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@@ -31,6 +31,7 @@ sysinfo.txt | |
*.apk | ||
*.unitypackage | ||
/[Rr]eleases/ | ||
/[Ss]creens/ | ||
/[Rr]eserv/ | ||
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# my edits | ||
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using Nashet.UnityUIUtils; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEngine.UI; | ||
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namespace Nashet.EconomicSimulation | ||
{ | ||
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public class ArmiesSelectionWindow : DragPanel | ||
{ | ||
[SerializeField] | ||
private Text caption; | ||
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private static ArmiesSelectionWindow thisObject; | ||
public static ArmiesSelectionWindow Get | ||
{ | ||
get { return thisObject; } | ||
} | ||
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private void Start() | ||
{ | ||
//base.Start(); | ||
thisObject = this; | ||
Hide(); | ||
GUIChanger.Apply(gameObject); | ||
} | ||
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public override void Refresh() | ||
{ | ||
if (Game.selectedUnits.Count == 0) | ||
Hide(); | ||
else if (Game.selectedUnits.Count == 1) | ||
caption.text = "Selected 1 army"; | ||
else | ||
caption.text = "Selected " + Game.selectedUnits.Count + " armies"; | ||
} | ||
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} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | ||
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Shader "GUI/Text Shader2" { | ||
Properties{ | ||
_MainTex("Font Texture", 2D) = "white" {} | ||
_Color("Text Color", Color) = (1,1,1,1) | ||
} | ||
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SubShader{ | ||
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Tags{ | ||
"Queue" = "Transparent" | ||
"IgnoreProjector" = "True" | ||
"RenderType" = "Transparent" | ||
"PreviewType" = "Plane" | ||
} | ||
Lighting Off Cull Off ZWrite Off Fog{ Mode Off } | ||
//Lighting Off Cull Off ZTest Always ZWrite Off | ||
Blend SrcAlpha OneMinusSrcAlpha | ||
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Pass{ | ||
CGPROGRAM | ||
#pragma vertex vert | ||
#pragma fragment frag | ||
#pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON | ||
#include "UnityCG.cginc" | ||
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struct appdata_t { | ||
float4 vertex : POSITION; | ||
fixed4 color : COLOR; | ||
float2 texcoord : TEXCOORD0; | ||
UNITY_VERTEX_INPUT_INSTANCE_ID | ||
}; | ||
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struct v2f { | ||
float4 vertex : SV_POSITION; | ||
fixed4 color : COLOR; | ||
float2 texcoord : TEXCOORD0; | ||
UNITY_VERTEX_OUTPUT_STEREO | ||
}; | ||
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sampler2D _MainTex; | ||
uniform float4 _MainTex_ST; | ||
uniform fixed4 _Color; | ||
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v2f vert(appdata_t v) | ||
{ | ||
v2f o; | ||
UNITY_SETUP_INSTANCE_ID(v); | ||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); | ||
o.vertex = UnityObjectToClipPos(v.vertex); | ||
o.color = v.color * _Color; | ||
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); | ||
return o; | ||
} | ||
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fixed4 frag(v2f i) : SV_Target | ||
{ | ||
fixed4 col = i.color; | ||
col.a *= tex2D(_MainTex, i.texcoord).a; | ||
return col; | ||
} | ||
ENDCG | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.