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terran.py
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terran.py
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from RBUT import *
import RBUT
from collections import deque
class Command_Center_class(Command_Center.__class__):
def creat(self):
RBUT.building.creat(self)
self.s.population += 11
self.s.BaseCount += 1
#print 'Increase BaseCount', self.s.BaseCount
Command_Center.__class__ = Command_Center_class
class TerranHousecls(RBUT.building):
def __init__(self, origin):
RBUT.building.__init__(self, origin.MineReq, origin.GasReq, origin.TimeReq, origin.BuildingPvd, origin.UnitPvd, origin.TechPvd, origin.BuildingReq, origin.UnitBusy, origin.UnitSpend, origin.UpgradeFrom)
self.name = origin.name
self.buildingReq = []
def creat(self):
self.s.population += 8
RBUT.building.creat(self)
Supply_Depot = TerranHousecls(Supply_Depot)
class Orbital(Orbital_Command.__class__):
__metaclass__ = Magical
#def energy():
#'''A property class to override the operation over self.number.'''
#def fget(self):
#return 50
#def fset(self, value):
#print 'Why change this?', value
#return locals()
#energy = property(**energy())
def __init__(self, origin):
RBUT.building.__init__(self, origin.MineReq, origin.GasReq, origin.TimeReq, origin.BuildingPvd, origin.UnitPvd, origin.TechPvd, origin.BuildingReq, Command_Center, origin.UnitSpend, origin.UpgradeFrom)
self.name = origin.name
self.health = 1500
self.shield = 0
self.energy = 50
self.stats = [1500, 0, 50]
self.UnitBusy = Command_Center
def make(self):
if Orbital_Command.number + len(Orbital_Command.threadqueue) + Planetary_Fortress.number + len(Planetary_Fortress.threadqueue) >= Command_Center.number:return False
if self.s.mineral >= self.MineReq and self.s.gas >= self.GasReq:pass
else:return False
if len(self.BuildingReq) > 0:
if any([b.number == 0 for b in self.BuildingReq]):return False
if self.UnitBusy:
if self.UnitBusy.number == 0:return False
if self.UnitBusy.occupied >= self.UnitBusy.number:return False
self.UnitBusy.occupied += 1
#print '***', self.UnitBusy, self.UnitBusy.number, self.UnitBusy.occupied
return RBUT.things.build(self)
#elif self.UpgradeFrom:
#if self.UpgradeFrom.number == 0:return False
#if self.UpgradeFrom.occupied == self.UpgradeFrom.number:return False
#self.UpgradeFrom.occupied += 1
#return things.build(self)
#else:
#return things.build(self)
Orbital_Command = Orbital(Orbital_Command)
#print Orbital_Command, Orbital_Command.stats, Orbital_Command.energy
#def useenergy(target, energy):
#target.energy -= energy
class Mule_class(MULE.__class__):
def __init__(self, origin):
RBUT.unit.__init__(self, origin.MineReq, origin.GasReq, origin.TimeReq, origin.PopReq, origin.UnitReq, origin.NuReq, BuildingBusy=origin.BuildingBusy, UpgradeFrom=origin.UpgradeFrom)
self.name = 'MULE'
self.BuildingReq = [Orbital_Command]
self.history = 0
def make(self):
if Orbital_Command.number == 0:
#print "MULE failed because of no Orbital"
return False
if all([OC[2] < 50 for OC in Orbital_Command.List]) :
#print "MULE failed because Orbital does not have enough energy"
#print Orbital_Command.List, Orbital_Command.stats
return False
