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[Unity3D-sdk] Remove dependency on TextMeshPro from ugui/UnityNode.cs #111

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13 changes: 0 additions & 13 deletions Unity3D/ugui/UnityNode.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
using TMPro;


namespace Poco
Expand All @@ -27,8 +26,6 @@ public class UnityNode : AbstractNode
{ "Selectable", "Selectable" },
{ "Camera", "Camera" },
{ "RectTransform", "Node" },
{ "TextMeshProUGUI","TMPROUGUI" },
{ "TMP_Text","TMPRO" },
};
public static string DefaultTypeName = "GameObject";
private GameObject gameObject;
Expand Down Expand Up @@ -215,16 +212,6 @@ private bool GameObjectClickable(List<string> components)

private string GameObjectText()
{
TMP_Text tmpText = gameObject.GetComponent<TMP_Text>();
if (tmpText)
{
return tmpText.GetParsedText();
}
TextMeshProUGUI tmpUIText = gameObject.GetComponent<TextMeshProUGUI>();
if (tmpUIText)
{
return tmpUIText.GetParsedText();
}
Text text = gameObject.GetComponent<Text>();
return text ? text.text : null;
}
Expand Down