diff --git a/dist/xeokit-bim-viewer.es.js b/dist/xeokit-bim-viewer.es.js index 8f1a5d90..3c1d7b7c 100644 --- a/dist/xeokit-bim-viewer.es.js +++ b/dist/xeokit-bim-viewer.es.js @@ -11381,6 +11381,7 @@ class AngleMeasurementsMouseControl extends AngleMeasurementsControl { * * @param {AngleMeasurementsPlugin} angleMeasurementsPlugin The AngleMeasurementsPlugin to control. * @param {*} [cfg] Configuration + * @param {function} [cfg.canvasToPagePos] Optional function to map canvas-space coordinates to page coordinates. * @param {PointerLens} [cfg.pointerLens] A PointerLens to use to provide a magnified view of the cursor when snapping is enabled. * @param {boolean} [cfg.snapping=true] Whether to initially enable snap-to-vertex and snap-to-edge for this AngleMeasurementsMouseControl. */ @@ -11388,6 +11389,8 @@ class AngleMeasurementsMouseControl extends AngleMeasurementsControl { super(angleMeasurementsPlugin.viewer.scene); + this._canvasToPagePos = cfg.canvasToPagePos; + this.pointerLens = cfg.pointerLens; this._active = false; @@ -11526,6 +11529,8 @@ class AngleMeasurementsMouseControl extends AngleMeasurementsControl { const getTop = el => el.offsetTop + (el.offsetParent && getTop(el.offsetParent)); const getLeft = el => el.offsetLeft + (el.offsetParent && getLeft(el.offsetParent)); + const pagePos = math.vec2(); + this._onMouseHoverSurface = cameraControl.on( this._snapping ? "hoverSnapOrSurface" @@ -11557,9 +11562,14 @@ class AngleMeasurementsMouseControl extends AngleMeasurementsControl { mouseHoverCanvasPos.set(canvasPos); switch (this._mouseState) { case MOUSE_FINDING_ORIGIN: - this.markerDiv.style.left = `${getLeft(canvas) + canvasPos[0] - 5}px`; - this.markerDiv.style.top = `${getTop(canvas) + canvasPos[1] - 5}px`; - + if (this._canvasToPagePos) { + this._canvasToPagePos(canvas, canvasPos, pagePos); + this.markerDiv.style.left = `${pagePos[0] - 5}px`; + this.markerDiv.style.top = `${pagePos[1] - 5}px`; + } else { + this.markerDiv.style.left = `${getLeft(canvas) + canvasPos[0] - 5}px`; + this.markerDiv.style.top = `${getTop(canvas) + canvasPos[1] - 5}px`; + } break; case MOUSE_FINDING_CORNER: if (this._currentAngleMeasurement) { @@ -11970,6 +11980,46 @@ class AngleMeasurementsMouseControl extends AngleMeasurementsControl { * }); * }); * ```` + * + * ## Example 5: Creating AngleMeasurements with Touch Input + * + * In our fifth example, we'll show how to create angle measurements with touch input, with snapping + * to the nearest vertex or edge. While creating the measurements, a long-touch when setting the + * start, corner or end point will cause the point to snap to the nearest vertex or edge. A quick + * touch-release will immediately set the point at the tapped position on the object surface. + * + * [[Run example](/examples/measurement/#angle_createWithTouch_snapping)] + * + * ````javascript + * import {Viewer, XKTLoaderPlugin, AngleMeasurementsPlugin, AngleMeasurementsTouchControl} from "xeokit-sdk.es.js"; + * + * const viewer = new Viewer({ + * canvasId: "myCanvas", + * transparent: true + * }); + * + * viewer.scene.camera.eye = [-2.37, 18.97, -26.12]; + * viewer.scene.camera.look = [10.97, 5.82, -11.22]; + * viewer.scene.camera.up = [0.36, 0.83, 0.40]; + * + * const xktLoader = new XKTLoaderPlugin(viewer); + * + * const angleMeasurements = new AngleMeasurementsPlugin(viewer); + * + * const model = xktLoader.load({ + * src: "./models/xkt/duplex/duplex.xkt" + * }); + * + * const angleMeasurements = new AngleMeasurementsPlugin(viewer); + * + * const angleMeasurementsTouchControl = new AngleMeasurementsTouchControl(angleMeasurements, { + * pointerLens : new PointerLens(viewer), + * snapToVertex: true, + * snapToEdge: true + * }) + * + * angleMeasurementsTouchControl.activate(); + * ```` */ class AngleMeasurementsPlugin extends Plugin { @@ -13668,6 +13718,14 @@ class PickResult { } } + /** + * True if snapped to edge or vertex. + * @returns {boolean} + */ + get snapped() { + return this.snappedToEdge || this.snappedToVertex; + } + /** * @private */ @@ -70579,7 +70637,9 @@ class DTXTrianglesLayer { // Color let f0; - if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive + if (!visible || culled || xrayed + || (highlighted && !this.model.scene.highlightMaterial.glowThrough) + || (selected && !this.model.scene.selectedMaterial.glowThrough)) { f0 = RENDER_PASSES.NOT_RENDERED; } else { if (transparent) { @@ -78466,7 +78526,7 @@ class DistanceMeasurement extends Component { if (this._sectionPlanesDirty) { - if (this._isSliced(this._wp)) { + if (this._isSliced(this._originWorld) || this._isSliced(this._targetWorld)) { this._xAxisLabel.setCulled(true); this._yAxisLabel.setCulled(true); this._zAxisLabel.setCulled(true); @@ -79238,6 +79298,7 @@ class DistanceMeasurementsMouseControl extends DistanceMeasurementsControl { * * @param {DistanceMeasurementsPlugin} distanceMeasurementsPlugin The AngleMeasurementsPlugin to control. * @param [cfg] Configuration + * @param {function} [cfg.canvasToPagePos] Optional function to map canvas-space coordinates to page coordinates. * @param {PointerLens} [cfg.pointerLens] A PointerLens to use to provide a magnified view of the cursor when snapping is enabled. * @param {boolean} [cfg.snapping=true] Whether to initially enable snap-to-vertex and snap-to-edge for this DistanceMeasurementsMouseControl. */ @@ -79245,6 +79306,8 @@ class DistanceMeasurementsMouseControl extends DistanceMeasurementsControl { super(distanceMeasurementsPlugin.viewer.scene); + this._canvasToPagePos = cfg.canvasToPagePos; + this.pointerLens = cfg.pointerLens; this._active = false; @@ -79391,6 +79454,8 @@ class DistanceMeasurementsMouseControl extends DistanceMeasurementsControl { const getTop = el => el.offsetTop + (el.offsetParent && getTop(el.offsetParent)); const getLeft = el => el.offsetLeft + (el.offsetParent && getLeft(el.offsetParent)); + const pagePos = math.vec2(); + this._onCameraControlHoverSnapOrSurface = cameraControl.on( this._snapping ? "hoverSnapOrSurface" @@ -79401,8 +79466,14 @@ class DistanceMeasurementsMouseControl extends DistanceMeasurementsControl { pointerCanvasPos.set(event.canvasPos); if (this._mouseState === MOUSE_FIRST_CLICK_EXPECTED) { - this._markerDiv.style.left = `${getLeft(canvas) + canvasPos[0] - 5}px`; - this._markerDiv.style.top = `${getTop(canvas) + canvasPos[1] - 5}px`; + if (this._canvasToPagePos) { + this._canvasToPagePos(canvas, canvasPos, pagePos); + this._markerDiv.style.left = `${pagePos[0] - 5}px`; + this._markerDiv.style.top = `${pagePos[1] - 5}px`; + } else { + this._markerDiv.style.left = `${getLeft(canvas) + canvasPos[0] - 5}px`; + this._markerDiv.style.top = `${getTop(canvas) + canvasPos[1] - 5}px`; + } this._markerDiv.style.background = "pink"; if (event.snappedToVertex || event.snappedToEdge) { @@ -79808,6 +79879,46 @@ class DistanceMeasurementsMouseControl extends DistanceMeasurementsControl { * }); * }); * ```` + * + * ## Example 5: Creating DistanceMeasurements with Touch Input + * + * In our fifth example, we'll show how to create distance measurements with touch input, with snapping + * to the nearest vertex or edge. While creating the measurements, a long-touch when setting the + * start or end point will cause the point to snap to the nearest vertex or edge. A quick + * touch-release will immediately set the point at the tapped position on the object surface. + * + * [[Run example](/examples/measurement/#distance_createWithTouch_snapping)] + * + * ````javascript + * import {Viewer, XKTLoaderPlugin, DistanceMeasurementsPlugin, DistanceMeasurementsTouchControl} from "xeokit-sdk.es.js"; + * + * const viewer = new Viewer({ + * canvasId: "myCanvas", + * transparent: true + * }); + * + * viewer.scene.camera.eye = [-2.37, 18.97, -26.12]; + * viewer.scene.camera.look = [10.97, 5.82, -11.22]; + * viewer.scene.camera.up = [0.36, 0.83, 0.40]; + * + * const xktLoader = new XKTLoaderPlugin(viewer); + * + * const distanceMeasurements = new DistanceMeasurementsPlugin(viewer); + * + * const model = xktLoader.load({ + * src: "./models/xkt/duplex/duplex.xkt" + * }); + * + * const distanceMeasurements = new DistanceMeasurementsPlugin(viewer); + * + * const distanceMeasurementsTouchControl = new DistanceMeasurementsTouchControl(distanceMeasurements, { + * pointerLens : new PointerLens(viewer), + * snapToVertex: true, + * snapToEdge: true + * }) + * + * distanceMeasurementsTouchControl.activate(); + * ```` */ class DistanceMeasurementsPlugin extends Plugin { @@ -80041,7 +80152,7 @@ class DistanceMeasurementsPlugin extends Plugin { } /** - * Shows all or hides the angle label of each {@link DistanceMeasurement}. + * Shows all or hides the distance label of each {@link DistanceMeasurement}. * * @param {Boolean} labelsShown Whether or not to show the labels. */ @@ -80164,6 +80275,7 @@ class DistanceMeasurementsPlugin extends Plugin { * hidePBR: true, // No physically-based rendering while we interact (default is true) * hideTransparentObjects: true, // Hide transparent objects while we interact (default is false) * scaleCanvasResolution: true, // Scale canvas resolution while we interact (default is false) + * defaultScaleCanvasResolutionFactor: 1.0, // Factor by which we scale canvas resolution when we stop interacting (default is 1.0) * scaleCanvasResolutionFactor: 0.5, // Factor by which we scale canvas resolution when we interact (default is 0.6) * delayBeforeRestore: true, // When we stop interacting, delay before restoring normal render (default is true) * delayBeforeRestoreSeconds: 0.5 // The delay duration, in seconds (default is 0.5) @@ -80196,6 +80308,7 @@ class FastNavPlugin extends Plugin { * @param {Boolean} [cfg.hideEdges=true] Whether to temporarily hide edges whenever we interact with the Viewer. * @param {Boolean} [cfg.hideTransparentObjects=false] Whether to temporarily hide transparent objects whenever we interact with the Viewer. * @param {Number} [cfg.scaleCanvasResolution=false] Whether to temporarily down-scale the canvas resolution whenever we interact with the Viewer. + * @param {Number} [cfg.defaultScaleCanvasResolutionFactor=0.6] The factor by which we downscale the canvas resolution whenever we stop interacting with the Viewer. * @param {Number} [cfg.scaleCanvasResolutionFactor=0.6] The factor by which we downscale the canvas resolution whenever we interact with the Viewer. * @param {Boolean} [cfg.delayBeforeRestore=true] Whether to temporarily have a delay before restoring normal rendering after we stop interacting with the Viewer. * @param {Number} [cfg.delayBeforeRestoreSeconds=0.5] Delay in seconds before restoring normal rendering after we stop interacting with the Viewer. @@ -80210,6 +80323,7 @@ class FastNavPlugin extends Plugin { this._hideEdges = cfg.hideEdges !== false; this._hideTransparentObjects = !!cfg.hideTransparentObjects; this._scaleCanvasResolution = !!cfg.scaleCanvasResolution; + this._defaultScaleCanvasResolutionFactor = cfg.defaultScaleCanvasResolutionFactor || 1.0; this._scaleCanvasResolutionFactor = cfg.scaleCanvasResolutionFactor || 0.6; this._delayBeforeRestore = (cfg.delayBeforeRestore !== false); this._delayBeforeRestoreSeconds = cfg.delayBeforeRestoreSeconds || 0.5; @@ -80228,14 +80342,14 @@ class FastNavPlugin extends Plugin { if (this._scaleCanvasResolution) { viewer.scene.canvas.resolutionScale = this._scaleCanvasResolutionFactor; } else { - viewer.scene.canvas.resolutionScale = 1; + viewer.scene.canvas.resolutionScale = this._defaultScaleCanvasResolutionFactor; } fastMode = true; } }; const switchToHighQuality = () => { - viewer.scene.canvas.resolutionScale = 1; + viewer.scene.canvas.resolutionScale = this._defaultScaleCanvasResolutionFactor; viewer.scene._renderer.setEdgesEnabled(true); viewer.scene._renderer.setColorTextureEnabled(true); viewer.scene._renderer.setPBREnabled(true); @@ -80403,7 +80517,7 @@ class FastNavPlugin extends Plugin { } /** - * Sets whether to temporarily scale the canvas resolution whenever we interact with the Viewer. + * Sets the factor to which we restore the canvas resolution scale when we stop interacting with the viewer. * * Default is ````false````. * @@ -80415,6 +80529,34 @@ class FastNavPlugin extends Plugin { this._scaleCanvasResolution = scaleCanvasResolution; } + /** + * Gets the factor to which we restore the canvas resolution scale when we stop interacting with the viewer. + * + * Default is ````1.0````. + * + * Enable canvas resolution scaling by setting {@link FastNavPlugin#scaleCanvasResolution} ````true````. + * + * @return {Number} Factor by scale canvas resolution when we stop interacting with the viewer. + */ + get defaultScaleCanvasResolutionFactor() { + return this._defaultScaleCanvasResolutionFactor; + } + + /** + * Sets the factor to which we restore the canvas resolution scale when we stop interacting with the viewer. + * + * Accepted range is ````[0.0 .. 1.0]````. + * + * Default is ````1.0````. + * + * Enable canvas resolution scaling by setting {@link FastNavPlugin#scaleCanvasResolution} ````true````. + * + * @param {Number} defaultScaleCanvasResolutionFactor Factor by scale canvas resolution when we stop interacting with the viewer. + */ + set defaultScaleCanvasResolutionFactor(defaultScaleCanvasResolutionFactor) { + this._defaultScaleCanvasResolutionFactor = defaultScaleCanvasResolutionFactor || 1.0; 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i=i<-1?-1:i>1?1:i,Math.acos(i)},vec3FromMat4Scale:(()=>{const e=new a(3);return(t,i)=>(e[0]=t[0],e[1]=t[1],e[2]=t[2],i[0]=u.lenVec3(e),e[0]=t[4],e[1]=t[5],e[2]=t[6],i[1]=u.lenVec3(e),e[0]=t[8],e[1]=t[9],e[2]=t[10],i[2]=u.lenVec3(e),i)})(),vecToArray:(()=>{function e(e){return Math.round(1e5*e)/1e5}return t=>{for(let i=0,s=(t=Array.prototype.slice.call(t)).length;i({x:e[0],y:e[1],z:e[2]}),xyzObjectToArray:(e,t)=>((t=t||u.vec3())[0]=e.x,t[1]=e.y,t[2]=e.z,t),dupMat4:e=>e.slice(0,16),mat4To3:e=>[e[0],e[1],e[2],e[4],e[5],e[6],e[8],e[9],e[10]],m4s:e=>[e,e,e,e,e,e,e,e,e,e,e,e,e,e,e,e],setMat4ToZeroes:()=>u.m4s(0),setMat4ToOnes:()=>u.m4s(1),diagonalMat4v:e=>new a([e[0],0,0,0,0,e[1],0,0,0,0,e[2],0,0,0,0,e[3]]),diagonalMat4c:(e,t,i,s)=>u.diagonalMat4v([e,t,i,s]),diagonalMat4s:e=>u.diagonalMat4c(e,e,e,e),identityMat4:(e=new a(16))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e),identityMat3:(e=new a(9))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e),isIdentityMat4:e=>1===e[0]&&0===e[1]&&0===e[2]&&0===e[3]&&0===e[4]&&1===e[5]&&0===e[6]&&0===e[7]&&0===e[8]&&0===e[9]&&1===e[10]&&0===e[11]&&0===e[12]&&0===e[13]&&0===e[14]&&1===e[15],negateMat4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t[4]=-e[4],t[5]=-e[5],t[6]=-e[6],t[7]=-e[7],t[8]=-e[8],t[9]=-e[9],t[10]=-e[10],t[11]=-e[11],t[12]=-e[12],t[13]=-e[13],t[14]=-e[14],t[15]=-e[15],t),addMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i[4]=e[4]+t[4],i[5]=e[5]+t[5],i[6]=e[6]+t[6],i[7]=e[7]+t[7],i[8]=e[8]+t[8],i[9]=e[9]+t[9],i[10]=e[10]+t[10],i[11]=e[11]+t[11],i[12]=e[12]+t[12],i[13]=e[13]+t[13],i[14]=e[14]+t[14],i[15]=e[15]+t[15],i),addMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i[4]=e[4]+t,i[5]=e[5]+t,i[6]=e[6]+t,i[7]=e[7]+t,i[8]=e[8]+t,i[9]=e[9]+t,i[10]=e[10]+t,i[11]=e[11]+t,i[12]=e[12]+t,i[13]=e[13]+t,i[14]=e[14]+t,i[15]=e[15]+t,i),addScalarMat4:(e,t,i)=>u.addMat4Scalar(t,e,i),subMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i[4]=e[4]-t[4],i[5]=e[5]-t[5],i[6]=e[6]-t[6],i[7]=e[7]-t[7],i[8]=e[8]-t[8],i[9]=e[9]-t[9],i[10]=e[10]-t[10],i[11]=e[11]-t[11],i[12]=e[12]-t[12],i[13]=e[13]-t[13],i[14]=e[14]-t[14],i[15]=e[15]-t[15],i),subMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i[4]=e[4]-t,i[5]=e[5]-t,i[6]=e[6]-t,i[7]=e[7]-t,i[8]=e[8]-t,i[9]=e[9]-t,i[10]=e[10]-t,i[11]=e[11]-t,i[12]=e[12]-t,i[13]=e[13]-t,i[14]=e[14]-t,i[15]=e[15]-t,i),subScalarMat4:(e,t,i)=>(i||(i=t),i[0]=e-t[0],i[1]=e-t[1],i[2]=e-t[2],i[3]=e-t[3],i[4]=e-t[4],i[5]=e-t[5],i[6]=e-t[6],i[7]=e-t[7],i[8]=e-t[8],i[9]=e-t[9],i[10]=e-t[10],i[11]=e-t[11],i[12]=e-t[12],i[13]=e-t[13],i[14]=e-t[14],i[15]=e-t[15],i),mulMat4(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=e[3],a=e[4],l=e[5],A=e[6],h=e[7],c=e[8],u=e[9],d=e[10],p=e[11],g=e[12],m=e[13],f=e[14],_=e[15],v=t[0],b=t[1],x=t[2],w=t[3],y=t[4],P=t[5],B=t[6],C=t[7],M=t[8],E=t[9],F=t[10],I=t[11],D=t[12],S=t[13],T=t[14],R=t[15];return i[0]=v*s+b*a+x*c+w*g,i[1]=v*r+b*l+x*u+w*m,i[2]=v*o+b*A+x*d+w*f,i[3]=v*n+b*h+x*p+w*_,i[4]=y*s+P*a+B*c+C*g,i[5]=y*r+P*l+B*u+C*m,i[6]=y*o+P*A+B*d+C*f,i[7]=y*n+P*h+B*p+C*_,i[8]=M*s+E*a+F*c+I*g,i[9]=M*r+E*l+F*u+I*m,i[10]=M*o+E*A+F*d+I*f,i[11]=M*n+E*h+F*p+I*_,i[12]=D*s+S*a+T*c+R*g,i[13]=D*r+S*l+T*u+R*m,i[14]=D*o+S*A+T*d+R*f,i[15]=D*n+S*h+T*p+R*_,i},mulMat3(e,t,i){i||(i=new a(9));const s=e[0],r=e[3],o=e[6],n=e[1],l=e[4],A=e[7],h=e[2],c=e[5],u=e[8],d=t[0],p=t[3],g=t[6],m=t[1],f=t[4],_=t[7],v=t[2],b=t[5],x=t[8];return i[0]=s*d+r*m+o*v,i[3]=s*p+r*f+o*b,i[6]=s*g+r*_+o*x,i[1]=n*d+l*m+A*v,i[4]=n*p+l*f+A*b,i[7]=n*g+l*_+A*x,i[2]=h*d+c*m+u*v,i[5]=h*p+c*f+u*b,i[8]=h*g+c*_+u*x,i},mulMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i[4]=e[4]*t,i[5]=e[5]*t,i[6]=e[6]*t,i[7]=e[7]*t,i[8]=e[8]*t,i[9]=e[9]*t,i[10]=e[10]*t,i[11]=e[11]*t,i[12]=e[12]*t,i[13]=e[13]*t,i[14]=e[14]*t,i[15]=e[15]*t,i),mulMat4v4(e,t,i=u.vec4()){const s=t[0],r=t[1],o=t[2],n=t[3];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12]*n,i[1]=e[1]*s+e[5]*r+e[9]*o+e[13]*n,i[2]=e[2]*s+e[6]*r+e[10]*o+e[14]*n,i[3]=e[3]*s+e[7]*r+e[11]*o+e[15]*n,i},transposeMat4(e,t){const i=e[4],s=e[14],r=e[8],o=e[13],n=e[12],a=e[9];if(!t||e===t){const t=e[1],l=e[2],A=e[3],h=e[6],c=e[7],u=e[11];return e[1]=i,e[2]=r,e[3]=n,e[4]=t,e[6]=a,e[7]=o,e[8]=l,e[9]=h,e[11]=s,e[12]=A,e[13]=c,e[14]=u,e}return t[0]=e[0],t[1]=i,t[2]=r,t[3]=n,t[4]=e[1],t[5]=e[5],t[6]=a,t[7]=o,t[8]=e[2],t[9]=e[6],t[10]=e[10],t[11]=s,t[12]=e[3],t[13]=e[7],t[14]=e[11],t[15]=e[15],t},transposeMat3(e,t){if(t===e){const i=e[1],s=e[2],r=e[5];t[1]=e[3],t[2]=e[6],t[3]=i,t[5]=e[7],t[6]=s,t[7]=r}else t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8];return t},determinantMat4(e){const t=e[0],i=e[1],s=e[2],r=e[3],o=e[4],n=e[5],a=e[6],l=e[7],A=e[8],h=e[9],c=e[10],u=e[11],d=e[12],p=e[13],g=e[14],m=e[15];return d*h*a*r-A*p*a*r-d*n*c*r+o*p*c*r+A*n*g*r-o*h*g*r-d*h*s*l+A*p*s*l+d*i*c*l-t*p*c*l-A*i*g*l+t*h*g*l+d*n*s*u-o*p*s*u-d*i*a*u+t*p*a*u+o*i*g*u-t*n*g*u-A*n*s*m+o*h*s*m+A*i*a*m-t*h*a*m-o*i*c*m+t*n*c*m},inverseMat4(e,t){t||(t=e);const i=e[0],s=e[1],r=e[2],o=e[3],n=e[4],a=e[5],l=e[6],A=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],g=e[13],m=e[14],f=e[15],_=i*a-s*n,v=i*l-r*n,b=i*A-o*n,x=s*l-r*a,w=s*A-o*a,y=r*A-o*l,P=h*g-c*p,B=h*m-u*p,C=h*f-d*p,M=c*m-u*g,E=c*f-d*g,F=u*f-d*m,I=1/(_*F-v*E+b*M+x*C-w*B+y*P);return t[0]=(a*F-l*E+A*M)*I,t[1]=(-s*F+r*E-o*M)*I,t[2]=(g*y-m*w+f*x)*I,t[3]=(-c*y+u*w-d*x)*I,t[4]=(-n*F+l*C-A*B)*I,t[5]=(i*F-r*C+o*B)*I,t[6]=(-p*y+m*b-f*v)*I,t[7]=(h*y-u*b+d*v)*I,t[8]=(n*E-a*C+A*P)*I,t[9]=(-i*E+s*C-o*P)*I,t[10]=(p*w-g*b+f*_)*I,t[11]=(-h*w+c*b-d*_)*I,t[12]=(-n*M+a*B-l*P)*I,t[13]=(i*M-s*B+r*P)*I,t[14]=(-p*x+g*v-m*_)*I,t[15]=(h*x-c*v+u*_)*I,t},traceMat4:e=>e[0]+e[5]+e[10]+e[15],translationMat4v(e,t){const i=t||u.identityMat4();return i[12]=e[0],i[13]=e[1],i[14]=e[2],i},translationMat3v(e,t){const i=t||u.identityMat3();return i[6]=e[0],i[7]=e[1],i},translationMat4c:(()=>{const e=new a(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,u.translationMat4v(e,r))})(),translationMat4s:(e,t)=>u.translationMat4c(e,e,e,t),translateMat4v:(e,t)=>u.translateMat4c(e[0],e[1],e[2],t),translateMat4c(e,t,i,s){const r=s[3];s[0]+=r*e,s[1]+=r*t,s[2]+=r*i;const o=s[7];s[4]+=o*e,s[5]+=o*t,s[6]+=o*i;const n=s[11];s[8]+=n*e,s[9]+=n*t,s[10]+=n*i;const a=s[15];return s[12]+=a*e,s[13]+=a*t,s[14]+=a*i,s},setMat4Translation:(e,t,i)=>(i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=e[3],i[4]=e[4],i[5]=e[5],i[6]=e[6],i[7]=e[7],i[8]=e[8],i[9]=e[9],i[10]=e[10],i[11]=e[11],i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=e[15],i),rotationMat4v(e,t,i){const s=u.normalizeVec4([t[0],t[1],t[2],0],[]),r=Math.sin(e),o=Math.cos(e),n=1-o,a=s[0],l=s[1],A=s[2];let h,c,d,p,g,m;return h=a*l,c=l*A,d=A*a,p=a*r,g=l*r,m=A*r,(i=i||u.mat4())[0]=n*a*a+o,i[1]=n*h+m,i[2]=n*d-g,i[3]=0,i[4]=n*h-m,i[5]=n*l*l+o,i[6]=n*c+p,i[7]=0,i[8]=n*d+g,i[9]=n*c-p,i[10]=n*A*A+o,i[11]=0,i[12]=0,i[13]=0,i[14]=0,i[15]=1,i},rotationMat4c:(e,t,i,s,r)=>u.rotationMat4v(e,[t,i,s],r),scalingMat4v:(e,t=u.identityMat4())=>(t[0]=e[0],t[5]=e[1],t[10]=e[2],t),scalingMat3v:(e,t=u.identityMat3())=>(t[0]=e[0],t[4]=e[1],t),scalingMat4c:(()=>{const e=new a(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,u.scalingMat4v(e,r))})(),scaleMat4c:(e,t,i,s)=>(s[0]*=e,s[4]*=t,s[8]*=i,s[1]*=e,s[5]*=t,s[9]*=i,s[2]*=e,s[6]*=t,s[10]*=i,s[3]*=e,s[7]*=t,s[11]*=i,s),scaleMat4v(e,t){const i=e[0],s=e[1],r=e[2];return t[0]*=i,t[4]*=s,t[8]*=r,t[1]*=i,t[5]*=s,t[9]*=r,t[2]*=i,t[6]*=s,t[10]*=r,t[3]*=i,t[7]*=s,t[11]*=r,t},scalingMat4s:e=>u.scalingMat4c(e,e,e),rotationTranslationMat4(e,t,i=u.mat4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=s+s,l=r+r,A=o+o,h=s*a,c=s*l,d=s*A,p=r*l,g=r*A,m=o*A,f=n*a,_=n*l,v=n*A;return i[0]=1-(p+m),i[1]=c+v,i[2]=d-_,i[3]=0,i[4]=c-v,i[5]=1-(h+m),i[6]=g+f,i[7]=0,i[8]=d+_,i[9]=g-f,i[10]=1-(h+p),i[11]=0,i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=1,i},mat4ToEuler(e,t,i=u.vec4()){const s=u.clamp,r=e[0],o=e[4],n=e[8],a=e[1],l=e[5],A=e[9],h=e[2],c=e[6],d=e[10];return"XYZ"===t?(i[1]=Math.asin(s(n,-1,1)),Math.abs(n)<.99999?(i[0]=Math.atan2(-A,d),i[2]=Math.atan2(-o,r)):(i[0]=Math.atan2(c,l),i[2]=0)):"YXZ"===t?(i[0]=Math.asin(-s(A,-1,1)),Math.abs(A)<.99999?(i[1]=Math.atan2(n,d),i[2]=Math.atan2(a,l)):(i[1]=Math.atan2(-h,r),i[2]=0)):"ZXY"===t?(i[0]=Math.asin(s(c,-1,1)),Math.abs(c)<.99999?(i[1]=Math.atan2(-h,d),i[2]=Math.atan2(-o,l)):(i[1]=0,i[2]=Math.atan2(a,r))):"ZYX"===t?(i[1]=Math.asin(-s(h,-1,1)),Math.abs(h)<.99999?(i[0]=Math.atan2(c,d),i[2]=Math.atan2(a,r)):(i[0]=0,i[2]=Math.atan2(-o,l))):"YZX"===t?(i[2]=Math.asin(s(a,-1,1)),Math.abs(a)<.99999?(i[0]=Math.atan2(-A,l),i[1]=Math.atan2(-h,r)):(i[0]=0,i[1]=Math.atan2(n,d))):"XZY"===t&&(i[2]=Math.asin(-s(o,-1,1)),Math.abs(o)<.99999?(i[0]=Math.atan2(c,l),i[1]=Math.atan2(n,r)):(i[0]=Math.atan2(-A,d),i[1]=0)),i},composeMat4:(e,t,i,s=u.mat4())=>(u.quaternionToRotationMat4(t,s),u.scaleMat4v(i,s),u.translateMat4v(e,s),s),decomposeMat4:(()=>{const 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stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){e="[LOG]"+this._message(e),window.console.log(e),this.scene.fire("log",e)}_message(e){return" ["+this.type+" "+f.inQuotes(this.id)+"]: "+e}warn(e){e="[WARN]"+this._message(e),window.console.warn(e),this.scene.fire("warn",e)}error(e){e="[ERROR]"+this._message(e),window.console.error(e),this.scene.fire("error",e)}_attach(e){const t=e.name;if(!t)return void this.error("Component 'name' expected");let i=e.component;const s=e.sceneDefault,r=e.sceneSingleton,o=e.type,n=e.on,a=!1!==e.recompiles;if(i&&(f.isNumeric(i)||f.isString(i))){const e=i;if(i=this.scene.components[e],!i)return void this.error("Component not found: "+f.inQuotes(e))}if(!i)if(!0===r){const e=this.scene.types[o];for(const t in e)if(e.hasOwnProperty){i=e[t];break}if(!i)return this.error("Scene has no default component for '"+t+"'"),null}else if(!0===s&&(i=this.scene[t],!i))return this.error("Scene has no default component for '"+t+"'"),null;if(i){if(i.scene.id!==this.scene.id)return void this.error("Not in same scene: "+i.type+" "+f.inQuotes(i.id));if(o&&!i.isType(o))return void this.error("Expected a "+o+" type or subtype: "+i.type+" "+f.inQuotes(i.id))}this._attachments||(this._attachments={});const l=this._attached[t];let A,h,c;if(l){if(i&&l.id===i.id)return;const e=this._attachments[l.id];for(A=e.subs,h=0,c=A.length;h{delete this._ownedComponents[e.id]}),this)}_needUpdate(e){this._updateScheduled||(this._updateScheduled=!0,0===e?this._doUpdate():C.scheduleTask(this._doUpdate,this))}_doUpdate(){this._updateScheduled&&(this._updateScheduled=!1,this._update&&this._update())}scheduleTask(e){C.scheduleTask(e,null)}_update(){}clear(){if(this._ownedComponents)for(var e in this._ownedComponents)if(this._ownedComponents.hasOwnProperty(e)){this._ownedComponents[e].destroy(),delete this._ownedComponents[e]}}destroy(){if(this.destroyed)return;let e,t,i,s,r,o;if(this.fire("destroyed",this.destroyed=!0),this._attachments)for(e in this._attachments)if(this._attachments.hasOwnProperty(e)){for(t=this._attachments[e],i=t.component,s=t.subs,r=0,o=s.length;r=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class L{constructor(){this.planes=[new R,new R,new R,new R,new R,new R]}}function U(e,t,i){const s=u.mulMat4(i,t,T),r=s[0],o=s[1],n=s[2],a=s[3],l=s[4],A=s[5],h=s[6],c=s[7],d=s[8],p=s[9],g=s[10],m=s[11],f=s[12],_=s[13],v=s[14],b=s[15];e.planes[0].set(a-r,c-l,m-d,b-f),e.planes[1].set(a+r,c+l,m+d,b+f),e.planes[2].set(a-o,c-A,m-p,b-_),e.planes[3].set(a+o,c+A,m+p,b+_),e.planes[4].set(a-n,c-h,m-g,b-v),e.planes[5].set(a+n,c+h,m+g,b+v)}function k(e,t){let i=L.INSIDE;const s=D,r=S;s[0]=t[0],s[1]=t[1],s[2]=t[2],r[0]=t[3],r[1]=t[4],r[2]=t[5];const o=[s,r];for(let t=0;t<6;++t){const s=e.planes[t];if(s.normal[0]*o[s.testVertex[0]][0]+s.normal[1]*o[s.testVertex[1]][1]+s.normal[2]*o[s.testVertex[2]][2]+s.offset<0)return L.OUTSIDE;s.normal[0]*o[1-s.testVertex[0]][0]+s.normal[1]*o[1-s.testVertex[1]][1]+s.normal[2]*o[1-s.testVertex[2]][2]+s.offset<0&&(i=L.INTERSECT)}return i}L.INSIDE=0,L.INTERSECT=1,L.OUTSIDE=2;class O extends I{constructor(e={}){if(!e.viewer)throw"[MarqueePicker] Missing config: viewer";if(!e.objectsKdTree3)throw"[MarqueePicker] Missing config: objectsKdTree3";super(e.viewer.scene,e),this.viewer=e.viewer,this._objectsKdTree3=e.objectsKdTree3,this._canvasMarqueeCorner1=u.vec2(),this._canvasMarqueeCorner2=u.vec2(),this._canvasMarquee=u.AABB2(),this._marqueeFrustum=new L,this._marqueeFrustumProjMat=u.mat4(),this._pickMode=!1,this._marqueeElement=document.createElement("div"),document.body.appendChild(this._marqueeElement),this._marqueeElement.style.position="absolute",this._marqueeElement.style["z-index"]="40000005",this._marqueeElement.style.width="8px",this._marqueeElement.style.height="8px",this._marqueeElement.style.visibility="hidden",this._marqueeElement.style.top="0px",this._marqueeElement.style.left="0px",this._marqueeElement.style["box-shadow"]="0 2px 5px 0 #182A3D;",this._marqueeElement.style.opacity=1,this._marqueeElement.style["pointer-events"]="none"}setMarqueeCorner1(e){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarqueeCorner2(e){this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarquee(e,t){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(t),this._updateMarquee()}setMarqueeVisible(e){this._marqueVisible=e,this._marqueeElement.style.visibility=e?"visible":"hidden"}getMarqueeVisible(){return this._marqueVisible}setPickMode(e){if(e!==O.PICK_MODE_INSIDE&&e!==O.PICK_MODE_INTERSECTS)throw"Illegal MarqueePicker pickMode: must be MarqueePicker.PICK_MODE_INSIDE or MarqueePicker.PICK_MODE_INTERSECTS";e!==this._pickMode&&(this._marqueeElement.style["background-image"]=e===O.PICK_MODE_INSIDE?"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4'/%3e%3c/svg%3e\")":"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4' stroke-dasharray='6%2c 14' stroke-dashoffset='0' stroke-linecap='square'/%3e%3c/svg%3e\")",this._pickMode=e)}getPickMode(){return this._pickMode}clear(){this.fire("clear",{})}pick(){this._updateMarquee(),this._buildMarqueeFrustum();const e=[],t=(i,s=L.INTERSECT)=>{if(s===L.INTERSECT&&(s=k(this._marqueeFrustum,i.aabb)),s!==L.OUTSIDE){if(i.entities){const t=i.entities;for(let i=0,s=t.length;i3||this._canvasMarquee[3]-this._canvasMarquee[1]>3)&&t(this._objectsKdTree3.root),this.fire("picked",e),e}_updateMarquee(){this._canvasMarquee[0]=Math.min(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[1]=Math.min(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._canvasMarquee[2]=Math.max(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[3]=Math.max(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._marqueeElement.style.width=this._canvasMarquee[2]-this._canvasMarquee[0]+"px",this._marqueeElement.style.height=this._canvasMarquee[3]-this._canvasMarquee[1]+"px",this._marqueeElement.style.left=`${this._canvasMarquee[0]}px`,this._marqueeElement.style.top=`${this._canvasMarquee[1]}px`}_buildMarqueeFrustum(){const e=this.viewer.scene.canvas.canvas,t=e.clientWidth,i=e.clientHeight,s=e.clientLeft,r=e.clientTop,o=2/t,n=2/i,a=e.clientHeight/e.clientWidth,l=(this._canvasMarquee[0]-s)*o-1,A=(this._canvasMarquee[2]-s)*o-1,h=-(this._canvasMarquee[3]-r)*n+1,c=-(this._canvasMarquee[1]-r)*n+1,d=this.viewer.scene.camera.frustum.near*(17*a);u.frustumMat4(l,A,h*a,c*a,d,1e4,this._marqueeFrustumProjMat),U(this._marqueeFrustum,this.viewer.scene.camera.viewMatrix,this._marqueeFrustumProjMat)}destroy(){super.destroy(),this._marqueeElement.parentElement&&(this._marqueeElement.parentElement.removeChild(this._marqueeElement),this._marqueeElement=null,this._objectsKdTree3=null)}}O.PICK_MODE_INTERSECTS=0,O.PICK_MODE_INSIDE=1;class N{constructor(e,t,i){this.id=i&&i.id?i.id:e,this.viewer=t,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,t.addPlugin(this)}scheduleTask(e){C.scheduleTask(e,null)}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){console.log(`[xeokit plugin ${this.id}]: ${e}`)}warn(e){console.warn(`[xeokit plugin ${this.id}]: ${e}`)}error(e){console.error(`[xeokit plugin ${this.id}]: ${e}`)}send(e,t){}destroy(){this.viewer.removePlugin(this)}}const Q=u.vec3(),V=function(){const e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(s,r,o){return o=o||e,t[0]=r[0],t[1]=r[1],t[2]=r[2],t[3]=1,u.transformVec4(s,t,i),u.setMat4Translation(s,i,o),o.slice()}}();function j(e,t,i){const s=Float32Array.from([e[0]])[0],r=e[0]-s,o=Float32Array.from([e[1]])[0],n=e[1]-o,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=s,t[1]=o,t[2]=a,i[0]=r,i[1]=n,i[2]=l}function H(e,t,i,s=1e3){const r=u.getPositionsCenter(e,Q),o=Math.round(r[0]/s)*s,n=Math.round(r[1]/s)*s,a=Math.round(r[2]/s)*s;i[0]=o,i[1]=n,i[2]=a;const l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(let i=0,s=e.length;i0?this.meshes[0]._colorize[3]/255:1}set opacity(e){if(0===this.meshes.length)return;const t=null!=e,i=this.meshes[0]._colorize[3];let s=255;if(t){if(e<0?e=0:e>1&&(e=1),s=Math.floor(255*e),i===s)return}else if(s=255,i===s)return;for(let e=0,t=this.meshes.length;e{this._viewPosDirty=!0,this._needUpdate()})),this._onCameraProjMatrix=this.scene.camera.on("projMatrix",(()=>{this._canvasPosDirty=!0,this._needUpdate()})),this._onEntityDestroyed=null,this._onEntityModelDestroyed=null,this._renderer.addMarker(this),this.entity=t.entity,this.worldPos=t.worldPos,this.occludable=t.occludable}_update(){if(this._viewPosDirty&&(u.transformPoint3(this.scene.camera.viewMatrix,this._worldPos,this._viewPos),this._viewPosDirty=!1,this._canvasPosDirty=!0,this.fire("viewPos",this._viewPos)),this._canvasPosDirty){se.set(this._viewPos),se[3]=1,u.transformPoint4(this.scene.camera.projMatrix,se,re);const e=this.scene.canvas.boundary;this._canvasPos[0]=Math.floor((1+re[0]/re[3])*e[2]/2),this._canvasPos[1]=Math.floor((1-re[1]/re[3])*e[3]/2),this._canvasPosDirty=!1,this.fire("canvasPos",this._canvasPos)}}_setVisible(e){this._visible,this._visible=e,this.fire("visible",this._visible)}set entity(e){if(this._entity){if(this._entity===e)return;null!==this._onEntityDestroyed&&(this._entity.off(this._onEntityDestroyed),this._onEntityDestroyed=null),null!==this._onEntityModelDestroyed&&(this._entity.model.off(this._onEntityModelDestroyed),this._onEntityModelDestroyed=null)}this._entity=e,this._entity&&(this._entity instanceof ie?this._onEntityModelDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityModelDestroyed=null})):this._onEntityDestroyed=this._entity.on("destroyed",(()=>{this._entity=null,this._onEntityDestroyed=null}))),this.fire("entity",this._entity,!0)}get entity(){return this._entity}set occludable(e){(e=!!e)!==this._occludable&&(this._occludable=e)}get occludable(){return this._occludable}set worldPos(e){this._worldPos.set(e||[0,0,0]),j(this._worldPos,this._origin,this._rtcPos),this._occludable&&this._renderer.markerWorldPosUpdated(this),this._viewPosDirty=!0,this.fire("worldPos",this._worldPos),this._needUpdate()}get worldPos(){return this._worldPos}get origin(){return this._origin}get rtcPos(){return this._rtcPos}get viewPos(){return this._update(),this._viewPos}get canvasPos(){return this._update(),this._canvasPos}get visible(){return!!this._visible}destroy(){this.fire("destroyed",!0),this.scene.camera.off(this._onCameraViewMatrix),this.scene.camera.off(this._onCameraProjMatrix),this._entity&&(null!==this._onEntityDestroyed&&this._entity.off(this._onEntityDestroyed),null!==this._onEntityModelDestroyed&&this._entity.model.off(this._onEntityModelDestroyed)),this._renderer.removeMarker(this),super.destroy()}}class ne{constructor(e,t={}){this._color=t.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=t.thickness||1,this._thicknessClickable=t.thicknessClickable||6,this._visible=!0,this._culled=!1;var i=this._wire,s=i.style;s.border="solid "+this._thickness+"px "+this._color,s.position="absolute",s["z-index"]=void 0===t.zIndex?"2000001":t.zIndex,s.width="0px",s.height="0px",s.visibility="visible",s.top="0px",s.left="0px",s["-webkit-transform-origin"]="0 0",s["-moz-transform-origin"]="0 0",s["-ms-transform-origin"]="0 0",s["-o-transform-origin"]="0 0",s["transform-origin"]="0 0",s["-webkit-transform"]="rotate(0deg)",s["-moz-transform"]="rotate(0deg)",s["-ms-transform"]="rotate(0deg)",s["-o-transform"]="rotate(0deg)",s.transform="rotate(0deg)",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._wireClickable,o=r.style;o.border="solid "+this._thicknessClickable+"px "+this._color,o.position="absolute",o["z-index"]=void 0===t.zIndex?"2000002":t.zIndex+1,o.width="0px",o.height="0px",o.visibility="visible",o.top="0px",o.left="0px",o["-webkit-transform-origin"]="0 0",o["-moz-transform-origin"]="0 0",o["-ms-transform-origin"]="0 0",o["-o-transform-origin"]="0 0",o["transform-origin"]="0 0",o["-webkit-transform"]="rotate(0deg)",o["-moz-transform"]="rotate(0deg)",o["-ms-transform"]="rotate(0deg)",o["-o-transform"]="rotate(0deg)",o.transform="rotate(0deg)",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),t.onMouseOver&&r.addEventListener("mouseover",(e=>{t.onMouseOver(e,this)})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&r.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()})),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}get visible(){return"visible"===this._wire.style.visibility}_update(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var s=this._wireClickable.style;s.width=Math.round(e)+"px",s.left=Math.round(this._x1)+"px",s.top=Math.round(this._y1)+"px",s["-webkit-transform"]="rotate("+t+"deg)",s["-moz-transform"]="rotate("+t+"deg)",s["-ms-transform"]="rotate("+t+"deg)",s["-o-transform"]="rotate("+t+"deg)",s.transform="rotate("+t+"deg)"}setStartAndEnd(e,t,i,s){this._x1=e,this._y1=t,this._x2=i,this._y2=s,this._update()}setColor(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}setOpacity(e){this._wire.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}destroy(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}class ae{constructor(e,t={}){this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!t.visible,this._culled=!1;var i=this._dot,s=i.style;s["border-radius"]="25px",s.border="solid 2px white",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"40000005":t.zIndex,s.width="8px",s.height="8px",s.visibility=!1!==t.visible?"visible":"hidden",s.top="0px",s.left="0px",s["box-shadow"]="0 2px 5px 0 #182A3D;",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._dotClickable,o=r.style;o["border-radius"]="35px",o.border="solid 10px white",o.position="absolute",o["z-index"]=void 0===t.zIndex?"40000007":t.zIndex+1,o.width="8px",o.height="8px",o.visibility="visible",o.top="0px",o.left="0px",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),r.addEventListener("click",(t=>{e.dispatchEvent(new MouseEvent("mouseover",t))})),t.onMouseOver&&r.addEventListener("mouseover",(i=>{t.onMouseOver(i,this),e.dispatchEvent(new MouseEvent("mouseover",i))})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&r.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()})),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.borderColor)}setPos(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var s=this._dotClickable.style;s.left=Math.round(e)-9+"px",s.top=Math.round(t)-9+"px"}setFillColor(e){this._dot.style.background=e||"lightgreen"}setBorderColor(e){this._dot.style.border="solid 2px"+(e||"black")}setOpacity(e){this._dot.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}destroy(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}class le{constructor(e,t={}){this._highlightClass="viewer-ruler-label-highlighted",this._prefix=t.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label";var i=this._label,s=i.style;s["border-radius"]="5px",s.color="white",s.padding="4px",s.border="solid 1px",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"5000005":t.zIndex,s.width="auto",s.height="auto",s.visibility="visible",s.top="0px",s.left="0px",s["pointer-events"]="all",s.opacity=1,t.onContextMenu,i.innerText="",e.appendChild(i),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.fillColor),this.setText(t.text),t.onMouseOver&&i.addEventListener("mouseover",(e=>{t.onMouseOver(e,this),e.preventDefault()})),t.onMouseLeave&&i.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this),e.preventDefault()})),t.onMouseWheel&&i.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&i.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&i.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&i.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&i.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()}))}setPos(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}setPosOnWire(e,t,i,s){var r=e+.5*(i-e),o=t+.5*(s-t),n=this._label.style;n.left=Math.round(r)-20+"px",n.top=Math.round(o)-12+"px"}setPosBetweenWires(e,t,i,s,r,o){var n=(e+i+r)/3,a=(t+s+o)/3,l=this._label.style;l.left=Math.round(n)-20+"px",l.top=Math.round(a)-12+"px"}setText(e){this._label.innerHTML=this._prefix+(e||"")}setFillColor(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}setBorderColor(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}setOpacity(e){this._label.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}setClickable(e){this._label.style["pointer-events"]=e?"all":"none"}destroy(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}var Ae=u.vec3(),he=u.vec3();class ce extends I{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._color=t.color||e.defaultColor;var i=this.plugin.viewer.scene;this._originMarker=new oe(i,t.origin),this._cornerMarker=new oe(i,t.corner),this._targetMarker=new oe(i,t.target),this._originWorld=u.vec3(),this._cornerWorld=u.vec3(),this._targetWorld=u.vec3(),this._wp=new Float64Array(12),this._vp=new Float64Array(12),this._pp=new Float64Array(12),this._cp=new Int16Array(6);const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},l=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};this._originDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._cornerDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._originWire=new ne(this._container,{color:this._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetWire=new ne(this._container,{color:this._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._angleLabel=new le(this._container,{fillColor:this._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._cornerVisible=!1,this._targetVisible=!1,this._originWireVisible=!1,this._targetWireVisible=!1,this._angleVisible=!1,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._cornerMarker.on("worldPos",(e=>{this._cornerWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.cornerVisible=t.cornerVisible,this.targetVisible=t.targetVisible,this.originWireVisible=t.originWireVisible,this.targetWireVisible=t.targetWireVisible,this.angleVisible=t.angleVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(u.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){const d=-.3,p=this._originMarker.viewPos[2],g=this._cornerMarker.viewPos[2],m=this._targetMarker.viewPos[2];if(p>d||g>d||m>d)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);u.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var t=this._pp,i=this._cp,s=e.canvas.canvas.getBoundingClientRect();const f=this._container.getBoundingClientRect();for(var r=s.top-f.top,o=s.left-f.left,n=e.canvas.boundary,a=n[2],l=n[3],A=0,h=0,c=t.length;he.offsetTop+(e.offsetParent&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&c(e.offsetParent));this._onMouseHoverSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{e.snappedToVertex||e.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!0),this.markerDiv.style.background="greenyellow",this.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.canvasPos,s.snapped=!1),this.markerDiv.style.background="pink",this.markerDiv.style.border="2px solid red");const i=e.snappedCanvasPos||e.canvasPos;switch(r=!0,o=e.entity,l.set(e.worldPos),A.set(i),this._mouseState){case 0:this.markerDiv.style.left=c(t)+i[0]-5+"px",this.markerDiv.style.top=h(t)+i[1]-5+"px";break;case 1:this._currentAngleMeasurement&&(this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.angleVisible=!1,this._currentAngleMeasurement.corner.worldPos=e.worldPos,this._currentAngleMeasurement.corner.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer";break;case 2:this._currentAngleMeasurement&&(this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.angleVisible=!0,this._currentAngleMeasurement.target.worldPos=e.worldPos,this._currentAngleMeasurement.target.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer"}})),t.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(n=e.clientX,a=e.clientY)}),t.addEventListener("mouseup",this._onMouseUp=e=>{if(1===e.which&&!(e.clientX>n+20||e.clientXa+20||e.clientY{if(r=!1,s&&(s.visible=!0,s.pointerPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!1),this.markerDiv.style.left="-100px",this.markerDiv.style.top="-100px",this._currentAngleMeasurement){switch(this._mouseState){case 0:this._currentAngleMeasurement.originVisible=!1;break;case 1:this._currentAngleMeasurement.cornerVisible=!1,this._currentAngleMeasurement.originWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1;break;case 2:this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1}t.style.cursor="default"}})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.angleMeasurementsPlugin.viewer.cameraControl;t.off(this._onMouseHoverSurface),t.off(this._onPickedSurface),t.off(this._onHoverNothing),t.off(this._onPickedNothing),this._currentAngleMeasurement=null,this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),this._mouseState=0)}destroy(){this.deactivate(),super.destroy()}}class pe extends N{constructor(e,t={}){super("AngleMeasurements",e),this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.zIndex=t.zIndex||1e4,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,angleMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get control(){return this._defaultControl||(this._defaultControl=new de(this,{})),this._defaultControl}get measurements(){return this._measurements}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.corner,s=e.target,r=new ce(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},corner:{entity:i.entity,worldPos:i.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:e.visible,originVisible:!0,originWireVisible:!0,cornerVisible:!0,targetWireVisible:!0,targetVisible:!0,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[r.id]=r,r.on("destroyed",(()=>{delete this._measurements[r.id]})),r.clickable=!0,this.fire("measurementCreated",r),r}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("AngleMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}_injectDefaultCSS(){const e="xeokit-spinner-css";if(document.getElementById(e))return;const t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}_adjustPosition(){if(this._isCustom)return;const e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}set processes(e){if(e=e||0,this._processes===e)return;if(e<0)return;const t=this._processes;this._processes=e;const i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}get processes(){return this._processes}_destroy(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);const e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}const me=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"];class fe extends I{constructor(e,t={}){super(e,t),this._backgroundColor=u.vec3([t.backgroundColor?t.backgroundColor[0]:1,t.backgroundColor?t.backgroundColor[1]:1,t.backgroundColor?t.backgroundColor[2]:1]),this._backgroundColorFromAmbientLight=!!t.backgroundColorFromAmbientLight,this.canvas=t.canvas,this.gl=null,this.webgl2=!1,this.transparent=!!t.transparent,this.contextAttr=t.contextAttr||{},this.contextAttr.alpha=this.transparent,this.contextAttr.preserveDrawingBuffer=!!this.contextAttr.preserveDrawingBuffer,this.contextAttr.stencil=!1,this.contextAttr.premultipliedAlpha=!!this.contextAttr.premultipliedAlpha,this.contextAttr.antialias=!1!==this.contextAttr.antialias,this.resolutionScale=t.resolutionScale,this.canvas.width=Math.round(this.canvas.clientWidth*this._resolutionScale),this.canvas.height=Math.round(this.canvas.clientHeight*this._resolutionScale),this.boundary=[this.canvas.offsetLeft,this.canvas.offsetTop,this.canvas.clientWidth,this.canvas.clientHeight],this._initWebGL(t);const i=this;this.canvas.addEventListener("webglcontextlost",this._webglcontextlostListener=function(e){console.time("webglcontextrestored"),i.scene._webglContextLost(),i.fire("webglcontextlost"),e.preventDefault()},!1),this.canvas.addEventListener("webglcontextrestored",this._webglcontextrestoredListener=function(e){i._initWebGL(),i.gl&&(i.scene._webglContextRestored(i.gl),i.fire("webglcontextrestored",i.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);let s=!0;new ResizeObserver((e=>{for(const t of e)t.contentBoxSize&&(s=!0)})).observe(this.canvas),this._tick=this.scene.on("tick",(()=>{s&&(s=!1,i.canvas.width=Math.round(i.canvas.clientWidth*i._resolutionScale),i.canvas.height=Math.round(i.canvas.clientHeight*i._resolutionScale),i.boundary[0]=i.canvas.offsetLeft,i.boundary[1]=i.canvas.offsetTop,i.boundary[2]=i.canvas.clientWidth,i.boundary[3]=i.canvas.clientHeight,i.fire("boundary",i.boundary))})),this._spinner=new ge(this.scene,{canvas:this.canvas,elementId:t.spinnerElementId})}get type(){return"Canvas"}get backgroundColorFromAmbientLight(){return this._backgroundColorFromAmbientLight}set backgroundColorFromAmbientLight(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}get backgroundColor(){return this._backgroundColor}set backgroundColor(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}get resolutionScale(){return this._resolutionScale}set resolutionScale(e){if((e=e||1)===this._resolutionScale)return;this._resolutionScale=e;const t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}get spinner(){return this._spinner}_createCanvas(){const e="xeokit-canvas-"+u.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),s=i.style;s.height="100%",s.width="100%",s.padding="0",s.margin="0",s.background="rgba(0,0,0,0);",s.float="left",s.left="0",s.top="0",s.position="absolute",s.opacity="1.0",s["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}_getElementXY(e){let t=0,i=0;for(;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}_initWebGL(){if(!this.gl)for(let e=0;!this.gl&&e0?ve.FS_MAX_FLOAT_PRECISION="highp":e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?ve.FS_MAX_FLOAT_PRECISION="mediump":ve.FS_MAX_FLOAT_PRECISION="lowp":ve.FS_MAX_FLOAT_PRECISION="mediump",ve.DEPTH_BUFFER_BITS=e.getParameter(e.DEPTH_BITS),ve.MAX_TEXTURE_SIZE=e.getParameter(e.MAX_TEXTURE_SIZE),ve.MAX_CUBE_MAP_SIZE=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),ve.MAX_RENDERBUFFER_SIZE=e.getParameter(e.MAX_RENDERBUFFER_SIZE),ve.MAX_TEXTURE_UNITS=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),ve.MAX_TEXTURE_IMAGE_UNITS=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),ve.MAX_VERTEX_ATTRIBS=e.getParameter(e.MAX_VERTEX_ATTRIBS),ve.MAX_VERTEX_UNIFORM_VECTORS=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),ve.MAX_FRAGMENT_UNIFORM_VECTORS=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),ve.MAX_VARYING_VECTORS=e.getParameter(e.MAX_VARYING_VECTORS),e.getSupportedExtensions().forEach((function(e){ve.SUPPORTED_EXTENSIONS[e]=!0})))}class xe{constructor(){this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}get canvasPos(){return this._gotCanvasPos?this._canvasPos:null}set canvasPos(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}get origin(){return this._gotOrigin?this._origin:null}set origin(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}get direction(){return this._gotDirection?this._direction:null}set direction(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}get indices(){return this.entity&&this._gotIndices?this._indices:null}set indices(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}get localPos(){return this.entity&&this._gotLocalPos?this._localPos:null}set localPos(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}get snappedCanvasPos(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null}set snappedCanvasPos(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}get worldPos(){return this._gotWorldPos?this._worldPos:null}set worldPos(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}get viewPos(){return this.entity&&this._gotViewPos?this._viewPos:null}set viewPos(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}get bary(){return this.entity&&this._gotBary?this._bary:null}set bary(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}get worldNormal(){return this.entity&&this._gotWorldNormal?this._worldNormal:null}set worldNormal(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}get uv(){return this.entity&&this._gotUV?this._uv:null}set uv(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}reset(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}class we{constructor(e,t,i){if(this.allocated=!1,this.compiled=!1,this.handle=e.createShader(t),this.handle){if(this.allocated=!0,e.shaderSource(this.handle,i),e.compileShader(this.handle),this.compiled=e.getShaderParameter(this.handle,e.COMPILE_STATUS),!this.compiled&&!e.isContextLost()){const t=i.split("\n"),s=[];for(let e=0;e0&&"/"===i.charAt(s+1)&&(i=i.substring(0,s)),t.push(i);return t.join("\n")}function Me(e){console.error(e.join("\n"))}class Ee{constructor(e,t){this.id=Be.addItem({}),this.source=t,this.init(e)}init(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new we(e,e.VERTEX_SHADER,Ce(this.source.vertex)),this._fragmentShader=new we(e,e.FRAGMENT_SHADER,Ce(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void Me(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void Me(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void Me(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void Me(this.errors);let t,i,s,r,o;if(this.compiled=!0,this.handle=e.createProgram(),!this.handle)return void(this.errors=["Failed to allocate program"]);if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void Me(this.errors);const n=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}setData(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}bind(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}unbind(){this.allocated&&this._gl.bindBuffer(this.type,null)}destroy(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}class Ie{constructor(e,t){this.scene=e,this.aabb=u.AABB3(),this.origin=u.vec3(t),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}addMarker(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}markerWorldPosUpdated(e){if(!this.markers[e.id])return;const t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}removeMarker(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}update(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}_buildMarkerList(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}_buildPositions(){let e=0;for(let t=0;t-t){i._setVisible(!1);continue}const n=i.canvasPos,a=n[0],l=n[1];a+10<0||l+10<0||a-10>s||l-10>r?i._setVisible(!1):!i.entity||i.entity.visible?i.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=i,this.pixels[o++]=a,this.pixels[o++]=l):i._setVisible(!0):i._setVisible(!1)}}_updateActiveSectionPlanes(){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let i=0;i{this._occlusionTestListDirty=!0})),this._onCameraProjMatrix=e.camera.on("projMatrix",(()=>{this._occlusionTestListDirty=!0})),this._onCanvasBoundary=e.canvas.on("boundary",(()=>{this._occlusionTestListDirty=!0}))}addMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i||(i=new Ie(this._scene,e.origin),this._occlusionLayers[i.originHash]=i,this._occlusionLayersListDirty=!0),i.addMarker(e),this._markersToOcclusionLayersMap[e.id]=i,this._occlusionTestListDirty=!0}markerWorldPosUpdated(e){const t=this._markersToOcclusionLayersMap[e.id];if(!t)return void e.error("Marker has not been added to OcclusionTester");const i=e.origin.join();if(i!==t.originHash){1===t.numMarkers?(t.destroy(),delete this._occlusionLayers[t.originHash],this._occlusionLayersListDirty=!0):t.removeMarker(e);let s=this._occlusionLayers[i];s||(s=new Ie(this._scene,e.origin),this._occlusionLayers[i]=t,this._occlusionLayersListDirty=!0),s.addMarker(e),this._markersToOcclusionLayersMap[e.id]=s}else t.markerWorldPosUpdated(e)}removeMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i&&(1===i.numMarkers?(i.destroy(),delete this._occlusionLayers[i.originHash],this._occlusionLayersListDirty=!0):i.removeMarker(e),delete this._markersToOcclusionLayersMap[e.id])}get needOcclusionTest(){return this._occlusionTestListDirty}bindRenderBuf(){const e=[this._scene.canvas.canvas.id,this._scene._sectionPlanesState.getHash()].join(";");if(e!==this._shaderSourceHash&&(this._shaderSourceHash=e,this._shaderSourceDirty=!0),this._shaderSourceDirty&&(this._buildShaderSource(),this._shaderSourceDirty=!1,this._programDirty=!0),this._programDirty&&(this._buildProgram(),this._programDirty=!1,this._occlusionTestListDirty=!0),this._occlusionLayersListDirty&&(this._buildOcclusionLayersList(),this._occlusionLayersListDirty=!1),this._occlusionTestListDirty){for(let e=0,t=this._occlusionLayersList.length;e0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):i.push("clipPos.z += -0.001;"),i.push(" gl_Position = clipPos;"),i.push("}"),i}_buildFragmentShaderSource(){const e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// OcclusionTester fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),s.push("}"),s}_buildProgram(){this._program&&this._program.destroy();const e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new Ee(t,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=i.sectionPlanes.length;e0){const e=s.sectionPlanes;for(let s=0;s{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=u.mat4();return()=>(e&&u.inverseMat4(s.camera.projMatrix,t),t)})());const t=this._scene.canvas.gl,i=this._program,s=this._scene,r=s.sao,o=t.drawingBufferWidth,n=t.drawingBufferHeight,a=s.camera.project._state,l=a.near,A=a.far,h=a.matrix,c=this._getInverseProjectMat(),d=Math.random(),p="perspective"===s.camera.projection;Re[0]=o,Re[1]=n,t.viewport(0,0,o,n),t.clearColor(0,0,0,1),t.disable(t.DEPTH_TEST),t.disable(t.BLEND),t.frontFace(t.CCW),t.clear(t.COLOR_BUFFER_BIT),i.bind(),t.uniform1f(this._uCameraNear,l),t.uniform1f(this._uCameraFar,A),t.uniformMatrix4fv(this._uCameraProjectionMatrix,!1,h),t.uniformMatrix4fv(this._uCameraInverseProjectionMatrix,!1,c),t.uniform1i(this._uPerspective,p),t.uniform1f(this._uScale,r.scale*(A/5)),t.uniform1f(this._uIntensity,r.intensity),t.uniform1f(this._uBias,r.bias),t.uniform1f(this._uKernelRadius,r.kernelRadius),t.uniform1f(this._uMinResolution,r.minResolution),t.uniform2fv(this._uViewport,Re),t.uniform1f(this._uRandomSeed,d);const g=e.getDepthTexture();i.bindTexture(this._uDepthTexture,g,0),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),t.drawElements(t.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}_build(){let e=!1;const t=this._scene.sao;if(t.numSamples!==this._numSamples&&(this._numSamples=Math.floor(t.numSamples),e=!0),!e)return;const i=this._scene.canvas.gl;if(this._program&&(this._program.destroy(),this._program=null),this._program=new Ee(i,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV; \n \n out vec2 vUV;\n \n void main () {\n gl_Position = vec4(aPosition, 1.0);\n vUV = aUV;\n }"],fragment:[`#version 300 es \n precision highp float;\n precision highp int; \n \n #define NORMAL_TEXTURE 0\n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n #define NUM_SAMPLES ${this._numSamples}\n #define NUM_RINGS 4 \n \n in vec2 vUV;\n \n uniform sampler2D uDepthTexture;\n \n uniform float uCameraNear;\n uniform float uCameraFar;\n uniform mat4 uProjectMatrix;\n uniform mat4 uInverseProjectMatrix;\n \n uniform bool uPerspective;\n\n uniform float uScale;\n uniform float uIntensity;\n uniform float uBias;\n uniform float uKernelRadius;\n uniform float uMinResolution;\n uniform vec2 uViewport;\n uniform float uRandomSeed;\n\n float pow2( const in float x ) { return x*x; }\n \n highp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n }\n\n vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n }\n\n vec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n }\n\n const float packUpscale = 256. / 255.;\n const float unpackDownScale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. ); \n\n const float shiftRights = 1. / 256.;\n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float unpackRGBAToFloat( const in vec4 v ) { \n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n }\n\n float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n }\n \n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n if (uPerspective) {\n return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );\n } else {\n return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );\n }\n }\n\n vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {\n \tfloat clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];\n \tvec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );\n \tclipPosition *= clipW; \n \treturn ( uInverseProjectMatrix * clipPosition ).xyz;\n }\n\n vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) { \n return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );\n }\n\n float scaleDividedByCameraFar;\n float minResolutionMultipliedByCameraFar;\n\n float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n \tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n \tfloat viewDistance = length( viewDelta );\n \tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n \treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );\n }\n\n const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n float getAmbientOcclusion( const in vec3 centerViewPosition ) {\n \n \tscaleDividedByCameraFar = uScale / uCameraFar;\n \tminResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;\n \tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );\n\n \tfloat angle = rand( vUV + uRandomSeed ) * PI2;\n \tvec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;\n \tvec2 radiusStep = radius;\n\n \tfloat occlusionSum = 0.0;\n \tfloat weightSum = 0.0;\n\n \tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n \t\tvec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;\n \t\tradius += radiusStep;\n \t\tangle += ANGLE_STEP;\n\n \t\tfloat sampleDepth = getDepth( sampleUv );\n \t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }`]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const s=new Float32Array([1,1,0,1,0,0,1,0]),r=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),o=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Fe(i,i.ARRAY_BUFFER,r,r.length,3,i.STATIC_DRAW),this._uvBuf=new Fe(i,i.ARRAY_BUFFER,s,s.length,2,i.STATIC_DRAW),this._indicesBuf=new Fe(i,i.ELEMENT_ARRAY_BUFFER,o,o.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}destroy(){this._program&&(this._program.destroy(),this._program=null)}}const Ue=new Float32Array(je(17,[0,1])),ke=new Float32Array(je(17,[1,0])),Oe=new Float32Array(function(e,t){const i=[];for(let s=0;s<=e;s++)i.push(Ve(s,t));return i}(17,4)),Ne=new Float32Array(2);class Qe{constructor(e){this._scene=e,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}init(){const e=this._scene.canvas.gl;if(this._program=new Ee(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS 16\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }"]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),s=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Fe(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new Fe(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new Fe(e,e.ELEMENT_ARRAY_BUFFER,s,s.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}render(e,t,i){if(this._programError)return;this._getInverseProjectMat||(this._getInverseProjectMat=(()=>{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=u.mat4();return()=>(e&&u.inverseMat4(o.camera.projMatrix,t),t)})());const s=this._scene.canvas.gl,r=this._program,o=this._scene,n=s.drawingBufferWidth,a=s.drawingBufferHeight,l=o.camera.project._state,A=l.near,h=l.far;s.viewport(0,0,n,a),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),r.bind(),Ne[0]=n,Ne[1]=a,s.uniform2fv(this._uViewport,Ne),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,h),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,ke):s.uniform2fv(this._uSampleOffsets,Ue),s.uniform1fv(this._uSampleWeights,Oe);const c=e.getDepthTexture(),d=t.getTexture();r.bindTexture(this._uDepthTexture,c,0),r.bindTexture(this._uOcclusionTexture,d,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}destroy(){this._program.destroy()}}function Ve(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function je(e,t){const i=[];for(let s=0;s<=e;s++)i.push(t[0]*s),i.push(t[1]*s);return i}class He{constructor(e,t,i){i=i||{},this.gl=t,this.allocated=!1,this.canvas=e,this.buffer=null,this.bound=!1,this.size=i.size,this._hasDepthTexture=!!i.depthTexture}setSize(e){this.size=e}webglContextRestored(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}bind(...e){if(this._touch(...e),this.bound)return;const t=this.gl;t.bindFramebuffer(t.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}createTexture(e,t,i=null){const s=this.gl,r=s.createTexture();return s.bindTexture(s.TEXTURE_2D,r),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),i?s.texStorage2D(s.TEXTURE_2D,1,i,e,t):s.texImage2D(s.TEXTURE_2D,0,s.RGBA,e,t,0,s.RGBA,s.UNSIGNED_BYTE,null),r}_touch(...e){let t,i;const s=this.gl;if(this.size?(t=this.size[0],i=this.size[1]):(t=s.drawingBufferWidth,i=s.drawingBufferHeight),this.buffer){if(this.buffer.width===t&&this.buffer.height===i)return;this.buffer.textures.forEach((e=>s.deleteTexture(e))),s.deleteFramebuffer(this.buffer.framebuf),s.deleteRenderbuffer(this.buffer.renderbuf)}const r=[];let o;e.length>0?r.push(...e.map((e=>this.createTexture(t,i,e)))):r.push(this.createTexture(t,i)),this._hasDepthTexture&&(o=s.createTexture(),s.bindTexture(s.TEXTURE_2D,o),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),s.texImage2D(s.TEXTURE_2D,0,s.DEPTH_COMPONENT32F,t,i,0,s.DEPTH_COMPONENT,s.FLOAT,null));const n=s.createRenderbuffer();s.bindRenderbuffer(s.RENDERBUFFER,n),s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT32F,t,i);const a=s.createFramebuffer();s.bindFramebuffer(s.FRAMEBUFFER,a);for(let e=0;e0&&s.drawBuffers(r.map(((e,t)=>s.COLOR_ATTACHMENT0+t))),this._hasDepthTexture?s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,o,0):s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,n),s.bindTexture(s.TEXTURE_2D,null),s.bindRenderbuffer(s.RENDERBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,a),!s.isFramebuffer(a))throw"Invalid framebuffer";s.bindFramebuffer(s.FRAMEBUFFER,null);const l=s.checkFramebufferStatus(s.FRAMEBUFFER);switch(l){case s.FRAMEBUFFER_COMPLETE:break;case s.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case s.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+l}this.buffer={framebuf:a,renderbuf:n,texture:r[0],textures:r,depthTexture:o,width:t,height:i},this.bound=!1}clear(){if(!this.bound)throw"Render buffer not bound";const e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}read(e,t,i=null,s=null,r=Uint8Array,o=4,n=0){const a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,A=new r(o),h=this.gl;return h.readBuffer(h.COLOR_ATTACHMENT0+n),h.readPixels(a,l,1,1,i||h.RGBA,s||h.UNSIGNED_BYTE,A,0),A}readArray(e=null,t=null,i=Uint8Array,s=4,r=0){const o=new i(this.buffer.width*this.buffer.height*s),n=this.gl;return n.readBuffer(n.COLOR_ATTACHMENT0+r),n.readPixels(0,0,this.buffer.width,this.buffer.height,e||n.RGBA,t||n.UNSIGNED_BYTE,o,0),o}readImageAsCanvas(){const e=this.gl,t=this._getImageDataCache(),i=t.pixelData,s=t.canvas,r=t.imageData,o=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);const n=this.buffer.width,a=this.buffer.height,l=a/2|0,A=4*n,h=new Uint8Array(4*n);for(let e=0;ee.deleteTexture(t))),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}class ze{constructor(e){this.scene=e,this._renderBuffersBasic={},this._renderBuffersScaled={}}getRenderBuffer(e,t){const i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled;let s=i[e];return s||(s=new He(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=s),s}destroy(){for(let e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(let e in this._renderBuffersScaled)this._renderBuffersScaled[e].destroy()}}function Ge(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];let i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}const We=function(t,i){i=i||{};const s=new _e(t),r=t.canvas.canvas,o=t.canvas.gl,n=!!i.transparent,a=i.alphaDepthMask,l=new e({});let A={},h={},c=!0,p=!0,g=!0,m=!0,f=!0,_=!0,v=!0,b=!0;const x=new ze(t);let w=!1;const y=new Le(t),P=new Qe(t);function B(){c&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableMap,s=t.drawableListPreCull;let r=0;for(let e in i)i.hasOwnProperty(e)&&(s[r++]=i[e]);s.length=r}}(),c=!1,p=!0),p&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e];t.isStateSortable&&t.drawableListPreCull.sort(t.stateSortCompare)}}(),p=!1,g=!0),g&&function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableListPreCull,s=t.drawableList;let r=0;for(let e=0,t=i.length;e0)for(s.withSAO=!0,S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||H>0||O>0||N>0){if(o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):(o.blendEquation(o.FUNC_ADD),o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA)),s.backfaces=!1,a||o.depthMask(!1),(O>0||N>0)&&o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),N>0)for(S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||G>0){if(s.lastProgramId=null,t.highlightMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),G>0)for(S=0;S0)for(S=0;S0||K>0||z>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),o.enable(o.CULL_FACE),K>0)for(S=0;S0)for(S=0;S0||Y>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),Y>0)for(S=0;S0)for(S=0;S0||Z>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),Z>0)for(S=0;S0)for(S=0;S0){const t=Math.floor(e/4),i=d.size[0],s=t%i-Math.floor(i/2),r=Math.floor(t/i)-Math.floor(i/2),o=Math.sqrt(Math.pow(s,2)+Math.pow(r,2));M.push({x:s,y:r,dist:o,isVertex:n&&a?_[e+3]>f.length/2:n,result:[_[e+0],_[e+1],_[e+2],_[e+3]],normal:[v[e+0],v[e+1],v[e+2],v[e+3]],id:[b[e+0],b[e+1],b[e+2],b[e+3]]})}let D=null,S=null,T=null,R=null;if(M.length>0){M.sort(((e,t)=>e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist)),R=M[0].isVertex?"vertex":"edge";const e=M[0].result,t=M[0].normal,i=M[0].id,s=f[e[3]],r=s.origin,o=s.coordinateScale;S=u.normalizeVec3([t[0]/u.MAX_INT,t[1]/u.MAX_INT,t[2]/u.MAX_INT]),D=[e[0]*o[0]+r[0],e[1]*o[1]+r[1],e[2]*o[2]+r[2]],T=l.items[i[0]+(i[1]<<8)+(i[2]<<16)+(i[3]<<24)]}if(null===w&&null==D)return null;let L=null;null!==D&&(L=t.camera.projectWorldPos(D));const U=T&&T.delegatePickedEntity?T.delegatePickedEntity():T;return h.reset(),h.snappedToEdge="edge"===R,h.snappedToVertex="vertex"===R,h.worldPos=D,h.worldNormal=S,h.entity=U,h.canvasPos=i,h.snappedCanvasPos=L||i,h}}(),this.addMarker=function(e){this._occlusionTester=this._occlusionTester||new Te(t,x),this._occlusionTester.addMarker(e),t.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){B(),this._occlusionTester.bindRenderBuf(),s.reset(),s.backfaces=!0,s.frontface=!0,o.viewport(0,0,o.drawingBufferWidth,o.drawingBufferHeight),o.clearColor(0,0,0,0),o.enable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.disable(o.BLEND),o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT);for(let e in A)if(A.hasOwnProperty(e)){const t=A[e].drawableList;for(let e=0,i=t.length;e{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}});const e=this.scene.tickify((()=>this.fire("mousemove",this.mouseCanvasPos,!0)));this.element.addEventListener("mousemove",this._mouseMoveListener=t=>{this.enabled&&(this._getMouseCanvasPos(t),e(),this.mouseover&&t.preventDefault())});const t=this.scene.tickify((e=>{this.fire("mousewheel",e,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=(e,i)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));t(s)},{passive:!0});{let e,t;const i=2;this.on("mousedown",(i=>{e=i[0],t=i[1]})),this.on("mouseup",(s=>{e>=s[0]-i&&e<=s[0]+i&&t>=s[1]-i&&t<=s[1]+i&&this.fire("mouseclicked",s,!0)}))}this._eventsBound=!0}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("wheel",this._mouseWheelListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getMouseCanvasPos(e){if(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-s}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}const Xe=new e({});class Ye{constructor(e){this.id=Xe.addItem({});for(const t in e)e.hasOwnProperty(t)&&(this[t]=e[t])}destroy(){Xe.removeItem(this.id)}}class qe extends I{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new Ye({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class Ze extends I{get type(){return"Perspective"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new Ye({matrix:u.mat4(),inverseMatrix:u.mat4(),transposedMatrix:u.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this._fov=60,this._canvasResized=this.scene.canvas.on("boundary",this._needUpdate,this),this.fov=t.fov,this.fovAxis=t.fovAxis,this.near=t.near,this.far=t.far}_update(){const e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis;let s=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(s/=t),s=Math.min(s,120),u.perspectiveMat4(s*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}set fov(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}get fov(){return this._fov}set fovAxis(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}get fovAxis(){return this._fovAxis}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(u.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(u.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,u.mulMat4v4(this.inverseMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,u.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}class Je extends I{get type(){return"Ortho"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new Ye({matrix:u.mat4(),inverseMatrix:u.mat4(),transposedMatrix:u.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.scale=t.scale,this.near=t.near,this.far=t.far,this._onCanvasBoundary=this.scene.canvas.on("boundary",this._needUpdate,this)}_update(){const e=this.scene,t=.5*this._scale,i=e.canvas.boundary,s=i[2],r=i[3],o=s/r;let n,a,l,A;s>r?(n=-t,a=t,l=t/o,A=-t/o):(n=-t*o,a=t*o,l=t,A=-t),u.orthoMat4c(n,a,A,l,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set scale(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}get scale(){return this._scale}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(u.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(u.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,u.mulMat4v4(this.inverseMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,u.