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Merge pull request #90 from OpenShot/release-20200229
Release branch for libopenshot-audio 0.2.0 (SO 7)
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/** | ||
* @file | ||
* @brief Source code to play a test sound | ||
* @author Jonathan Thomas <[email protected]> | ||
* | ||
* @section LICENSE | ||
* | ||
* Copyright (c) 2008-2016 OpenShot Studios, LLC | ||
* <http://www.openshotstudios.com/>. This file is part of OpenShot Audio | ||
* Library (libopenshot-audio), an open-source project dedicated to delivering | ||
* high quality audio editing and playback solutions to the world. For more | ||
* information visit <http://www.openshot.org/>. | ||
* | ||
* OpenShot Audio Library (libopenshot-audio) is free software: you can | ||
* redistribute it and/or modify it under the terms of the GNU General | ||
* Public License as published by the Free Software Foundation, either version | ||
* 3 of the License, or (at your option) any later version. | ||
* | ||
* OpenShot Audio Library (libopenshot-audio) is distributed in the hope that | ||
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>. | ||
* | ||
* @mainpage OpenShot Audio Library C++ API | ||
* | ||
* Welcome to the OpenShot Audio Library C++ API. This library is used by libopenshot to enable audio | ||
* features, which powers the <a href="http://www.openshot.org">OpenShot Video Editor</a> application. | ||
*/ | ||
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||
#include <iostream> | ||
#include <unistd.h> | ||
#include "../JuceLibraryCode/JuceHeader.h" | ||
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#if JUCE_MINGW | ||
#define sleep(a) Sleep(a * 1000) | ||
#include <windows.h> | ||
#endif | ||
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using namespace std; | ||
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//============================================================================== | ||
int main() | ||
{ | ||
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// Initialize audio devices | ||
cout << "Begin init" << endl; | ||
AudioDeviceManager deviceManager; | ||
String error = deviceManager.initialise ( 0, /* number of input channels */ | ||
2, /* number of output channels */ | ||
0, /* no XML settings.. */ | ||
true /* select default device on failure */); | ||
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// Output error (if any) | ||
if (error.isNotEmpty()) { | ||
cout << "Error on initialise(): " << error.toStdString() << endl; | ||
} | ||
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// Play test sound | ||
cout << "Playing sound now" << endl; | ||
deviceManager.playTestSound(); | ||
for (int x = 1; x <= 5; x++) { | ||
cout << "... " << x << endl; | ||
sleep(1); | ||
} | ||
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cout << "before device loop" << endl; | ||
for (int i = 0; i < deviceManager.getAvailableDeviceTypes().size(); ++i) | ||
{ | ||
const AudioIODeviceType* t = deviceManager.getAvailableDeviceTypes()[i]; | ||
const StringArray deviceNames = t->getDeviceNames (); | ||
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for (int j = 0; j < deviceNames.size (); ++j ) | ||
{ | ||
const String deviceName = deviceNames[j]; | ||
String menuName; | ||
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menuName << deviceName << " (" << t->getTypeName() << ")"; | ||
cout << menuName << endl; | ||
} | ||
} | ||
cout << "after device loop" << endl; | ||
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// Stop audio devices | ||
deviceManager.closeAudioDevice(); | ||
deviceManager.removeAllChangeListeners(); | ||
deviceManager.dispatchPendingMessages(); | ||
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return 0; | ||
} | ||
/** | ||
* @file | ||
* @brief Source code to play a test sound | ||
* @author Jonathan Thomas <[email protected]> | ||
* | ||
* @section LICENSE | ||
* | ||
* Copyright (c) 2008-2016 OpenShot Studios, LLC | ||
* <http://www.openshotstudios.com/>. This file is part of OpenShot Audio | ||
* Library (libopenshot-audio), an open-source project dedicated to delivering | ||
* high quality audio editing and playback solutions to the world. For more | ||
* information visit <http://www.openshot.org/>. | ||
* | ||
* OpenShot Audio Library (libopenshot-audio) is free software: you can | ||
* redistribute it and/or modify it under the terms of the GNU General | ||
* Public License as published by the Free Software Foundation, either version | ||
* 3 of the License, or (at your option) any later version. | ||
* | ||
* OpenShot Audio Library (libopenshot-audio) is distributed in the hope that | ||
