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<h1 id="carla">倾斜模型导入Carla</h1>
<ol>
<li>下载并解压 <a href="https://github.com/CesiumGS/cesium-unreal/releases/download/v1.18.0-ue4/CesiumForUnreal-426-v1.18.0-ue4.zip">Cesium for Unreal 插件</a> 到CarlaUE引擎的plugins文件夹下:</li>
</ol>
<p><img alt="" src="../img/cesium/plugins.png" /></p>
<ol>
<li>将插件的BuildId修改与CarlaUE引擎的BuildId一致。
引擎的BuildId在如下路径:</li>
</ol>
<p><img alt="" src="../img/cesium/build_id_path.png" />
需修改的BuildId
<img alt="" src="../img/cesium/require_modified_build_id.png" /></p>
<ol>
<li>本地测试还需要修改其他几个内置插件的BuildId也要与引擎的一致。有如下几个地方:</li>
</ol>
<pre><code class="language-shell">carla_unreal\unreal\Engine\Plugins\Experimental\Landmass\Binaries\Win64
carla_unreal\unreal\Engine\Plugins\Experimental\Water\Binaries\Win64
carla_unreal\unreal\Engine\Plugins\Editor\BlueprintMaterialTextureNodes\Binaries\Win64
</code></pre>
<ol>
<li>
<p>在CarlaUE中添加插件
<img alt="" src="../img/cesium/plugins_menu.png" />
<img alt="" src="../img/cesium/add_plugin.png" />
添加完成后重启引擎。</p>
</li>
<li>
<p>添加插件对象到场景中,配置参数和模型路径:
<img alt="" src="../img/cesium/add_plugin_object.png" />
<img alt="" src="../img/cesium/config_parameter.png" />
<img alt="" src="../img/cesium/config_model_path.png" /></p>
</li>
</ol>
<p>!!! 注意:
<a href="https://pan.baidu.com/s/1n2fJvWff4pbtMe97GOqtvQ?pwd=hutb">链接</a> 中的<code>map</code>文件夹内下载<code>中电软件园_cesium_model.zip</code>并解压。这里测试用的是本地路径,也可以用静态资源服务。</p>
<ol>
<li>模型在CarlaUE中的场景效果
<img alt="" src="../img/cesium/scene_effect.png" /></li>
</ol>

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<a href="https://github.com/OpenHUTB/carla_doc" class="fa fa-github" style="color: #fcfcfc"> GitHub</a>
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3 changes: 2 additions & 1 deletion index.html
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Expand Up @@ -209,6 +209,7 @@ <h2 id="_9">生态系统</h2>
<p><a href="https://github.com/darkscyla/MATLAB-Carla-Interface"><strong>Matlab 接口</strong></a> 使用 Python 和 ROS 在 Matlab 中调用 Python。</p>
<p><a href="tuto_G_G29_windows/"><strong>罗技 G29 方向盘</strong></a> — 使用罗技方向盘进行车辆控制和仿真对方向盘的反向控制。</p>
<p><a href="tuto_G_esmini/"><strong>OpenSCENARIO 播放器</strong></a> — 基本的 OpenSCENARIO 播放器。</p>
<p><a href="adv_cesium/"><strong>地理空间生态系统</strong></a> — 将 3D 地理空间生态系统引入虚幻引擎。</p>
<h2 id="_10">源代码编译</h2>
<p><a href="build_carla/"><strong>构建 Carla</strong></a> — 进行 Carla 编译。</p>
<p><a href="build_linux/"><strong>Linux 上编译</strong></a> — 在 Linux 上进行编译。</p>
Expand Down Expand Up @@ -286,5 +287,5 @@ <h2 id="_13">参考</h2>

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Expand Up @@ -210,11 +210,11 @@ <h3 id="c">C++客户端调试 <span id="cpp_client_debug"></span></h3>
</code></pre>
<p>会自动将boost的库和头文件安装到目录<code>D:\work\buffer\boost-1.80.0-install</code>里面。</p>
<p><a href="https://github.com/carla-simulator/carla/blob/dev/Util/InstallersWin/install_recast.bat"><code>install_recast.bat</code></a> 中的<code>Relase</code>改为<code>Debug</code>
<code>-DCMAKE_CXX_FLAGS_RELASE="/MD /MP"</code>改为<code>-DCMAKE_CXX_FLAGS_DEBUG="/MDd /MP"</code>,运行<a href="https://github.com/OpenHUTB/carla_doc/tree/master/src/cmake/install_recast.bat"><code>install_recast.bat</code></a></p>
<code>-DCMAKE_CXX_FLAGS_RELASE="/MD /MP"</code>改为多线程调试DLL<code>-DCMAKE_CXX_FLAGS_DEBUG="/MDd /MP"</code>,运行<a href="https://github.com/OpenHUTB/carla_doc/tree/master/src/cmake/install_recast.bat"><code>install_recast.bat</code></a></p>
<pre><code class="language-shell">install_recast.bat --build-dir D:\work\buffer --generator &quot;Visual Studio 16 2019&quot;
</code></pre>
<p><a href="https://github.com/carla-simulator/carla/blob/dev/Util/InstallersWin/install_rpclib.bat"><code>install_rpclib.bat</code></a> 中的<code>Relase</code>改为<code>Debug</code>,运行<a href="https://github.com/OpenHUTB/carla_doc/tree/master/src/cmake/install_rpclib.bat"><code>install_rpclib.bat</code></a>
<code>-DCMAKE_CXX_FLAGS_RELASE="/MD /MP"</code>改为<code>-DCMAKE_CXX_FLAGS_DEBUG="/MDd /MP"</code></p>
<code>-DCMAKE_CXX_FLAGS_RELASE="/MD /MP"</code>改为多线程调试DLL<code>-DCMAKE_CXX_FLAGS_DEBUG="/MDd /MP"</code></p>
<pre><code class="language-shell">install_rpclib.bat --build-dir D:\work\buffer --generator &quot;Visual Studio 16 2019&quot;
</code></pre>
<p>2.将第1步生成的安装文件目录配置到<code>Examples\CppClient\CMakeLists.txt</code>中,对应的头文件和库文件都改为Debug版本;</p>
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