for QC in Orbital_Command.List:
if QC[2] >= 50:
QC[2] += -50
self.build()
return True
def creat(self):
self.number += -1
self.history += 1
i = self.threadqueue.popleft()
if self.s.verbose:
print '%dm%2.0fs: %s %i broken (%d/%d)' % (int(self.s.time / 60), self.s.time % 60, self.name, self.history, self.s.PopOcupied, self.s.population)
def build(self):
t = self.s.time + self.TimeReq
i = len(self.List)+len(self.threadqueue)
heappush(self.s.queue, [t, [self,i]])
self.threadqueue.append(i)
self.s.log.append([self, self.s.mineral, self.s.time, self.TimeReq])
if self.s.verbose:
print '%dm%2.0fs: call down %s %i (%d/%d)' % (int(self.s.time / 60), self.s.time % 60, self.name, self.history+len(self.threadqueue), self.s.PopOcupied, self.s.population)
self.number += 1
return True
MULE = Mule_class(MULE)
#MULE.Func = lambda self:useenergy(Orbital_Command, 50)
#Extra_Supplies = Mule_class(Supply_Depot)
class Extra_Supplies_class(MULE.__class__):
def __init__(self, origin):
RBUT.unit.__init__(self, 0, 0, 0, 0, origin.UnitReq, origin.NuReq, BuildingBusy=origin.BuildingBusy, UpgradeFrom=origin.UpgradeFrom)
self.name = 'Extra_Supplies'
self.BuildingReq = [Orbital_Command]
def make(self):
if Supply_Depot.number - Extra_Supplies.number <= 0:
#print 'Not enough Supply_Depot s!!!', Supply_Depot.number , Extra_Supplies.number
return False
else:
return MULE.__class__.make(self)
def creat(self):
#self.number += -1
i = self.threadqueue.popleft()
#if self.s.verbose:
#print '%.1f s: %s %i broken' % (self.s.time, self.name, len(self.List))
def build(self):
t = self.s.time + self.TimeReq
i = len(self.List)+len(self.threadqueue)
heappush(self.s.queue, [t, [self,i]])
self.threadqueue.append(i)
self.number += 1
self.s.population += 8 #extra supply
self.s.log.append([self, self.s.mineral, self.s.time, self.TimeReq])
if self.s.verbose:
print '%dm%2.0fs: call down %s %i (%d/%d)' % (int(self.s.time / 60), self.s.time % 60, self.name, len(self.List), self.s.PopOcupied, self.s.population)
#return True
Extra_Supplies = Extra_Supplies_class(MULE)
#Extra_Supplies.Func = lambda self:useenergy(Orbital_Command, 50)
class Swaps(RBUT.things):
def __init__(self, fromBuilding, toBuilding, addontype):
self.addon = addontype
self.name = 'Swap_'+ fromBuilding.name +'_'+ toBuilding.name +'_'+ addontype
self.MineReq = 0
self.GasReq = 0
self.TimeReq = 5
self.fromBuilding = fromBuilding
self.toBuilding = toBuilding
self.fromaddon = globals()[fromBuilding.name+'_'+addontype]
self.toaddon = globals()[toBuilding.name+'_'+addontype]
self.BuildingReq = [self.fromaddon, toBuilding]
self.threadqueue = deque([])
def make(self):
if self.fromaddon.number <= 0:return False
if any([b.number - b.occupied <= 0 for b in [self.fromBuilding, self.toBuilding]]): return False
return self.build()
def build(self, action=None, *args, **kwds):
freeTechLab = [i for i in range(len(self.fromBuilding.List)) if len(self.fromBuilding.List[i]) >= 4 and self.fromBuilding.List[i][3] == 'f']
if self.addon == 'Tech_Lab':
if len(freeTechLab) <= 0:
return False
else:
i = len(freeTechLab)
j = freeTechLab[-1]
self.fromBuilding.List[j] = self.fromBuilding.List[j][:3]
elif self.addon == 'Reactor':