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>. | ||
* | ||
* @mainpage OpenShot Audio Library C++ API | ||
* | ||
* Welcome to the OpenShot Audio Library C++ API. This library is used by libopenshot to enable audio | ||
* features, which powers the <a href="http://www.openshot.org">OpenShot Video Editor</a> application. | ||
*/ | ||
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#include <iostream> | ||
#include "../JuceLibraryCode/JuceHeader.h" | ||
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//============================================================================== | ||
int main() | ||
{ | ||
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// Initialize audio devices | ||
std::cout << "Begin init" << std::endl; | ||
AudioDeviceManager deviceManager; | ||
String error = deviceManager.initialise ( | ||
0, /* number of input channels */ | ||
2, /* number of output channels */ | ||
0, /* no XML settings.. */ | ||
true /* select default device on failure */ | ||
); | ||
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// Output error (if any) | ||
if (error.isNotEmpty()) { | ||
std::cout << "Error on initialise(): " << error.toStdString() << std::endl; | ||
} | ||
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// Play test sound | ||
std::cout << "Playing sound now" << std::endl; | ||
deviceManager.playTestSound(); | ||
for (int x = 1; x <= 5; x++) { | ||
std::cout << "... " << x << std::endl; | ||
juce::Thread::sleep(1000); | ||
} | ||
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std::cout << "before device loop" << std::endl; | ||
for (int i = 0; i < deviceManager.getAvailableDeviceTypes().size(); ++i) | ||
{ | ||
const AudioIODeviceType* t = deviceManager.getAvailableDeviceTypes()[i]; | ||
const StringArray deviceNames = t->getDeviceNames (); | ||
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for (int j = 0; j < deviceNames.size (); ++j ) | ||
{ | ||
const String deviceName = deviceNames[j]; | ||
String menuName; | ||
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menuName << deviceName << " (" << t->getTypeName() << ")"; | ||
std::cout << menuName << std::endl; | ||
} | ||
} | ||
std::cout << "after device loop" << std::endl; | ||
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// Stop audio devices | ||
deviceManager.closeAudioDevice(); | ||
deviceManager.removeAllChangeListeners(); | ||
deviceManager.dispatchPendingMessages(); | ||
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return 0; | ||
} |
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/** | ||
* @file | ||
* @brief Build utility program to generate hex-format version numbers | ||
* @author FeRD (Frank Dana) <[email protected]> | ||
* | ||
* @section LICENSE | ||
* | ||
* Copyright (c) 2008-2020 OpenShot Studios, LLC | ||
* <http://www.openshotstudios.com/>. This file is part of OpenShot Audio | ||
* Library (libopenshot-audio), an open-source project dedicated to delivering | ||
* high quality audio editing and playback solutions to the world. For more | ||
* information visit <http://www.openshot.org/>. | ||
* | ||
* OpenShot Audio Library (libopenshot-audio) is free software: you can | ||
* redistribute it and/or modify it under the terms of the GNU General | ||
* Public License as published by the Free Software Foundation, either version | ||
* 3 of the License, or (at your option) any later version. | ||
* | ||
* OpenShot Audio Library (libopenshot-audio) is distributed in the hope that | ||
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>. | ||
* | ||
* @mainpage OpenShot Audio Library C++ API | ||
* | ||
* Welcome to the OpenShot Audio Library C++ API. This library is used by libopenshot to enable audio | ||
* features, which powers the <a href="http://www.openshot.org">OpenShot Video Editor</a> application. | ||
*/ | ||
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#include <iostream> | ||
#include <ios> | ||
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// The following values must be defined at compile time: | ||
// VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH | ||
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#if !defined(VERSION_MAJOR) || !defined(VERSION_MINOR) || !defined(VERSION_PATCH) | ||
#pragma error "Define version components on compiler command line!" | ||
#endif | ||
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int main() | ||
{ | ||
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int hex_version = (VERSION_MAJOR << 16) + | ||
(VERSION_MINOR << 8) + | ||
(VERSION_PATCH); | ||
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std::cout << std::hex << "0x" << hex_version; | ||
} |