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EMSUSD-1722 fix node origin detection
- Pass the proxy node to the layer manager so it can determine which layer manager corresponds to the proxy node. - We keep track of the association with a new proxy shape attribute that contains the UUID of the layer manager node so that we can lookup the node when needed to find the layer manager. - Fix a crash in MayaSessionState when the proxy shape has been deleted before the on-idle callback is run. - This can happen in scripts that creates scene, a stage and clear the scene in one go, before an on-idle callback is run. - Make the test more similar to the script in the ticket. Note: originally, I tried to use an attribute plug connection, but we're not allowed to connect or disconnect plugs during DG evaluation and that was preventing us from updating the layer manager connection in the proxy shape.
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