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Implement linux export test as CI GitHub action
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name: Linux Build Test | ||
name: Linux Build | ||
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on: [push] | ||
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name: Linux Export | ||
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on: [push] | ||
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env: | ||
CARGO_TERM_COLOR: always | ||
RUSTFLAGS: -Dwarnings | ||
CARGO_INCREMENTAL: 0 | ||
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jobs: | ||
export-linux: # For now only debug export, as the release export has a bug on the Godot side | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v4 | ||
- uses: rui314/setup-mold@v1 | ||
- uses: chickensoft-games/setup-godot@v1 | ||
name: Setup Godot | ||
with: | ||
version: 4.2.2 | ||
include-templates: true | ||
use-dotnet: false | ||
- uses: Swatinem/rust-cache@v2 | ||
with: | ||
workspaces: "rust -> target" | ||
cache-all-crates: "true" | ||
- name: Build | ||
run: cd rust; cargo build | ||
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- name: Godot Check | ||
run: | | ||
godot --version | ||
- name: Godot Export | ||
run: | | ||
cd godot | ||
godot --headless --import --export-debug "Linux/X11" "../export/linux/Godot Spike.x86_64" | ||
export-android: # Release export | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v4 | ||
- uses: rui314/setup-mold@v1 | ||
- uses: chickensoft-games/setup-godot@v1 | ||
name: Setup Godot | ||
with: | ||
version: 4.2.2 | ||
include-templates: true | ||
use-dotnet: false | ||
- uses: Swatinem/rust-cache@v2 | ||
with: | ||
workspaces: "rust -> target" | ||
cache-all-crates: "true" | ||
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- name: Setup Android | ||
run: | | ||
keytool --version | ||
rustup target add aarch64-linux-android | ||
cargo install cargo-ndk | ||
scripts/install-android-tools.sh | ||
test -f "secrets/debug.keystore" || \ | ||
keytool -keyalg RSA -genkeypair -alias androiddebugkey \ | ||
-keypass android -keystore "secrets/debug.keystore" \ | ||
-storepass android -dname "CN=Android Debug,O=Android,C=US" \ | ||
-validity 9999 -deststoretype pkcs12 | ||
- name: Build | ||
run: cd rust; cargo build --target aarch64-linux-android --release | ||
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- name: Godot Check | ||
run: | | ||
godot --version | ||
- name: Godot Export | ||
run: | | ||
cd godot | ||
ls dependencies/android-sdk | ||
godot --headless --export-release "Android" "../export/android/Godot Spike.apk" "dependencies/android-sdk" |
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name: Windows Build Test | ||
name: Windows Build | ||
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on: [push] | ||
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