Releases: Leg0shii/ParkourCalculator
Alpha V1.1.0
Features
- full 1.12 simulation including physics and all blocks/block changes
- fully customizable config with GUI
Changes
- major refactoring allowing simulation, player, and blocks to be completely interchangeable
Bugfixes
- fixed position flip when user resets blocks
Alpha V1.0.3
Features
calculator has tick accurate velocity (display actual position change as velocity) → can be disabled in screen settings
reset player after loading new blocks
Changes
add experimental settings
update real velocity config
change calculator name
Bugfixes
sprint can be triggered by using double w same way as in Minecraft
fix path move on 1.5b high blocks
fix calculation imprecision caused by yaw-axis flip
fix cocoa bean hitbox by 0.005
fix block representation in .csv
fix rotation of blocks + add base blocks
Alpha V1.0.2
Bugfixes
- fix incorrect movement calculation
- fix inverting x-axis and facing on copy to clipboard
- add correct parsing of double and float values
- allow all file endings to be imported
- further refactoring
Alpha V1.0.1
New Features:
- player can't jump on air on first tick anymore
- instant apply of facing value
- initialize values on player settings
- set coordinate precision in screen settings
- set start pitch and yaw in player settings
- import strats start position
Bugfixes:
- invert A and D inputs
- disable path collision on movement
- allow users to open block files
- invert blocks on x-axis on loading
- input fields are throwing errors if no numbers are entered
- player start position at -0.5 0.5 instead of 0.5 0.5
- in coordinate screen: dots are commas
- 0.0 is sometimes displayed as -0.0
- lowering coordinate precision to 8
Alpha V1.0.0
Parkour Calculator Alpha Release
REQUIREMENTS
JDK20: https://download.oracle.com/java/20/latest/jdk-20_windows-x64_bin.exe
About
The parkour calculator alpha release is a significant milestone for Minecraft movement simulation. The tool allows users to visually simulate Minecraft movement for each tick with no error in 3D and has several essential features:
- Simulation based on editable input ticks
- Build and destroy blocks with dynamic path updates
- Move path with mouse and dynamic path updates
- Move around inside the simulation
- Select individual ticks by double clicking to display information
- Import and export of MPK Macros and World Segments
Tutorial
TO DO...