A mission framework from the members of Bourbon Warfare.
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Doubled Spectator slots (mostly for TvTs)
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Added dedicated Zeus slots for all sides (Game Master modules are pre-attached)
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Loadout Additions + Reworks Adds several new loadouts while updating some old loadouts and removing redundant duplicates.
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Notepad + Custom Macro removal Adds the notepad item to the leadership tools macro in common.hpp Cleans added loadouts of custom tools macro, replaced with base tools macro
- Loadouts overhaul
- Rework framework to use Potato units
- Rework MSV to be compatible with all standard loadouts
- Update base medical loadouts (Add splints remove morphine on GI, addition of adenosine for medics)
- Addition of FAC, Artillery, HAT, HMG, and Logistics teams
- Addition of dedicated slots for weapons team leads, medics (Squad, Pl, Coy), Rifleman 2, executive officers (Pl, Coy), vehicle crews (Leader, Gunner, Driver), and aircrews (Pilot, Crew Chief, Gunner)
- Many minor fixes to issues discovered in the process of the update
- Moved to Advanced Medical
- Add group names for slotting
- Moved the rest of the framework (respawn and spectate) to the POTATO mod
- Added MSV back (thanks Raeth)
- Removed vehicles from the framework
- Added medical markers to JIP medics
- Updated to expanded/slightly more correct map markers
- Added 3rd platoon to the shortrange net (Respawn Platoon)
- Moved most of the framework (map markers, team colors, assign gear, and radios) to the POTATO mod
- Expanded each faction to company strength, and configured them for the new marker, team color, and radio systems
- Tweaked base AI settings to higher min values
- Tweaked the respawn script to work with the new setup
- Reduced base bleed rate from 5x to 1.5x
- (Temporarily) removed MSV from the framework, don't worry they should be back by 5.1
- Complete overhaul of the loadouts
- Updated spectate (hopefully fixing the issue where people never reach spectate)
- Changed assign gear, so you can add launcher specific optics
- Changed briefings to be side specific, and updated their naming convention
- Updated showing the OrBat to build using an array (looped string concatenation is the devil)
- Fixed numerous issues with markers
- Respawn
- Updated spectate
- Radio re-init
- Auto-add units to Zeus (does not work for initial spawn)
- Soviet's Loadouts
- Lots of framework cleanup
- New SQM
- setTeamColors
- Handle incompatible attachments
- Easy setting to disable vehicle gear
- Easy setting to disable optics
- Auto Credits from description.ext
- Radio Channels on briefing
- Loadout error logging
- Replace old RH scopes
- ALiVE updates
- Removed local for future 1.54 compatibility
- Gear fallback
- GUI Cleanup
- DAC Removal
- New gear loadouts based on .hpp
- Increased Blufor to company level
- Added Russian company
- New group markers based on drawicon3d
- Several other performance improvements, cleanup, etc.