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}class $e extends I{get type(){return"Frustum"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new Ye({matrix:u.mat4(),inverseMatrix:u.mat4(),transposedMatrix:u.mat4(),near:.1,far:1e4}),this._left=-1,this._right=1,this._bottom=-1,this._top=1,this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.left=t.left,this.right=t.right,this.bottom=t.bottom,this.top=t.top,this.near=t.near,this.far=t.far}_update(){u.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set left(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}get left(){return this._left}set right(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}get right(){return this._right}set top(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}get top(){return this._top}set bottom(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}get bottom(){return this._bottom}set near(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}get near(){return this._state.near}set far(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(u.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(u.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,u.mulMat4v4(this.inverseMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,u.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),super.destroy()}}class et extends I{get type(){return"CustomProjection"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new Ye({matrix:u.mat4(),inverseMatrix:u.mat4(),transposedMatrix:u.mat4()}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!1,this.matrix=t.matrix}set matrix(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}get matrix(){return this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(u.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(u.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,u.mulMat4v4(this.inverseMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,u.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy()}}const tt=u.vec3(),it=u.vec3(),st=u.vec3(),rt=u.vec3(),ot=u.vec3(),nt=u.vec3(),at=u.vec4(),lt=u.vec4(),At=u.vec4(),ht=u.mat4(),ct=u.mat4(),ut=u.vec3(),dt=u.vec3(),pt=u.vec3(),gt=u.vec3();class mt extends I{get type(){return"Camera"}constructor(e,t={}){super(e,t),this._state=new Ye({deviceMatrix:u.mat4(),hasDeviceMatrix:!1,matrix:u.mat4(),normalMatrix:u.mat4(),inverseMatrix:u.mat4()}),this._perspective=new Ze(this),this._ortho=new Je(this),this._frustum=new $e(this),this._customProjection=new et(this),this._project=this._perspective,this._eye=u.vec3([0,0,10]),this._look=u.vec3([0,0,0]),this._up=u.vec3([0,1,0]),this._worldUp=u.vec3([0,1,0]),this._worldRight=u.vec3([1,0,0]),this._worldForward=u.vec3([0,0,-1]),this.deviceMatrix=t.deviceMatrix,this.eye=t.eye,this.look=t.look,this.up=t.up,this.worldAxis=t.worldAxis,this.gimbalLock=t.gimbalLock,this.constrainPitch=t.constrainPitch,this.projection=t.projection,this._perspective.on("matrix",(()=>{"perspective"===this._projectionType&&this.fire("projMatrix",this._perspective.matrix)})),this._ortho.on("matrix",(()=>{"ortho"===this._projectionType&&this.fire("projMatrix",this._ortho.matrix)})),this._frustum.on("matrix",(()=>{"frustum"===this._projectionType&&this.fire("projMatrix",this._frustum.matrix)})),this._customProjection.on("matrix",(()=>{"customProjection"===this._projectionType&&this.fire("projMatrix",this._customProjection.matrix)}))}_update(){const e=this._state;let t;"ortho"===this.projection?(u.subVec3(this._eye,this._look,ut),u.normalizeVec3(ut,dt),u.mulVec3Scalar(dt,1e3,pt),u.addVec3(this._look,pt,gt),t=gt):t=this._eye,e.hasDeviceMatrix?(u.lookAtMat4v(t,this._look,this._up,ct),u.mulMat4(e.deviceMatrix,ct,e.matrix)):u.lookAtMat4v(t,this._look,this._up,e.matrix),u.inverseMat4(this._state.matrix,this._state.inverseMatrix),u.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}orbitYaw(e){let t=u.subVec3(this._eye,this._look,tt);u.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,ht),t=u.transformPoint3(ht,t,it),this.eye=u.addVec3(this._look,t,st),this.up=u.transformPoint3(ht,this._up,rt)}orbitPitch(e){if(this._constrainPitch&&(e=u.dotVec3(this._up,this._worldUp)/u.DEGTORAD)<1)return;let t=u.subVec3(this._eye,this._look,tt);const i=u.cross3Vec3(u.normalizeVec3(t,it),u.normalizeVec3(this._up,st));u.rotationMat4v(.0174532925*e,i,ht),t=u.transformPoint3(ht,t,rt),this.up=u.transformPoint3(ht,this._up,ot),this.eye=u.addVec3(t,this._look,nt)}yaw(e){let t=u.subVec3(this._look,this._eye,tt);u.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,ht),t=u.transformPoint3(ht,t,it),this.look=u.addVec3(t,this._eye,st),this._gimbalLock&&(this.up=u.transformPoint3(ht,this._up,rt))}pitch(e){if(this._constrainPitch&&(e=u.dotVec3(this._up,this._worldUp)/u.DEGTORAD)<1)return;let t=u.subVec3(this._look,this._eye,tt);const i=u.cross3Vec3(u.normalizeVec3(t,it),u.normalizeVec3(this._up,st));u.rotationMat4v(.0174532925*e,i,ht),this.up=u.transformPoint3(ht,this._up,nt),t=u.transformPoint3(ht,t,rt),this.look=u.addVec3(t,this._eye,ot)}pan(e){const t=u.subVec3(this._eye,this._look,tt),i=[0,0,0];let s;if(0!==e[0]){const r=u.cross3Vec3(u.normalizeVec3(t,[]),u.normalizeVec3(this._up,it));s=u.mulVec3Scalar(r,e[0]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]}0!==e[1]&&(s=u.mulVec3Scalar(u.normalizeVec3(this._up,st),e[1]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),0!==e[2]&&(s=u.mulVec3Scalar(u.normalizeVec3(t,rt),e[2]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),this.eye=u.addVec3(this._eye,i,ot),this.look=u.addVec3(this._look,i,nt)}zoom(e){const t=u.subVec3(this._eye,this._look,tt),i=Math.abs(u.lenVec3(t,it)),s=Math.abs(i+e);if(s<.5)return;const r=u.normalizeVec3(t,st);this.eye=u.addVec3(this._look,u.mulVec3Scalar(r,s),rt)}set eye(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}get eye(){return this._eye}set look(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}get look(){return this._look}set up(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}get up(){return this._up}set deviceMatrix(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}get deviceMatrix(){return this._state.deviceMatrix}set worldAxis(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=u.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}get worldAxis(){return this._worldAxis}get worldUp(){return this._worldUp}get xUp(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}get yUp(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}get zUp(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}get worldRight(){return this._worldRight}get worldForward(){return this._worldForward}set gimbalLock(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}get gimbalLock(){return this._gimbalLock}set constrainPitch(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}get eyeLookDist(){return u.lenVec3(u.subVec3(this._look,this._eye,tt))}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get viewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get normalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get viewNormalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get inverseViewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}get projMatrix(){return this[this.projection].matrix}get perspective(){return this._perspective}get ortho(){return this._ortho}get frustum(){return this._frustum}get customProjection(){return this._customProjection}set projection(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}get projection(){return this._projectionType}get project(){return this._project}projectWorldPos(e){const t=at,i=lt,s=At;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,u.mulMat4v4(this.viewMatrix,t,i),u.mulMat4v4(this.projMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1;const r=this.scene.canvas.canvas,o=r.offsetWidth/2,n=r.offsetHeight/2;return[s[0]*o+o,s[1]*n+n]}destroy(){super.destroy(),this._state.destroy()}}class ft extends I{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class _t extends ft{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const i=this.scene.camera,s=this.scene.canvas;this._onCameraViewMatrix=i.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=i.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=s.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new Ye({type:"dir",dir:u.vec3([1,1,1]),color:u.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=u.identityMat4());const e=this.scene.camera,t=this._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]],r=[0,1,0];u.lookAtMat4v(s,i,r,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=u.identityMat4()),u.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new He(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class vt extends ft{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:u.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class bt extends I{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),d.memory.meshes++}destroy(){super.destroy(),d.memory.meshes--}}var xt=function(){const e=[],t=[],i=[],s=[],r=[];let o=0;const n=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),A=u.vec3(),h=u.vec3(),c=u.vec3(),d=u.vec3(),p=u.vec3(),g=u.vec3(),m=u.vec3();return function(f,_,v,b){!function(r,o){const n={};let a,l,A,h;const c=Math.pow(10,4);let u,d,p=0;for(u=0,d=r.length;uw)||(T=i[F.index1],R=i[F.index2],(!L&&T>65535||R>65535)&&(L=!0),x.push(T),x.push(R));return L?new Uint32Array(x):new Uint16Array(x)}}();const wt=function(){const e=u.mat4(),t=u.mat4();return function(i,s){s=s||u.mat4();const r=i[0],o=i[1],n=i[2],a=i[3]-r,l=i[4]-o,A=i[5]-n,h=65535;return u.identityMat4(e),u.translationMat4v(i,e),u.identityMat4(t),u.scalingMat4v([a/h,l/h,A/h],t),u.mulMat4(e,t,s),s}}();var yt=function(){const e=u.mat4(),t=u.mat4();return function(i,s,r){const o=new Uint16Array(i.length),n=new Float32Array([r[0]!==s[0]?65535/(r[0]-s[0]):0,r[1]!==s[1]?65535/(r[1]-s[1]):0,r[2]!==s[2]?65535/(r[2]-s[2]):0]);let a;for(a=0;a=0?1:-1),t=(1-Math.abs(r))*(o>=0?1:-1);r=e,o=t}return new Int8Array([Math[i](127.5*r+(r<0?-1:0)),Math[s](127.5*o+(o<0?-1:0))])}function Ct(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}function Mt(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}const Et={getPositionsBounds:function(e){const t=new Float32Array(3),i=new Float32Array(3);let s,r;for(s=0;s<3;s++)t[s]=Number.MAX_VALUE,i[s]=-Number.MAX_VALUE;for(s=0;sn&&(r=i,n=o),i=Bt(e,a,"floor","ceil"),s=Ct(i),o=Mt(e,a,s),o>n&&(r=i,n=o),i=Bt(e,a,"ceil","ceil"),s=Ct(i),o=Mt(e,a,s),o>n&&(r=i,n=o),t[a]=r[0],t[a+1]=r[1];return t},decompressNormals:function(e,t){for(let i=0,s=0,r=e.length;i=0?1:-1),o=(1-Math.abs(r))*(o>=0?1:-1));const a=Math.sqrt(r*r+o*o+n*n);t[s+0]=r/a,t[s+1]=o/a,t[s+2]=n/a,s+=3}return t},decompressNormal:function(e,t){let i=e[0],s=e[1];i=(2*i+1)/255,s=(2*s+1)/255;const r=1-Math.abs(i)-Math.abs(s);r<0&&(i=(1-Math.abs(s))*(i>=0?1:-1),s=(1-Math.abs(i))*(s>=0?1:-1));const o=Math.sqrt(i*i+s*s+r*r);return t[0]=i/o,t[1]=s/o,t[2]=r/o,t}},Ft=d.memory,It=u.AABB3();class Dt extends bt{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new Ye({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=Et.getPositionsBounds(t.positions),s=Et.compressPositions(t.positions,e.min,e.max);i.positions=s.quantized,i.positionsDecodeMatrix=s.decodeMatrix}else i.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(i.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=Et.getUVBounds(t.uv),s=Et.compressUVs(t.uv,e.min,e.max);i.uv=s.quantized,i.uvDecodeMatrix=s.decodeMatrix}else i.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?i.normals=Et.compressNormals(t.normals):i.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(i.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),Ft.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),Ft.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),Ft.positions+=e.positionsBuf.numItems),e.normals){let i=e.compressGeometry;e.normalsBuf=new Fe(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),Ft.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Fe(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),Ft.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Fe(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),Ft.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=xt(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),Ft.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=u.buildPickTriangles(e.positions,e.indices,e.compressGeometry),s=i.positions,r=i.colors;this._pickTrianglePositionsBuf=new Fe(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Fe(t,t.ARRAY_BUFFER,r,r.length,4,t.STATIC_DRAW,!0),Ft.positions+=this._pickTrianglePositionsBuf.numItems,Ft.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Et.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){const i=Et.getPositionsBounds(e),s=Et.compressPositions(e,i.min,i.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Et.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Et.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=u.AABB3()),u.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=u.OBB3()),u.positions3ToAABB3(this._state.positions,It,this._state.positionsDecodeMatrix),u.AABB3ToOBB3(It,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),Ft.meshes--}}function St(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return f.apply(e,{positions:[c,u,d,l,u,d,l,A,d,c,A,d,c,u,d,c,A,d,c,A,h,c,u,h,c,u,d,c,u,h,l,u,h,l,u,d,l,u,d,l,u,h,l,A,h,l,A,d,l,A,h,c,A,h,c,A,d,l,A,d,c,A,h,l,A,h,l,u,h,c,u,h],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class Tt extends I{get type(){return"Material"}constructor(e,t={}){super(e,t),d.memory.materials++}destroy(){super.destroy(),d.memory.materials--}}const Rt={opaque:0,mask:1,blend:2},Lt=["opaque","mask","blend"];class Ut extends Tt{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new Ye({type:"PhongMaterial",ambient:u.vec3([1,1,1]),diffuse:u.vec3([1,1,1]),specular:u.vec3([1,1,1]),emissive:u.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Rt[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Lt[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const kt={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class Ot extends Tt{get type(){return"EmphasisMaterial"}get presets(){return kt}constructor(e,t={}){super(e,t),this._state=new Ye({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=kt[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(kt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Nt={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class Qt extends Tt{get type(){return"EdgeMaterial"}get presets(){return Nt}constructor(e,t={}){super(e,t),this._state=new Ye({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Nt[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Nt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Vt={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class jt extends I{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=u.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return Vt}set units(e){e||(e="meters");Vt[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=u.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=u.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class Ht extends I{constructor(e,t={}){super(e,t),this._supported=ve.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}const zt={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class Gt extends Tt{get type(){return"PointsMaterial"}get presets(){return zt}constructor(e,t={}){super(e,t),this._state=new Ye({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=zt[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(zt).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const Wt={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class Kt extends Tt{get type(){return"LinesMaterial"}get presets(){return Wt}constructor(e,t={}){super(e,t),this._state=new Ye({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Wt[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Wt).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function Xt(e,t){const i={};let s,r;for(let o=0,n=t.length;o{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new We(this,{transparent:s,alphaDepthMask:r}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;let e=null;this.getHash=function(){if(e)return e;const t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";const i=[];for(let e=0,s=t;ethis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},this._sectionPlanesState.setNumCachedSectionPlanes(t.numCachedSectionPlanes||0),this._lightsState=new function(){const e=u.vec4([0,0,0,0]),t=u.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let i=null,s=null;this.getHash=function(){if(i)return i;const e=[],t=this.lights;let s;for(let i=0,r=t.length;i0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),i=e.join(""),i},this.addLight=function(e){this.lights.push(e),s=null,i=null},this.removeLight=function(e){for(let t=0,r=this.lights.length;t{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+f.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=u.createUUID();this.components[e.id]=e;const t=e.type;let i=this.types[e.type];i||(i=this.types[t]={}),i[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,i=e.type;delete this.components[t];const s=this.types[i];s&&(delete s[t],f.isEmptyObject(s)&&delete this.types[i]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_deRegisterVisibleObject(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_deRegisterXRayedObject(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}_objectHighlightedUpdated(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}_deRegisterHighlightedObject(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_deRegisterSelectedObject(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_deRegisterColorizedObject(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_deRegisterOpacityObject(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_deRegisterOffsetObject(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set numCachedSectionPlanes(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}get numCachedSectionPlanes(){return this._sectionPlanesState.getNumCachedSectionPlanes()}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&C.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const i=this._passes,s=this._clearEachPass;let r,o;for(r=0;rr&&(r=e[3]),e[4]>o&&(o=e[4]),e[5]>n&&(n=e[5]),A=!0}A||(t=-100,i=-100,s=-100,r=100,o=100,n=100),this._aabb[0]=t,this._aabb[1]=i,this._aabb[2]=s,this._aabb[3]=r,this._aabb[4]=o,this._aabb[5]=n,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const i=e.includeEntities||e.include;i&&(e.includeEntityIds=Xt(this,i));const s=e.excludeEntities||e.exclude;return s&&(e.excludeEntityIds=Xt(this,s)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}snapPick(e){return void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge)}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,i=e.length;t{if(e.collidable){const l=e.aabb;l[0]o&&(o=l[3]),l[4]>n&&(n=l[4]),l[5]>a&&(a=l[5]),t=!0}})),t){const e=u.AABB3();return e[0]=i,e[1]=s,e[2]=r,e[3]=o,e[4]=n,e[5]=a,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const i=e.visible!==t;return e.visible=t,i}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const i=e.collidable!==t;return e.collidable=t,i}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const i=e.culled!==t;return e.culled=t,i}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const i=e.selected!==t;return e.selected=t,i}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const i=e.highlighted!==t;return e.highlighted=t,i}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const i=e.xrayed!==t;return e.xrayed=t,i}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const i=e.edges!==t;return e.edges=t,i}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const i=e.opacity!==t;return e.opacity=t,i}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const i=e.pickable!==t;return e.pickable=t,i}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){f.isString(e)&&(e=[e]);let i=!1;for(let s=0,r=e.length;s{r>s&&(s=r,e(...i))}));return this._tickifiedFunctions[t]={tickSubId:n,wrapperFunc:o},o}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const qt=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene._lightsState,r=e._geometry._state,o=e._state.billboard,n=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!r.compressGeometry,A=[];A.push("#version 300 es"),A.push("// Lambertian drawing vertex shader"),A.push("in vec3 position;"),A.push("uniform mat4 modelMatrix;"),A.push("uniform mat4 viewMatrix;"),A.push("uniform mat4 projMatrix;"),A.push("uniform vec4 colorize;"),A.push("uniform vec3 offset;"),l&&A.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(A.push("uniform float logDepthBufFC;"),A.push("out float vFragDepth;"),A.push("bool isPerspectiveMatrix(mat4 m) {"),A.push(" return (m[2][3] == - 1.0);"),A.push("}"),A.push("out float isPerspective;"));a&&A.push("out vec4 vWorldPosition;");if(A.push("uniform vec4 lightAmbient;"),A.push("uniform vec4 materialColor;"),A.push("uniform vec3 materialEmissive;"),r.normalsBuf){A.push("in vec3 normal;"),A.push("uniform mat4 modelNormalMatrix;"),A.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),A.push(" }"),A.push(" return normalize(v);"),A.push("}"))}A.push("out vec4 vColor;"),"points"===r.primitiveName&&A.push("uniform float pointSize;");"spherical"!==o&&"cylindrical"!==o||(A.push("void billboard(inout mat4 mat) {"),A.push(" mat[0][0] = 1.0;"),A.push(" mat[0][1] = 0.0;"),A.push(" mat[0][2] = 0.0;"),"spherical"===o&&(A.push(" mat[1][0] = 0.0;"),A.push(" mat[1][1] = 1.0;"),A.push(" mat[1][2] = 0.0;")),A.push(" mat[2][0] = 0.0;"),A.push(" mat[2][1] = 0.0;"),A.push(" mat[2][2] =1.0;"),A.push("}"));A.push("void main(void) {"),A.push("vec4 localPosition = vec4(position, 1.0); "),A.push("vec4 worldPosition;"),l&&A.push("localPosition = positionsDecodeMatrix * localPosition;");r.normalsBuf&&(l?A.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):A.push("vec4 localNormal = vec4(normal, 0.0); "),A.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),A.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));A.push("mat4 viewMatrix2 = viewMatrix;"),A.push("mat4 modelMatrix2 = modelMatrix;"),n&&A.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(A.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),A.push("billboard(modelMatrix2);"),A.push("billboard(viewMatrix2);"),A.push("billboard(modelViewMatrix);"),r.normalsBuf&&(A.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),A.push("billboard(modelNormalMatrix2);"),A.push("billboard(viewNormalMatrix2);"),A.push("billboard(modelViewNormalMatrix);")),A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.normalsBuf&&A.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(A.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),A.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),A.push("float lambertian = 1.0;"),r.normalsBuf)for(let e=0,t=s.lights.length;e0,o=t.gammaOutput,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));if(r){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}"points"===s.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");o?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(e)):(this.vertex=function(e){const t=e.scene;e._material;const i=e._state,s=t._sectionPlanesState,r=e._geometry._state,o=t._lightsState;let n;const a=i.billboard,l=i.background,A=i.stationary,h=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=$t(e),u=s.getNumAllocatedSectionPlanes()>0,d=Jt(e),p=!!r.compressGeometry,g=[];g.push("#version 300 es"),g.push("// Drawing vertex shader"),g.push("in vec3 position;"),p&&g.push("uniform mat4 positionsDecodeMatrix;");g.push("uniform mat4 modelMatrix;"),g.push("uniform mat4 viewMatrix;"),g.push("uniform mat4 projMatrix;"),g.push("out vec3 vViewPosition;"),g.push("uniform vec3 offset;"),u&&g.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(g.push("uniform float logDepthBufFC;"),g.push("out float vFragDepth;"),g.push("bool isPerspectiveMatrix(mat4 m) {"),g.push(" return (m[2][3] == - 1.0);"),g.push("}"),g.push("out float isPerspective;"));o.lightMaps.length>0&&g.push("out vec3 vWorldNormal;");if(c){g.push("in vec3 normal;"),g.push("uniform mat4 modelNormalMatrix;"),g.push("uniform mat4 viewNormalMatrix;"),g.push("out vec3 vViewNormal;");for(let e=0,t=o.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),g.push(" }"),g.push(" return normalize(v);"),g.push("}"))}h&&(g.push("in vec2 uv;"),g.push("out vec2 vUV;"),p&&g.push("uniform mat3 uvDecodeMatrix;"));r.colors&&(g.push("in vec4 color;"),g.push("out vec4 vColor;"));"points"===r.primitiveName&&g.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(g.push("void billboard(inout mat4 mat) {"),g.push(" mat[0][0] = 1.0;"),g.push(" mat[0][1] = 0.0;"),g.push(" mat[0][2] = 0.0;"),"spherical"===a&&(g.push(" mat[1][0] = 0.0;"),g.push(" mat[1][1] = 1.0;"),g.push(" mat[1][2] = 0.0;")),g.push(" mat[2][0] = 0.0;"),g.push(" mat[2][1] = 0.0;"),g.push(" mat[2][2] =1.0;"),g.push("}"));if(d){g.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=o.lights.length;e0&&g.push("vWorldNormal = worldNormal;"),g.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),g.push("vec3 tmpVec3;"),g.push("float lightDist;");for(let e=0,t=o.lights.length;e0,l=$t(e),A=s.uvBuf,h="PhongMaterial"===n.type,c="MetallicMaterial"===n.type,u="SpecularMaterial"===n.type,d=Jt(e);t.gammaInput;const p=t.gammaOutput,g=[];g.push("#version 300 es"),g.push("// Drawing fragment shader"),g.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),g.push("precision highp float;"),g.push("precision highp int;"),g.push("#else"),g.push("precision mediump float;"),g.push("precision mediump int;"),g.push("#endif"),t.logarithmicDepthBufferEnabled&&(g.push("in float isPerspective;"),g.push("uniform float logDepthBufFC;"),g.push("in float vFragDepth;"));d&&(g.push("float unpackDepth (vec4 color) {"),g.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),g.push(" return dot(color, bitShift);"),g.push("}"));g.push("uniform float gammaFactor;"),g.push("vec4 linearToLinear( in vec4 value ) {"),g.push(" return value;"),g.push("}"),g.push("vec4 sRGBToLinear( in vec4 value ) {"),g.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),g.push("}"),g.push("vec4 gammaToLinear( in vec4 value) {"),g.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),g.push("}"),p&&(g.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),g.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),g.push("}"));if(a){g.push("in vec4 vWorldPosition;"),g.push("uniform bool clippable;");for(var m=0;m0&&(g.push("uniform samplerCube lightMap;"),g.push("uniform mat4 viewNormalMatrix;")),o.reflectionMaps.length>0&&g.push("uniform samplerCube reflectionMap;"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("uniform mat4 viewMatrix;"),g.push("#define PI 3.14159265359"),g.push("#define RECIPROCAL_PI 0.31830988618"),g.push("#define RECIPROCAL_PI2 0.15915494"),g.push("#define EPSILON 1e-6"),g.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),g.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),g.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),g.push("}"),g.push("struct IncidentLight {"),g.push(" vec3 color;"),g.push(" vec3 direction;"),g.push("};"),g.push("struct ReflectedLight {"),g.push(" vec3 diffuse;"),g.push(" vec3 specular;"),g.push("};"),g.push("struct Geometry {"),g.push(" vec3 position;"),g.push(" vec3 viewNormal;"),g.push(" vec3 worldNormal;"),g.push(" vec3 viewEyeDir;"),g.push("};"),g.push("struct Material {"),g.push(" vec3 diffuseColor;"),g.push(" float specularRoughness;"),g.push(" vec3 specularColor;"),g.push(" float shine;"),g.push("};"),h&&((o.lightMaps.length>0||o.reflectionMaps.length>0)&&(g.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(g.push(" vec3 irradiance = "+Zt[o.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),g.push(" irradiance *= PI;"),g.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(g.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),g.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),g.push(" radiance *= PI;"),g.push(" reflectedLight.specular += radiance;")),g.push("}")),g.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),g.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),g.push(" vec3 irradiance = dotNL * directLight.color * PI;"),g.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),g.push("}")),(c||u)&&(g.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),g.push(" float r = ggxRoughness + 0.0001;"),g.push(" return (2.0 / (r * r) - 2.0);"),g.push("}"),g.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),g.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),g.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),g.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),g.push("}"),o.reflectionMaps.length>0&&(g.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),g.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),g.push(" vec3 envMapColor = "+Zt[o.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),g.push(" return envMapColor;"),g.push("}")),g.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),g.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),g.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),g.push("}"),g.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),g.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),g.push(" return 1.0 / ( gl * gv );"),g.push("}"),g.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),g.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),g.push(" return 0.5 / max( gv + gl, EPSILON );"),g.push("}"),g.push("float D_GGX(const in float alpha, const in float dotNH) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),g.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),g.push("}"),g.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),g.push(" float alpha = ( roughness * roughness );"),g.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),g.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),g.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),g.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),g.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),g.push(" vec3 F = F_Schlick( specularColor, dotLH );"),g.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),g.push(" float D = D_GGX( alpha, dotNH );"),g.push(" return F * (G * D);"),g.push("}"),g.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),g.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),g.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),g.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),g.push(" vec4 r = roughness * c0 + c1;"),g.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),g.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),g.push(" return specularColor * AB.x + AB.y;"),g.push("}"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&(g.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(g.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),g.push(" irradiance *= PI;"),g.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(g.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),g.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),g.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),g.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),g.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),g.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),g.push("}")),g.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),g.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),g.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),g.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),g.push("}")));g.push("in vec3 vViewPosition;"),s.colors&&g.push("in vec4 vColor;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&g.push("in vec2 vUV;");l&&(o.lightMaps.length>0&&g.push("in vec3 vWorldNormal;"),g.push("in vec3 vViewNormal;"));n.ambient&&g.push("uniform vec3 materialAmbient;");n.baseColor&&g.push("uniform vec3 materialBaseColor;");void 0!==n.alpha&&null!==n.alpha&&g.push("uniform vec4 materialAlphaModeCutoff;");n.emissive&&g.push("uniform vec3 materialEmissive;");n.diffuse&&g.push("uniform vec3 materialDiffuse;");void 0!==n.glossiness&&null!==n.glossiness&&g.push("uniform float materialGlossiness;");void 0!==n.shininess&&null!==n.shininess&&g.push("uniform float materialShininess;");n.specular&&g.push("uniform vec3 materialSpecular;");void 0!==n.metallic&&null!==n.metallic&&g.push("uniform float materialMetallic;");void 0!==n.roughness&&null!==n.roughness&&g.push("uniform float materialRoughness;");void 0!==n.specularF0&&null!==n.specularF0&&g.push("uniform float materialSpecularF0;");A&&i._ambientMap&&(g.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&g.push("uniform mat4 ambientMapMatrix;"));A&&i._baseColorMap&&(g.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&g.push("uniform mat4 baseColorMapMatrix;"));A&&i._diffuseMap&&(g.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&g.push("uniform mat4 diffuseMapMatrix;"));A&&i._emissiveMap&&(g.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&g.push("uniform mat4 emissiveMapMatrix;"));l&&A&&i._metallicMap&&(g.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&g.push("uniform mat4 metallicMapMatrix;"));l&&A&&i._roughnessMap&&(g.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&g.push("uniform mat4 roughnessMapMatrix;"));l&&A&&i._metallicRoughnessMap&&(g.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&g.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(g.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&g.push("uniform mat4 normalMapMatrix;"),g.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),g.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),g.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),g.push(" vec2 st0 = dFdx( uv.st );"),g.push(" vec2 st1 = dFdy( uv.st );"),g.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),g.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),g.push(" vec3 N = normalize( surf_norm );"),g.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),g.push(" mat3 tsn = mat3( S, T, N );"),g.push(" return normalize( tsn * mapN );"),g.push("}"));A&&i._occlusionMap&&(g.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&g.push("uniform mat4 occlusionMapMatrix;"));A&&i._alphaMap&&(g.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&g.push("uniform mat4 alphaMapMatrix;"));l&&A&&i._specularMap&&(g.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&g.push("uniform mat4 specularMapMatrix;"));l&&A&&i._glossinessMap&&(g.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&g.push("uniform mat4 glossinessMapMatrix;"));l&&A&&i._specularGlossinessMap&&(g.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&g.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(g.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),g.push(" float fr = abs(dot(eyeDir, normal));"),g.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),g.push(" return pow(finalFr, power);"),g.push("}"),i._diffuseFresnel&&(g.push("uniform float diffuseFresnelCenterBias;"),g.push("uniform float diffuseFresnelEdgeBias;"),g.push("uniform float diffuseFresnelPower;"),g.push("uniform vec3 diffuseFresnelCenterColor;"),g.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(g.push("uniform float specularFresnelCenterBias;"),g.push("uniform float specularFresnelEdgeBias;"),g.push("uniform float specularFresnelPower;"),g.push("uniform vec3 specularFresnelCenterColor;"),g.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(g.push("uniform float alphaFresnelCenterBias;"),g.push("uniform float alphaFresnelEdgeBias;"),g.push("uniform float alphaFresnelPower;"),g.push("uniform vec3 alphaFresnelCenterColor;"),g.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(g.push("uniform float materialSpecularF0FresnelCenterBias;"),g.push("uniform float materialSpecularF0FresnelEdgeBias;"),g.push("uniform float materialSpecularF0FresnelPower;"),g.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),g.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(g.push("uniform float emissiveFresnelCenterBias;"),g.push("uniform float emissiveFresnelEdgeBias;"),g.push("uniform float emissiveFresnelPower;"),g.push("uniform vec3 emissiveFresnelCenterColor;"),g.push("uniform vec3 emissiveFresnelEdgeColor;")));if(g.push("uniform vec4 lightAmbient;"),l)for(let e=0,t=o.lights.length;e 0.0) { discard; }"),g.push("}")}"points"===s.primitiveName&&(g.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),g.push("float r = dot(cxy, cxy);"),g.push("if (r > 1.0) {"),g.push(" discard;"),g.push("}"));g.push("float occlusion = 1.0;"),n.ambient?g.push("vec3 ambientColor = materialAmbient;"):g.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");n.diffuse?g.push("vec3 diffuseColor = materialDiffuse;"):n.baseColor?g.push("vec3 diffuseColor = materialBaseColor;"):g.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");s.colors&&g.push("diffuseColor *= vColor.rgb;");n.emissive?g.push("vec3 emissiveColor = materialEmissive;"):g.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");n.specular?g.push("vec3 specular = materialSpecular;"):g.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==n.alpha?g.push("float alpha = materialAlphaModeCutoff[0];"):g.push("float alpha = 1.0;");s.colors&&g.push("alpha *= vColor.a;");void 0!==n.glossiness?g.push("float glossiness = materialGlossiness;"):g.push("float glossiness = 1.0;");void 0!==n.metallic?g.push("float metallic = materialMetallic;"):g.push("float metallic = 1.0;");void 0!==n.roughness?g.push("float roughness = materialRoughness;"):g.push("float roughness = 1.0;");void 0!==n.specularF0?g.push("float specularF0 = materialSpecularF0;"):g.push("float specularF0 = 1.0;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(g.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),g.push("vec2 textureCoord;"));A&&i._ambientMap&&(i._ambientMap._state.matrix?g.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),g.push("ambientTexel = "+Zt[i._ambientMap._state.encoding]+"(ambientTexel);"),g.push("ambientColor *= ambientTexel.rgb;"));A&&i._diffuseMap&&(i._diffuseMap._state.matrix?g.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),g.push("diffuseTexel = "+Zt[i._diffuseMap._state.encoding]+"(diffuseTexel);"),g.push("diffuseColor *= diffuseTexel.rgb;"),g.push("alpha *= diffuseTexel.a;"));A&&i._baseColorMap&&(i._baseColorMap._state.matrix?g.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),g.push("baseColorTexel = "+Zt[i._baseColorMap._state.encoding]+"(baseColorTexel);"),g.push("diffuseColor *= baseColorTexel.rgb;"),g.push("alpha *= baseColorTexel.a;"));A&&i._emissiveMap&&(i._emissiveMap._state.matrix?g.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),g.push("emissiveTexel = "+Zt[i._emissiveMap._state.encoding]+"(emissiveTexel);"),g.push("emissiveColor = emissiveTexel.rgb;"));A&&i._alphaMap&&(i._alphaMap._state.matrix?g.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("alpha *= texture(alphaMap, textureCoord).r;"));A&&i._occlusionMap&&(i._occlusionMap._state.matrix?g.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(o.lights.length>0||o.lightMaps.length>0||o.reflectionMaps.length>0)){A&&i._normalMap?(i._normalMap._state.matrix?g.push("textureCoord = (normalMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):g.push("vec3 viewNormal = normalize(vViewNormal);"),A&&i._specularMap&&(i._specularMap._state.matrix?g.push("textureCoord = (specularMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("specular *= texture(specularMap, textureCoord).rgb;")),A&&i._glossinessMap&&(i._glossinessMap._state.matrix?g.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("glossiness *= texture(glossinessMap, textureCoord).r;")),A&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?g.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),g.push("specular *= specGlossRGB.rgb;"),g.push("glossiness *= specGlossRGB.a;")),A&&i._metallicMap&&(i._metallicMap._state.matrix?g.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("metallic *= texture(metallicMap, textureCoord).r;")),A&&i._roughnessMap&&(i._roughnessMap._state.matrix?g.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("roughness *= texture(roughnessMap, textureCoord).r;")),A&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?g.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),g.push("metallic *= metalRoughRGB.b;"),g.push("roughness *= metalRoughRGB.g;")),g.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(g.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),g.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(g.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),g.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(g.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),g.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(g.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),g.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),g.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),g.push(" discard;"),g.push("}"),g.push("IncidentLight light;"),g.push("Material material;"),g.push("Geometry geometry;"),g.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),g.push("vec3 viewLightDir;"),h&&(g.push("material.diffuseColor = diffuseColor;"),g.push("material.specularColor = specular;"),g.push("material.shine = materialShininess;")),u&&(g.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),g.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),g.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),g.push("material.specularColor = specular;")),c&&(g.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),g.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),g.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),g.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),g.push("geometry.position = vViewPosition;"),o.lightMaps.length>0&&g.push("geometry.worldNormal = normalize(vWorldNormal);"),g.push("geometry.viewNormal = viewNormal;"),g.push("geometry.viewEyeDir = viewEyeDir;"),h&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("computePhongLightMapping(geometry, material, reflectedLight);"),(u||c)&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("computePBRLightMapping(geometry, material, reflectedLight);"),g.push("float shadow = 1.0;"),g.push("float shadowAcneRemover = 0.007;"),g.push("vec3 fragmentDepth;"),g.push("float texelSize = 1.0 / 1024.0;"),g.push("float amountInLight = 0.0;"),g.push("vec3 shadowCoord;"),g.push("vec4 rgbaDepth;"),g.push("float depth;");for(let e=0,t=o.lights.length;e0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0&&(this._uLightMap="lightMap"),r.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(h=0,c=o.sectionPlanes.length;h0&&r.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,r.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),r.reflectionMaps.length>0&&r.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,r.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,i.gammaFactor),this._baseTextureUnit=e.textureUnit};class ri{constructor(e){this.vertex=function(e){const t=e.scene,i=t._lightsState,s=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),r=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,o=!!e._geometry._state.compressGeometry,n=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),o&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));r&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),s){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===n||"cylindrical"===n)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===n&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),o&&l.push("localPosition = positionsDecodeMatrix * localPosition;");s&&(o?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),s&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),s)for(let e=0,t=i.lights.length;e0,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}"points"===e._geometry._state.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const oi=new e({}),ni=u.vec3(),ai=function(e,t){this.id=oi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new ri(t),this._allocate(t)},li={};ai.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=li[t];return i||(i=new ai(t,e),li[t]=i,d.memory.programs++),i._useCount++,i},ai.prototype.put=function(){0==--this._useCount&&(oi.removeItem(this.id),this._program&&this._program.destroy(),delete li[this._hash],d.memory.programs--)},ai.prototype.webglContextRestored=function(){this._program=null},ai.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl,n=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,A=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,A?e.getRTCViewMatrix(a.originHash,A):r.viewMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,r.viewNormalMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Edges drawing vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec4 edgeColor;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));i&&n.push("out vec4 vWorldPosition;");n.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n.push("vColor = edgeColor;"),i&&n.push("vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene.gammaOutput,r=i.getNumAllocatedSectionPlanes()>0,o=[];o.push("#version 300 es"),o.push("// Edges drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const hi=new e({}),ci=u.vec3(),ui=function(e,t){this.id=hi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ai(t),this._allocate(t)},di={};ui.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=di[t];return i||(i=new ui(t,e),di[t]=i,d.memory.programs++),i._useCount++,i},ui.prototype.put=function(){0==--this._useCount&&(hi.removeItem(this.id),this._program&&this._program.destroy(),delete di[this._hash],d.memory.programs--)},ui.prototype.webglContextRestored=function(){this._program=null},ui.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl;let n;const a=t._state,l=t._geometry,A=l._state,h=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(a.originHash,h):r.viewMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh picking vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("out vec4 vViewPosition;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("uniform vec2 pickClipPos;"),n.push("vec4 remapClipPos(vec4 clipPos) {"),n.push(" clipPos.xy /= clipPos.w;"),n.push(" clipPos.xy -= pickClipPos;"),n.push(" clipPos.xy *= clipPos.w;"),n.push(" return clipPos;"),n.push("}"),n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==r&&"cylindrical"!==r||(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"));n.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = remapClipPos(clipPos);"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(r.push("uniform vec4 pickColor;"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = pickColor; "),r.push("}"),r}(e)}}const gi=u.vec3(),mi=function(e,t){this._hash=e,this._shaderSource=new pi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},fi={};mi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let i=fi[t];if(!i){if(i=new mi(t,e),i.errors)return console.log(i.errors.join("\n")),null;fi[t]=i,d.memory.programs++}return i._useCount++,i},mi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete fi[this._hash],d.memory.programs--)},mi.prototype.webglContextRestored=function(){this._program=null},mi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(r.originHash,a):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t>24&255,h=l>>16&255,c=l>>8&255,u=255&l;s.uniform4f(this._uPickColor,u/255,c/255,h/255,A/255),s.uniform2fv(this._uPickClipPos,e.pickClipPos),n.indicesBuf?(s.drawElements(n.primitive,n.indicesBuf.numItems,n.indicesBuf.itemType,0),e.drawElements++):n.positions&&s.drawArrays(s.TRIANGLES,0,n.positions.numItems)},mi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Ee(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0,s=!!e._geometry._state.compressGeometry,r=[];r.push("#version 300 es"),r.push("// Surface picking vertex shader"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),i&&(r.push("uniform bool clippable;"),r.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("out vec4 vColor;"),s&&r.push("uniform mat4 positionsDecodeMatrix;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),s&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push(" vec4 worldPosition = modelMatrix * localPosition; "),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&r.push(" vWorldPosition = worldPosition;");r.push(" vColor = color;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Surface picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),r.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = vColor;"),r.push("}"),r}(e)}}const vi=u.vec3(),bi=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new _i(t),this._allocate(t)},xi={};bi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=xi[t];if(!i){if(i=new bi(t,e),i.errors)return console.log(i.errors.join("\n")),null;xi[t]=i,d.memory.programs++}return i._useCount++,i},bi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete xi[this._hash],d.memory.programs--)},bi.prototype.webglContextRestored=function(){this._program=null},bi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry,a=t._geometry._state,l=t.origin,A=o.backfaces,h=o.frontface,c=i.camera.project,u=n._getPickTrianglePositions(),d=n._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){const e=2/(Math.log(c.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}if(s.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(r.originHash,l):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh occlusion vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push("}"),r}(e)}}const yi=u.vec3(),Pi=function(e,t){this._hash=e,this._shaderSource=new wi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Bi={};Pi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let i=Bi[t];if(!i){if(i=new Pi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Bi[t]=i,d.memory.programs++}return i._useCount++,i},Pi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Bi[this._hash],d.memory.programs--)},Pi.prototype.webglContextRestored=function(){this._program=null},Pi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._material._state,o=t._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){const t=r.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=r.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),this._lastMaterialId=r.id}const l=i.camera;if(s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(o.originHash,a):l.viewMatrix),o.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,i=!!e._geometry._state.compressGeometry,s=[];s.push("// Mesh shadow vertex shader"),s.push("in vec3 position;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),s.push("uniform vec3 offset;"),i&&s.push("uniform mat4 positionsDecodeMatrix;");t&&s.push("out vec4 vWorldPosition;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),s.push("vec4 worldPosition;"),i&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push("worldPosition = modelMatrix * localPosition;"),s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&s.push("vWorldPosition = worldPosition;");return s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("// Mesh shadow fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}return r.push("outColor = encodeFloat(gl_FragCoord.z);"),r.push("}"),r}(e)}}const Mi=function(e,t){this._hash=e,this._shaderSource=new Ci(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ei={};Mi.get=function(e){const t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=Ei[i];if(!s){if(s=new Mi(i,e),s.errors)return console.log(s.errors.join("\n")),null;Ei[i]=s,d.memory.programs++}return s._useCount++,s},Mi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ei[this._hash],d.memory.programs--)},Mi.prototype.webglContextRestored=function(){this._program=null},Mi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene.canvas.gl,s=t._material._state,r=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){const t=s.backfaces;e.backfaces!==t&&(t?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=t);const r=s.frontface;e.frontface!==r&&(r?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=r),e.lineWidth!==s.lineWidth&&(i.lineWidth(s.lineWidth),e.lineWidth=s.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,s.pointSize),this._lastMaterialId=s.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),r.combineGeometry){const s=t.vertexBufs;s.id!==this._lastVertexBufsId&&(s.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=s.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),r.combineGeometry?r.indicesBufCombined&&(r.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=r.id),r.combineGeometry?r.indicesBufCombined&&(i.drawElements(r.primitive,r.indicesBufCombined.numItems,r.indicesBufCombined.itemType,0),e.drawElements++):r.indicesBuf?(i.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&(i.drawArrays(i.TRIANGLES,0,r.positions.numItems),e.drawArrays++)},Mi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Ee(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uShadowViewMatrix=s.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=s.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0){let e,t,r,o,n;for(let a=0,l=this._uSectionPlanes.length;a0)for(let i=0;i0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const Vi=function(){const e=u.vec3(),t=u.vec3(),i=u.vec3(),s=u.vec3(),r=u.vec3(),o=u.vec3(),n=u.vec4(),a=u.vec3(),l=u.vec3(),A=u.vec3(),h=u.vec3(),c=u.vec3(),d=u.vec3(),p=u.vec3(),g=u.vec3(),m=u.vec3(),f=u.vec4(),_=u.vec4(),v=u.vec4(),b=u.vec3(),x=u.vec3(),w=u.vec3(),y=u.vec3(),P=u.vec3(),B=u.vec3(),C=u.vec3(),M=u.vec3(),E=u.vec3(),F=u.vec3(),I=u.vec3();return function(D,S,T,R){var L=R.primIndex;if(null!=L&&L>-1){const N=D.geometry._state,Q=D.scene,j=Q.camera,H=Q.canvas;if("triangles"===N.primitiveName){R.primitive="triangle";const Q=L,z=N.indices,G=N.positions;let W,K,X;if(z){var U=z[Q+0],k=z[Q+1],O=z[Q+2];o[0]=U,o[1]=k,o[2]=O,R.indices=o,W=3*U,K=3*k,X=3*O}else W=3*Q,K=W+3,X=K+3;if(i[0]=G[W+0],i[1]=G[W+1],i[2]=G[W+2],s[0]=G[K+0],s[1]=G[K+1],s[2]=G[K+2],r[0]=G[X+0],r[1]=G[X+1],r[2]=G[X+2],N.compressGeometry){const e=N.positionsDecodeMatrix;e&&(Et.decompressPosition(i,e,i),Et.decompressPosition(s,e,s),Et.decompressPosition(r,e,r))}R.canvasPos?u.canvasPosToLocalRay(H.canvas,D.origin?V(S,D.origin):S,T,D.worldMatrix,R.canvasPos,e,t):R.origin&&R.direction&&u.worldRayToLocalRay(D.worldMatrix,R.origin,R.direction,e,t),u.normalizeVec3(t),u.rayPlaneIntersect(e,t,i,s,r,n),R.localPos=n,R.position=n,f[0]=n[0],f[1]=n[1],f[2]=n[2],f[3]=1,u.transformVec4(D.worldMatrix,f,_),a[0]=_[0],a[1]=_[1],a[2]=_[2],R.canvasPos&&D.origin&&(a[0]+=D.origin[0],a[1]+=D.origin[1],a[2]+=D.origin[2]),R.worldPos=a,u.transformVec4(j.matrix,_,v),l[0]=v[0],l[1]=v[1],l[2]=v[2],R.viewPos=l,u.cartesianToBarycentric(n,i,s,r,A),R.bary=A;const Y=N.normals;if(Y){if(N.compressGeometry){const e=3*U,t=3*k,i=3*O;Et.decompressNormal(Y.subarray(e,e+2),h),Et.decompressNormal(Y.subarray(t,t+2),c),Et.decompressNormal(Y.subarray(i,i+2),d)}else h[0]=Y[W],h[1]=Y[W+1],h[2]=Y[W+2],c[0]=Y[K],c[1]=Y[K+1],c[2]=Y[K+2],d[0]=Y[X],d[1]=Y[X+1],d[2]=Y[X+2];const e=u.addVec3(u.addVec3(u.mulVec3Scalar(h,A[0],b),u.mulVec3Scalar(c,A[1],x),w),u.mulVec3Scalar(d,A[2],y),P);R.worldNormal=u.normalizeVec3(u.transformVec3(D.worldNormalMatrix,e,B))}const q=N.uv;if(q){if(p[0]=q[2*U],p[1]=q[2*U+1],g[0]=q[2*k],g[1]=q[2*k+1],m[0]=q[2*O],m[1]=q[2*O+1],N.compressGeometry){const e=N.uvDecodeMatrix;e&&(Et.decompressUV(p,e,p),Et.decompressUV(g,e,g),Et.decompressUV(m,e,m))}R.uv=u.addVec3(u.addVec3(u.mulVec2Scalar(p,A[0],C),u.mulVec2Scalar(g,A[1],M),E),u.mulVec2Scalar(m,A[2],F),I)}}}}}();function ji(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);let s=e.height||1;s<0&&(console.error("negative height not allowed - will invert"),s*=-1);let r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<3&&(r=3);let o=e.heightSegments||1;o<0&&(console.error("negative heightSegments not allowed - will invert"),o*=-1),o<1&&(o=1);const n=!!e.openEnded;let a=e.center;const l=a?a[0]:0,A=a?a[1]:0,h=a?a[2]:0,c=s/2,u=s/o,d=2*Math.PI/r,p=1/r,g=(t-i)/o,m=[],_=[],v=[],b=[];let x,w,y,P,B,C,M,E,F,I,D;const S=(90-180*Math.atan(s/(i-t))/Math.PI)/90;for(x=0;x<=o;x++)for(B=t-x*g,C=c-x*u,w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),_.push(B*y),_.push(S),_.push(B*P),v.push(w*p),v.push(1*x/o),m.push(B*y+l),m.push(C+A),m.push(B*P+h);for(x=0;x0){for(F=m.length/3,_.push(0),_.push(1),_.push(0),v.push(.5),v.push(.5),m.push(0+l),m.push(c+A),m.push(0+h),w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),I=.5*Math.sin(w*d)+.5,D=.5*Math.cos(w*d)+.5,_.push(t*y),_.push(1),_.push(t*P),v.push(I),v.push(D),m.push(t*y+l),m.push(c+A),m.push(t*P+h);for(w=0;w0){for(F=m.length/3,_.push(0),_.push(-1),_.push(0),v.push(.5),v.push(.5),m.push(0+l),m.push(0-c+A),m.push(0+h),w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),I=.5*Math.sin(w*d)+.5,D=.5*Math.cos(w*d)+.5,_.push(i*y),_.push(-1),_.push(i*P),v.push(I),v.push(D),m.push(i*y+l),m.push(0-c+A),m.push(i*P+h);for(w=0;w0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let i=0,s=e.length;i1;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);const o=ts(i,this.wrapS);o&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,o);const n=ts(i,this.wrapT);if(n&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,n),this.type===i.TEXTURE_3D||this.type===i.TEXTURE_2D_ARRAY){const e=ts(i,this.wrapR);e&&i.texParameteri(this.target,i.TEXTURE_WRAP_R,e),i.texParameteri(this.type,i.TEXTURE_WRAP_R,e)}r?(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,os(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,os(i,this.magFilter))):(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,ts(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,ts(i,this.magFilter)));const a=ts(i,this.format,this.encoding),l=ts(i,this.type),A=rs(i,this.internalFormat,a,l,this.encoding,!1);i.texStorage2D(i.TEXTURE_2D,s,A,e[0].width,e[0].height);for(let t=0,s=e.length;t>t;return e+1}class As extends I{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new Ye({texture:new ss({gl:this.scene.canvas.gl}),matrix:u.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=u.vec2([0,0]),this._scale=u.vec2([1,1]),this._rotate=u.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),d.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this._state.texture=new ss({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,i;0===this._translate[0]&&0===this._translate[1]||(t=u.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(i=u.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?u.mulMat4(t,i):i),0!==this._rotate&&(i=u.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?u.mulMat4(t,i):i),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=ns(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let i=new Image;i.onload=function(){i=ns(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),d.memory.textures--}}const hs=d.memory,cs=u.AABB3();class us extends bt{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new Ye({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=u.OBB3();const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(t.indices){var r;if(t.positionsDecodeMatrix);else{const e=Et.getPositionsBounds(t.positions),o=Et.compressPositions(t.positions,e.min,e.max);r=o.quantized,i.positionsDecodeMatrix=o.decodeMatrix,i.positionsBuf=new Fe(s,s.ARRAY_BUFFER,r,r.length,3,s.STATIC_DRAW),hs.positions+=i.positionsBuf.numItems,u.positions3ToAABB3(t.positions,this._aabb),u.positions3ToAABB3(r,cs,i.positionsDecodeMatrix),u.AABB3ToOBB3(cs,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);i.colorsBuf=new Fe(s,s.ARRAY_BUFFER,e,e.length,4,s.STATIC_DRAW),hs.colors+=i.colorsBuf.numItems}if(t.uv){const e=Et.getUVBounds(t.uv),r=Et.compressUVs(t.uv,e.min,e.max),o=r.quantized;i.uvDecodeMatrix=r.decodeMatrix,i.uvBuf=new Fe(s,s.ARRAY_BUFFER,o,o.length,2,s.STATIC_DRAW),hs.uvs+=i.uvBuf.numItems}if(t.normals){const e=Et.compressNormals(t.normals);let r=i.compressGeometry;i.normalsBuf=new Fe(s,s.ARRAY_BUFFER,e,e.length,3,s.STATIC_DRAW,r),hs.normals+=i.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);i.indicesBuf=new Fe(s,s.ELEMENT_ARRAY_BUFFER,e,e.length,1,s.STATIC_DRAW),hs.indices+=i.indicesBuf.numItems;const o=xt(r,e,i.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Fe(s,s.ELEMENT_ARRAY_BUFFER,o,o.length,1,s.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),hs.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),hs.meshes--}}var ds={};function ps(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);let s=e.xSegments||1;s<0&&(console.error("negative xSegments not allowed - will invert"),s*=-1),s<1&&(s=1);let r=e.xSegments||1;r<0&&(console.error("negative zSegments not allowed - will invert"),r*=-1),r<1&&(r=1);const o=e.center,n=o?o[0]:0,a=o?o[1]:0,l=o?o[2]:0,A=t/2,h=i/2,c=Math.floor(s)||1,u=Math.floor(r)||1,d=c+1,p=u+1,g=t/c,m=i/u,_=new Float32Array(d*p*3),v=new Float32Array(d*p*3),b=new Float32Array(d*p*2);let x,w,y,P,B,C,M,E=0,F=0;for(x=0;x65535?Uint32Array:Uint16Array)(c*u*6);for(x=0;x360&&(o=360);const n=e.center;let a=n?n[0]:0,l=n?n[1]:0;const A=n?n[2]:0,h=[],c=[],d=[],p=[];let g,m,_,v,b,x,w,y,P,B,C,M;for(y=0;y<=r;y++)for(w=0;w<=s;w++)g=w/s*o,m=.785398+y/r*Math.PI*2,a=t*Math.cos(g),l=t*Math.sin(g),_=(t+i*Math.cos(m))*Math.cos(g),v=(t+i*Math.cos(m))*Math.sin(g),b=i*Math.sin(m),h.push(_+a),h.push(v+l),h.push(b+A),d.push(1-w/s),d.push(y/r),x=u.normalizeVec3(u.subVec3([_,v,b],[a,l,A],[]),[]),c.push(x[0]),c.push(x[1]),c.push(x[2]);for(y=1;y<=r;y++)for(w=1;w<=s;w++)P=(s+1)*y+w-1,B=(s+1)*(y-1)+w-1,C=(s+1)*(y-1)+w,M=(s+1)*y+w,p.push(P),p.push(B),p.push(C),p.push(C),p.push(M),p.push(P);return f.apply(e,{positions:h,normals:c,uv:d,indices:p})}ds.load=function(e,t){var i=new XMLHttpRequest;i.open("GET",e,!0),i.responseType="arraybuffer",i.onload=function(e){t(e.target.response)},i.send()},ds.save=function(e,t){var i="data:application/octet-stream;base64,"+btoa(ds.parse._buffToStr(e));window.location.href=i},ds.clone=function(e){return JSON.parse(JSON.stringify(e))},ds.bin={},ds.bin.f=new Float32Array(1),ds.bin.fb=new Uint8Array(ds.bin.f.buffer),ds.bin.rf=function(e,t){for(var i=ds.bin.f,s=ds.bin.fb,r=0;r<4;r++)s[r]=e[t+r];return i[0]},ds.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},ds.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},ds.bin.rASCII0=function(e,t){for(var i="";0!=e[t];)i+=String.fromCharCode(e[t++]);return i},ds.bin.wf=function(e,t,i){new Float32Array(e.buffer,t,1)[0]=i},ds.bin.wsl=function(e,t,i){e[t]=i,e[t+1]=i>>8},ds.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},ds.parse={},ds.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",s=0;sr&&(r=l),Ao&&(o=A),hn&&(n=h)}return{min:{x:t,y:i,z:s},max:{x:r,y:o,z:n}}};class ms extends I{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=u.vec3(t.pos||[0,0,0]),this._up=u.vec3(t.up||[0,1,0]),this._normal=u.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=u.vec3(),this._rtcPos=u.vec3(),this._imageSize=u.vec2(),this._texture=new As(this,{flipY:!0}),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new es(this,{matrix:u.inverseMat4(u.lookAtMat4v(this._pos,u.subVec3(this._pos,this._normal,u.mat4()),this._up,u.mat4())),children:[this._bitmapMesh=new Qi(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new Dt(this,ps({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Ut(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}const fs=u.OBB3(),_s=u.OBB3(),vs=u.OBB3();class bs{constructor(e,t,i,s,r,o,n=null,a=0){this.model=e,this.object=null,this.parent=null,this.transform=r,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=t,this.obb=null,this._aabbLocal=null,this._aabbWorld=u.AABB3(),this._aabbWorldDirty=!1,this.layer=n,this.portionId=a,this._color=new Uint8Array([i[0],i[1],i[2],s]),this._colorize=new Uint8Array([i[0],i[1],i[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,r&&r._addMesh(this)}_sceneModelDirty(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}_transformDirty(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}_updateMatrix(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const i=e<255,s=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),s&&this.layer.setTransparent(this.portionId,t,i)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,i,s){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,s)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabbLocal=e}get aabb(){if(this._aabbWorldDirty){if(u.AABB3ToOBB3(this._aabbLocal,fs),this.transform?(u.transformOBB3(this.transform.worldMatrix,fs,_s),u.transformOBB3(this.model.worldMatrix,_s,vs),u.OBB3ToAABB3(vs,this._aabbWorld)):(u.transformOBB3(this.model.worldMatrix,fs,_s),u.OBB3ToAABB3(_s,this._aabbWorld)),this.origin){const e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const xs=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let ws=0;const ys={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},Ps=new Float32Array([1,1,1,1]),Bs=new Float32Array([0,0,0,1]),Cs=u.vec4(),Ms=u.vec3(),Es=u.vec3(),Fs=u.mat4();class Is{constructor(e,t=!1,{instancing:i=!1,edges:s=!1}={}){this._scene=e,this._withSAO=t,this._instancing=i,this._edges=s,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:i}=t.canvas,{model:s,layerIndex:r}=e,o=t._sectionPlanesState.getNumAllocatedSectionPlanes(),n=t._sectionPlanesState.sectionPlanes.length;if(o>0){const a=t._sectionPlanesState.sectionPlanes,l=r*n,A=s.renderFlags;for(let t=0;t0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,i=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0&&p.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,p.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),p.lightMaps.length>0&&p.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,p.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),this._withSAO){const t=n.sao;if(t.possible){const i=a.drawingBufferWidth,s=a.drawingBufferHeight;Cs[0]=i,Cs[1]=s,Cs[2]=t.blendCutoff,Cs[3]=t.blendFactor,a.uniform4fv(this._uSAOParams,Cs),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++}}if(s){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(i===ys[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const i=n.xrayMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===ys[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const i=n.highlightMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===ys[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const i=n.selectedMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else a.uniform4fv(this._uColor,this._edges?Bs:Ps)}this._draw({state:l,frameCtx:e,incrementDrawState:r}),a.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,d.memory.programs--}}class Ds extends Is{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!1,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{const e=s.pickElementsCount||i.indicesBuf.numItems,o=s.pickElementsOffset?s.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,i.indicesBuf.itemType,o),r&&s.drawElements++}}}class Ss extends Ds{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r;const o=[];o.push("#version 300 es"),o.push("// Triangles batching draw vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;")),o.push("out vec4 vColor;"),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}}class Ts extends Ds{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._lightsState,i=e._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching flat-shading draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),s){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,i=t.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching silhouette fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = vColor;"),o.push("}"),o}}class Ls extends Ds{constructor(e){super(e,!1,{instancing:!1,edges:!0})}}class Us extends Ls{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ks extends Ls{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry edges drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Os extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class Ns extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Qs extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${u.MAX_INT}), 1.0);`),s.push("}"),s}}class Vs extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class js extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching depth fragment shader"),s.push("precision highp float;"),s.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),s.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),s.push("}"),s}}class Hs extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class zs extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}class Gs extends Ds{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Triangles batching quality draw vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),o.push("vFragDepth = 1.0 + clipPos.w;")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Triangles batching quality draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),n.push("uniform sampler2D uAOMap;"),n.push("in vec4 vViewPosition;"),n.push("in vec3 vViewNormal;"),n.push("in vec4 vColor;"),n.push("in vec2 vUV;"),n.push("in vec2 vMetallicRoughness;"),s.lightMaps.length>0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick flat normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),s.push("}"),s}}class Ks extends Ds{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._lightsState,s=e._sectionPlanesState,r=s.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching color texture fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),o.push("uniform float gammaFactor;"),o.push("vec4 linearToLinear( in vec4 value ) {"),o.push(" return value;"),o.push("}"),o.push("vec4 sRGBToLinear( in vec4 value ) {"),o.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),o.push("}"),o.push("vec4 gammaToLinear( in vec4 value) {"),o.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),o.push("}"),t&&(o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}")),r){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e 0.0) { "),o.push(" discard;"),o.push(" }"),o.push("}")}o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=i.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const er=u.vec3(),tr=u.vec3(),ir=u.vec3(),sr=u.vec3(),rr=u.mat4();class or extends Is{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=er;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=tr;if(l){const e=ir;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,rr),f=sr,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElements(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class nr{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Rs(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Os(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Ns(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new $s(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new or(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ss(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Ss(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Ts(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Ts(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Ks(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Ks(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new Gs(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new Gs(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Rs(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new js(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Hs(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Us(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ks(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Os(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Qs(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Ws(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Ns(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Vs(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new zs(this._scene)),this._shadowRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new or(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new $s(this._scene)),this._snapInitRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const ar={};let lr=65536,Ar=5e6;class hr{constructor(){}set doublePrecisionEnabled(e){u.setDoublePrecisionEnabled(e)}get doublePrecisionEnabled(){return u.getDoublePrecisionEnabled()}set maxDataTextureHeight(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),lr=e}get maxDataTextureHeight(){return lr}set maxGeometryBatchSize(e){e<1e5?e=1e5:e>5e6&&(e=5e6),Ar=e}get maxGeometryBatchSize(){return Ar}}const cr=new hr;class ur{constructor(){this.maxVerts=cr.maxGeometryBatchSize,this.maxIndices=3*cr.