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VT52 Terminal Core for MiSTer

by Fred Van Eijk

Overview

This core implements a VT52-compatible terminal emulator for the MiSTer FPGA platform. It provides a terminal interface with keyboard input and UART communication capabilities.

Features

  • 80x24 character display
  • Basic VT52 control sequences
  • Hardware scrolling buffer (25 rows total)
  • PS/2 keyboard interface
  • UART communication (115200 baud, 8N1)
  • Configurable text color (White, Red, Green, Blue)
  • Multiple aspect ratio options

Setup

UART Connection

The UART interface is available through the User port on the MiSTer:

  • User port pin 1 (D-/TX): Connect to RX of your USB-to-Serial adapter
  • User port pin 0 (D+/RX): Connect to TX of your USB-to-Serial adapter
  • User port GND: Connect to GND of your USB-to-Serial adapter

Most USB-to-Serial adapters should work. Tested adapters include:

  • FTDI FT232RL
  • CH340
  • CP2102

Note: Make sure your adapter supports 115200 baud and is configured for 8N1 operation.

OSD Menu Options

Access the On-Screen Display (OSD) menu using the Menu button on your MiSTer setup.

Available options:

  1. Aspect Ratio

    • Original (4:3)
    • Full Screen
    • [Custom ratio 1]
    • [Custom ratio 2]
  2. Text Color

    • White (default)
    • Red
    • Green
    • Blue

Reset Options

  • Soft Reset: Available through OSD menu
  • Hard Reset: Use the MiSTer reset button or OSD reset option

Terminal Commands

Control Characters

  • Ctrl+H or Backspace: Move cursor left
  • Tab: Move to next tab stop (every 8 columns)
  • LF (Line Feed): Move cursor down one line
  • CR (Carriage Return): Move cursor to start of current line

Implemented VT52 Escape Sequences

All escape sequences start with the ESC character (0x1B):

  • ESC A: Cursor up
  • ESC B: Cursor down
  • ESC C: Cursor right
  • ESC D: Cursor left
  • ESC H: Cursor home (upper left corner)
  • ESC I: Reverse line feed
  • ESC J: Erase screen from cursor and home cursor
  • ESC K: Erase to end of current line
  • ESC Y row col: Direct cursor addressing
    • Row and column are sent as ASCII codes: space (0x20) + row/column number
    • Example: To move to row 5, column 10: ESC Y % * (% = 0x20 + 5, * = 0x20 + 10)

Display Characteristics

  • Character Set: Standard ASCII (32-126)
  • Cursor: Blinking block cursor
  • Hardware scrolling using 25-row buffer (24 visible + 1 scroll buffer)

Test Server

A Python test server script (vt52-test-server.py) is included to verify terminal functionality. The server supports both serial and telnet connections.

Requirements

pip install pyserial

Usage

Serial mode (default):

python vt52-test-server.py --port COM9 --baudrate 115200

Telnet mode:

python vt52-test-server.py --mode telnet --port 2323

Test Suite Components

The server tests the following implemented features:

  1. Control Characters

    • Backspace behavior
    • Line Feed/Carriage Return
    • Tab spacing (8-column stops)
  2. Cursor Positioning

    • Absolute positioning using ESC Y sequences
    • Relative movement (up, down, left, right)
    • Pattern drawing demonstration
  3. Erase Functions

    • Erase to end of line (ESC K)
    • Erase screen (ESC J)
    • Cursor positioning after erase
  4. Scroll Behavior

    • Forward scrolling using hardware scroll buffer
    • Reverse scrolling with ESC I
    • Line wrapping at screen boundaries
  5. Box Drawing Demo

    • Demonstrates cursor movement with visual pattern
    • Tests cursor positioning accuracy

Note: The test suite includes proper timing delays to account for hardware scrolling operations.

Guess the Animal Game

A sample game application is included (vt52-guess-the-animal-game.py) that demonstrates interactive terminal usage. The game implements a word-guessing game similar to Hangman, specifically themed around animals.

Game Features

  • Visual ASCII art display of game progress
  • 15 different animals to guess
  • 6 attempts allowed per round
  • Hardware-synchronized screen updates
  • Proper handling of terminal scroll operations
  • Support for both serial and telnet connections

Game Display Layout

     +---+
     |   |    Title and game status at top
     O   |    
    /|\  |    Word display in center
    / \  |    
         |    Input prompts at bottom
   =========

Usage

Serial mode (default):

python vt52-guess-the-animal-game.py --mode serial --port COM9 --baudrate 115200

Telnet mode:

python vt52-guess-the-animal-game.py --mode telnet --port 2323

Command Line Options

--mode     : Connection mode (serial or telnet)
--port     : Serial port or telnet port number
--baudrate : Serial baudrate (default: 115200)
--host     : Telnet server host (default: 0.0.0.0)

VT52 Features Used

  • ESC H: Clear screen and home cursor
  • ESC J: Erase screen
  • ESC Y: Direct cursor addressing for UI elements
  • Character output with proper timing
  • Hardware scroll consideration

Technical Implementation

  • Synchronous screen updates accounting for VT52 timing
  • Proper handling of hardware scroll operations
  • Clean connection handling for both serial and telnet modes
  • Error detection and graceful disconnection handling
  • Configurable timing delays for hardware operations

Connection Handling

  • Supports multiple simultaneous telnet clients
  • Automatic connection cleanup on client disconnect
  • Proper serial port release on program exit
  • Error handling for connection loss during gameplay

Requirements

pip install pyserial

The game serves as both a practical example of terminal usage and a test tool for various VT52 features including cursor positioning, screen clearing, and character I/O timing considerations.

