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[Godot] Implement access modifiers, private and protected, to GDScript to protect a class member from being accessed externally. #495

[Godot] Implement access modifiers, private and protected, to GDScript to protect a class member from being accessed externally.

[Godot] Implement access modifiers, private and protected, to GDScript to protect a class member from being accessed externally. #495

This workflow is awaiting approval from a maintainer in #734
Triggered via pull request October 16, 2024 16:16
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This workflow is awaiting approval from a maintainer in #734

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
Waiting for pending jobs
🍏 iOS  /  Template (target=template_release)
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Waiting for pending jobs
Matrix: 🍎 macOS / build-macos
Waiting for pending jobs
Matrix: 🌐 Web / web-template
Waiting for pending jobs
Matrix: 🏁 Windows / build-windows
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🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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