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const dr=u.mat4(),pr=u.mat4();function gr(e,t,i){const s=e.length,r=new Uint16Array(s),o=t[0],n=t[1],a=t[2],l=t[3]-o,A=t[4]-n,h=t[5]-a,c=65525,d=c/l,p=c/A,g=c/h,m=e=>e>=0?e:0;for(let t=0;t=0?1:-1),t=(1-Math.abs(s))*(r>=0?1:-1),s=e,r=t}return new Int8Array([Math[t](127.5*s+(s<0?-1:0)),Math[i](127.5*r+(r<0?-1:0))])}function _r(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}const vr=u.mat4(),br=u.mat4(),xr=u.vec4([0,0,0,1]),wr=u.vec3(),yr=u.vec3(),Pr=u.vec3(),Br=u.vec3(),Cr=u.vec3(),Mr=u.vec3(),Er=u.vec3();class Fr{constructor(e){console.info("Creating VBOBatchingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=ar[t];return i||(i=new nr(e),ar[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete ar[t],i._destroy()}))),i}(e.model.scene),this._buffer=new ur(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ye({origin:u.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=u.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=u.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=u.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.solid=!!e.solid}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)for(let e=0,t=o.length;e0){const e=vr;f?u.inverseMat4(u.transposeMat4(f,br),e):u.identityMat4(e,e),function(e,t,i,s,r){function o(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let n,a,l,A,h,c,d=new Float32Array([0,0,0,0]),p=new Float32Array([0,0,0,0]);for(c=0;ch&&(l=n,h=A),n=fr(p,"floor","ceil"),a=_r(n),A=o(p,a),A>h&&(l=n,h=A),n=fr(p,"ceil","ceil"),a=_r(n),A=o(p,a),A>h&&(l=n,h=A),s[r+c+0]=l[0],s[r+c+1]=l[1],s[r+c+2]=0}(e,r,r.length,b.normals,b.normals.length)}if(l)for(let e=0,t=l.length;e0)for(let e=0,t=n.length;e0)for(let e=0,t=a.length;e0){const s=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):gr(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=u.mat4());if(e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e0){const s=new Int8Array(i.normals);let r=!0;e.normalsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.normals.length,3,t.STATIC_DRAW,r)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.uv.length>0)if(e.uvDecodeMatrix){let s=!1;e.uvBuf=new Fe(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,s)}else{const s=Et.getUVBounds(i.uv),r=Et.compressUVs(i.uv,s.min,s.max),o=r.quantized;let n=!1;e.uvDecodeMatrix=u.mat3(r.decodeMatrix),e.uvBuf=new Fe(t,t.ARRAY_BUFFER,o,o.length,2,t.STATIC_DRAW,n)}if(i.metallicRoughness.length>0){const s=new Uint8Array(i.metallicRoughness);let r=!1;e.metallicRoughnessBuf=new Fe(t,t.ARRAY_BUFFER,s,i.metallicRoughness.length,2,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s),o=!1;e.flagsBuf=new Fe(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){const s=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,s,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=e,s=this._portions[i],r=4*s.vertsBaseIndex,o=4*s.numVerts,n=this._scratchMemory.getUInt8Array(o),a=t[0],l=t[1],A=t[2],h=t[3];for(let e=0;e_)&&(_=e,s.set(v),r&&u.triangleNormal(p,g,m,r),f=!0)}}return f&&r&&(u.transformVec3(this.model.worldNormalMatrix,r,r),u.normalizeVec3(r)),f}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Ir extends Is{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!0,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),r&&s.drawElements++)}}class Dr extends Ir{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r,o,n;const a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),r=0,o=i.lights.length;r= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),s&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),r=0,o=i.lights.length;r0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}}class Sr extends Ir{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState;let s,r;const o=t.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry flat-shading drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),o){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}for(n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),s=0,r=i.lights.length;s0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing fill fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Rr extends Ir{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class Lr extends Rr{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Ur extends Rr{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class kr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class Or extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Nr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${u.MAX_INT}), 1.0);`),s.push("}"),s}}class Qr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class Vr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry depth drawing fragment shader"),o.push("precision highp float;"),o.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),o.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),o.push("}"),o}}class jr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class Hr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const zr={3e3:"linearToLinear",3001:"sRGBToLinear"};class Gr extends Ir{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Instancing geometry quality drawing vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),o.push("in vec4 modelMatrixCol0;"),o.push("in vec4 modelMatrixCol1;"),o.push("in vec4 modelMatrixCol2;"),o.push("in vec4 modelNormalMatrixCol0;"),o.push("in vec4 modelNormalMatrixCol1;"),o.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),o.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),o.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Instancing geometry quality drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),n.push("#define PI 3.14159265359"),n.push("#define RECIPROCAL_PI 0.31830988618"),n.push("#define RECIPROCAL_PI2 0.15915494"),n.push("#define EPSILON 1e-6"),n.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),n.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),n.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),n.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),n.push(" return normalize(surf_norm );"),n.push(" }"),n.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),n.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),n.push(" vec2 st0 = dFdx( uv.st );"),n.push(" vec2 st1 = dFdy( uv.st );"),n.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),n.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),n.push(" vec3 N = normalize( surf_norm );"),n.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),n.push(" mat3 tsn = mat3( S, T, N );"),n.push(" return normalize( tsn * mapN );"),n.push("}"),n.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),n.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),n.push("}"),n.push("struct IncidentLight {"),n.push(" vec3 color;"),n.push(" vec3 direction;"),n.push("};"),n.push("struct ReflectedLight {"),n.push(" vec3 diffuse;"),n.push(" vec3 specular;"),n.push("};"),n.push("struct Geometry {"),n.push(" vec3 position;"),n.push(" vec3 viewNormal;"),n.push(" vec3 worldNormal;"),n.push(" vec3 viewEyeDir;"),n.push("};"),n.push("struct Material {"),n.push(" vec3 diffuseColor;"),n.push(" float specularRoughness;"),n.push(" vec3 specularColor;"),n.push(" float shine;"),n.push("};"),n.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),n.push(" float r = ggxRoughness + 0.0001;"),n.push(" return (2.0 / (r * r) - 2.0);"),n.push("}"),n.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),n.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),n.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),n.push("}"),s.reflectionMaps.length>0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = "+zr[s.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = "+zr[s.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),s.push("}"),s}}class Kr extends Ir{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState;let r,o;const n=i.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),n){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { "),a.push(" discard;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),r=0,o=s.lights.length;r0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const eo=u.vec3(),to=u.vec3(),io=u.vec3(),so=u.vec3(),ro=u.mat4();class oo extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=eo;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=to;if(l){const e=u.transformPoint3(h,l,io);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,ro),f=so,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class no{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Tr(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new kr(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Or(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new $r(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new oo(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Dr(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Dr(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Sr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Sr(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new Gr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new Gr(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Kr(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Kr(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Tr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Vr(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new jr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Lr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Ur(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new kr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Nr(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Wr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Or(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Qr(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Hr(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new $r(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new oo(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const ao={};const lo=new Uint8Array(4),Ao=new Float32Array(1),ho=u.vec4([0,0,0,1]),co=new Float32Array(3),uo=u.vec3(),po=u.vec3(),go=u.vec3(),mo=u.vec3(),fo=u.vec3(),_o=u.vec3(),vo=u.vec3(),bo=new Float32Array(4);class xo{constructor(e){console.info("Creating VBOInstancingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=ao[t];return i||(i=new no(e),ao[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete ao[t],i._destroy()}))),i}(e.model.scene),this._aabb=u.collapseAABB3(),this._state=new Ye({numInstances:0,obb:u.OBB3(),origin:u.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;e.colorsBuf=new Fe(s,s.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,s.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Fe(s,s.ARRAY_BUFFER,t,this._metallicRoughness.length,2,s.STATIC_DRAW,i)}if(o>0){let t=!1;e.flagsBuf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(o),o,1,s.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,s.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const i=!1;e.positionsBuf=new Fe(s,s.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,s.STATIC_DRAW,i),e.positionsDecodeMatrix=u.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const i=new Uint8Array(t.colorsCompressed),r=!1;e.colorsBuf=new Fe(s,s.ARRAY_BUFFER,i,i.length,4,s.STATIC_DRAW,r)}if(t.uvCompressed&&t.uvCompressed.length>0){const i=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Fe(s,s.ARRAY_BUFFER,i,i.length,2,s.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Fe(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,s.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Fe(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,s.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelMatrixCol1Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelMatrixCol2Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new Fe(s,s.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,s.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";lo[0]=t[0],lo[1]=t[1],lo[2]=t[2],lo[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(lo,4*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&G),r=!!(t&q),o=!!(t&Z),n=!!(t&J),a=!!(t&$),l=!!(t&K),A=!!(t&W);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?ys.NOT_RENDERED:i?ys.COLOR_TRANSPARENT:ys.COLOR_OPAQUE,c=!s||A?ys.NOT_RENDERED:n?ys.SILHOUETTE_SELECTED:o?ys.SILHOUETTE_HIGHLIGHTED:r?ys.SILHOUETTE_XRAYED:ys.NOT_RENDERED;let u=0;u=!s||A?ys.NOT_RENDERED:n?ys.EDGES_SELECTED:o?ys.EDGES_HIGHLIGHTED:r?ys.EDGES_XRAYED:a?i?ys.EDGES_COLOR_TRANSPARENT:ys.EDGES_COLOR_OPAQUE:ys.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?ys.PICK:ys.NOT_RENDERED)<<12,d|=(t&X?1:0)<<16,Ao[0]=d,this._state.flagsBuf&&this._state.flagsBuf.setData(Ao,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(co[0]=t[0],co[1]=t[1],co[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(co,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const i=this._state,s=i.geometry,r=this._portions[e];if(!r)return void this.model.error("portion not found: "+e);const o=s.quantizedPositions,n=i.origin,a=r.offset,l=n[0]+a[0],A=n[1]+a[1],h=n[2]+a[2],c=ho,d=r.matrix,p=this.model.sceneModelMatrix,g=i.positionsDecodeMatrix;for(let e=0,i=o.length;ev)&&(v=e,s.set(b),r&&u.triangleNormal(g,m,f,r),_=!0)}}return _&&r&&(u.transformVec3(a.normalMatrix,r,r),u.transformVec3(this.model.worldNormalMatrix,r,r),u.normalizeVec3(r)),_}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class wo extends Is{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),r&&s.drawElements++}}class yo extends wo{drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Po extends wo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const Bo=u.vec3(),Co=u.vec3(),Mo=u.vec3(),Eo=u.vec3(),Fo=u.mat4();class Io extends Is{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Bo;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Co;if(l){const e=Mo;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Fo),f=Eo,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Do=u.vec3(),So=u.vec3(),To=u.vec3(),Ro=u.vec3(),Lo=u.mat4();class Uo extends Is{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Do;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=So;if(l){const e=To;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Lo),f=Ro,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class ko{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new yo(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Po(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Io(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Uo(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Oo={};class No{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}class Qo{constructor(e){console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Oo[t];return i||(i=new ko(e),Oo[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Oo[t],i._destroy()}))),i}(e.model.scene),this.model=e.model,this._buffer=new No(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ye({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:u.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=u.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=u.vec3(e.origin))}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=gr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.colors.length>0){const s=i.colors.length/4,r=new Float32Array(s);let o=!1;e.flagsBuf=new Fe(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2],A=t[3];for(let e=0;e0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Lines instancing color fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return this._withSAO?(o.push(" float viewportWidth = uSAOParams[0];"),o.push(" float viewportHeight = uSAOParams[1];"),o.push(" float blendCutoff = uSAOParams[2];"),o.push(" float blendFactor = uSAOParams[3];"),o.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),o.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),o.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):o.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class Ho extends Vo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const zo=u.vec3(),Go=u.vec3(),Wo=u.vec3();u.vec3();const Ko=u.mat4();class Xo extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=zo;let m;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Go;if(l){const e=u.transformPoint3(h,l,Wo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Ko),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,g),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Yo=u.vec3(),qo=u.vec3(),Zo=u.vec3();u.vec3();const Jo=u.mat4();class $o extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Yo;let m;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=qo;if(l){const e=u.transformPoint3(h,l,Zo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Jo),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class en{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._snapInitRenderer||(this._snapInitRenderer=new Xo(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new $o(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new jo(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Ho(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Xo(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new $o(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const tn={};const sn=new Uint8Array(4),rn=new Float32Array(1),on=new Float32Array(3),nn=new Float32Array(4);class an{constructor(e){console.info("VBOInstancingLinesLayer"),this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=tn[t];return i||(i=new en(e),tn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete tn[t],i._destroy()}))),i}(e.model.scene),this._aabb=u.collapseAABB3(),this._state=new Ye({obb:u.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,e.origin&&(this._state.origin=u.vec3(e.origin)),this._finalized=!1}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;this._state.colorsBuf=new Fe(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(r>0){let t=!1;this._state.flagsBuf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(r),r,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){const s=new Uint8Array(i.colorsCompressed),r=!1;t.colorsBuf=new Fe(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,r)}if(i.positionsCompressed&&i.positionsCompressed.length>0){const s=!1;t.positionsBuf=new Fe(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,s),t.positionsDecodeMatrix=u.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new Fe(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";sn[0]=t[0],sn[1]=t[1],sn[2]=t[2],sn[3]=t[3],this._state.colorsBuf.setData(sn,4*e,4)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&G),r=!!(t&q),o=!!(t&Z),n=!!(t&J),a=!!(t&$),l=!!(t&K),A=!!(t&W);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?ys.NOT_RENDERED:i?ys.COLOR_TRANSPARENT:ys.COLOR_OPAQUE,c=!s||A?ys.NOT_RENDERED:n?ys.SILHOUETTE_SELECTED:o?ys.SILHOUETTE_HIGHLIGHTED:r?ys.SILHOUETTE_XRAYED:ys.NOT_RENDERED;let u=0;u=!s||A?ys.NOT_RENDERED:n?ys.EDGES_SELECTED:o?ys.EDGES_HIGHLIGHTED:r?ys.EDGES_XRAYED:a?i?ys.EDGES_COLOR_TRANSPARENT:ys.EDGES_COLOR_OPAQUE:ys.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?ys.PICK:ys.NOT_RENDERED)<<12,d|=(t&X?255:0)<<16,rn[0]=d,this._state.flagsBuf.setData(rn,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(on[0]=t[0],on[1]=t[1],on[2]=t[2],this._state.offsetsBuf.setData(on,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;nn[0]=t[0],nn[1]=t[4],nn[2]=t[8],nn[3]=t[12],this._state.modelMatrixCol0Buf.setData(nn,i),nn[0]=t[1],nn[1]=t[5],nn[2]=t[9],nn[3]=t[13],this._state.modelMatrixCol1Buf.setData(nn,i),nn[0]=t[2],nn[1]=t[6],nn[2]=t[10],nn[3]=t[14],this._state.modelMatrixCol2Buf.setData(nn,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ys.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ys.PICK)}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class ln extends Is{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),r&&s.drawArrays++}}class An extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,s=[];return s.push("#version 300 es"),s.push("// Points batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class hn extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points batching silhouette vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = color;"),o.push("}"),o}}class cn extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class un extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batched pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batched pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class dn extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push(" gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}const pn=u.vec3(),gn=u.vec3(),mn=u.vec3(),fn=u.vec3(),_n=u.mat4();class vn extends Is{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=pn;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=gn;if(l){const e=mn;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,_n),f=fn,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const bn=u.vec3(),xn=u.vec3(),wn=u.vec3(),yn=u.vec3(),Pn=u.mat4();class Bn extends Is{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=bn;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=xn;if(l){const e=wn;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Pn),f=yn,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Cn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new An(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new hn(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new cn(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new un(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new dn(this._scene)),this._occlusionRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new vn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Bn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Mn={};class En{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}class Fn{constructor(e){console.info("Creating VBOBatchingPointsLayer"),this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Mn[t];return i||(i=new Cn(e),Mn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Mn[t],i._destroy()}))),i}(e.model.scene),this._buffer=new En(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ye({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:u.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=u.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=u.vec3(e.origin))}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=gr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s);let o=!1;e.flagsBuf=new Fe(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2];for(let e=0;e0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Sn extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 silhouetteColor;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Tn extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick mesh fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class Rn extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Ln extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Un extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points instancing depth vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return o.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class kn extends In{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }"),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const On=u.vec3(),Nn=u.vec3(),Qn=u.vec3();u.vec3();const Vn=u.mat4();class jn extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=On;let m;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Nn;if(l){const e=u.transformPoint3(h,l,Qn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Vn),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,g),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Hn=u.vec3(),zn=u.vec3(),Gn=u.vec3();u.vec3();const Wn=u.mat4();class Kn extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Hn;let m;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=zn;if(l){const e=u.transformPoint3(h,l,Gn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Wn),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Xn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Dn(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Sn(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Un(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Tn(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Rn(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Ln(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new kn(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new jn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Kn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Yn={};const qn=new Uint8Array(4),Zn=new Float32Array(1),Jn=new Float32Array(3),$n=new Float32Array(4);class ea{constructor(e){console.info("VBOInstancingPointsLayer"),this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Yn[t];return i||(i=new Xn(e),Yn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Yn[t],i._destroy()}))),i}(e.model.scene),this._aabb=u.collapseAABB3(),this._state=new Ye({obb:u.OBB3(),numInstances:0,origin:e.origin?u.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let s=!1;i.flagsBuf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;i.offsetsBuf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(s.positionsCompressed&&s.positionsCompressed.length>0){const t=!1;i.positionsBuf=new Fe(e,e.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,e.STATIC_DRAW,t),i.positionsDecodeMatrix=u.mat4(s.positionsDecodeMatrix)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const t=new Uint8Array(s.colorsCompressed),r=!1;i.colorsBuf=new Fe(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,r)}if(this._modelMatrixCol0.length>0){const t=!1;i.modelMatrixCol0Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),i.modelMatrixCol1Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),i.modelMatrixCol2Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;i.pickColorsBuf=new Fe(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}i.geometry=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";qn[0]=t[0],qn[1]=t[1],qn[2]=t[2],this._state.colorsBuf.setData(qn,3*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&G),r=!!(t&q),o=!!(t&Z),n=!!(t&J),a=!!(t&$),l=!!(t&K),A=!!(t&W);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?ys.NOT_RENDERED:i?ys.COLOR_TRANSPARENT:ys.COLOR_OPAQUE,c=!s||A?ys.NOT_RENDERED:n?ys.SILHOUETTE_SELECTED:o?ys.SILHOUETTE_HIGHLIGHTED:r?ys.SILHOUETTE_XRAYED:ys.NOT_RENDERED;let u=0;u=!s||A?ys.NOT_RENDERED:n?ys.EDGES_SELECTED:o?ys.EDGES_HIGHLIGHTED:r?ys.EDGES_XRAYED:a?i?ys.EDGES_COLOR_TRANSPARENT:ys.EDGES_COLOR_OPAQUE:ys.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?ys.PICK:ys.NOT_RENDERED)<<12,d|=(t&X?255:0)<<16,Zn[0]=d,this._state.flagsBuf.setData(Zn,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Jn[0]=t[0],Jn[1]=t[1],Jn[2]=t[2],this._state.offsetsBuf.setData(Jn,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;$n[0]=t[0],$n[1]=t[4],$n[2]=t[8],$n[3]=t[12],this._state.modelMatrixCol0Buf.setData($n,i),$n[0]=t[1],$n[1]=t[5],$n[2]=t[9],$n[3]=t[13],this._state.modelMatrixCol1Buf.setData($n,i),$n[0]=t[2],$n[1]=t[6],$n[2]=t[10],$n[3]=t[14],this._state.modelMatrixCol2Buf.setData($n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,ys.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,ys.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,ys.PICK)}drawPickNormals(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ys.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ys.PICK)}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}const ta=u.vec3(),ia=u.vec3(),sa=u.mat4();class ra{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=ta;if(m){const t=u.transformPoint3(c,A,ia);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,sa)}else g=p;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),n.drawArrays(n.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),n.drawArrays(n.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),n.drawArrays(n.LINES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// LinesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class oa{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}eagerCreateRenders(){}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ra(this._scene,!1)),this._colorRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy()}}const na={};class aa{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]}}class la{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindLineIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}}class Aa{constructor(e,t,i,s,r=null){this._gl=e,this._texture=t,this._textureWidth=i,this._textureHeight=s,this._textureData=r}bindTexture(e,t,i){return e.bindTexture(t,this,i)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const ha={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(ha,null,4));let e=0;Object.keys(ha).forEach((t=>{t.startsWith("size")&&(e+=ha[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/ha.totalLines).toFixed(2)}`);let t={};Object.keys(ha).forEach((i=>{i.startsWith("size")&&(t[i]=`${(ha[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class ca{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateTextureForColorsAndFlags(e,t,i,s,r){const o=t.length;this.numPortions=o;const n=4096,a=Math.ceil(o/512);if(0===a)throw"texture height===0";const l=new Uint8Array(16384*a);ha.sizeDataColorsAndFlags+=l.byteLength,ha.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),l.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20);const A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,n,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Aa(e,A,n,a,l)}generateTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);ha.sizeDataTextureOffsets+=r.byteLength,ha.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Aa(e,o,i,s,r)}generateTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);ha.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete na[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new aa,this._dataTextureState=new la,this._dataTextureGenerator=new ca,this._state=new Ye({origin:u.vec3(t.origin),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&ha.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/2})),(this._state.numVertices+s>4096*da||t+r>4096*da)&&ha.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*da&&t+r<=4096*da}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/2/8)*2;ha.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}const i=t.positionsCompressed,s=t.indices,r=this._buffer;r.positionsCompressed.push(i);const o=r.lenPositionsCompressed/3,n=i.length/3;let a;r.lenPositionsCompressed+=i.length;let l=0;if(s){let e;l=s.length/2,n<=256?(e=r.indices8Bits,a=r.lenIndices8Bits/2,r.lenIndices8Bits+=s.length):n<=65536?(e=r.indices16Bits,a=r.lenIndices16Bits/2,r.lenIndices16Bits+=s.length):(e=r.indices32Bits,a=r.lenIndices32Bits/2,r.lenIndices32Bits+=s.length),e.push(s)}this._state.numVertices+=n,ha.numberOfGeometries++;return{vertexBase:o,numVertices:n,numLines:l,indicesBase:a}}_createSubPortion(e,t){const i=e.color,s=e.colors,r=e.opacity,o=e.meshMatrix,n=e.pickColor,a=this._buffer,l=this._state;a.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),a.perObjectInstancePositioningMatrices.push(o||_a),a.perObjectSolid.push(!!e.solid),s?a.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):i&&a.perObjectColors.push([i[0],i[1],i[2],r]),a.perObjectPickColors.push(n),a.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?l.numIndices8Bits:t.numVertices<=65536?l.numIndices16Bits:l.numIndices32Bits,a.perObjectIndexBaseOffsets.push(e/2-t.indicesBase)}const A=this._subPortions.length;if(t.numLines>0){let e,i=2*t.numLines;t.numVertices<=256?(e=a.perLineNumberPortionId8Bits,l.numIndices8Bits+=i,ha.totalLines8Bits+=t.numLines):t.numVertices<=65536?(e=a.perLineNumberPortionId16Bits,l.numIndices16Bits+=i,ha.totalLines16Bits+=t.numLines):(e=a.perLineNumberPortionId32Bits,l.numIndices32Bits+=i,ha.totalLines32Bits+=t.numLines),ha.totalLines+=t.numLines;for(let i=0;i0&&(t.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,ga))}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),c.bindTexture(c.TEXTURE_2D,h.texturePerObjectColorsAndFlags._texture),c.texSubImage2D(c.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,c.RGBA_INTEGER,c.UNSIGNED_BYTE,ga))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,ga))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,ma))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,pa))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){}drawSilhouetteHighlighted(e,t){}drawSilhouetteSelected(e,t){}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}setPickMatrices(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawSnapInit(e,t){}drawSnap(e,t){}drawPickNormals(e,t){}destroy(){if(this._destroyed)return;const e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const ba=u.vec3(),xa=u.vec3(),wa=u.vec3();u.vec3();const ya=u.vec4(),Pa=u.mat4();class Ba{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=ba;if(m){const t=u.transformPoint3(c,A,xa);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=V(r.viewMatrix,e,Pa),g=wa,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uLightAmbient=s.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const r=i.lights;let o;for(let e=0,t=r.length;e0;let r;const o=[];o.push("#version 300 es"),o.push("// TrianglesDataTextureColorRenderer vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("uniform mat4 sceneModelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),o.push("uniform highp sampler2D uTexturePerObjectMatrix;"),o.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),o.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),o.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),o.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),o.push("uniform vec3 uCameraEyeRtc;"),o.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("out float isPerspective;")),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e> 3) & 4095;"),o.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),o.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),o.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),o.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),o.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),o.push("if (int(flags.x) != renderPass) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("} else {"),o.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),o.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),o.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),o.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),o.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),o.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),o.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),o.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),o.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),o.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),o.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),o.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),o.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),o.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),o.push("if (color.a == 0u) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("};"),o.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),o.push("vec3 position;"),o.push("position = positions[gl_VertexID % 3];"),o.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),o.push("if (solid != 1u) {"),o.push("if (isPerspectiveMatrix(projMatrix)) {"),o.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),o.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("} else {"),o.push("if (viewNormal.z < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("}"),o.push("}"),o.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ca=new Float32Array([1,1,1]),Ma=u.vec3(),Ea=u.vec3(),Fa=u.vec3();u.vec3();const Ia=u.mat4();class Da{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g,m;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Ma;if(A){const t=Ea;u.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,Ia),m=Fa,m[0]=r.eye[0]-e[0],m[1]=r.eye[1]-e[1],m[2]=r.eye[2]-e[2]}else g=p,m=r.eye;if(n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),i===ys.SILHOUETTE_XRAYED){const e=s.xrayMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===ys.SILHOUETTE_HIGHLIGHTED){const e=s.highlightMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===ys.SILHOUETTE_SELECTED){const e=s.selectedMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,Ca);if(s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const f=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(f>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,r=o.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Sa=new Float32Array([0,0,0,1]),Ta=u.vec3(),Ra=u.vec3();u.vec3();const La=u.mat4();class Ua{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Ta;if(m){const t=u.transformPoint3(c,A,Ra);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,La)}else g=p;if(n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),i===ys.EDGES_XRAYED){const e=r.xrayMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===ys.EDGES_HIGHLIGHTED){const e=r.highlightMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===ys.EDGES_SELECTED){const e=r.selectedMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,Sa);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ka=u.vec3(),Oa=u.vec3(),Na=u.mat4();class Qa{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=ka;if(m){const t=u.transformPoint3(c,A,Oa);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,Na)}else g=p;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Va=u.vec3(),ja=u.vec3(),Ha=u.vec3(),za=u.mat4();class Ga{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s;let p,g;l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Va;if(m){const t=u.transformPoint3(c,A,ja);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=V(o.viewMatrix,e,za),g=Ha,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else p=o.viewMatrix,g=o.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){const e=2/(Math.log(o.project.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var s=0;s 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Wa=u.vec3(),Ka=u.vec3(),Xa=u.vec3();u.vec3();const Ya=u.mat4();class qa{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=e.pickViewMatrix||o.viewMatrix;let g,m;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const t=Wa;if(A){const e=Ka;u.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],g=V(p,t,Ya),m=Xa,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniform1f(this._uPickZNear,e.pickZNear),n.uniform1f(this._uPickZFar,e.pickZFar),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),r.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const f=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(f>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var s=0;s 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Za=u.vec3(),Ja=u.vec3(),$a=u.vec3(),el=u.vec3();u.vec3();const tl=u.mat4();class il{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=t.aabb,g=e.pickViewMatrix||o.viewMatrix,m=Za;let f,_;m[0]=u.safeInv(p[3]-p[0])*u.MAX_INT,m[1]=u.safeInv(p[4]-p[1])*u.MAX_INT,m[2]=u.safeInv(p[5]-p[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(m[0]),e.snapPickCoordinateScale[1]=u.safeInv(m[1]),e.snapPickCoordinateScale[2]=u.safeInv(m[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=Ja;if(v){const e=u.transformPoint3(c,A,$a);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=V(g,t,tl),_=el,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=g,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const x=r._sectionPlanesState.getNumAllocatedSectionPlanes(),w=r._sectionPlanesState.sectionPlanes.length;if(x>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*w,o=s.renderFlags;for(let t=0;t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(y,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(y,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(y,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const sl=u.vec3(),rl=u.vec3(),ol=u.vec3(),nl=u.vec3();u.vec3();const al=u.mat4();class ll{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=t.aabb,g=e.pickViewMatrix||o.viewMatrix,m=sl;let f,_;m[0]=u.safeInv(p[3]-p[0])*u.MAX_INT,m[1]=u.safeInv(p[4]-p[1])*u.MAX_INT,m[2]=u.safeInv(p[5]-p[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(m[0]),e.snapPickCoordinateScale[1]=u.safeInv(m[1]),e.snapPickCoordinateScale[2]=u.safeInv(m[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=rl;if(v){const e=ol;u.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=V(g,t,al),_=nl,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=g,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this._uVectorA,e.snapVectorA),n.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const x=r._sectionPlanesState.getNumAllocatedSectionPlanes(),w=r._sectionPlanesState.sectionPlanes.length;if(x>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*w,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Al=u.vec3(),hl=u.vec3(),cl=u.vec3();u.vec3();const ul=u.mat4();class dl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=e.pickViewMatrix||o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let g,m;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Al;if(A){const t=hl;u.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,ul),m=cl,m[0]=o.eye[0]-e[0],m[1]=o.eye[1]-e[1],m[2]=o.eye[2]-e[2]}else g=p,m=o.eye;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const f=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(f>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const pl=u.vec3(),gl=u.vec3(),ml=u.vec3();u.vec3();const fl=u.mat4();class _l{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=pl;if(m){const t=u.transformPoint3(c,A,gl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=V(r.viewMatrix,e,fl),g=ml,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const vl=u.vec3(),bl=u.vec3(),xl=u.vec3();u.vec3();const wl=u.mat4();class yl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const m=0!==l[0]||0!==l[1]||0!==l[2],f=0!==A[0]||0!==A[1]||0!==A[2];if(m||f){const e=vl;if(m){const t=bl;u.transformPoint3(h,l,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=A[0],e[1]+=A[1],e[2]+=A[2],p=V(d,e,wl),g=xl,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else p=d,g=o.eye;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,c),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,o.viewNormalMatrix),n.uniformMatrix4fv(this._uWorldNormalMatrix,!1,s.worldNormalMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(ve.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Pl=u.vec3(),Bl=u.vec3(),Cl=u.vec3();u.vec3(),u.vec4();const Ml=u.mat4();class El{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Pl;if(m){const t=u.transformPoint3(c,A,Bl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=V(r.viewMatrix,e,Ml),g=Cl,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(` outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Fl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Da(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Ga(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new qa(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new El(this._scene)),this._snapRenderer||(this._snapRenderer=new il(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new ll(this._scene)),this._snapRenderer||(this._snapRenderer=new il(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ba(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Ba(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Da(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new _l(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new yl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Ua(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Qa(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Ga(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new El(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new El(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new qa(this._scene)),this._pickDepthRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new il(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new ll(this._scene)),this._snapInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new dl(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const Il={};class Dl{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class Sl{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindTriangleIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}bindEdgeIndicesTextures(e,t,i,s){this.edgeIndicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[s].bindTexture(e,i,6)}}const Tl={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Tl,null,4));let e=0;Object.keys(Tl).forEach((t=>{t.startsWith("size")&&(e+=Tl[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/Tl.totalPolygons).toFixed(2)}`);let t={};Object.keys(Tl).forEach((i=>{i.startsWith("size")&&(t[i]=`${(Tl[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class Rl{constructor(){}disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}createTextureForColorsAndFlags(e,t,i,s,r,o,n){const a=t.length;this.numPortions=a;const l=4096,A=Math.ceil(a/512);if(0===A)throw"texture height===0";const h=new Uint8Array(16384*A);Tl.sizeDataColorsAndFlags+=h.byteLength,Tl.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),h.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20),h.set([o[e]>>24&255,o[e]>>16&255,o[e]>>8&255,255&o[e]],32*e+24),h.set([n[e]?1:0,0,0,0],32*e+28);const c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,A),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,A,e.RGBA_INTEGER,e.UNSIGNED_BYTE,h,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Aa(e,c,l,A,h)}createTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);Tl.sizeDataTextureOffsets+=r.byteLength,Tl.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Aa(e,o,i,s,r)}createTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);Tl.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Il[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new Dl,this._dtxState=new Sl,this._dtxTextureFactory=new Rl,this._state=new Ye({origin:u.vec3(t.origin),metallicRoughnessBuf:null,textureState:this._dtxState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&Tl.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/3})),(this._state.numVertices+s>4096*Ul||t+r>4096*Ul)&&Tl.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*Ul&&t+r<=4096*Ul}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;Tl.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;Tl.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.edgeIndices),t.edgeIndices=i}const i=t.positionsCompressed,s=t.indices,r=t.edgeIndices,o=this._buffer;o.positionsCompressed.push(i);const n=o.lenPositionsCompressed/3,a=i.length/3;let l;o.lenPositionsCompressed+=i.length;let A,h=0;if(s){let e;h=s.length/3,a<=256?(e=o.indices8Bits,l=o.lenIndices8Bits/3,o.lenIndices8Bits+=s.length):a<=65536?(e=o.indices16Bits,l=o.lenIndices16Bits/3,o.lenIndices16Bits+=s.length):(e=o.indices32Bits,l=o.lenIndices32Bits/3,o.lenIndices32Bits+=s.length),e.push(s)}let c=0;if(r){let e;c=r.length/2,a<=256?(e=o.edgeIndices8Bits,A=o.lenEdgeIndices8Bits/2,o.lenEdgeIndices8Bits+=r.length):a<=65536?(e=o.edgeIndices16Bits,A=o.lenEdgeIndices16Bits/2,o.lenEdgeIndices16Bits+=r.length):(e=o.edgeIndices32Bits,A=o.lenEdgeIndices32Bits/2,o.lenEdgeIndices32Bits+=r.length),e.push(r)}this._state.numVertices+=a,Tl.numberOfGeometries++;return{vertexBase:n,numVertices:a,numTriangles:h,numEdges:c,indicesBase:l,edgeIndicesBase:A}}_createSubPortion(e,t,i,s){const r=e.color;e.metallic,e.roughness;const o=e.colors,n=e.opacity,a=e.meshMatrix,l=e.pickColor,A=this._buffer,h=this._state;A.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),A.perObjectInstancePositioningMatrices.push(a||Vl),A.perObjectSolid.push(!!e.solid),o?A.perObjectColors.push([255*o[0],255*o[1],255*o[2],255]):r&&A.perObjectColors.push([r[0],r[1],r[2],n]),A.perObjectPickColors.push(l),A.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,A.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,A.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const c=this._subPortions.length;if(t.numTriangles>0){let e,i=3*t.numTriangles;t.numVertices<=256?(e=A.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=i,Tl.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=A.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=i,Tl.totalPolygons16Bits+=t.numTriangles):(e=A.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=i,Tl.totalPolygons32Bits+=t.numTriangles),Tl.totalPolygons+=t.numTriangles;for(let i=0;i0){let e,i=2*t.numEdges;t.numVertices<=256?(e=A.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=i,Tl.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=A.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=i,Tl.totalEdges16Bits+=t.numEdges):(e=A.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=i,Tl.totalEdges32Bits+=t.numEdges),Tl.totalEdges+=t.numEdges;for(let i=0;i0&&(t.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(t.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(i,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(i,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(i,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,Ol)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),p.bindTexture(p.TEXTURE_2D,d.texturePerObjectColorsAndFlags._texture),p.texSubImage2D(p.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,p.RGBA_INTEGER,p.UNSIGNED_BYTE,Ol))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,Ol))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,Nl))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,kl))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,ys.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){const e=t.gl;i?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=i}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,ys.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,ys.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ys.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ys.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ys.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}setPickMatrices(e,t){}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,ys.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,ys.PICK))}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ys.PICK))}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ys.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,ys.PICK))}destroy(){if(this._destroyed)return;const e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}class Hl{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class zl{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const Gl={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};const Wl=new class{constructor(e,t,i){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 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t=4294967295*Math.random()|0,i=4294967295*Math.random()|0,s=4294967295*Math.random()|0,r=4294967295*Math.random()|0;return`${e[255&t]+e[t>>8&255]+e[t>>16&255]+e[t>>24&255]}-${e[255&i]}${e[i>>8&255]}-${e[i>>16&15|64]}${e[i>>24&255]}-${e[63&s|128]}${e[s>>8&255]}-${e[s>>16&255]}${e[s>>24&255]}${e[255&r]}${e[r>>8&255]}${e[r>>16&255]}${e[r>>24&255]}`}})(),clamp:(e,t,i)=>Math.max(t,Math.min(i,e)),fmod(e,t){if(ee[0]===t[0]&&e[1]===t[1]&&e[2]===t[2],negateVec3:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t),negateVec4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t),addVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i),addVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i),addVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i),addVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i),subVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i),subVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i),subVec2:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i),geometricMeanVec2(...e){const t=new a(e[0]);for(let i=1;i(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i),subScalarVec4:(e,t,i)=>(i||(i=e),i[0]=t-e[0],i[1]=t-e[1],i[2]=t-e[2],i[3]=t-e[3],i),mulVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]*t[0],i[1]=e[1]*t[1],i[2]=e[2]*t[2],i[3]=e[3]*t[3],i),mulVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i),mulVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i),mulVec2Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i),divVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i),divVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i[3]=e[3]/t[3],i),divScalarVec3:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i),divVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i),divVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i[3]=e[3]/t,i),divScalarVec4:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i[3]=e/t[3],i),dotVec4:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2]+e[3]*t[3],cross3Vec4(e,t){const i=e[0],s=e[1],r=e[2],o=t[0],n=t[1],a=t[2];return[s*a-r*n,r*o-i*a,i*n-s*o,0]},cross3Vec3(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=t[0],a=t[1],l=t[2];return i[0]=r*l-o*a,i[1]=o*n-s*l,i[2]=s*a-r*n,i},sqLenVec4:e=>u.dotVec4(e,e),lenVec4:e=>Math.sqrt(u.sqLenVec4(e)),dotVec3:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2],dotVec2:(e,t)=>e[0]*t[0]+e[1]*t[1],sqLenVec3:e=>u.dotVec3(e,e),sqLenVec2:e=>u.dotVec2(e,e),lenVec3:e=>Math.sqrt(u.sqLenVec3(e)),distVec3:(()=>{const e=new a(3);return(t,i)=>u.lenVec3(u.subVec3(t,i,e))})(),lenVec2:e=>Math.sqrt(u.sqLenVec2(e)),distVec2:(()=>{const e=new a(2);return(t,i)=>u.lenVec2(u.subVec2(t,i,e))})(),rcpVec3:(e,t)=>u.divScalarVec3(1,e,t),normalizeVec4(e,t){const i=1/u.lenVec4(e);return u.mulVec4Scalar(e,i,t)},normalizeVec3(e,t){const i=1/u.lenVec3(e);return u.mulVec3Scalar(e,i,t)},normalizeVec2(e,t){const i=1/u.lenVec2(e);return u.mulVec2Scalar(e,i,t)},angleVec3(e,t){let i=u.dotVec3(e,t)/Math.sqrt(u.sqLenVec3(e)*u.sqLenVec3(t));return i=i<-1?-1:i>1?1:i,Math.acos(i)},vec3FromMat4Scale:(()=>{const e=new a(3);return(t,i)=>(e[0]=t[0],e[1]=t[1],e[2]=t[2],i[0]=u.lenVec3(e),e[0]=t[4],e[1]=t[5],e[2]=t[6],i[1]=u.lenVec3(e),e[0]=t[8],e[1]=t[9],e[2]=t[10],i[2]=u.lenVec3(e),i)})(),vecToArray:(()=>{function e(e){return Math.round(1e5*e)/1e5}return t=>{for(let i=0,s=(t=Array.prototype.slice.call(t)).length;i({x:e[0],y:e[1],z:e[2]}),xyzObjectToArray:(e,t)=>((t=t||u.vec3())[0]=e.x,t[1]=e.y,t[2]=e.z,t),dupMat4:e=>e.slice(0,16),mat4To3:e=>[e[0],e[1],e[2],e[4],e[5],e[6],e[8],e[9],e[10]],m4s:e=>[e,e,e,e,e,e,e,e,e,e,e,e,e,e,e,e],setMat4ToZeroes:()=>u.m4s(0),setMat4ToOnes:()=>u.m4s(1),diagonalMat4v:e=>new a([e[0],0,0,0,0,e[1],0,0,0,0,e[2],0,0,0,0,e[3]]),diagonalMat4c:(e,t,i,s)=>u.diagonalMat4v([e,t,i,s]),diagonalMat4s:e=>u.diagonalMat4c(e,e,e,e),identityMat4:(e=new a(16))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e),identityMat3:(e=new a(9))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e),isIdentityMat4:e=>1===e[0]&&0===e[1]&&0===e[2]&&0===e[3]&&0===e[4]&&1===e[5]&&0===e[6]&&0===e[7]&&0===e[8]&&0===e[9]&&1===e[10]&&0===e[11]&&0===e[12]&&0===e[13]&&0===e[14]&&1===e[15],negateMat4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t[4]=-e[4],t[5]=-e[5],t[6]=-e[6],t[7]=-e[7],t[8]=-e[8],t[9]=-e[9],t[10]=-e[10],t[11]=-e[11],t[12]=-e[12],t[13]=-e[13],t[14]=-e[14],t[15]=-e[15],t),addMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i[4]=e[4]+t[4],i[5]=e[5]+t[5],i[6]=e[6]+t[6],i[7]=e[7]+t[7],i[8]=e[8]+t[8],i[9]=e[9]+t[9],i[10]=e[10]+t[10],i[11]=e[11]+t[11],i[12]=e[12]+t[12],i[13]=e[13]+t[13],i[14]=e[14]+t[14],i[15]=e[15]+t[15],i),addMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i[4]=e[4]+t,i[5]=e[5]+t,i[6]=e[6]+t,i[7]=e[7]+t,i[8]=e[8]+t,i[9]=e[9]+t,i[10]=e[10]+t,i[11]=e[11]+t,i[12]=e[12]+t,i[13]=e[13]+t,i[14]=e[14]+t,i[15]=e[15]+t,i),addScalarMat4:(e,t,i)=>u.addMat4Scalar(t,e,i),subMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i[4]=e[4]-t[4],i[5]=e[5]-t[5],i[6]=e[6]-t[6],i[7]=e[7]-t[7],i[8]=e[8]-t[8],i[9]=e[9]-t[9],i[10]=e[10]-t[10],i[11]=e[11]-t[11],i[12]=e[12]-t[12],i[13]=e[13]-t[13],i[14]=e[14]-t[14],i[15]=e[15]-t[15],i),subMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i[4]=e[4]-t,i[5]=e[5]-t,i[6]=e[6]-t,i[7]=e[7]-t,i[8]=e[8]-t,i[9]=e[9]-t,i[10]=e[10]-t,i[11]=e[11]-t,i[12]=e[12]-t,i[13]=e[13]-t,i[14]=e[14]-t,i[15]=e[15]-t,i),subScalarMat4:(e,t,i)=>(i||(i=t),i[0]=e-t[0],i[1]=e-t[1],i[2]=e-t[2],i[3]=e-t[3],i[4]=e-t[4],i[5]=e-t[5],i[6]=e-t[6],i[7]=e-t[7],i[8]=e-t[8],i[9]=e-t[9],i[10]=e-t[10],i[11]=e-t[11],i[12]=e-t[12],i[13]=e-t[13],i[14]=e-t[14],i[15]=e-t[15],i),mulMat4(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=e[3],a=e[4],l=e[5],A=e[6],h=e[7],c=e[8],u=e[9],d=e[10],p=e[11],g=e[12],m=e[13],f=e[14],_=e[15],v=t[0],b=t[1],x=t[2],w=t[3],y=t[4],P=t[5],B=t[6],C=t[7],M=t[8],E=t[9],F=t[10],I=t[11],D=t[12],S=t[13],T=t[14],R=t[15];return i[0]=v*s+b*a+x*c+w*g,i[1]=v*r+b*l+x*u+w*m,i[2]=v*o+b*A+x*d+w*f,i[3]=v*n+b*h+x*p+w*_,i[4]=y*s+P*a+B*c+C*g,i[5]=y*r+P*l+B*u+C*m,i[6]=y*o+P*A+B*d+C*f,i[7]=y*n+P*h+B*p+C*_,i[8]=M*s+E*a+F*c+I*g,i[9]=M*r+E*l+F*u+I*m,i[10]=M*o+E*A+F*d+I*f,i[11]=M*n+E*h+F*p+I*_,i[12]=D*s+S*a+T*c+R*g,i[13]=D*r+S*l+T*u+R*m,i[14]=D*o+S*A+T*d+R*f,i[15]=D*n+S*h+T*p+R*_,i},mulMat3(e,t,i){i||(i=new a(9));const s=e[0],r=e[3],o=e[6],n=e[1],l=e[4],A=e[7],h=e[2],c=e[5],u=e[8],d=t[0],p=t[3],g=t[6],m=t[1],f=t[4],_=t[7],v=t[2],b=t[5],x=t[8];return i[0]=s*d+r*m+o*v,i[3]=s*p+r*f+o*b,i[6]=s*g+r*_+o*x,i[1]=n*d+l*m+A*v,i[4]=n*p+l*f+A*b,i[7]=n*g+l*_+A*x,i[2]=h*d+c*m+u*v,i[5]=h*p+c*f+u*b,i[8]=h*g+c*_+u*x,i},mulMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i[4]=e[4]*t,i[5]=e[5]*t,i[6]=e[6]*t,i[7]=e[7]*t,i[8]=e[8]*t,i[9]=e[9]*t,i[10]=e[10]*t,i[11]=e[11]*t,i[12]=e[12]*t,i[13]=e[13]*t,i[14]=e[14]*t,i[15]=e[15]*t,i),mulMat4v4(e,t,i=u.vec4()){const s=t[0],r=t[1],o=t[2],n=t[3];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12]*n,i[1]=e[1]*s+e[5]*r+e[9]*o+e[13]*n,i[2]=e[2]*s+e[6]*r+e[10]*o+e[14]*n,i[3]=e[3]*s+e[7]*r+e[11]*o+e[15]*n,i},transposeMat4(e,t){const i=e[4],s=e[14],r=e[8],o=e[13],n=e[12],a=e[9];if(!t||e===t){const t=e[1],l=e[2],A=e[3],h=e[6],c=e[7],u=e[11];return e[1]=i,e[2]=r,e[3]=n,e[4]=t,e[6]=a,e[7]=o,e[8]=l,e[9]=h,e[11]=s,e[12]=A,e[13]=c,e[14]=u,e}return t[0]=e[0],t[1]=i,t[2]=r,t[3]=n,t[4]=e[1],t[5]=e[5],t[6]=a,t[7]=o,t[8]=e[2],t[9]=e[6],t[10]=e[10],t[11]=s,t[12]=e[3],t[13]=e[7],t[14]=e[11],t[15]=e[15],t},transposeMat3(e,t){if(t===e){const i=e[1],s=e[2],r=e[5];t[1]=e[3],t[2]=e[6],t[3]=i,t[5]=e[7],t[6]=s,t[7]=r}else t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8];return t},determinantMat4(e){const t=e[0],i=e[1],s=e[2],r=e[3],o=e[4],n=e[5],a=e[6],l=e[7],A=e[8],h=e[9],c=e[10],u=e[11],d=e[12],p=e[13],g=e[14],m=e[15];return d*h*a*r-A*p*a*r-d*n*c*r+o*p*c*r+A*n*g*r-o*h*g*r-d*h*s*l+A*p*s*l+d*i*c*l-t*p*c*l-A*i*g*l+t*h*g*l+d*n*s*u-o*p*s*u-d*i*a*u+t*p*a*u+o*i*g*u-t*n*g*u-A*n*s*m+o*h*s*m+A*i*a*m-t*h*a*m-o*i*c*m+t*n*c*m},inverseMat4(e,t){t||(t=e);const i=e[0],s=e[1],r=e[2],o=e[3],n=e[4],a=e[5],l=e[6],A=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],g=e[13],m=e[14],f=e[15],_=i*a-s*n,v=i*l-r*n,b=i*A-o*n,x=s*l-r*a,w=s*A-o*a,y=r*A-o*l,P=h*g-c*p,B=h*m-u*p,C=h*f-d*p,M=c*m-u*g,E=c*f-d*g,F=u*f-d*m,I=1/(_*F-v*E+b*M+x*C-w*B+y*P);return t[0]=(a*F-l*E+A*M)*I,t[1]=(-s*F+r*E-o*M)*I,t[2]=(g*y-m*w+f*x)*I,t[3]=(-c*y+u*w-d*x)*I,t[4]=(-n*F+l*C-A*B)*I,t[5]=(i*F-r*C+o*B)*I,t[6]=(-p*y+m*b-f*v)*I,t[7]=(h*y-u*b+d*v)*I,t[8]=(n*E-a*C+A*P)*I,t[9]=(-i*E+s*C-o*P)*I,t[10]=(p*w-g*b+f*_)*I,t[11]=(-h*w+c*b-d*_)*I,t[12]=(-n*M+a*B-l*P)*I,t[13]=(i*M-s*B+r*P)*I,t[14]=(-p*x+g*v-m*_)*I,t[15]=(h*x-c*v+u*_)*I,t},traceMat4:e=>e[0]+e[5]+e[10]+e[15],translationMat4v(e,t){const i=t||u.identityMat4();return i[12]=e[0],i[13]=e[1],i[14]=e[2],i},translationMat3v(e,t){const i=t||u.identityMat3();return i[6]=e[0],i[7]=e[1],i},translationMat4c:(()=>{const e=new a(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,u.translationMat4v(e,r))})(),translationMat4s:(e,t)=>u.translationMat4c(e,e,e,t),translateMat4v:(e,t)=>u.translateMat4c(e[0],e[1],e[2],t),translateMat4c(e,t,i,s){const r=s[3];s[0]+=r*e,s[1]+=r*t,s[2]+=r*i;const o=s[7];s[4]+=o*e,s[5]+=o*t,s[6]+=o*i;const n=s[11];s[8]+=n*e,s[9]+=n*t,s[10]+=n*i;const a=s[15];return s[12]+=a*e,s[13]+=a*t,s[14]+=a*i,s},setMat4Translation:(e,t,i)=>(i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=e[3],i[4]=e[4],i[5]=e[5],i[6]=e[6],i[7]=e[7],i[8]=e[8],i[9]=e[9],i[10]=e[10],i[11]=e[11],i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=e[15],i),rotationMat4v(e,t,i){const s=u.normalizeVec4([t[0],t[1],t[2],0],[]),r=Math.sin(e),o=Math.cos(e),n=1-o,a=s[0],l=s[1],A=s[2];let h,c,d,p,g,m;return h=a*l,c=l*A,d=A*a,p=a*r,g=l*r,m=A*r,(i=i||u.mat4())[0]=n*a*a+o,i[1]=n*h+m,i[2]=n*d-g,i[3]=0,i[4]=n*h-m,i[5]=n*l*l+o,i[6]=n*c+p,i[7]=0,i[8]=n*d+g,i[9]=n*c-p,i[10]=n*A*A+o,i[11]=0,i[12]=0,i[13]=0,i[14]=0,i[15]=1,i},rotationMat4c:(e,t,i,s,r)=>u.rotationMat4v(e,[t,i,s],r),scalingMat4v:(e,t=u.identityMat4())=>(t[0]=e[0],t[5]=e[1],t[10]=e[2],t),scalingMat3v:(e,t=u.identityMat3())=>(t[0]=e[0],t[4]=e[1],t),scalingMat4c:(()=>{const e=new a(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,u.scalingMat4v(e,r))})(),scaleMat4c:(e,t,i,s)=>(s[0]*=e,s[4]*=t,s[8]*=i,s[1]*=e,s[5]*=t,s[9]*=i,s[2]*=e,s[6]*=t,s[10]*=i,s[3]*=e,s[7]*=t,s[11]*=i,s),scaleMat4v(e,t){const i=e[0],s=e[1],r=e[2];return t[0]*=i,t[4]*=s,t[8]*=r,t[1]*=i,t[5]*=s,t[9]*=r,t[2]*=i,t[6]*=s,t[10]*=r,t[3]*=i,t[7]*=s,t[11]*=r,t},scalingMat4s:e=>u.scalingMat4c(e,e,e),rotationTranslationMat4(e,t,i=u.mat4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=s+s,l=r+r,A=o+o,h=s*a,c=s*l,d=s*A,p=r*l,g=r*A,m=o*A,f=n*a,_=n*l,v=n*A;return i[0]=1-(p+m),i[1]=c+v,i[2]=d-_,i[3]=0,i[4]=c-v,i[5]=1-(h+m),i[6]=g+f,i[7]=0,i[8]=d+_,i[9]=g-f,i[10]=1-(h+p),i[11]=0,i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=1,i},mat4ToEuler(e,t,i=u.vec4()){const 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d>0?(c=.5/Math.sqrt(d+1),t[3]=.25/c,t[0]=(A-a)*c,t[1]=(r-l)*c,t[2]=(o-s)*c):i>n&&i>h?(c=2*Math.sqrt(1+i-n-h),t[3]=(A-a)/c,t[0]=.25*c,t[1]=(s+o)/c,t[2]=(r+l)/c):n>h?(c=2*Math.sqrt(1+n-i-h),t[3]=(r-l)/c,t[0]=(s+o)/c,t[1]=.25*c,t[2]=(a+A)/c):(c=2*Math.sqrt(1+h-i-n),t[3]=(o-s)/c,t[0]=(r+l)/c,t[1]=(a+A)/c,t[2]=.25*c),t},vec3PairToQuaternion(e,t,i=u.vec4()){const s=Math.sqrt(u.dotVec3(e,e)*u.dotVec3(t,t));let r=s+u.dotVec3(e,t);return r<1e-8*s?(r=0,Math.abs(e[0])>Math.abs(e[2])?(i[0]=-e[1],i[1]=e[0],i[2]=0):(i[0]=0,i[1]=-e[2],i[2]=e[1])):u.cross3Vec3(e,t,i),i[3]=r,u.normalizeQuaternion(i)},angleAxisToQuaternion(e,t=u.vec4()){const i=e[3]/2,s=Math.sin(i);return t[0]=s*e[0],t[1]=s*e[1],t[2]=s*e[2],t[3]=Math.cos(i),t},quaternionToEuler:(()=>{const e=new a(16);return(t,i,s)=>(s=s||u.vec3(),u.quaternionToRotationMat4(t,e),u.mat4ToEuler(e,i,s),s)})(),mulQuaternions(e,t,i=u.vec4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=t[0],l=t[1],A=t[2],h=t[3];return 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Component";this.scene=e.scene}this._owner=e}this._dontClear=!!t.dontClear,this._renderer=this.scene._renderer,this.meta=t.meta||{},this.id=t.id,this.destroyed=!1,this._attached={},this._attachments=null,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,this._ownedComponents=null,this!==this.scene&&this.scene._addComponent(this),this._updateScheduled=!1,e&&e._own(this)}glRedraw(){this._renderer&&(this._renderer.imageDirty(),this.castsShadow&&this._renderer.shadowsDirty())}glResort(){this._renderer&&this._renderer.needStateSort()}get owner(){return this._owner}isType(e){return this.type===e}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){e="[LOG]"+this._message(e),window.console.log(e),this.scene.fire("log",e)}_message(e){return" ["+this.type+" "+f.inQuotes(this.id)+"]: "+e}warn(e){e="[WARN]"+this._message(e),window.console.warn(e),this.scene.fire("warn",e)}error(e){e="[ERROR]"+this._message(e),window.console.error(e),this.scene.fire("error",e)}_attach(e){const t=e.name;if(!t)return void this.error("Component 'name' expected");let i=e.component;const s=e.sceneDefault,r=e.sceneSingleton,o=e.type,n=e.on,a=!1!==e.recompiles;if(i&&(f.isNumeric(i)||f.isString(i))){const e=i;if(i=this.scene.components[e],!i)return void this.error("Component not found: "+f.inQuotes(e))}if(!i)if(!0===r){const e=this.scene.types[o];for(const t in e)if(e.hasOwnProperty){i=e[t];break}if(!i)return this.error("Scene has no default component for '"+t+"'"),null}else if(!0===s&&(i=this.scene[t],!i))return this.error("Scene has no default component for '"+t+"'"),null;if(i){if(i.scene.id!==this.scene.id)return void this.error("Not in same scene: "+i.type+" "+f.inQuotes(i.id));if(o&&!i.isType(o))return void this.error("Expected a "+o+" type or subtype: "+i.type+" "+f.inQuotes(i.id))}this._attachments||(this._attachments={});const l=this._attached[t];let A,h,c;if(l){if(i&&l.id===i.id)return;const e=this._attachments[l.id];for(A=e.subs,h=0,c=A.length;h{delete this._ownedComponents[e.id]}),this)}_needUpdate(e){this._updateScheduled||(this._updateScheduled=!0,0===e?this._doUpdate():C.scheduleTask(this._doUpdate,this))}_doUpdate(){this._updateScheduled&&(this._updateScheduled=!1,this._update&&this._update())}scheduleTask(e){C.scheduleTask(e,null)}_update(){}clear(){if(this._ownedComponents)for(var e in this._ownedComponents)if(this._ownedComponents.hasOwnProperty(e)){this._ownedComponents[e].destroy(),delete this._ownedComponents[e]}}destroy(){if(this.destroyed)return;let e,t,i,s,r,o;if(this.fire("destroyed",this.destroyed=!0),this._attachments)for(e in this._attachments)if(this._attachments.hasOwnProperty(e)){for(t=this._attachments[e],i=t.component,s=t.subs,r=0,o=s.length;r=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class L{constructor(){this.planes=[new R,new R,new R,new R,new R,new R]}}function U(e,t,i){const s=u.mulMat4(i,t,T),r=s[0],o=s[1],n=s[2],a=s[3],l=s[4],A=s[5],h=s[6],c=s[7],d=s[8],p=s[9],g=s[10],m=s[11],f=s[12],_=s[13],v=s[14],b=s[15];e.planes[0].set(a-r,c-l,m-d,b-f),e.planes[1].set(a+r,c+l,m+d,b+f),e.planes[2].set(a-o,c-A,m-p,b-_),e.planes[3].set(a+o,c+A,m+p,b+_),e.planes[4].set(a-n,c-h,m-g,b-v),e.planes[5].set(a+n,c+h,m+g,b+v)}function k(e,t){let i=L.INSIDE;const s=D,r=S;s[0]=t[0],s[1]=t[1],s[2]=t[2],r[0]=t[3],r[1]=t[4],r[2]=t[5];const o=[s,r];for(let t=0;t<6;++t){const s=e.planes[t];if(s.normal[0]*o[s.testVertex[0]][0]+s.normal[1]*o[s.testVertex[1]][1]+s.normal[2]*o[s.testVertex[2]][2]+s.offset<0)return L.OUTSIDE;s.normal[0]*o[1-s.testVertex[0]][0]+s.normal[1]*o[1-s.testVertex[1]][1]+s.normal[2]*o[1-s.testVertex[2]][2]+s.offset<0&&(i=L.INTERSECT)}return i}L.INSIDE=0,L.INTERSECT=1,L.OUTSIDE=2;class O extends I{constructor(e={}){if(!e.viewer)throw"[MarqueePicker] Missing config: viewer";if(!e.objectsKdTree3)throw"[MarqueePicker] Missing config: objectsKdTree3";super(e.viewer.scene,e),this.viewer=e.viewer,this._objectsKdTree3=e.objectsKdTree3,this._canvasMarqueeCorner1=u.vec2(),this._canvasMarqueeCorner2=u.vec2(),this._canvasMarquee=u.AABB2(),this._marqueeFrustum=new L,this._marqueeFrustumProjMat=u.mat4(),this._pickMode=!1,this._marqueeElement=document.createElement("div"),document.body.appendChild(this._marqueeElement),this._marqueeElement.style.position="absolute",this._marqueeElement.style["z-index"]="40000005",this._marqueeElement.style.width="8px",this._marqueeElement.style.height="8px",this._marqueeElement.style.visibility="hidden",this._marqueeElement.style.top="0px",this._marqueeElement.style.left="0px",this._marqueeElement.style["box-shadow"]="0 2px 5px 0 #182A3D;",this._marqueeElement.style.opacity=1,this._marqueeElement.style["pointer-events"]="none"}setMarqueeCorner1(e){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarqueeCorner2(e){this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarquee(e,t){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(t),this._updateMarquee()}setMarqueeVisible(e){this._marqueVisible=e,this._marqueeElement.style.visibility=e?"visible":"hidden"}getMarqueeVisible(){return this._marqueVisible}setPickMode(e){if(e!==O.PICK_MODE_INSIDE&&e!==O.PICK_MODE_INTERSECTS)throw"Illegal MarqueePicker pickMode: must be MarqueePicker.PICK_MODE_INSIDE or MarqueePicker.PICK_MODE_INTERSECTS";e!==this._pickMode&&(this._marqueeElement.style["background-image"]=e===O.PICK_MODE_INSIDE?"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4'/%3e%3c/svg%3e\")":"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4' stroke-dasharray='6%2c 14' stroke-dashoffset='0' stroke-linecap='square'/%3e%3c/svg%3e\")",this._pickMode=e)}getPickMode(){return this._pickMode}clear(){this.fire("clear",{})}pick(){this._updateMarquee(),this._buildMarqueeFrustum();const e=[],t=(i,s=L.INTERSECT)=>{if(s===L.INTERSECT&&(s=k(this._marqueeFrustum,i.aabb)),s!==L.OUTSIDE){if(i.entities){const t=i.entities;for(let i=0,s=t.length;i3||this._canvasMarquee[3]-this._canvasMarquee[1]>3)&&t(this._objectsKdTree3.root),this.fire("picked",e),e}_updateMarquee(){this._canvasMarquee[0]=Math.min(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[1]=Math.min(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._canvasMarquee[2]=Math.max(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[3]=Math.max(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._marqueeElement.style.width=this._canvasMarquee[2]-this._canvasMarquee[0]+"px",this._marqueeElement.style.height=this._canvasMarquee[3]-this._canvasMarquee[1]+"px",this._marqueeElement.style.left=`${this._canvasMarquee[0]}px`,this._marqueeElement.style.top=`${this._canvasMarquee[1]}px`}_buildMarqueeFrustum(){const e=this.viewer.scene.canvas.canvas,t=e.clientWidth,i=e.clientHeight,s=e.clientLeft,r=e.clientTop,o=2/t,n=2/i,a=e.clientHeight/e.clientWidth,l=(this._canvasMarquee[0]-s)*o-1,A=(this._canvasMarquee[2]-s)*o-1,h=-(this._canvasMarquee[3]-r)*n+1,c=-(this._canvasMarquee[1]-r)*n+1,d=this.viewer.scene.camera.frustum.near*(17*a);u.frustumMat4(l,A,h*a,c*a,d,1e4,this._marqueeFrustumProjMat),U(this._marqueeFrustum,this.viewer.scene.camera.viewMatrix,this._marqueeFrustumProjMat)}destroy(){super.destroy(),this._marqueeElement.parentElement&&(this._marqueeElement.parentElement.removeChild(this._marqueeElement),this._marqueeElement=null,this._objectsKdTree3=null)}}O.PICK_MODE_INTERSECTS=0,O.PICK_MODE_INSIDE=1;class N{constructor(e,t,i){this.id=i&&i.id?i.id:e,this.viewer=t,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,t.addPlugin(this)}scheduleTask(e){C.scheduleTask(e,null)}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(t,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new e),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[t];r?this._eventSubsNum[t]++:(r={},this._eventSubs[t]=r,this._eventSubsNum[t]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=t;const n=this._events[t];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){console.log(`[xeokit plugin ${this.id}]: ${e}`)}warn(e){console.warn(`[xeokit plugin ${this.id}]: ${e}`)}error(e){console.error(`[xeokit plugin ${this.id}]: ${e}`)}send(e,t){}destroy(){this.viewer.removePlugin(this)}}const Q=u.vec3(),V=function(){const e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(s,r,o){return o=o||e,t[0]=r[0],t[1]=r[1],t[2]=r[2],t[3]=1,u.transformVec4(s,t,i),u.setMat4Translation(s,i,o),o.slice()}}();function j(e,t,i){const s=Float32Array.from([e[0]])[0],r=e[0]-s,o=Float32Array.from([e[1]])[0],n=e[1]-o,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=s,t[1]=o,t[2]=a,i[0]=r,i[1]=n,i[2]=l}function H(e,t,i,s=1e3){const r=u.getPositionsCenter(e,Q),o=Math.round(r[0]/s)*s,n=Math.round(r[1]/s)*s,a=Math.round(r[2]/s)*s;i[0]=o,i[1]=n,i[2]=a;const l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(let i=0,s=e.length;i0?this.meshes[0]._colorize[3]/255:1}set opacity(e){if(0===this.meshes.length)return;const t=null!