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Tomb Editor

Introduction

Tomb Editor (TE) is a level editor designed for the full range of classic Tomb Raider game series (1-5), as well as for contemporary engine reimplementation projects and game engines designed for community modding and level building.

The Toolchain

The Tomb Editor is part of a wider set of tools:

  • Tomb Editor : The editor itself.
  • WadTool: A tool used to add or remove objects from a level's working files, add animations and edit the meshes and properties of objects.
  • SoundTool : A tool to manage sound catalogs.
  • TombIDE : A development environment tool for level setup, scripting and deploying ready game packages.

Disclaimer

This is a community project which is not affiliated with Core Design, Eidos Interactive, or Square Enix. Tomb Raider is a registered trademark of Square Enix; Tomb Editor is not be sold. The code is open-source to encourage contributions and to be used for study purposes. We are not responsible for illegal uses of this source code. This source code is released as-is and continues to be maintained by non-paid contributors in their free time.

Thanks to

We would like to thank all the following people that contributed to the development of Tomb Editor.

  • Banderi
  • Caesum
  • Dustie
  • Gancian
  • Gemini
  • Gh0stBlade
  • JMN
  • Joey79100
  • l.m.
  • leveldesigner1
  • Lore
  • Lwmte
  • Monsieur Z
  • Nickelony
  • Raildex
  • Remrem
  • stohrendorf
  • Stranger1992
  • teme9
  • TeslaRus
  • Titak
  • TRTombLevBauer
  • XProger

External libraries

A list can be found here.