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Respawn in Overworld from Nether/End #155
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This is Vanilla behaviour. It will only set if the worlds are named correctly and no links between the worlds are set.
I'm converting this PR to a draft, as it will need to be amended after #163. |
nicegamer7
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Sep 26, 2020
src/main/java/com/onarandombox/MultiverseNetherPortals/listeners/MVNPPlayerListener.java
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A Suggestion is to compare world seeds to find the correct linked worlds and set the value of respawnWorld for the player when the world is added. |
Assuming this is still a problem. |
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This is Vanilla behaviour. It will only set the respawnWorld if the worlds are named correctly and no links between the worlds are set.
This fixes Multiverse/Multiverse-Core#2160.