A C# file unpacking library for World of Warships Replays, inspired by Monstrofil's replays_unpack.
The library supports only World of Warships replays starting with version 0.10.10. Trying to use an older replay can result in unexpected errors when processing the replay.
Install NuGet
Then, install from the package manager console:
PM> Install-Package Nodsoft.WowsReplaysUnpack
Or from the .NET CLI as:
dotnet add package Nodsoft.WowsReplaysUnpack
Add the service to an IServiceCollection
services.AddWowsReplayUnpacker();
Get the factory with DI, get the IReplayUnpackerService
from the factory and call the Unpack
method with either a Stream
or byte[]
ReplayUnpackerFactory replayUnpackerFactory = serviceProvider.GetService<ReplayUnpackerFactory>();
UnpackedReplay unpackedReplay = replayUnpackerFactory
.GetUnpacker()
.Unpack(File.OpenRead("my-replay.wowsreplay"));
You can provide custom implementations of certain services.
services.Snippet.AddWowsReplayUnpacker(builder =>
{
builder.AddReplayController<MyCustomReplayController>();
builder.WithReplayDataParser<MyCustomReplayDataParser>();
builder.WithDefinitionStore<MyCustomDefinitionStore>();
})
Responsible for managing, accessing and caching the .def
files (used for type and property mapping).
Your custom definition store has to implement IDefinitionStore
or extend DefaultDefinitionStore
Responsible for parsing the binary packets to the specific network packets.
Your custom replay data parser has to implement IReplayDataParser
or extend DefaultReplayParser
Responsible for handling parsed network packets and filling the UnpackedReplay with information.
Your custom replay controller has to implement IReplayController
but it is strongly suggested to use ReplayControllerBase<T>
where T is your custom controller class.
To use your custom controller add the type to the GetUnpacker()
method.
UnpackedReplay unpackedReplay = replayUnpackerFactory
.GetUnpacker<MyCustomReplayController>()
.Unpack(File.OpenRead("my-replay.wowsreplay"));
CVE Check Only Implementation
In the library you get a custom implementation ready to use for when you only want to check the CVE .
CveCheckOnlyController
It skips all network packets except the affected ones.
You have to add it with the AddReplayController<CveCheckOnlyController>()
method and get the unpacker with GetUnpacker<CveCheckOnlyController>()
Extend the replay data
When implementing your own controller and extending ReplayControllerBase<T>
you can overwrite the CreateUnpackedReplay
method to create an instance of your own replay class.
The replay class has to extend UnpackedReplay
.
That way you can add extra properties.
It is important that you set the Replay
property so the ReplayControllerBase can work with it.
Example:
public override UnpackedReplay CreateUnpackedReplay(ArenaInfo arenaInfo)
{
Replay = new MyCustomUnpackedReplay(arenaInfo);
return Replay;
}
You can see this in action here
Method/Property Subscriptions
When implementing your own controller and extending ReplayControllerBase<T>
you can subscribe to EntityMethods
and EntityProperty
calls by adding a method with an attribute.
MethodSubscription("EntityName", "MethodName")
You have a few extra properties on the attribute to configure how the method will be called:
bool IncludeEntity
=> When true
it will include the Entity entity
parameter
bool IncludePacketTime
=> When true
it will include the float packetTime
parameter
bool ParamsAsDictionary
=> When true
the last paremeter will be Dictionary<string, object?> arguments
/ When false
the parameters have to match the actual packet parameters in order and type exactly. When they don't match you will get an exception telling you the required parameters.
bool Priority
=> Defines the order in which methods are called when you have multiple subscriptions on the same method. Smaller = Earlier. Don't use -1.
Example:
[MethodSubscription("Avatar", "onArenaStateReceived")]
public void OnArenaStateReceived(Entity entity, float packetTime, ...)
{
}
PropertySubscription("EntityName", "PropertyName")
There are no extra properties available and the Entity entity
parameter is always there.
Example:
[PropertySubscription("Avatar", "selectedWeapon")]
public void SelectedWeaponChanged(Entity entity, uint selectedWeaponId)
{
}
You can install the Nodsoft.WowsReplaysUnpack.ExtendedData
package from nuget to get a ready to use implementation that fills the replay with more information than the default controller.
Currently included in the ExtendedDataReplay
:
- Player Information
- Chat Messages
services.AddWowsReplayUnpacker(builder =>
{
builder.AddExtendedData();
});
ExtendedDataReplay unpackedReplay = (ExtendedDataReplay)replayUnpackerFactory
.GetExtendedDataUnpacker()
.Unpack(File.OpenRead("my-replay.wowsreplay"));