=e,i=this.meshes[0]._colorize[3];let s=255;if(t){if(e<0?e=0:e>1&&(e=1),s=Math.floor(255*e),i===s)return}else if(s=255,i===s)return;for(let e=0,t=this.meshes.length;e{this._viewPosDirty=!0,this._needUpdate()})),this._onCameraProjMatrix=this.scene.camera.on("projMatrix",(()=>{this._canvasPosDirty=!0,this._needUpdate()})),this._onEntityDestroyed=null,this._onEntityModelDestroyed=null,this._renderer.addMarker(this),this.entity=t.entity,this.worldPos=t.worldPos,this.occludable=t.occludable}_update(){if(this._viewPosDirty&&(u.transformPoint3(this.scene.camera.viewMatrix,this._worldPos,this._viewPos),this._viewPosDirty=!1,this._canvasPosDirty=!0,this.fire("viewPos",this._viewPos)),this._canvasPosDirty){se.set(this._viewPos),se[3]=1,u.transformPoint4(this.scene.camera.projMatrix,se,re);const e=this.scene.canvas.boundary;this._canvasPos[0]=Math.floor((1+re[0]/re[3])*e[2]/2),this._canvasPos[1]=Math.floor((1-re[1]/re[3])*e[3]/2),this._canvasPosDirty=!1,this.fire("canvasPos",this._canvasPos)}}_setVisible(e){this._visible,this._visible=e,this.fire("visible",this._visible)}set entity(e){if(this._entity){if(this._entity===e)return;null!==this._onEntityDestroyed&&(this._entity.off(this._onEntityDestroyed),this._onEntityDestroyed=null),null!==this._onEntityModelDestroyed&&(this._entity.model.off(this._onEntityModelDestroyed),this._onEntityModelDestroyed=null)}this._entity=e,this._entity&&(this._entity instanceof ie?this._onEntityModelDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityModelDestroyed=null})):this._onEntityDestroyed=this._entity.on("destroyed",(()=>{this._entity=null,this._onEntityDestroyed=null}))),this.fire("entity",this._entity,!0)}get entity(){return this._entity}set occludable(e){(e=!!e)!==this._occludable&&(this._occludable=e)}get occludable(){return this._occludable}set worldPos(e){this._worldPos.set(e||[0,0,0]),j(this._worldPos,this._origin,this._rtcPos),this._occludable&&this._renderer.markerWorldPosUpdated(this),this._viewPosDirty=!0,this.fire("worldPos",this._worldPos),this._needUpdate()}get worldPos(){return this._worldPos}get origin(){return this._origin}get rtcPos(){return this._rtcPos}get viewPos(){return this._update(),this._viewPos}get canvasPos(){return this._update(),this._canvasPos}get visible(){return!!this._visible}destroy(){this.fire("destroyed",!0),this.scene.camera.off(this._onCameraViewMatrix),this.scene.camera.off(this._onCameraProjMatrix),this._entity&&(null!==this._onEntityDestroyed&&this._entity.off(this._onEntityDestroyed),null!==this._onEntityModelDestroyed&&this._entity.model.off(this._onEntityModelDestroyed)),this._renderer.removeMarker(this),super.destroy()}}class ne{constructor(e,t={}){this._color=t.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=t.thickness||1,this._thicknessClickable=t.thicknessClickable||6,this._visible=!0,this._culled=!1;var i=this._wire,s=i.style;s.border="solid "+this._thickness+"px "+this._color,s.position="absolute",s["z-index"]=void 0===t.zIndex?"2000001":t.zIndex,s.width="0px",s.height="0px",s.visibility="visible",s.top="0px",s.left="0px",s["-webkit-transform-origin"]="0 0",s["-moz-transform-origin"]="0 0",s["-ms-transform-origin"]="0 0",s["-o-transform-origin"]="0 0",s["transform-origin"]="0 0",s["-webkit-transform"]="rotate(0deg)",s["-moz-transform"]="rotate(0deg)",s["-ms-transform"]="rotate(0deg)",s["-o-transform"]="rotate(0deg)",s.transform="rotate(0deg)",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._wireClickable,o=r.style;o.border="solid "+this._thicknessClickable+"px "+this._color,o.position="absolute",o["z-index"]=void 0===t.zIndex?"2000002":t.zIndex+1,o.width="0px",o.height="0px",o.visibility="visible",o.top="0px",o.left="0px",o["-webkit-transform-origin"]="0 0",o["-moz-transform-origin"]="0 0",o["-ms-transform-origin"]="0 0",o["-o-transform-origin"]="0 0",o["transform-origin"]="0 0",o["-webkit-transform"]="rotate(0deg)",o["-moz-transform"]="rotate(0deg)",o["-ms-transform"]="rotate(0deg)",o["-o-transform"]="rotate(0deg)",o.transform="rotate(0deg)",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),t.onMouseOver&&r.addEventListener("mouseover",(e=>{t.onMouseOver(e,this)})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&r.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()})),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}get visible(){return"visible"===this._wire.style.visibility}_update(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var s=this._wireClickable.style;s.width=Math.round(e)+"px",s.left=Math.round(this._x1)+"px",s.top=Math.round(this._y1)+"px",s["-webkit-transform"]="rotate("+t+"deg)",s["-moz-transform"]="rotate("+t+"deg)",s["-ms-transform"]="rotate("+t+"deg)",s["-o-transform"]="rotate("+t+"deg)",s.transform="rotate("+t+"deg)"}setStartAndEnd(e,t,i,s){this._x1=e,this._y1=t,this._x2=i,this._y2=s,this._update()}setColor(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}setOpacity(e){this._wire.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}destroy(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}class ae{constructor(e,t={}){this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!t.visible,this._culled=!1;var i=this._dot,s=i.style;s["border-radius"]="25px",s.border="solid 2px white",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"40000005":t.zIndex,s.width="8px",s.height="8px",s.visibility=!1!==t.visible?"visible":"hidden",s.top="0px",s.left="0px",s["box-shadow"]="0 2px 5px 0 #182A3D;",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._dotClickable,o=r.style;o["border-radius"]="35px",o.border="solid 10px white",o.position="absolute",o["z-index"]=void 0===t.zIndex?"40000007":t.zIndex+1,o.width="8px",o.height="8px",o.visibility="visible",o.top="0px",o.left="0px",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),r.addEventListener("click",(t=>{e.dispatchEvent(new MouseEvent("mouseover",t))})),t.onMouseOver&&r.addEventListener("mouseover",(i=>{t.onMouseOver(i,this),e.dispatchEvent(new MouseEvent("mouseover",i))})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&r.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()})),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.borderColor)}setPos(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var s=this._dotClickable.style;s.left=Math.round(e)-9+"px",s.top=Math.round(t)-9+"px"}setFillColor(e){this._dot.style.background=e||"lightgreen"}setBorderColor(e){this._dot.style.border="solid 2px"+(e||"black")}setOpacity(e){this._dot.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}destroy(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}class le{constructor(e,t={}){this._highlightClass="viewer-ruler-label-highlighted",this._prefix=t.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label";var i=this._label,s=i.style;s["border-radius"]="5px",s.color="white",s.padding="4px",s.border="solid 1px",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"5000005":t.zIndex,s.width="auto",s.height="auto",s.visibility="visible",s.top="0px",s.left="0px",s["pointer-events"]="all",s.opacity=1,t.onContextMenu,i.innerText="",e.appendChild(i),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.fillColor),this.setText(t.text),t.onMouseOver&&i.addEventListener("mouseover",(e=>{t.onMouseOver(e,this),e.preventDefault()})),t.onMouseLeave&&i.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this),e.preventDefault()})),t.onMouseWheel&&i.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&i.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&i.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&i.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&i.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()}))}setPos(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}setPosOnWire(e,t,i,s){var r=e+.5*(i-e),o=t+.5*(s-t),n=this._label.style;n.left=Math.round(r)-20+"px",n.top=Math.round(o)-12+"px"}setPosBetweenWires(e,t,i,s,r,o){var n=(e+i+r)/3,a=(t+s+o)/3,l=this._label.style;l.left=Math.round(n)-20+"px",l.top=Math.round(a)-12+"px"}setText(e){this._label.innerHTML=this._prefix+(e||"")}setFillColor(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}setBorderColor(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}setOpacity(e){this._label.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}setClickable(e){this._label.style["pointer-events"]=e?"all":"none"}destroy(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}var Ae=u.vec3(),he=u.vec3();class ce extends I{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._color=t.color||e.defaultColor;var i=this.plugin.viewer.scene;this._originMarker=new oe(i,t.origin),this._cornerMarker=new oe(i,t.corner),this._targetMarker=new oe(i,t.target),this._originWorld=u.vec3(),this._cornerWorld=u.vec3(),this._targetWorld=u.vec3(),this._wp=new Float64Array(12),this._vp=new Float64Array(12),this._pp=new Float64Array(12),this._cp=new Int16Array(6);const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},l=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};this._originDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._cornerDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._originWire=new ne(this._container,{color:this._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetWire=new ne(this._container,{color:this._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._angleLabel=new le(this._container,{fillColor:this._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._cornerVisible=!1,this._targetVisible=!1,this._originWireVisible=!1,this._targetWireVisible=!1,this._angleVisible=!1,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._cornerMarker.on("worldPos",(e=>{this._cornerWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.cornerVisible=t.cornerVisible,this.targetVisible=t.targetVisible,this.originWireVisible=t.originWireVisible,this.targetWireVisible=t.targetWireVisible,this.angleVisible=t.angleVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(u.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){const d=-.3,p=this._originMarker.viewPos[2],g=this._cornerMarker.viewPos[2],m=this._targetMarker.viewPos[2];if(p>d||g>d||m>d)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);u.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var t=this._pp,i=this._cp,s=e.canvas.canvas.getBoundingClientRect();const f=this._container.getBoundingClientRect();for(var r=s.top-f.top,o=s.left-f.left,n=e.canvas.boundary,a=n[2],l=n[3],A=0,h=0,c=t.length;he.offsetTop+(e.offsetParent&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&c(e.offsetParent)),d=u.vec2();this._onMouseHoverSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{e.snappedToVertex||e.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!0),this.markerDiv.style.background="greenyellow",this.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.canvasPos,s.snapped=!1),this.markerDiv.style.background="pink",this.markerDiv.style.border="2px solid red");const i=e.snappedCanvasPos||e.canvasPos;switch(r=!0,o=e.entity,l.set(e.worldPos),A.set(i),this._mouseState){case 0:this._canvasToPagePos?(this._canvasToPagePos(t,i,d),this.markerDiv.style.left=d[0]-5+"px",this.markerDiv.style.top=d[1]-5+"px"):(this.markerDiv.style.left=c(t)+i[0]-5+"px",this.markerDiv.style.top=h(t)+i[1]-5+"px");break;case 1:this._currentAngleMeasurement&&(this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.angleVisible=!1,this._currentAngleMeasurement.corner.worldPos=e.worldPos,this._currentAngleMeasurement.corner.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer";break;case 2:this._currentAngleMeasurement&&(this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.angleVisible=!0,this._currentAngleMeasurement.target.worldPos=e.worldPos,this._currentAngleMeasurement.target.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer"}})),t.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(n=e.clientX,a=e.clientY)}),t.addEventListener("mouseup",this._onMouseUp=e=>{if(1===e.which&&!(e.clientX>n+20||e.clientXa+20||e.clientY{if(r=!1,s&&(s.visible=!0,s.pointerPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!1),this.markerDiv.style.left="-100px",this.markerDiv.style.top="-100px",this._currentAngleMeasurement){switch(this._mouseState){case 0:this._currentAngleMeasurement.originVisible=!1;break;case 1:this._currentAngleMeasurement.cornerVisible=!1,this._currentAngleMeasurement.originWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1;break;case 2:this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1}t.style.cursor="default"}})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.angleMeasurementsPlugin.viewer.cameraControl;t.off(this._onMouseHoverSurface),t.off(this._onPickedSurface),t.off(this._onHoverNothing),t.off(this._onPickedNothing),this._currentAngleMeasurement=null,this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),this._mouseState=0)}destroy(){this.deactivate(),super.destroy()}}class pe extends N{constructor(e,t={}){super("AngleMeasurements",e),this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.zIndex=t.zIndex||1e4,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,angleMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get control(){return this._defaultControl||(this._defaultControl=new de(this,{})),this._defaultControl}get measurements(){return this._measurements}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.corner,s=e.target,r=new ce(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},corner:{entity:i.entity,worldPos:i.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:e.visible,originVisible:!0,originWireVisible:!0,cornerVisible:!0,targetWireVisible:!0,targetVisible:!0,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[r.id]=r,r.on("destroyed",(()=>{delete this._measurements[r.id]})),r.clickable=!0,this.fire("measurementCreated",r),r}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("AngleMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}_injectDefaultCSS(){const e="xeokit-spinner-css";if(document.getElementById(e))return;const t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}_adjustPosition(){if(this._isCustom)return;const e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}set processes(e){if(e=e||0,this._processes===e)return;if(e<0)return;const t=this._processes;this._processes=e;const i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}get processes(){return this._processes}_destroy(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);const e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}const me=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"];class fe extends I{constructor(e,t={}){super(e,t),this._backgroundColor=u.vec3([t.backgroundColor?t.backgroundColor[0]:1,t.backgroundColor?t.backgroundColor[1]:1,t.backgroundColor?t.backgroundColor[2]:1]),this._backgroundColorFromAmbientLight=!!t.backgroundColorFromAmbientLight,this.canvas=t.canvas,this.gl=null,this.webgl2=!1,this.transparent=!!t.transparent,this.contextAttr=t.contextAttr||{},this.contextAttr.alpha=this.transparent,this.contextAttr.preserveDrawingBuffer=!!this.contextAttr.preserveDrawingBuffer,this.contextAttr.stencil=!1,this.contextAttr.premultipliedAlpha=!!this.contextAttr.premultipliedAlpha,this.contextAttr.antialias=!1!==this.contextAttr.antialias,this.resolutionScale=t.resolutionScale,this.canvas.width=Math.round(this.canvas.clientWidth*this._resolutionScale),this.canvas.height=Math.round(this.canvas.clientHeight*this._resolutionScale),this.boundary=[this.canvas.offsetLeft,this.canvas.offsetTop,this.canvas.clientWidth,this.canvas.clientHeight],this._initWebGL(t);const i=this;this.canvas.addEventListener("webglcontextlost",this._webglcontextlostListener=function(e){console.time("webglcontextrestored"),i.scene._webglContextLost(),i.fire("webglcontextlost"),e.preventDefault()},!1),this.canvas.addEventListener("webglcontextrestored",this._webglcontextrestoredListener=function(e){i._initWebGL(),i.gl&&(i.scene._webglContextRestored(i.gl),i.fire("webglcontextrestored",i.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);let s=!0;new ResizeObserver((e=>{for(const t of e)t.contentBoxSize&&(s=!0)})).observe(this.canvas),this._tick=this.scene.on("tick",(()=>{s&&(s=!1,i.canvas.width=Math.round(i.canvas.clientWidth*i._resolutionScale),i.canvas.height=Math.round(i.canvas.clientHeight*i._resolutionScale),i.boundary[0]=i.canvas.offsetLeft,i.boundary[1]=i.canvas.offsetTop,i.boundary[2]=i.canvas.clientWidth,i.boundary[3]=i.canvas.clientHeight,i.fire("boundary",i.boundary))})),this._spinner=new ge(this.scene,{canvas:this.canvas,elementId:t.spinnerElementId})}get type(){return"Canvas"}get backgroundColorFromAmbientLight(){return this._backgroundColorFromAmbientLight}set backgroundColorFromAmbientLight(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}get backgroundColor(){return this._backgroundColor}set backgroundColor(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}get resolutionScale(){return this._resolutionScale}set resolutionScale(e){if((e=e||1)===this._resolutionScale)return;this._resolutionScale=e;const t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}get spinner(){return this._spinner}_createCanvas(){const e="xeokit-canvas-"+u.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),s=i.style;s.height="100%",s.width="100%",s.padding="0",s.margin="0",s.background="rgba(0,0,0,0);",s.float="left",s.left="0",s.top="0",s.position="absolute",s.opacity="1.0",s["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}_getElementXY(e){let t=0,i=0;for(;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}_initWebGL(){if(!this.gl)for(let e=0;!this.gl&&e0?ve.FS_MAX_FLOAT_PRECISION="highp":e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?ve.FS_MAX_FLOAT_PRECISION="mediump":ve.FS_MAX_FLOAT_PRECISION="lowp":ve.FS_MAX_FLOAT_PRECISION="mediump",ve.DEPTH_BUFFER_BITS=e.getParameter(e.DEPTH_BITS),ve.MAX_TEXTURE_SIZE=e.getParameter(e.MAX_TEXTURE_SIZE),ve.MAX_CUBE_MAP_SIZE=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),ve.MAX_RENDERBUFFER_SIZE=e.getParameter(e.MAX_RENDERBUFFER_SIZE),ve.MAX_TEXTURE_UNITS=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),ve.MAX_TEXTURE_IMAGE_UNITS=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),ve.MAX_VERTEX_ATTRIBS=e.getParameter(e.MAX_VERTEX_ATTRIBS),ve.MAX_VERTEX_UNIFORM_VECTORS=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),ve.MAX_FRAGMENT_UNIFORM_VECTORS=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),ve.MAX_VARYING_VECTORS=e.getParameter(e.MAX_VARYING_VECTORS),e.getSupportedExtensions().forEach((function(e){ve.SUPPORTED_EXTENSIONS[e]=!0})))}class xe{constructor(){this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}get canvasPos(){return this._gotCanvasPos?this._canvasPos:null}set canvasPos(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}get origin(){return this._gotOrigin?this._origin:null}set origin(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}get direction(){return this._gotDirection?this._direction:null}set direction(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}get indices(){return this.entity&&this._gotIndices?this._indices:null}set indices(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}get localPos(){return this.entity&&this._gotLocalPos?this._localPos:null}set localPos(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}get snappedCanvasPos(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null}set snappedCanvasPos(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}get worldPos(){return this._gotWorldPos?this._worldPos:null}set worldPos(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}get viewPos(){return this.entity&&this._gotViewPos?this._viewPos:null}set viewPos(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}get bary(){return this.entity&&this._gotBary?this._bary:null}set bary(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}get worldNormal(){return this.entity&&this._gotWorldNormal?this._worldNormal:null}set worldNormal(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}get uv(){return this.entity&&this._gotUV?this._uv:null}set uv(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}get snapped(){return this.snappedToEdge||this.snappedToVertex}reset(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}class we{constructor(e,t,i){if(this.allocated=!1,this.compiled=!1,this.handle=e.createShader(t),this.handle){if(this.allocated=!0,e.shaderSource(this.handle,i),e.compileShader(this.handle),this.compiled=e.getShaderParameter(this.handle,e.COMPILE_STATUS),!this.compiled&&!e.isContextLost()){const t=i.split("\n"),s=[];for(let e=0;e0&&"/"===i.charAt(s+1)&&(i=i.substring(0,s)),t.push(i);return t.join("\n")}function Me(e){console.error(e.join("\n"))}class Ee{constructor(e,t){this.id=Be.addItem({}),this.source=t,this.init(e)}init(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new we(e,e.VERTEX_SHADER,Ce(this.source.vertex)),this._fragmentShader=new we(e,e.FRAGMENT_SHADER,Ce(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void Me(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void Me(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void Me(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void Me(this.errors);let t,i,s,r,o;if(this.compiled=!0,this.handle=e.createProgram(),!this.handle)return void(this.errors=["Failed to allocate program"]);if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void Me(this.errors);const n=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}setData(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}bind(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}unbind(){this.allocated&&this._gl.bindBuffer(this.type,null)}destroy(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}class Ie{constructor(e,t){this.scene=e,this.aabb=u.AABB3(),this.origin=u.vec3(t),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}addMarker(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}markerWorldPosUpdated(e){if(!this.markers[e.id])return;const t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}removeMarker(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}update(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}_buildMarkerList(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}_buildPositions(){let e=0;for(let t=0;t-t){i._setVisible(!1);continue}const n=i.canvasPos,a=n[0],l=n[1];a+10<0||l+10<0||a-10>s||l-10>r?i._setVisible(!1):!i.entity||i.entity.visible?i.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=i,this.pixels[o++]=a,this.pixels[o++]=l):i._setVisible(!0):i._setVisible(!1)}}_updateActiveSectionPlanes(){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let i=0;i{this._occlusionTestListDirty=!0})),this._onCameraProjMatrix=e.camera.on("projMatrix",(()=>{this._occlusionTestListDirty=!0})),this._onCanvasBoundary=e.canvas.on("boundary",(()=>{this._occlusionTestListDirty=!0}))}addMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i||(i=new Ie(this._scene,e.origin),this._occlusionLayers[i.originHash]=i,this._occlusionLayersListDirty=!0),i.addMarker(e),this._markersToOcclusionLayersMap[e.id]=i,this._occlusionTestListDirty=!0}markerWorldPosUpdated(e){const t=this._markersToOcclusionLayersMap[e.id];if(!t)return void e.error("Marker has not been added to OcclusionTester");const i=e.origin.join();if(i!==t.originHash){1===t.numMarkers?(t.destroy(),delete this._occlusionLayers[t.originHash],this._occlusionLayersListDirty=!0):t.removeMarker(e);let s=this._occlusionLayers[i];s||(s=new Ie(this._scene,e.origin),this._occlusionLayers[i]=t,this._occlusionLayersListDirty=!0),s.addMarker(e),this._markersToOcclusionLayersMap[e.id]=s}else t.markerWorldPosUpdated(e)}removeMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i&&(1===i.numMarkers?(i.destroy(),delete this._occlusionLayers[i.originHash],this._occlusionLayersListDirty=!0):i.removeMarker(e),delete this._markersToOcclusionLayersMap[e.id])}get needOcclusionTest(){return this._occlusionTestListDirty}bindRenderBuf(){const e=[this._scene.canvas.canvas.id,this._scene._sectionPlanesState.getHash()].join(";");if(e!==this._shaderSourceHash&&(this._shaderSourceHash=e,this._shaderSourceDirty=!0),this._shaderSourceDirty&&(this._buildShaderSource(),this._shaderSourceDirty=!1,this._programDirty=!0),this._programDirty&&(this._buildProgram(),this._programDirty=!1,this._occlusionTestListDirty=!0),this._occlusionLayersListDirty&&(this._buildOcclusionLayersList(),this._occlusionLayersListDirty=!1),this._occlusionTestListDirty){for(let e=0,t=this._occlusionLayersList.length;e0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):i.push("clipPos.z += -0.001;"),i.push(" gl_Position = clipPos;"),i.push("}"),i}_buildFragmentShaderSource(){const e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// OcclusionTester fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),s.push("}"),s}_buildProgram(){this._program&&this._program.destroy();const e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new Ee(t,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=i.sectionPlanes.length;e0){const e=s.sectionPlanes;for(let s=0;s{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=u.mat4();return()=>(e&&u.inverseMat4(s.camera.projMatrix,t),t)})());const t=this._scene.canvas.gl,i=this._program,s=this._scene,r=s.sao,o=t.drawingBufferWidth,n=t.drawingBufferHeight,a=s.camera.project._state,l=a.near,A=a.far,h=a.matrix,c=this._getInverseProjectMat(),d=Math.random(),p="perspective"===s.camera.projection;Re[0]=o,Re[1]=n,t.viewport(0,0,o,n),t.clearColor(0,0,0,1),t.disable(t.DEPTH_TEST),t.disable(t.BLEND),t.frontFace(t.CCW),t.clear(t.COLOR_BUFFER_BIT),i.bind(),t.uniform1f(this._uCameraNear,l),t.uniform1f(this._uCameraFar,A),t.uniformMatrix4fv(this._uCameraProjectionMatrix,!1,h),t.uniformMatrix4fv(this._uCameraInverseProjectionMatrix,!1,c),t.uniform1i(this._uPerspective,p),t.uniform1f(this._uScale,r.scale*(A/5)),t.uniform1f(this._uIntensity,r.intensity),t.uniform1f(this._uBias,r.bias),t.uniform1f(this._uKernelRadius,r.kernelRadius),t.uniform1f(this._uMinResolution,r.minResolution),t.uniform2fv(this._uViewport,Re),t.uniform1f(this._uRandomSeed,d);const g=e.getDepthTexture();i.bindTexture(this._uDepthTexture,g,0),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),t.drawElements(t.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}_build(){let e=!1;const t=this._scene.sao;if(t.numSamples!==this._numSamples&&(this._numSamples=Math.floor(t.numSamples),e=!0),!e)return;const i=this._scene.canvas.gl;if(this._program&&(this._program.destroy(),this._program=null),this._program=new Ee(i,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV; \n \n out vec2 vUV;\n \n void main () {\n gl_Position = vec4(aPosition, 1.0);\n vUV = aUV;\n }"],fragment:[`#version 300 es \n precision highp float;\n precision highp int; \n \n #define NORMAL_TEXTURE 0\n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n #define NUM_SAMPLES ${this._numSamples}\n #define NUM_RINGS 4 \n \n in vec2 vUV;\n \n uniform sampler2D uDepthTexture;\n \n uniform float uCameraNear;\n uniform float uCameraFar;\n uniform mat4 uProjectMatrix;\n uniform mat4 uInverseProjectMatrix;\n \n uniform bool uPerspective;\n\n uniform float uScale;\n uniform float uIntensity;\n uniform float uBias;\n uniform float uKernelRadius;\n uniform float uMinResolution;\n uniform vec2 uViewport;\n uniform float uRandomSeed;\n\n float pow2( const in float x ) { return x*x; }\n \n highp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n }\n\n vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n }\n\n vec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n }\n\n const float packUpscale = 256. / 255.;\n const float unpackDownScale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. ); \n\n const float shiftRights = 1. / 256.;\n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float unpackRGBAToFloat( const in vec4 v ) { \n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n }\n\n float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n }\n \n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n if (uPerspective) {\n return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );\n } else {\n return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );\n }\n }\n\n vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {\n \tfloat clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];\n \tvec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );\n \tclipPosition *= clipW; \n \treturn ( uInverseProjectMatrix * clipPosition ).xyz;\n }\n\n vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) { \n return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );\n }\n\n float scaleDividedByCameraFar;\n float minResolutionMultipliedByCameraFar;\n\n float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n \tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n \tfloat viewDistance = length( viewDelta );\n \tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n \treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );\n }\n\n const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n float getAmbientOcclusion( const in vec3 centerViewPosition ) {\n \n \tscaleDividedByCameraFar = uScale / uCameraFar;\n \tminResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;\n \tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );\n\n \tfloat angle = rand( vUV + uRandomSeed ) * PI2;\n \tvec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;\n \tvec2 radiusStep = radius;\n\n \tfloat occlusionSum = 0.0;\n \tfloat weightSum = 0.0;\n\n \tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n \t\tvec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;\n \t\tradius += radiusStep;\n \t\tangle += ANGLE_STEP;\n\n \t\tfloat sampleDepth = getDepth( sampleUv );\n \t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }`]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const s=new Float32Array([1,1,0,1,0,0,1,0]),r=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),o=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Fe(i,i.ARRAY_BUFFER,r,r.length,3,i.STATIC_DRAW),this._uvBuf=new Fe(i,i.ARRAY_BUFFER,s,s.length,2,i.STATIC_DRAW),this._indicesBuf=new Fe(i,i.ELEMENT_ARRAY_BUFFER,o,o.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}destroy(){this._program&&(this._program.destroy(),this._program=null)}}const Ue=new Float32Array(je(17,[0,1])),ke=new Float32Array(je(17,[1,0])),Oe=new Float32Array(function(e,t){const i=[];for(let s=0;s<=e;s++)i.push(Ve(s,t));return i}(17,4)),Ne=new Float32Array(2);class Qe{constructor(e){this._scene=e,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}init(){const e=this._scene.canvas.gl;if(this._program=new Ee(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS 16\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }"]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),s=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Fe(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new Fe(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new Fe(e,e.ELEMENT_ARRAY_BUFFER,s,s.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}render(e,t,i){if(this._programError)return;this._getInverseProjectMat||(this._getInverseProjectMat=(()=>{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=u.mat4();return()=>(e&&u.inverseMat4(o.camera.projMatrix,t),t)})());const s=this._scene.canvas.gl,r=this._program,o=this._scene,n=s.drawingBufferWidth,a=s.drawingBufferHeight,l=o.camera.project._state,A=l.near,h=l.far;s.viewport(0,0,n,a),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),r.bind(),Ne[0]=n,Ne[1]=a,s.uniform2fv(this._uViewport,Ne),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,h),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,ke):s.uniform2fv(this._uSampleOffsets,Ue),s.uniform1fv(this._uSampleWeights,Oe);const c=e.getDepthTexture(),d=t.getTexture();r.bindTexture(this._uDepthTexture,c,0),r.bindTexture(this._uOcclusionTexture,d,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}destroy(){this._program.destroy()}}function Ve(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function je(e,t){const i=[];for(let s=0;s<=e;s++)i.push(t[0]*s),i.push(t[1]*s);return i}class He{constructor(e,t,i){i=i||{},this.gl=t,this.allocated=!1,this.canvas=e,this.buffer=null,this.bound=!1,this.size=i.size,this._hasDepthTexture=!!i.depthTexture}setSize(e){this.size=e}webglContextRestored(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}bind(...e){if(this._touch(...e),this.bound)return;const t=this.gl;t.bindFramebuffer(t.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}createTexture(e,t,i=null){const s=this.gl,r=s.createTexture();return s.bindTexture(s.TEXTURE_2D,r),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),i?s.texStorage2D(s.TEXTURE_2D,1,i,e,t):s.texImage2D(s.TEXTURE_2D,0,s.RGBA,e,t,0,s.RGBA,s.UNSIGNED_BYTE,null),r}_touch(...e){let t,i;const s=this.gl;if(this.size?(t=this.size[0],i=this.size[1]):(t=s.drawingBufferWidth,i=s.drawingBufferHeight),this.buffer){if(this.buffer.width===t&&this.buffer.height===i)return;this.buffer.textures.forEach((e=>s.deleteTexture(e))),s.deleteFramebuffer(this.buffer.framebuf),s.deleteRenderbuffer(this.buffer.renderbuf)}const r=[];let o;e.length>0?r.push(...e.map((e=>this.createTexture(t,i,e)))):r.push(this.createTexture(t,i)),this._hasDepthTexture&&(o=s.createTexture(),s.bindTexture(s.TEXTURE_2D,o),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),s.texImage2D(s.TEXTURE_2D,0,s.DEPTH_COMPONENT32F,t,i,0,s.DEPTH_COMPONENT,s.FLOAT,null));const n=s.createRenderbuffer();s.bindRenderbuffer(s.RENDERBUFFER,n),s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT32F,t,i);const a=s.createFramebuffer();s.bindFramebuffer(s.FRAMEBUFFER,a);for(let e=0;e0&&s.drawBuffers(r.map(((e,t)=>s.COLOR_ATTACHMENT0+t))),this._hasDepthTexture?s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,o,0):s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,n),s.bindTexture(s.TEXTURE_2D,null),s.bindRenderbuffer(s.RENDERBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,a),!s.isFramebuffer(a))throw"Invalid framebuffer";s.bindFramebuffer(s.FRAMEBUFFER,null);const l=s.checkFramebufferStatus(s.FRAMEBUFFER);switch(l){case s.FRAMEBUFFER_COMPLETE:break;case s.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case s.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+l}this.buffer={framebuf:a,renderbuf:n,texture:r[0],textures:r,depthTexture:o,width:t,height:i},this.bound=!1}clear(){if(!this.bound)throw"Render buffer not bound";const e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}read(e,t,i=null,s=null,r=Uint8Array,o=4,n=0){const a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,A=new r(o),h=this.gl;return h.readBuffer(h.COLOR_ATTACHMENT0+n),h.readPixels(a,l,1,1,i||h.RGBA,s||h.UNSIGNED_BYTE,A,0),A}readArray(e=null,t=null,i=Uint8Array,s=4,r=0){const o=new i(this.buffer.width*this.buffer.height*s),n=this.gl;return n.readBuffer(n.COLOR_ATTACHMENT0+r),n.readPixels(0,0,this.buffer.width,this.buffer.height,e||n.RGBA,t||n.UNSIGNED_BYTE,o,0),o}readImageAsCanvas(){const e=this.gl,t=this._getImageDataCache(),i=t.pixelData,s=t.canvas,r=t.imageData,o=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);const n=this.buffer.width,a=this.buffer.height,l=a/2|0,A=4*n,h=new Uint8Array(4*n);for(let e=0;ee.deleteTexture(t))),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}class ze{constructor(e){this.scene=e,this._renderBuffersBasic={},this._renderBuffersScaled={}}getRenderBuffer(e,t){const i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled;let s=i[e];return s||(s=new He(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=s),s}destroy(){for(let e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(let e in this._renderBuffersScaled)this._renderBuffersScaled[e].destroy()}}function Ge(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];let i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}const We=function(t,i){i=i||{};const s=new _e(t),r=t.canvas.canvas,o=t.canvas.gl,n=!!i.transparent,a=i.alphaDepthMask,l=new e({});let A={},h={},c=!0,p=!0,g=!0,m=!0,f=!0,_=!0,v=!0,b=!0;const x=new ze(t);let w=!1;const y=new Le(t),P=new Qe(t);function B(){c&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableMap,s=t.drawableListPreCull;let r=0;for(let e in i)i.hasOwnProperty(e)&&(s[r++]=i[e]);s.length=r}}(),c=!1,p=!0),p&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e];t.isStateSortable&&t.drawableListPreCull.sort(t.stateSortCompare)}}(),p=!1,g=!0),g&&function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableListPreCull,s=t.drawableList;let r=0;for(let e=0,t=i.length;e0)for(s.withSAO=!0,S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||H>0||O>0||N>0){if(o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):(o.blendEquation(o.FUNC_ADD),o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA)),s.backfaces=!1,a||o.depthMask(!1),(O>0||N>0)&&o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),N>0)for(S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||G>0){if(s.lastProgramId=null,t.highlightMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),G>0)for(S=0;S0)for(S=0;S0||K>0||z>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),o.enable(o.CULL_FACE),K>0)for(S=0;S0)for(S=0;S0||Y>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),Y>0)for(S=0;S0)for(S=0;S0||Z>0){if(s.lastProgramId=null,t.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),Z>0)for(S=0;S0)for(S=0;S0){const t=Math.floor(e/4),i=d.size[0],s=t%i-Math.floor(i/2),r=Math.floor(t/i)-Math.floor(i/2),o=Math.sqrt(Math.pow(s,2)+Math.pow(r,2));M.push({x:s,y:r,dist:o,isVertex:n&&a?_[e+3]>f.length/2:n,result:[_[e+0],_[e+1],_[e+2],_[e+3]],normal:[v[e+0],v[e+1],v[e+2],v[e+3]],id:[b[e+0],b[e+1],b[e+2],b[e+3]]})}let D=null,S=null,T=null,R=null;if(M.length>0){M.sort(((e,t)=>e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist)),R=M[0].isVertex?"vertex":"edge";const e=M[0].result,t=M[0].normal,i=M[0].id,s=f[e[3]],r=s.origin,o=s.coordinateScale;S=u.normalizeVec3([t[0]/u.MAX_INT,t[1]/u.MAX_INT,t[2]/u.MAX_INT]),D=[e[0]*o[0]+r[0],e[1]*o[1]+r[1],e[2]*o[2]+r[2]],T=l.items[i[0]+(i[1]<<8)+(i[2]<<16)+(i[3]<<24)]}if(null===w&&null==D)return null;let L=null;null!==D&&(L=t.camera.projectWorldPos(D));const U=T&&T.delegatePickedEntity?T.delegatePickedEntity():T;return h.reset(),h.snappedToEdge="edge"===R,h.snappedToVertex="vertex"===R,h.worldPos=D,h.worldNormal=S,h.entity=U,h.canvasPos=i,h.snappedCanvasPos=L||i,h}}(),this.addMarker=function(e){this._occlusionTester=this._occlusionTester||new Te(t,x),this._occlusionTester.addMarker(e),t.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){B(),this._occlusionTester.bindRenderBuf(),s.reset(),s.backfaces=!0,s.frontface=!0,o.viewport(0,0,o.drawingBufferWidth,o.drawingBufferHeight),o.clearColor(0,0,0,0),o.enable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.disable(o.BLEND),o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT);for(let e in A)if(A.hasOwnProperty(e)){const t=A[e].drawableList;for(let e=0,i=t.length;e{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}});const e=this.scene.tickify((()=>this.fire("mousemove",this.mouseCanvasPos,!0)));this.element.addEventListener("mousemove",this._mouseMoveListener=t=>{this.enabled&&(this._getMouseCanvasPos(t),e(),this.mouseover&&t.preventDefault())});const t=this.scene.tickify((e=>{this.fire("mousewheel",e,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=(e,i)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));t(s)},{passive:!0});{let e,t;const i=2;this.on("mousedown",(i=>{e=i[0],t=i[1]})),this.on("mouseup",(s=>{e>=s[0]-i&&e<=s[0]+i&&t>=s[1]-i&&t<=s[1]+i&&this.fire("mouseclicked",s,!0)}))}this._eventsBound=!0}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("wheel",this._mouseWheelListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getMouseCanvasPos(e){if(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-s}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}const Xe=new e({});class Ye{constructor(e){this.id=Xe.addItem({});for(const t in e)e.hasOwnProperty(t)&&(this[t]=e[t])}destroy(){Xe.removeItem(this.id)}}class qe extends I{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new Ye({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class Ze extends I{get type(){return"Perspective"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new Ye({matrix:u.mat4(),inverseMatrix:u.mat4(),transposedMatrix:u.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this._fov=60,this._canvasResized=this.scene.canvas.on("boundary",this._needUpdate,this),this.fov=t.fov,this.fovAxis=t.fovAxis,this.near=t.near,this.far=t.far}_update(){const e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis;let s=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(s/=t),s=Math.min(s,120),u.perspectiveMat4(s*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}set fov(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}get fov(){return this._fov}set fovAxis(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}get fovAxis(){return this._fovAxis}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(u.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(u.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,u.mulMat4v4(this.inverseMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,u.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}class Je extends I{get type(){return"Ortho"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new Ye({matrix:u.mat4(),inverseMatrix:u.mat4(),transposedMatrix:u.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.scale=t.scale,this.near=t.near,this.far=t.far,this._onCanvasBoundary=this.scene.canvas.on("boundary",this._needUpdate,this)}_update(){const e=this.scene,t=.5*this._scale,i=e.canvas.boundary,s=i[2],r=i[3],o=s/r;let n,a,l,A;s>r?(n=-t,a=t,l=t/o,A=-t/o):(n=-t*o,a=t*o,l=t,A=-t),u.orthoMat4c(n,a,A,l,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set scale(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}get scale(){return this._scale}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(u.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(u.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,u.mulMat4v4(this.inverseMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,u.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}class $e extends I{get type(){return"Frustum"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new Ye({matrix:u.mat4(),inverseMatrix:u.mat4(),transposedMatrix:u.mat4(),near:.1,far:1e4}),this._left=-1,this._right=1,this._bottom=-1,this._top=1,this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.left=t.left,this.right=t.right,this.bottom=t.bottom,this.top=t.top,this.near=t.near,this.far=t.far}_update(){u.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set left(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}get left(){return this._left}set right(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}get right(){return this._right}set top(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}get top(){return this._top}set bottom(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}get bottom(){return this._bottom}set near(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}get near(){return this._state.near}set far(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(u.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(u.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,u.mulMat4v4(this.inverseMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,u.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),super.destroy()}}class et extends I{get type(){return"CustomProjection"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new Ye({matrix:u.mat4(),inverseMatrix:u.mat4(),transposedMatrix:u.mat4()}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!1,this.matrix=t.matrix}set matrix(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}get matrix(){return this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(u.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(u.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,u.mulMat4v4(this.inverseMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,u.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy()}}const tt=u.vec3(),it=u.vec3(),st=u.vec3(),rt=u.vec3(),ot=u.vec3(),nt=u.vec3(),at=u.vec4(),lt=u.vec4(),At=u.vec4(),ht=u.mat4(),ct=u.mat4(),ut=u.vec3(),dt=u.vec3(),pt=u.vec3(),gt=u.vec3();class mt extends I{get type(){return"Camera"}constructor(e,t={}){super(e,t),this._state=new Ye({deviceMatrix:u.mat4(),hasDeviceMatrix:!1,matrix:u.mat4(),normalMatrix:u.mat4(),inverseMatrix:u.mat4()}),this._perspective=new Ze(this),this._ortho=new Je(this),this._frustum=new $e(this),this._customProjection=new et(this),this._project=this._perspective,this._eye=u.vec3([0,0,10]),this._look=u.vec3([0,0,0]),this._up=u.vec3([0,1,0]),this._worldUp=u.vec3([0,1,0]),this._worldRight=u.vec3([1,0,0]),this._worldForward=u.vec3([0,0,-1]),this.deviceMatrix=t.deviceMatrix,this.eye=t.eye,this.look=t.look,this.up=t.up,this.worldAxis=t.worldAxis,this.gimbalLock=t.gimbalLock,this.constrainPitch=t.constrainPitch,this.projection=t.projection,this._perspective.on("matrix",(()=>{"perspective"===this._projectionType&&this.fire("projMatrix",this._perspective.matrix)})),this._ortho.on("matrix",(()=>{"ortho"===this._projectionType&&this.fire("projMatrix",this._ortho.matrix)})),this._frustum.on("matrix",(()=>{"frustum"===this._projectionType&&this.fire("projMatrix",this._frustum.matrix)})),this._customProjection.on("matrix",(()=>{"customProjection"===this._projectionType&&this.fire("projMatrix",this._customProjection.matrix)}))}_update(){const e=this._state;let t;"ortho"===this.projection?(u.subVec3(this._eye,this._look,ut),u.normalizeVec3(ut,dt),u.mulVec3Scalar(dt,1e3,pt),u.addVec3(this._look,pt,gt),t=gt):t=this._eye,e.hasDeviceMatrix?(u.lookAtMat4v(t,this._look,this._up,ct),u.mulMat4(e.deviceMatrix,ct,e.matrix)):u.lookAtMat4v(t,this._look,this._up,e.matrix),u.inverseMat4(this._state.matrix,this._state.inverseMatrix),u.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}orbitYaw(e){let t=u.subVec3(this._eye,this._look,tt);u.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,ht),t=u.transformPoint3(ht,t,it),this.eye=u.addVec3(this._look,t,st),this.up=u.transformPoint3(ht,this._up,rt)}orbitPitch(e){if(this._constrainPitch&&(e=u.dotVec3(this._up,this._worldUp)/u.DEGTORAD)<1)return;let t=u.subVec3(this._eye,this._look,tt);const i=u.cross3Vec3(u.normalizeVec3(t,it),u.normalizeVec3(this._up,st));u.rotationMat4v(.0174532925*e,i,ht),t=u.transformPoint3(ht,t,rt),this.up=u.transformPoint3(ht,this._up,ot),this.eye=u.addVec3(t,this._look,nt)}yaw(e){let t=u.subVec3(this._look,this._eye,tt);u.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,ht),t=u.transformPoint3(ht,t,it),this.look=u.addVec3(t,this._eye,st),this._gimbalLock&&(this.up=u.transformPoint3(ht,this._up,rt))}pitch(e){if(this._constrainPitch&&(e=u.dotVec3(this._up,this._worldUp)/u.DEGTORAD)<1)return;let t=u.subVec3(this._look,this._eye,tt);const i=u.cross3Vec3(u.normalizeVec3(t,it),u.normalizeVec3(this._up,st));u.rotationMat4v(.0174532925*e,i,ht),this.up=u.transformPoint3(ht,this._up,nt),t=u.transformPoint3(ht,t,rt),this.look=u.addVec3(t,this._eye,ot)}pan(e){const t=u.subVec3(this._eye,this._look,tt),i=[0,0,0];let s;if(0!==e[0]){const r=u.cross3Vec3(u.normalizeVec3(t,[]),u.normalizeVec3(this._up,it));s=u.mulVec3Scalar(r,e[0]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]}0!==e[1]&&(s=u.mulVec3Scalar(u.normalizeVec3(this._up,st),e[1]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),0!==e[2]&&(s=u.mulVec3Scalar(u.normalizeVec3(t,rt),e[2]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),this.eye=u.addVec3(this._eye,i,ot),this.look=u.addVec3(this._look,i,nt)}zoom(e){const t=u.subVec3(this._eye,this._look,tt),i=Math.abs(u.lenVec3(t,it)),s=Math.abs(i+e);if(s<.5)return;const r=u.normalizeVec3(t,st);this.eye=u.addVec3(this._look,u.mulVec3Scalar(r,s),rt)}set eye(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}get eye(){return this._eye}set look(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}get look(){return this._look}set up(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}get up(){return this._up}set deviceMatrix(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}get deviceMatrix(){return this._state.deviceMatrix}set worldAxis(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=u.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}get worldAxis(){return this._worldAxis}get worldUp(){return this._worldUp}get xUp(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}get yUp(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}get zUp(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}get worldRight(){return this._worldRight}get worldForward(){return this._worldForward}set gimbalLock(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}get gimbalLock(){return this._gimbalLock}set constrainPitch(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}get eyeLookDist(){return u.lenVec3(u.subVec3(this._look,this._eye,tt))}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get viewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get normalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get viewNormalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get inverseViewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}get projMatrix(){return this[this.projection].matrix}get perspective(){return this._perspective}get ortho(){return this._ortho}get frustum(){return this._frustum}get customProjection(){return this._customProjection}set projection(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}get projection(){return this._projectionType}get project(){return this._project}projectWorldPos(e){const t=at,i=lt,s=At;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,u.mulMat4v4(this.viewMatrix,t,i),u.mulMat4v4(this.projMatrix,i,s),u.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1;const r=this.scene.canvas.canvas,o=r.offsetWidth/2,n=r.offsetHeight/2;return[s[0]*o+o,s[1]*n+n]}destroy(){super.destroy(),this._state.destroy()}}class ft extends I{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class _t extends ft{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const i=this.scene.camera,s=this.scene.canvas;this._onCameraViewMatrix=i.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=i.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=s.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new Ye({type:"dir",dir:u.vec3([1,1,1]),color:u.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=u.identityMat4());const e=this.scene.camera,t=this._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]],r=[0,1,0];u.lookAtMat4v(s,i,r,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=u.identityMat4()),u.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new He(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class vt extends ft{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:u.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class bt extends I{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),d.memory.meshes++}destroy(){super.destroy(),d.memory.meshes--}}var xt=function(){const e=[],t=[],i=[],s=[],r=[];let o=0;const n=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),A=u.vec3(),h=u.vec3(),c=u.vec3(),d=u.vec3(),p=u.vec3(),g=u.vec3(),m=u.vec3();return function(f,_,v,b){!function(r,o){const n={};let a,l,A,h;const c=Math.pow(10,4);let u,d,p=0;for(u=0,d=r.length;uw)||(T=i[F.index1],R=i[F.index2],(!L&&T>65535||R>65535)&&(L=!0),x.push(T),x.push(R));return L?new Uint32Array(x):new Uint16Array(x)}}();const wt=function(){const e=u.mat4(),t=u.mat4();return function(i,s){s=s||u.mat4();const r=i[0],o=i[1],n=i[2],a=i[3]-r,l=i[4]-o,A=i[5]-n,h=65535;return u.identityMat4(e),u.translationMat4v(i,e),u.identityMat4(t),u.scalingMat4v([a/h,l/h,A/h],t),u.mulMat4(e,t,s),s}}();var yt=function(){const e=u.mat4(),t=u.mat4();return function(i,s,r){const o=new Uint16Array(i.length),n=new Float32Array([r[0]!==s[0]?65535/(r[0]-s[0]):0,r[1]!==s[1]?65535/(r[1]-s[1]):0,r[2]!==s[2]?65535/(r[2]-s[2]):0]);let a;for(a=0;a=0?1:-1),t=(1-Math.abs(r))*(o>=0?1:-1);r=e,o=t}return new Int8Array([Math[i](127.5*r+(r<0?-1:0)),Math[s](127.5*o+(o<0?-1:0))])}function Ct(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}function Mt(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}const Et={getPositionsBounds:function(e){const t=new Float32Array(3),i=new Float32Array(3);let s,r;for(s=0;s<3;s++)t[s]=Number.MAX_VALUE,i[s]=-Number.MAX_VALUE;for(s=0;sn&&(r=i,n=o),i=Bt(e,a,"floor","ceil"),s=Ct(i),o=Mt(e,a,s),o>n&&(r=i,n=o),i=Bt(e,a,"ceil","ceil"),s=Ct(i),o=Mt(e,a,s),o>n&&(r=i,n=o),t[a]=r[0],t[a+1]=r[1];return t},decompressNormals:function(e,t){for(let i=0,s=0,r=e.length;i=0?1:-1),o=(1-Math.abs(r))*(o>=0?1:-1));const a=Math.sqrt(r*r+o*o+n*n);t[s+0]=r/a,t[s+1]=o/a,t[s+2]=n/a,s+=3}return t},decompressNormal:function(e,t){let i=e[0],s=e[1];i=(2*i+1)/255,s=(2*s+1)/255;const r=1-Math.abs(i)-Math.abs(s);r<0&&(i=(1-Math.abs(s))*(i>=0?1:-1),s=(1-Math.abs(i))*(s>=0?1:-1));const o=Math.sqrt(i*i+s*s+r*r);return t[0]=i/o,t[1]=s/o,t[2]=r/o,t}},Ft=d.memory,It=u.AABB3();class Dt extends bt{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new Ye({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=Et.getPositionsBounds(t.positions),s=Et.compressPositions(t.positions,e.min,e.max);i.positions=s.quantized,i.positionsDecodeMatrix=s.decodeMatrix}else i.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(i.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=Et.getUVBounds(t.uv),s=Et.compressUVs(t.uv,e.min,e.max);i.uv=s.quantized,i.uvDecodeMatrix=s.decodeMatrix}else i.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?i.normals=Et.compressNormals(t.normals):i.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(i.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),Ft.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),Ft.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),Ft.positions+=e.positionsBuf.numItems),e.normals){let i=e.compressGeometry;e.normalsBuf=new Fe(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),Ft.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Fe(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),Ft.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Fe(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),Ft.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=xt(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),Ft.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=u.buildPickTriangles(e.positions,e.indices,e.compressGeometry),s=i.positions,r=i.colors;this._pickTrianglePositionsBuf=new Fe(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Fe(t,t.ARRAY_BUFFER,r,r.length,4,t.STATIC_DRAW,!0),Ft.positions+=this._pickTrianglePositionsBuf.numItems,Ft.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Et.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){const i=Et.getPositionsBounds(e),s=Et.compressPositions(e,i.min,i.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Et.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Et.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=u.AABB3()),u.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=u.OBB3()),u.positions3ToAABB3(this._state.positions,It,this._state.positionsDecodeMatrix),u.AABB3ToOBB3(It,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),Ft.meshes--}}function St(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return f.apply(e,{positions:[c,u,d,l,u,d,l,A,d,c,A,d,c,u,d,c,A,d,c,A,h,c,u,h,c,u,d,c,u,h,l,u,h,l,u,d,l,u,d,l,u,h,l,A,h,l,A,d,l,A,h,c,A,h,c,A,d,l,A,d,c,A,h,l,A,h,l,u,h,c,u,h],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class Tt extends I{get type(){return"Material"}constructor(e,t={}){super(e,t),d.memory.materials++}destroy(){super.destroy(),d.memory.materials--}}const Rt={opaque:0,mask:1,blend:2},Lt=["opaque","mask","blend"];class Ut extends Tt{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new Ye({type:"PhongMaterial",ambient:u.vec3([1,1,1]),diffuse:u.vec3([1,1,1]),specular:u.vec3([1,1,1]),emissive:u.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Rt[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Lt[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const kt={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class Ot extends Tt{get type(){return"EmphasisMaterial"}get presets(){return kt}constructor(e,t={}){super(e,t),this._state=new Ye({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=kt[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(kt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Nt={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class Qt extends Tt{get type(){return"EdgeMaterial"}get presets(){return Nt}constructor(e,t={}){super(e,t),this._state=new Ye({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Nt[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Nt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Vt={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class jt extends I{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=u.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return Vt}set units(e){e||(e="meters");Vt[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=u.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=u.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class Ht extends I{constructor(e,t={}){super(e,t),this._supported=ve.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}const zt={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class Gt extends Tt{get type(){return"PointsMaterial"}get presets(){return zt}constructor(e,t={}){super(e,t),this._state=new Ye({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=zt[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(zt).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const Wt={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class Kt extends Tt{get type(){return"LinesMaterial"}get presets(){return Wt}constructor(e,t={}){super(e,t),this._state=new Ye({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Wt[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Wt).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function Xt(e,t){const i={};let s,r;for(let o=0,n=t.length;o{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new We(this,{transparent:s,alphaDepthMask:r}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;let e=null;this.getHash=function(){if(e)return e;const t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";const i=[];for(let e=0,s=t;ethis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},this._sectionPlanesState.setNumCachedSectionPlanes(t.numCachedSectionPlanes||0),this._lightsState=new function(){const e=u.vec4([0,0,0,0]),t=u.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let i=null,s=null;this.getHash=function(){if(i)return i;const e=[],t=this.lights;let s;for(let i=0,r=t.length;i0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),i=e.join(""),i},this.addLight=function(e){this.lights.push(e),s=null,i=null},this.removeLight=function(e){for(let t=0,r=this.lights.length;t{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+f.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=u.createUUID();this.components[e.id]=e;const t=e.type;let i=this.types[e.type];i||(i=this.types[t]={}),i[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,i=e.type;delete this.components[t];const s=this.types[i];s&&(delete s[t],f.isEmptyObject(s)&&delete this.types[i]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_deRegisterVisibleObject(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_deRegisterXRayedObject(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}_objectHighlightedUpdated(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}_deRegisterHighlightedObject(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_deRegisterSelectedObject(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_deRegisterColorizedObject(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_deRegisterOpacityObject(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_deRegisterOffsetObject(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set numCachedSectionPlanes(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}get numCachedSectionPlanes(){return this._sectionPlanesState.getNumCachedSectionPlanes()}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&C.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const i=this._passes,s=this._clearEachPass;let r,o;for(r=0;rr&&(r=e[3]),e[4]>o&&(o=e[4]),e[5]>n&&(n=e[5]),A=!0}A||(t=-100,i=-100,s=-100,r=100,o=100,n=100),this._aabb[0]=t,this._aabb[1]=i,this._aabb[2]=s,this._aabb[3]=r,this._aabb[4]=o,this._aabb[5]=n,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const i=e.includeEntities||e.include;i&&(e.includeEntityIds=Xt(this,i));const s=e.excludeEntities||e.exclude;return s&&(e.excludeEntityIds=Xt(this,s)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}snapPick(e){return void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge)}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,i=e.length;t{if(e.collidable){const l=e.aabb;l[0]o&&(o=l[3]),l[4]>n&&(n=l[4]),l[5]>a&&(a=l[5]),t=!0}})),t){const e=u.AABB3();return e[0]=i,e[1]=s,e[2]=r,e[3]=o,e[4]=n,e[5]=a,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const i=e.visible!==t;return e.visible=t,i}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const i=e.collidable!==t;return e.collidable=t,i}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const i=e.culled!==t;return e.culled=t,i}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const i=e.selected!==t;return e.selected=t,i}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const i=e.highlighted!==t;return e.highlighted=t,i}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const i=e.xrayed!==t;return e.xrayed=t,i}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const i=e.edges!==t;return e.edges=t,i}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const i=e.opacity!==t;return e.opacity=t,i}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const i=e.pickable!==t;return e.pickable=t,i}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){f.isString(e)&&(e=[e]);let i=!1;for(let s=0,r=e.length;s{r>s&&(s=r,e(...i))}));return this._tickifiedFunctions[t]={tickSubId:n,wrapperFunc:o},o}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const qt=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene._lightsState,r=e._geometry._state,o=e._state.billboard,n=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!r.compressGeometry,A=[];A.push("#version 300 es"),A.push("// Lambertian drawing vertex shader"),A.push("in vec3 position;"),A.push("uniform mat4 modelMatrix;"),A.push("uniform mat4 viewMatrix;"),A.push("uniform mat4 projMatrix;"),A.push("uniform vec4 colorize;"),A.push("uniform vec3 offset;"),l&&A.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(A.push("uniform float logDepthBufFC;"),A.push("out float vFragDepth;"),A.push("bool isPerspectiveMatrix(mat4 m) {"),A.push(" return (m[2][3] == - 1.0);"),A.push("}"),A.push("out float isPerspective;"));a&&A.push("out vec4 vWorldPosition;");if(A.push("uniform vec4 lightAmbient;"),A.push("uniform vec4 materialColor;"),A.push("uniform vec3 materialEmissive;"),r.normalsBuf){A.push("in vec3 normal;"),A.push("uniform mat4 modelNormalMatrix;"),A.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),A.push(" }"),A.push(" return normalize(v);"),A.push("}"))}A.push("out vec4 vColor;"),"points"===r.primitiveName&&A.push("uniform float pointSize;");"spherical"!==o&&"cylindrical"!==o||(A.push("void billboard(inout mat4 mat) {"),A.push(" mat[0][0] = 1.0;"),A.push(" mat[0][1] = 0.0;"),A.push(" mat[0][2] = 0.0;"),"spherical"===o&&(A.push(" mat[1][0] = 0.0;"),A.push(" mat[1][1] = 1.0;"),A.push(" mat[1][2] = 0.0;")),A.push(" mat[2][0] = 0.0;"),A.push(" mat[2][1] = 0.0;"),A.push(" mat[2][2] =1.0;"),A.push("}"));A.push("void main(void) {"),A.push("vec4 localPosition = vec4(position, 1.0); "),A.push("vec4 worldPosition;"),l&&A.push("localPosition = positionsDecodeMatrix * localPosition;");r.normalsBuf&&(l?A.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):A.push("vec4 localNormal = vec4(normal, 0.0); "),A.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),A.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));A.push("mat4 viewMatrix2 = viewMatrix;"),A.push("mat4 modelMatrix2 = modelMatrix;"),n&&A.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(A.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),A.push("billboard(modelMatrix2);"),A.push("billboard(viewMatrix2);"),A.push("billboard(modelViewMatrix);"),r.normalsBuf&&(A.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),A.push("billboard(modelNormalMatrix2);"),A.push("billboard(viewNormalMatrix2);"),A.push("billboard(modelViewNormalMatrix);")),A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.normalsBuf&&A.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(A.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),A.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),A.push("float lambertian = 1.0;"),r.normalsBuf)for(let e=0,t=s.lights.length;e0,o=t.gammaOutput,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));if(r){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}"points"===s.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");o?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(e)):(this.vertex=function(e){const t=e.scene;e._material;const i=e._state,s=t._sectionPlanesState,r=e._geometry._state,o=t._lightsState;let n;const a=i.billboard,l=i.background,A=i.stationary,h=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=$t(e),u=s.getNumAllocatedSectionPlanes()>0,d=Jt(e),p=!!r.compressGeometry,g=[];g.push("#version 300 es"),g.push("// Drawing vertex shader"),g.push("in vec3 position;"),p&&g.push("uniform mat4 positionsDecodeMatrix;");g.push("uniform mat4 modelMatrix;"),g.push("uniform mat4 viewMatrix;"),g.push("uniform mat4 projMatrix;"),g.push("out vec3 vViewPosition;"),g.push("uniform vec3 offset;"),u&&g.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(g.push("uniform float logDepthBufFC;"),g.push("out float vFragDepth;"),g.push("bool isPerspectiveMatrix(mat4 m) {"),g.push(" return (m[2][3] == - 1.0);"),g.push("}"),g.push("out float isPerspective;"));o.lightMaps.length>0&&g.push("out vec3 vWorldNormal;");if(c){g.push("in vec3 normal;"),g.push("uniform mat4 modelNormalMatrix;"),g.push("uniform mat4 viewNormalMatrix;"),g.push("out vec3 vViewNormal;");for(let e=0,t=o.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),g.push(" }"),g.push(" return normalize(v);"),g.push("}"))}h&&(g.push("in vec2 uv;"),g.push("out vec2 vUV;"),p&&g.push("uniform mat3 uvDecodeMatrix;"));r.colors&&(g.push("in vec4 color;"),g.push("out vec4 vColor;"));"points"===r.primitiveName&&g.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(g.push("void billboard(inout mat4 mat) {"),g.push(" mat[0][0] = 1.0;"),g.push(" mat[0][1] = 0.0;"),g.push(" mat[0][2] = 0.0;"),"spherical"===a&&(g.push(" mat[1][0] = 0.0;"),g.push(" mat[1][1] = 1.0;"),g.push(" mat[1][2] = 0.0;")),g.push(" mat[2][0] = 0.0;"),g.push(" mat[2][1] = 0.0;"),g.push(" mat[2][2] =1.0;"),g.push("}"));if(d){g.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=o.lights.length;e0&&g.push("vWorldNormal = worldNormal;"),g.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),g.push("vec3 tmpVec3;"),g.push("float lightDist;");for(let e=0,t=o.lights.length;e0,l=$t(e),A=s.uvBuf,h="PhongMaterial"===n.type,c="MetallicMaterial"===n.type,u="SpecularMaterial"===n.type,d=Jt(e);t.gammaInput;const p=t.gammaOutput,g=[];g.push("#version 300 es"),g.push("// Drawing fragment shader"),g.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),g.push("precision highp float;"),g.push("precision highp int;"),g.push("#else"),g.push("precision mediump float;"),g.push("precision mediump int;"),g.push("#endif"),t.logarithmicDepthBufferEnabled&&(g.push("in float isPerspective;"),g.push("uniform float logDepthBufFC;"),g.push("in float vFragDepth;"));d&&(g.push("float unpackDepth (vec4 color) {"),g.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),g.push(" return dot(color, bitShift);"),g.push("}"));g.push("uniform float gammaFactor;"),g.push("vec4 linearToLinear( in vec4 value ) {"),g.push(" return value;"),g.push("}"),g.push("vec4 sRGBToLinear( in vec4 value ) {"),g.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),g.push("}"),g.push("vec4 gammaToLinear( in vec4 value) {"),g.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),g.push("}"),p&&(g.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),g.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),g.push("}"));if(a){g.push("in vec4 vWorldPosition;"),g.push("uniform bool clippable;");for(var m=0;m0&&(g.push("uniform samplerCube lightMap;"),g.push("uniform mat4 viewNormalMatrix;")),o.reflectionMaps.length>0&&g.push("uniform samplerCube reflectionMap;"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("uniform mat4 viewMatrix;"),g.push("#define PI 3.14159265359"),g.push("#define RECIPROCAL_PI 0.31830988618"),g.push("#define RECIPROCAL_PI2 0.15915494"),g.push("#define EPSILON 1e-6"),g.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),g.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),g.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),g.push("}"),g.push("struct IncidentLight {"),g.push(" vec3 color;"),g.push(" vec3 direction;"),g.push("};"),g.push("struct ReflectedLight {"),g.push(" vec3 diffuse;"),g.push(" vec3 specular;"),g.push("};"),g.push("struct Geometry {"),g.push(" vec3 position;"),g.push(" vec3 viewNormal;"),g.push(" vec3 worldNormal;"),g.push(" vec3 viewEyeDir;"),g.push("};"),g.push("struct Material {"),g.push(" vec3 diffuseColor;"),g.push(" float specularRoughness;"),g.push(" vec3 specularColor;"),g.push(" float shine;"),g.push("};"),h&&((o.lightMaps.length>0||o.reflectionMaps.length>0)&&(g.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(g.push(" vec3 irradiance = "+Zt[o.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),g.push(" irradiance *= PI;"),g.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(g.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),g.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),g.push(" radiance *= PI;"),g.push(" reflectedLight.specular += radiance;")),g.push("}")),g.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),g.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),g.push(" vec3 irradiance = dotNL * directLight.color * PI;"),g.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),g.push("}")),(c||u)&&(g.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),g.push(" float r = ggxRoughness + 0.0001;"),g.push(" return (2.0 / (r * r) - 2.0);"),g.push("}"),g.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),g.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),g.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),g.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),g.push("}"),o.reflectionMaps.length>0&&(g.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),g.