- Stability:
- Full support for all versions, starting at 1.8.8
- Better support for modern versions (1.13+)
- Full support for legacy Essentials and EssentialsX
- Clean and modular code-base
- Lightweight, no bullshit included
- Multi-threading support (less stress on your main thread -> almost no effect on the TPS)
- Functionality:
- It just works
- Pretty straightforward, don't waste time by configuring tons of things
- Does not replace the warps functionality of Essentials. Builds on top of it
- No need to recreate the warps. This plugin automatically detects them
- Each warp is being stored in its own file -> easily migrate and modify them
- Fully customizable (even all the messages)
- Multi-page support. Add as many warps as you want
- Cute sounds that get played at certain events (can be disabled)
- GUI looks decent, can be easily and fully customized as well
- Hex colors support (1.16+ only, e.g. &#FF00FF)
- Warp button customizations
- Change the display name in the GUI
- Modify the icon
- Add lore (text below the name)
- Forcefully move the warps around where ever you like
- Essentials permissions aren't being touched by this plugin.
- However, the player won't see the warps for which he doesn't have the permissions for in the GUI.
- This means, that players must either have
essentials.warps.<warpname>
(grants access to specific warps) oressentials.warps.*
(grants access to all warps). - There is also an Essentials configuration with which you are able to check the permission check completely (called
per-warp-permission
). - For further help, look at this permissions list or contact Essentials's support.
- To access the
/warpcfg
command, you will need thewarpcfg.cfg
permission.
- There is a specific syntax required for the icon parameter of the /kitcfg icon command.
- Following features are available with it:
- It is possible to use legacy material ids that were used past 1.12 (Not recommended)
- It is possible to use material names, even from newer or past versions
- Ability to have custom head textures:
- player_head:
- player_head:
- Ability to dye leather armor using HEX colors:
- leather_chestplate:#FF00FF
- Examples:
stone
1
(turns into stone)1:1
(turns into granite)iron_pickaxe:50
(adds some damage to the pickaxe)player_head:Notch
(Notch's head)player_head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjA0ODMxZjdhN2Q4ZjYyNGM5NjMzOTk2ZTM3OThlZGFkNDlhNWQ5YmNkMThlY2Y3NWJmYWU2NmJlNDhhMGE2YiJ9fX0=
(displays a globe, taken from the "other -> value" section at minecraft-heads.com)leather_chestplate:#FFFF00
(yellow chestplate)
- You may look at e.g. this website for a list of all available materials. Materials that do not exist with your Minecraft version obviously won't work.
We are open for contributions! For that, simply create a pull request for the master
branch. Any pull request for any other branch will be rejected.