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fixed a few 2D bugs #85
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I'll wait for you to push other changes. One comment for now is to squash your commits with a better description on your end. |
return -_u_vec(_c_float[0, l], _c_float[1, l], _c_float[2, l]) | ||
if wp.static(_d == 3): | ||
for l in range(_q): | ||
if missing_mask[l] == wp.uint8(1) and wp.abs(_c[0, l]) + wp.abs(_c[1, l]) + wp.abs(_c[2, l]) == 1: |
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This does not make sense. As we only have 3D vectors in Warp.
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That's not true. The lattice velocity "c" is still represents a 2D vector per each lattice dimenion for a 2D lattice and a 3D vector per each lattice dimension for a 3D lattice.
else: | ||
for l in range(_q): | ||
if missing_mask[l] == wp.uint8(1) and wp.abs(_c[0, l]) + wp.abs(_c[1, l]) == 1: | ||
return -_u_vec(_c_float[0, l], _c_float[1, l]) |
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We're not working with 2D vectors anymore in the Warp backend and their use should be avoided. The vectors shouldn't depend on the grid dimension. I guess this is being done because this is a normal. But the fix should be done more fundamentally to avoid downstream issues.
For example in 2D, you may have only (1,0,0) and (0,1,0),...Why would this not be working? I think the change should be down in the code that utilizes this normals later.
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Please see the above comment.
Contributing Guidelines
Description
test_bc_indices_masker_warp.py
. This PR fixes that.Type of change
How Has This Been Tested?
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