Command Line Options

--mode     : Connection mode (serial or telnet)
--port     : Serial port or telnet port number
--baudrate : Serial baudrate (default: 115200)
--host     : Telnet server host (default: 0.0.0.0)

LED Status Indicator

The LED indicates various system states:

  • Cursor blink
  • UART errors (overrun, framing, parity)
  • Keyboard activity
  • PS/2 errors
  • Scroll operation in progress

Known Limitations

  1. No graphics character set support
  2. No alternate keypad mode
  3. Fixed character set (ASCII 32-126)
  4. Fixed UART parameters
  5. Hardware scrolling operations require timing considerations

Error Handling

The terminal provides visual feedback through the LED for:

  • UART overrun errors
  • UART framing errors
  • UART parity errors
  • PS/2 keyboard frame errors
  • Scroll buffer busy states

Technical Notes

  • Core Clock: 25MHz
  • Video output compatible with standard VGA/HDMI displays
  • Full hardware implementation with no CPU requirements
  • 25-row buffer implementation (24 visible + 1 scroll)
  • Synchronous scroll operations with busy/done signaling [Previous sections remain unchanged until Technical Notes]

Technical Architecture

Core Components

  1. Terminal Control Modules
  • VT52_terminal: Top-level module integrating all components
  • Command Handler: Processes VT52 commands and screen operations
  • 8251 like UART: Serial communication at 115200 baud, 8N1
  1. Display Modules
  • Character Buffer: 25-row display buffer with hardware scrolling

    • 24 visible rows + 1 scroll buffer row
    • Synchronous read/write operations
    • Hardware-accelerated scroll operations
  • Character ROM: Font storage and rendering

    • 4K x 8 ROM using Terminus Font 8x16
    • Latin-1 character subset
    • Synchronous font data access
  • Video Generator: Display timing and rendering

    • VGA/HDMI signal generation
    • Character and cursor rendering
    • Blanking signal control
  1. Input Processing Modules
  • Input Multiplexer: Input stream arbitration

    • Prioritizes keyboard input over UART
    • Handshaked data transfer
    • Source tracking (keyboard/UART)
  • Keyboard Controller: PS/2 keyboard interface

    • Full PS/2 protocol implementation
    • Keycode to ASCII conversion
    • Modifier key handling (Shift, Control, Meta)
    • Error detection and reporting
    • Special key sequence processing
  • Keymap ROM: Key translation tables

    • 2KB ROM for keycode mapping
    • Multiple keyboard planes (normal, shifted, caps)
    • Extended keycode support
  1. Cursor Management
  • Cursor: Position and state tracking

    • X/Y coordinate management
    • Synchronous position updates
    • Integration with command handler
  • Cursor Blinker: Visual cursor control

    • ~1Hz blink rate using 6-bit counter
    • vblank-synchronized timing
    • Reset on cursor movement
  1. Support Modules
  • Simple Register: Generic storage element
    • Parameterized width
    • Synchronous operation
    • Reset support

Data Flow

Input Stage:
PS/2 Keyboard → Keyboard Controller →\
                                     Input Multiplexer → Command Handler
UART RX ───────→ UART Controller ───/           ↑            ↓
                        ↑                        |      Character Buffer
                        |                        |            ↓
Keyboard Data ←── Command Handler ←── UART TX ───┘     Character ROM
                                                           ↓
                                                    Video Generator
                                                           ↓
                                                    VGA/HDMI Output

This diagram shows:

  • Both keyboard and UART inputs being arbitrated by the Input Multiplexer
  • Bidirectional UART communication (keyboard data is echoed to UART TX)
  • Character ROM providing font data to the Video Generator
  • Character Buffer storing the screen contents
  • Command Handler coordinating all operations
  • Video Generator producing the final display output

Key Features

  1. Synchronous Design
  • Single 25MHz clock domain
  • Clean handshaking between modules
  • Proper reset propagation
  1. Input Processing
  • PS/2 protocol with error detection
  • Priority-based input arbitration
  • Special key sequence handling
  • Full modifier key support
  1. Display System
  • Hardware scroll buffer
  • Efficient character rendering
  • Smooth cursor management
  • VGA/HDMI output generation
  1. Error Management
  • PS/2 frame error detection
  • UART error detection
  • Input overflow prevention
  • LED status indication

[Remaining sections continue as before...]

Debugging

If you encounter issues:

  1. Check the LED status for error conditions and scroll operations
  2. Verify UART connections and settings
  3. Ensure PS/2 keyboard is properly connected
  4. Allow sufficient time for scroll operations to complete
  5. Try resetting the core through the OSD menu

Future Enhancements

Planned features:

  1. Graphics character set support
  2. Alternate keypad mode
  3. Configurable UART parameters
  4. Extended character set support
  5. Save/restore terminal state