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),g.push(" vec3 envMapColor = "+Zt[o.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),g.push(" return envMapColor;"),g.push("}")),g.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),g.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),g.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),g.push("}"),g.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),g.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),g.push(" return 1.0 / ( gl * gv );"),g.push("}"),g.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),g.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),g.push(" return 0.5 / max( gv + gl, EPSILON );"),g.push("}"),g.push("float D_GGX(const in float alpha, const in float dotNH) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),g.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),g.push("}"),g.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),g.push(" float alpha = ( roughness * roughness );"),g.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),g.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),g.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),g.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),g.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),g.push(" vec3 F = F_Schlick( specularColor, dotLH );"),g.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),g.push(" float D = D_GGX( alpha, dotNH );"),g.push(" return F * (G * D);"),g.push("}"),g.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),g.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),g.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),g.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),g.push(" vec4 r = roughness * c0 + c1;"),g.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),g.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),g.push(" return specularColor * AB.x + AB.y;"),g.push("}"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&(g.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(g.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),g.push(" irradiance *= PI;"),g.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(g.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),g.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),g.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),g.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),g.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),g.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),g.push("}")),g.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),g.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),g.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),g.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),g.push("}")));g.push("in vec3 vViewPosition;"),s.colors&&g.push("in vec4 vColor;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&g.push("in vec2 vUV;");l&&(o.lightMaps.length>0&&g.push("in vec3 vWorldNormal;"),g.push("in vec3 vViewNormal;"));n.ambient&&g.push("uniform vec3 materialAmbient;");n.baseColor&&g.push("uniform vec3 materialBaseColor;");void 0!==n.alpha&&null!==n.alpha&&g.push("uniform vec4 materialAlphaModeCutoff;");n.emissive&&g.push("uniform vec3 materialEmissive;");n.diffuse&&g.push("uniform vec3 materialDiffuse;");void 0!==n.glossiness&&null!==n.glossiness&&g.push("uniform float materialGlossiness;");void 0!==n.shininess&&null!==n.shininess&&g.push("uniform float materialShininess;");n.specular&&g.push("uniform vec3 materialSpecular;");void 0!==n.metallic&&null!==n.metallic&&g.push("uniform float materialMetallic;");void 0!==n.roughness&&null!==n.roughness&&g.push("uniform float materialRoughness;");void 0!==n.specularF0&&null!==n.specularF0&&g.push("uniform float materialSpecularF0;");A&&i._ambientMap&&(g.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&g.push("uniform mat4 ambientMapMatrix;"));A&&i._baseColorMap&&(g.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&g.push("uniform mat4 baseColorMapMatrix;"));A&&i._diffuseMap&&(g.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&g.push("uniform mat4 diffuseMapMatrix;"));A&&i._emissiveMap&&(g.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&g.push("uniform mat4 emissiveMapMatrix;"));l&&A&&i._metallicMap&&(g.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&g.push("uniform mat4 metallicMapMatrix;"));l&&A&&i._roughnessMap&&(g.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&g.push("uniform mat4 roughnessMapMatrix;"));l&&A&&i._metallicRoughnessMap&&(g.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&g.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(g.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&g.push("uniform mat4 normalMapMatrix;"),g.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),g.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),g.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),g.push(" vec2 st0 = dFdx( uv.st );"),g.push(" vec2 st1 = dFdy( uv.st );"),g.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),g.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),g.push(" vec3 N = normalize( surf_norm );"),g.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),g.push(" mat3 tsn = mat3( S, T, N );"),g.push(" return normalize( tsn * mapN );"),g.push("}"));A&&i._occlusionMap&&(g.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&g.push("uniform mat4 occlusionMapMatrix;"));A&&i._alphaMap&&(g.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&g.push("uniform mat4 alphaMapMatrix;"));l&&A&&i._specularMap&&(g.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&g.push("uniform mat4 specularMapMatrix;"));l&&A&&i._glossinessMap&&(g.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&g.push("uniform mat4 glossinessMapMatrix;"));l&&A&&i._specularGlossinessMap&&(g.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&g.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(g.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),g.push(" float fr = abs(dot(eyeDir, normal));"),g.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),g.push(" return pow(finalFr, power);"),g.push("}"),i._diffuseFresnel&&(g.push("uniform float diffuseFresnelCenterBias;"),g.push("uniform float diffuseFresnelEdgeBias;"),g.push("uniform float diffuseFresnelPower;"),g.push("uniform vec3 diffuseFresnelCenterColor;"),g.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(g.push("uniform float specularFresnelCenterBias;"),g.push("uniform float specularFresnelEdgeBias;"),g.push("uniform float specularFresnelPower;"),g.push("uniform vec3 specularFresnelCenterColor;"),g.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(g.push("uniform float alphaFresnelCenterBias;"),g.push("uniform float alphaFresnelEdgeBias;"),g.push("uniform float alphaFresnelPower;"),g.push("uniform vec3 alphaFresnelCenterColor;"),g.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(g.push("uniform float materialSpecularF0FresnelCenterBias;"),g.push("uniform float materialSpecularF0FresnelEdgeBias;"),g.push("uniform float materialSpecularF0FresnelPower;"),g.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),g.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(g.push("uniform float emissiveFresnelCenterBias;"),g.push("uniform float emissiveFresnelEdgeBias;"),g.push("uniform float emissiveFresnelPower;"),g.push("uniform vec3 emissiveFresnelCenterColor;"),g.push("uniform vec3 emissiveFresnelEdgeColor;")));if(g.push("uniform vec4 lightAmbient;"),l)for(let e=0,t=o.lights.length;e 0.0) { discard; }"),g.push("}")}"points"===s.primitiveName&&(g.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),g.push("float r = dot(cxy, cxy);"),g.push("if (r > 1.0) {"),g.push(" discard;"),g.push("}"));g.push("float occlusion = 1.0;"),n.ambient?g.push("vec3 ambientColor = materialAmbient;"):g.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");n.diffuse?g.push("vec3 diffuseColor = materialDiffuse;"):n.baseColor?g.push("vec3 diffuseColor = materialBaseColor;"):g.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");s.colors&&g.push("diffuseColor *= vColor.rgb;");n.emissive?g.push("vec3 emissiveColor = materialEmissive;"):g.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");n.specular?g.push("vec3 specular = materialSpecular;"):g.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==n.alpha?g.push("float alpha = materialAlphaModeCutoff[0];"):g.push("float alpha = 1.0;");s.colors&&g.push("alpha *= vColor.a;");void 0!==n.glossiness?g.push("float glossiness = materialGlossiness;"):g.push("float glossiness = 1.0;");void 0!==n.metallic?g.push("float metallic = materialMetallic;"):g.push("float metallic = 1.0;");void 0!==n.roughness?g.push("float roughness = materialRoughness;"):g.push("float roughness = 1.0;");void 0!==n.specularF0?g.push("float specularF0 = materialSpecularF0;"):g.push("float specularF0 = 1.0;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(g.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),g.push("vec2 textureCoord;"));A&&i._ambientMap&&(i._ambientMap._state.matrix?g.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),g.push("ambientTexel = "+Zt[i._ambientMap._state.encoding]+"(ambientTexel);"),g.push("ambientColor *= ambientTexel.rgb;"));A&&i._diffuseMap&&(i._diffuseMap._state.matrix?g.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),g.push("diffuseTexel = "+Zt[i._diffuseMap._state.encoding]+"(diffuseTexel);"),g.push("diffuseColor *= diffuseTexel.rgb;"),g.push("alpha *= diffuseTexel.a;"));A&&i._baseColorMap&&(i._baseColorMap._state.matrix?g.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),g.push("baseColorTexel = "+Zt[i._baseColorMap._state.encoding]+"(baseColorTexel);"),g.push("diffuseColor *= baseColorTexel.rgb;"),g.push("alpha *= baseColorTexel.a;"));A&&i._emissiveMap&&(i._emissiveMap._state.matrix?g.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),g.push("emissiveTexel = "+Zt[i._emissiveMap._state.encoding]+"(emissiveTexel);"),g.push("emissiveColor = emissiveTexel.rgb;"));A&&i._alphaMap&&(i._alphaMap._state.matrix?g.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("alpha *= texture(alphaMap, textureCoord).r;"));A&&i._occlusionMap&&(i._occlusionMap._state.matrix?g.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(o.lights.length>0||o.lightMaps.length>0||o.reflectionMaps.length>0)){A&&i._normalMap?(i._normalMap._state.matrix?g.push("textureCoord = (normalMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):g.push("vec3 viewNormal = normalize(vViewNormal);"),A&&i._specularMap&&(i._specularMap._state.matrix?g.push("textureCoord = (specularMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("specular *= texture(specularMap, textureCoord).rgb;")),A&&i._glossinessMap&&(i._glossinessMap._state.matrix?g.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("glossiness *= texture(glossinessMap, textureCoord).r;")),A&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?g.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),g.push("specular *= specGlossRGB.rgb;"),g.push("glossiness *= specGlossRGB.a;")),A&&i._metallicMap&&(i._metallicMap._state.matrix?g.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("metallic *= texture(metallicMap, textureCoord).r;")),A&&i._roughnessMap&&(i._roughnessMap._state.matrix?g.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("roughness *= texture(roughnessMap, textureCoord).r;")),A&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?g.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),g.push("metallic *= metalRoughRGB.b;"),g.push("roughness *= metalRoughRGB.g;")),g.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(g.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),g.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(g.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),g.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(g.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),g.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(g.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),g.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),g.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),g.push(" discard;"),g.push("}"),g.push("IncidentLight light;"),g.push("Material material;"),g.push("Geometry geometry;"),g.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),g.push("vec3 viewLightDir;"),h&&(g.push("material.diffuseColor = diffuseColor;"),g.push("material.specularColor = specular;"),g.push("material.shine = materialShininess;")),u&&(g.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),g.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),g.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),g.push("material.specularColor = specular;")),c&&(g.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),g.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),g.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),g.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),g.push("geometry.position = vViewPosition;"),o.lightMaps.length>0&&g.push("geometry.worldNormal = normalize(vWorldNormal);"),g.push("geometry.viewNormal = viewNormal;"),g.push("geometry.viewEyeDir = viewEyeDir;"),h&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("computePhongLightMapping(geometry, material, reflectedLight);"),(u||c)&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("computePBRLightMapping(geometry, material, reflectedLight);"),g.push("float shadow = 1.0;"),g.push("float shadowAcneRemover = 0.007;"),g.push("vec3 fragmentDepth;"),g.push("float texelSize = 1.0 / 1024.0;"),g.push("float amountInLight = 0.0;"),g.push("vec3 shadowCoord;"),g.push("vec4 rgbaDepth;"),g.push("float depth;");for(let e=0,t=o.lights.length;e0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0&&(this._uLightMap="lightMap"),r.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(h=0,c=o.sectionPlanes.length;h0&&r.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,r.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),r.reflectionMaps.length>0&&r.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,r.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,i.gammaFactor),this._baseTextureUnit=e.textureUnit};class ri{constructor(e){this.vertex=function(e){const t=e.scene,i=t._lightsState,s=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),r=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,o=!!e._geometry._state.compressGeometry,n=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),o&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));r&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),s){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===n||"cylindrical"===n)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===n&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),o&&l.push("localPosition = positionsDecodeMatrix * localPosition;");s&&(o?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),s&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),s)for(let e=0,t=i.lights.length;e0,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}"points"===e._geometry._state.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const oi=new e({}),ni=u.vec3(),ai=function(e,t){this.id=oi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new ri(t),this._allocate(t)},li={};ai.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=li[t];return i||(i=new ai(t,e),li[t]=i,d.memory.programs++),i._useCount++,i},ai.prototype.put=function(){0==--this._useCount&&(oi.removeItem(this.id),this._program&&this._program.destroy(),delete li[this._hash],d.memory.programs--)},ai.prototype.webglContextRestored=function(){this._program=null},ai.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl,n=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,A=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,A?e.getRTCViewMatrix(a.originHash,A):r.viewMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,r.viewNormalMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Edges drawing vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec4 edgeColor;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));i&&n.push("out vec4 vWorldPosition;");n.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n.push("vColor = edgeColor;"),i&&n.push("vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene.gammaOutput,r=i.getNumAllocatedSectionPlanes()>0,o=[];o.push("#version 300 es"),o.push("// Edges drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const hi=new e({}),ci=u.vec3(),ui=function(e,t){this.id=hi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ai(t),this._allocate(t)},di={};ui.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=di[t];return i||(i=new ui(t,e),di[t]=i,d.memory.programs++),i._useCount++,i},ui.prototype.put=function(){0==--this._useCount&&(hi.removeItem(this.id),this._program&&this._program.destroy(),delete di[this._hash],d.memory.programs--)},ui.prototype.webglContextRestored=function(){this._program=null},ui.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl;let n;const a=t._state,l=t._geometry,A=l._state,h=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(a.originHash,h):r.viewMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh picking vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("out vec4 vViewPosition;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("uniform vec2 pickClipPos;"),n.push("vec4 remapClipPos(vec4 clipPos) {"),n.push(" clipPos.xy /= clipPos.w;"),n.push(" clipPos.xy -= pickClipPos;"),n.push(" clipPos.xy *= clipPos.w;"),n.push(" return clipPos;"),n.push("}"),n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==r&&"cylindrical"!==r||(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"));n.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = remapClipPos(clipPos);"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(r.push("uniform vec4 pickColor;"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = pickColor; "),r.push("}"),r}(e)}}const gi=u.vec3(),mi=function(e,t){this._hash=e,this._shaderSource=new pi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},fi={};mi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let i=fi[t];if(!i){if(i=new mi(t,e),i.errors)return console.log(i.errors.join("\n")),null;fi[t]=i,d.memory.programs++}return i._useCount++,i},mi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete fi[this._hash],d.memory.programs--)},mi.prototype.webglContextRestored=function(){this._program=null},mi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(r.originHash,a):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t>24&255,h=l>>16&255,c=l>>8&255,u=255&l;s.uniform4f(this._uPickColor,u/255,c/255,h/255,A/255),s.uniform2fv(this._uPickClipPos,e.pickClipPos),n.indicesBuf?(s.drawElements(n.primitive,n.indicesBuf.numItems,n.indicesBuf.itemType,0),e.drawElements++):n.positions&&s.drawArrays(s.TRIANGLES,0,n.positions.numItems)},mi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Ee(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0,s=!!e._geometry._state.compressGeometry,r=[];r.push("#version 300 es"),r.push("// Surface picking vertex shader"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),i&&(r.push("uniform bool clippable;"),r.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("out vec4 vColor;"),s&&r.push("uniform mat4 positionsDecodeMatrix;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),s&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push(" vec4 worldPosition = modelMatrix * localPosition; "),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&r.push(" vWorldPosition = worldPosition;");r.push(" vColor = color;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Surface picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),r.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = vColor;"),r.push("}"),r}(e)}}const vi=u.vec3(),bi=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new _i(t),this._allocate(t)},xi={};bi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=xi[t];if(!i){if(i=new bi(t,e),i.errors)return console.log(i.errors.join("\n")),null;xi[t]=i,d.memory.programs++}return i._useCount++,i},bi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete xi[this._hash],d.memory.programs--)},bi.prototype.webglContextRestored=function(){this._program=null},bi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry,a=t._geometry._state,l=t.origin,A=o.backfaces,h=o.frontface,c=i.camera.project,u=n._getPickTrianglePositions(),d=n._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){const e=2/(Math.log(c.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}if(s.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(r.originHash,l):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh occlusion vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push("}"),r}(e)}}const yi=u.vec3(),Pi=function(e,t){this._hash=e,this._shaderSource=new wi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Bi={};Pi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let i=Bi[t];if(!i){if(i=new Pi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Bi[t]=i,d.memory.programs++}return i._useCount++,i},Pi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Bi[this._hash],d.memory.programs--)},Pi.prototype.webglContextRestored=function(){this._program=null},Pi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._material._state,o=t._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){const t=r.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=r.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),this._lastMaterialId=r.id}const l=i.camera;if(s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(o.originHash,a):l.viewMatrix),o.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,i=!!e._geometry._state.compressGeometry,s=[];s.push("// Mesh shadow vertex shader"),s.push("in vec3 position;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),s.push("uniform vec3 offset;"),i&&s.push("uniform mat4 positionsDecodeMatrix;");t&&s.push("out vec4 vWorldPosition;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),s.push("vec4 worldPosition;"),i&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push("worldPosition = modelMatrix * localPosition;"),s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&s.push("vWorldPosition = worldPosition;");return s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("// Mesh shadow fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}return r.push("outColor = encodeFloat(gl_FragCoord.z);"),r.push("}"),r}(e)}}const Mi=function(e,t){this._hash=e,this._shaderSource=new Ci(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ei={};Mi.get=function(e){const t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=Ei[i];if(!s){if(s=new Mi(i,e),s.errors)return console.log(s.errors.join("\n")),null;Ei[i]=s,d.memory.programs++}return s._useCount++,s},Mi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ei[this._hash],d.memory.programs--)},Mi.prototype.webglContextRestored=function(){this._program=null},Mi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene.canvas.gl,s=t._material._state,r=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){const t=s.backfaces;e.backfaces!==t&&(t?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=t);const r=s.frontface;e.frontface!==r&&(r?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=r),e.lineWidth!==s.lineWidth&&(i.lineWidth(s.lineWidth),e.lineWidth=s.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,s.pointSize),this._lastMaterialId=s.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),r.combineGeometry){const s=t.vertexBufs;s.id!==this._lastVertexBufsId&&(s.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=s.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),r.combineGeometry?r.indicesBufCombined&&(r.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=r.id),r.combineGeometry?r.indicesBufCombined&&(i.drawElements(r.primitive,r.indicesBufCombined.numItems,r.indicesBufCombined.itemType,0),e.drawElements++):r.indicesBuf?(i.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&(i.drawArrays(i.TRIANGLES,0,r.positions.numItems),e.drawArrays++)},Mi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Ee(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uShadowViewMatrix=s.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=s.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0){let e,t,r,o,n;for(let a=0,l=this._uSectionPlanes.length;a0)for(let i=0;i0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const Vi=function(){const e=u.vec3(),t=u.vec3(),i=u.vec3(),s=u.vec3(),r=u.vec3(),o=u.vec3(),n=u.vec4(),a=u.vec3(),l=u.vec3(),A=u.vec3(),h=u.vec3(),c=u.vec3(),d=u.vec3(),p=u.vec3(),g=u.vec3(),m=u.vec3(),f=u.vec4(),_=u.vec4(),v=u.vec4(),b=u.vec3(),x=u.vec3(),w=u.vec3(),y=u.vec3(),P=u.vec3(),B=u.vec3(),C=u.vec3(),M=u.vec3(),E=u.vec3(),F=u.vec3(),I=u.vec3();return function(D,S,T,R){var L=R.primIndex;if(null!=L&&L>-1){const N=D.geometry._state,Q=D.scene,j=Q.camera,H=Q.canvas;if("triangles"===N.primitiveName){R.primitive="triangle";const Q=L,z=N.indices,G=N.positions;let W,K,X;if(z){var U=z[Q+0],k=z[Q+1],O=z[Q+2];o[0]=U,o[1]=k,o[2]=O,R.indices=o,W=3*U,K=3*k,X=3*O}else W=3*Q,K=W+3,X=K+3;if(i[0]=G[W+0],i[1]=G[W+1],i[2]=G[W+2],s[0]=G[K+0],s[1]=G[K+1],s[2]=G[K+2],r[0]=G[X+0],r[1]=G[X+1],r[2]=G[X+2],N.compressGeometry){const e=N.positionsDecodeMatrix;e&&(Et.decompressPosition(i,e,i),Et.decompressPosition(s,e,s),Et.decompressPosition(r,e,r))}R.canvasPos?u.canvasPosToLocalRay(H.canvas,D.origin?V(S,D.origin):S,T,D.worldMatrix,R.canvasPos,e,t):R.origin&&R.direction&&u.worldRayToLocalRay(D.worldMatrix,R.origin,R.direction,e,t),u.normalizeVec3(t),u.rayPlaneIntersect(e,t,i,s,r,n),R.localPos=n,R.position=n,f[0]=n[0],f[1]=n[1],f[2]=n[2],f[3]=1,u.transformVec4(D.worldMatrix,f,_),a[0]=_[0],a[1]=_[1],a[2]=_[2],R.canvasPos&&D.origin&&(a[0]+=D.origin[0],a[1]+=D.origin[1],a[2]+=D.origin[2]),R.worldPos=a,u.transformVec4(j.matrix,_,v),l[0]=v[0],l[1]=v[1],l[2]=v[2],R.viewPos=l,u.cartesianToBarycentric(n,i,s,r,A),R.bary=A;const Y=N.normals;if(Y){if(N.compressGeometry){const e=3*U,t=3*k,i=3*O;Et.decompressNormal(Y.subarray(e,e+2),h),Et.decompressNormal(Y.subarray(t,t+2),c),Et.decompressNormal(Y.subarray(i,i+2),d)}else h[0]=Y[W],h[1]=Y[W+1],h[2]=Y[W+2],c[0]=Y[K],c[1]=Y[K+1],c[2]=Y[K+2],d[0]=Y[X],d[1]=Y[X+1],d[2]=Y[X+2];const e=u.addVec3(u.addVec3(u.mulVec3Scalar(h,A[0],b),u.mulVec3Scalar(c,A[1],x),w),u.mulVec3Scalar(d,A[2],y),P);R.worldNormal=u.normalizeVec3(u.transformVec3(D.worldNormalMatrix,e,B))}const q=N.uv;if(q){if(p[0]=q[2*U],p[1]=q[2*U+1],g[0]=q[2*k],g[1]=q[2*k+1],m[0]=q[2*O],m[1]=q[2*O+1],N.compressGeometry){const e=N.uvDecodeMatrix;e&&(Et.decompressUV(p,e,p),Et.decompressUV(g,e,g),Et.decompressUV(m,e,m))}R.uv=u.addVec3(u.addVec3(u.mulVec2Scalar(p,A[0],C),u.mulVec2Scalar(g,A[1],M),E),u.mulVec2Scalar(m,A[2],F),I)}}}}}();function ji(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);let s=e.height||1;s<0&&(console.error("negative height not allowed - will invert"),s*=-1);let r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<3&&(r=3);let o=e.heightSegments||1;o<0&&(console.error("negative heightSegments not allowed - will invert"),o*=-1),o<1&&(o=1);const n=!!e.openEnded;let a=e.center;const l=a?a[0]:0,A=a?a[1]:0,h=a?a[2]:0,c=s/2,u=s/o,d=2*Math.PI/r,p=1/r,g=(t-i)/o,m=[],_=[],v=[],b=[];let x,w,y,P,B,C,M,E,F,I,D;const S=(90-180*Math.atan(s/(i-t))/Math.PI)/90;for(x=0;x<=o;x++)for(B=t-x*g,C=c-x*u,w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),_.push(B*y),_.push(S),_.push(B*P),v.push(w*p),v.push(1*x/o),m.push(B*y+l),m.push(C+A),m.push(B*P+h);for(x=0;x0){for(F=m.length/3,_.push(0),_.push(1),_.push(0),v.push(.5),v.push(.5),m.push(0+l),m.push(c+A),m.push(0+h),w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),I=.5*Math.sin(w*d)+.5,D=.5*Math.cos(w*d)+.5,_.push(t*y),_.push(1),_.push(t*P),v.push(I),v.push(D),m.push(t*y+l),m.push(c+A),m.push(t*P+h);for(w=0;w0){for(F=m.length/3,_.push(0),_.push(-1),_.push(0),v.push(.5),v.push(.5),m.push(0+l),m.push(0-c+A),m.push(0+h),w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),I=.5*Math.sin(w*d)+.5,D=.5*Math.cos(w*d)+.5,_.push(i*y),_.push(-1),_.push(i*P),v.push(I),v.push(D),m.push(i*y+l),m.push(0-c+A),m.push(i*P+h);for(w=0;w0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let i=0,s=e.length;i1;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);const o=ts(i,this.wrapS);o&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,o);const n=ts(i,this.wrapT);if(n&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,n),this.type===i.TEXTURE_3D||this.type===i.TEXTURE_2D_ARRAY){const e=ts(i,this.wrapR);e&&i.texParameteri(this.target,i.TEXTURE_WRAP_R,e),i.texParameteri(this.type,i.TEXTURE_WRAP_R,e)}r?(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,os(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,os(i,this.magFilter))):(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,ts(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,ts(i,this.magFilter)));const a=ts(i,this.format,this.encoding),l=ts(i,this.type),A=rs(i,this.internalFormat,a,l,this.encoding,!1);i.texStorage2D(i.TEXTURE_2D,s,A,e[0].width,e[0].height);for(let t=0,s=e.length;t>t;return e+1}class As extends I{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new Ye({texture:new ss({gl:this.scene.canvas.gl}),matrix:u.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=u.vec2([0,0]),this._scale=u.vec2([1,1]),this._rotate=u.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),d.memory.textures++}_checkMinFilter(e){return 1006!==(e=e||1008)&&1007!==e&&1008!==e&&1005!==e&&1004!==e&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=1008),e}_checkMagFilter(e){return 1006!==(e=e||1006)&&1003!==e&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=1006),e}_checkWrapS(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkWrapT(e){return 1001!==(e=e||1e3)&&1002!==e&&1e3!==e&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=1e3),e}_checkFlipY(e){return!!e}_checkEncoding(e){return 3e3!==(e=e||3e3)&&3001!==e&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=3e3),e}_webglContextRestored(){this._state.texture=new ss({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,i;0===this._translate[0]&&0===this._translate[1]||(t=u.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(i=u.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?u.mulMat4(t,i):i),0!==this._rotate&&(i=u.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?u.mulMat4(t,i):i),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=ns(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let i=new Image;i.onload=function(){i=ns(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),d.memory.textures--}}const hs=d.memory,cs=u.AABB3();class us extends bt{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new Ye({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=u.OBB3();const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(t.indices){var r;if(t.positionsDecodeMatrix);else{const e=Et.getPositionsBounds(t.positions),o=Et.compressPositions(t.positions,e.min,e.max);r=o.quantized,i.positionsDecodeMatrix=o.decodeMatrix,i.positionsBuf=new Fe(s,s.ARRAY_BUFFER,r,r.length,3,s.STATIC_DRAW),hs.positions+=i.positionsBuf.numItems,u.positions3ToAABB3(t.positions,this._aabb),u.positions3ToAABB3(r,cs,i.positionsDecodeMatrix),u.AABB3ToOBB3(cs,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);i.colorsBuf=new Fe(s,s.ARRAY_BUFFER,e,e.length,4,s.STATIC_DRAW),hs.colors+=i.colorsBuf.numItems}if(t.uv){const e=Et.getUVBounds(t.uv),r=Et.compressUVs(t.uv,e.min,e.max),o=r.quantized;i.uvDecodeMatrix=r.decodeMatrix,i.uvBuf=new Fe(s,s.ARRAY_BUFFER,o,o.length,2,s.STATIC_DRAW),hs.uvs+=i.uvBuf.numItems}if(t.normals){const e=Et.compressNormals(t.normals);let r=i.compressGeometry;i.normalsBuf=new Fe(s,s.ARRAY_BUFFER,e,e.length,3,s.STATIC_DRAW,r),hs.normals+=i.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);i.indicesBuf=new Fe(s,s.ELEMENT_ARRAY_BUFFER,e,e.length,1,s.STATIC_DRAW),hs.indices+=i.indicesBuf.numItems;const o=xt(r,e,i.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Fe(s,s.ELEMENT_ARRAY_BUFFER,o,o.length,1,s.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),hs.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),hs.meshes--}}var ds={};function ps(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);let s=e.xSegments||1;s<0&&(console.error("negative xSegments not allowed - will invert"),s*=-1),s<1&&(s=1);let r=e.xSegments||1;r<0&&(console.error("negative zSegments not allowed - will invert"),r*=-1),r<1&&(r=1);const o=e.center,n=o?o[0]:0,a=o?o[1]:0,l=o?o[2]:0,A=t/2,h=i/2,c=Math.floor(s)||1,u=Math.floor(r)||1,d=c+1,p=u+1,g=t/c,m=i/u,_=new Float32Array(d*p*3),v=new Float32Array(d*p*3),b=new Float32Array(d*p*2);let x,w,y,P,B,C,M,E=0,F=0;for(x=0;x65535?Uint32Array:Uint16Array)(c*u*6);for(x=0;x360&&(o=360);const n=e.center;let a=n?n[0]:0,l=n?n[1]:0;const A=n?n[2]:0,h=[],c=[],d=[],p=[];let g,m,_,v,b,x,w,y,P,B,C,M;for(y=0;y<=r;y++)for(w=0;w<=s;w++)g=w/s*o,m=.785398+y/r*Math.PI*2,a=t*Math.cos(g),l=t*Math.sin(g),_=(t+i*Math.cos(m))*Math.cos(g),v=(t+i*Math.cos(m))*Math.sin(g),b=i*Math.sin(m),h.push(_+a),h.push(v+l),h.push(b+A),d.push(1-w/s),d.push(y/r),x=u.normalizeVec3(u.subVec3([_,v,b],[a,l,A],[]),[]),c.push(x[0]),c.push(x[1]),c.push(x[2]);for(y=1;y<=r;y++)for(w=1;w<=s;w++)P=(s+1)*y+w-1,B=(s+1)*(y-1)+w-1,C=(s+1)*(y-1)+w,M=(s+1)*y+w,p.push(P),p.push(B),p.push(C),p.push(C),p.push(M),p.push(P);return f.apply(e,{positions:h,normals:c,uv:d,indices:p})}ds.load=function(e,t){var i=new XMLHttpRequest;i.open("GET",e,!0),i.responseType="arraybuffer",i.onload=function(e){t(e.target.response)},i.send()},ds.save=function(e,t){var i="data:application/octet-stream;base64,"+btoa(ds.parse._buffToStr(e));window.location.href=i},ds.clone=function(e){return JSON.parse(JSON.stringify(e))},ds.bin={},ds.bin.f=new Float32Array(1),ds.bin.fb=new Uint8Array(ds.bin.f.buffer),ds.bin.rf=function(e,t){for(var i=ds.bin.f,s=ds.bin.fb,r=0;r<4;r++)s[r]=e[t+r];return i[0]},ds.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},ds.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},ds.bin.rASCII0=function(e,t){for(var i="";0!=e[t];)i+=String.fromCharCode(e[t++]);return i},ds.bin.wf=function(e,t,i){new Float32Array(e.buffer,t,1)[0]=i},ds.bin.wsl=function(e,t,i){e[t]=i,e[t+1]=i>>8},ds.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},ds.parse={},ds.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",s=0;sr&&(r=l),Ao&&(o=A),hn&&(n=h)}return{min:{x:t,y:i,z:s},max:{x:r,y:o,z:n}}};class ms extends I{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=u.vec3(t.pos||[0,0,0]),this._up=u.vec3(t.up||[0,1,0]),this._normal=u.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=u.vec3(),this._rtcPos=u.vec3(),this._imageSize=u.vec2(),this._texture=new As(this,{flipY:!0}),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new es(this,{matrix:u.inverseMat4(u.lookAtMat4v(this._pos,u.subVec3(this._pos,this._normal,u.mat4()),this._up,u.mat4())),children:[this._bitmapMesh=new Qi(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new Dt(this,ps({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new Ut(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}const fs=u.OBB3(),_s=u.OBB3(),vs=u.OBB3();class bs{constructor(e,t,i,s,r,o,n=null,a=0){this.model=e,this.object=null,this.parent=null,this.transform=r,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=t,this.obb=null,this._aabbLocal=null,this._aabbWorld=u.AABB3(),this._aabbWorldDirty=!1,this.layer=n,this.portionId=a,this._color=new Uint8Array([i[0],i[1],i[2],s]),this._colorize=new Uint8Array([i[0],i[1],i[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,r&&r._addMesh(this)}_sceneModelDirty(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}_transformDirty(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}_updateMatrix(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const i=e<255,s=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),s&&this.layer.setTransparent(this.portionId,t,i)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,i,s){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,s)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabbLocal=e}get aabb(){if(this._aabbWorldDirty){if(u.AABB3ToOBB3(this._aabbLocal,fs),this.transform?(u.transformOBB3(this.transform.worldMatrix,fs,_s),u.transformOBB3(this.model.worldMatrix,_s,vs),u.OBB3ToAABB3(vs,this._aabbWorld)):(u.transformOBB3(this.model.worldMatrix,fs,_s),u.OBB3ToAABB3(_s,this._aabbWorld)),this.origin){const e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const xs=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let ws=0;const ys={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},Ps=new Float32Array([1,1,1,1]),Bs=new Float32Array([0,0,0,1]),Cs=u.vec4(),Ms=u.vec3(),Es=u.vec3(),Fs=u.mat4();class Is{constructor(e,t=!1,{instancing:i=!1,edges:s=!1}={}){this._scene=e,this._withSAO=t,this._instancing=i,this._edges=s,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:i}=t.canvas,{model:s,layerIndex:r}=e,o=t._sectionPlanesState.getNumAllocatedSectionPlanes(),n=t._sectionPlanesState.sectionPlanes.length;if(o>0){const a=t._sectionPlanesState.sectionPlanes,l=r*n,A=s.renderFlags;for(let t=0;t0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,i=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0&&p.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,p.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),p.lightMaps.length>0&&p.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,p.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),this._withSAO){const t=n.sao;if(t.possible){const i=a.drawingBufferWidth,s=a.drawingBufferHeight;Cs[0]=i,Cs[1]=s,Cs[2]=t.blendCutoff,Cs[3]=t.blendFactor,a.uniform4fv(this._uSAOParams,Cs),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++}}if(s){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(i===ys[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const i=n.xrayMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===ys[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const i=n.highlightMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===ys[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const i=n.selectedMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else a.uniform4fv(this._uColor,this._edges?Bs:Ps)}this._draw({state:l,frameCtx:e,incrementDrawState:r}),a.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,d.memory.programs--}}class Ds extends Is{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!1,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{const e=s.pickElementsCount||i.indicesBuf.numItems,o=s.pickElementsOffset?s.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,i.indicesBuf.itemType,o),r&&s.drawElements++}}}class Ss extends Ds{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r;const o=[];o.push("#version 300 es"),o.push("// Triangles batching draw vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;")),o.push("out vec4 vColor;"),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}}class Ts extends Ds{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._lightsState,i=e._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching flat-shading draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),s){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,i=t.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching silhouette fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = vColor;"),o.push("}"),o}}class Ls extends Ds{constructor(e){super(e,!1,{instancing:!1,edges:!0})}}class Us extends Ls{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ks extends Ls{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry edges drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Os extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class Ns extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Qs extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${u.MAX_INT}), 1.0);`),s.push("}"),s}}class Vs extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class js extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching depth fragment shader"),s.push("precision highp float;"),s.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),s.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),s.push("}"),s}}class Hs extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class zs extends Ds{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}class Gs extends Ds{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Triangles batching quality draw vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),o.push("vFragDepth = 1.0 + clipPos.w;")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Triangles batching quality draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),n.push("uniform sampler2D uAOMap;"),n.push("in vec4 vViewPosition;"),n.push("in vec3 vViewNormal;"),n.push("in vec4 vColor;"),n.push("in vec2 vUV;"),n.push("in vec2 vMetallicRoughness;"),s.lightMaps.length>0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick flat normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),s.push("}"),s}}class Ks extends Ds{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._lightsState,s=e._sectionPlanesState,r=s.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching color texture fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),o.push("uniform float gammaFactor;"),o.push("vec4 linearToLinear( in vec4 value ) {"),o.push(" return value;"),o.push("}"),o.push("vec4 sRGBToLinear( in vec4 value ) {"),o.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),o.push("}"),o.push("vec4 gammaToLinear( in vec4 value) {"),o.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),o.push("}"),t&&(o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}")),r){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e 0.0) { "),o.push(" discard;"),o.push(" }"),o.push("}")}o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=i.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const er=u.vec3(),tr=u.vec3(),ir=u.vec3(),sr=u.vec3(),rr=u.mat4();class or extends Is{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=er;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=tr;if(l){const e=ir;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,rr),f=sr,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElements(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class nr{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Rs(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Os(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Ns(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new $s(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new or(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ss(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Ss(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Ts(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Ts(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Ks(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Ks(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new Gs(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new Gs(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Rs(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new js(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Hs(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Us(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ks(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Os(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Qs(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Ws(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Ns(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Vs(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new zs(this._scene)),this._shadowRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new or(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new $s(this._scene)),this._snapInitRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const ar={};let lr=65536,Ar=5e6;class hr{constructor(){}set doublePrecisionEnabled(e){u.setDoublePrecisionEnabled(e)}get doublePrecisionEnabled(){return u.getDoublePrecisionEnabled()}set maxDataTextureHeight(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),lr=e}get maxDataTextureHeight(){return lr}set maxGeometryBatchSize(e){e<1e5?e=1e5:e>5e6&&(e=5e6),Ar=e}get maxGeometryBatchSize(){return Ar}}const cr=new hr;class ur{constructor(){this.maxVerts=cr.maxGeometryBatchSize,this.maxIndices=3*cr.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const dr=u.mat4(),pr=u.mat4();function gr(e,t,i){const s=e.length,r=new Uint16Array(s),o=t[0],n=t[1],a=t[2],l=t[3]-o,A=t[4]-n,h=t[5]-a,c=65525,d=c/l,p=c/A,g=c/h,m=e=>e>=0?e:0;for(let t=0;t=0?1:-1),t=(1-Math.abs(s))*(r>=0?1:-1),s=e,r=t}return new Int8Array([Math[t](127.5*s+(s<0?-1:0)),Math[i](127.5*r+(r<0?-1:0))])}function _r(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}const vr=u.mat4(),br=u.mat4(),xr=u.vec4([0,0,0,1]),wr=u.vec3(),yr=u.vec3(),Pr=u.vec3(),Br=u.vec3(),Cr=u.vec3(),Mr=u.vec3(),Er=u.vec3();class Fr{constructor(e){console.info("Creating VBOBatchingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=ar[t];return i||(i=new nr(e),ar[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete ar[t],i._destroy()}))),i}(e.model.scene),this._buffer=new ur(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ye({origin:u.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=u.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=u.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=u.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.solid=!!e.solid}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)for(let e=0,t=o.length;e0){const e=vr;f?u.inverseMat4(u.transposeMat4(f,br),e):u.identityMat4(e,e),function(e,t,i,s,r){function o(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let n,a,l,A,h,c,d=new Float32Array([0,0,0,0]),p=new Float32Array([0,0,0,0]);for(c=0;ch&&(l=n,h=A),n=fr(p,"floor","ceil"),a=_r(n),A=o(p,a),A>h&&(l=n,h=A),n=fr(p,"ceil","ceil"),a=_r(n),A=o(p,a),A>h&&(l=n,h=A),s[r+c+0]=l[0],s[r+c+1]=l[1],s[r+c+2]=0}(e,r,r.length,b.normals,b.normals.length)}if(l)for(let e=0,t=l.length;e0)for(let e=0,t=n.length;e0)for(let e=0,t=a.length;e0){const s=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):gr(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=u.mat4());if(e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e0){const s=new Int8Array(i.normals);let r=!0;e.normalsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.normals.length,3,t.STATIC_DRAW,r)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.uv.length>0)if(e.uvDecodeMatrix){let s=!1;e.uvBuf=new Fe(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,s)}else{const s=Et.getUVBounds(i.uv),r=Et.compressUVs(i.uv,s.min,s.max),o=r.quantized;let n=!1;e.uvDecodeMatrix=u.mat3(r.decodeMatrix),e.uvBuf=new Fe(t,t.ARRAY_BUFFER,o,o.length,2,t.STATIC_DRAW,n)}if(i.metallicRoughness.length>0){const s=new Uint8Array(i.metallicRoughness);let r=!1;e.metallicRoughnessBuf=new Fe(t,t.ARRAY_BUFFER,s,i.metallicRoughness.length,2,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s),o=!1;e.flagsBuf=new Fe(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){const s=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,s,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=e,s=this._portions[i],r=4*s.vertsBaseIndex,o=4*s.numVerts,n=this._scratchMemory.getUInt8Array(o),a=t[0],l=t[1],A=t[2],h=t[3];for(let e=0;e_)&&(_=e,s.set(v),r&&u.triangleNormal(p,g,m,r),f=!0)}}return f&&r&&(u.transformVec3(this.model.worldNormalMatrix,r,r),u.normalizeVec3(r)),f}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class Ir extends Is{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!0,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),r&&s.drawElements++)}}class Dr extends Ir{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r,o,n;const a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),r=0,o=i.lights.length;r= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),s&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),r=0,o=i.lights.length;r0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}}class Sr extends Ir{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState;let s,r;const o=t.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry flat-shading drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),o){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}for(n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),s=0,r=i.lights.length;s0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing fill fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Rr extends Ir{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class Lr extends Rr{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Ur extends Rr{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class kr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class Or extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Nr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${u.MAX_INT}), 1.0);`),s.push("}"),s}}class Qr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class Vr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry depth drawing fragment shader"),o.push("precision highp float;"),o.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),o.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),o.push("}"),o}}class jr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class Hr extends Ir{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const zr={3e3:"linearToLinear",3001:"sRGBToLinear"};class Gr extends Ir{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Instancing geometry quality drawing vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),o.push("in vec4 modelMatrixCol0;"),o.push("in vec4 modelMatrixCol1;"),o.push("in vec4 modelMatrixCol2;"),o.push("in vec4 modelNormalMatrixCol0;"),o.push("in vec4 modelNormalMatrixCol1;"),o.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),o.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),o.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Instancing geometry quality drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),n.push("#define PI 3.14159265359"),n.push("#define RECIPROCAL_PI 0.31830988618"),n.push("#define RECIPROCAL_PI2 0.15915494"),n.push("#define EPSILON 1e-6"),n.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),n.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),n.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),n.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),n.push(" return normalize(surf_norm );"),n.push(" }"),n.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),n.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),n.push(" vec2 st0 = dFdx( uv.st );"),n.push(" vec2 st1 = dFdy( uv.st );"),n.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),n.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),n.push(" vec3 N = normalize( surf_norm );"),n.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),n.push(" mat3 tsn = mat3( S, T, N );"),n.push(" return normalize( tsn * mapN );"),n.push("}"),n.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),n.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),n.push("}"),n.push("struct IncidentLight {"),n.push(" vec3 color;"),n.push(" vec3 direction;"),n.push("};"),n.push("struct ReflectedLight {"),n.push(" vec3 diffuse;"),n.push(" vec3 specular;"),n.push("};"),n.push("struct Geometry {"),n.push(" vec3 position;"),n.push(" vec3 viewNormal;"),n.push(" vec3 worldNormal;"),n.push(" vec3 viewEyeDir;"),n.push("};"),n.push("struct Material {"),n.push(" vec3 diffuseColor;"),n.push(" float specularRoughness;"),n.push(" vec3 specularColor;"),n.push(" float shine;"),n.push("};"),n.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),n.push(" float r = ggxRoughness + 0.0001;"),n.push(" return (2.0 / (r * r) - 2.0);"),n.push("}"),n.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),n.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),n.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),n.push("}"),s.reflectionMaps.length>0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = "+zr[s.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = "+zr[s.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),s.push("}"),s}}class Kr extends Ir{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState;let r,o;const n=i.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),n){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { "),a.push(" discard;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),r=0,o=s.lights.length;r0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const eo=u.vec3(),to=u.vec3(),io=u.vec3(),so=u.vec3(),ro=u.mat4();class oo extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=eo;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=to;if(l){const e=u.transformPoint3(h,l,io);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,ro),f=so,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class no{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Tr(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new kr(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Or(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new $r(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new oo(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Dr(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Dr(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new Sr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new Sr(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new Gr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new Gr(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new Kr(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new Kr(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Tr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Vr(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new jr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Lr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Ur(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new kr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Nr(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Wr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Or(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Qr(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new Hr(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new $r(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new oo(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const ao={};const lo=new Uint8Array(4),Ao=new Float32Array(1),ho=u.vec4([0,0,0,1]),co=new Float32Array(3),uo=u.vec3(),po=u.vec3(),go=u.vec3(),mo=u.vec3(),fo=u.vec3(),_o=u.vec3(),vo=u.vec3(),bo=new Float32Array(4);class xo{constructor(e){console.info("Creating VBOInstancingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=ao[t];return i||(i=new no(e),ao[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete ao[t],i._destroy()}))),i}(e.model.scene),this._aabb=u.collapseAABB3(),this._state=new Ye({numInstances:0,obb:u.OBB3(),origin:u.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;e.colorsBuf=new Fe(s,s.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,s.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Fe(s,s.ARRAY_BUFFER,t,this._metallicRoughness.length,2,s.STATIC_DRAW,i)}if(o>0){let t=!1;e.flagsBuf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(o),o,1,s.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,s.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const i=!1;e.positionsBuf=new Fe(s,s.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,s.STATIC_DRAW,i),e.positionsDecodeMatrix=u.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const i=new Uint8Array(t.colorsCompressed),r=!1;e.colorsBuf=new Fe(s,s.ARRAY_BUFFER,i,i.length,4,s.STATIC_DRAW,r)}if(t.uvCompressed&&t.uvCompressed.length>0){const i=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Fe(s,s.ARRAY_BUFFER,i,i.length,2,s.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Fe(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,s.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Fe(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,s.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelMatrixCol1Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelMatrixCol2Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new Fe(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new Fe(s,s.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,s.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";lo[0]=t[0],lo[1]=t[1],lo[2]=t[2],lo[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(lo,4*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&G),r=!!(t&q),o=!!(t&Z),n=!!(t&J),a=!!(t&$),l=!!(t&K),A=!!(t&W);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?ys.NOT_RENDERED:i?ys.COLOR_TRANSPARENT:ys.COLOR_OPAQUE,c=!s||A?ys.NOT_RENDERED:n?ys.SILHOUETTE_SELECTED:o?ys.SILHOUETTE_HIGHLIGHTED:r?ys.SILHOUETTE_XRAYED:ys.NOT_RENDERED;let u=0;u=!s||A?ys.NOT_RENDERED:n?ys.EDGES_SELECTED:o?ys.EDGES_HIGHLIGHTED:r?ys.EDGES_XRAYED:a?i?ys.EDGES_COLOR_TRANSPARENT:ys.EDGES_COLOR_OPAQUE:ys.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?ys.PICK:ys.NOT_RENDERED)<<12,d|=(t&X?1:0)<<16,Ao[0]=d,this._state.flagsBuf&&this._state.flagsBuf.setData(Ao,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(co[0]=t[0],co[1]=t[1],co[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(co,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const i=this._state,s=i.geometry,r=this._portions[e];if(!r)return void this.model.error("portion not found: "+e);const o=s.quantizedPositions,n=i.origin,a=r.offset,l=n[0]+a[0],A=n[1]+a[1],h=n[2]+a[2],c=ho,d=r.matrix,p=this.model.sceneModelMatrix,g=i.positionsDecodeMatrix;for(let e=0,i=o.length;ev)&&(v=e,s.set(b),r&&u.triangleNormal(g,m,f,r),_=!0)}}return _&&r&&(u.transformVec3(a.normalMatrix,r,r),u.transformVec3(this.model.worldNormalMatrix,r,r),u.normalizeVec3(r)),_}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class wo extends Is{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),r&&s.drawElements++}}class yo extends wo{drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Po extends wo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const Bo=u.vec3(),Co=u.vec3(),Mo=u.vec3(),Eo=u.vec3(),Fo=u.mat4();class Io extends Is{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Bo;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Co;if(l){const e=Mo;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Fo),f=Eo,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Do=u.vec3(),So=u.vec3(),To=u.vec3(),Ro=u.vec3(),Lo=u.mat4();class Uo extends Is{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Do;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=So;if(l){const e=To;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Lo),f=Ro,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class ko{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new yo(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Po(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Io(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Uo(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Oo={};class No{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}class Qo{constructor(e){console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Oo[t];return i||(i=new ko(e),Oo[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Oo[t],i._destroy()}))),i}(e.model.scene),this.model=e.model,this._buffer=new No(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ye({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:u.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=u.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=u.vec3(e.origin))}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=gr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.colors.length>0){const s=i.colors.length/4,r=new Float32Array(s);let o=!1;e.flagsBuf=new Fe(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Fe(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2],A=t[3];for(let e=0;e0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Lines instancing color fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return this._withSAO?(o.push(" float viewportWidth = uSAOParams[0];"),o.push(" float viewportHeight = uSAOParams[1];"),o.push(" float blendCutoff = uSAOParams[2];"),o.push(" float blendFactor = uSAOParams[3];"),o.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),o.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),o.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):o.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class Ho extends Vo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const zo=u.vec3(),Go=u.vec3(),Wo=u.vec3();u.vec3();const Ko=u.mat4();class Xo extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=zo;let m;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Go;if(l){const e=u.transformPoint3(h,l,Wo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Ko),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,g),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Yo=u.vec3(),qo=u.vec3(),Zo=u.vec3();u.vec3();const Jo=u.mat4();class $o extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Yo;let m;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=qo;if(l){const e=u.transformPoint3(h,l,Zo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Jo),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class en{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._snapInitRenderer||(this._snapInitRenderer=new Xo(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new $o(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new jo(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Ho(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Xo(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new $o(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const tn={};const sn=new Uint8Array(4),rn=new Float32Array(1),on=new Float32Array(3),nn=new Float32Array(4);class an{constructor(e){console.info("VBOInstancingLinesLayer"),this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=tn[t];return i||(i=new en(e),tn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete tn[t],i._destroy()}))),i}(e.model.scene),this._aabb=u.collapseAABB3(),this._state=new Ye({obb:u.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,e.origin&&(this._state.origin=u.vec3(e.origin)),this._finalized=!1}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;this._state.colorsBuf=new Fe(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(r>0){let t=!1;this._state.flagsBuf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(r),r,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){const s=new Uint8Array(i.colorsCompressed),r=!1;t.colorsBuf=new Fe(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,r)}if(i.positionsCompressed&&i.positionsCompressed.length>0){const s=!1;t.positionsBuf=new Fe(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,s),t.positionsDecodeMatrix=u.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new Fe(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";sn[0]=t[0],sn[1]=t[1],sn[2]=t[2],sn[3]=t[3],this._state.colorsBuf.setData(sn,4*e,4)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&G),r=!!(t&q),o=!!(t&Z),n=!!(t&J),a=!!(t&$),l=!!(t&K),A=!!(t&W);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?ys.NOT_RENDERED:i?ys.COLOR_TRANSPARENT:ys.COLOR_OPAQUE,c=!s||A?ys.NOT_RENDERED:n?ys.SILHOUETTE_SELECTED:o?ys.SILHOUETTE_HIGHLIGHTED:r?ys.SILHOUETTE_XRAYED:ys.NOT_RENDERED;let u=0;u=!s||A?ys.NOT_RENDERED:n?ys.EDGES_SELECTED:o?ys.EDGES_HIGHLIGHTED:r?ys.EDGES_XRAYED:a?i?ys.EDGES_COLOR_TRANSPARENT:ys.EDGES_COLOR_OPAQUE:ys.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?ys.PICK:ys.NOT_RENDERED)<<12,d|=(t&X?255:0)<<16,rn[0]=d,this._state.flagsBuf.setData(rn,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(on[0]=t[0],on[1]=t[1],on[2]=t[2],this._state.offsetsBuf.setData(on,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;nn[0]=t[0],nn[1]=t[4],nn[2]=t[8],nn[3]=t[12],this._state.modelMatrixCol0Buf.setData(nn,i),nn[0]=t[1],nn[1]=t[5],nn[2]=t[9],nn[3]=t[13],this._state.modelMatrixCol1Buf.setData(nn,i),nn[0]=t[2],nn[1]=t[6],nn[2]=t[10],nn[3]=t[14],this._state.modelMatrixCol2Buf.setData(nn,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ys.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ys.PICK)}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class ln extends Is{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),r&&s.drawArrays++}}class An extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,s=[];return s.push("#version 300 es"),s.push("// Points batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class hn extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points batching silhouette vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = color;"),o.push("}"),o}}class cn extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class un extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batched pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batched pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class dn extends ln{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push(" gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}const pn=u.vec3(),gn=u.vec3(),mn=u.vec3(),fn=u.vec3(),_n=u.mat4();class vn extends Is{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=pn;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=gn;if(l){const e=mn;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,_n),f=fn,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const bn=u.vec3(),xn=u.vec3(),wn=u.vec3(),yn=u.vec3(),Pn=u.mat4();class Bn extends Is{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=bn;let m,f;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=xn;if(l){const e=wn;u.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Pn),f=yn,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Cn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new An(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new hn(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new cn(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new un(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new dn(this._scene)),this._occlusionRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new vn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Bn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Mn={};class En{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}class Fn{constructor(e){console.info("Creating VBOBatchingPointsLayer"),this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Mn[t];return i||(i=new Cn(e),Mn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Mn[t],i._destroy()}))),i}(e.model.scene),this._buffer=new En(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new Ye({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:u.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=u.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=u.vec3(e.origin))}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=gr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s);let o=!1;e.flagsBuf=new Fe(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Fe(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2];for(let e=0;e0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Sn extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 silhouetteColor;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class Tn extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick mesh fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class Rn extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Ln extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Un extends In{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points instancing depth vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return o.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class kn extends In{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }"),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const On=u.vec3(),Nn=u.vec3(),Qn=u.vec3();u.vec3();const Vn=u.mat4();class jn extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=On;let m;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Nn;if(l){const e=u.transformPoint3(h,l,Qn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Vn),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,g),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Hn=u.vec3(),zn=u.vec3(),Gn=u.vec3();u.vec3();const Wn=u.mat4();class Kn extends Is{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Hn;let m;if(g[0]=u.safeInv(d[3]-d[0])*u.MAX_INT,g[1]=u.safeInv(d[4]-d[1])*u.MAX_INT,g[2]=u.safeInv(d[5]-d[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(g[0]),e.snapPickCoordinateScale[1]=u.safeInv(g[1]),e.snapPickCoordinateScale[2]=u.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=zn;if(l){const e=u.transformPoint3(h,l,Gn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=V(p,t,Wn),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Xn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Dn(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Sn(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new Un(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Tn(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Rn(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new Ln(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new kn(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new jn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Kn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Yn={};const qn=new Uint8Array(4),Zn=new Float32Array(1),Jn=new Float32Array(3),$n=new Float32Array(4);class ea{constructor(e){console.info("VBOInstancingPointsLayer"),this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Yn[t];return i||(i=new Xn(e),Yn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Yn[t],i._destroy()}))),i}(e.model.scene),this._aabb=u.collapseAABB3(),this._state=new Ye({obb:u.OBB3(),numInstances:0,origin:e.origin?u.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let s=!1;i.flagsBuf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;i.offsetsBuf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(s.positionsCompressed&&s.positionsCompressed.length>0){const t=!1;i.positionsBuf=new Fe(e,e.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,e.STATIC_DRAW,t),i.positionsDecodeMatrix=u.mat4(s.positionsDecodeMatrix)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const t=new Uint8Array(s.colorsCompressed),r=!1;i.colorsBuf=new Fe(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,r)}if(this._modelMatrixCol0.length>0){const t=!1;i.modelMatrixCol0Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),i.modelMatrixCol1Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),i.modelMatrixCol2Buf=new Fe(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;i.pickColorsBuf=new Fe(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}i.geometry=null,this._finalized=!0}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";qn[0]=t[0],qn[1]=t[1],qn[2]=t[2],this._state.colorsBuf.setData(qn,3*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&G),r=!!(t&q),o=!!(t&Z),n=!!(t&J),a=!!(t&$),l=!!(t&K),A=!!(t&W);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?ys.NOT_RENDERED:i?ys.COLOR_TRANSPARENT:ys.COLOR_OPAQUE,c=!s||A?ys.NOT_RENDERED:n?ys.SILHOUETTE_SELECTED:o?ys.SILHOUETTE_HIGHLIGHTED:r?ys.SILHOUETTE_XRAYED:ys.NOT_RENDERED;let u=0;u=!s||A?ys.NOT_RENDERED:n?ys.EDGES_SELECTED:o?ys.EDGES_HIGHLIGHTED:r?ys.EDGES_XRAYED:a?i?ys.EDGES_COLOR_TRANSPARENT:ys.EDGES_COLOR_OPAQUE:ys.