NoOfFreeReactor = int((self.fromBuilding.number - self.fromBuilding.occupied - len(freeTechLab))/2)
if NoOfFreeReactor <= 0:
return False
else:
i = len(self.fromBuilding.List)
self.fromBuilding.number += -1
self.fromaddon.number += -1
self.fromBuilding.occupied += 1
self.toBuilding.occupied += 1
t = self.s.time + self.TimeReq
heappush(self.s.queue, [t, [self,i]])
self.threadqueue.append(i)
#if not self.Func == None:self.Func()#running the custumised function
self.s.log.append([self, self.s.mineral, self.s.time, self.TimeReq])
if self.s.verbose:
print '%dm%2.0fs: Swapping %s (%d/%d)' % (int(self.s.time / 60), self.s.time % 60, self.name, self.s.PopOcupied, self.s.population)
return True
def creat(self):
i = self.threadqueue.popleft()
self.fromBuilding.occupied += -1
self.toBuilding.occupied += -1
self.toaddon.number += 1
if self.addon == 'Tech_Lab':
for st in self.toBuilding.List:
if len(st) < 4:
st.append('f')
break
elif self.addon == 'Reactor':
self.toBuilding.number += 1
if self.s.verbose:
print '%dm%2.0fs: Swapped %s (%d/%d)' % (int(self.s.time / 60), self.s.time % 60, self.name, self.s.PopOcupied, self.s.population)
Swap_Barracks_Factory_Tech_Lab = Swaps(Barracks, Factory, 'Tech_Lab')
Swap_Barracks_Starport_Tech_Lab = Swaps(Barracks, Starport, 'Tech_Lab')
Swap_Factory_Starport_Tech_Lab = Swaps(Factory, Starport, 'Tech_Lab')
Swap_Starport_Factory_Tech_Lab = Swaps(Starport, Factory, 'Tech_Lab')
Swap_Barracks_Factory_Reactor = Swaps(Barracks, Factory, 'Reactor')
Swap_Barracks_Starport_Reactor = Swaps(Barracks, Starport, 'Reactor')
Swap_Factory_Starport_Reactor = Swaps(Factory, Starport, 'Reactor')
Swap_Starport_Factory_Reactor = Swaps(Starport, Factory, 'Reactor')
### From here after, general settings.
Command_Center.BuildingPvd = [Engineering_Bay]
Supply_Depot.BuildingPvd = [Barracks]
Barracks.BuildingPvd = [Orbital_Command, Bunker, Factory, Ghost_Academy, Reactor, Tech_Lab]
Engineering_Bay.BuildingPvd = [Planetary_Fortress, Sensor_Tower, Missile_Turret]
Factory.BuildingPvd = [Starport, Armory]
Starport.BuildingPvd = [Fusion_Core]
Command_Center.UnitPvd = [SCV]
Barracks.UnitPvd = [Marine]
Barracks_Tech_Lab.UnitPvd = [Marauder, Reaper, Ghost]
Ghost.BuildingReq.append(Ghost_Academy)
Orbital_Command.UnitPvd = [MULE, Extra_Supplies]
Factory.UnitPvd = [Hellion]
Factory_Tech_Lab.UnitPvd = [Siege_Tank, Thor]
Starport.UnitPvd = [Viking, Medivac, ]
Starport_Tech_Lab.UnitPvd = [Banshee, Raven, Battlecruiser]
Battlecruiser.BuildingBusy = Starport
Battlecruiser.BuildingReq.append(Fusion_Core)
Thor.BuildingBusy = Factory
Thor.BuildingReq.append(Armory)
allbuildings = [
Command_Center,
Supply_Depot,
Refinery,
Barracks,
Orbital_Command,
Planetary_Fortress,
Engineering_Bay,
Bunker,
Missile_Turret,
Sensor_Tower,
Factory,
Ghost_Academy,
Armory,
Starport,
Fusion_Core,
Tech_Lab,
Reactor,
]
allunits = [
SCV,
MULE,
Marine,
Marauder,
Reaper,
Ghost,
Hellion,
Siege_Tank,
Thor,
Viking,
Medivac,
Raven,
Banshee,
Battlecruiser,
AutoTurret,
Point_Defense_Drone,
Extra_Supplies,
]
alltechs = [
Terran_Infantry_Weapons_1,
Terran_Infantry_Weapons_2,
Terran_Infantry_Weapons_3,
Terran_Infantry_Armor_1,
Terran_Infantry_Armor_2,
Terran_Infantry_Armor_3,
HiSec_Auto_Tracking,
