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BWMF

A mission framework from the members of Bourbon Warfare.

Potato Issues Bourbon Warfare Discord Bourbon Warfare Website

BWMF Version 5.5

  • Doubled Spectator slots (mostly for TvTs)

  • Added dedicated Zeus slots for all sides (Game Master modules are pre-attached)

  • Loadout Additions + Reworks Adds several new loadouts while updating some old loadouts and removing redundant duplicates.

  • Notepad + Custom Macro removal Adds the notepad item to the leadership tools macro in common.hpp Cleans added loadouts of custom tools macro, replaced with base tools macro

BWMF Version 5.4

  • Loadouts overhaul

BWMF Version 5.3

  • Rework framework to use Potato units
  • Rework MSV to be compatible with all standard loadouts
  • Update base medical loadouts (Add splints remove morphine on GI, addition of adenosine for medics)
  • Addition of FAC, Artillery, HAT, HMG, and Logistics teams
  • Addition of dedicated slots for weapons team leads, medics (Squad, Pl, Coy), Rifleman 2, executive officers (Pl, Coy), vehicle crews (Leader, Gunner, Driver), and aircrews (Pilot, Crew Chief, Gunner)
  • Many minor fixes to issues discovered in the process of the update

BWMF Version 5.2

  • Moved to Advanced Medical
  • Add group names for slotting

BWMF Version 5.1

  • Moved the rest of the framework (respawn and spectate) to the POTATO mod
  • Added MSV back (thanks Raeth)
  • Removed vehicles from the framework
  • Added medical markers to JIP medics
  • Updated to expanded/slightly more correct map markers
  • Added 3rd platoon to the shortrange net (Respawn Platoon)

BWMF Version 5.0

  • Moved most of the framework (map markers, team colors, assign gear, and radios) to the POTATO mod
  • Expanded each faction to company strength, and configured them for the new marker, team color, and radio systems
  • Tweaked base AI settings to higher min values
  • Tweaked the respawn script to work with the new setup
  • Reduced base bleed rate from 5x to 1.5x
  • (Temporarily) removed MSV from the framework, don't worry they should be back by 5.1

BWMF Version 4.4

  • Complete overhaul of the loadouts
  • Updated spectate (hopefully fixing the issue where people never reach spectate)
  • Changed assign gear, so you can add launcher specific optics
  • Changed briefings to be side specific, and updated their naming convention
  • Updated showing the OrBat to build using an array (looped string concatenation is the devil)
  • Fixed numerous issues with markers

BWMF Version 4.3

  • Respawn
  • Updated spectate
  • Radio re-init
  • Auto-add units to Zeus (does not work for initial spawn)

BWMF Version 4.2

  • Soviet's Loadouts
  • Lots of framework cleanup
  • New SQM
  • setTeamColors
  • Handle incompatible attachments
  • Easy setting to disable vehicle gear
  • Easy setting to disable optics
  • Auto Credits from description.ext
  • Radio Channels on briefing
  • Loadout error logging
  • Replace old RH scopes
  • ALiVE updates
  • Removed local for future 1.54 compatibility
  • Gear fallback
  • GUI Cleanup
  • DAC Removal

BWMF Version 4.1 - Forked from F3 3-1-1

  • New gear loadouts based on .hpp
  • Increased Blufor to company level
  • Added Russian company
  • New group markers based on drawicon3d
  • Several other performance improvements, cleanup, etc.