It closely follows Facepunch's Sandbox gamemode, with additions to make it more extendable by other modules (adding events, publicizing UI globals, etc), while staying unopinionated/light. This module is primarily aiming to become a "Gmod 2", replicating the functionality found in Gmod's Sandbox gamemode (with improvements).
- Constraint tool: an omni-tool with all your classic Gmod constraints (weld/axis/rope/elastic/slider/ballsocket)
- Duplicator tool
- Material tool
- Toolgun model (wip)
- Undo/Redo System
- DynShapes spawnmenu: like PHX, but dynamic, fully customizable sizes using procedural meshes. Rectangles, cylinders, spheres, gears!
- UI tool panels, including ModelSelector with extendable
.spawnlist
's
IStopUsing
entity interface- Many new events (aiming to reproduce many of Gmod 1's), including "entity.spawned" event, "undo.add" event
- Wirebox, playable as Sandbox With Wirebox
- Stargate
- Sbox Tool Auto, which is a simple example addon recreating gmod_tool_auto behaviour
Undo Manager (outdated, will probably just add to the base gamemode)now part of SandboxPlus- AdminEssentials, non-gamemode-specific, non-open-source.
- Napkins-Chat (outdated)
PR's are appreciated!
Message @Nebual on Discord with any questions :)