These C bindings are compatible with top of tree LabSound.
The beginnings of a Python wrapper is included, but not yet compiling. Help welcome :)
copyright (c) 2022- Nick Porcino MIT License
To build the bindings and demo with an existing LabSound installation, set
-DCMAKE_SYSTEM_PREFIX=/path/to/installRoot
. If this path is not provided,
the build will automatically fetch LabSound.
To use the bindings in your own project, include labsound-c.cpp into your project directly, and also link to libnyquist and LabSound.
Although labsound-c.cpp is implemented in C++, the interface in labsound-c.h exposes symbols for C.
Strings are supplied to labsound-c via string slices. These are compatible with all languages you are likely to bind LabSound to, as there is no requirement that the string be zero terminated.
typedef struct {
const char* start;
const char* end;
} ls_StringSlice;
There's an array of string slices ~
typedef struct {
ls_StringSlice* names;
int count;
} ls_NameArray;
For cstd users, there is a convenience function ~
#define ls_cstr(s) ls_StringSlice { (s), strlen(s) }
Time is passed in a simple struct to force a descriptive type ~
typedef struct {
float t;
} ls_Seconds;
There are a variety of opaque LabSound C objects that the labsound-c interfaces will consume.
struct ls_Pin, ls_Node, ls_Connection, ls_BusData;
There are a few enumerations ~
typedef enum {
ls_PinInvalid = 0,
ls_PinInput, ls_PinOutput, ls_PinParam, ls_PinSetting
} ls_PinKind;
typedef enum {
ls_Invalid = 0,
ls_String, ls_Path, ls_Bool, ls_Int, ls_Float, ls_Bus, ls_Enum
} ls_PinDataType;
There are also some housekeeping routines. You'll need to create and release
the ls_API interface object, and once per frame (eg. once a game frame at
1/60s) call ls_idle
to give the engine a chance to do various tasks.
typedef struct {
void* (*malloc)(size_t);
void (*free)(void*);
} ls_Alloc;
const ls_Alloc ls_default_alloc = { malloc, free };
struct ls_API* ls_create_api_1_0(ls_Alloc);
void ls_release_api_1_0(struct ls_API*);
void ls_idle(struct ls_API*);
The LabSound C interface differs greatly from the C++ interface. The C++ interface is an object oriented API meant to mimic the WebAudio specification's interfaces as closely as possible. The C interfaces however, are opaque, and not object oriented.
Nodes are created by name, and managed generically.
Inputs and outputs from a node are accessed from pins, as are the node's properties.
These are all built around generic interfaces that rely on LabSound's additional C++ interfaces for querying capabilities and attributes.
Please refer to the demo for usage examples.
// scheduling nodes
ls_Seconds (*node_get_timing)(struct ls_API*, ls_Node);
ls_Seconds (*node_get_self_timing)(struct ls_API*, ls_Node);
void (*node_start)(struct ls_API*, ls_Node, ls_Seconds);
void (*node_schedule)(struct ls_API*, ls_Node, ls_Seconds, int32_t);
void (*node_stop)(struct ls_API*, ls_Node, ls_Seconds);
// managing nodes
const ls_NameArray* (*node_names)(struct ls_API*);
ls_Node (*node_create)(struct ls_API*, ls_StringSlice name, ls_StringSlice type);
void (*node_delete)(struct ls_API*, ls_Node);
void (*create_node_output)(struct ls_API*, ls_Node, ls_StringSlice name, int channels);
void (*node_set_on_ended)(struct ls_API*, ls_Node, void(*)());
// getting pins from nodes
ls_Pin (*node_named_input)(struct ls_API*, ls_Node, ls_StringSlice);
ls_Pin (*node_indexed_input)(struct ls_API*, ls_Node, int);
ls_Pin (*node_named_output)(struct ls_API*, ls_Node, ls_StringSlice);
ls_Pin (*node_indexed_output)(struct ls_API*, ls_Node, int);
ls_Pin (*node_parameter)(struct ls_API*, ls_Node, ls_StringSlice);
ls_Pin (*node_setting)(struct ls_API*, ls_Node, ls_StringSlice);
// information about pins
ls_PinKind (*pin_kind)(struct ls_API*, ls_Pin);
ls_PinDataType (*pin_data_type)(struct ls_API*, ls_Pin);
// setting and getting pin values
// note - these interfaces are going to be prefixed with pin_
void (*set_float)(struct ls_API*, ls_Pin, float);
void (*set_enum)(struct ls_API*, ls_Pin, uint32_t);
void (*set_int)(struct ls_API*, ls_Pin, uint32_t);
void (*set_bool)(struct ls_API*, ls_Pin, bool);
void (*set_bus)(struct ls_API*, ls_Pin, ls_BusData);
void (*set_bus_from_file)(struct ls_API*, ls_Pin, ls_StringSlice path);
void (*set_named_enum)(struct ls_API*, ls_Pin, ls_StringSlice enum_name);
// managing busses
ls_BusData (*bus_create_from_file)(struct ls_API*, const char* path, bool mix_to_mono);
// graph management
// note - device_node is going to be renamed destination_node
ls_Node(*device_node)(struct ls_API*);
ls_Connection (*connect_output_to_input)(struct ls_API*, ls_Pin input, ls_Pin output);
// after disconnection, ls_Connection will no longer be valid
void (*disconnect)(struct ls_API*, ls_Connection);