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Welcome to Goodie Toon Shaders!

PREVIEW

This repository contains Goodie Toon shaders, which includes some features that may be useful for someone during their development process.

These shaders are optimized for better performance, making them ideal for mobile and web environments.

Base Type

The Goodie Toon/Default shader is a base type that includes the following settings:

  • Main color and texture settings. The texture has relative and world transform options.
  • Color and texture settings for object shadows.
  • Ability to change the intensity, smoothness, and offset of the shadows, creating a toon-style look.
  • Specular and rim settings.
  • Animation setting.

Shaders will be compiled for each option if it's enabled.

Other Types

The following types are included in this shader pack:

  • Default - basic shader type
  • Transparent - basic shader type with transparency support
  • Outline - basic shader type with outline support (the outline width is fixed and does not distort when scaling the object; it uses a vertex extrusion principle without jagged gaps in the outline)
  • Grass - basic shader type with grass geometry generation and mesh tessellation support.

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