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?ys.PICK:ys.NOT_RENDERED)<<12,d|=(t&X?255:0)<<16,Zn[0]=d,this._state.flagsBuf.setData(Zn,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Jn[0]=t[0],Jn[1]=t[1],Jn[2]=t[2],this._state.offsetsBuf.setData(Jn,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;$n[0]=t[0],$n[1]=t[4],$n[2]=t[8],$n[3]=t[12],this._state.modelMatrixCol0Buf.setData($n,i),$n[0]=t[1],$n[1]=t[5],$n[2]=t[9],$n[3]=t[13],this._state.modelMatrixCol1Buf.setData($n,i),$n[0]=t[2],$n[1]=t[6],$n[2]=t[10],$n[3]=t[14],this._state.modelMatrixCol2Buf.setData($n,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,ys.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,ys.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,ys.PICK)}drawPickNormals(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ys.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ys.PICK)}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}const ta=u.vec3(),ia=u.vec3(),sa=u.mat4();class ra{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=ta;if(m){const t=u.transformPoint3(c,A,ia);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,sa)}else g=p;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),n.drawArrays(n.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),n.drawArrays(n.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),n.drawArrays(n.LINES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// LinesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class oa{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}eagerCreateRenders(){}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ra(this._scene,!1)),this._colorRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy()}}const na={};class aa{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]}}class la{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindLineIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}}class Aa{constructor(e,t,i,s,r=null){this._gl=e,this._texture=t,this._textureWidth=i,this._textureHeight=s,this._textureData=r}bindTexture(e,t,i){return e.bindTexture(t,this,i)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const ha={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(ha,null,4));let e=0;Object.keys(ha).forEach((t=>{t.startsWith("size")&&(e+=ha[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/ha.totalLines).toFixed(2)}`);let t={};Object.keys(ha).forEach((i=>{i.startsWith("size")&&(t[i]=`${(ha[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class ca{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateTextureForColorsAndFlags(e,t,i,s,r){const o=t.length;this.numPortions=o;const n=4096,a=Math.ceil(o/512);if(0===a)throw"texture height===0";const l=new Uint8Array(16384*a);ha.sizeDataColorsAndFlags+=l.byteLength,ha.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),l.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20);const A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,n,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Aa(e,A,n,a,l)}generateTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);ha.sizeDataTextureOffsets+=r.byteLength,ha.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Aa(e,o,i,s,r)}generateTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);ha.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete na[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new aa,this._dataTextureState=new la,this._dataTextureGenerator=new ca,this._state=new Ye({origin:u.vec3(t.origin),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&ha.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/2})),(this._state.numVertices+s>4096*da||t+r>4096*da)&&ha.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*da&&t+r<=4096*da}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/2/8)*2;ha.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}const i=t.positionsCompressed,s=t.indices,r=this._buffer;r.positionsCompressed.push(i);const o=r.lenPositionsCompressed/3,n=i.length/3;let a;r.lenPositionsCompressed+=i.length;let l=0;if(s){let e;l=s.length/2,n<=256?(e=r.indices8Bits,a=r.lenIndices8Bits/2,r.lenIndices8Bits+=s.length):n<=65536?(e=r.indices16Bits,a=r.lenIndices16Bits/2,r.lenIndices16Bits+=s.length):(e=r.indices32Bits,a=r.lenIndices32Bits/2,r.lenIndices32Bits+=s.length),e.push(s)}this._state.numVertices+=n,ha.numberOfGeometries++;return{vertexBase:o,numVertices:n,numLines:l,indicesBase:a}}_createSubPortion(e,t){const i=e.color,s=e.colors,r=e.opacity,o=e.meshMatrix,n=e.pickColor,a=this._buffer,l=this._state;a.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),a.perObjectInstancePositioningMatrices.push(o||_a),a.perObjectSolid.push(!!e.solid),s?a.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):i&&a.perObjectColors.push([i[0],i[1],i[2],r]),a.perObjectPickColors.push(n),a.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?l.numIndices8Bits:t.numVertices<=65536?l.numIndices16Bits:l.numIndices32Bits,a.perObjectIndexBaseOffsets.push(e/2-t.indicesBase)}const A=this._subPortions.length;if(t.numLines>0){let e,i=2*t.numLines;t.numVertices<=256?(e=a.perLineNumberPortionId8Bits,l.numIndices8Bits+=i,ha.totalLines8Bits+=t.numLines):t.numVertices<=65536?(e=a.perLineNumberPortionId16Bits,l.numIndices16Bits+=i,ha.totalLines16Bits+=t.numLines):(e=a.perLineNumberPortionId32Bits,l.numIndices32Bits+=i,ha.totalLines32Bits+=t.numLines),ha.totalLines+=t.numLines;for(let i=0;i0&&(t.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,ga))}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),c.bindTexture(c.TEXTURE_2D,h.texturePerObjectColorsAndFlags._texture),c.texSubImage2D(c.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,c.RGBA_INTEGER,c.UNSIGNED_BYTE,ga))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,ga))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,ma))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,pa))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){}drawSilhouetteHighlighted(e,t){}drawSilhouetteSelected(e,t){}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}setPickMatrices(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawSnapInit(e,t){}drawSnap(e,t){}drawPickNormals(e,t){}destroy(){if(this._destroyed)return;const e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const ba=u.vec3(),xa=u.vec3(),wa=u.vec3();u.vec3();const ya=u.vec4(),Pa=u.mat4();class Ba{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=ba;if(m){const t=u.transformPoint3(c,A,xa);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=V(r.viewMatrix,e,Pa),g=wa,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uLightAmbient=s.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const r=i.lights;let o;for(let e=0,t=r.length;e0;let r;const o=[];o.push("#version 300 es"),o.push("// TrianglesDataTextureColorRenderer vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("uniform mat4 sceneModelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),o.push("uniform highp sampler2D uTexturePerObjectMatrix;"),o.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),o.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),o.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),o.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),o.push("uniform vec3 uCameraEyeRtc;"),o.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("out float isPerspective;")),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e> 3) & 4095;"),o.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),o.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),o.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),o.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),o.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),o.push("if (int(flags.x) != renderPass) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("} else {"),o.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),o.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),o.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),o.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),o.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),o.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),o.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),o.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),o.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),o.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),o.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),o.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),o.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),o.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),o.push("if (color.a == 0u) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("};"),o.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),o.push("vec3 position;"),o.push("position = positions[gl_VertexID % 3];"),o.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),o.push("if (solid != 1u) {"),o.push("if (isPerspectiveMatrix(projMatrix)) {"),o.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),o.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("} else {"),o.push("if (viewNormal.z < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("}"),o.push("}"),o.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ca=new Float32Array([1,1,1]),Ma=u.vec3(),Ea=u.vec3(),Fa=u.vec3();u.vec3();const Ia=u.mat4();class Da{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g,m;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Ma;if(A){const t=Ea;u.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,Ia),m=Fa,m[0]=r.eye[0]-e[0],m[1]=r.eye[1]-e[1],m[2]=r.eye[2]-e[2]}else g=p,m=r.eye;if(n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),i===ys.SILHOUETTE_XRAYED){const e=s.xrayMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===ys.SILHOUETTE_HIGHLIGHTED){const e=s.highlightMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===ys.SILHOUETTE_SELECTED){const e=s.selectedMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,Ca);if(s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const f=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(f>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,r=o.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Sa=new Float32Array([0,0,0,1]),Ta=u.vec3(),Ra=u.vec3();u.vec3();const La=u.mat4();class Ua{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Ta;if(m){const t=u.transformPoint3(c,A,Ra);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,La)}else g=p;if(n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),i===ys.EDGES_XRAYED){const e=r.xrayMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===ys.EDGES_HIGHLIGHTED){const e=r.highlightMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===ys.EDGES_SELECTED){const e=r.selectedMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,Sa);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ka=u.vec3(),Oa=u.vec3(),Na=u.mat4();class Qa{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=ka;if(m){const t=u.transformPoint3(c,A,Oa);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,Na)}else g=p;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Va=u.vec3(),ja=u.vec3(),Ha=u.vec3(),za=u.mat4();class Ga{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s;let p,g;l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Va;if(m){const t=u.transformPoint3(c,A,ja);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=V(o.viewMatrix,e,za),g=Ha,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else p=o.viewMatrix,g=o.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){const e=2/(Math.log(o.project.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var s=0;s 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Wa=u.vec3(),Ka=u.vec3(),Xa=u.vec3();u.vec3();const Ya=u.mat4();class qa{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=e.pickViewMatrix||o.viewMatrix;let g,m;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const t=Wa;if(A){const e=Ka;u.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],g=V(p,t,Ya),m=Xa,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniform1f(this._uPickZNear,e.pickZNear),n.uniform1f(this._uPickZFar,e.pickZFar),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),r.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const f=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(f>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var s=0;s 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Za=u.vec3(),Ja=u.vec3(),$a=u.vec3(),el=u.vec3();u.vec3();const tl=u.mat4();class il{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=t.aabb,g=e.pickViewMatrix||o.viewMatrix,m=Za;let f,_;m[0]=u.safeInv(p[3]-p[0])*u.MAX_INT,m[1]=u.safeInv(p[4]-p[1])*u.MAX_INT,m[2]=u.safeInv(p[5]-p[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(m[0]),e.snapPickCoordinateScale[1]=u.safeInv(m[1]),e.snapPickCoordinateScale[2]=u.safeInv(m[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=Ja;if(v){const e=u.transformPoint3(c,A,$a);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=V(g,t,tl),_=el,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=g,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const x=r._sectionPlanesState.getNumAllocatedSectionPlanes(),w=r._sectionPlanesState.sectionPlanes.length;if(x>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*w,o=s.renderFlags;for(let t=0;t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(y,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(y,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(y,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const sl=u.vec3(),rl=u.vec3(),ol=u.vec3(),nl=u.vec3();u.vec3();const al=u.mat4();class ll{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=t.aabb,g=e.pickViewMatrix||o.viewMatrix,m=sl;let f,_;m[0]=u.safeInv(p[3]-p[0])*u.MAX_INT,m[1]=u.safeInv(p[4]-p[1])*u.MAX_INT,m[2]=u.safeInv(p[5]-p[2])*u.MAX_INT,e.snapPickCoordinateScale[0]=u.safeInv(m[0]),e.snapPickCoordinateScale[1]=u.safeInv(m[1]),e.snapPickCoordinateScale[2]=u.safeInv(m[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=rl;if(v){const e=ol;u.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=V(g,t,al),_=nl,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=g,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this._uVectorA,e.snapVectorA),n.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const x=r._sectionPlanesState.getNumAllocatedSectionPlanes(),w=r._sectionPlanesState.sectionPlanes.length;if(x>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*w,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Al=u.vec3(),hl=u.vec3(),cl=u.vec3();u.vec3();const ul=u.mat4();class dl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=s,p=e.pickViewMatrix||o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let g,m;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Al;if(A){const t=hl;u.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=V(p,e,ul),m=cl,m[0]=o.eye[0]-e[0],m[1]=o.eye[1]-e[1],m[2]=o.eye[2]-e[2]}else g=p,m=o.eye;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const f=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(f>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const pl=u.vec3(),gl=u.vec3(),ml=u.vec3();u.vec3();const fl=u.mat4();class _l{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=pl;if(m){const t=u.transformPoint3(c,A,gl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=V(r.viewMatrix,e,fl),g=ml,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const vl=u.vec3(),bl=u.vec3(),xl=u.vec3();u.vec3();const wl=u.mat4();class yl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,d=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const m=0!==l[0]||0!==l[1]||0!==l[2],f=0!==A[0]||0!==A[1]||0!==A[2];if(m||f){const e=vl;if(m){const t=bl;u.transformPoint3(h,l,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=A[0],e[1]+=A[1],e[2]+=A[2],p=V(d,e,wl),g=xl,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else p=d,g=o.eye;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,c),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,o.viewNormalMatrix),n.uniformMatrix4fv(this._uWorldNormalMatrix,!1,s.worldNormalMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(ve.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&ve.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Pl=u.vec3(),Bl=u.vec3(),Cl=u.vec3();u.vec3(),u.vec4();const Ml=u.mat4();class El{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:d}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Pl;if(m){const t=u.transformPoint3(c,A,Bl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=V(r.viewMatrix,e,Ml),g=Cl,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,d),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Ee(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(` outNormal = ivec4(worldNormal * float(${u.MAX_INT}), 1.0);`),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Fl{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new Da(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new Ga(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new qa(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new El(this._scene)),this._snapRenderer||(this._snapRenderer=new il(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new ll(this._scene)),this._snapRenderer||(this._snapRenderer=new il(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ba(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Ba(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Da(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new _l(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new yl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new Ua(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new Qa(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Ga(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new El(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new El(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new qa(this._scene)),this._pickDepthRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new il(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new ll(this._scene)),this._snapInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new dl(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const Il={};class Dl{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class Sl{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindTriangleIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}bindEdgeIndicesTextures(e,t,i,s){this.edgeIndicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[s].bindTexture(e,i,6)}}const Tl={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Tl,null,4));let e=0;Object.keys(Tl).forEach((t=>{t.startsWith("size")&&(e+=Tl[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/Tl.totalPolygons).toFixed(2)}`);let t={};Object.keys(Tl).forEach((i=>{i.startsWith("size")&&(t[i]=`${(Tl[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class Rl{constructor(){}disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}createTextureForColorsAndFlags(e,t,i,s,r,o,n){const a=t.length;this.numPortions=a;const l=4096,A=Math.ceil(a/512);if(0===A)throw"texture height===0";const h=new Uint8Array(16384*A);Tl.sizeDataColorsAndFlags+=h.byteLength,Tl.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),h.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20),h.set([o[e]>>24&255,o[e]>>16&255,o[e]>>8&255,255&o[e]],32*e+24),h.set([n[e]?1:0,0,0,0],32*e+28);const c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,A),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,A,e.RGBA_INTEGER,e.UNSIGNED_BYTE,h,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Aa(e,c,l,A,h)}createTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);Tl.sizeDataTextureOffsets+=r.byteLength,Tl.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Aa(e,o,i,s,r)}createTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);Tl.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Il[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new Dl,this._dtxState=new Sl,this._dtxTextureFactory=new Rl,this._state=new Ye({origin:u.vec3(t.origin),metallicRoughnessBuf:null,textureState:this._dtxState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=u.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){u.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&Tl.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/3})),(this._state.numVertices+s>4096*Ul||t+r>4096*Ul)&&Tl.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*Ul&&t+r<=4096*Ul}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;Tl.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;Tl.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.edgeIndices),t.edgeIndices=i}const i=t.positionsCompressed,s=t.indices,r=t.edgeIndices,o=this._buffer;o.positionsCompressed.push(i);const n=o.lenPositionsCompressed/3,a=i.length/3;let l;o.lenPositionsCompressed+=i.length;let A,h=0;if(s){let e;h=s.length/3,a<=256?(e=o.indices8Bits,l=o.lenIndices8Bits/3,o.lenIndices8Bits+=s.length):a<=65536?(e=o.indices16Bits,l=o.lenIndices16Bits/3,o.lenIndices16Bits+=s.length):(e=o.indices32Bits,l=o.lenIndices32Bits/3,o.lenIndices32Bits+=s.length),e.push(s)}let c=0;if(r){let e;c=r.length/2,a<=256?(e=o.edgeIndices8Bits,A=o.lenEdgeIndices8Bits/2,o.lenEdgeIndices8Bits+=r.length):a<=65536?(e=o.edgeIndices16Bits,A=o.lenEdgeIndices16Bits/2,o.lenEdgeIndices16Bits+=r.length):(e=o.edgeIndices32Bits,A=o.lenEdgeIndices32Bits/2,o.lenEdgeIndices32Bits+=r.length),e.push(r)}this._state.numVertices+=a,Tl.numberOfGeometries++;return{vertexBase:n,numVertices:a,numTriangles:h,numEdges:c,indicesBase:l,edgeIndicesBase:A}}_createSubPortion(e,t,i,s){const r=e.color;e.metallic,e.roughness;const o=e.colors,n=e.opacity,a=e.meshMatrix,l=e.pickColor,A=this._buffer,h=this._state;A.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),A.perObjectInstancePositioningMatrices.push(a||Vl),A.perObjectSolid.push(!!e.solid),o?A.perObjectColors.push([255*o[0],255*o[1],255*o[2],255]):r&&A.perObjectColors.push([r[0],r[1],r[2],n]),A.perObjectPickColors.push(l),A.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,A.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,A.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const c=this._subPortions.length;if(t.numTriangles>0){let e,i=3*t.numTriangles;t.numVertices<=256?(e=A.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=i,Tl.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=A.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=i,Tl.totalPolygons16Bits+=t.numTriangles):(e=A.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=i,Tl.totalPolygons32Bits+=t.numTriangles),Tl.totalPolygons+=t.numTriangles;for(let i=0;i0){let e,i=2*t.numEdges;t.numVertices<=256?(e=A.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=i,Tl.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=A.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=i,Tl.totalEdges16Bits+=t.numEdges):(e=A.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=i,Tl.totalEdges32Bits+=t.numEdges),Tl.totalEdges+=t.numEdges;for(let i=0;i0&&(t.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(t.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(i,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(i,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(i,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,i){t&G&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&Z&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&q&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&J&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&X&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&$&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&K&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&W&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&G?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&q?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&X?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,Ol)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),m.bindTexture(m.TEXTURE_2D,g.texturePerObjectColorsAndFlags._texture),m.texSubImage2D(m.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,m.RGBA_INTEGER,m.UNSIGNED_BYTE,Ol))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,Ol))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,Nl))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,kl))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,ys.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){const e=t.gl;i?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=i}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,ys.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,ys.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,ys.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,ys.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ys.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ys.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,ys.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,ys.COLOR_OPAQUE))}setPickMatrices(e,t){}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,ys.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,ys.PICK))}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,ys.PICK))}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,ys.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,ys.PICK))}destroy(){if(this._destroyed)return;const e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}class Hl{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class zl{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const Gl={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};const Wl=new class{constructor(e,t,i){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=i}itemStart(e){this.itemsTotal++,!1===this.isLoading&&void 0!==this.onStart&&this.onStart(e,this.itemsLoaded,this.itemsTotal),this.isLoading=!0}itemEnd(e){this.itemsLoaded++,void 0!==this.onProgress&&this.onProgress(e,this.itemsLoaded,this.itemsTotal),this.itemsLoaded===this.itemsTotal&&(this.isLoading=!1,void 0!==this.onLoad&&this.onLoad())}itemError(e){void 0!==this.onError&&this.onError(e)}resolveURL(e){return this.urlModifier?this.urlModifier(e):e}setURLModifier(e){return this.urlModifier=e,this}addHandler(e,t){return this.handlers.push(e,t),this}removeHandler(e){const t=this.handlers.indexOf(e);return-1!==t&&this.handlers.splice(t,2),this}getHandler(e){for(let t=0,i=this.handlers.length;t{t&&t(r),this.manager.itemEnd(e)}),0),r;if(void 0!==Kl[e])return void Kl[e].push({onLoad:t,onProgress:i,onError:s});Kl[e]=[],Kl[e].push({onLoad:t,onProgress:i,onError:s});const o=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),n=this.mimeType,a=this.responseType;fetch(o).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body.getReader)return t;const i=Kl[e],s=t.body.getReader(),r=t.headers.get("Content-Length"),o=r?parseInt(r):0,n=0!==o;let a=0;const l=new ReadableStream({start(e){!function t(){s.read().then((({done:s,value:r})=>{if(s)e.close();else{a+=r.byteLength;const s=new ProgressEvent("progress",{lengthComputable:n,loaded:a,total:o});for(let e=0,t=i.length;e{switch(a){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,n)));case"json":return e.json();default:if(void 0===n)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(n),i=t&&t[1]?t[1].toLowerCase():void 0,s=new TextDecoder(i);return e.arrayBuffer().then((e=>s.decode(e)))}}})).then((t=>{Gl.add(e,t);const i=Kl[e];delete Kl[e];for(let e=0,s=i.length;e{const i=Kl[e];if(void 0===i)throw this.manager.itemError(e),t;delete Kl[e];for(let e=0,s=i.length;e{this.manager.itemEnd(e)})),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class Yl{constructor(e=4){this.pool=e,this.queue=[],this.workers=[],this.workersResolve=[],this.workerStatus=0}_initWorker(e){if(!this.workers[e]){const t=this.workerCreator();t.addEventListener("message",this._onMessage.bind(this,e)),this.workers[e]=t}}_getIdleWorker(){for(let e=0;e{const s=this._getIdleWorker();-1!==s?(this._initWorker(s),this.workerStatus|=1<e.terminate())),this.workersResolve.length=0,this.workers.length=0,this.queue.length=0,this.workerStatus=0}}let ql=0;class Zl{constructor({viewer:e,transcoderPath:t,workerLimit:i}){this._transcoderPath=t||"https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/basis/",this._transcoderBinary=null,this._transcoderPending=null,this._workerPool=new Yl,this._workerSourceURL="",i&&this._workerPool.setWorkerLimit(i);const s=e.capabilities;this._workerConfig={astcSupported:s.astcSupported,etc1Supported:s.etc1Supported,etc2Supported:s.etc2Supported,dxtSupported:s.dxtSupported,bptcSupported:s.bptcSupported,pvrtcSupported:s.pvrtcSupported},this._supportedFileTypes=["xkt2"]}_init(){if(!this._transcoderPending){const e=new Xl;e.setPath(this._transcoderPath),e.setWithCredentials(this.withCredentials);const t=e.loadAsync("basis_transcoder.js"),i=new Xl;i.setPath(this._transcoderPath),i.setResponseType("arraybuffer"),i.setWithCredentials(this.withCredentials);const s=i.loadAsync("basis_transcoder.wasm");this._transcoderPending=Promise.all([t,s]).then((([e,t])=>{const i=Zl.BasisWorker.toString(),s=["/* constants */","let _EngineFormat = "+JSON.stringify(Zl.EngineFormat),"let _TranscoderFormat = "+JSON.stringify(Zl.TranscoderFormat),"let _BasisFormat = "+JSON.stringify(Zl.BasisFormat),"/* basis_transcoder.js */",e,"/* worker */",i.substring(i.indexOf("{")+1,i.lastIndexOf("}"))].join("\n");this._workerSourceURL=URL.createObjectURL(new Blob([s])),this._transcoderBinary=t,this._workerPool.setWorkerCreator((()=>{const e=new Worker(this._workerSourceURL),t=this._transcoderBinary.slice(0);return e.postMessage({type:"init",config:this._workerConfig,transcoderBinary:t},[t]),e}))})),ql>0&&console.warn("KTX2TextureTranscoder: Multiple active KTX2TextureTranscoder may cause performance issues. Use a single KTX2TextureTranscoder instance, or call .dispose() on old instances."),ql++}return this._transcoderPending}transcode(e,t,i={}){return new Promise(((s,r)=>{const o=i;this._init().then((()=>this._workerPool.postMessage({type:"transcode",buffers:e,taskConfig:o},e))).then((e=>{const i=e.data,{mipmaps:o,width:n,height:a,format:l,type:A,error:h,dfdTransferFn:c,dfdFlags:u}=i;if("error"===A)return r(h);t.setCompressedData({mipmaps:o,props:{format:l,minFilter:1===o.length?1006:1008,magFilter:1===o.length?1006:1008,encoding:2===c?3001:3e3,premultiplyAlpha:!!(1&u)}}),s()}))}))}destroy(){URL.revokeObjectURL(this._workerSourceURL),this._workerPool.destroy(),ql--}}Zl.BasisFormat={ETC1S:0,UASTC_4x4:1},Zl.TranscoderFormat={ETC1:0,ETC2:1,BC1:2,BC3:3,BC4:4,BC5:5,BC7_M6_OPAQUE_ONLY:6,BC7_M5:7,PVRTC1_4_RGB:8,PVRTC1_4_RGBA:9,ASTC_4x4:10,ATC_RGB:11,ATC_RGBA_INTERPOLATED_ALPHA:12,RGBA32:13,RGB565:14,BGR565:15,RGBA4444:16},Zl.EngineFormat={RGBAFormat:1023,RGBA_ASTC_4x4_Format:37808,RGBA_BPTC_Format:36492,RGBA_ETC2_EAC_Format:37496,RGBA_PVRTC_4BPPV1_Format:35842,RGBA_S3TC_DXT5_Format:33779,RGB_ETC1_Format:36196,RGB_ETC2_Format:37492,RGB_PVRTC_4BPPV1_Format:35840,RGB_S3TC_DXT1_Format:33776},Zl.BasisWorker=function(){let e,t,i;const s=_EngineFormat,r=_TranscoderFormat,o=_BasisFormat;self.addEventListener("message",(function(n){const h=n.data;switch(h.type){case"init":e=h.config,c=h.transcoderBinary,t=new Promise((e=>{i={wasmBinary:c,onRuntimeInitialized:e},BASIS(i)})).then((()=>{i.initializeBasis(),void 0===i.KTX2File&&console.warn("KTX2TextureTranscoder: Please update Basis Universal transcoder.")}));break;case"transcode":t.then((()=>{try{const{width:t,height:n,hasAlpha:c,mipmaps:u,format:d,dfdTransferFn:p,dfdFlags:g}=function(t){const n=new i.KTX2File(new Uint8Array(t));function h(){n.close(),n.delete()}if(!n.isValid())throw h(),new Error("KTX2TextureTranscoder: Invalid or unsupported .ktx2 file");const c=n.isUASTC()?o.UASTC_4x4:o.ETC1S,u=n.getWidth(),d=n.getHeight(),p=n.getLevels(),g=n.getHasAlpha(),m=n.getDFDTransferFunc(),f=n.getDFDFlags(),{transcoderFormat:_,engineFormat:v}=function(t,i,n,h){let c,u;const d=t===o.ETC1S?a:l;for(let s=0;s>t;i.sort(rA);const s=new Int32Array(e.length);for(let t=0,r=i.length;te[t+1]){let i=e[t];e[t]=e[t+1],e[t+1]=i}oA=new Int32Array(e),t.sort(nA);const i=new Int32Array(e.length);for(let s=0,r=t.length;st){let i=e;e=t,t=i}function i(i,s){return i!==e?e-i:s!==t?t-s:0}let s=0,r=(o.length>>1)-1;for(;s<=r;){const e=r+s>>1,t=i(o[2*e],o[2*e+1]);if(t>0)s=e+1;else{if(!(t<0))return e;r=e-1}}return-s-1}const a=new Int32Array(o.length/2);a.fill(0);const l=s.length/3;if(l>8*(1<u.maxNumPositions&&(u=c()),u.bucketNumber>8)return[e];let p;-1===A[l]&&(A[l]=u.numPositions++,u.positionsCompressed.push(s[3*l]),u.positionsCompressed.push(s[3*l+1]),u.positionsCompressed.push(s[3*l+2])),-1===A[h]&&(A[h]=u.numPositions++,u.positionsCompressed.push(s[3*h]),u.positionsCompressed.push(s[3*h+1]),u.positionsCompressed.push(s[3*h+2])),-1===A[d]&&(A[d]=u.numPositions++,u.positionsCompressed.push(s[3*d]),u.positionsCompressed.push(s[3*d+1]),u.positionsCompressed.push(s[3*d+2])),u.indices.push(A[l]),u.indices.push(A[h]),u.indices.push(A[d]),(p=n(l,h))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]])),(p=n(l,d))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]])),(p=n(h,d))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]]))}const d=t/8*2,p=t/8,g=2*s.length+(r.length+o.length)*d;let m=0,f=-s.length/3;return h.forEach((e=>{m+=2*e.positionsCompressed.length+(e.indices.length+e.edgeIndices.length)*p,f+=e.positionsCompressed.length/3})),m>g?[e]:(i&&function(e,t){const i={};let s=0;e.forEach((e=>{const t=e.indices,r=e.edgeIndices,o=e.positionsCompressed;for(let e=0,s=t.length;e0){const e=t._meshes;for(let t=0,i=e.length;t0){const e=this._meshes;for(let t=0,i=e.length;t{delete Jl[t],i.destroy()}))),i}(this.scene.viewer),this._maxGeometryBatchSize=t.maxGeometryBatchSize,this._aabb=u.collapseAABB3(),this._aabbDirty=!0,this._quantizationRanges={},this._vboInstancingLayers={},this._vboBatchingLayers={},this._dtxLayers={},this._meshList=[],this.layerList=[],this._entityList=[],this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._transforms={},this._meshes={},this._unusedMeshes={},this._entities={},this.renderFlags=new Fi,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._numLines=0,this._numPoints=0,this._edgeThreshold=t.edgeThreshold||10,this._origin=u.vec3(t.origin||[0,0,0]),this._position=u.vec3(t.position||[0,0,0]),this._rotation=u.vec3(t.rotation||[0,0,0]),this._quaternion=u.vec4(t.quaternion||[0,0,0,1]),this._conjugateQuaternion=u.vec4(t.quaternion||[0,0,0,1]),t.rotation&&u.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=u.vec3(t.scale||[1,1,1]),this._worldRotationMatrix=u.mat4(),this._worldRotationMatrixConjugate=u.mat4(),this._matrix=u.mat4(),this._matrixDirty=!0,this._rebuildMatrices(),this._worldNormalMatrix=u.mat4(),u.inverseMat4(this._matrix,this._worldNormalMatrix),u.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=u.mat4(),this._viewNormalMatrix=u.mat4(),this._viewMatrixDirty=!0,this._matrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1!==t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0})),this._meshesWithDirtyMatrices=[],this._numMeshesWithDirtyMatrices=0,this._onTick=this.scene.on("tick",(()=>{for(;this._numMeshesWithDirtyMatrices>0;)this._meshesWithDirtyMatrices[--this._numMeshesWithDirtyMatrices]._updateMatrix()})),this._createDefaultTextureSet(),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces}_meshMatrixDirty(e){this._meshesWithDirtyMatrices[this._numMeshesWithDirtyMatrices++]=e}_createDefaultTextureSet(){const e=new zl({id:"defaultColorTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})}),t=new zl({id:"defaultMetalRoughTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[0,1,1,1]})}),i=new zl({id:"defaultNormalsTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[0,0,0,0]})}),s=new zl({id:"defaultEmissiveTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[0,0,0,1]})}),r=new zl({id:"defaultOcclusionTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})});this._textures.defaultColorTexture=e,this._textures.defaultMetalRoughTexture=t,this._textures.defaultNormalsTexture=i,this._textures.defaultEmissiveTexture=s,this._textures.defaultOcclusionTexture=r,this._textureSets.defaultTextureSet=new Hl({id:"defaultTextureSet",model:this,colorTexture:e,metallicRoughnessTexture:t,normalsTexture:i,emissiveTexture:s,occlusionTexture:r})}get isPerformanceModel(){return!0}get transforms(){return this._transforms}get textures(){return this._textures}get textureSets(){return this._textureSets}get meshes(){return this._meshes}get objects(){return this._entities}get origin(){return this._origin}set position(e){this._position.set(e||[0,0,0]),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),u.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),u.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){}get scale(){return this._scale}set matrix(e){this._matrix.set(e||wA),u.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),u.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),u.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),u.translateMat4v(this._position,this._matrix),this._matrixDirty=!1,this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get matrix(){return this._matrixDirty&&this._rebuildMatrices(),this._matrix}get rotationMatrix(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrix}_rebuildMatrices(){this._matrixDirty&&(u.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),u.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),u.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),u.translateMat4v(this._position,this._matrix),this._matrixDirty=!1)}get rotationMatrixConjugate(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrixConjugate}_setWorldMatrixDirty(){this._matrixDirty=!0,this._aabbDirty=!0}_transformDirty(){this._matrixDirty=!0,this._aabbDirty=!0,this.scene._aabbDirty=!0}_sceneModelDirty(){this.scene._aabbDirty=!0,this._aabbDirty=!0,this.scene._aabbDirty=!0,this._matrixDirty=!0;for(let e=0,t=this._entityList.length;e0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,i=this._entityList.length;t0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,i=this._entityList.length;t0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,i=this._entityList.length;t0}set selected(e){e=!!e,this._selected=e;for(let t=0,i=this._entityList.length;t0}set edges(e){e=!!e,this._edges=e;for(let t=0,i=this._entityList.length;t0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,i=this._entityList.length;t0)e.colorsCompressed=new Uint8Array(e.colorsCompressed);else if(e.colors&&e.colors.length>0){const t=e.colors,i=new Uint8Array(t.length);for(let e=0,s=t.length;e{l.setImage(A,{minFilter:i,magFilter:s,wrapS:r,wrapT:o,wrapR:n,flipY:e.flipY,encoding:a}),this.glRedraw()},A.src=e.src;break;default:this._textureTranscoder?f.loadArraybuffer(e.src,(e=>{e.byteLength?this._textureTranscoder.transcode([e],l).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'src': file data is zero length")}),(function(e){this.error(`[createTexture] Can't create texture from 'src': ${e}`)})):this.error(`[createTexture] Can't create texture from 'src' - SceneModel needs to be configured with a TextureTranscoder for this file type ('${t}')`)}}else e.buffers&&(this._textureTranscoder?this._textureTranscoder.transcode(e.buffers,l).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'buffers' - SceneModel needs to be configured with a TextureTranscoder for this option"));this._textures[t]=new zl({id:t,texture:l})}createTextureSet(e){const t=e.id;if(null==t)return void this.error("[createTextureSet] Config missing: id");if(this._textureSets[t])return void this.error(`[createTextureSet] Texture set already created: ${t}`);let i,s,r,o,n;if(void 0!==e.colorTextureId&&null!==e.colorTextureId){if(i=this._textures[e.colorTextureId],!i)return void this.error(`[createTextureSet] Texture not found: ${e.colorTextureId} - ensure that you create it first with createTexture()`)}else i=this._textures.defaultColorTexture;if(void 0!==e.metallicRoughnessTextureId&&null!==e.metallicRoughnessTextureId){if(s=this._textures[e.metallicRoughnessTextureId],!s)return void this.error(`[createTextureSet] Texture not found: ${e.metallicRoughnessTextureId} - ensure that you create it first with createTexture()`)}else s=this._textures.defaultMetalRoughTexture;if(void 0!==e.normalsTextureId&&null!==e.normalsTextureId){if(r=this._textures[e.normalsTextureId],!r)return void this.error(`[createTextureSet] Texture not found: ${e.normalsTextureId} - ensure that you create it first with createTexture()`)}else r=this._textures.defaultNormalsTexture;if(void 0!==e.emissiveTextureId&&null!==e.emissiveTextureId){if(o=this._textures[e.emissiveTextureId],!o)return void this.error(`[createTextureSet] Texture not found: ${e.emissiveTextureId} - ensure that you create it first with createTexture()`)}else o=this._textures.defaultEmissiveTexture;if(void 0!==e.occlusionTextureId&&null!==e.occlusionTextureId){if(n=this._textures[e.occlusionTextureId],!n)return void this.error(`[createTextureSet] Texture not found: ${e.occlusionTextureId} - ensure that you create it first with createTexture()`)}else n=this._textures.defaultOcclusionTexture;const a=new Hl({id:t,model:this,colorTexture:i,metallicRoughnessTexture:s,normalsTexture:r,emissiveTexture:o,occlusionTexture:n});return this._textureSets[t]=a,a}createTransform(e){if(void 0===e.id||null===e.id)return void this.error("[createTransform] SceneModel.createTransform() config missing: id");if(this._transforms[e.id])return void this.error(`[createTransform] SceneModel already has a transform with this ID: ${e.id}`);let t;if(this.parentTransformId&&(t=this._transforms[e.parentTransformId],!t))return void this.error("[createTransform] SceneModel.createTransform() config missing: id");const i=new gA({id:e.id,model:this,parentTransform:t,matrix:e.matrix,position:e.position,scale:e.scale,rotation:e.rotation,quaternion:e.quaternion});return this._transforms[i.id]=i,i}createMesh(e){if(void 0===e.id||null===e.id)return this.error("[createMesh] SceneModel.createMesh() config missing: id"),!1;if(this._meshes[e.id])return this.error(`[createMesh] SceneModel already has a mesh with this ID: ${e.id}`),!1;if(!(void 0!==e.geometryId)){if(void 0!==e.primitive&&null!==e.primitive||(e.primitive="triangles"),"points"!==e.primitive&&"lines"!==e.primitive&&"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)return this.error(`Unsupported value for 'primitive': '${primitive}' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'.`),!1;if(!e.positions&&!e.positionsCompressed&&!e.buckets)return this.error("Param expected: 'positions', 'positionsCompressed' or `buckets` ('geometryId' is absent)"),!1;if(e.positions&&(e.positionsDecodeMatrix||e.positionsDecodeBoundary))return this.error("Illegal params: 'positions' not expected with 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),!1;if(e.positionsCompressed&&!e.positionsDecodeMatrix&&!e.positionsDecodeBoundary)return this.error("Param expected: 'positionsCompressed' should be accompanied by 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),!1;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: 'uvCompressed' should be accompanied by `uvDecodeMatrix` ('geometryId' is absent)"),!1;if(!(e.buckets||e.indices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)){const t=(e.positions||e.positionsCompressed).length/3;e.indices=this._createDefaultIndices(t)}if(!e.buckets&&!e.indices&&"points"!==e.primitive)return e.indices=this._createDefaultIndices(numIndices),this.error(`Param expected: indices (required for '${e.primitive}' primitive type)`),!1;if((e.matrix||e.position||e.rotation||e.scale)&&(e.positionsCompressed||e.positionsDecodeBoundary))return this.error("Unexpected params: 'matrix', 'rotation', 'scale', 'position' not allowed with 'positionsCompressed'"),!1;const t=!(!this._dtxEnabled||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||e.textureSetId);if(e.origin=e.origin?u.addVec3(this._origin,e.origin,u.vec3()):this._origin,e.matrix)e.meshMatrix=e.matrix;else if(e.scale||e.rotation||e.position){const t=e.scale||_A,i=e.position||vA,s=e.rotation||bA;u.eulerToQuaternion(s,"XYZ",xA),e.meshMatrix=u.composeMat4(i,xA,t,u.mat4())}if(e.positionsDecodeBoundary&&(e.positionsDecodeMatrix=mr(e.positionsDecodeBoundary,u.mat4())),t){if(e.type=2,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):yA,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.positions){const t=u.vec3(),i=[];H(e.positions,i,t)&&(e.positions=i,e.origin=u.addVec3(e.origin,t,t))}if(e.positions){const t=u.collapseAABB3();e.positionsDecodeMatrix=u.mat4(),u.expandAABB3Points3(t,e.positions),e.positionsCompressed=gr(e.positions,t,e.positionsDecodeMatrix),e.aabb=t}else if(e.positionsCompressed){const t=u.collapseAABB3();u.expandAABB3Points3(t,e.positionsCompressed),Et.decompressAABB(t,e.positionsDecodeMatrix),e.aabb=t}if(e.buckets){const t=u.collapseAABB3();for(let i=0,s=e.buckets.length;i>24&255,r=i>>16&255,o=i>>8&255,n=255&i;switch(e.pickColor=new Uint8Array([n,o,r,s]),e.solid="solid"===e.primitive,t.origin=u.vec3(e.origin),e.type){case 2:t.layer=this._getDTXLayer(e),t.aabb=e.aabb;break;case 1:t.layer=this._getVBOBatchingLayer(e),t.aabb=e.aabb;break;case 0:t.layer=this._getVBOInstancingLayer(e),t.aabb=e.aabb}return e.transform&&(e.meshMatrix=e.transform.worldMatrix),t.portionId=t.layer.createPortion(t,e),this._meshes[e.id]=t,this._unusedMeshes[e.id]=t,this._meshList.push(t),t}_getNumPrimitives(e){let t=0;switch(e.geometry?e.geometry.primitive:e.primitive){case"triangles":case"solid":case"surface":switch(e.type){case 2:for(let i=0,s=e.buckets.length;i>>0).toString(16)}_getVBOInstancingLayer(e){const t=this,i=e.origin,s=e.textureSetId||"-",r=e.geometryId,o=`${Math.round(i[0])}.${Math.round(i[1])}.${Math.round(i[2])}.${s}.${r}`;let n=this._vboInstancingLayers[o];if(n)return n;let a=e.textureSet;const l=e.geometry;for(;!n;)switch(l.primitive){case"triangles":case"surface":n=new xo({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0,solid:!1});break;case"solid":n=new xo({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0,solid:!0});break;case"lines":n=new an({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0});break;case"points":n=new ea({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0})}return this._vboInstancingLayers[o]=n,this.layerList.push(n),n}createEntity(e){if(void 0===e.id?e.id=u.createUUID():this.scene.components[e.id]&&(this.error(`Scene already has a Component with this ID: ${e.id} - will assign random ID`),e.id=u.createUUID()),void 0===e.meshIds)return void this.error("Config missing: meshIds");let t=0;this._visible&&!1!==e.visible&&(t|=G),this._pickable&&!1!==e.pickable&&(t|=K),this._culled&&!1!==e.culled&&(t|=W),this._clippable&&!1!==e.clippable&&(t|=X),this._collidable&&!1!==e.collidable&&(t|=Y),this._edges&&!1!==e.edges&&(t|=$),this._xrayed&&!1!==e.xrayed&&(t|=q),this._highlighted&&!1!==e.highlighted&&(t|=Z),this._selected&&!1!==e.selected&&(t|=J),e.flags=t,this._createEntity(e)}_createEntity(e){let t=[];for(let i=0,s=e.meshIds.length;ie.sortIdt.sortId?1:0));for(let e=0,t=this.layerList.length;e0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this.layerList.length,e.numVisibleLayers=0;for(let t=0,i=this.layerList.length;t0){const t=`${this.id}-dummyEntityForUnusedMeshes`;this.warn(`Creating dummy SceneModelEntity "${t}" for unused SceneMeshes: [${e.join(",")}]`),this.createEntity({id:t,meshIds:e,isObject:!0})}this._unusedMeshes={}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,i=this.scene._sectionPlanesState.sectionPlanes,s=i.length,r=e.layerIndex*s;if(s>0)for(let e=0;e0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let i=0,s=t.visibleLayers.length;i65536?16:8)}else n=[{positionsCompressed:s,indices:r,edgeIndices:o}];return n}class CA extends I{constructor(e,t={}){if(super(e,t),this._positions=t.positions||[],t.indices)this._indices=t.indices;else{this._indices=[];for(let e=0,t=this._positions.length/3-1;ep.has(e.id)||m.has(e.id)||g.has(e.id))).reduce(((e,i)=>{let s,r=function(e){let t="";return t+=Math.round(255*e[0]).toString(16).padStart(2,"0"),t+=Math.round(255*e[1]).toString(16).padStart(2,"0"),t+=Math.round(255*e[2]).toString(16).padStart(2,"0"),t}(i.colorize);i.xrayed?(s=0===t.xrayMaterial.fillAlpha&&0!==t.xrayMaterial.edgeAlpha?.1:t.xrayMaterial.fillAlpha,s=Math.round(255*s).toString(16).padStart(2,"0"),r=s+r):p.has(i.id)&&(s=Math.round(255*i.opacity).toString(16).padStart(2,"0"),r=s+r),e[r]||(e[r]=[]);const o=i.id,n=i.originalSystemId,a={ifc_guid:n,originating_system:this.originatingSystem};return n!==o&&(a.authoring_tool_id=o),e[r].push(a),e}),{}),_=Object.entries(f).map((([e,t])=>({color:e,components:t})));o.components.coloring=_;const v=t.objectIds,b=t.visibleObjects,x=t.visibleObjectIds,w=v.filter((e=>!b[e])),y=t.selectedObjectIds;return e.defaultInvisible||x.length0&&e.clipping_planes.forEach((function(e){let t=TA(e.location,MA),i=TA(e.direction,MA);A&&u.negateVec3(i),u.subVec3(t,l),r.yUp&&(t=LA(t),i=LA(i)),new zi(s,{pos:t,dir:i})})),s.clearLines(),e.lines&&e.lines.length>0){const t=[],i=[];let r=0;e.lines.forEach((e=>{e.start_point&&e.end_point&&(t.push(e.start_point.x),t.push(e.start_point.y),t.push(e.start_point.z),t.push(e.end_point.x),t.push(e.end_point.y),t.push(e.end_point.z),i.push(r++),i.push(r++))})),new CA(s,{positions:t,indices:i,clippable:!1,collidable:!0})}if(s.clearBitmaps(),e.bitmaps&&e.bitmaps.length>0&&e.bitmaps.forEach((function(e){const t=e.bitmap_type||"jpg",i=e.bitmap_data;let o=TA(e.location,EA),n=TA(e.normal,FA),a=TA(e.up,IA),l=e.height||1;t&&i&&o&&n&&a&&(r.yUp&&(o=LA(o),n=LA(n),a=LA(a)),new ms(s,{src:i,type:t,pos:o,normal:n,up:a,clippable:!1,collidable:!0,height:l}))})),a&&(s.setObjectsXRayed(s.xrayedObjectIds,!1),s.setObjectsHighlighted(s.highlightedObjectIds,!1),s.setObjectsSelected(s.selectedObjectIds,!1)),e.components){if(e.components.visibility){e.components.visibility.default_visibility?(s.setObjectsVisible(s.objectIds,!0),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!1))))):(s.setObjectsVisible(s.objectIds,!1),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!0)))));const r=e.components.visibility.view_setup_hints;r&&(!1===r.spaces_visible&&s.setObjectsVisible(i.metaScene.getObjectIDsByType("IfcSpace"),!0),void 0!==r.spaces_translucent&&s.setObjectsXRayed(i.metaScene.getObjectIDsByType("IfcSpace"),!0),r.space_boundaries_visible,!1===r.openings_visible&&s.setObjectsVisible(i.metaScene.getObjectIDsByType("IfcOpening"),!0),r.space_boundaries_translucent,void 0!==r.openings_translucent&&s.setObjectsXRayed(i.metaScene.getObjectIDsByType("IfcOpening"),!0))}e.components.selection&&(s.setObjectsSelected(s.selectedObjectIds,!1),e.components.selection.forEach((e=>this._withBCFComponent(t,e,(e=>e.selected=!0))))),e.components.translucency&&(s.setObjectsXRayed(s.xrayedObjectIds,!1),e.components.translucency.forEach((e=>this._withBCFComponent(t,e,(e=>e.xrayed=!0))))),e.components.coloring&&e.components.coloring.forEach((e=>{let i=e.color,s=0,r=!1;8===i.length&&(s=parseInt(i.substring(0,2),16)/256,s<=1&&s>=.95&&(s=1),i=i.substring(2),r=!0);const o=[parseInt(i.substring(0,2),16)/256,parseInt(i.substring(2,4),16)/256,parseInt(i.substring(4,6),16)/256];e.components.map((e=>this._withBCFComponent(t,e,(e=>{e.colorize=o,r&&(e.opacity=s)}))))}))}if(e.perspective_camera||e.orthogonal_camera){let a,A,h,c;if(e.perspective_camera?(a=TA(e.perspective_camera.camera_view_point,MA),A=TA(e.perspective_camera.camera_direction,MA),h=TA(e.perspective_camera.camera_up_vector,MA),r.perspective.fov=e.perspective_camera.field_of_view,c="perspective"):(a=TA(e.orthogonal_camera.camera_view_point,MA),A=TA(e.orthogonal_camera.camera_direction,MA),h=TA(e.orthogonal_camera.camera_up_vector,MA),r.ortho.scale=e.orthogonal_camera.view_to_world_scale,c="ortho"),u.subVec3(a,l),r.yUp&&(a=LA(a),A=LA(A),h=LA(h)),o){const e=s.pick({pickSurface:!0,origin:a,direction:A});A=e?e.worldPos:u.addVec3(a,A,MA)}else A=u.addVec3(a,A,MA);n?(r.eye=a,r.look=A,r.up=h,r.projection=c):i.cameraFlight.flyTo({eye:a,look:A,up:h,duration:t.duration,projection:c})}}_withBCFComponent(e,t,i){const s=this.viewer,r=s.scene;if(t.authoring_tool_id&&t.originating_system===this.originatingSystem){const o=t.authoring_tool_id,n=r.objects[o];if(n)return void i(n);if(e.updateCompositeObjects){if(s.metaScene.metaObjects[o])return void r.withObjects(s.metaScene.getObjectIDsInSubtree(o),i)}}if(t.ifc_guid){const o=t.ifc_guid,n=r.objects[o];if(n)return void i(n);if(e.updateCompositeObjects){if(s.metaScene.metaObjects[o])return void r.withObjects(s.metaScene.getObjectIDsInSubtree(o),i)}Object.keys(r.models).forEach((t=>{const n=u.globalizeObjectId(t,o),a=r.objects[n];if(a)i(a);else if(e.updateCompositeObjects){s.metaScene.metaObjects[n]&&r.withObjects(s.metaScene.getObjectIDsInSubtree(n),i)}}))}}destroy(){super.destroy()}}function SA(e){return{x:e[0],y:e[1],z:e[2]}}function TA(e,t){return(t=new Float64Array(3))[0]=e.x,t[1]=e.y,t[2]=e.z,t}function RA(e){return new Float64Array([e[0],-e[2],e[1]])}function LA(e){return new Float64Array([e[0],e[2],-e[1]])}const UA=u.vec3(),kA=(e,t,i,s)=>{var r=e-i,o=t-s;return Math.sqrt(r*r+o*o)};class OA extends I{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._eventSubs={};var i=this.plugin.viewer.scene;this._originMarker=new oe(i,t.origin),this._targetMarker=new oe(i,t.target),this._originWorld=u.vec3(),this._targetWorld=u.vec3(),this._wp=new Float64Array(24),this._vp=new Float64Array(24),this._pp=new Float64Array(24),this._cp=new Float64Array(8),this._xAxisLabelCulled=!1,this._yAxisLabelCulled=!1,this._zAxisLabelCulled=!1,this._color=t.color||this.plugin.defaultColor;const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))},l=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))};this._originDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._targetDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._lengthWire=new ne(this._container,{color:this._color,thickness:2,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._xAxisWire=new ne(this._container,{color:"#FF0000",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._yAxisWire=new ne(this._container,{color:"green",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._zAxisWire=new ne(this._container,{color:"blue",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._lengthLabel=new le(this._container,{fillColor:this._color,prefix:"",text:"",zIndex:void 0!==e.zIndex?e.zIndex+4:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._xAxisLabel=new le(this._container,{fillColor:"red",prefix:"X",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._yAxisLabel=new le(this._container,{fillColor:"green",prefix:"Y",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._zAxisLabel=new le(this._container,{fillColor:"blue",prefix:"Z",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._sectionPlanesDirty=!0,this._visible=!1,this._originVisible=!1,this._targetVisible=!1,this._wireVisible=!1,this._axisVisible=!1,this._xAxisVisible=!1,this._yAxisVisible=!1,this._zAxisVisible=!1,this._axisEnabled=!0,this._labelsVisible=!1,this._labelsOnWires=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onMetricsUnits=i.metrics.on("units",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsScale=i.metrics.on("scale",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsOrigin=i.metrics.on("origin",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.targetVisible=t.targetVisible,this.wireVisible=t.wireVisible,this.axisVisible=t.axisVisible,this.xAxisVisible=t.xAxisVisible,this.yAxisVisible=t.yAxisVisible,this.zAxisVisible=t.zAxisVisible,this.labelsVisible=t.labelsVisible,this.labelsOnWires=t.labelsOnWires}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._targetWorld[0],this._wp[5]=this._originWorld[1],this._wp[6]=this._originWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._originWorld[2],this._wp[11]=1,this._wp[12]=this._targetWorld[0],this._wp[13]=this._targetWorld[1],this._wp[14]=this._targetWorld[2],this._wp[15]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(u.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vp[15]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setCulled(!0),this._yAxisWire.setCulled(!0),this._zAxisWire.setCulled(!0),this._lengthWire.setCulled(!0),this._originDot.setCulled(!0),void this._targetDot.setCulled(!0);this._xAxisLabel.setCulled(!1),this._yAxisLabel.setCulled(!1),this._zAxisLabel.setCulled(!1),this._lengthLabel.setCulled(!1),this._xAxisWire.setCulled(!1),this._yAxisWire.setCulled(!1),this._zAxisWire.setCulled(!1),this._lengthWire.setCulled(!1),this._originDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}const t=this._originMarker.viewPos[2],i=this._targetMarker.viewPos[2];if(t>-.3||i>-.3)return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setVisible(!1),this._yAxisWire.setVisible(!1),this._zAxisWire.setVisible(!1),this._lengthWire.setVisible(!1),this._originDot.setVisible(!1),void this._targetDot.setVisible(!1);if(this._cpDirty){u.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var s=this._pp,r=this._cp,o=e.canvas.canvas.getBoundingClientRect();const t=this._container.getBoundingClientRect();var n=o.top-t.top,a=o.left-t.left,l=e.canvas.boundary,A=l[2],h=l[3],c=0;const i=this.plugin.viewer.scene.metrics,g=i.scale,m=i.units,f=i.unitsInfo[m].abbrev;for(var d=0,p=s.length;de.offsetTop+(e.offsetParent&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&c(e.offsetParent));this._onCameraControlHoverSnapOrSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{const t=e.snappedCanvasPos||e.canvasPos;r=!0,o.set(e.worldPos),n.set(e.canvasPos),0===this._mouseState?(this._markerDiv.style.left=c(s)+t[0]-5+"px",this._markerDiv.style.top=h(s)+t[1]-5+"px",this._markerDiv.style.background="pink",e.snappedToVertex||e.snappedToEdge?(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,this.pointerLens.snapped=!0),this._markerDiv.style.background="greenyellow",this._markerDiv.style.border="2px solid green"):(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.canvasPos,this.pointerLens.snapped=!1),this._markerDiv.style.background="pink",this._markerDiv.style.border="2px solid red"),A=e.entity):(this._markerDiv.style.left="-10000px",this._markerDiv.style.top="-10000px"),s.style.cursor="pointer",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=this._currentDistanceMeasurementInitState.wireVisible,this._currentDistanceMeasurement.axisVisible=this._currentDistanceMeasurementInitState.axisVisible&&this.distanceMeasurementsPlugin.defaultAxisVisible,this._currentDistanceMeasurement.xAxisVisible=this._currentDistanceMeasurementInitState.xAxisVisible&&this.distanceMeasurementsPlugin.defaultXAxisVisible,this._currentDistanceMeasurement.yAxisVisible=this._currentDistanceMeasurementInitState.yAxisVisible&&this.distanceMeasurementsPlugin.defaultYAxisVisible,this._currentDistanceMeasurement.zAxisVisible=this._currentDistanceMeasurementInitState.zAxisVisible&&this.distanceMeasurementsPlugin.defaultZAxisVisible,this._currentDistanceMeasurement.targetVisible=this._currentDistanceMeasurementInitState.targetVisible,this._currentDistanceMeasurement.target.worldPos=o.slice(),this._markerDiv.style.left="-10000px",this._markerDiv.style.top="-10000px")})),s.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(a=e.clientX,l=e.clientY)}),s.addEventListener("mouseup",this._onMouseUp=t=>{1===t.which&&(t.clientX>a+20||t.clientXl+20||t.clientY{this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos),r=!1,this._markerDiv.style.left="-100px",this._markerDiv.style.top="-100px",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=!1,this._currentDistanceMeasurement.targetVisible=!1,this._currentDistanceMeasurement.axisVisible=!1),s.style.cursor="default"})),this._active=!0}deactivate(){if(!this._active)return;this.fire("activated",!1),this.pointerLens&&(this.pointerLens.visible=!1),this._markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.distanceMeasurementsPlugin.viewer.cameraControl;t.off(this._onCameraControlHoverSnapOrSurface),t.off(this._onCameraControlHoverSnapOrSurfaceOff),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null),this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null))}destroy(){this.deactivate(),super.destroy()}}class VA extends N{constructor(e,t={}){super("DistanceMeasurements",e),this._pointerLens=t.pointerLens,this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.labelMinAxisLength=t.labelMinAxisLength,this.defaultVisible=!1!==t.defaultVisible,this.defaultOriginVisible=!1!==t.defaultOriginVisible,this.defaultTargetVisible=!1!==t.defaultTargetVisible,this.defaultWireVisible=!1!==t.defaultWireVisible,this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.defaultAxisVisible=!1!==t.defaultAxisVisible,this.defaultXAxisVisible=!1!==t.defaultXAxisVisible,this.defaultYAxisVisible=!1!==t.defaultYAxisVisible,this.defaultZAxisVisible=!1!==t.defaultZAxisVisible,this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.zIndex=t.zIndex||1e4,this.defaultLabelsOnWires=!1!==t.defaultLabelsOnWires,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,distanceMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get pointerLens(){return this._pointerLens}get control(){return this._defaultControl||(this._defaultControl=new QA(this,{})),this._defaultControl}get measurements(){return this._measurements}set labelMinAxisLength(e){e<1&&(this.error("labelMinAxisLength must be >= 1; defaulting to 25"),e=25),this._labelMinAxisLength=e||25}get labelMinAxisLength(){return this._labelMinAxisLength}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.target,s=new OA(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},target:{entity:i.entity,worldPos:i.worldPos},visible:e.visible,wireVisible:e.wireVisible,axisVisible:!1!==e.axisVisible&&!1!==this.defaultAxisVisible,xAxisVisible:!1!==e.xAxisVisible&&!1!==this.defaultXAxisVisible,yAxisVisible:!1!==e.yAxisVisible&&!1!==this.defaultYAxisVisible,zAxisVisible:!1!==e.zAxisVisible&&!1!==this.defaultZAxisVisible,labelsVisible:!1!==e.labelsVisible&&!1!==this.defaultLabelsVisible,originVisible:e.originVisible,targetVisible:e.targetVisible,color:e.color,labelsOnWires:!1!==e.labelsOnWires&&!1!==this.defaultLabelsOnWires,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[s.id]=s,s.on("destroyed",(()=>{delete this._measurements[s.id]})),this.fire("measurementCreated",s),s}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("DistanceMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}setAxisVisible(e){for(const[t,i]of Object.entries(this.measurements))i.axisVisible=e;this.defaultAxisVisible=e}getAxisVisible(){return this.defaultAxisVisible}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t{i=1e3*this._delayBeforeRestoreSeconds,s||(e.scene._renderer.setColorTextureEnabled(!this._hideColorTexture),e.scene._renderer.setPBREnabled(!this._hidePBR),e.scene._renderer.setSAOEnabled(!this._hideSAO),e.scene._renderer.setTransparentEnabled(!this._hideTransparentObjects),e.scene._renderer.setEdgesEnabled(!this._hideEdges),this._scaleCanvasResolution?e.scene.canvas.resolutionScale=this._scaleCanvasResolutionFactor:e.scene.canvas.resolutionScale=1,s=!0)};this._onCanvasBoundary=e.scene.canvas.on("boundary",r),this._onCameraMatrix=e.scene.camera.on("matrix",r),this._onSceneTick=e.scene.on("tick",(t=>{s&&(i-=t.deltaTime,(!this._delayBeforeRestore||i<=0)&&(e.scene.canvas.resolutionScale=1,e.scene._renderer.setEdgesEnabled(!0),e.scene._renderer.setColorTextureEnabled(!0),e.scene._renderer.setPBREnabled(!0),e.scene._renderer.setSAOEnabled(!0),e.scene._renderer.setTransparentEnabled(!0),s=!1))}));let o=!1;this._onSceneMouseDown=e.scene.input.on("mousedown",(()=>{o=!0})),this._onSceneMouseUp=e.scene.input.on("mouseup",(()=>{o=!1})),this._onSceneMouseMove=e.scene.input.on("mousemove",(()=>{o&&r()}))}get hideColorTexture(){return this._hideColorTexture}set hideColorTexture(e){this._hideColorTexture=e}get hidePBR(){return this._hidePBR}set hidePBR(e){this._hidePBR=e}get hideSAO(){return this._hideSAO}set hideSAO(e){this._hideSAO=e}get hideEdges(){return this._hideEdges}set hideEdges(e){this._hideEdges=e}get hideTransparentObjects(){return this._hideTransparentObjects}set hideTransparentObjects(e){this._hideTransparentObjects=!1!==e}get scaleCanvasResolution(){return this._scaleCanvasResolution}set scaleCanvasResolution(e){this._scaleCanvasResolution=e}get scaleCanvasResolutionFactor(){return this._scaleCanvasResolutionFactor}set scaleCanvasResolutionFactor(e){this._scaleCanvasResolutionFactor=e||.6}get delayBeforeRestore(){return this._delayBeforeRestore}set delayBeforeRestore(e){this._delayBeforeRestore=e}get delayBeforeRestoreSeconds(){return this._delayBeforeRestoreSeconds}set delayBeforeRestoreSeconds(e){this._delayBeforeRestoreSeconds=null!=e?e:.5}send(e,t){}destroy(){this.viewer.scene.camera.off(this._onCameraMatrix),this.viewer.scene.canvas.off(this._onCanvasBoundary),this.viewer.scene.input.off(this._onSceneMouseDown),this.viewer.scene.input.off(this._onSceneMouseUp),this.viewer.scene.input.off(this._onSceneMouseMove),this.viewer.scene.off(this._onSceneTick),super.destroy()}}class HA{constructor(e={}){this._eventSubIDMap=null,this._eventSubEvents=null,this._eventSubs=null,this._events=null,this._locale="en",this._messages={},this._locales=[],this._locale="en",this.messages=e.messages,this.locale=e.locale}set messages(e){this._messages=e||{},this._locales=Object.keys(this._messages),this.fire("updated",this)}loadMessages(e={}){for(let t in e)this._messages[t]=e[t];this.messages=this._messages}clearMessages(){this.messages={}}get locales(){return this._locales}set locale(e){e=e||"de",this._locale!==e&&(this._locale=e,this.fire("updated",e))}get locale(){return this._locale}translate(e,t){const i=this._messages[this._locale];if(!i)return null;const s=zA(e,i);return s?t?GA(s,t):s:null}translatePlurals(e,t,i){const s=this._messages[this._locale];if(!s)return null;let r=zA(e,s);return r=0===(t=parseInt(""+t,10))?r.zero:t>1?r.other:r.one,r?(r=GA(r,[t]),i&&(r=GA(r,i)),r):null}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];if(s)for(const e in s)if(s.hasOwnProperty(e)){s[e].callback(t)}}on(t,i){this._events||(this._events={}),this._eventSubIDMap||(this._eventSubIDMap=new e),this._eventSubEvents||(this._eventSubEvents={}),this._eventSubs||(this._eventSubs={});let s=this._eventSubs[t];s||(s={},this._eventSubs[t]=s);const r=this._eventSubIDMap.addItem();s[r]={callback:i},this._eventSubEvents[r]=t;const o=this._events[t];return void 0!==o&&i(o),r}off(e){if(null==e)return;if(!this._eventSubEvents)return;const t=this._eventSubEvents[e];if(t){delete this._eventSubEvents[e];const i=this._eventSubs[t];i&&delete i[e],this._eventSubIDMap.removeItem(e)}}}function zA(e,t){if(t[e])return t[e];const i=e.split(".");let s=t;for(let e=0,t=i.length;s&&e=1;e>1&&(e=1);const i=this.easing?ZA._ease(e,0,1,1):e,s=this.scene.camera;if(this._flyingEye||this._flyingLook?this._flyingEye?(u.subVec3(s.eye,s.look,qA),s.eye=u.lerpVec3(i,0,1,this._eye1,this._eye2,XA),s.look=u.subVec3(XA,qA,KA)):this._flyingLook&&(s.look=u.lerpVec3(i,0,1,this._look1,this._look2,KA),s.up=u.lerpVec3(i,0,1,this._up1,this._up2,YA)):this._flyingEyeLookUp&&(s.eye=u.lerpVec3(i,0,1,this._eye1,this._eye2,XA),s.look=u.lerpVec3(i,0,1,this._look1,this._look2,KA),s.up=u.lerpVec3(i,0,1,this._up1,this._up2,YA)),this._projection2){const t="ortho"===this._projection2?ZA._easeOutExpo(e,0,1,1):ZA._easeInCubic(e,0,1,1);s.customProjection.matrix=u.lerpMat4(t,0,1,this._projMatrix1,this._projMatrix2)}else s.ortho.scale=this._orthoScale1+e*(this._orthoScale2-this._orthoScale1);if(t)return s.ortho.scale=this._orthoScale2,void this.stop();C.scheduleTask(this._update,this)}static _ease(e,t,i,s){return-i*(e/=s)*(e-2)+t}static _easeInCubic(e,t,i,s){return i*(e/=s)*e*e+t}static _easeOutExpo(e,t,i,s){return i*(1-Math.pow(2,-10*e/s))+t}stop(){if(!this._flying)return;this._flying=!1,this._time1=null,this._time2=null,this._projection2&&(this.scene.camera.projection=this._projection2);const e=this._callback;e&&(this._callback=null,this._callbackScope?e.call(this._callbackScope):e()),this.fire("stopped",!0,!0)}cancel(){this._flying&&(this._flying=!1,this._time1=null,this._time2=null,this._callback&&(this._callback=null),this.fire("canceled",!0,!0))}set duration(e){this._duration=e?1e3*e:500,this.stop()}get duration(){return this._duration/1e3}set fit(e){this._fit=!1!==e}get fit(){return this._fit}set fitFOV(e){this._fitFOV=e||45}get fitFOV(){return this._fitFOV}set trail(e){this._trail=!!e}get trail(){return this._trail}destroy(){this.stop(),super.destroy()}}class JA extends I{get type(){return"CameraPathAnimation"}constructor(e,t={}){super(e,t),this._cameraFlightAnimation=new ZA(this),this._t=0,this.state=JA.SCRUBBING,this._playingFromT=0,this._playingToT=0,this._playingRate=t.playingRate||1,this._playingDir=1,this._lastTime=null,this.cameraPath=t.cameraPath,this._tick=this.scene.on("tick",this._updateT,this)}_updateT(){const e=this._cameraPath;if(!e)return;let t,i;const s=performance.now(),r=this._lastTime?.001*(s-this._lastTime):0;if(this._lastTime=s,0!==r)switch(this.state){case JA.SCRUBBING:return;case JA.PLAYING:if(this._t+=this._playingRate*r,t=this._cameraPath.frames.length,0===t||this._playingDir<0&&this._t<=0||this._playingDir>0&&this._t>=this._cameraPath.frames[t-1].t)return this.state=JA.SCRUBBING,this._t=this._cameraPath.frames[t-1].t,void this.fire("stopped");e.loadFrame(this._t);break;case JA.PLAYING_TO:i=this._t+this._playingRate*r*this._playingDir,(this._playingDir<0&&i<=this._playingToT||this._playingDir>0&&i>=this._playingToT)&&(i=this._playingToT,this.state=JA.SCRUBBING,this.fire("stopped")),this._t=i,e.loadFrame(this._t)}}_ease(e,t,i,s){return-i*(e/=s)*(e-2)+t}set cameraPath(e){this._cameraPath=e}get cameraPath(){return this._cameraPath}set rate(e){this._playingRate=e}get rate(){return this._playingRate}play(){this._cameraPath&&(this._lastTime=null,this.state=JA.PLAYING)}playToT(e){this._cameraPath&&(this._playingFromT=this._t,this._playingToT=e,this._playingDir=this._playingToT-this._playingFromT<0?-1:1,this._lastTime=null,this.state=JA.PLAYING_TO)}playToFrame(e){const t=this._cameraPath;if(!t)return;const i=t.frames[e];i?this.playToT(i.t):this.error("playToFrame - frame index out of range: "+e)}flyToFrame(e,t){const i=this._cameraPath;if(!i)return;const s=i.frames[e];s?(this.state=JA.SCRUBBING,this._cameraFlightAnimation.flyTo(s,t)):this.error("flyToFrame - frame index out of range: "+e)}scrubToT(e){const t=this._cameraPath;if(!t)return;this.scene.camera&&(this._t=e,t.loadFrame(this._t),this.state=JA.SCRUBBING)}scrubToFrame(e){const t=this._cameraPath;if(!t)return;if(!this.scene.camera)return;t.frames[e]?