Format | Open | Save | Export | Import |
---|---|---|---|---|
*.IDX + *.BIN | ✔ | ✔ | ✔ | ✔ |
Repeat.WAV + PackRepeat.WAV | ✘ | ✘ | ✘ | ✘ |
Format | Open | Save | Export | Import |
---|---|---|---|---|
*.WAV + *.WHD + streams.wav | ✔ | ✔ | ✔ | ✔ |
*.SND (in scene's *.ZIP) | ✘ | ✘ | ✘ | ✘ |
Format | Open | Save | Export | Import |
---|---|---|---|---|
*.WAV + *.WHD + streams.wav | ✔ | ✔ | ✔ | ✔ |
*.SND (in scene's *.ZIP) | ✘ | ✘ | ✘ | ✘ |
Format | Open | Save | Export | Import |
---|---|---|---|---|
*.WAV + *.WHD + *.STR | ✔ | ✘ | ✔ | ✘ |
*.SND (in scene's *.ZIP) | ✘ | ✘ | ✘ | ✘ |
- Supports multiple Glacier 1 games (see list of supported formats and games above).
- Import and save functionality currently only encompasses replacements, not new additions.
- Automatically converts data to desired format on import.
- Offers nearly perfect reimport of data with default settings (imperfections are there only due to decompression and recompression).
- Ability to import in highest quality PCM S16 (best quality format game supports out of the box, this is not default and enabling this is experimental!).
- Automatically fixes number of channels and sample rate (both are enabled by default, disabling these options is experimental!).
- Tool can try to import data as-is for fastest imports (not enabled by default, disabling this option is experimental!).
- Ability to show modified entries in archives thanks to original records caching.
- Automatically ignore unchanged original files from original archives when trying to import.
- Records caching feature can be disabled, same as the option which ignores unchanged files on import. Beware that disabling records caching also causes unchanged files to get imported.
- Cache gets initialized for the first time on archive open.
- It can be reset for each tool under options when needed.
- Currently 2 supported languages - English and Czech
- New localizations can be added by copying
data/localization/English.toml
, translating the entries and placing the copied file back intodata/localization
- For example, you could create
Deutsch.toml
which would contain translations to German language and place it in the mentioned folder. - New option would then appear in the Options tab under Language.
- If newly added language is missing glyphs in fonts used by the tool, you may add additional font defining them into
data/fonts
folder (note that fonts are currently being read in alphabetical order, first font should always be the base font!).
- New localizations can be added by copying
- PVS-Studio - static analyzer for C, C++, C#, and Java code.
- ReSharper C++ - provides multiple features for increasing productivity when working with C++ code.
- SmartGit - cross-platform Git GUI client.