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BNSim.cc
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BNSim.cc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: exampleB1.cc 86065 2014-11-07 08:51:15Z gcosmo $
//
/// \file exampleB1.cc
/// \brief Main program of the B1 example
#include "UserDataInput.hh"
#include "BNSimDetectorConstruction.hh"
//#include "BNSimPhysicsList.hh"
#include "BNSimActionInitialization.hh"
#ifdef G4MULTITHREADED
#include "G4MTRunManager.hh"
#else
#include "G4RunManager.hh"
#endif
#include "G4EventManager.hh"
#include "G4SteppingManager.hh"
#include "G4UImanager.hh"
#include "QGSP_BIC_HP.hh"
//#include "Shielding.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc, char** argv)
{
// Choose the Random engine
G4Random::setTheEngine(new CLHEP::RanecuEngine);
auto seed = time(NULL);
G4Random::setTheSeed(seed);
UserDataInput* userdata;
userdata->ReadInputData();
// Construct the default run manager
//
#ifdef G4MULTITHREADED
G4MTRunManager* runManager = new G4MTRunManager;
G4int numberOfThreads = userdata->GetNumberOfThreads();
runManager->SetNumberOfThreads(numberOfThreads);
#else
G4RunManager* runManager = new G4RunManager;
#endif
// Set mandatory initialization classes
//
// Detector construction
runManager->SetUserInitialization(new BNSimDetectorConstruction());
//// Physics list
//runManager->SetUserInitialization(new BNSimPhysicsList());
//G4cout << "BNSimPhysicsList" << G4endl;
// Physics list
G4VModularPhysicsList* physicsList = new QGSP_BIC_HP;
//G4VModularPhysicsList* physicsList = new Shielding;
G4double cutsValue = 10. * um;
physicsList->SetDefaultCutValue(cutsValue);
physicsList->SetCutValue(0, "proton");
physicsList->SetVerboseLevel(1);
runManager->SetUserInitialization(physicsList);
// User action initialization
runManager->SetUserInitialization(new BNSimActionInitialization());
// Get the pointer to the User Interface manager
G4UImanager* UImanager = G4UImanager::GetUIpointer();
G4bool uiStatus = userdata->GetStatusOfUI();
if (uiStatus != FALSE)
{
// Initialize visualization
//
G4VisManager* visManager = new G4VisExecutive;
// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
// G4VisManager* visManager = new G4VisExecutive("Quiet");
visManager->Initialize();
// Detect interactive mode (if no arguments) and define UI session
//
G4UIExecutive* ui = new G4UIExecutive(argc, argv);
UImanager->ApplyCommand("/run/verbose 2");
UImanager->ApplyCommand("/event/verbose 0");
UImanager->ApplyCommand("/tracking/verbose 0");
UImanager->ApplyCommand("/control/execute init_vis.mac");
ui->SessionStart();
delete ui;
// Job termination
// Free the store: user actions, physics_list and detector_description are
// owned and deleted by the run manager, so they should not be deleted
// in the main() program !
delete visManager;
delete runManager;
}
else
{
if (argc > 1)
{
// batch mode
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command + fileName);
}
else
{
runManager->SetVerboseLevel(2);
UImanager->ApplyCommand("/event/verbose 0");
UImanager->ApplyCommand("/tracking/verbose 0");
// initialize G4 kernel
runManager->Initialize();
G4int NumberOfEvents = userdata->GetNumberOfEvents();
runManager->BeamOn(NumberOfEvents);
}
delete runManager;
G4cout << G4endl << "Press Enter to exit." << G4endl;
getchar();
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....