(t.loadFrame(this._t),this.state=JA.SCRUBBING):this.error("playToFrame - frame index out of range: "+e)}stop(){this.state=JA.SCRUBBING,this.fire("stopped")}destroy(){super.destroy(),this.scene.off(this._tick)}}JA.STOPPED=0,JA.SCRUBBING=1,JA.PLAYING=2,JA.PLAYING_TO=3,u.vec3(),u.vec3(),u.vec3(),u.vec3([0,-1,0]),u.vec4([0,0,0,1]);const $A=u.vec3();class eh{constructor(e){if(this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsOpacity=[],this.numObjects=0,e){const t=e.metaScene.scene;this.saveObjects(t,e)}}saveObjects(e,t,i){this.numObjects=0,this._mask=i?f.apply(i,{}):null;const s=!i||i.visible,r=!i||i.edges,o=!i||i.xrayed,n=!i||i.highlighted,a=!i||i.selected,l=!i||i.clippable,A=!i||i.pickable,h=!i||i.colorize,c=!i||i.opacity,u=t.metaObjects,d=e.objects;for(let e=0,t=u.length;e{this._cameraDirty=!0})),this._onProjMatrix=this._scene.camera.on("projMatrix",(()=>{this._cameraDirty=!0})),this._onTick=this._scene.on("tick",(()=>{this.updatePivotElement(),this.updatePivotSphere()}))}createPivotSphere(){const e=this.getPivotPos(),t=u.vec3();u.decomposeMat4(u.inverseMat4(this._scene.viewer.camera.viewMatrix,u.mat4()),t,u.vec4(),u.vec3());const i=u.distVec3(t,e);let s=Math.tan(Math.PI/500)*i*this._pivotSphereSize;"ortho"==this._scene.camera.projection&&(s/=this._scene.camera.ortho.scale/2),j(e,this._rtcCenter,this._rtcPos),this._pivotSphereGeometry=new us(this._scene,Hi({radius:s})),this._pivotSphere=new Qi(this._scene,{geometry:this._pivotSphereGeometry,material:this._pivotSphereMaterial,pickable:!1,position:this._rtcPos,rtcCenter:this._rtcCenter})}destroyPivotSphere(){this._pivotSphere&&(this._pivotSphere.destroy(),this._pivotSphere=null),this._pivotSphereGeometry&&(this._pivotSphereGeometry.destroy(),this._pivotSphereGeometry=null)}updatePivotElement(){const e=this._scene.camera,t=this._scene.canvas;if(this._pivoting&&this._cameraDirty){u.transformPoint3(e.viewMatrix,this.getPivotPos(),this._pivotViewPos),this._pivotViewPos[3]=1,u.transformPoint4(e.projMatrix,this._pivotViewPos,this._pivotProjPos);const i=t.boundary,s=i[2],r=i[3];this._pivotCanvasPos[0]=Math.floor((1+this._pivotProjPos[0]/this._pivotProjPos[3])*s/2),this._pivotCanvasPos[1]=Math.floor((1-this._pivotProjPos[1]/this._pivotProjPos[3])*r/2);let o=t._lastBoundingClientRect;if(!o||t._canvasSizeChanged){const e=t.canvas;o=t._lastBoundingClientRect=e.getBoundingClientRect()}this._pivotElement&&(this._pivotElement.style.left=Math.floor(o.left+this._pivotCanvasPos[0])-this._pivotElement.clientWidth/2+window.scrollX+"px",this._pivotElement.style.top=Math.floor(o.top+this._pivotCanvasPos[1])-this._pivotElement.clientHeight/2+window.scrollY+"px"),this._cameraDirty=!1}}updatePivotSphere(){this._pivoting&&this._pivotSphere&&(j(this.getPivotPos(),this._rtcCenter,this._rtcPos),u.compareVec3(this._rtcPos,this._pivotSphere.position)||(this.destroyPivotSphere(),this.createPivotSphere()))}setPivotElement(e){this._pivotElement=e}enablePivotSphere(e={}){this.destroyPivotSphere(),this._pivotSphereEnabled=!0,e.size&&(this._pivotSphereSize=e.size);const t=e.color||[1,0,0];this._pivotSphereMaterial=new Ut(this._scene,{emissive:t,ambient:t,specular:[0,0,0],diffuse:[0,0,0]})}disablePivotSphere(){this.destroyPivotSphere(),this._pivotSphereEnabled=!1}startPivot(){if(this._cameraLookingDownwards())return this._pivoting=!1,!1;const e=this._scene.camera;let t=u.lookAtMat4v(e.eye,e.look,e.worldUp);u.transformPoint3(t,this.getPivotPos(),this._cameraOffset);const i=this.getPivotPos();this._cameraOffset[2]+=u.distVec3(e.eye,i),t=u.inverseMat4(t);const s=u.transformVec3(t,this._cameraOffset),r=u.vec3();if(u.subVec3(e.eye,i,r),u.addVec3(r,s),e.zUp){const e=r[1];r[1]=r[2],r[2]=e}this._radius=u.lenVec3(r),this._polar=Math.acos(r[1]/this._radius),this._azimuth=Math.atan2(r[0],r[2]),this._pivoting=!0}_cameraLookingDownwards(){const e=this._scene.camera,t=u.normalizeVec3(u.subVec3(e.look,e.eye,hh)),i=u.cross3Vec3(t,e.worldUp,ch);return u.sqLenVec3(i)<=1e-4}getPivoting(){return this._pivoting}setPivotPos(e){this._pivotWorldPos.set(e),this._pivotPosSet=!0}setCanvasPivotPos(e){const t=this._scene.camera,i=Math.abs(u.distVec3(this._scene.center,t.eye)),s=t.project.transposedMatrix,r=s.subarray(8,12),o=s.subarray(12),n=[0,0,-1,1],a=u.dotVec4(n,r)/u.dotVec4(n,o),l=dh;t.project.unproject(e,a,ph,gh,l);const A=u.normalizeVec3(u.subVec3(l,t.eye,hh)),h=u.addVec3(t.eye,u.mulVec3Scalar(A,i,ch),uh);this.setPivotPos(h)}getPivotPos(){return this._pivotPosSet?this._pivotWorldPos:this._scene.camera.look}continuePivot(e,t){if(!this._pivoting)return;if(0===e&&0===t)return;const i=this._scene.camera;var s=-e;const r=-t;1===i.worldUp[2]&&(s=-s),this._azimuth+=.01*-s,this._polar+=.01*r,this._polar=u.clamp(this._polar,.001,Math.PI-.001);const o=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(1===i.worldUp[2]){const e=o[1];o[1]=o[2],o[2]=e}const n=u.lenVec3(u.subVec3(i.look,i.eye,u.vec3())),a=this.getPivotPos();u.addVec3(o,a);let l=u.lookAtMat4v(o,a,i.worldUp);l=u.inverseMat4(l);const A=u.transformVec3(l,this._cameraOffset);l[12]-=A[0],l[13]-=A[1],l[14]-=A[2];const h=[l[8],l[9],l[10]];i.eye=[l[12],l[13],l[14]],u.subVec3(i.eye,u.mulVec3Scalar(h,n),i.look),i.up=[l[4],l[5],l[6]],this.showPivot()}showPivot(){this._shown||(this._pivotElement&&(this.updatePivotElement(),this._pivotElement.style.visibility="visible"),this._pivotSphereEnabled&&(this.destroyPivotSphere(),this.createPivotSphere()),this._shown=!0)}hidePivot(){this._shown&&(this._pivotElement&&(this._pivotElement.style.visibility="hidden"),this._pivotSphereEnabled&&this.destroyPivotSphere(),this._shown=!1)}endPivot(){this._pivoting=!1}destroy(){this.destroyPivotSphere(),this._scene.camera.off(this._onViewMatrix),this._scene.camera.off(this._onProjMatrix),this._scene.off(this._onTick)}}class fh{constructor(e,t){this._scene=e.scene,this._cameraControl=e,this._scene.canvas.canvas.oncontextmenu=function(e){e.preventDefault()},this._configs=t,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick=!1,this.pickCursorPos=u.vec2(),this.picked=!1,this.pickedSurface=!1,this.pickResult=null,this._lastPickedEntityId=null,this._lastHash=null,this._needFireEvents=0}update(){if(!this._configs.pointerEnabled)return;if(!this.schedulePickEntity&&!this.schedulePickSurface)return;const e=`${~~this.pickCursorPos[0]}-${~~this.pickCursorPos[1]}-${this.scheduleSnapOrPick}-${this.schedulePickSurface}-${this.schedulePickEntity}`;if(this._lastHash===e)return;this.picked=!1,this.pickedSurface=!1,this.snappedOrPicked=!1,this.hoveredSnappedOrSurfaceOff=!1;const t=this._cameraControl.hasSubs("hoverSurface");if(this.scheduleSnapOrPick){const e=this._scene.pick({canvasPos:this.pickCursorPos,snapRadius:this._configs.snapRadius,snapToVertex:this._configs.snapToVertex,snapToEdge:this._configs.snapToEdge});e&&(e.snappedToEdge||e.snappedToVertex)?(this.snapPickResult=e,this.snappedOrPicked=!0,this._needFireEvents++):(this.schedulePickSurface=!0,this.snapPickResult=null)}if(this.schedulePickSurface&&this.pickResult&&this.pickResult.worldPos){const e=this.pickResult.canvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!0,this._needFireEvents+=t?1:0,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.hoveredSnappedOrSurfaceOff=!0,void(this.scheduleSnapOrPick=!1)}if(this.schedulePickEntity&&this.pickResult&&(this.pickResult.canvasPos||this.pickResult.snappedCanvasPos)){const e=this.pickResult.canvasPos||this.pickResult.snappedCanvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!1,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}this.schedulePickSurface||this.scheduleSnapOrPick&&!this.snapPickResult?(this.pickResult=this._scene.pick({pickSurface:!0,pickSurfaceNormal:!1,canvasPos:this.pickCursorPos}),this.pickResult?(this.picked=!0,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.pickedSurface=!0,this._needFireEvents++):this.scheduleSnapOrPick&&(this.hoveredSnappedOrSurfaceOff=!0,this._needFireEvents++)):(this.pickResult=this._scene.pick({canvasPos:this.pickCursorPos}),this.pickResult&&(this.picked=!0,this.pickedSurface=!1,this._needFireEvents++)),this.scheduleSnapOrPick=!1,this.schedulePickEntity=!1,this.schedulePickSurface=!1}fireEvents(){if(0!==this._needFireEvents){if(this.hoveredSnappedOrSurfaceOff&&this._cameraControl.fire("hoverSnapOrSurfaceOff",{canvasPos:this.pickCursorPos,pointerPos:this.pickCursorPos},!0),this.snappedOrPicked)if(this.snapPickResult){const e=new xe;e.snappedToVertex=this.snapPickResult.snappedToVertex,e.snappedToEdge=this.snapPickResult.snappedToEdge,e.worldPos=this.snapPickResult.worldPos,e.canvasPos=this.pickCursorPos,e.snappedCanvasPos=this.snapPickResult.snappedCanvasPos,this._cameraControl.fire("hoverSnapOrSurface",e,!0),this.snapPickResult=null}else this._cameraControl.fire("hoverSnapOrSurface",this.pickResult,!0);if(this.picked&&this.pickResult&&(this.pickResult.entity||this.pickResult.worldPos)){if(this.pickResult.entity){const e=this.pickResult.entity.id;this._lastPickedEntityId!==e&&(void 0!==this._lastPickedEntityId&&this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._cameraControl.fire("hoverEnter",this.pickResult,!0),this._lastPickedEntityId=e)}this._cameraControl.fire("hover",this.pickResult,!0),this.pickResult.worldPos&&(this.pickedSurface=!0,this._cameraControl.fire("hoverSurface",this.pickResult,!0))}else void 0!==this._lastPickedEntityId&&(this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),this._cameraControl.fire("hoverOff",{canvasPos:this.pickCursorPos},!0);this.pickResult=null,this._needFireEvents=0}}}const _h=u.vec2();class vh{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController;let n,a,l,A=0,h=0,c=0,d=0,p=!1;const g=u.vec3();let m=!0;const f=this._scene.canvas.canvas,_=[];function v(e=!0){f.style.cursor="move",A=s.pointerCanvasPos[0],h=s.pointerCanvasPos[1],c=s.pointerCanvasPos[0],d=s.pointerCanvasPos[1],e&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickSurface=!0,o.update(),o.picked&&o.pickedSurface&&o.pickResult&&o.pickResult.worldPos?(p=!0,g.set(o.pickResult.worldPos)):p=!1)}document.addEventListener("keydown",this._documentKeyDownHandler=t=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;const s=t.keyCode;_[s]=!0}),document.addEventListener("keyup",this._documentKeyUpHandler=t=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;const s=t.keyCode;_[s]=!1}),f.addEventListener("mousedown",this._mouseDownHandler=t=>{if(i.active&&i.pointerEnabled)switch(t.which){case 1:_[e.input.KEY_SHIFT]||i.planView?(n=!0,v()):(n=!0,v(!1));break;case 2:a=!0,v();break;case 3:l=!0,i.panRightClick&&v()}}),document.addEventListener("mousemove",this._documentMouseMoveHandler=()=>{if(!i.active||!i.pointerEnabled)return;if(!n&&!a&&!l)return;const t=e.canvas.boundary,o=t[2],c=t[3],d=s.pointerCanvasPos[0],m=s.pointerCanvasPos[1];if(_[e.input.KEY_SHIFT]||i.planView||!i.panRightClick&&a||i.panRightClick&&l){const t=d-A,i=m-h,s=e.camera;if("perspective"===s.projection){const o=Math.abs(p?u.lenVec3(u.subVec3(g,e.camera.eye,[])):e.camera.eyeLookDist)*Math.tan(s.perspective.fov/2*Math.PI/180);r.panDeltaX+=1.5*t*o/c,r.panDeltaY+=1.5*i*o/c}else r.panDeltaX+=.5*s.ortho.scale*(t/c),r.panDeltaY+=.5*s.ortho.scale*(i/c)}else!n||a||l||i.planView||(i.firstPerson?(r.rotateDeltaY-=(d-A)/o*i.dragRotationRate/2,r.rotateDeltaX+=(m-h)/c*(i.dragRotationRate/4)):(r.rotateDeltaY-=(d-A)/o*(1.5*i.dragRotationRate),r.rotateDeltaX+=(m-h)/c*(1.5*i.dragRotationRate)));A=d,h=m}),f.addEventListener("mousemove",this._canvasMouseMoveHandler=e=>{i.active&&i.pointerEnabled&&s.mouseover&&(m=!0)}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{if(i.active&&i.pointerEnabled)switch(e.which){case 1:case 2:case 3:n=!1,a=!1,l=!1}}),f.addEventListener("mouseup",this._mouseUpHandler=e=>{if(i.active&&i.pointerEnabled){if(3===e.which){!function(e,t){if(e){let i=e.target,s=0,r=0,o=0,n=0;for(;i.offsetParent;)s+=i.offsetLeft,r+=i.offsetTop,o+=i.scrollLeft,n+=i.scrollTop,i=i.offsetParent;t[0]=e.pageX+o-s,t[1]=e.pageY+n-r}else e=window.event,t[0]=e.x,t[1]=e.y}(e,_h);const i=_h[0],s=_h[1];Math.abs(i-c)<3&&Math.abs(s-d)<3&&t.cameraControl.fire("rightClick",{pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:_h,event:e},!0)}f.style.removeProperty("cursor")}}),f.addEventListener("mouseenter",this._mouseEnterHandler=()=>{i.active&&i.pointerEnabled});const b=1/60;let x=null;f.addEventListener("wheel",this._mouseWheelHandler=e=>{if(!i.active||!i.pointerEnabled)return;const t=performance.now()/1e3;var o=null!==x?t-x:0;x=t,o>.05&&(o=.05),o{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;if(!s.mouseover)return;const n=r._isKeyDownForAction(r.AXIS_VIEW_RIGHT),a=r._isKeyDownForAction(r.AXIS_VIEW_BACK),l=r._isKeyDownForAction(r.AXIS_VIEW_LEFT),A=r._isKeyDownForAction(r.AXIS_VIEW_FRONT),h=r._isKeyDownForAction(r.AXIS_VIEW_TOP),c=r._isKeyDownForAction(r.AXIS_VIEW_BOTTOM);if(!(n||a||l||A||h||c))return;const d=e.aabb,p=u.getAABB3Diag(d);u.getAABB3Center(d,bh);const g=Math.abs(p/Math.tan(t.cameraFlight.fitFOV*u.DEGTORAD)),m=1.1*p;Bh.orthoScale=m,n?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldRight,g,xh),Ph)),Bh.look.set(bh),Bh.up.set(o.worldUp)):a?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldForward,g,xh),Ph)),Bh.look.set(bh),Bh.up.set(o.worldUp)):l?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldRight,-g,xh),Ph)),Bh.look.set(bh),Bh.up.set(o.worldUp)):A?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldForward,-g,xh),Ph)),Bh.look.set(bh),Bh.up.set(o.worldUp)):h?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldUp,g,xh),Ph)),Bh.look.set(bh),Bh.up.set(u.normalizeVec3(u.mulVec3Scalar(o.worldForward,1,wh),yh))):c&&(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldUp,-g,xh),Ph)),Bh.look.set(bh),Bh.up.set(u.normalizeVec3(u.mulVec3Scalar(o.worldForward,-1,wh)))),!i.firstPerson&&i.followPointer&&t.pivotController.setPivotPos(bh),t.cameraFlight.duration>0?t.cameraFlight.flyTo(Bh,(()=>{t.pivotController.getPivoting()&&i.followPointer&&t.pivotController.showPivot()})):(t.cameraFlight.jumpTo(Bh),t.pivotController.getPivoting()&&i.followPointer&&t.pivotController.showPivot())}))}reset(){}destroy(){this._scene.input.off(this._onSceneKeyDown)}}class Mh{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController,n=t.pivotController,a=t.cameraControl;this._clicks=0,this._timeout=null,this._lastPickedEntityId=null;let l=!1,A=!1;const h=this._scene.canvas.canvas,c=i=>{let s;i&&i.worldPos&&(s=i.worldPos);const r=i&&i.entity?i.entity.aabb:e.aabb;if(s){const i=e.camera;u.subVec3(i.eye,i.look,[]),t.cameraFlight.flyTo({aabb:r})}else t.cameraFlight.flyTo({aabb:r})},d=e.tickify(this._canvasMouseMoveHandler=t=>{if(!i.active||!i.pointerEnabled)return;if(l||A)return;const r=a.hasSubs("hover"),n=a.hasSubs("hoverEnter"),h=a.hasSubs("hoverOut"),c=a.hasSubs("hoverOff"),u=a.hasSubs("hoverSurface"),d=a.hasSubs("hoverSnapOrSurface");if(r||n||h||c||u||d)if(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=!0,o.schedulePickSurface=u,o.scheduleSnapOrPick=d,o.update(),o.pickResult){if(o.pickResult.entity){const t=o.pickResult.entity.id;this._lastPickedEntityId!==t&&(void 0!==this._lastPickedEntityId&&a.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),a.fire("hoverEnter",o.pickResult,!0),this._lastPickedEntityId=t)}a.fire("hover",o.pickResult,!0),(o.pickResult.worldPos||o.pickResult.snappedWorldPos)&&a.fire("hoverSurface",o.pickResult,!0)}else void 0!==this._lastPickedEntityId&&(a.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),a.fire("hoverOff",{canvasPos:o.pickCursorPos},!0)});h.addEventListener("mousemove",d),h.addEventListener("mousedown",this._canvasMouseDownHandler=t=>{1===t.which&&(l=!0),3===t.which&&(A=!0);if(1===t.which&&i.active&&i.pointerEnabled&&(s.mouseDownClientX=t.clientX,s.mouseDownClientY=t.clientY,s.mouseDownCursorX=s.pointerCanvasPos[0],s.mouseDownCursorY=s.pointerCanvasPos[1],!i.firstPerson&&i.followPointer&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickSurface=!0,o.update(),1===t.which))){const t=o.pickResult;t&&t.worldPos?(n.setPivotPos(t.worldPos),n.startPivot()):(i.smartPivot?n.setCanvasPivotPos(s.pointerCanvasPos):n.setPivotPos(e.camera.look),n.startPivot())}}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{1===e.which&&(l=!1),3===e.which&&(A=!1),n.getPivoting()&&n.endPivot()}),h.addEventListener("mouseup",this._canvasMouseUpHandler=r=>{if(!i.active||!i.pointerEnabled)return;if(!(1===r.which))return;if(n.hidePivot(),Math.abs(r.clientX-s.mouseDownClientX)>3||Math.abs(r.clientY-s.mouseDownClientY)>3)return;const l=a.hasSubs("picked"),A=a.hasSubs("pickedNothing"),h=a.hasSubs("pickedSurface"),d=a.hasSubs("doublePicked"),p=a.hasSubs("doublePickedSurface"),g=a.hasSubs("doublePickedNothing");if(!(i.doublePickFlyTo||d||p||g))return(l||A||h)&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=!0,o.schedulePickSurface=h,o.update(),o.pickResult?(a.fire("picked",o.pickResult,!0),o.pickedSurface&&a.fire("pickedSurface",o.pickResult,!0)):a.fire("pickedNothing",{canvasPos:s.pointerCanvasPos},!0)),void(this._clicks=0);if(this._clicks++,1===this._clicks){o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=i.doublePickFlyTo,o.schedulePickSurface=h,o.update();const e=o.pickResult,r=o.pickedSurface;this._timeout=setTimeout((()=>{e?(a.fire("picked",e,!0),r&&(a.fire("pickedSurface",e,!0),!i.firstPerson&&i.followPointer&&(t.pivotController.setPivotPos(e.worldPos),t.pivotController.startPivot()&&t.pivotController.showPivot()))):a.fire("pickedNothing",{canvasPos:s.pointerCanvasPos},!0),this._clicks=0}),i.doubleClickTimeFrame)}else{if(null!==this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null),o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=i.doublePickFlyTo||d||p,o.schedulePickSurface=o.schedulePickEntity&&p,o.update(),o.pickResult){if(a.fire("doublePicked",o.pickResult,!0),o.pickedSurface&&a.fire("doublePickedSurface",o.pickResult,!0),i.doublePickFlyTo&&(c(o.pickResult),!i.firstPerson&&i.followPointer)){const e=o.pickResult.entity.aabb,i=u.getAABB3Center(e);t.pivotController.setPivotPos(i),t.pivotController.startPivot()&&t.pivotController.showPivot()}}else if(a.fire("doublePickedNothing",{canvasPos:s.pointerCanvasPos},!0),i.doublePickFlyTo&&(c(),!i.firstPerson&&i.followPointer)){const i=e.aabb,s=u.getAABB3Center(i);t.pivotController.setPivotPos(s),t.pivotController.startPivot()&&t.pivotController.showPivot()}this._clicks=0}},!1)}reset(){this._clicks=0,this._lastPickedEntityId=null,this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("mousemove",this._canvasMouseMoveHandler),e.removeEventListener("mousedown",this._canvasMouseDownHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._canvasMouseUpHandler),this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}}class Eh{constructor(e,t,i,s,r){this._scene=e;const o=e.input,n=[],a=e.canvas.canvas;let l=!0;this._onSceneMouseMove=o.on("mousemove",(()=>{l=!0})),this._onSceneKeyDown=o.on("keydown",(t=>{i.active&&i.pointerEnabled&&e.input.keyboardEnabled&&s.mouseover&&(n[t]=!0,t===o.KEY_SHIFT&&(a.style.cursor="move"))})),this._onSceneKeyUp=o.on("keyup",(s=>{i.active&&i.pointerEnabled&&e.input.keyboardEnabled&&(n[s]=!1,s===o.KEY_SHIFT&&(a.style.cursor=null),t.pivotController.getPivoting()&&t.pivotController.endPivot())})),this._onTick=e.on("tick",(a=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;if(!s.mouseover)return;const A=t.cameraControl,h=a.deltaTime/1e3;if(!i.planView){const e=A._isKeyDownForAction(A.ROTATE_Y_POS,n),s=A._isKeyDownForAction(A.ROTATE_Y_NEG,n),o=A._isKeyDownForAction(A.ROTATE_X_POS,n),a=A._isKeyDownForAction(A.ROTATE_X_NEG,n),l=h*i.keyboardRotationRate;(e||s||o||a)&&(!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),e?r.rotateDeltaY+=l:s&&(r.rotateDeltaY-=l),o?r.rotateDeltaX+=l:a&&(r.rotateDeltaX-=l),!i.firstPerson&&i.followPointer&&t.pivotController.startPivot())}if(!n[o.KEY_CTRL]&&!n[o.KEY_ALT]){const e=A._isKeyDownForAction(A.DOLLY_BACKWARDS,n),o=A._isKeyDownForAction(A.DOLLY_FORWARDS,n);if(e||o){const n=h*i.keyboardDollyRate;!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),o?r.dollyDelta-=n:e&&(r.dollyDelta+=n),l&&(s.followPointerDirty=!0,l=!1)}}const c=A._isKeyDownForAction(A.PAN_FORWARDS,n),u=A._isKeyDownForAction(A.PAN_BACKWARDS,n),d=A._isKeyDownForAction(A.PAN_LEFT,n),p=A._isKeyDownForAction(A.PAN_RIGHT,n),g=A._isKeyDownForAction(A.PAN_UP,n),m=A._isKeyDownForAction(A.PAN_DOWN,n),f=(n[o.KEY_ALT]?.3:1)*h*i.keyboardPanRate;(c||u||d||p||g||m)&&(!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),m?r.panDeltaY+=f:g&&(r.panDeltaY+=-f),p?r.panDeltaX+=-f:d&&(r.panDeltaX+=f),u?r.panDeltaZ+=f:c&&(r.panDeltaZ+=-f))}))}reset(){}destroy(){this._scene.off(this._onTick),this._scene.input.off(this._onSceneMouseMove),this._scene.input.off(this._onSceneKeyDown),this._scene.input.off(this._onSceneKeyUp)}}const Fh=u.vec3();class Ih{constructor(e,t,i,s,r){this._scene=e;const o=e.camera,n=t.pickController,a=t.pivotController,l=t.panController;let A=1,h=1,c=null;this._onTick=e.on("tick",(()=>{if(!i.active||!i.pointerEnabled)return;let t="default";if(Math.abs(r.dollyDelta)<.001&&(r.dollyDelta=0),Math.abs(r.rotateDeltaX)<.001&&(r.rotateDeltaX=0),Math.abs(r.rotateDeltaY)<.001&&(r.rotateDeltaY=0),0===r.rotateDeltaX&&0===r.rotateDeltaY||(r.dollyDelta=0),i.followPointer&&--A<=0&&(A=1,0!==r.dollyDelta)){if(0===r.rotateDeltaY&&0===r.rotateDeltaX&&i.followPointer&&s.followPointerDirty&&(n.pickCursorPos=s.pointerCanvasPos,n.schedulePickSurface=!0,n.update(),n.pickResult&&n.pickResult.worldPos?c=n.pickResult.worldPos:(h=1,c=null),s.followPointerDirty=!1),c){const t=Math.abs(u.lenVec3(u.subVec3(c,e.camera.eye,Fh)));h=t/i.dollyProximityThreshold}h{s.mouseover=!0}),o.addEventListener("mouseleave",this._mouseLeaveHandler=()=>{s.mouseover=!1,o.style.cursor=null}),document.addEventListener("mousemove",this._mouseMoveHandler=e=>{Sh(e,o,s.pointerCanvasPos)}),o.addEventListener("mousedown",this._mouseDownHandler=e=>{i.active&&i.pointerEnabled&&(Sh(e,o,s.pointerCanvasPos),s.mouseover=!0)}),o.addEventListener("mouseup",this._mouseUpHandler=e=>{i.active&&i.pointerEnabled})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("mousemove",this._mouseMoveHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("mouseleave",this._mouseLeaveHandler),e.removeEventListener("mousedown",this._mouseDownHandler),e.removeEventListener("mouseup",this._mouseUpHandler)}}function Sh(e,t,i){if(e){const{left:s,top:r}=t.getBoundingClientRect();i[0]=e.clientX-s-window.scrollX,i[1]=e.clientY-r-window.scrollY}else e=window.event,i[0]=e.x,i[1]=e.y;return i}const Th=function(e,t){if(e){let i=e.target,s=0,r=0;for(;i.offsetParent;)s+=i.offsetLeft,r+=i.offsetTop,i=i.offsetParent;t[0]=e.pageX-s,t[1]=e.pageY-r}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class Rh{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController,n=t.pivotController,a=u.vec2(),l=u.vec2(),A=u.vec2(),h=u.vec2(),c=[],d=this._scene.canvas.canvas;let p=0,g=!1;this._onTick=e.on("tick",(()=>{g=!1})),d.addEventListener("touchstart",this._canvasTouchStartHandler=t=>{if(!i.active||!i.pointerEnabled)return;t.preventDefault();const r=t.touches,l=t.changedTouches;for(s.touchStartTime=Date.now(),1===r.length&&1===l.length&&(Th(r[0],a),i.followPointer&&(o.pickCursorPos=a,o.schedulePickSurface=!0,o.update(),i.planView||(o.picked&&o.pickedSurface&&o.pickResult&&o.pickResult.worldPos?(n.setPivotPos(o.pickResult.worldPos),!i.firstPerson&&n.startPivot()&&n.showPivot()):(i.smartPivot?n.setCanvasPivotPos(s.pointerCanvasPos):n.setPivotPos(e.camera.look),!i.firstPerson&&n.startPivot()&&n.showPivot()))));c.length{n.getPivoting()&&n.endPivot()}),d.addEventListener("touchmove",this._canvasTouchMoveHandler=t=>{if(!i.active||!i.pointerEnabled)return;if(t.stopPropagation(),t.preventDefault(),g)return;g=!0;const n=e.canvas.boundary,a=n[2],d=n[3],m=t.touches;if(t.touches.length===p){if(1===p){Th(m[0],l),u.subVec2(l,c[0],h);const t=h[0],o=h[1];if(null!==s.longTouchTimeout&&(Math.abs(t)>i.longTapRadius||Math.abs(o)>i.longTapRadius)&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null),i.planView){const s=e.camera;if("perspective"===s.projection){const n=Math.abs(e.camera.eyeLookDist)*Math.tan(s.perspective.fov/2*Math.PI/180);r.panDeltaX+=t*n/d*i.touchPanRate,r.panDeltaY+=o*n/d*i.touchPanRate}else r.panDeltaX+=.5*s.ortho.scale*(t/d)*i.touchPanRate,r.panDeltaY+=.5*s.ortho.scale*(o/d)*i.touchPanRate}else r.rotateDeltaY-=t/a*(1*i.dragRotationRate),r.rotateDeltaX+=o/d*(1.5*i.dragRotationRate)}else if(2===p){const t=m[0],n=m[1];Th(t,l),Th(n,A);const a=u.geometricMeanVec2(c[0],c[1]),h=u.geometricMeanVec2(l,A),p=u.vec2();u.subVec2(a,h,p);const g=p[0],f=p[1],_=e.camera,v=u.distVec2([t.pageX,t.pageY],[n.pageX,n.pageY]),b=(u.distVec2(c[0],c[1])-v)*i.touchDollyRate;if(r.dollyDelta=b,Math.abs(b)<1)if("perspective"===_.projection){const t=o.pickResult?o.pickResult.worldPos:e.center,s=Math.abs(u.lenVec3(u.subVec3(t,e.camera.eye,[])))*Math.tan(_.perspective.fov/2*Math.PI/180);r.panDeltaX-=g*s/d*i.touchPanRate,r.panDeltaY-=f*s/d*i.touchPanRate}else r.panDeltaX-=.5*_.ortho.scale*(g/d)*i.touchPanRate,r.panDeltaY-=.5*_.ortho.scale*(f/d)*i.touchPanRate;s.pointerCanvasPos=h}for(let e=0;e{let s;i&&i.worldPos&&(s=i.worldPos);const r=i?i.entity.aabb:e.aabb;if(s){const i=e.camera;u.subVec3(i.eye,i.look,[]),t.cameraFlight.flyTo({aabb:r})}else t.cameraFlight.flyTo({aabb:r})};d.addEventListener("touchstart",this._canvasTouchStartHandler=e=>{if(!i.active||!i.pointerEnabled)return;null!==s.longTouchTimeout&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null);const r=e.touches,o=e.changedTouches;if(a=Date.now(),1===r.length&&1===o.length){h=a,Lh(r[0],A);const o=A[0],n=A[1],l=r[0].pageX,c=r[0].pageY;s.longTouchTimeout=setTimeout((()=>{t.cameraControl.fire("rightClick",{pagePos:[Math.round(l),Math.round(c)],canvasPos:[Math.round(o),Math.round(n)],event:e},!0),s.longTouchTimeout=null}),i.longTapTimeout)}else h=-1;for(;l.length{if(!i.active||!i.pointerEnabled)return;const t=Date.now(),r=e.touches,a=e.changedTouches,d=n.hasSubs("pickedSurface");null!==s.longTouchTimeout&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null),0===r.length&&1===a.length&&h>-1&&t-h<150&&(c>-1&&h-c<325?(Lh(a[0],o.pickCursorPos),o.schedulePickEntity=!0,o.schedulePickSurface=d,o.update(),o.pickResult?(o.pickResult.touchInput=!0,n.fire("doublePicked",o.pickResult),o.pickedSurface&&n.fire("doublePickedSurface",o.pickResult),i.doublePickFlyTo&&p(o.pickResult)):(n.fire("doublePickedNothing"),i.doublePickFlyTo&&p()),c=-1):u.distVec2(l[0],A)<4&&(Lh(a[0],o.pickCursorPos),o.schedulePickEntity=!0,o.schedulePickSurface=d,o.update(),o.pickResult?(o.pickResult.touchInput=!0,n.fire("picked",o.pickResult),o.pickedSurface&&n.fire("pickedSurface",o.pickResult)):n.fire("pickedNothing"),c=t),h=-1),l.length=r.length;for(let e=0,t=r.length;e{e.preventDefault()},this._configs={longTapTimeout:600,longTapRadius:5,active:!0,keyboardLayout:"qwerty",navMode:"orbit",planView:!1,firstPerson:!1,followPointer:!0,doublePickFlyTo:!0,panRightClick:!0,showPivot:!1,pointerEnabled:!0,constrainVertical:!1,smartPivot:!1,doubleClickTimeFrame:250,snapToVertex:true,snapToEdge:true,snapRadius:30,dragRotationRate:360,keyboardRotationRate:90,rotationInertia:0,keyboardPanRate:1,touchPanRate:1,panInertia:.5,keyboardDollyRate:10,mouseWheelDollyRate:100,touchDollyRate:.2,dollyInertia:0,dollyProximityThreshold:30,dollyMinSpeed:.04},this._states={pointerCanvasPos:u.vec2(),mouseover:!1,followPointerDirty:!0,mouseDownClientX:0,mouseDownClientY:0,mouseDownCursorX:0,mouseDownCursorY:0,touchStartTime:null,activeTouches:[],tapStartPos:u.vec2(),tapStartTime:-1,lastTapTime:-1,longTouchTimeout:null},this._updates={rotateDeltaX:0,rotateDeltaY:0,panDeltaX:0,panDeltaY:0,panDeltaZ:0,dollyDelta:0};const i=this.scene;this._controllers={cameraControl:this,pickController:new fh(this,this._configs),pivotController:new mh(i,this._configs),panController:new Ah(i),cameraFlight:new ZA(this,{duration:.5})},this._handlers=[new Dh(this.scene,this._controllers,this._configs,this._states,this._updates),new Rh(this.scene,this._controllers,this._configs,this._states,this._updates),new vh(this.scene,this._controllers,this._configs,this._states,this._updates),new Ch(this.scene,this._controllers,this._configs,this._states,this._updates),new Mh(this.scene,this._controllers,this._configs,this._states,this._updates),new Uh(this.scene,this._controllers,this._configs,this._states,this._updates),new Eh(this.scene,this._controllers,this._configs,this._states,this._updates)],this._cameraUpdater=new Ih(this.scene,this._controllers,this._configs,this._states,this._updates),this.navMode=t.navMode,t.planView&&(this.planView=t.planView),this.constrainVertical=t.constrainVertical,t.keyboardLayout?this.keyboardLayout=t.keyboardLayout:this.keyMap=t.keyMap,this.doublePickFlyTo=t.doublePickFlyTo,this.panRightClick=t.panRightClick,this.active=t.active,this.followPointer=t.followPointer,this.rotationInertia=t.rotationInertia,this.keyboardPanRate=t.keyboardPanRate,this.touchPanRate=t.touchPanRate,this.keyboardRotationRate=t.keyboardRotationRate,this.dragRotationRate=t.dragRotationRate,this.touchDollyRate=t.touchDollyRate,this.dollyInertia=t.dollyInertia,this.dollyProximityThreshold=t.dollyProximityThreshold,this.dollyMinSpeed=t.dollyMinSpeed,this.panInertia=t.panInertia,this.pointerEnabled=!0,this.keyboardDollyRate=t.keyboardDollyRate,this.mouseWheelDollyRate=t.mouseWheelDollyRate}set keyMap(e){if(e=e||"qwerty",f.isString(e)){const t=this.scene.input,i={};switch(e){default:this.error("Unsupported value for 'keyMap': "+e+" defaulting to 'qwerty'");case"qwerty":i[this.PAN_LEFT]=[t.KEY_A],i[this.PAN_RIGHT]=[t.KEY_D],i[this.PAN_UP]=[t.KEY_Z],i[this.PAN_DOWN]=[t.KEY_X],i[this.PAN_BACKWARDS]=[],i[this.PAN_FORWARDS]=[],i[this.DOLLY_FORWARDS]=[t.KEY_W,t.KEY_ADD],i[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],i[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],i[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],i[this.ROTATE_Y_POS]=[t.KEY_Q,t.KEY_LEFT_ARROW],i[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],i[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],i[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],i[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],i[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],i[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],i[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6];break;case"azerty":i[this.PAN_LEFT]=[t.KEY_Q],i[this.PAN_RIGHT]=[t.KEY_D],i[this.PAN_UP]=[t.KEY_W],i[this.PAN_DOWN]=[t.KEY_X],i[this.PAN_BACKWARDS]=[],i[this.PAN_FORWARDS]=[],i[this.DOLLY_FORWARDS]=[t.KEY_Z,t.KEY_ADD],i[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],i[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],i[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],i[this.ROTATE_Y_POS]=[t.KEY_A,t.KEY_LEFT_ARROW],i[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],i[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],i[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],i[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],i[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],i[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],i[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6]}this._keyMap=i}else{const t=e;this._keyMap=t}}get keyMap(){return this._keyMap}_isKeyDownForAction(e,t){const i=this._keyMap[e];if(!i)return!1;t||(t=this.scene.input.keyDown);for(let e=0,s=i.length;e0?Hh(t):null,n=i&&i.length>0?Hh(i):null,a=e=>{if(!e)return;var t=!0;(n&&n[e.type]||o&&!o[e.type])&&(t=!1),t&&s.push(e.id);const i=e.children;if(i)for(var r=0,l=i.length;r>t;i.sort(rA);const s=new Int32Array(e.length);for(let t=0,r=i.length;te[t+1]){let i=e[t];e[t]=e[t+1],e[t+1]=i}oA=new Int32Array(e),t.sort(nA);const i=new Int32Array(e.length);for(let s=0,r=t.length;st){let i=e;e=t,t=i}function i(i,s){return i!==e?e-i:s!==t?t-s:0}let s=0,r=(o.length>>1)-1;for(;s<=r;){const e=r+s>>1,t=i(o[2*e],o[2*e+1]);if(t>0)s=e+1;else{if(!(t<0))return e;r=e-1}}return-s-1}const a=new Int32Array(o.length/2);a.fill(0);const l=s.length/3;if(l>8*(1<u.maxNumPositions&&(u=c()),u.bucketNumber>8)return[e];let p;-1===A[l]&&(A[l]=u.numPositions++,u.positionsCompressed.push(s[3*l]),u.positionsCompressed.push(s[3*l+1]),u.positionsCompressed.push(s[3*l+2])),-1===A[h]&&(A[h]=u.numPositions++,u.positionsCompressed.push(s[3*h]),u.positionsCompressed.push(s[3*h+1]),u.positionsCompressed.push(s[3*h+2])),-1===A[d]&&(A[d]=u.numPositions++,u.positionsCompressed.push(s[3*d]),u.positionsCompressed.push(s[3*d+1]),u.positionsCompressed.push(s[3*d+2])),u.indices.push(A[l]),u.indices.push(A[h]),u.indices.push(A[d]),(p=n(l,h))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]])),(p=n(l,d))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]])),(p=n(h,d))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]]))}const d=t/8*2,p=t/8,g=2*s.length+(r.length+o.length)*d;let m=0,f=-s.length/3;return h.forEach((e=>{m+=2*e.positionsCompressed.length+(e.indices.length+e.edgeIndices.length)*p,f+=e.positionsCompressed.length/3})),m>g?[e]:(i&&function(e,t){const i={};let s=0;e.forEach((e=>{const t=e.indices,r=e.edgeIndices,o=e.positionsCompressed;for(let e=0,s=t.length;e0){const e=t._meshes;for(let t=0,i=e.length;t0){const e=this._meshes;for(let t=0,i=e.length;t{delete Jl[t],i.destroy()}))),i}(this.scene.viewer),this._maxGeometryBatchSize=t.maxGeometryBatchSize,this._aabb=u.collapseAABB3(),this._aabbDirty=!0,this._quantizationRanges={},this._vboInstancingLayers={},this._vboBatchingLayers={},this._dtxLayers={},this._meshList=[],this.layerList=[],this._entityList=[],this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._transforms={},this._meshes={},this._unusedMeshes={},this._entities={},this.renderFlags=new Fi,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._numLines=0,this._numPoints=0,this._edgeThreshold=t.edgeThreshold||10,this._origin=u.vec3(t.origin||[0,0,0]),this._position=u.vec3(t.position||[0,0,0]),this._rotation=u.vec3(t.rotation||[0,0,0]),this._quaternion=u.vec4(t.quaternion||[0,0,0,1]),this._conjugateQuaternion=u.vec4(t.quaternion||[0,0,0,1]),t.rotation&&u.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=u.vec3(t.scale||[1,1,1]),this._worldRotationMatrix=u.mat4(),this._worldRotationMatrixConjugate=u.mat4(),this._matrix=u.mat4(),this._matrixDirty=!0,this._rebuildMatrices(),this._worldNormalMatrix=u.mat4(),u.inverseMat4(this._matrix,this._worldNormalMatrix),u.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=u.mat4(),this._viewNormalMatrix=u.mat4(),this._viewMatrixDirty=!0,this._matrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1!==t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0})),this._meshesWithDirtyMatrices=[],this._numMeshesWithDirtyMatrices=0,this._onTick=this.scene.on("tick",(()=>{for(;this._numMeshesWithDirtyMatrices>0;)this._meshesWithDirtyMatrices[--this._numMeshesWithDirtyMatrices]._updateMatrix()})),this._createDefaultTextureSet(),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces}_meshMatrixDirty(e){this._meshesWithDirtyMatrices[this._numMeshesWithDirtyMatrices++]=e}_createDefaultTextureSet(){const e=new zl({id:"defaultColorTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})}),t=new zl({id:"defaultMetalRoughTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[0,1,1,1]})}),i=new zl({id:"defaultNormalsTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[0,0,0,0]})}),s=new zl({id:"defaultEmissiveTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[0,0,0,1]})}),r=new zl({id:"defaultOcclusionTexture",texture:new ss({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})});this._textures.defaultColorTexture=e,this._textures.defaultMetalRoughTexture=t,this._textures.defaultNormalsTexture=i,this._textures.defaultEmissiveTexture=s,this._textures.defaultOcclusionTexture=r,this._textureSets.defaultTextureSet=new Hl({id:"defaultTextureSet",model:this,colorTexture:e,metallicRoughnessTexture:t,normalsTexture:i,emissiveTexture:s,occlusionTexture:r})}get isPerformanceModel(){return!0}get transforms(){return this._transforms}get textures(){return this._textures}get textureSets(){return this._textureSets}get meshes(){return this._meshes}get objects(){return this._entities}get origin(){return this._origin}set position(e){this._position.set(e||[0,0,0]),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),u.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),u.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){}get scale(){return this._scale}set matrix(e){this._matrix.set(e||wA),u.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),u.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),u.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),u.translateMat4v(this._position,this._matrix),this._matrixDirty=!1,this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get matrix(){return this._matrixDirty&&this._rebuildMatrices(),this._matrix}get rotationMatrix(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrix}_rebuildMatrices(){this._matrixDirty&&(u.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),u.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),u.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),u.translateMat4v(this._position,this._matrix),this._matrixDirty=!1)}get rotationMatrixConjugate(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrixConjugate}_setWorldMatrixDirty(){this._matrixDirty=!0,this._aabbDirty=!0}_transformDirty(){this._matrixDirty=!0,this._aabbDirty=!0,this.scene._aabbDirty=!0}_sceneModelDirty(){this.scene._aabbDirty=!0,this._aabbDirty=!0,this.scene._aabbDirty=!0,this._matrixDirty=!0;for(let e=0,t=this._entityList.length;e0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,i=this._entityList.length;t0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,i=this._entityList.length;t0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,i=this._entityList.length;t0}set selected(e){e=!!e,this._selected=e;for(let t=0,i=this._entityList.length;t0}set edges(e){e=!!e,this._edges=e;for(let t=0,i=this._entityList.length;t0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,i=this._entityList.length;t0)e.colorsCompressed=new Uint8Array(e.colorsCompressed);else if(e.colors&&e.colors.length>0){const t=e.colors,i=new Uint8Array(t.length);for(let e=0,s=t.length;e{l.setImage(A,{minFilter:i,magFilter:s,wrapS:r,wrapT:o,wrapR:n,flipY:e.flipY,encoding:a}),this.glRedraw()},A.src=e.src;break;default:this._textureTranscoder?f.loadArraybuffer(e.src,(e=>{e.byteLength?this._textureTranscoder.transcode([e],l).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'src': file data is zero length")}),(function(e){this.error(`[createTexture] Can't create texture from 'src': ${e}`)})):this.error(`[createTexture] Can't create texture from 'src' - SceneModel needs to be configured with a TextureTranscoder for this file type ('${t}')`)}}else e.buffers&&(this._textureTranscoder?this._textureTranscoder.transcode(e.buffers,l).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'buffers' - SceneModel needs to be configured with a TextureTranscoder for this option"));this._textures[t]=new zl({id:t,texture:l})}createTextureSet(e){const t=e.id;if(null==t)return void this.error("[createTextureSet] Config missing: id");if(this._textureSets[t])return void this.error(`[createTextureSet] Texture set already created: ${t}`);let i,s,r,o,n;if(void 0!==e.colorTextureId&&null!==e.colorTextureId){if(i=this._textures[e.colorTextureId],!i)return void this.error(`[createTextureSet] Texture not found: ${e.colorTextureId} - ensure that you create it first with createTexture()`)}else i=this._textures.defaultColorTexture;if(void 0!==e.metallicRoughnessTextureId&&null!==e.metallicRoughnessTextureId){if(s=this._textures[e.metallicRoughnessTextureId],!s)return void this.error(`[createTextureSet] Texture not found: ${e.metallicRoughnessTextureId} - ensure that you create it first with createTexture()`)}else s=this._textures.defaultMetalRoughTexture;if(void 0!==e.normalsTextureId&&null!==e.normalsTextureId){if(r=this._textures[e.normalsTextureId],!r)return void this.error(`[createTextureSet] Texture not found: ${e.normalsTextureId} - ensure that you create it first with createTexture()`)}else r=this._textures.defaultNormalsTexture;if(void 0!==e.emissiveTextureId&&null!==e.emissiveTextureId){if(o=this._textures[e.emissiveTextureId],!o)return void this.error(`[createTextureSet] Texture not found: ${e.emissiveTextureId} - ensure that you create it first with createTexture()`)}else o=this._textures.defaultEmissiveTexture;if(void 0!==e.occlusionTextureId&&null!==e.occlusionTextureId){if(n=this._textures[e.occlusionTextureId],!n)return void this.error(`[createTextureSet] Texture not found: ${e.occlusionTextureId} - ensure that you create it first with createTexture()`)}else n=this._textures.defaultOcclusionTexture;const a=new Hl({id:t,model:this,colorTexture:i,metallicRoughnessTexture:s,normalsTexture:r,emissiveTexture:o,occlusionTexture:n});return this._textureSets[t]=a,a}createTransform(e){if(void 0===e.id||null===e.id)return void this.error("[createTransform] SceneModel.createTransform() config missing: id");if(this._transforms[e.id])return void this.error(`[createTransform] SceneModel already has a transform with this ID: ${e.id}`);let t;if(this.parentTransformId&&(t=this._transforms[e.parentTransformId],!t))return void this.error("[createTransform] SceneModel.createTransform() config missing: id");const i=new gA({id:e.id,model:this,parentTransform:t,matrix:e.matrix,position:e.position,scale:e.scale,rotation:e.rotation,quaternion:e.quaternion});return this._transforms[i.id]=i,i}createMesh(e){if(void 0===e.id||null===e.id)return this.error("[createMesh] SceneModel.createMesh() config missing: id"),!1;if(this._meshes[e.id])return this.error(`[createMesh] SceneModel already has a mesh with this ID: ${e.id}`),!1;if(!(void 0!==e.geometryId)){if(void 0!==e.primitive&&null!==e.primitive||(e.primitive="triangles"),"points"!==e.primitive&&"lines"!==e.primitive&&"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)return this.error(`Unsupported value for 'primitive': '${primitive}' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'.`),!1;if(!e.positions&&!e.positionsCompressed&&!e.buckets)return this.error("Param expected: 'positions', 'positionsCompressed' or `buckets` ('geometryId' is absent)"),!1;if(e.positions&&(e.positionsDecodeMatrix||e.positionsDecodeBoundary))return this.error("Illegal params: 'positions' not expected with 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),!1;if(e.positionsCompressed&&!e.positionsDecodeMatrix&&!e.positionsDecodeBoundary)return this.error("Param expected: 'positionsCompressed' should be accompanied by 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),!1;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: 'uvCompressed' should be accompanied by `uvDecodeMatrix` ('geometryId' is absent)"),!1;if(!(e.buckets||e.indices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)){const t=(e.positions||e.positionsCompressed).length/3;e.indices=this._createDefaultIndices(t)}if(!e.buckets&&!e.indices&&"points"!==e.primitive)return e.indices=this._createDefaultIndices(numIndices),this.error(`Param expected: indices (required for '${e.primitive}' primitive type)`),!1;if((e.matrix||e.position||e.rotation||e.scale)&&(e.positionsCompressed||e.positionsDecodeBoundary))return this.error("Unexpected params: 'matrix', 'rotation', 'scale', 'position' not allowed with 'positionsCompressed'"),!1;const t=!(!this._dtxEnabled||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||e.textureSetId);if(e.origin=e.origin?u.addVec3(this._origin,e.origin,u.vec3()):this._origin,e.matrix)e.meshMatrix=e.matrix;else if(e.scale||e.rotation||e.position){const t=e.scale||_A,i=e.position||vA,s=e.rotation||bA;u.eulerToQuaternion(s,"XYZ",xA),e.meshMatrix=u.composeMat4(i,xA,t,u.mat4())}if(e.positionsDecodeBoundary&&(e.positionsDecodeMatrix=mr(e.positionsDecodeBoundary,u.mat4())),t){if(e.type=2,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):yA,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.positions){const t=u.vec3(),i=[];H(e.positions,i,t)&&(e.positions=i,e.origin=u.addVec3(e.origin,t,t))}if(e.positions){const t=u.collapseAABB3();e.positionsDecodeMatrix=u.mat4(),u.expandAABB3Points3(t,e.positions),e.positionsCompressed=gr(e.positions,t,e.positionsDecodeMatrix),e.aabb=t}else if(e.positionsCompressed){const t=u.collapseAABB3();u.expandAABB3Points3(t,e.positionsCompressed),Et.decompressAABB(t,e.positionsDecodeMatrix),e.aabb=t}if(e.buckets){const t=u.collapseAABB3();for(let i=0,s=e.buckets.length;i>24&255,r=i>>16&255,o=i>>8&255,n=255&i;switch(e.pickColor=new Uint8Array([n,o,r,s]),e.solid="solid"===e.primitive,t.origin=u.vec3(e.origin),e.type){case 2:t.layer=this._getDTXLayer(e),t.aabb=e.aabb;break;case 1:t.layer=this._getVBOBatchingLayer(e),t.aabb=e.aabb;break;case 0:t.layer=this._getVBOInstancingLayer(e),t.aabb=e.aabb}return e.transform&&(e.meshMatrix=e.transform.worldMatrix),t.portionId=t.layer.createPortion(t,e),this._meshes[e.id]=t,this._unusedMeshes[e.id]=t,this._meshList.push(t),t}_getNumPrimitives(e){let t=0;switch(e.geometry?e.geometry.primitive:e.primitive){case"triangles":case"solid":case"surface":switch(e.type){case 2:for(let i=0,s=e.buckets.length;i>>0).toString(16)}_getVBOInstancingLayer(e){const t=this,i=e.origin,s=e.textureSetId||"-",r=e.geometryId,o=`${Math.round(i[0])}.${Math.round(i[1])}.${Math.round(i[2])}.${s}.${r}`;let n=this._vboInstancingLayers[o];if(n)return n;let a=e.textureSet;const l=e.geometry;for(;!n;)switch(l.primitive){case"triangles":case"surface":n=new xo({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0,solid:!1});break;case"solid":n=new xo({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0,solid:!0});break;case"lines":n=new an({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0});break;case"points":n=new ea({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0})}return this._vboInstancingLayers[o]=n,this.layerList.push(n),n}createEntity(e){if(void 0===e.id?e.id=u.createUUID():this.scene.components[e.id]&&(this.error(`Scene already has a Component with this ID: ${e.id} - will assign random ID`),e.id=u.createUUID()),void 0===e.meshIds)return void this.error("Config missing: meshIds");let t=0;this._visible&&!1!==e.visible&&(t|=G),this._pickable&&!1!==e.pickable&&(t|=K),this._culled&&!1!==e.culled&&(t|=W),this._clippable&&!1!==e.clippable&&(t|=X),this._collidable&&!1!==e.collidable&&(t|=Y),this._edges&&!1!==e.edges&&(t|=$),this._xrayed&&!1!==e.xrayed&&(t|=q),this._highlighted&&!1!==e.highlighted&&(t|=Z),this._selected&&!1!==e.selected&&(t|=J),e.flags=t,this._createEntity(e)}_createEntity(e){let t=[];for(let i=0,s=e.meshIds.length;ie.sortIdt.sortId?1:0));for(let e=0,t=this.layerList.length;e0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this.layerList.length,e.numVisibleLayers=0;for(let t=0,i=this.layerList.length;t0){const t=`${this.id}-dummyEntityForUnusedMeshes`;this.warn(`Creating dummy SceneModelEntity "${t}" for unused SceneMeshes: [${e.join(",")}]`),this.createEntity({id:t,meshIds:e,isObject:!0})}this._unusedMeshes={}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,i=this.scene._sectionPlanesState.sectionPlanes,s=i.length,r=e.layerIndex*s;if(s>0)for(let e=0;e0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let i=0,s=t.visibleLayers.length;i65536?16:8)}else n=[{positionsCompressed:s,indices:r,edgeIndices:o}];return n}class CA extends I{constructor(e,t={}){if(super(e,t),this._positions=t.positions||[],t.indices)this._indices=t.indices;else{this._indices=[];for(let e=0,t=this._positions.length/3-1;ep.has(e.id)||m.has(e.id)||g.has(e.id))).reduce(((e,i)=>{let s,r=function(e){let t="";return t+=Math.round(255*e[0]).toString(16).padStart(2,"0"),t+=Math.round(255*e[1]).toString(16).padStart(2,"0"),t+=Math.round(255*e[2]).toString(16).padStart(2,"0"),t}(i.colorize);i.xrayed?(s=0===t.xrayMaterial.fillAlpha&&0!==t.xrayMaterial.edgeAlpha?.1:t.xrayMaterial.fillAlpha,s=Math.round(255*s).toString(16).padStart(2,"0"),r=s+r):p.has(i.id)&&(s=Math.round(255*i.opacity).toString(16).padStart(2,"0"),r=s+r),e[r]||(e[r]=[]);const o=i.id,n=i.originalSystemId,a={ifc_guid:n,originating_system:this.originatingSystem};return n!==o&&(a.authoring_tool_id=o),e[r].push(a),e}),{}),_=Object.entries(f).map((([e,t])=>({color:e,components:t})));o.components.coloring=_;const v=t.objectIds,b=t.visibleObjects,x=t.visibleObjectIds,w=v.filter((e=>!b[e])),y=t.selectedObjectIds;return e.defaultInvisible||x.length0&&e.clipping_planes.forEach((function(e){let t=TA(e.location,MA),i=TA(e.direction,MA);A&&u.negateVec3(i),u.subVec3(t,l),r.yUp&&(t=LA(t),i=LA(i)),new zi(s,{pos:t,dir:i})})),s.clearLines(),e.lines&&e.lines.length>0){const t=[],i=[];let r=0;e.lines.forEach((e=>{e.start_point&&e.end_point&&(t.push(e.start_point.x),t.push(e.start_point.y),t.push(e.start_point.z),t.push(e.end_point.x),t.push(e.end_point.y),t.push(e.end_point.z),i.push(r++),i.push(r++))})),new CA(s,{positions:t,indices:i,clippable:!1,collidable:!0})}if(s.clearBitmaps(),e.bitmaps&&e.bitmaps.length>0&&e.bitmaps.forEach((function(e){const t=e.bitmap_type||"jpg",i=e.bitmap_data;let o=TA(e.location,EA),n=TA(e.normal,FA),a=TA(e.up,IA),l=e.height||1;t&&i&&o&&n&&a&&(r.yUp&&(o=LA(o),n=LA(n),a=LA(a)),new ms(s,{src:i,type:t,pos:o,normal:n,up:a,clippable:!1,collidable:!0,height:l}))})),a&&(s.setObjectsXRayed(s.xrayedObjectIds,!1),s.setObjectsHighlighted(s.highlightedObjectIds,!1),s.setObjectsSelected(s.selectedObjectIds,!1)),e.components){if(e.components.visibility){e.components.visibility.default_visibility?(s.setObjectsVisible(s.objectIds,!0),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!1))))):(s.setObjectsVisible(s.objectIds,!1),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!0)))));const r=e.components.visibility.view_setup_hints;r&&(!1===r.spaces_visible&&s.setObjectsVisible(i.metaScene.getObjectIDsByType("IfcSpace"),!0),void 0!==r.spaces_translucent&&s.setObjectsXRayed(i.metaScene.getObjectIDsByType("IfcSpace"),!0),r.space_boundaries_visible,!1===r.openings_visible&&s.setObjectsVisible(i.metaScene.getObjectIDsByType("IfcOpening"),!0),r.space_boundaries_translucent,void 0!==r.openings_translucent&&s.setObjectsXRayed(i.metaScene.getObjectIDsByType("IfcOpening"),!0))}e.components.selection&&(s.setObjectsSelected(s.selectedObjectIds,!1),e.components.selection.forEach((e=>this._withBCFComponent(t,e,(e=>e.selected=!0))))),e.components.translucency&&(s.setObjectsXRayed(s.xrayedObjectIds,!1),e.components.translucency.forEach((e=>this._withBCFComponent(t,e,(e=>e.xrayed=!0))))),e.components.coloring&&e.components.coloring.forEach((e=>{let i=e.color,s=0,r=!1;8===i.length&&(s=parseInt(i.substring(0,2),16)/256,s<=1&&s>=.95&&(s=1),i=i.substring(2),r=!0);const o=[parseInt(i.substring(0,2),16)/256,parseInt(i.substring(2,4),16)/256,parseInt(i.substring(4,6),16)/256];e.components.map((e=>this._withBCFComponent(t,e,(e=>{e.colorize=o,r&&(e.opacity=s)}))))}))}if(e.perspective_camera||e.orthogonal_camera){let a,A,h,c;if(e.perspective_camera?(a=TA(e.perspective_camera.camera_view_point,MA),A=TA(e.perspective_camera.camera_direction,MA),h=TA(e.perspective_camera.camera_up_vector,MA),r.perspective.fov=e.perspective_camera.field_of_view,c="perspective"):(a=TA(e.orthogonal_camera.camera_view_point,MA),A=TA(e.orthogonal_camera.camera_direction,MA),h=TA(e.orthogonal_camera.camera_up_vector,MA),r.ortho.scale=e.orthogonal_camera.view_to_world_scale,c="ortho"),u.subVec3(a,l),r.yUp&&(a=LA(a),A=LA(A),h=LA(h)),o){const e=s.pick({pickSurface:!0,origin:a,direction:A});A=e?e.worldPos:u.addVec3(a,A,MA)}else A=u.addVec3(a,A,MA);n?(r.eye=a,r.look=A,r.up=h,r.projection=c):i.cameraFlight.flyTo({eye:a,look:A,up:h,duration:t.duration,projection:c})}}_withBCFComponent(e,t,i){const s=this.viewer,r=s.scene;if(t.authoring_tool_id&&t.originating_system===this.originatingSystem){const o=t.authoring_tool_id,n=r.objects[o];if(n)return void i(n);if(e.updateCompositeObjects){if(s.metaScene.metaObjects[o])return void r.withObjects(s.metaScene.getObjectIDsInSubtree(o),i)}}if(t.ifc_guid){const o=t.ifc_guid,n=r.objects[o];if(n)return void i(n);if(e.updateCompositeObjects){if(s.metaScene.metaObjects[o])return void r.withObjects(s.metaScene.getObjectIDsInSubtree(o),i)}Object.keys(r.models).forEach((t=>{const n=u.globalizeObjectId(t,o),a=r.objects[n];if(a)i(a);else if(e.updateCompositeObjects){s.metaScene.metaObjects[n]&&r.withObjects(s.metaScene.getObjectIDsInSubtree(n),i)}}))}}destroy(){super.destroy()}}function SA(e){return{x:e[0],y:e[1],z:e[2]}}function TA(e,t){return(t=new Float64Array(3))[0]=e.x,t[1]=e.y,t[2]=e.z,t}function RA(e){return new Float64Array([e[0],-e[2],e[1]])}function LA(e){return new Float64Array([e[0],e[2],-e[1]])}const UA=u.vec3(),kA=(e,t,i,s)=>{var r=e-i,o=t-s;return Math.sqrt(r*r+o*o)};class OA extends I{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._eventSubs={};var i=this.plugin.viewer.scene;this._originMarker=new oe(i,t.origin),this._targetMarker=new oe(i,t.target),this._originWorld=u.vec3(),this._targetWorld=u.vec3(),this._wp=new Float64Array(24),this._vp=new Float64Array(24),this._pp=new Float64Array(24),this._cp=new Float64Array(8),this._xAxisLabelCulled=!1,this._yAxisLabelCulled=!1,this._zAxisLabelCulled=!1,this._color=t.color||this.plugin.defaultColor;const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))},l=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))};this._originDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._targetDot=new ae(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._lengthWire=new ne(this._container,{color:this._color,thickness:2,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._xAxisWire=new ne(this._container,{color:"#FF0000",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._yAxisWire=new ne(this._container,{color:"green",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._zAxisWire=new ne(this._container,{color:"blue",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._lengthLabel=new le(this._container,{fillColor:this._color,prefix:"",text:"",zIndex:void 0!==e.zIndex?e.zIndex+4:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._xAxisLabel=new le(this._container,{fillColor:"red",prefix:"X",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._yAxisLabel=new le(this._container,{fillColor:"green",prefix:"Y",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._zAxisLabel=new le(this._container,{fillColor:"blue",prefix:"Z",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._sectionPlanesDirty=!0,this._visible=!1,this._originVisible=!1,this._targetVisible=!1,this._wireVisible=!1,this._axisVisible=!1,this._xAxisVisible=!1,this._yAxisVisible=!1,this._zAxisVisible=!1,this._axisEnabled=!0,this._labelsVisible=!1,this._labelsOnWires=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onMetricsUnits=i.metrics.on("units",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsScale=i.metrics.on("scale",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsOrigin=i.metrics.on("origin",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.targetVisible=t.targetVisible,this.wireVisible=t.wireVisible,this.axisVisible=t.axisVisible,this.xAxisVisible=t.xAxisVisible,this.yAxisVisible=t.yAxisVisible,this.zAxisVisible=t.zAxisVisible,this.labelsVisible=t.labelsVisible,this.labelsOnWires=t.labelsOnWires}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._targetWorld[0],this._wp[5]=this._originWorld[1],this._wp[6]=this._originWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._originWorld[2],this._wp[11]=1,this._wp[12]=this._targetWorld[0],this._wp[13]=this._targetWorld[1],this._wp[14]=this._targetWorld[2],this._wp[15]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(u.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vp[15]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._originWorld)||this._isSliced(this._targetWorld))return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setCulled(!0),this._yAxisWire.setCulled(!0),this._zAxisWire.setCulled(!0),this._lengthWire.setCulled(!0),this._originDot.setCulled(!0),void this._targetDot.setCulled(!0);this._xAxisLabel.setCulled(!1),this._yAxisLabel.setCulled(!1),this._zAxisLabel.setCulled(!1),this._lengthLabel.setCulled(!1),this._xAxisWire.setCulled(!1),this._yAxisWire.setCulled(!1),this._zAxisWire.setCulled(!1),this._lengthWire.setCulled(!1),this._originDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}const t=this._originMarker.viewPos[2],i=this._targetMarker.viewPos[2];if(t>-.3||i>-.3)return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setVisible(!1),this._yAxisWire.setVisible(!1),this._zAxisWire.setVisible(!1),this._lengthWire.setVisible(!1),this._originDot.setVisible(!1),void this._targetDot.setVisible(!1);if(this._cpDirty){u.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var s=this._pp,r=this._cp,o=e.canvas.canvas.getBoundingClientRect();const t=this._container.getBoundingClientRect();var n=o.top-t.top,a=o.left-t.left,l=e.canvas.boundary,A=l[2],h=l[3],c=0;const i=this.plugin.viewer.scene.metrics,g=i.scale,m=i.units,f=i.unitsInfo[m].abbrev;for(var d=0,p=s.length;de.offsetTop+(e.offsetParent&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&c(e.offsetParent)),d=u.vec2();this._onCameraControlHoverSnapOrSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{const t=e.snappedCanvasPos||e.canvasPos;r=!0,o.set(e.worldPos),n.set(e.canvasPos),0===this._mouseState?(this._canvasToPagePos?(this._canvasToPagePos(s,t,d),this._markerDiv.style.left=d[0]-5+"px",this._markerDiv.style.top=d[1]-5+"px"):(this._markerDiv.style.left=c(s)+t[0]-5+"px",this._markerDiv.style.top=h(s)+t[1]-5+"px"),this._markerDiv.style.background="pink",e.snappedToVertex||e.snappedToEdge?(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,this.pointerLens.snapped=!0),this._markerDiv.style.background="greenyellow",this._markerDiv.style.border="2px solid green"):(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.canvasPos,this.pointerLens.snapped=!1),this._markerDiv.style.background="pink",this._markerDiv.style.border="2px solid red"),A=e.entity):(this._markerDiv.style.left="-10000px",this._markerDiv.style.top="-10000px"),s.style.cursor="pointer",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=this._currentDistanceMeasurementInitState.wireVisible,this._currentDistanceMeasurement.axisVisible=this._currentDistanceMeasurementInitState.axisVisible&&this.distanceMeasurementsPlugin.defaultAxisVisible,this._currentDistanceMeasurement.xAxisVisible=this._currentDistanceMeasurementInitState.xAxisVisible&&this.distanceMeasurementsPlugin.defaultXAxisVisible,this._currentDistanceMeasurement.yAxisVisible=this._currentDistanceMeasurementInitState.yAxisVisible&&this.distanceMeasurementsPlugin.defaultYAxisVisible,this._currentDistanceMeasurement.zAxisVisible=this._currentDistanceMeasurementInitState.zAxisVisible&&this.distanceMeasurementsPlugin.defaultZAxisVisible,this._currentDistanceMeasurement.targetVisible=this._currentDistanceMeasurementInitState.targetVisible,this._currentDistanceMeasurement.target.worldPos=o.slice(),this._markerDiv.style.left="-10000px",this._markerDiv.style.top="-10000px")})),s.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(a=e.clientX,l=e.clientY)}),s.addEventListener("mouseup",this._onMouseUp=t=>{1===t.which&&(t.clientX>a+20||t.clientXl+20||t.clientY{this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos),r=!1,this._markerDiv.style.left="-100px",this._markerDiv.style.top="-100px",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=!1,this._currentDistanceMeasurement.targetVisible=!1,this._currentDistanceMeasurement.axisVisible=!1),s.style.cursor="default"})),this._active=!0}deactivate(){if(!this._active)return;this.fire("activated",!1),this.pointerLens&&(this.pointerLens.visible=!1),this._markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.distanceMeasurementsPlugin.viewer.cameraControl;t.off(this._onCameraControlHoverSnapOrSurface),t.off(this._onCameraControlHoverSnapOrSurfaceOff),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null),this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null))}destroy(){this.deactivate(),super.destroy()}}class VA extends N{constructor(e,t={}){super("DistanceMeasurements",e),this._pointerLens=t.pointerLens,this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.labelMinAxisLength=t.labelMinAxisLength,this.defaultVisible=!1!==t.defaultVisible,this.defaultOriginVisible=!1!==t.defaultOriginVisible,this.defaultTargetVisible=!1!==t.defaultTargetVisible,this.defaultWireVisible=!1!==t.defaultWireVisible,this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.defaultAxisVisible=!1!==t.defaultAxisVisible,this.defaultXAxisVisible=!1!==t.defaultXAxisVisible,this.defaultYAxisVisible=!1!==t.defaultYAxisVisible,this.defaultZAxisVisible=!1!==t.defaultZAxisVisible,this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.zIndex=t.zIndex||1e4,this.defaultLabelsOnWires=!1!==t.defaultLabelsOnWires,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,distanceMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get pointerLens(){return this._pointerLens}get control(){return this._defaultControl||(this._defaultControl=new QA(this,{})),this._defaultControl}get measurements(){return this._measurements}set labelMinAxisLength(e){e<1&&(this.error("labelMinAxisLength must be >= 1; defaulting to 25"),e=25),this._labelMinAxisLength=e||25}get labelMinAxisLength(){return this._labelMinAxisLength}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.target,s=new OA(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},target:{entity:i.entity,worldPos:i.worldPos},visible:e.visible,wireVisible:e.wireVisible,axisVisible:!1!==e.axisVisible&&!1!==this.defaultAxisVisible,xAxisVisible:!1!==e.xAxisVisible&&!1!==this.defaultXAxisVisible,yAxisVisible:!1!==e.yAxisVisible&&!1!==this.defaultYAxisVisible,zAxisVisible:!1!==e.zAxisVisible&&!1!==this.defaultZAxisVisible,labelsVisible:!1!==e.labelsVisible&&!1!==this.defaultLabelsVisible,originVisible:e.originVisible,targetVisible:e.targetVisible,color:e.color,labelsOnWires:!1!==e.labelsOnWires&&!1!==this.defaultLabelsOnWires,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[s.id]=s,s.on("destroyed",(()=>{delete this._measurements[s.id]})),this.fire("measurementCreated",s),s}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("DistanceMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}setAxisVisible(e){for(const[t,i]of Object.entries(this.measurements))i.axisVisible=e;this.defaultAxisVisible=e}getAxisVisible(){return this.defaultAxisVisible}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t{i=1e3*this._delayBeforeRestoreSeconds,s||(e.scene._renderer.setColorTextureEnabled(!this._hideColorTexture),e.scene._renderer.setPBREnabled(!this._hidePBR),e.scene._renderer.setSAOEnabled(!this._hideSAO),e.scene._renderer.setTransparentEnabled(!this._hideTransparentObjects),e.scene._renderer.setEdgesEnabled(!this._hideEdges),this._scaleCanvasResolution?e.scene.canvas.resolutionScale=this._scaleCanvasResolutionFactor:e.scene.canvas.resolutionScale=this._defaultScaleCanvasResolutionFactor,s=!0)},o=()=>{e.scene.canvas.resolutionScale=this._defaultScaleCanvasResolutionFactor,e.scene._renderer.setEdgesEnabled(!0),e.scene._renderer.setColorTextureEnabled(!0),e.scene._renderer.setPBREnabled(!0),e.scene._renderer.setSAOEnabled(!0),e.scene._renderer.setTransparentEnabled(!0),s=!1};this._onCanvasBoundary=e.scene.canvas.on("boundary",r),this._onCameraMatrix=e.scene.camera.on("matrix",r),this._onSceneTick=e.scene.on("tick",(e=>{s&&(i-=e.deltaTime,(!this._delayBeforeRestore||i<=0)&&o())}));let n=!1;this._onSceneMouseDown=e.scene.input.on("mousedown",(()=>{n=!0})),this._onSceneMouseUp=e.scene.input.on("mouseup",(()=>{n=!1})),this._onSceneMouseMove=e.scene.input.on("mousemove",(()=>{n&&r()}))}get hideColorTexture(){return this._hideColorTexture}set hideColorTexture(e){this._hideColorTexture=e}get hidePBR(){return this._hidePBR}set hidePBR(e){this._hidePBR=e}get hideSAO(){return this._hideSAO}set hideSAO(e){this._hideSAO=e}get hideEdges(){return this._hideEdges}set hideEdges(e){this._hideEdges=e}get hideTransparentObjects(){return this._hideTransparentObjects}set hideTransparentObjects(e){this._hideTransparentObjects=!1!==e}get scaleCanvasResolution(){return this._scaleCanvasResolution}set scaleCanvasResolution(e){this._scaleCanvasResolution=e}get defaultScaleCanvasResolutionFactor(){return this._defaultScaleCanvasResolutionFactor}set defaultScaleCanvasResolutionFactor(e){this._defaultScaleCanvasResolutionFactor=e||1}get scaleCanvasResolutionFactor(){return this._scaleCanvasResolutionFactor}set scaleCanvasResolutionFactor(e){this._scaleCanvasResolutionFactor=e||.6}get delayBeforeRestore(){return this._delayBeforeRestore}set delayBeforeRestore(e){this._delayBeforeRestore=e}get delayBeforeRestoreSeconds(){return this._delayBeforeRestoreSeconds}set delayBeforeRestoreSeconds(e){this._delayBeforeRestoreSeconds=null!=e?e:.5}send(e,t){}destroy(){this.viewer.scene.camera.off(this._onCameraMatrix),this.viewer.scene.canvas.off(this._onCanvasBoundary),this.viewer.scene.input.off(this._onSceneMouseDown),this.viewer.scene.input.off(this._onSceneMouseUp),this.viewer.scene.input.off(this._onSceneMouseMove),this.viewer.scene.off(this._onSceneTick),super.destroy()}}class HA{constructor(e={}){this._eventSubIDMap=null,this._eventSubEvents=null,this._eventSubs=null,this._events=null,this._locale="en",this._messages={},this._locales=[],this._locale="en",this.messages=e.messages,this.locale=e.locale}set messages(e){this._messages=e||{},this._locales=Object.keys(this._messages),this.fire("updated",this)}loadMessages(e={}){for(let t in e)this._messages[t]=e[t];this.messages=this._messages}clearMessages(){this.messages={}}get locales(){return this._locales}set locale(e){e=e||"de",this._locale!==e&&(this._locale=e,this.fire("updated",e))}get locale(){return this._locale}translate(e,t){const i=this._messages[this._locale];if(!i)return null;const s=zA(e,i);return s?t?GA(s,t):s:null}translatePlurals(e,t,i){const s=this._messages[this._locale];if(!s)return null;let r=zA(e,s);return r=0===(t=parseInt(""+t,10))?r.zero:t>1?r.other:r.one,r?(r=GA(r,[t]),i&&(r=GA(r,i)),r):null}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];if(s)for(const e in s)if(s.hasOwnProperty(e)){s[e].callback(t)}}on(t,i){this._events||(this._events={}),this._eventSubIDMap||(this._eventSubIDMap=new e),this._eventSubEvents||(this._eventSubEvents={}),this._eventSubs||(this._eventSubs={});let s=this._eventSubs[t];s||(s={},this._eventSubs[t]=s);const r=this._eventSubIDMap.addItem();s[r]={callback:i},this._eventSubEvents[r]=t;const o=this._events[t];return void 0!==o&&i(o),r}off(e){if(null==e)return;if(!this._eventSubEvents)return;const t=this._eventSubEvents[e];if(t){delete this._eventSubEvents[e];const i=this._eventSubs[t];i&&delete i[e],this._eventSubIDMap.removeItem(e)}}}function zA(e,t){if(t[e])return t[e];const i=e.split(".");let s=t;for(let e=0,t=i.length;s&&e=1;e>1&&(e=1);const i=this.easing?ZA._ease(e,0,1,1):e,s=this.scene.camera;if(this._flyingEye||this._flyingLook?this._flyingEye?(u.subVec3(s.eye,s.look,qA),s.eye=u.lerpVec3(i,0,1,this._eye1,this._eye2,XA),s.look=u.subVec3(XA,qA,KA)):this._flyingLook&&(s.look=u.lerpVec3(i,0,1,this._look1,this._look2,KA),s.up=u.lerpVec3(i,0,1,this._up1,this._up2,YA)):this._flyingEyeLookUp&&(s.eye=u.lerpVec3(i,0,1,this._eye1,this._eye2,XA),s.look=u.lerpVec3(i,0,1,this._look1,this._look2,KA),s.up=u.lerpVec3(i,0,1,this._up1,this._up2,YA)),this._projection2){const t="ortho"===this._projection2?ZA._easeOutExpo(e,0,1,1):ZA._easeInCubic(e,0,1,1);s.customProjection.matrix=u.lerpMat4(t,0,1,this._projMatrix1,this._projMatrix2)}else s.ortho.scale=this._orthoScale1+e*(this._orthoScale2-this._orthoScale1);if(t)return s.ortho.scale=this._orthoScale2,void this.stop();C.scheduleTask(this._update,this)}static _ease(e,t,i,s){return-i*(e/=s)*(e-2)+t}static _easeInCubic(e,t,i,s){return i*(e/=s)*e*e+t}static _easeOutExpo(e,t,i,s){return i*(1-Math.pow(2,-10*e/s))+t}stop(){if(!this._flying)return;this._flying=!1,this._time1=null,this._time2=null,this._projection2&&(this.scene.camera.projection=this._projection2);const e=this._callback;e&&(this._callback=null,this._callbackScope?e.call(this._callbackScope):e()),this.fire("stopped",!0,!0)}cancel(){this._flying&&(this._flying=!1,this._time1=null,this._time2=null,this._callback&&(this._callback=null),this.fire("canceled",!0,!0))}set duration(e){this._duration=e?1e3*e:500,this.stop()}get duration(){return this._duration/1e3}set fit(e){this._fit=!1!==e}get fit(){return this._fit}set fitFOV(e){this._fitFOV=e||45}get fitFOV(){return this._fitFOV}set trail(e){this._trail=!!e}get trail(){return this._trail}destroy(){this.stop(),super.destroy()}}class JA extends I{get type(){return"CameraPathAnimation"}constructor(e,t={}){super(e,t),this._cameraFlightAnimation=new ZA(this),this._t=0,this.state=JA.SCRUBBING,this._playingFromT=0,this._playingToT=0,this._playingRate=t.playingRate||1,this._playingDir=1,this._lastTime=null,this.cameraPath=t.cameraPath,this._tick=this.scene.on("tick",this._updateT,this)}_updateT(){const e=this._cameraPath;if(!e)return;let t,i;const s=performance.now(),r=this._lastTime?.001*(s-this._lastTime):0;if(this._lastTime=s,0!==r)switch(this.state){case JA.SCRUBBING:return;case JA.PLAYING:if(this._t+=this._playingRate*r,t=this._cameraPath.frames.length,0===t||this._playingDir<0&&this._t<=0||this._playingDir>0&&this._t>=this._cameraPath.frames[t-1].t)return this.state=JA.SCRUBBING,this._t=this._cameraPath.frames[t-1].t,void this.fire("stopped");e.loadFrame(this._t);break;case JA.PLAYING_TO:i=this._t+this._playingRate*r*this._playingDir,(this._playingDir<0&&i<=this._playingToT||this._playingDir>0&&i>=this._playingToT)&&(i=this._playingToT,this.state=JA.SCRUBBING,this.fire("stopped")),this._t=i,e.loadFrame(this._t)}}_ease(e,t,i,s){return-i*(e/=s)*(e-2)+t}set cameraPath(e){this._cameraPath=e}get cameraPath(){return this._cameraPath}set rate(e){this._playingRate=e}get rate(){return this._playingRate}play(){this._cameraPath&&(this._lastTime=null,this.state=JA.PLAYING)}playToT(e){this._cameraPath&&(this._playingFromT=this._t,this._playingToT=e,this._playingDir=this._playingToT-this._playingFromT<0?-1:1,this._lastTime=null,this.state=JA.PLAYING_TO)}playToFrame(e){const t=this._cameraPath;if(!t)return;const i=t.frames[e];i?this.playToT(i.t):this.error("playToFrame - frame index out of range: "+e)}flyToFrame(e,t){const i=this._cameraPath;if(!i)return;const s=i.frames[e];s?(this.state=JA.SCRUBBING,this._cameraFlightAnimation.flyTo(s,t)):this.error("flyToFrame - frame index out of range: "+e)}scrubToT(e){const t=this._cameraPath;if(!t)return;this.scene.camera&&(this._t=e,t.loadFrame(this._t),this.state=JA.SCRUBBING)}scrubToFrame(e){const t=this._cameraPath;if(!t)return;if(!this.scene.camera)return;t.frames[e]?