-
Notifications
You must be signed in to change notification settings - Fork 31
Proximity sensor
jorgun edited this page Dec 11, 2012
·
4 revisions
getTargets() return a map of targes entity’s name
"Player" table
"wolf123456" table
"pig.84221" table
getTargetDetails()
"HeldItem" table see inventory Sensor for information item
"Armour" table
"Health" int
"IsAirborne" bool
"IsJumping" bool
"IsBlocking" bool
"IsBurning" bool
"IsEating" bool Note: disabled
"IsAlive" bool
"IsInWater" bool
"IsOnLadder" bool
"IsSleeping" bool
"IsRiding" bool
"IsSneaking" bool
"IsSprinting" bool
"IsWet" bool
"IsHome" bool
"PotionEffects" table
getTargetDetails() if target is a Player
same as getTargetDetails() +
"FoodLevel" int
"Gamemode" bool (true if Creative)
"Username" String
"Inventory" table (see inventory sensor)