Releases: Gadgetoid/galactic-bluetooth-audio
Version 0.0.4 (Less Alpha)
Blunicorn has been refactored to move effects code out of the main program flow, so we can build user-switchable effects.
This version has two effects bound to switches A and B:
- A - the rainbow FFT effect from before
- B - a new green -> yellow -> red FFT that works just like rainbow, but in classic colours
This release should also bring in an upstream fix from Pico Extras for #5 though there's still a lot of instability and potential for things to esplode. Not as alpha as we were, but still needs a lot of work!
What's Changed
- Log scale Y axis by @MichaelBell in #9
- Significant refactor to support pluggable effects. by @Gadgetoid in #11
Full Changelog: v0.0.3...v0.0.4
Version 0.0.3 (Still Alpha)
This is pretty much the same as 0.0.2 except we finally spotted the lack of loudness compensation which was causing the low frequencies to just be constantly maxed out.
Still appear to be some serious bugs- this works best with my iPhone, but seems to be a mess with Android (works but volume doesn't work properly) and Linux (works, sometimes, but volume is also flaky). Some sleuthing to do before we can un-Alpha this.
What's Changed
- Loudness compensate the display by @MichaelBell in #8
Full Changelog: v0.0.2...v0.0.3
Version 0.0.2 (Alpha)
Blunicorn for Cosmic & Galactic Unicorn
We've started to refactor this project into something that can run on Cosmic and Galactic with minimal fuss to configure your board.
The FFT is now greatly improved thanks to @MichaelBell's tweaks, fixes, smoothing and gentle touch and my own glorious rainbow colour palette.
Volume control kinda works, YMMV.
There are definitely still bugs and weirdness!
What's Changed
- Fix FFT inputs (signed vs unsigned) by @MichaelBell in #2
- CI: Upload build artifacts on non-release builds. by @Gadgetoid in #4
- Fix slight flicker on peaks by @MichaelBell in #7
- Refactor by @Gadgetoid in #6
Full Changelog: v0.0.1...v0.0.2
Version 0.0.1 (Very Alpha)
It works! It's a mess. There's a lot of work yet to be done.