Lightning Transforms Blocks Into Other Blocks #1422
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When lightning hits sand, water, or stone, nearby sand changes to glass. Struck water becomes stone, and struck stone becomes obsidian. The algorithm is the same one used by the sponge block for absorbing water, so setting
max-depth
to 6 andmax-iteration
to 65 transforms as much sand as a sponge absorbs water by default.📷 Showcasing default values
2023-08-27.17-57-07.mp4
📷 setting
max-depth
to 6 andmax-iteration
to 652023-08-27_00-46-13.1.mp4
TODO
maybe move config options somewhere else?either create a custom event that extends spongeabsorbevent, use some pre-existing block event, or don't add any event and let plugins guess if these options are enabledLightningStrikeEvent
to include aList<BlockState>
list?