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3D character generation DreamGaussian live rigging saved scenes etc. #17
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…lse load from environment
…efore all other scripts
add test case to generation server
* refactor WholeThingManager RunScene to be functional and with no global variables in the create/play scenes logic * add load/save methods to rickandmorty scene * create AIArt class which contains dimension/character details * refactor AiArtDimensionController to accept AiDimension * refactor AiArtCharacterController to accept AiCharacter * refactor ReplicateAPI to return AIArt class
* log iterations * testing topic selection locally - cycle through test topics list
- [x] Refactor the voting process into separate functions - [x] RunTopicVote - [x] RunCharacterVote - [x] Transition between scenes - [x] Refactor UI - [x] Show voting scene w/ custom timeout - [x] Test the voting. - [x] Run topic vote, render topics. - [x] Run character vote, render characters. - [x] Properly reset the scene - [x] Change the virtual cameras - [x] Warp rick and morty to dimension - [x] Do it all “sync” so we setup before - [x] Refactor the UI stuff for an episdoode (title, subtitle) into separate place - [x] Refactor the common UI elements (green shit) into a place - [x] Rewrite voting logic so it can count votes from youtube according to “Char:1234” - [x] Test “character voting” - [x] Play the character voting chamber - [x] Then count votes for that character - [x] Then play the scene, and you can have the character be changed by the vote outcome
- [x] Reset the location of character3d to the star wars cantina - [x] Add the youtube voting into the mix - [x] Refactor the head3d to be even more robust - [x] Copy-save all of the 3d assets to the scenes dir upon generation - [x] Save the character gen details once the scene is finished generating - [x] Refactor the camera angle generation into own function
- [x] Reuse character if we have one - [x] Load the characters from the scene files. Oops no we want the voted ones - [x] Save the votes to a json file - [x] Load votes from the json file, build dictionary of 3d characters
* save data into data-prod or data-test
* modify youtube chat to accept ratings this includes commented code for different approaches: - events - async routine - and eventually the working one, using coroutines
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This contains the code to automatically create 3D characters while we are running the show. The character heads are generated by a custom AI pipeline written in Python, using SDXL and Dreamgaussian, live imported into the show at runtime and rigged to the "default guy" model.
This works through changing the show:
Lots of other cool features:
PlayScene
now perfectly starts from the same place every time - resetting rick/morty to their positions, resetting camera angles, resetting the AI art/dimension controllers (rewritten)images.
3d characters
A 3d donald trump generated at runtime:
Sam altman telling codebullet about AGI
Gordon Ramsey and Dutch guys:
The new character voting chamber:
Live reaction bar:
The saved files and scenes written to disk:
new API's
the 3d generation server (python)
Filesystem layout:
The boys:
Reference of 2d SDXL to 3d DreamGaussian quality:
CLI view: