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- added a limit of visclips to pass per bullet in one tick. This means, the amount of visclips a bullet must pass after multiple checks while inside of the loop. The counter resets once out of visclips zones, case when the bullet no longer detects visclips during the loop. - added ITPSV tank into preloads. Credits goes to Chiyo. - better struct for the debris code. Trying if that can stop arbitrary lua errors. - Added check for gun parent existent on ACF_CreateBullet()
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