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Cloud Command System Migration #279
Cloud Command System Migration #279
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I don't have the time or knowledge about cloud to review this PR properly. Maybe @Citymonstret could take a look or members from the community could test the builds. |
Maybe @TheMeinerLP could do that if he has some time in the next days, somehow I can't ping him, but he uses CLOUD quite often in our plugins. |
I'd be grateful if you could test the whole! The code base diff is huge but it's mainly due to moving code blocks from the legacy |
I am going to do that today in game hopefully! |
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#286 all the found bugs related to this (some might be added later if I find any) |
src/main/java/com/thevoxelbox/voxelsniper/brush/type/DomeBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/JockeyBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/LightningBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/MoveBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/OceanBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/PaintingBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/RandomErodeBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/RulerBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/ScannerBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/canyon/CanyonBrush.java
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src/main/java/com/thevoxelbox/voxelsniper/brush/type/performer/CheckerVoxelDiscBrush.java
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Looked out for in game functionality of brushes and their new cloud commands and some small errors / spelling I can identify, but I can't know if the code is "right" 100% for this PR (I am not a well trained developer). Opened some issues regarding the functionality, the implementation of CLOUD looks "good" (no errors I found, just the ones that are in this review) from user view.
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My review is done, let's go :)
I started also to review it |
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Hey @TheMeinerLP this is a reminder that you wanted to review this. You might forgot to continue :) |
Do you want to make a (public) beta of this PR to allow people to test it in the field? I think that would make more sense than keeping it as PR until us maintainers spot all (code) related issues. Also, conflicts. |
# Introduction **This is the first pass of the cloud command migration for FAVS.** There will be a second one to restore old-fashioned command syntax, tracked as IntellectualSites#81. _I have to highlight that this is my first experience with this, must-say wonderful, command system. I have spent a lot of time reading every available documentation and code piece. If @Citymonstret want to take a look and maybe give us tips to avoid "ugly" workarounds or handling, we would be glad!_ The whole pull request has been tested, not yet thoroughly, you can have a global overview, but it is not really ready. If you have any question or remark, do not hesitate! -- # General Command Management I have opted to use the annotations extension of the cloud command system. In my opinion, this is better suited to the current brush format handling which is all done inside brush classes. **Executors have been kept and brush & performer command are still handled inside their classes.** - ``Snipe`` class has been extended for a usage as a commander, because FAVS relies on a lot on this class. - ``CommandRegistry`` is the main place for the whole handling behind the scenes. Otherwise, commands are registered as usually done in cloud, with some specific annotations when needed. **``SniperCommander`` class is the commander to use with cloud command system. If the player exists, it returns its sniper. Otherwise, it returns a simple ``SniperSender``, similar to ``CommandSender``.** # Command Manager FAVS uses the paper command manager, when available, to enjoy some improvements. Falls back to bukkit command manager otherwise. - Async tab-completions are enabled if available. - ``Snipe``, ``PerformerSnipe`` & ``Toolkit`` classes are registered into the injector in order to be injected in command methods. - Command exceptions are adapted and customized with the FAVS message syntax. # Command Post-Processor FAVS requires the command post-processor ins order handle specific FAVS behavior. - Handles the ``@RequireToolkit`` annotation, makes sure the toolkit is available and the value stored. - Handles the ``@DynamicRange`` annotation, used to define a range from non-constant variables, using reflection. - Prepares the brush & performer when needed, their ``Snipe`` and stores them. # Annotations & Parser FAVS uses some annotations to facilitate development, based on common rules and behaviors. - Handles the ``@RequireToolkit`` annotation, modifies the command meta. - Handles the custom command execution method handler, which should differ for brush & performer. Cloud commands are designed to live in a class instance, this is not suitable to the current management of brush & performer. I have opted for a custom execution method which uses the brush & performer instance from the execution context instead of the base instance. _This avoid extra parameters for each command method._ # Arguments FAVS needs a lot of custom arguments for either factories, registries, custom types, custom needs, etc. **Suggestions & parsers are also declared via annotations in custom classes.** # Other Changes - All classes related to internal command managing from VS have been removed. - ``FastAsyncVoxelSniper`` class has been removed. As far as I know, this class was useless and is now for sure. - Some classes and methods have been added or refactored, but the overall codebase is the same to try keeping maximum compatibility. - Some translations have been reorganized or removed. - Some code format has been modified, there will be another pull request next year hopefully to unify comments format. - Improvements to brush properties loading. Previously, all aliases were loaded, subsequently loading the same brush several times. - Modern switch syntax has replaced old ones. - General improvements. # Known Problems: - There is currently one small issue with static/literal arguments and their aliases. Tab-completions are not handled for all aliases due to https://github.com/Incendo/cloud/blob/master/cloud-core/src/main/java/cloud/commandframework/arguments/StaticArgument.java#L134. - Brigadier extension is voluntarily not used due to some incompatibilities with FAVS commands syntax.
- Fix ``/favs debugpaste`` link (format & clicking). - Move commands reloading logic via ``/favs reload`` (broken & no longer needed). - Re-add ``meteor`` as an alias of the comet brush.
- Set max brush size to a new reasonable value (500). - Inform the sniper about any exceptions (unexpected errors).
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Sorry, conflicts fixed. A public beta would be nice, the whole PR is globally ready! |
Introduction
This is the first pass of the cloud command migration for FAVS. There will be a second one to restore old-fashioned command syntax, tracked as #81.
I have to highlight that this is my first experience with this, must-say wonderful, command system. I have spent a lot of time reading every available documentation and code piece. If @Citymonstret wants to take a look and maybe give us tips to avoid "ugly" workarounds or handling, we would be glad!
The whole pull request has been tested, not yet thoroughly, you can have a global overview, but it is not really ready.
If you have any question or remark, do not hesitate!
General Command Management
I have opted to use the annotations extension of the cloud command system. In my opinion, this is better suited to the current brush format handling which is all done inside brush classes.
Executors have been kept and brush & performer command are still handled inside their classes.
Snipe
class has been extended for a usage as a commander, because FAVS relies on a lot on this class.CommandRegistry
is the main place for the whole handling behind the scenes. Otherwise, commands are registered as usually done in cloud, with some specific annotations when needed.SniperCommander
class is the commander to use with cloud command system. If the player exists, it returns its sniper. Otherwise, it returns a simpleSniperSender
, similar toCommandSender
.Command Manager
FAVS uses the paper command manager, when available, to enjoy some improvements. Falls back to bukkit command manager otherwise.
Snipe
,PerformerSnipe
&Toolkit
classes are registered into the injector in order to be injected in command methods.Command Post-Processor
FAVS requires the command post-processor ins order handle specific FAVS behavior.
@RequireToolkit
annotation, makes sure the toolkit is available and the value stored.@DynamicRange
annotation, used to define a range from non-constant variables, using reflection.Snipe
and stores them.Annotations & Parser
FAVS uses some annotations to facilitate development, based on common rules and behaviors.
@RequireToolkit
annotation, modifies the command meta.Arguments
FAVS needs a lot of custom arguments for either factories, registries, custom types, custom needs, etc.
Suggestions & parsers are also declared via annotations in custom classes.
Other Changes
//goto
without arguments throwsjava.lang.ArrayIndexOutOfBoundsException
#294StringBinaryTag#of()
inSignOverwriteBrush
#305meteor
as an alias of the comet brush.FastAsyncVoxelSniper
class has been removed. As far as I know, this class was useless and is now for sure.Known Problems:
Submitter Checklist