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MartyX5555 committed Sep 13, 2023
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4 changes: 4 additions & 0 deletions README.MD
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# Armored Combat Framework Extended
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The Armoured Combat Extended (as known as ACE), is an addon that brings you a realistic combat damage system, a several amount of weapons, like cannons, missiles or bombs and a great amount of engines and gearboxes, so you can build one of the most popular stuff on gmod; *tanks and cars*, although you can build whatever you want. To use this addon, wiremod basic knowledge is required.

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26 changes: 25 additions & 1 deletion changelog.txt
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- Added a button to restore the removed dupes if you want the dupes back.
- Added Type 90 tank into dupes. Credits goes to Doitsu
- Tweaked the ACE Sound Replacer Tool a bit more.
- Fixed an issue related to sbox limit with racks.
- Fixed an issue related to sbox limit with racks.

*r160
- Added a God-based permission mode. Godded players require damage perms to do damage, ungodded ones dont need it. Courtesy of cheezus
- Added InfMap partial support. Effects and particles are still broken.
- Debris will keep the momentum of the destroyed props.
- Fixed GBU-10 not having the bodygroups being loaded properly. Thank you PsychoDog
- ACE notifications are done via new functions. Courtesy of cheezus
- HESH code has proper penetration functions
- Fixed some small bugs

*r161
- added pitch support to guns, racks & radars.
- IRSTs now have Cone input.
- Missile rack custom sounds works on dedicated servers. See workaround for details.
- Safezones added on god based permission mode. By cheezus
- Improved how penetration decals are created. Now double side decals are done.
- Added sound extension basic support to missile racks & radars. Please send your feedback about the noise distance
- Removed "You don't own that entity" message from all the ACE entities
- Fixed a problem related to shells bypassing props under certain conditions.
- Fixed some small issues

*r162
- Reverted a change that caused problems with traces.
- Default sound level adjusted to 100%. by Cheezus
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