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Adds a low-count painkiller alternative #583
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Adds a low-count painkiller alternative #583
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This is a first pass try - it is very much a WIP. I still need to test it. BourbonWarfare#582 and BourbonWarfare/bwmf#203 (comment) This is the aforementioned "blister pack" of painkillers. - Only has 2 uses compared to the 10 that the bottle has - Intent is to be issued in the basic kit so supplement medic capacity to treat pain
Added Painkiller_Patch.hpp to #include order.
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do we have the license to distribute the pkblister_ca.paa
? aka, are we violating any copyright?
configs are all correct from what i can see. just some comments on the actual files
I think so - for reference this is the exact link for where I found the image file: https://www.vecteezy.com/vector-art/21385574-pill-tablet-design?autodl_token=608ca36d29a7922b511ffdf557b36320d9a8a5f3b6ac441f7a1ab75e1dd4eca108841db354e955ba929fd3f16f048f29f64c5792ac11f98b435c77da620b3fd7 The license listed on the page is royalty free with the only requirement being attribution by mentioning the author and the website, at least according to the licensing agreement that was included in the download. Honestly, if we don't want the headache I'm fine with just using the original pill bottle - this was just something cool to include lol. |
if we follow that license im all good with it, no headache at all |
- Split original Painkiller_Patch.hpp into their respective files (CfgMagazines.hpp, CfgVehicles.hpp, CfgWeapons.hpp) - Fixed image pathing per HEMTT - Removed redundant line in ACE_Medical_Treatment_Actions.hpp - Updated config.cpp to include the new broken out files
HEMTT doesn't like having both Naloxone_Patch.hpp and the new broken-out files defining the same thing. Should I move the relevant sections in Naloxone_Patch.hpp (CfgVehicles, CfgWeapons) to the new files as well? |
yes, ideally. i dont think that we can compile with the two definitions regardless, so they need to be consolidated |
Moved the CfgVehicles and CfgWeapons sections from Naloxone_Patch.hpp to the new broken-out files CfgVehicles.hpp and CfgWeapons.hpp
I'm dumb... Fixed the duplicate CfgVehicles and CfgWeapons.
Moved the ace_medical_treatment sections from their respective files (Naloxone_Patch.hpp, Painkiller_Patch.hpp) to config.cpp to consolidate and remove multiple defines. Can rebase elsewhere if this solution is a no-go!
Moves the ace_medical_treatment section to its own file "ACE_Medical_Treatment.hpp" Added new file to includes section under config.cpp
Thanks Pabst <3 Co-authored-by: PabstMirror <[email protected]>
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At some point we may want to make a model for the garbage left behind or the item itself, but the PR looks good and works as intended.
Thanks for cleaning up the addon as well!
This is a first pass try - it is very much a WIP draft. I still need to test it to see if it works.
For context, reference the following:
#582
and
BourbonWarfare/bwmf#203 (comment)
This is the aforementioned "blister pack" of painkillers.
Only has 2 uses compared to the 10 that the bottle has
Intent is to be issued in the basic kit so supplement medic capacity to treat pain