Neosteel_Frame,
Terran_Building_Armor,
Stimpack ,
Combat_Shield ,
Nitro_Packs ,
Infernal_Pre_igniter,
Corvid_Reactor,
Caduceus_Reactor,
Durable_Materials,
Cloaking_Field,
Seeker_Missile,
Concussive_Shells,
Strike_Cannons,
Moebius_Reactor,
Personal_Cloaking,
Nuke,
Behemoth_Reactor,
Weapon_Refit,
Terran_Vehicle_Weapons_1,
Terran_Vehicle_Weapons_2,
Terran_Vehicle_Weapons_3,
Terran_Vehicle_Plating_1,
Terran_Vehicle_Plating_2,
Terran_Vehicle_Plating_3,
Terran_Ship_Weapons_1,
Terran_Ship_Weapons_2,
Terran_Ship_Weapons_3,
Terran_Ship_Plating_1,
Terran_Ship_Plating_2,
Terran_Ship_Plating_3,
]
for building in allbuildings:
building.UnitBusy = SCV
for b in [Barracks_Tech_Lab, Factory_Tech_Lab, Starport_Tech_Lab, Barracks_Reactor, Factory_Reactor, Starport_Reactor]:
if b.name == 'Tech_Lab' or b.name == 'Reactor':
b.name = '%s_%s' % (b.attachto.name, b.name)
allbuildings.append(b)
for b in [Barracks, Factory, Starport]:
s = set(b.BuildingPvd)
try:
s.remove(Tech_Lab)
s.remove(Reactor)
except:pass
s.add(locals()[b.name+'_Tech_Lab'])
s.add(locals()[b.name+'_Reactor'])
b.BuildingPvd = list(s)
for building in allbuildings:
for sons in building.BuildingPvd:
sons.BuildingReq.append(building)
for unit in building.UnitPvd:
unit.BuildingReq.append(building)
for bds in allbuildings:
if bds.GasReq > 0:
bds.BuildingReq.append(Refinery)
for uts in allunits:
if uts.GasReq > 0:
uts.BuildingReq.append(Refinery)
if not uts.BuildingBusy == None:
uts.BuildingReq.append(uts.BuildingBusy)
for tks in alltechs:
if tks.GasReq > 0:
tks.BuildingReq.append(Refinery)
class TechLabUnits(RBUT.unit):
def HasTechLab(self):
#print self.name, self.BuildingBusy.name
freeTechLab = [st for st in self.BuildingBusy.List if len(st) >= 4 and st[3]=='f']
#print 'HasTechLab:', freeTechLab
if len(freeTechLab) >0 :
freeTechLab[0][3] = 'o'
return True
else:
return False
def FreeTechLab(self):
#print self.name, self.BuildingBusy.name
OccupiedTechLab = [st for st in self.BuildingBusy.List if len(st) >= 4 and st[3]=='o']
#print 'OccupiedTechLab:', OccupiedTechLab
if len(OccupiedTechLab) >0 :
OccupiedTechLab[0][3] = 'f'
return True
else:
return False
def build(self):
if self.HasTechLab():
return RBUT.unit.build(self)
else:
return False
def creat(self):
if self.FreeTechLab():
return RBUT.unit.creat(self)
else:
return False
for ut in [Marauder, Reaper, Ghost, Siege_Tank, Thor, Banshee, Raven ]:
ut.__class__ = TechLabUnits
class terran(RBUT.race):
def __init__(self, timestep=1.5):
RBUT.race.__init__(self, 'terran', timestep)
self.allbuildings = allbuildings
self.allunits = allunits
self.alltechs = alltechs
self.startbuildings = [Command_Center]
self.startunits = [(SCV, 6)]
self.Miner = SCV
self.geyser = Refinery
self.House = Supply_Depot
self.InitialPopulation = 11
self.population = self.InitialPopulation
self.restart()
def restart(self):
RBUT.race.restart(self)
MULE.history = 0
def CalculateResourse(self, time):
lapse = time - self.time
self.mineral += self.mineralrate()*lapse + (MULE.number-MULE.occupied)*10./3*lapse
self.gas += self.GasMiner*0.555555555555555*lapse #112/3/60
for unit in self.MagicalList:
for individual in unit.List:
individual[2] = min(200, individual[2] + 50./90 * lapse)