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I'm guessing this one is just a reminder for yourself? One would need access to the Steamworks API backend for ZMR to add this. Otherwise, I would like to implement it.
IIRC, Source SDK Base 2013 comes with an older version of Steam API library that doesn't have rich presence feature. I think we'll have to wait for Steam release.
Yeah we'll have to wait regardless because for rich presence to work (things like: "In the main menu", "Playing as the Zombie Master", "Playing as Survivor", "On map:{map} 16/20 players") you need to set the language token files on the Steamworks back-end, and reference those keys from the C++ gamecode.
"First you will need to set up your localization file in the Steamworks back-end. Obviously without this step the rich presence text does not really work as it has nothing to reference. You will need to set up your text file like this:"
"lang" {
"language" {
"english" {
"tokens" {
"#In_Main_Menu""In the Menu""#Playing_Zombie_Master""Playing as the Zombie Master""#On_Map_Players""{On map: %input%...."
}
}
}
}
https://partner.steamgames.com/doc/features/enhancedrichpresence
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