Fin 3 is a tool intended to create a "close enough" simulation of airflow over an airfoil in Garry's Mod.
Up until this point, the only way to have an aircraft fly in a somewhat realistic manner was to code something yourself via Expression 2 or Starfall. All fin/wing addons I have tested on the workshop are very old, unrealistic, hard to use, or some combination of the three (I'm looking at you, Fin 2).
Fin 3 brings to the table a more realistic option for aircraft enthusiasts.
- 3 airfoil types, consisting of:
- A flat plate - quite bad flight characteristics, not many uses
- A symmetrical airfoil, which produces no lift at zero angle of attack - good for control surfaces
- A cambered airfoil, which produces lift at zero AoA, useful for the main wing of an aircraft
- Lift and drag profiles for each airfoil based on real data - including stalling!
- Full parenting support, unlike Fin 2 which required a constraint
- Lift and drag forces are based on the fin's surface area, rather than the prop's mass
- There is a slider to multiply the final lift/drag forces, ranging from 0.1x to 1.5x if needed
- Debug display allowing you to visualize the lift and drag vectors, and see exactly how much force is applied to each fin
- A tool for converting any prop into a simulated propeller, to propel your vehicles
- E2 functions for changing blade pitch are included, allowing for variable pitch propellers
sbox_max_fin3
- maximum number of fins allowed per player - default 20
I don't claim to be anything close to an aerospace engineer. All of my information regarding aerodynamics has come from either friends (thanks Kel) or from the internet. If something can be improved, optimized, or changed for the better, post an issue or create a pull request.
Inspired by Cathier/Alexandre's Better Fin Tool which was seemingly abandoned.