Game/Engine Developer. Currently working on a cross-platform retro-style game engine.
- OptiDice: 3D Physics-based dice app for WearOS watches made in Godot
- Selengine: Modular Game Engine made with BGFX in C++
- Seload: SO and DLL hot-reloading library
- Meatgrinder: Scene compiler for Selengine and other personal projects
- Penumbra: Simple Renderer. Made for Selengine but can be used independently
- Selei: CLI Utility for game development in Selengine
- My favorite programming language is C++
- I'm a Linux user
- I'm fluent in English and Spanish