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base weapon recoil generation change+ small bugfix + hybrid trace changes #3

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LeninCat
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-Removed intense screenshake from aimpunch produced by high latency
-Added client initiated muzzle climb recoil
-Fixed recoil and aimpunch being applied while sprinting

-Removed intense screenshake from aimpunch produced by high latency
-Added client initiated muzzle climb recoil
-Fixed recoil and aimpunch being applied while sprinting
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May want to still keep Ply as a localized version of the player, calling self.Owner repeatedly is not good for performance due to the extremely inefficient metatable index entities have, and self:GetOwner() is preferred over self.Owner
"IFTP" is also not needed as it is only being used once, not to mention its being defined in the global space when it should be localized
"ang" should also be localized

requested changes to base weapon code from pr requested has been applied
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LeninCat commented Sep 30, 2024

changes have been applied

missed a line
-Hybrid trace now only initiates when hitting Player or NPC
-Added selectable effect to hybrid trace. BloodImpact and ACF_Penetration.
-linterhell (a.)
@LeninCat LeninCat changed the title base weapon recoil generation change+ small bugfix base weapon recoil generation change+ small bugfix + hybrid trace changes Oct 2, 2024
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LeninCat commented Oct 2, 2024

-hybrid trace changes added (effects added)
-linterhell

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2 participants