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Remove patch that disables scatterer's temporal antialiasing
Better default profile settings (mostly removing the neutral tonemapper which tended to result in a desaturated image)
Added toolbarcontrol integration (you can use this to hide the toolbar button)
Added clickthroughblocker support and other code to prevent mouse interactions from affecting other things when interacting with the config window
Fixed icons appearing blurry when game is not at full texture resolution
TUFX window is now hidden when you press F2 (this is useful in photo mode - press escape then F2)
Disable stock antialiasing when HDR and bloom are enabled to prevent strobing artifacts
Configuration window now loads and saves directly to cfg files
Redesigned profile editor UI
Postprocessing effects now only apply to the final camera so that they don't get doubled up when in IVA or other situations.
Added a secondary camera antialiasing setting. The old setting will be applied only to the main camera (local space in flight). The secondary antialiasing method will be applied to other cameras (scaled space, internal camera, editor cameras). This prevents smearing when using temporal antialiasing because the cameras do not share motion information.
Fixed a bug where the bloom diffusion parameter would not get loaded from the profile
Fixed a NullReferenceException when saving a texture param with nothing selected
Added properties to customize antialiasing settings
Added support for changing the mainmenu profile in-game