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[WIP] Add support for plugins loaded from ini files
The sTestFile1 through sTestFile10 ini file properties can be used to activate plugins in most supported games. libloadorder treats plugins activated this way as implicitly active, and because they are not hardcoded to load early, now distinguishes between plugins that are implicitly active and those that load early. As part of this, the existing Oblivion.ini parsing that checks bUseMyGamesDirectory now correctly requires that the property is in the ini file's [General] section. This also adds a lo_get_early_loading_plugins() FFI function, as the set of implicitly active plugins may now be a superset of the set of early loaders that includes plugins with non-hardcoded positions.
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