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Add the package to your project and look at the sample code. For more documentation about the RPC, check the discord-rpc-csharp documentation
Check out the documentation at https://lachee.github.io/discord-rpc-unity/
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At least Unity 2018, however:
- Support is only given down to Unity 2018.4.36f1 LTS
- Support is only given up to the latest LTS
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Newtonsoft.JSON 13
- This is provided by com.unity.nuget.newtonsoft-json
- this determines the 2018.4 min spec. You can go lower, but you need to supply your own newtonsoft.json 13.0 binary.
The openupm registry is a open source package manager for Unity and provides the openupm-cli to manage your dependencies.
openupm add com.lachee.discordrpc
Use the Unity Package Manager to add a git package. Adding the git to your UPM will limit updates as Unity will not track versioning on git projects (even though they totally could with tags).
- Open the Unity Package Manager and
Add Package by git URL...
https://github.com/Lachee/discord-rpc-unity.git
For local editable versions, manually clone the repo into your package folder. Note the exact spelling on destination name.
git clone https://github.com/Lachee/discord-rpc-unity.git Packages/com.lachee.discordrpc
Go old school and download the Unity Package and import it into your project.
- Download the
.unitypackage
from the Releases or via the last runCreate Release
action. - Import that package into your Unity3D
By default, the DiscordManager will log to the Unity Console while in the Editor. To enable logging in builds, create a Development Build and a new discordrpc.log file will be generated with your app when it runs.
The license is MIT so do what you want;
However, i do appriciate attributations where possible and a link. Also if you plan to "fix" the library and sell it, please contribute back to this project with your fixes so others can benifit too.