Releases: BahamutoD/BDArmory
Releases · BahamutoD/BDArmory
BDArmory v0.11.0.1
BDArmory v0.11.0
= Compatibility =
- General compatibility for KSP 1.1
- Loading shaders with asset bundle loader
= Fixes =
- Fix incorrect tracer width in far camera with Scatterer
- Fix short bursts when firing in barrage with trigger armed
- Fix barrage on multi-barrel weapons
- Fix particle emission force being ovewritten in explosions
- Fix possible error on airborne guard with no AI pilot
BDArmory v0.11.0pre3
Prerelease test version for KSP1.1
- Fix hidden cursor on vessels without weapon manager
BDArmory v0.11.0pre2
- Load custom shaders via AssetLoader (fixes radar shader bug)
BDArmory v0.11.0pre1 (KSP 1.1 compatibility test)
- KSP 1.1 compatibility test
BDArmory v0.10.4.1
= Fixes =
- Fixed landed guards not attacking AI pilots
- Fixed competition distance being clamped while editing it
BDArmory v0.10.4
= AI Improvements by ferram4 =
- AI will call for help from nearby friendlies when under fire using a new SetOverrideTarget system
- AI will try to maneuver in the vertical when turning on opponents, generally deciding whether to go up/down based on whether they are under possible threat from the current target
- AI will evade guns by trying to break in towards the threat and make themselves the most difficult target possible
- AI will try to extrapolate the motion of targets based on how long it will take them to turn around
- AI will extend somewhat further when they are set to extend, which makes it more effective in gunfights and generally results in a less steep climb when they do, so they're not as helpless.
- AI will switch to a target ahead while extending
- AI will check safety of team mates before firing
- AI more likely to take high-deflection shots
- Tweaks to g-limiting behavior
= New =
- Added Bahamuto Dynamics agency (Shuudoushi)
= Changes =
- Improved AI pilot missile avoidance
- Increased guard fire duration to 3/4 of fire interval
= Fixes =
- Removed debug entries for gun index
- Fixed radar on decoupled vessels
- Fixed TGP camera when multiple are enabled
- Fixed rate of fire for barrage firing guns faster than framerate (ferram4)
- Fixed AI pilot collision avoidance interfering with missile evasion
- Fixed GUI (reticles etc) disappearing when opening/closing map view
- Fixed GUI line displaying incorrectly when one point is behind camera
BDArmory v0.10.3.3
v0.10.3.3
= New =
- Salvo/Barrage toggle for guns
- New missile exhaust effects
- Missile exhaust prefabs (for modders)
= Changes =
- Improved AI pilot aiming
- Improved AI pilot roll behavior
- Improved AI pilot 'regain energy' behavior
= Fixes =
- Fixed auto cycling active radar lock when launching missile
- Fixed gun audio when fire is stopped via weapon safety check
- Fixed gun reticle when stopped via safety check
- Fixed gap in gapless particle emitter
- Fixed incorrect acceleration calculation in pilot speed controller
BDArmory v0.10.3.2
v0.10.3.2
= Changes =
- When multiple radars are linked and one loses lock, the one of the others will attempt to take over
= Fixes =
- Fix competition issues again
- Fixed radar animation on track-only radar
- Fixed fire animation on low RoF guns
- Hid debug listing of radar contacts
BDArmory v0.10.3.1
v0.10.3.1
= Changes =
- Improvements to AI Pilot handling of underpowered/slow planes
- A few behaviors added to help conserve energy
= Fixes =
- Fixed issue with competition mode sometimes causing a team's setup destination to be underground
- Fixed issue with compeition modes sometimes causing two teams to never be far enough apart to start battle
- Fixed competition mode not ending on revert/scene switch
- Fixed crosshair cursor showing when switching to vessel without weaponManager
- Fixed incorrect team being displayed on weaponManager in editor
- Fixed AI Pilot rolling into bombs after dropping
- Fixed non-stop wobble of bombs in FAR
- Fixed unable to close missile turrets in editor
- Delay turret reverse deploy animation for firePauseTime to prevent closing on last missile fired (for real this time)
- AI Pilot speed controller takes thrust limiter into account for calculations