This repository has been archived by the owner on Feb 9, 2021. It is now read-only.
For Minecraft: PE v0.10.5 alpha
This version has API changes, bumping the version to 1.11.0, and it won't be bumped again until a stable build is released. These changes are detailed below.
Main features:
- Improved chunk saving and reduced world corruption
- Fixed some strange crashes on broken systems
- Improved movement and block placing
- Automatic resource freeing on Region-based worlds
- Ignore spawn protection when no ops are set
- Improved flight cheat protection
- Fixed chunk corruptions
API changes
- API 1.11.0
- Added PlayerCreationEvent
- Added Level->getChunks(), fixed some Doc Comments
- Added Async Task crash warning
- Fixed issue where plugins schedule a Player update before log in
- Added new predictive flight protection
- Added Location::__toString()
- Added Entity->resetFallDistance()
- Fixed #2619 BlockMetadataStore
- Added Entity->fastMove() for players and direct-controlled entities
- Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states)
- Allow plugins to cancel some kicks better, closes #2743
Fixes and additions:
- Improved threading and resource usage, new defaults
- Removed all @mkdir() calls
- Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
- Implemented hardcore banning, closes #2574
- Implemented double chest fix, closes #2744, fixes #2493
- Catch exceptions on level generation
- Changed generator choosing logic, add proper preset if needed, fixes #2751
- Fixed some crashes related to crashing
- Fixed messages and default settings
- Fixed #2488 Player suffocates when putting blocks to climb higher
- Fixed #2489 Falling Sand drops as an item when not expected
- Cleaned up BanEntry creation
- Fixed phar check
- Fixed visual typo in /ban-ip, closes #2503
- Improved chunk saving times by not marking it as changed when Players are added/removed
- Fixed #2511
- Catch more corruption issues in Region-based worlds, fixed first chunk being generated on an invalid sector
- Fixed Entities being placed in recreated chunks
- Fixed Flat generator on existing chunks, region issues
- Unload unused regions after 5 minutes
- Improved file resource usage
- Added GarbageCollectionTask, workaround for weird PHP behaviour when using --disable-ansi
- Fixed /timings off
- Fixed fences not showing up
- Improved chunk ticking
- Block saving chunks too big
- Changed max speed per tick from 100 to 10 blocks
- Added outdated event static properties
- Allow placing Snow Layers on top of solid transparent blocks
- Fixed PHPRC env. variable being set
- Throw exception when RakLib crashes
- Added rotation transformations to remaining packet
- Fixed #2557
- Fixed #2541 server not saving chunks on chunk unloading
- Return on Level->getSafeSpawn() in case of invalid position
- Fixed #2565
- Falling sand will become block when in contact with a Liquid
- Fixed Iron bar, Stonecutter drops
- TallGrass blocks should be only placed on grass blocks
- Fixed #2615
- Fixed players getting kicked for flying when going through special blocks
- Future workaround for #2626
- Catch file saving exceptions
- Added basic speed protection
- Fixed Dark Oak Fence's name
- Fixed #2762
- Fixed Anvil lighting issues
- Fix some Chunk corruption due to Chunk overlap
- Fixed constructors, default memory to -1, default async generator
- Fixed NBT IntArray off-by-one reading
- Fixed falling sand breaking on full BB partial blocks, closes #2770
Not implemented or known issues:
Please do not report lacking features to the bug tracker, only report bugs on implemented features.
- Entities / Entity AI
- No conversion for old levels (will be added later)
- No Minecarts
- Not all items are implemented
- Generated worlds use a basic generator