(t.loadFrame(this._t),this.state=JA.SCRUBBING):this.error("playToFrame - frame index out of range: "+e)}stop(){this.state=JA.SCRUBBING,this.fire("stopped")}destroy(){super.destroy(),this.scene.off(this._tick)}}JA.STOPPED=0,JA.SCRUBBING=1,JA.PLAYING=2,JA.PLAYING_TO=3,u.vec3(),u.vec3(),u.vec3(),u.vec3([0,-1,0]),u.vec4([0,0,0,1]);const $A=u.vec3();class eh{constructor(e){if(this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsOpacity=[],this.numObjects=0,e){const t=e.metaScene.scene;this.saveObjects(t,e)}}saveObjects(e,t,i){this.numObjects=0,this._mask=i?f.apply(i,{}):null;const s=!i||i.visible,r=!i||i.edges,o=!i||i.xrayed,n=!i||i.highlighted,a=!i||i.selected,l=!i||i.clippable,A=!i||i.pickable,h=!i||i.colorize,c=!i||i.opacity,u=t.metaObjects,d=e.objects;for(let e=0,t=u.length;e{this._cameraDirty=!0})),this._onProjMatrix=this._scene.camera.on("projMatrix",(()=>{this._cameraDirty=!0})),this._onTick=this._scene.on("tick",(()=>{this.updatePivotElement(),this.updatePivotSphere()}))}createPivotSphere(){const e=this.getPivotPos(),t=u.vec3();u.decomposeMat4(u.inverseMat4(this._scene.viewer.camera.viewMatrix,u.mat4()),t,u.vec4(),u.vec3());const i=u.distVec3(t,e);let s=Math.tan(Math.PI/500)*i*this._pivotSphereSize;"ortho"==this._scene.camera.projection&&(s/=this._scene.camera.ortho.scale/2),j(e,this._rtcCenter,this._rtcPos),this._pivotSphereGeometry=new us(this._scene,Hi({radius:s})),this._pivotSphere=new Qi(this._scene,{geometry:this._pivotSphereGeometry,material:this._pivotSphereMaterial,pickable:!1,position:this._rtcPos,rtcCenter:this._rtcCenter})}destroyPivotSphere(){this._pivotSphere&&(this._pivotSphere.destroy(),this._pivotSphere=null),this._pivotSphereGeometry&&(this._pivotSphereGeometry.destroy(),this._pivotSphereGeometry=null)}updatePivotElement(){const e=this._scene.camera,t=this._scene.canvas;if(this._pivoting&&this._cameraDirty){u.transformPoint3(e.viewMatrix,this.getPivotPos(),this._pivotViewPos),this._pivotViewPos[3]=1,u.transformPoint4(e.projMatrix,this._pivotViewPos,this._pivotProjPos);const i=t.boundary,s=i[2],r=i[3];this._pivotCanvasPos[0]=Math.floor((1+this._pivotProjPos[0]/this._pivotProjPos[3])*s/2),this._pivotCanvasPos[1]=Math.floor((1-this._pivotProjPos[1]/this._pivotProjPos[3])*r/2);let o=t._lastBoundingClientRect;if(!o||t._canvasSizeChanged){const e=t.canvas;o=t._lastBoundingClientRect=e.getBoundingClientRect()}this._pivotElement&&(this._pivotElement.style.left=Math.floor(o.left+this._pivotCanvasPos[0])-this._pivotElement.clientWidth/2+window.scrollX+"px",this._pivotElement.style.top=Math.floor(o.top+this._pivotCanvasPos[1])-this._pivotElement.clientHeight/2+window.scrollY+"px"),this._cameraDirty=!1}}updatePivotSphere(){this._pivoting&&this._pivotSphere&&(j(this.getPivotPos(),this._rtcCenter,this._rtcPos),u.compareVec3(this._rtcPos,this._pivotSphere.position)||(this.destroyPivotSphere(),this.createPivotSphere()))}setPivotElement(e){this._pivotElement=e}enablePivotSphere(e={}){this.destroyPivotSphere(),this._pivotSphereEnabled=!0,e.size&&(this._pivotSphereSize=e.size);const t=e.color||[1,0,0];this._pivotSphereMaterial=new Ut(this._scene,{emissive:t,ambient:t,specular:[0,0,0],diffuse:[0,0,0]})}disablePivotSphere(){this.destroyPivotSphere(),this._pivotSphereEnabled=!1}startPivot(){if(this._cameraLookingDownwards())return this._pivoting=!1,!1;const e=this._scene.camera;let t=u.lookAtMat4v(e.eye,e.look,e.worldUp);u.transformPoint3(t,this.getPivotPos(),this._cameraOffset);const i=this.getPivotPos();this._cameraOffset[2]+=u.distVec3(e.eye,i),t=u.inverseMat4(t);const s=u.transformVec3(t,this._cameraOffset),r=u.vec3();if(u.subVec3(e.eye,i,r),u.addVec3(r,s),e.zUp){const e=r[1];r[1]=r[2],r[2]=e}this._radius=u.lenVec3(r),this._polar=Math.acos(r[1]/this._radius),this._azimuth=Math.atan2(r[0],r[2]),this._pivoting=!0}_cameraLookingDownwards(){const e=this._scene.camera,t=u.normalizeVec3(u.subVec3(e.look,e.eye,hh)),i=u.cross3Vec3(t,e.worldUp,ch);return u.sqLenVec3(i)<=1e-4}getPivoting(){return this._pivoting}setPivotPos(e){this._pivotWorldPos.set(e),this._pivotPosSet=!0}setCanvasPivotPos(e){const t=this._scene.camera,i=Math.abs(u.distVec3(this._scene.center,t.eye)),s=t.project.transposedMatrix,r=s.subarray(8,12),o=s.subarray(12),n=[0,0,-1,1],a=u.dotVec4(n,r)/u.dotVec4(n,o),l=dh;t.project.unproject(e,a,ph,gh,l);const A=u.normalizeVec3(u.subVec3(l,t.eye,hh)),h=u.addVec3(t.eye,u.mulVec3Scalar(A,i,ch),uh);this.setPivotPos(h)}getPivotPos(){return this._pivotPosSet?this._pivotWorldPos:this._scene.camera.look}continuePivot(e,t){if(!this._pivoting)return;if(0===e&&0===t)return;const i=this._scene.camera;var s=-e;const r=-t;1===i.worldUp[2]&&(s=-s),this._azimuth+=.01*-s,this._polar+=.01*r,this._polar=u.clamp(this._polar,.001,Math.PI-.001);const o=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(1===i.worldUp[2]){const e=o[1];o[1]=o[2],o[2]=e}const n=u.lenVec3(u.subVec3(i.look,i.eye,u.vec3())),a=this.getPivotPos();u.addVec3(o,a);let l=u.lookAtMat4v(o,a,i.worldUp);l=u.inverseMat4(l);const A=u.transformVec3(l,this._cameraOffset);l[12]-=A[0],l[13]-=A[1],l[14]-=A[2];const h=[l[8],l[9],l[10]];i.eye=[l[12],l[13],l[14]],u.subVec3(i.eye,u.mulVec3Scalar(h,n),i.look),i.up=[l[4],l[5],l[6]],this.showPivot()}showPivot(){this._shown||(this._pivotElement&&(this.updatePivotElement(),this._pivotElement.style.visibility="visible"),this._pivotSphereEnabled&&(this.destroyPivotSphere(),this.createPivotSphere()),this._shown=!0)}hidePivot(){this._shown&&(this._pivotElement&&(this._pivotElement.style.visibility="hidden"),this._pivotSphereEnabled&&this.destroyPivotSphere(),this._shown=!1)}endPivot(){this._pivoting=!1}destroy(){this.destroyPivotSphere(),this._scene.camera.off(this._onViewMatrix),this._scene.camera.off(this._onProjMatrix),this._scene.off(this._onTick)}}class fh{constructor(e,t){this._scene=e.scene,this._cameraControl=e,this._scene.canvas.canvas.oncontextmenu=function(e){e.preventDefault()},this._configs=t,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick=!1,this.pickCursorPos=u.vec2(),this.picked=!1,this.pickedSurface=!1,this.pickResult=null,this._lastPickedEntityId=null,this._lastHash=null,this._needFireEvents=0}update(){if(!this._configs.pointerEnabled)return;if(!this.schedulePickEntity&&!this.schedulePickSurface)return;const e=`${~~this.pickCursorPos[0]}-${~~this.pickCursorPos[1]}-${this.scheduleSnapOrPick}-${this.schedulePickSurface}-${this.schedulePickEntity}`;if(this._lastHash===e)return;this.picked=!1,this.pickedSurface=!1,this.snappedOrPicked=!1,this.hoveredSnappedOrSurfaceOff=!1;const t=this._cameraControl.hasSubs("hoverSurface");if(this.scheduleSnapOrPick){const e=this._scene.pick({canvasPos:this.pickCursorPos,snapRadius:this._configs.snapRadius,snapToVertex:this._configs.snapToVertex,snapToEdge:this._configs.snapToEdge});e&&(e.snappedToEdge||e.snappedToVertex)?(this.snapPickResult=e,this.snappedOrPicked=!0,this._needFireEvents++):(this.schedulePickSurface=!0,this.snapPickResult=null)}if(this.schedulePickSurface&&this.pickResult&&this.pickResult.worldPos){const e=this.pickResult.canvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!0,this._needFireEvents+=t?1:0,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.hoveredSnappedOrSurfaceOff=!0,void(this.scheduleSnapOrPick=!1)}if(this.schedulePickEntity&&this.pickResult&&(this.pickResult.canvasPos||this.pickResult.snappedCanvasPos)){const e=this.pickResult.canvasPos||this.pickResult.snappedCanvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!1,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}this.schedulePickSurface||this.scheduleSnapOrPick&&!this.snapPickResult?(this.pickResult=this._scene.pick({pickSurface:!0,pickSurfaceNormal:!1,canvasPos:this.pickCursorPos}),this.pickResult?(this.picked=!0,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.pickedSurface=!0,this._needFireEvents++):this.scheduleSnapOrPick&&(this.hoveredSnappedOrSurfaceOff=!0,this._needFireEvents++)):(this.pickResult=this._scene.pick({canvasPos:this.pickCursorPos}),this.pickResult&&(this.picked=!0,this.pickedSurface=!1,this._needFireEvents++)),this.scheduleSnapOrPick=!1,this.schedulePickEntity=!1,this.schedulePickSurface=!1}fireEvents(){if(0!==this._needFireEvents){if(this.hoveredSnappedOrSurfaceOff&&this._cameraControl.fire("hoverSnapOrSurfaceOff",{canvasPos:this.pickCursorPos,pointerPos:this.pickCursorPos},!0),this.snappedOrPicked)if(this.snapPickResult){const e=new xe;e.snappedToVertex=this.snapPickResult.snappedToVertex,e.snappedToEdge=this.snapPickResult.snappedToEdge,e.worldPos=this.snapPickResult.worldPos,e.canvasPos=this.pickCursorPos,e.snappedCanvasPos=this.snapPickResult.snappedCanvasPos,this._cameraControl.fire("hoverSnapOrSurface",e,!0),this.snapPickResult=null}else this._cameraControl.fire("hoverSnapOrSurface",this.pickResult,!0);if(this.picked&&this.pickResult&&(this.pickResult.entity||this.pickResult.worldPos)){if(this.pickResult.entity){const e=this.pickResult.entity.id;this._lastPickedEntityId!==e&&(void 0!==this._lastPickedEntityId&&this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._cameraControl.fire("hoverEnter",this.pickResult,!0),this._lastPickedEntityId=e)}this._cameraControl.fire("hover",this.pickResult,!0),this.pickResult.worldPos&&(this.pickedSurface=!0,this._cameraControl.fire("hoverSurface",this.pickResult,!0))}else void 0!==this._lastPickedEntityId&&(this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),this._cameraControl.fire("hoverOff",{canvasPos:this.pickCursorPos},!0);this.pickResult=null,this._needFireEvents=0}}}const _h=u.vec2();class vh{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController;let n,a,l,A=0,h=0,c=0,d=0,p=!1;const g=u.vec3();let m=!0;const f=this._scene.canvas.canvas,_=[];function v(e=!0){f.style.cursor="move",A=s.pointerCanvasPos[0],h=s.pointerCanvasPos[1],c=s.pointerCanvasPos[0],d=s.pointerCanvasPos[1],e&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickSurface=!0,o.update(),o.picked&&o.pickedSurface&&o.pickResult&&o.pickResult.worldPos?(p=!0,g.set(o.pickResult.worldPos)):p=!1)}document.addEventListener("keydown",this._documentKeyDownHandler=t=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;const s=t.keyCode;_[s]=!0}),document.addEventListener("keyup",this._documentKeyUpHandler=t=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;const s=t.keyCode;_[s]=!1}),f.addEventListener("mousedown",this._mouseDownHandler=t=>{if(i.active&&i.pointerEnabled)switch(t.which){case 1:_[e.input.KEY_SHIFT]||i.planView?(n=!0,v()):(n=!0,v(!1));break;case 2:a=!0,v();break;case 3:l=!0,i.panRightClick&&v()}}),document.addEventListener("mousemove",this._documentMouseMoveHandler=()=>{if(!i.active||!i.pointerEnabled)return;if(!n&&!a&&!l)return;const t=e.canvas.boundary,o=t[2],c=t[3],d=s.pointerCanvasPos[0],m=s.pointerCanvasPos[1];if(_[e.input.KEY_SHIFT]||i.planView||!i.panRightClick&&a||i.panRightClick&&l){const t=d-A,i=m-h,s=e.camera;if("perspective"===s.projection){const o=Math.abs(p?u.lenVec3(u.subVec3(g,e.camera.eye,[])):e.camera.eyeLookDist)*Math.tan(s.perspective.fov/2*Math.PI/180);r.panDeltaX+=1.5*t*o/c,r.panDeltaY+=1.5*i*o/c}else r.panDeltaX+=.5*s.ortho.scale*(t/c),r.panDeltaY+=.5*s.ortho.scale*(i/c)}else!n||a||l||i.planView||(i.firstPerson?(r.rotateDeltaY-=(d-A)/o*i.dragRotationRate/2,r.rotateDeltaX+=(m-h)/c*(i.dragRotationRate/4)):(r.rotateDeltaY-=(d-A)/o*(1.5*i.dragRotationRate),r.rotateDeltaX+=(m-h)/c*(1.5*i.dragRotationRate)));A=d,h=m}),f.addEventListener("mousemove",this._canvasMouseMoveHandler=e=>{i.active&&i.pointerEnabled&&s.mouseover&&(m=!0)}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{if(i.active&&i.pointerEnabled)switch(e.which){case 1:case 2:case 3:n=!1,a=!1,l=!1}}),f.addEventListener("mouseup",this._mouseUpHandler=e=>{if(i.active&&i.pointerEnabled){if(3===e.which){!function(e,t){if(e){let i=e.target,s=0,r=0,o=0,n=0;for(;i.offsetParent;)s+=i.offsetLeft,r+=i.offsetTop,o+=i.scrollLeft,n+=i.scrollTop,i=i.offsetParent;t[0]=e.pageX+o-s,t[1]=e.pageY+n-r}else e=window.event,t[0]=e.x,t[1]=e.y}(e,_h);const i=_h[0],s=_h[1];Math.abs(i-c)<3&&Math.abs(s-d)<3&&t.cameraControl.fire("rightClick",{pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:_h,event:e},!0)}f.style.removeProperty("cursor")}}),f.addEventListener("mouseenter",this._mouseEnterHandler=()=>{i.active&&i.pointerEnabled});const b=1/60;let x=null;f.addEventListener("wheel",this._mouseWheelHandler=e=>{if(!i.active||!i.pointerEnabled)return;const t=performance.now()/1e3;var o=null!==x?t-x:0;x=t,o>.05&&(o=.05),o{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;if(!s.mouseover)return;const n=r._isKeyDownForAction(r.AXIS_VIEW_RIGHT),a=r._isKeyDownForAction(r.AXIS_VIEW_BACK),l=r._isKeyDownForAction(r.AXIS_VIEW_LEFT),A=r._isKeyDownForAction(r.AXIS_VIEW_FRONT),h=r._isKeyDownForAction(r.AXIS_VIEW_TOP),c=r._isKeyDownForAction(r.AXIS_VIEW_BOTTOM);if(!(n||a||l||A||h||c))return;const d=e.aabb,p=u.getAABB3Diag(d);u.getAABB3Center(d,bh);const g=Math.abs(p/Math.tan(t.cameraFlight.fitFOV*u.DEGTORAD)),m=1.1*p;Bh.orthoScale=m,n?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldRight,g,xh),Ph)),Bh.look.set(bh),Bh.up.set(o.worldUp)):a?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldForward,g,xh),Ph)),Bh.look.set(bh),Bh.up.set(o.worldUp)):l?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldRight,-g,xh),Ph)),Bh.look.set(bh),Bh.up.set(o.worldUp)):A?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldForward,-g,xh),Ph)),Bh.look.set(bh),Bh.up.set(o.worldUp)):h?(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldUp,g,xh),Ph)),Bh.look.set(bh),Bh.up.set(u.normalizeVec3(u.mulVec3Scalar(o.worldForward,1,wh),yh))):c&&(Bh.eye.set(u.addVec3(bh,u.mulVec3Scalar(o.worldUp,-g,xh),Ph)),Bh.look.set(bh),Bh.up.set(u.normalizeVec3(u.mulVec3Scalar(o.worldForward,-1,wh)))),!i.firstPerson&&i.followPointer&&t.pivotController.setPivotPos(bh),t.cameraFlight.duration>0?t.cameraFlight.flyTo(Bh,(()=>{t.pivotController.getPivoting()&&i.followPointer&&t.pivotController.showPivot()})):(t.cameraFlight.jumpTo(Bh),t.pivotController.getPivoting()&&i.followPointer&&t.pivotController.showPivot())}))}reset(){}destroy(){this._scene.input.off(this._onSceneKeyDown)}}class Mh{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController,n=t.pivotController,a=t.cameraControl;this._clicks=0,this._timeout=null,this._lastPickedEntityId=null;let l=!1,A=!1;const h=this._scene.canvas.canvas,c=i=>{let s;i&&i.worldPos&&(s=i.worldPos);const r=i&&i.entity?i.entity.aabb:e.aabb;if(s){const i=e.camera;u.subVec3(i.eye,i.look,[]),t.cameraFlight.flyTo({aabb:r})}else t.cameraFlight.flyTo({aabb:r})},d=e.tickify(this._canvasMouseMoveHandler=t=>{if(!i.active||!i.pointerEnabled)return;if(l||A)return;const r=a.hasSubs("hover"),n=a.hasSubs("hoverEnter"),h=a.hasSubs("hoverOut"),c=a.hasSubs("hoverOff"),u=a.hasSubs("hoverSurface"),d=a.hasSubs("hoverSnapOrSurface");if(r||n||h||c||u||d)if(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=!0,o.schedulePickSurface=u,o.scheduleSnapOrPick=d,o.update(),o.pickResult){if(o.pickResult.entity){const t=o.pickResult.entity.id;this._lastPickedEntityId!==t&&(void 0!==this._lastPickedEntityId&&a.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),a.fire("hoverEnter",o.pickResult,!0),this._lastPickedEntityId=t)}a.fire("hover",o.pickResult,!0),(o.pickResult.worldPos||o.pickResult.snappedWorldPos)&&a.fire("hoverSurface",o.pickResult,!0)}else void 0!==this._lastPickedEntityId&&(a.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),a.fire("hoverOff",{canvasPos:o.pickCursorPos},!0)});h.addEventListener("mousemove",d),h.addEventListener("mousedown",this._canvasMouseDownHandler=t=>{1===t.which&&(l=!0),3===t.which&&(A=!0);if(1===t.which&&i.active&&i.pointerEnabled&&(s.mouseDownClientX=t.clientX,s.mouseDownClientY=t.clientY,s.mouseDownCursorX=s.pointerCanvasPos[0],s.mouseDownCursorY=s.pointerCanvasPos[1],!i.firstPerson&&i.followPointer&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickSurface=!0,o.update(),1===t.which))){const t=o.pickResult;t&&t.worldPos?(n.setPivotPos(t.worldPos),n.startPivot()):(i.smartPivot?n.setCanvasPivotPos(s.pointerCanvasPos):n.setPivotPos(e.camera.look),n.startPivot())}}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{1===e.which&&(l=!1),3===e.which&&(A=!1),n.getPivoting()&&n.endPivot()}),h.addEventListener("mouseup",this._canvasMouseUpHandler=r=>{if(!i.active||!i.pointerEnabled)return;if(!(1===r.which))return;if(n.hidePivot(),Math.abs(r.clientX-s.mouseDownClientX)>3||Math.abs(r.clientY-s.mouseDownClientY)>3)return;const l=a.hasSubs("picked"),A=a.hasSubs("pickedNothing"),h=a.hasSubs("pickedSurface"),d=a.hasSubs("doublePicked"),p=a.hasSubs("doublePickedSurface"),g=a.hasSubs("doublePickedNothing");if(!(i.doublePickFlyTo||d||p||g))return(l||A||h)&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=!0,o.schedulePickSurface=h,o.update(),o.pickResult?(a.fire("picked",o.pickResult,!0),o.pickedSurface&&a.fire("pickedSurface",o.pickResult,!0)):a.fire("pickedNothing",{canvasPos:s.pointerCanvasPos},!0)),void(this._clicks=0);if(this._clicks++,1===this._clicks){o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=i.doublePickFlyTo,o.schedulePickSurface=h,o.update();const e=o.pickResult,r=o.pickedSurface;this._timeout=setTimeout((()=>{e?(a.fire("picked",e,!0),r&&(a.fire("pickedSurface",e,!0),!i.firstPerson&&i.followPointer&&(t.pivotController.setPivotPos(e.worldPos),t.pivotController.startPivot()&&t.pivotController.showPivot()))):a.fire("pickedNothing",{canvasPos:s.pointerCanvasPos},!0),this._clicks=0}),i.doubleClickTimeFrame)}else{if(null!==this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null),o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=i.doublePickFlyTo||d||p,o.schedulePickSurface=o.schedulePickEntity&&p,o.update(),o.pickResult){if(a.fire("doublePicked",o.pickResult,!0),o.pickedSurface&&a.fire("doublePickedSurface",o.pickResult,!0),i.doublePickFlyTo&&(c(o.pickResult),!i.firstPerson&&i.followPointer)){const e=o.pickResult.entity.aabb,i=u.getAABB3Center(e);t.pivotController.setPivotPos(i),t.pivotController.startPivot()&&t.pivotController.showPivot()}}else if(a.fire("doublePickedNothing",{canvasPos:s.pointerCanvasPos},!0),i.doublePickFlyTo&&(c(),!i.firstPerson&&i.followPointer)){const i=e.aabb,s=u.getAABB3Center(i);t.pivotController.setPivotPos(s),t.pivotController.startPivot()&&t.pivotController.showPivot()}this._clicks=0}},!1)}reset(){this._clicks=0,this._lastPickedEntityId=null,this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("mousemove",this._canvasMouseMoveHandler),e.removeEventListener("mousedown",this._canvasMouseDownHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._canvasMouseUpHandler),this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}}class Eh{constructor(e,t,i,s,r){this._scene=e;const o=e.input,n=[],a=e.canvas.canvas;let l=!0;this._onSceneMouseMove=o.on("mousemove",(()=>{l=!0})),this._onSceneKeyDown=o.on("keydown",(t=>{i.active&&i.pointerEnabled&&e.input.keyboardEnabled&&s.mouseover&&(n[t]=!0,t===o.KEY_SHIFT&&(a.style.cursor="move"))})),this._onSceneKeyUp=o.on("keyup",(s=>{i.active&&i.pointerEnabled&&e.input.keyboardEnabled&&(n[s]=!1,s===o.KEY_SHIFT&&(a.style.cursor=null),t.pivotController.getPivoting()&&t.pivotController.endPivot())})),this._onTick=e.on("tick",(a=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;if(!s.mouseover)return;const A=t.cameraControl,h=a.deltaTime/1e3;if(!i.planView){const e=A._isKeyDownForAction(A.ROTATE_Y_POS,n),s=A._isKeyDownForAction(A.ROTATE_Y_NEG,n),o=A._isKeyDownForAction(A.ROTATE_X_POS,n),a=A._isKeyDownForAction(A.ROTATE_X_NEG,n),l=h*i.keyboardRotationRate;(e||s||o||a)&&(!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),e?r.rotateDeltaY+=l:s&&(r.rotateDeltaY-=l),o?r.rotateDeltaX+=l:a&&(r.rotateDeltaX-=l),!i.firstPerson&&i.followPointer&&t.pivotController.startPivot())}if(!n[o.KEY_CTRL]&&!n[o.KEY_ALT]){const e=A._isKeyDownForAction(A.DOLLY_BACKWARDS,n),o=A._isKeyDownForAction(A.DOLLY_FORWARDS,n);if(e||o){const n=h*i.keyboardDollyRate;!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),o?r.dollyDelta-=n:e&&(r.dollyDelta+=n),l&&(s.followPointerDirty=!0,l=!1)}}const c=A._isKeyDownForAction(A.PAN_FORWARDS,n),u=A._isKeyDownForAction(A.PAN_BACKWARDS,n),d=A._isKeyDownForAction(A.PAN_LEFT,n),p=A._isKeyDownForAction(A.PAN_RIGHT,n),g=A._isKeyDownForAction(A.PAN_UP,n),m=A._isKeyDownForAction(A.PAN_DOWN,n),f=(n[o.KEY_ALT]?.3:1)*h*i.keyboardPanRate;(c||u||d||p||g||m)&&(!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),m?r.panDeltaY+=f:g&&(r.panDeltaY+=-f),p?r.panDeltaX+=-f:d&&(r.panDeltaX+=f),u?r.panDeltaZ+=f:c&&(r.panDeltaZ+=-f))}))}reset(){}destroy(){this._scene.off(this._onTick),this._scene.input.off(this._onSceneMouseMove),this._scene.input.off(this._onSceneKeyDown),this._scene.input.off(this._onSceneKeyUp)}}const Fh=u.vec3();class Ih{constructor(e,t,i,s,r){this._scene=e;const o=e.camera,n=t.pickController,a=t.pivotController,l=t.panController;let A=1,h=1,c=null;this._onTick=e.on("tick",(()=>{if(!i.active||!i.pointerEnabled)return;let t="default";if(Math.abs(r.dollyDelta)<.001&&(r.dollyDelta=0),Math.abs(r.rotateDeltaX)<.001&&(r.rotateDeltaX=0),Math.abs(r.rotateDeltaY)<.001&&(r.rotateDeltaY=0),0===r.rotateDeltaX&&0===r.rotateDeltaY||(r.dollyDelta=0),i.followPointer){if(--A<=0&&(A=1,0!==r.dollyDelta)){if(0===r.rotateDeltaY&&0===r.rotateDeltaX&&i.followPointer&&s.followPointerDirty&&(n.pickCursorPos=s.pointerCanvasPos,n.schedulePickSurface=!0,n.update(),n.pickResult&&n.pickResult.worldPos?c=n.pickResult.worldPos:(h=1,c=null),s.followPointerDirty=!1),c){const t=Math.abs(u.lenVec3(u.subVec3(c,e.camera.eye,Fh)));h=t/i.dollyProximityThreshold}h{s.mouseover=!0}),o.addEventListener("mouseleave",this._mouseLeaveHandler=()=>{s.mouseover=!1,o.style.cursor=null}),document.addEventListener("mousemove",this._mouseMoveHandler=e=>{Sh(e,o,s.pointerCanvasPos)}),o.addEventListener("mousedown",this._mouseDownHandler=e=>{i.active&&i.pointerEnabled&&(Sh(e,o,s.pointerCanvasPos),s.mouseover=!0)}),o.addEventListener("mouseup",this._mouseUpHandler=e=>{i.active&&i.pointerEnabled})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("mousemove",this._mouseMoveHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("mouseleave",this._mouseLeaveHandler),e.removeEventListener("mousedown",this._mouseDownHandler),e.removeEventListener("mouseup",this._mouseUpHandler)}}function Sh(e,t,i){if(e){const{left:s,top:r}=t.getBoundingClientRect();i[0]=e.clientX-s-window.scrollX,i[1]=e.clientY-r-window.scrollY}else e=window.event,i[0]=e.x,i[1]=e.y;return i}const Th=function(e,t){if(e){let i=e.target,s=0,r=0;for(;i.offsetParent;)s+=i.offsetLeft,r+=i.offsetTop,i=i.offsetParent;t[0]=e.pageX-s,t[1]=e.pageY-r}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class Rh{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController,n=t.pivotController,a=u.vec2(),l=u.vec2(),A=u.vec2(),h=u.vec2(),c=[],d=this._scene.canvas.canvas;let p=0,g=!1;this._onTick=e.on("tick",(()=>{g=!1})),d.addEventListener("touchstart",this._canvasTouchStartHandler=t=>{if(!i.active||!i.pointerEnabled)return;t.preventDefault();const r=t.touches,l=t.changedTouches;for(s.touchStartTime=Date.now(),1===r.length&&1===l.length&&(Th(r[0],a),i.followPointer&&(o.pickCursorPos=a,o.schedulePickSurface=!0,o.update(),i.planView||(o.picked&&o.pickedSurface&&o.pickResult&&o.pickResult.worldPos?(n.setPivotPos(o.pickResult.worldPos),!i.firstPerson&&n.startPivot()&&n.showPivot()):(i.smartPivot?n.setCanvasPivotPos(s.pointerCanvasPos):n.setPivotPos(e.camera.look),!i.firstPerson&&n.startPivot()&&n.showPivot()))));c.length{n.getPivoting()&&n.endPivot()}),d.addEventListener("touchmove",this._canvasTouchMoveHandler=t=>{if(!i.active||!i.pointerEnabled)return;if(t.stopPropagation(),t.preventDefault(),g)return;g=!0;const n=e.canvas.boundary,a=n[2],d=n[3],m=t.touches;if(t.touches.length===p){if(1===p){Th(m[0],l),u.subVec2(l,c[0],h);const t=h[0],o=h[1];if(null!==s.longTouchTimeout&&(Math.abs(t)>i.longTapRadius||Math.abs(o)>i.longTapRadius)&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null),i.planView){const s=e.camera;if("perspective"===s.projection){const n=Math.abs(e.camera.eyeLookDist)*Math.tan(s.perspective.fov/2*Math.PI/180);r.panDeltaX+=t*n/d*i.touchPanRate,r.panDeltaY+=o*n/d*i.touchPanRate}else r.panDeltaX+=.5*s.ortho.scale*(t/d)*i.touchPanRate,r.panDeltaY+=.5*s.ortho.scale*(o/d)*i.touchPanRate}else r.rotateDeltaY-=t/a*(1*i.dragRotationRate),r.rotateDeltaX+=o/d*(1.5*i.dragRotationRate)}else if(2===p){const t=m[0],n=m[1];Th(t,l),Th(n,A);const a=u.geometricMeanVec2(c[0],c[1]),h=u.geometricMeanVec2(l,A),p=u.vec2();u.subVec2(a,h,p);const g=p[0],f=p[1],_=e.camera,v=u.distVec2([t.pageX,t.pageY],[n.pageX,n.pageY]),b=(u.distVec2(c[0],c[1])-v)*i.touchDollyRate;if(r.dollyDelta=b,Math.abs(b)<1)if("perspective"===_.projection){const t=o.pickResult?o.pickResult.worldPos:e.center,s=Math.abs(u.lenVec3(u.subVec3(t,e.camera.eye,[])))*Math.tan(_.perspective.fov/2*Math.PI/180);r.panDeltaX-=g*s/d*i.touchPanRate,r.panDeltaY-=f*s/d*i.touchPanRate}else r.panDeltaX-=.5*_.ortho.scale*(g/d)*i.touchPanRate,r.panDeltaY-=.5*_.ortho.scale*(f/d)*i.touchPanRate;s.pointerCanvasPos=h}for(let e=0;e{let s;i&&i.worldPos&&(s=i.worldPos);const r=i?i.entity.aabb:e.aabb;if(s){const i=e.camera;u.subVec3(i.eye,i.look,[]),t.cameraFlight.flyTo({aabb:r})}else t.cameraFlight.flyTo({aabb:r})};d.addEventListener("touchstart",this._canvasTouchStartHandler=e=>{if(!i.active||!i.pointerEnabled)return;null!==s.longTouchTimeout&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null);const r=e.touches,o=e.changedTouches;if(a=Date.now(),1===r.length&&1===o.length){h=a,Lh(r[0],A);const o=A[0],n=A[1],l=r[0].pageX,c=r[0].pageY;s.longTouchTimeout=setTimeout((()=>{t.cameraControl.fire("rightClick",{pagePos:[Math.round(l),Math.round(c)],canvasPos:[Math.round(o),Math.round(n)],event:e},!0),s.longTouchTimeout=null}),i.longTapTimeout)}else h=-1;for(;l.length{if(!i.active||!i.pointerEnabled)return;const t=Date.now(),r=e.touches,a=e.changedTouches,d=n.hasSubs("pickedSurface");null!==s.longTouchTimeout&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null),0===r.length&&1===a.length&&h>-1&&t-h<150&&(c>-1&&h-c<325?(Lh(a[0],o.pickCursorPos),o.schedulePickEntity=!0,o.schedulePickSurface=d,o.update(),o.pickResult?(o.pickResult.touchInput=!0,n.fire("doublePicked",o.pickResult),o.pickedSurface&&n.fire("doublePickedSurface",o.pickResult),i.doublePickFlyTo&&p(o.pickResult)):(n.fire("doublePickedNothing"),i.doublePickFlyTo&&p()),c=-1):u.distVec2(l[0],A)<4&&(Lh(a[0],o.pickCursorPos),o.schedulePickEntity=!0,o.schedulePickSurface=d,o.update(),o.pickResult?(o.pickResult.touchInput=!0,n.fire("picked",o.pickResult),o.pickedSurface&&n.fire("pickedSurface",o.pickResult)):n.fire("pickedNothing"),c=t),h=-1),l.length=r.length;for(let e=0,t=r.length;e{e.preventDefault()},this._configs={longTapTimeout:600,longTapRadius:5,active:!0,keyboardLayout:"qwerty",navMode:"orbit",planView:!1,firstPerson:!1,followPointer:!0,doublePickFlyTo:!0,panRightClick:!0,showPivot:!1,pointerEnabled:!0,constrainVertical:!1,smartPivot:!1,doubleClickTimeFrame:250,snapToVertex:true,snapToEdge:true,snapRadius:30,dragRotationRate:360,keyboardRotationRate:90,rotationInertia:0,keyboardPanRate:1,touchPanRate:1,panInertia:.5,keyboardDollyRate:10,mouseWheelDollyRate:100,touchDollyRate:.2,dollyInertia:0,dollyProximityThreshold:30,dollyMinSpeed:.04},this._states={pointerCanvasPos:u.vec2(),mouseover:!1,followPointerDirty:!0,mouseDownClientX:0,mouseDownClientY:0,mouseDownCursorX:0,mouseDownCursorY:0,touchStartTime:null,activeTouches:[],tapStartPos:u.vec2(),tapStartTime:-1,lastTapTime:-1,longTouchTimeout:null},this._updates={rotateDeltaX:0,rotateDeltaY:0,panDeltaX:0,panDeltaY:0,panDeltaZ:0,dollyDelta:0};const i=this.scene;this._controllers={cameraControl:this,pickController:new fh(this,this._configs),pivotController:new mh(i,this._configs),panController:new Ah(i),cameraFlight:new ZA(this,{duration:.5})},this._handlers=[new Dh(this.scene,this._controllers,this._configs,this._states,this._updates),new Rh(this.scene,this._controllers,this._configs,this._states,this._updates),new vh(this.scene,this._controllers,this._configs,this._states,this._updates),new Ch(this.scene,this._controllers,this._configs,this._states,this._updates),new Mh(this.scene,this._controllers,this._configs,this._states,this._updates),new Uh(this.scene,this._controllers,this._configs,this._states,this._updates),new Eh(this.scene,this._controllers,this._configs,this._states,this._updates)],this._cameraUpdater=new Ih(this.scene,this._controllers,this._configs,this._states,this._updates),this.navMode=t.navMode,t.planView&&(this.planView=t.planView),this.constrainVertical=t.constrainVertical,t.keyboardLayout?this.keyboardLayout=t.keyboardLayout:this.keyMap=t.keyMap,this.doublePickFlyTo=t.doublePickFlyTo,this.panRightClick=t.panRightClick,this.active=t.active,this.followPointer=t.followPointer,this.rotationInertia=t.rotationInertia,this.keyboardPanRate=t.keyboardPanRate,this.touchPanRate=t.touchPanRate,this.keyboardRotationRate=t.keyboardRotationRate,this.dragRotationRate=t.dragRotationRate,this.touchDollyRate=t.touchDollyRate,this.dollyInertia=t.dollyInertia,this.dollyProximityThreshold=t.dollyProximityThreshold,this.dollyMinSpeed=t.dollyMinSpeed,this.panInertia=t.panInertia,this.pointerEnabled=!0,this.keyboardDollyRate=t.keyboardDollyRate,this.mouseWheelDollyRate=t.mouseWheelDollyRate}set keyMap(e){if(e=e||"qwerty",f.isString(e)){const t=this.scene.input,i={};switch(e){default:this.error("Unsupported value for 'keyMap': "+e+" defaulting to 'qwerty'");case"qwerty":i[this.PAN_LEFT]=[t.KEY_A],i[this.PAN_RIGHT]=[t.KEY_D],i[this.PAN_UP]=[t.KEY_Z],i[this.PAN_DOWN]=[t.KEY_X],i[this.PAN_BACKWARDS]=[],i[this.PAN_FORWARDS]=[],i[this.DOLLY_FORWARDS]=[t.KEY_W,t.KEY_ADD],i[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],i[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],i[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],i[this.ROTATE_Y_POS]=[t.KEY_Q,t.KEY_LEFT_ARROW],i[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],i[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],i[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],i[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],i[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],i[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],i[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6];break;case"azerty":i[this.PAN_LEFT]=[t.KEY_Q],i[this.PAN_RIGHT]=[t.KEY_D],i[this.PAN_UP]=[t.KEY_W],i[this.PAN_DOWN]=[t.KEY_X],i[this.PAN_BACKWARDS]=[],i[this.PAN_FORWARDS]=[],i[this.DOLLY_FORWARDS]=[t.KEY_Z,t.KEY_ADD],i[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],i[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],i[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],i[this.ROTATE_Y_POS]=[t.KEY_A,t.KEY_LEFT_ARROW],i[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],i[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],i[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],i[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],i[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],i[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],i[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6]}this._keyMap=i}else{const t=e;this._keyMap=t}}get keyMap(){return this._keyMap}_isKeyDownForAction(e,t){const i=this._keyMap[e];if(!i)return!1;t||(t=this.scene.input.keyDown);for(let e=0,s=i.length;e0?Hh(t):null,n=i&&i.length>0?Hh(i):null,a=e=>{if(!e)return;var t=!0;(n&&n[e.type]||o&&!o[e.type])&&(t=!1),t&&s.push(e.id);const i=e.children;if(i)for(var r=0,l=i.length;r * Copyright (c) 2022 Niklas von Hertzen diff --git a/dist/xeokit-bim-viewer.min.umd.js b/dist/xeokit-bim-viewer.min.umd.js index 8301295e..ae23f966 100644 --- a/dist/xeokit-bim-viewer.min.umd.js +++ b/dist/xeokit-bim-viewer.min.umd.js @@ -1,4 +1,4 @@ -!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e="undefined"!=typeof globalThis?globalThis:e||self).bundle={})}(this,(function(e){"use strict";class t{constructor(e,t){this.items=e||[],this._lastUniqueId=(t||0)+1}addItem(){let e;if(2===arguments.length){const 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i=1;i(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i),subScalarVec4:(e,t,i)=>(i||(i=e),i[0]=t-e[0],i[1]=t-e[1],i[2]=t-e[2],i[3]=t-e[3],i),mulVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]*t[0],i[1]=e[1]*t[1],i[2]=e[2]*t[2],i[3]=e[3]*t[3],i),mulVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i),mulVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i),mulVec2Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i),divVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i),divVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i[3]=e[3]/t[3],i),divScalarVec3:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i),divVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i),divVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i[3]=e[3]/t,i),divScalarVec4:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i[3]=e/t[3],i),dotVec4:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2]+e[3]*t[3],cross3Vec4(e,t){const i=e[0],s=e[1],r=e[2],o=t[0],n=t[1],a=t[2];return[s*a-r*n,r*o-i*a,i*n-s*o,0]},cross3Vec3(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=t[0],a=t[1],l=t[2];return i[0]=r*l-o*a,i[1]=o*n-s*l,i[2]=s*a-r*n,i},sqLenVec4:e=>d.dotVec4(e,e),lenVec4:e=>Math.sqrt(d.sqLenVec4(e)),dotVec3:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2],dotVec2:(e,t)=>e[0]*t[0]+e[1]*t[1],sqLenVec3:e=>d.dotVec3(e,e),sqLenVec2:e=>d.dotVec2(e,e),lenVec3:e=>Math.sqrt(d.sqLenVec3(e)),distVec3:(()=>{const e=new l(3);return(t,i)=>d.lenVec3(d.subVec3(t,i,e))})(),lenVec2:e=>Math.sqrt(d.sqLenVec2(e)),distVec2:(()=>{const e=new l(2);return(t,i)=>d.lenVec2(d.subVec2(t,i,e))})(),rcpVec3:(e,t)=>d.divScalarVec3(1,e,t),normalizeVec4(e,t){const i=1/d.lenVec4(e);return d.mulVec4Scalar(e,i,t)},normalizeVec3(e,t){const i=1/d.lenVec3(e);return d.mulVec3Scalar(e,i,t)},normalizeVec2(e,t){const i=1/d.lenVec2(e);return d.mulVec2Scalar(e,i,t)},angleVec3(e,t){let i=d.dotVec3(e,t)/Math.sqrt(d.sqLenVec3(e)*d.sqLenVec3(t));return i=i<-1?-1:i>1?1:i,Math.acos(i)},vec3FromMat4Scale:(()=>{const e=new l(3);return(t,i)=>(e[0]=t[0],e[1]=t[1],e[2]=t[2],i[0]=d.lenVec3(e),e[0]=t[4],e[1]=t[5],e[2]=t[6],i[1]=d.lenVec3(e),e[0]=t[8],e[1]=t[9],e[2]=t[10],i[2]=d.lenVec3(e),i)})(),vecToArray:(()=>{function e(e){return Math.round(1e5*e)/1e5}return t=>{for(let i=0,s=(t=Array.prototype.slice.call(t)).length;i({x:e[0],y:e[1],z:e[2]}),xyzObjectToArray:(e,t)=>((t=t||d.vec3())[0]=e.x,t[1]=e.y,t[2]=e.z,t),dupMat4:e=>e.slice(0,16),mat4To3:e=>[e[0],e[1],e[2],e[4],e[5],e[6],e[8],e[9],e[10]],m4s:e=>[e,e,e,e,e,e,e,e,e,e,e,e,e,e,e,e],setMat4ToZeroes:()=>d.m4s(0),setMat4ToOnes:()=>d.m4s(1),diagonalMat4v:e=>new l([e[0],0,0,0,0,e[1],0,0,0,0,e[2],0,0,0,0,e[3]]),diagonalMat4c:(e,t,i,s)=>d.diagonalMat4v([e,t,i,s]),diagonalMat4s:e=>d.diagonalMat4c(e,e,e,e),identityMat4:(e=new l(16))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e),identityMat3:(e=new l(9))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e),isIdentityMat4:e=>1===e[0]&&0===e[1]&&0===e[2]&&0===e[3]&&0===e[4]&&1===e[5]&&0===e[6]&&0===e[7]&&0===e[8]&&0===e[9]&&1===e[10]&&0===e[11]&&0===e[12]&&0===e[13]&&0===e[14]&&1===e[15],negateMat4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t[4]=-e[4],t[5]=-e[5],t[6]=-e[6],t[7]=-e[7],t[8]=-e[8],t[9]=-e[9],t[10]=-e[10],t[11]=-e[11],t[12]=-e[12],t[13]=-e[13],t[14]=-e[14],t[15]=-e[15],t),addMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i[4]=e[4]+t[4],i[5]=e[5]+t[5],i[6]=e[6]+t[6],i[7]=e[7]+t[7],i[8]=e[8]+t[8],i[9]=e[9]+t[9],i[10]=e[10]+t[10],i[11]=e[11]+t[11],i[12]=e[12]+t[12],i[13]=e[13]+t[13],i[14]=e[14]+t[14],i[15]=e[15]+t[15],i),addMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i[4]=e[4]+t,i[5]=e[5]+t,i[6]=e[6]+t,i[7]=e[7]+t,i[8]=e[8]+t,i[9]=e[9]+t,i[10]=e[10]+t,i[11]=e[11]+t,i[12]=e[12]+t,i[13]=e[13]+t,i[14]=e[14]+t,i[15]=e[15]+t,i),addScalarMat4:(e,t,i)=>d.addMat4Scalar(t,e,i),subMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i[4]=e[4]-t[4],i[5]=e[5]-t[5],i[6]=e[6]-t[6],i[7]=e[7]-t[7],i[8]=e[8]-t[8],i[9]=e[9]-t[9],i[10]=e[10]-t[10],i[11]=e[11]-t[11],i[12]=e[12]-t[12],i[13]=e[13]-t[13],i[14]=e[14]-t[14],i[15]=e[15]-t[15],i),subMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i[4]=e[4]-t,i[5]=e[5]-t,i[6]=e[6]-t,i[7]=e[7]-t,i[8]=e[8]-t,i[9]=e[9]-t,i[10]=e[10]-t,i[11]=e[11]-t,i[12]=e[12]-t,i[13]=e[13]-t,i[14]=e[14]-t,i[15]=e[15]-t,i),subScalarMat4:(e,t,i)=>(i||(i=t),i[0]=e-t[0],i[1]=e-t[1],i[2]=e-t[2],i[3]=e-t[3],i[4]=e-t[4],i[5]=e-t[5],i[6]=e-t[6],i[7]=e-t[7],i[8]=e-t[8],i[9]=e-t[9],i[10]=e-t[10],i[11]=e-t[11],i[12]=e-t[12],i[13]=e-t[13],i[14]=e-t[14],i[15]=e-t[15],i),mulMat4(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=e[3],a=e[4],l=e[5],A=e[6],h=e[7],c=e[8],u=e[9],d=e[10],p=e[11],g=e[12],m=e[13],f=e[14],_=e[15],v=t[0],b=t[1],x=t[2],w=t[3],y=t[4],P=t[5],B=t[6],C=t[7],M=t[8],E=t[9],F=t[10],I=t[11],D=t[12],S=t[13],T=t[14],R=t[15];return i[0]=v*s+b*a+x*c+w*g,i[1]=v*r+b*l+x*u+w*m,i[2]=v*o+b*A+x*d+w*f,i[3]=v*n+b*h+x*p+w*_,i[4]=y*s+P*a+B*c+C*g,i[5]=y*r+P*l+B*u+C*m,i[6]=y*o+P*A+B*d+C*f,i[7]=y*n+P*h+B*p+C*_,i[8]=M*s+E*a+F*c+I*g,i[9]=M*r+E*l+F*u+I*m,i[10]=M*o+E*A+F*d+I*f,i[11]=M*n+E*h+F*p+I*_,i[12]=D*s+S*a+T*c+R*g,i[13]=D*r+S*l+T*u+R*m,i[14]=D*o+S*A+T*d+R*f,i[15]=D*n+S*h+T*p+R*_,i},mulMat3(e,t,i){i||(i=new l(9));const s=e[0],r=e[3],o=e[6],n=e[1],a=e[4],A=e[7],h=e[2],c=e[5],u=e[8],d=t[0],p=t[3],g=t[6],m=t[1],f=t[4],_=t[7],v=t[2],b=t[5],x=t[8];return i[0]=s*d+r*m+o*v,i[3]=s*p+r*f+o*b,i[6]=s*g+r*_+o*x,i[1]=n*d+a*m+A*v,i[4]=n*p+a*f+A*b,i[7]=n*g+a*_+A*x,i[2]=h*d+c*m+u*v,i[5]=h*p+c*f+u*b,i[8]=h*g+c*_+u*x,i},mulMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i[4]=e[4]*t,i[5]=e[5]*t,i[6]=e[6]*t,i[7]=e[7]*t,i[8]=e[8]*t,i[9]=e[9]*t,i[10]=e[10]*t,i[11]=e[11]*t,i[12]=e[12]*t,i[13]=e[13]*t,i[14]=e[14]*t,i[15]=e[15]*t,i),mulMat4v4(e,t,i=d.vec4()){const s=t[0],r=t[1],o=t[2],n=t[3];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12]*n,i[1]=e[1]*s+e[5]*r+e[9]*o+e[13]*n,i[2]=e[2]*s+e[6]*r+e[10]*o+e[14]*n,i[3]=e[3]*s+e[7]*r+e[11]*o+e[15]*n,i},transposeMat4(e,t){const i=e[4],s=e[14],r=e[8],o=e[13],n=e[12],a=e[9];if(!t||e===t){const t=e[1],l=e[2],A=e[3],h=e[6],c=e[7],u=e[11];return e[1]=i,e[2]=r,e[3]=n,e[4]=t,e[6]=a,e[7]=o,e[8]=l,e[9]=h,e[11]=s,e[12]=A,e[13]=c,e[14]=u,e}return t[0]=e[0],t[1]=i,t[2]=r,t[3]=n,t[4]=e[1],t[5]=e[5],t[6]=a,t[7]=o,t[8]=e[2],t[9]=e[6],t[10]=e[10],t[11]=s,t[12]=e[3],t[13]=e[7],t[14]=e[11],t[15]=e[15],t},transposeMat3(e,t){if(t===e){const i=e[1],s=e[2],r=e[5];t[1]=e[3],t[2]=e[6],t[3]=i,t[5]=e[7],t[6]=s,t[7]=r}else t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8];return t},determinantMat4(e){const t=e[0],i=e[1],s=e[2],r=e[3],o=e[4],n=e[5],a=e[6],l=e[7],A=e[8],h=e[9],c=e[10],u=e[11],d=e[12],p=e[13],g=e[14],m=e[15];return d*h*a*r-A*p*a*r-d*n*c*r+o*p*c*r+A*n*g*r-o*h*g*r-d*h*s*l+A*p*s*l+d*i*c*l-t*p*c*l-A*i*g*l+t*h*g*l+d*n*s*u-o*p*s*u-d*i*a*u+t*p*a*u+o*i*g*u-t*n*g*u-A*n*s*m+o*h*s*m+A*i*a*m-t*h*a*m-o*i*c*m+t*n*c*m},inverseMat4(e,t){t||(t=e);const i=e[0],s=e[1],r=e[2],o=e[3],n=e[4],a=e[5],l=e[6],A=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],g=e[13],m=e[14],f=e[15],_=i*a-s*n,v=i*l-r*n,b=i*A-o*n,x=s*l-r*a,w=s*A-o*a,y=r*A-o*l,P=h*g-c*p,B=h*m-u*p,C=h*f-d*p,M=c*m-u*g,E=c*f-d*g,F=u*f-d*m,I=1/(_*F-v*E+b*M+x*C-w*B+y*P);return t[0]=(a*F-l*E+A*M)*I,t[1]=(-s*F+r*E-o*M)*I,t[2]=(g*y-m*w+f*x)*I,t[3]=(-c*y+u*w-d*x)*I,t[4]=(-n*F+l*C-A*B)*I,t[5]=(i*F-r*C+o*B)*I,t[6]=(-p*y+m*b-f*v)*I,t[7]=(h*y-u*b+d*v)*I,t[8]=(n*E-a*C+A*P)*I,t[9]=(-i*E+s*C-o*P)*I,t[10]=(p*w-g*b+f*_)*I,t[11]=(-h*w+c*b-d*_)*I,t[12]=(-n*M+a*B-l*P)*I,t[13]=(i*M-s*B+r*P)*I,t[14]=(-p*x+g*v-m*_)*I,t[15]=(h*x-c*v+u*_)*I,t},traceMat4:e=>e[0]+e[5]+e[10]+e[15],translationMat4v(e,t){const i=t||d.identityMat4();return i[12]=e[0],i[13]=e[1],i[14]=e[2],i},translationMat3v(e,t){const i=t||d.identityMat3();return i[6]=e[0],i[7]=e[1],i},translationMat4c:(()=>{const e=new l(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,d.translationMat4v(e,r))})(),translationMat4s:(e,t)=>d.translationMat4c(e,e,e,t),translateMat4v:(e,t)=>d.translateMat4c(e[0],e[1],e[2],t),translateMat4c(e,t,i,s){const r=s[3];s[0]+=r*e,s[1]+=r*t,s[2]+=r*i;const o=s[7];s[4]+=o*e,s[5]+=o*t,s[6]+=o*i;const n=s[11];s[8]+=n*e,s[9]+=n*t,s[10]+=n*i;const a=s[15];return s[12]+=a*e,s[13]+=a*t,s[14]+=a*i,s},setMat4Translation:(e,t,i)=>(i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=e[3],i[4]=e[4],i[5]=e[5],i[6]=e[6],i[7]=e[7],i[8]=e[8],i[9]=e[9],i[10]=e[10],i[11]=e[11],i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=e[15],i),rotationMat4v(e,t,i){const s=d.normalizeVec4([t[0],t[1],t[2],0],[]),r=Math.sin(e),o=Math.cos(e),n=1-o,a=s[0],l=s[1],A=s[2];let h,c,u,p,g,m;return h=a*l,c=l*A,u=A*a,p=a*r,g=l*r,m=A*r,(i=i||d.mat4())[0]=n*a*a+o,i[1]=n*h+m,i[2]=n*u-g,i[3]=0,i[4]=n*h-m,i[5]=n*l*l+o,i[6]=n*c+p,i[7]=0,i[8]=n*u+g,i[9]=n*c-p,i[10]=n*A*A+o,i[11]=0,i[12]=0,i[13]=0,i[14]=0,i[15]=1,i},rotationMat4c:(e,t,i,s,r)=>d.rotationMat4v(e,[t,i,s],r),scalingMat4v:(e,t=d.identityMat4())=>(t[0]=e[0],t[5]=e[1],t[10]=e[2],t),scalingMat3v:(e,t=d.identityMat3())=>(t[0]=e[0],t[4]=e[1],t),scalingMat4c:(()=>{const e=new l(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,d.scalingMat4v(e,r))})(),scaleMat4c:(e,t,i,s)=>(s[0]*=e,s[4]*=t,s[8]*=i,s[1]*=e,s[5]*=t,s[9]*=i,s[2]*=e,s[6]*=t,s[10]*=i,s[3]*=e,s[7]*=t,s[11]*=i,s),scaleMat4v(e,t){const i=e[0],s=e[1],r=e[2];return t[0]*=i,t[4]*=s,t[8]*=r,t[1]*=i,t[5]*=s,t[9]*=r,t[2]*=i,t[6]*=s,t[10]*=r,t[3]*=i,t[7]*=s,t[11]*=r,t},scalingMat4s:e=>d.scalingMat4c(e,e,e),rotationTranslationMat4(e,t,i=d.mat4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=s+s,l=r+r,A=o+o,h=s*a,c=s*l,u=s*A,p=r*l,g=r*A,m=o*A,f=n*a,_=n*l,v=n*A;return i[0]=1-(p+m),i[1]=c+v,i[2]=u-_,i[3]=0,i[4]=c-v,i[5]=1-(h+m),i[6]=g+f,i[7]=0,i[8]=u+_,i[9]=g-f,i[10]=1-(h+p),i[11]=0,i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=1,i},mat4ToEuler(e,t,i=d.vec4()){const s=d.clamp,r=e[0],o=e[4],n=e[8],a=e[1],l=e[5],A=e[9],h=e[2],c=e[6],u=e[10];return"XYZ"===t?(i[1]=Math.asin(s(n,-1,1)),Math.abs(n)<.99999?(i[0]=Math.atan2(-A,u),i[2]=Math.atan2(-o,r)):(i[0]=Math.atan2(c,l),i[2]=0)):"YXZ"===t?(i[0]=Math.asin(-s(A,-1,1)),Math.abs(A)<.99999?(i[1]=Math.atan2(n,u),i[2]=Math.atan2(a,l)):(i[1]=Math.atan2(-h,r),i[2]=0)):"ZXY"===t?(i[0]=Math.asin(s(c,-1,1)),Math.abs(c)<.99999?(i[1]=Math.atan2(-h,u),i[2]=Math.atan2(-o,l)):(i[1]=0,i[2]=Math.atan2(a,r))):"ZYX"===t?(i[1]=Math.asin(-s(h,-1,1)),Math.abs(h)<.99999?(i[0]=Math.atan2(c,u),i[2]=Math.atan2(a,r)):(i[0]=0,i[2]=Math.atan2(-o,l))):"YZX"===t?(i[2]=Math.asin(s(a,-1,1)),Math.abs(a)<.99999?(i[0]=Math.atan2(-A,l),i[1]=Math.atan2(-h,r)):(i[0]=0,i[1]=Math.atan2(n,u))):"XZY"===t&&(i[2]=Math.asin(-s(o,-1,1)),Math.abs(o)<.99999?(i[0]=Math.atan2(c,l),i[1]=Math.atan2(n,r)):(i[0]=Math.atan2(-A,u),i[1]=0)),i},composeMat4:(e,t,i,s=d.mat4())=>(d.quaternionToRotationMat4(t,s),d.scaleMat4v(i,s),d.translateMat4v(e,s),s),decomposeMat4:(()=>{const 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stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(e,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new t),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[e];r?this._eventSubsNum[e]++:(r={},this._eventSubs[e]=r,this._eventSubsNum[e]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=e;const n=this._events[e];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){e="[LOG]"+this._message(e),window.console.log(e),this.scene.fire("log",e)}_message(e){return" ["+this.type+" "+_.inQuotes(this.id)+"]: "+e}warn(e){e="[WARN]"+this._message(e),window.console.warn(e),this.scene.fire("warn",e)}error(e){e="[ERROR]"+this._message(e),window.console.error(e),this.scene.fire("error",e)}_attach(e){const t=e.name;if(!t)return void this.error("Component 'name' expected");let i=e.component;const s=e.sceneDefault,r=e.sceneSingleton,o=e.type,n=e.on,a=!1!==e.recompiles;if(i&&(_.isNumeric(i)||_.isString(i))){const e=i;if(i=this.scene.components[e],!i)return void this.error("Component not found: "+_.inQuotes(e))}if(!i)if(!0===r){const e=this.scene.types[o];for(const t in e)if(e.hasOwnProperty){i=e[t];break}if(!i)return this.error("Scene has no default component for '"+t+"'"),null}else if(!0===s&&(i=this.scene[t],!i))return this.error("Scene has no default component for '"+t+"'"),null;if(i){if(i.scene.id!==this.scene.id)return void this.error("Not in same scene: "+i.type+" "+_.inQuotes(i.id));if(o&&!i.isType(o))return void this.error("Expected a "+o+" type or subtype: "+i.type+" "+_.inQuotes(i.id))}this._attachments||(this._attachments={});const l=this._attached[t];let A,h,c;if(l){if(i&&l.id===i.id)return;const e=this._attachments[l.id];for(A=e.subs,h=0,c=A.length;h{delete this._ownedComponents[e.id]}),this)}_needUpdate(e){this._updateScheduled||(this._updateScheduled=!0,0===e?this._doUpdate():M.scheduleTask(this._doUpdate,this))}_doUpdate(){this._updateScheduled&&(this._updateScheduled=!1,this._update&&this._update())}scheduleTask(e){M.scheduleTask(e,null)}_update(){}clear(){if(this._ownedComponents)for(var e in this._ownedComponents)if(this._ownedComponents.hasOwnProperty(e)){this._ownedComponents[e].destroy(),delete this._ownedComponents[e]}}destroy(){if(this.destroyed)return;let e,t,i,s,r,o;if(this.fire("destroyed",this.destroyed=!0),this._attachments)for(e in this._attachments)if(this._attachments.hasOwnProperty(e)){for(t=this._attachments[e],i=t.component,s=t.subs,r=0,o=s.length;r=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class U{constructor(){this.planes=[new L,new L,new L,new L,new L,new L]}}function k(e,t,i){const s=d.mulMat4(i,t,R),r=s[0],o=s[1],n=s[2],a=s[3],l=s[4],A=s[5],h=s[6],c=s[7],u=s[8],p=s[9],g=s[10],m=s[11],f=s[12],_=s[13],v=s[14],b=s[15];e.planes[0].set(a-r,c-l,m-u,b-f),e.planes[1].set(a+r,c+l,m+u,b+f),e.planes[2].set(a-o,c-A,m-p,b-_),e.planes[3].set(a+o,c+A,m+p,b+_),e.planes[4].set(a-n,c-h,m-g,b-v),e.planes[5].set(a+n,c+h,m+g,b+v)}function O(e,t){let i=U.INSIDE;const s=S,r=T;s[0]=t[0],s[1]=t[1],s[2]=t[2],r[0]=t[3],r[1]=t[4],r[2]=t[5];const o=[s,r];for(let t=0;t<6;++t){const s=e.planes[t];if(s.normal[0]*o[s.testVertex[0]][0]+s.normal[1]*o[s.testVertex[1]][1]+s.normal[2]*o[s.testVertex[2]][2]+s.offset<0)return U.OUTSIDE;s.normal[0]*o[1-s.testVertex[0]][0]+s.normal[1]*o[1-s.testVertex[1]][1]+s.normal[2]*o[1-s.testVertex[2]][2]+s.offset<0&&(i=U.INTERSECT)}return i}U.INSIDE=0,U.INTERSECT=1,U.OUTSIDE=2;class N extends D{constructor(e={}){if(!e.viewer)throw"[MarqueePicker] Missing config: viewer";if(!e.objectsKdTree3)throw"[MarqueePicker] Missing config: objectsKdTree3";super(e.viewer.scene,e),this.viewer=e.viewer,this._objectsKdTree3=e.objectsKdTree3,this._canvasMarqueeCorner1=d.vec2(),this._canvasMarqueeCorner2=d.vec2(),this._canvasMarquee=d.AABB2(),this._marqueeFrustum=new U,this._marqueeFrustumProjMat=d.mat4(),this._pickMode=!1,this._marqueeElement=document.createElement("div"),document.body.appendChild(this._marqueeElement),this._marqueeElement.style.position="absolute",this._marqueeElement.style["z-index"]="40000005",this._marqueeElement.style.width="8px",this._marqueeElement.style.height="8px",this._marqueeElement.style.visibility="hidden",this._marqueeElement.style.top="0px",this._marqueeElement.style.left="0px",this._marqueeElement.style["box-shadow"]="0 2px 5px 0 #182A3D;",this._marqueeElement.style.opacity=1,this._marqueeElement.style["pointer-events"]="none"}setMarqueeCorner1(e){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarqueeCorner2(e){this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarquee(e,t){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(t),this._updateMarquee()}setMarqueeVisible(e){this._marqueVisible=e,this._marqueeElement.style.visibility=e?"visible":"hidden"}getMarqueeVisible(){return this._marqueVisible}setPickMode(e){if(e!==N.PICK_MODE_INSIDE&&e!==N.PICK_MODE_INTERSECTS)throw"Illegal MarqueePicker pickMode: must be MarqueePicker.PICK_MODE_INSIDE or MarqueePicker.PICK_MODE_INTERSECTS";e!==this._pickMode&&(this._marqueeElement.style["background-image"]=e===N.PICK_MODE_INSIDE?"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4'/%3e%3c/svg%3e\")":"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4' stroke-dasharray='6%2c 14' stroke-dashoffset='0' stroke-linecap='square'/%3e%3c/svg%3e\")",this._pickMode=e)}getPickMode(){return this._pickMode}clear(){this.fire("clear",{})}pick(){this._updateMarquee(),this._buildMarqueeFrustum();const e=[],t=(i,s=U.INTERSECT)=>{if(s===U.INTERSECT&&(s=O(this._marqueeFrustum,i.aabb)),s!==U.OUTSIDE){if(i.entities){const t=i.entities;for(let i=0,s=t.length;i3||this._canvasMarquee[3]-this._canvasMarquee[1]>3)&&t(this._objectsKdTree3.root),this.fire("picked",e),e}_updateMarquee(){this._canvasMarquee[0]=Math.min(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[1]=Math.min(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._canvasMarquee[2]=Math.max(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[3]=Math.max(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._marqueeElement.style.width=this._canvasMarquee[2]-this._canvasMarquee[0]+"px",this._marqueeElement.style.height=this._canvasMarquee[3]-this._canvasMarquee[1]+"px",this._marqueeElement.style.left=`${this._canvasMarquee[0]}px`,this._marqueeElement.style.top=`${this._canvasMarquee[1]}px`}_buildMarqueeFrustum(){const e=this.viewer.scene.canvas.canvas,t=e.clientWidth,i=e.clientHeight,s=e.clientLeft,r=e.clientTop,o=2/t,n=2/i,a=e.clientHeight/e.clientWidth,l=(this._canvasMarquee[0]-s)*o-1,A=(this._canvasMarquee[2]-s)*o-1,h=-(this._canvasMarquee[3]-r)*n+1,c=-(this._canvasMarquee[1]-r)*n+1,u=this.viewer.scene.camera.frustum.near*(17*a);d.frustumMat4(l,A,h*a,c*a,u,1e4,this._marqueeFrustumProjMat),k(this._marqueeFrustum,this.viewer.scene.camera.viewMatrix,this._marqueeFrustumProjMat)}destroy(){super.destroy(),this._marqueeElement.parentElement&&(this._marqueeElement.parentElement.removeChild(this._marqueeElement),this._marqueeElement=null,this._objectsKdTree3=null)}}N.PICK_MODE_INTERSECTS=0,N.PICK_MODE_INSIDE=1;class Q{constructor(e,t,i){this.id=i&&i.id?i.id:e,this.viewer=t,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,t.addPlugin(this)}scheduleTask(e){M.scheduleTask(e,null)}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(e,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new t),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[e];r?this._eventSubsNum[e]++:(r={},this._eventSubs[e]=r,this._eventSubsNum[e]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=e;const n=this._events[e];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){console.log(`[xeokit plugin ${this.id}]: ${e}`)}warn(e){console.warn(`[xeokit plugin ${this.id}]: ${e}`)}error(e){console.error(`[xeokit plugin ${this.id}]: ${e}`)}send(e,t){}destroy(){this.viewer.removePlugin(this)}}const V=d.vec3(),j=function(){const e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(s,r,o){return o=o||e,t[0]=r[0],t[1]=r[1],t[2]=r[2],t[3]=1,d.transformVec4(s,t,i),d.setMat4Translation(s,i,o),o.slice()}}();function H(e,t,i){const s=Float32Array.from([e[0]])[0],r=e[0]-s,o=Float32Array.from([e[1]])[0],n=e[1]-o,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=s,t[1]=o,t[2]=a,i[0]=r,i[1]=n,i[2]=l}function z(e,t,i,s=1e3){const r=d.getPositionsCenter(e,V),o=Math.round(r[0]/s)*s,n=Math.round(r[1]/s)*s,a=Math.round(r[2]/s)*s;i[0]=o,i[1]=n,i[2]=a;const l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(let i=0,s=e.length;i0?this.meshes[0]._colorize[3]/255:1}set opacity(e){if(0===this.meshes.length)return;const t=null!=e,i=this.meshes[0]._colorize[3];let s=255;if(t){if(e<0?e=0:e>1&&(e=1),s=Math.floor(255*e),i===s)return}else if(s=255,i===s)return;for(let e=0,t=this.meshes.length;e{this._viewPosDirty=!0,this._needUpdate()})),this._onCameraProjMatrix=this.scene.camera.on("projMatrix",(()=>{this._canvasPosDirty=!0,this._needUpdate()})),this._onEntityDestroyed=null,this._onEntityModelDestroyed=null,this._renderer.addMarker(this),this.entity=t.entity,this.worldPos=t.worldPos,this.occludable=t.occludable}_update(){if(this._viewPosDirty&&(d.transformPoint3(this.scene.camera.viewMatrix,this._worldPos,this._viewPos),this._viewPosDirty=!1,this._canvasPosDirty=!0,this.fire("viewPos",this._viewPos)),this._canvasPosDirty){re.set(this._viewPos),re[3]=1,d.transformPoint4(this.scene.camera.projMatrix,re,oe);const e=this.scene.canvas.boundary;this._canvasPos[0]=Math.floor((1+oe[0]/oe[3])*e[2]/2),this._canvasPos[1]=Math.floor((1-oe[1]/oe[3])*e[3]/2),this._canvasPosDirty=!1,this.fire("canvasPos",this._canvasPos)}}_setVisible(e){this._visible,this._visible=e,this.fire("visible",this._visible)}set entity(e){if(this._entity){if(this._entity===e)return;null!==this._onEntityDestroyed&&(this._entity.off(this._onEntityDestroyed),this._onEntityDestroyed=null),null!==this._onEntityModelDestroyed&&(this._entity.model.off(this._onEntityModelDestroyed),this._onEntityModelDestroyed=null)}this._entity=e,this._entity&&(this._entity instanceof se?this._onEntityModelDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityModelDestroyed=null})):this._onEntityDestroyed=this._entity.on("destroyed",(()=>{this._entity=null,this._onEntityDestroyed=null}))),this.fire("entity",this._entity,!0)}get entity(){return this._entity}set occludable(e){(e=!!e)!==this._occludable&&(this._occludable=e)}get occludable(){return this._occludable}set worldPos(e){this._worldPos.set(e||[0,0,0]),H(this._worldPos,this._origin,this._rtcPos),this._occludable&&this._renderer.markerWorldPosUpdated(this),this._viewPosDirty=!0,this.fire("worldPos",this._worldPos),this._needUpdate()}get worldPos(){return this._worldPos}get origin(){return this._origin}get rtcPos(){return this._rtcPos}get viewPos(){return this._update(),this._viewPos}get canvasPos(){return this._update(),this._canvasPos}get visible(){return!!this._visible}destroy(){this.fire("destroyed",!0),this.scene.camera.off(this._onCameraViewMatrix),this.scene.camera.off(this._onCameraProjMatrix),this._entity&&(null!==this._onEntityDestroyed&&this._entity.off(this._onEntityDestroyed),null!==this._onEntityModelDestroyed&&this._entity.model.off(this._onEntityModelDestroyed)),this._renderer.removeMarker(this),super.destroy()}}class ae{constructor(e,t={}){this._color=t.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=t.thickness||1,this._thicknessClickable=t.thicknessClickable||6,this._visible=!0,this._culled=!1;var i=this._wire,s=i.style;s.border="solid "+this._thickness+"px "+this._color,s.position="absolute",s["z-index"]=void 0===t.zIndex?"2000001":t.zIndex,s.width="0px",s.height="0px",s.visibility="visible",s.top="0px",s.left="0px",s["-webkit-transform-origin"]="0 0",s["-moz-transform-origin"]="0 0",s["-ms-transform-origin"]="0 0",s["-o-transform-origin"]="0 0",s["transform-origin"]="0 0",s["-webkit-transform"]="rotate(0deg)",s["-moz-transform"]="rotate(0deg)",s["-ms-transform"]="rotate(0deg)",s["-o-transform"]="rotate(0deg)",s.transform="rotate(0deg)",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._wireClickable,o=r.style;o.border="solid "+this._thicknessClickable+"px "+this._color,o.position="absolute",o["z-index"]=void 0===t.zIndex?"2000002":t.zIndex+1,o.width="0px",o.height="0px",o.visibility="visible",o.top="0px",o.left="0px",o["-webkit-transform-origin"]="0 0",o["-moz-transform-origin"]="0 0",o["-ms-transform-origin"]="0 0",o["-o-transform-origin"]="0 0",o["transform-origin"]="0 0",o["-webkit-transform"]="rotate(0deg)",o["-moz-transform"]="rotate(0deg)",o["-ms-transform"]="rotate(0deg)",o["-o-transform"]="rotate(0deg)",o.transform="rotate(0deg)",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),t.onMouseOver&&r.addEventListener("mouseover",(e=>{t.onMouseOver(e,this)})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&r.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()})),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}get visible(){return"visible"===this._wire.style.visibility}_update(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var s=this._wireClickable.style;s.width=Math.round(e)+"px",s.left=Math.round(this._x1)+"px",s.top=Math.round(this._y1)+"px",s["-webkit-transform"]="rotate("+t+"deg)",s["-moz-transform"]="rotate("+t+"deg)",s["-ms-transform"]="rotate("+t+"deg)",s["-o-transform"]="rotate("+t+"deg)",s.transform="rotate("+t+"deg)"}setStartAndEnd(e,t,i,s){this._x1=e,this._y1=t,this._x2=i,this._y2=s,this._update()}setColor(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}setOpacity(e){this._wire.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}destroy(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}class le{constructor(e,t={}){this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!t.visible,this._culled=!1;var i=this._dot,s=i.style;s["border-radius"]="25px",s.border="solid 2px white",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"40000005":t.zIndex,s.width="8px",s.height="8px",s.visibility=!1!==t.visible?"visible":"hidden",s.top="0px",s.left="0px",s["box-shadow"]="0 2px 5px 0 #182A3D;",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._dotClickable,o=r.style;o["border-radius"]="35px",o.border="solid 10px white",o.position="absolute",o["z-index"]=void 0===t.zIndex?"40000007":t.zIndex+1,o.width="8px",o.height="8px",o.visibility="visible",o.top="0px",o.left="0px",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),r.addEventListener("click",(t=>{e.dispatchEvent(new MouseEvent("mouseover",t))})),t.onMouseOver&&r.addEventListener("mouseover",(i=>{t.onMouseOver(i,this),e.dispatchEvent(new MouseEvent("mouseover",i))})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&r.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()})),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.borderColor)}setPos(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var s=this._dotClickable.style;s.left=Math.round(e)-9+"px",s.top=Math.round(t)-9+"px"}setFillColor(e){this._dot.style.background=e||"lightgreen"}setBorderColor(e){this._dot.style.border="solid 2px"+(e||"black")}setOpacity(e){this._dot.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}destroy(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}class Ae{constructor(e,t={}){this._highlightClass="viewer-ruler-label-highlighted",this._prefix=t.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label";var i=this._label,s=i.style;s["border-radius"]="5px",s.color="white",s.padding="4px",s.border="solid 1px",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"5000005":t.zIndex,s.width="auto",s.height="auto",s.visibility="visible",s.top="0px",s.left="0px",s["pointer-events"]="all",s.opacity=1,t.onContextMenu,i.innerText="",e.appendChild(i),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.fillColor),this.setText(t.text),t.onMouseOver&&i.addEventListener("mouseover",(e=>{t.onMouseOver(e,this),e.preventDefault()})),t.onMouseLeave&&i.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this),e.preventDefault()})),t.onMouseWheel&&i.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&i.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&i.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&i.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&i.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()}))}setPos(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}setPosOnWire(e,t,i,s){var r=e+.5*(i-e),o=t+.5*(s-t),n=this._label.style;n.left=Math.round(r)-20+"px",n.top=Math.round(o)-12+"px"}setPosBetweenWires(e,t,i,s,r,o){var n=(e+i+r)/3,a=(t+s+o)/3,l=this._label.style;l.left=Math.round(n)-20+"px",l.top=Math.round(a)-12+"px"}setText(e){this._label.innerHTML=this._prefix+(e||"")}setFillColor(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}setBorderColor(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}setOpacity(e){this._label.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}setClickable(e){this._label.style["pointer-events"]=e?"all":"none"}destroy(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}var he=d.vec3(),ce=d.vec3();class ue extends D{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._color=t.color||e.defaultColor;var i=this.plugin.viewer.scene;this._originMarker=new ne(i,t.origin),this._cornerMarker=new ne(i,t.corner),this._targetMarker=new ne(i,t.target),this._originWorld=d.vec3(),this._cornerWorld=d.vec3(),this._targetWorld=d.vec3(),this._wp=new Float64Array(12),this._vp=new Float64Array(12),this._pp=new Float64Array(12),this._cp=new Int16Array(6);const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},l=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};this._originDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._cornerDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._originWire=new ae(this._container,{color:this._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetWire=new ae(this._container,{color:this._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._angleLabel=new Ae(this._container,{fillColor:this._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._cornerVisible=!1,this._targetVisible=!1,this._originWireVisible=!1,this._targetWireVisible=!1,this._angleVisible=!1,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._cornerMarker.on("worldPos",(e=>{this._cornerWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.cornerVisible=t.cornerVisible,this.targetVisible=t.targetVisible,this.originWireVisible=t.originWireVisible,this.targetWireVisible=t.targetWireVisible,this.angleVisible=t.angleVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(d.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){const u=-.3,p=this._originMarker.viewPos[2],g=this._cornerMarker.viewPos[2],m=this._targetMarker.viewPos[2];if(p>u||g>u||m>u)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);d.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var t=this._pp,i=this._cp,s=e.canvas.canvas.getBoundingClientRect();const f=this._container.getBoundingClientRect();for(var r=s.top-f.top,o=s.left-f.left,n=e.canvas.boundary,a=n[2],l=n[3],A=0,h=0,c=t.length;he.offsetTop+(e.offsetParent&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&c(e.offsetParent));this._onMouseHoverSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{e.snappedToVertex||e.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!0),this.markerDiv.style.background="greenyellow",this.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.canvasPos,s.snapped=!1),this.markerDiv.style.background="pink",this.markerDiv.style.border="2px solid red");const i=e.snappedCanvasPos||e.canvasPos;switch(r=!0,o=e.entity,l.set(e.worldPos),A.set(i),this._mouseState){case 0:this.markerDiv.style.left=c(t)+i[0]-5+"px",this.markerDiv.style.top=h(t)+i[1]-5+"px";break;case 1:this._currentAngleMeasurement&&(this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.angleVisible=!1,this._currentAngleMeasurement.corner.worldPos=e.worldPos,this._currentAngleMeasurement.corner.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer";break;case 2:this._currentAngleMeasurement&&(this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.angleVisible=!0,this._currentAngleMeasurement.target.worldPos=e.worldPos,this._currentAngleMeasurement.target.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer"}})),t.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(n=e.clientX,a=e.clientY)}),t.addEventListener("mouseup",this._onMouseUp=e=>{if(1===e.which&&!(e.clientX>n+20||e.clientXa+20||e.clientY{if(r=!1,s&&(s.visible=!0,s.pointerPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!1),this.markerDiv.style.left="-100px",this.markerDiv.style.top="-100px",this._currentAngleMeasurement){switch(this._mouseState){case 0:this._currentAngleMeasurement.originVisible=!1;break;case 1:this._currentAngleMeasurement.cornerVisible=!1,this._currentAngleMeasurement.originWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1;break;case 2:this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1}t.style.cursor="default"}})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.angleMeasurementsPlugin.viewer.cameraControl;t.off(this._onMouseHoverSurface),t.off(this._onPickedSurface),t.off(this._onHoverNothing),t.off(this._onPickedNothing),this._currentAngleMeasurement=null,this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),this._mouseState=0)}destroy(){this.deactivate(),super.destroy()}}class ge extends Q{constructor(e,t={}){super("AngleMeasurements",e),this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.zIndex=t.zIndex||1e4,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,angleMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get control(){return this._defaultControl||(this._defaultControl=new pe(this,{})),this._defaultControl}get measurements(){return this._measurements}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.corner,s=e.target,r=new ue(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},corner:{entity:i.entity,worldPos:i.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:e.visible,originVisible:!0,originWireVisible:!0,cornerVisible:!0,targetWireVisible:!0,targetVisible:!0,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[r.id]=r,r.on("destroyed",(()=>{delete this._measurements[r.id]})),r.clickable=!0,this.fire("measurementCreated",r),r}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("AngleMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}_injectDefaultCSS(){const e="xeokit-spinner-css";if(document.getElementById(e))return;const t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}_adjustPosition(){if(this._isCustom)return;const e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}set processes(e){if(e=e||0,this._processes===e)return;if(e<0)return;const t=this._processes;this._processes=e;const i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}get processes(){return this._processes}_destroy(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);const e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}const fe=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"];class _e extends D{constructor(e,t={}){super(e,t),this._backgroundColor=d.vec3([t.backgroundColor?t.backgroundColor[0]:1,t.backgroundColor?t.backgroundColor[1]:1,t.backgroundColor?t.backgroundColor[2]:1]),this._backgroundColorFromAmbientLight=!!t.backgroundColorFromAmbientLight,this.canvas=t.canvas,this.gl=null,this.webgl2=!1,this.transparent=!!t.transparent,this.contextAttr=t.contextAttr||{},this.contextAttr.alpha=this.transparent,this.contextAttr.preserveDrawingBuffer=!!this.contextAttr.preserveDrawingBuffer,this.contextAttr.stencil=!1,this.contextAttr.premultipliedAlpha=!!this.contextAttr.premultipliedAlpha,this.contextAttr.antialias=!1!==this.contextAttr.antialias,this.resolutionScale=t.resolutionScale,this.canvas.width=Math.round(this.canvas.clientWidth*this._resolutionScale),this.canvas.height=Math.round(this.canvas.clientHeight*this._resolutionScale),this.boundary=[this.canvas.offsetLeft,this.canvas.offsetTop,this.canvas.clientWidth,this.canvas.clientHeight],this._initWebGL(t);const i=this;this.canvas.addEventListener("webglcontextlost",this._webglcontextlostListener=function(e){console.time("webglcontextrestored"),i.scene._webglContextLost(),i.fire("webglcontextlost"),e.preventDefault()},!1),this.canvas.addEventListener("webglcontextrestored",this._webglcontextrestoredListener=function(e){i._initWebGL(),i.gl&&(i.scene._webglContextRestored(i.gl),i.fire("webglcontextrestored",i.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);let s=!0;new ResizeObserver((e=>{for(const t of e)t.contentBoxSize&&(s=!0)})).observe(this.canvas),this._tick=this.scene.on("tick",(()=>{s&&(s=!1,i.canvas.width=Math.round(i.canvas.clientWidth*i._resolutionScale),i.canvas.height=Math.round(i.canvas.clientHeight*i._resolutionScale),i.boundary[0]=i.canvas.offsetLeft,i.boundary[1]=i.canvas.offsetTop,i.boundary[2]=i.canvas.clientWidth,i.boundary[3]=i.canvas.clientHeight,i.fire("boundary",i.boundary))})),this._spinner=new me(this.scene,{canvas:this.canvas,elementId:t.spinnerElementId})}get type(){return"Canvas"}get backgroundColorFromAmbientLight(){return this._backgroundColorFromAmbientLight}set backgroundColorFromAmbientLight(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}get backgroundColor(){return this._backgroundColor}set backgroundColor(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}get resolutionScale(){return this._resolutionScale}set resolutionScale(e){if((e=e||1)===this._resolutionScale)return;this._resolutionScale=e;const t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}get spinner(){return this._spinner}_createCanvas(){const e="xeokit-canvas-"+d.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),s=i.style;s.height="100%",s.width="100%",s.padding="0",s.margin="0",s.background="rgba(0,0,0,0);",s.float="left",s.left="0",s.top="0",s.position="absolute",s.opacity="1.0",s["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}_getElementXY(e){let t=0,i=0;for(;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}_initWebGL(){if(!this.gl)for(let e=0;!this.gl&&e0?be.FS_MAX_FLOAT_PRECISION="highp":e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?be.FS_MAX_FLOAT_PRECISION="mediump":be.FS_MAX_FLOAT_PRECISION="lowp":be.FS_MAX_FLOAT_PRECISION="mediump",be.DEPTH_BUFFER_BITS=e.getParameter(e.DEPTH_BITS),be.MAX_TEXTURE_SIZE=e.getParameter(e.MAX_TEXTURE_SIZE),be.MAX_CUBE_MAP_SIZE=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),be.MAX_RENDERBUFFER_SIZE=e.getParameter(e.MAX_RENDERBUFFER_SIZE),be.MAX_TEXTURE_UNITS=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),be.MAX_TEXTURE_IMAGE_UNITS=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),be.MAX_VERTEX_ATTRIBS=e.getParameter(e.MAX_VERTEX_ATTRIBS),be.MAX_VERTEX_UNIFORM_VECTORS=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),be.MAX_FRAGMENT_UNIFORM_VECTORS=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),be.MAX_VARYING_VECTORS=e.getParameter(e.MAX_VARYING_VECTORS),e.getSupportedExtensions().forEach((function(e){be.SUPPORTED_EXTENSIONS[e]=!0})))}class we{constructor(){this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}get canvasPos(){return this._gotCanvasPos?this._canvasPos:null}set canvasPos(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}get origin(){return this._gotOrigin?this._origin:null}set origin(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}get direction(){return this._gotDirection?this._direction:null}set direction(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}get indices(){return this.entity&&this._gotIndices?this._indices:null}set indices(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}get localPos(){return this.entity&&this._gotLocalPos?this._localPos:null}set localPos(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}get snappedCanvasPos(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null}set snappedCanvasPos(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}get worldPos(){return this._gotWorldPos?this._worldPos:null}set worldPos(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}get viewPos(){return this.entity&&this._gotViewPos?this._viewPos:null}set viewPos(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}get bary(){return this.entity&&this._gotBary?this._bary:null}set bary(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}get worldNormal(){return this.entity&&this._gotWorldNormal?this._worldNormal:null}set worldNormal(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}get uv(){return this.entity&&this._gotUV?this._uv:null}set uv(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}reset(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}class ye{constructor(e,t,i){if(this.allocated=!1,this.compiled=!1,this.handle=e.createShader(t),this.handle){if(this.allocated=!0,e.shaderSource(this.handle,i),e.compileShader(this.handle),this.compiled=e.getShaderParameter(this.handle,e.COMPILE_STATUS),!this.compiled&&!e.isContextLost()){const t=i.split("\n"),s=[];for(let e=0;e0&&"/"===i.charAt(s+1)&&(i=i.substring(0,s)),t.push(i);return t.join("\n")}function Ee(e){console.error(e.join("\n"))}class Fe{constructor(e,t){this.id=Ce.addItem({}),this.source=t,this.init(e)}init(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new ye(e,e.VERTEX_SHADER,Me(this.source.vertex)),this._fragmentShader=new ye(e,e.FRAGMENT_SHADER,Me(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void Ee(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void Ee(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void Ee(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void Ee(this.errors);let t,i,s,r,o;if(this.compiled=!0,this.handle=e.createProgram(),!this.handle)return void(this.errors=["Failed to allocate program"]);if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void Ee(this.errors);const n=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}setData(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}bind(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}unbind(){this.allocated&&this._gl.bindBuffer(this.type,null)}destroy(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}class De{constructor(e,t){this.scene=e,this.aabb=d.AABB3(),this.origin=d.vec3(t),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}addMarker(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}markerWorldPosUpdated(e){if(!this.markers[e.id])return;const t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}removeMarker(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}update(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}_buildMarkerList(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}_buildPositions(){let e=0;for(let t=0;t-t){i._setVisible(!1);continue}const n=i.canvasPos,a=n[0],l=n[1];a+10<0||l+10<0||a-10>s||l-10>r?i._setVisible(!1):!i.entity||i.entity.visible?i.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=i,this.pixels[o++]=a,this.pixels[o++]=l):i._setVisible(!0):i._setVisible(!1)}}_updateActiveSectionPlanes(){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let i=0;i{this._occlusionTestListDirty=!0})),this._onCameraProjMatrix=e.camera.on("projMatrix",(()=>{this._occlusionTestListDirty=!0})),this._onCanvasBoundary=e.canvas.on("boundary",(()=>{this._occlusionTestListDirty=!0}))}addMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i||(i=new De(this._scene,e.origin),this._occlusionLayers[i.originHash]=i,this._occlusionLayersListDirty=!0),i.addMarker(e),this._markersToOcclusionLayersMap[e.id]=i,this._occlusionTestListDirty=!0}markerWorldPosUpdated(e){const t=this._markersToOcclusionLayersMap[e.id];if(!t)return void e.error("Marker has not been added to OcclusionTester");const i=e.origin.join();if(i!==t.originHash){1===t.numMarkers?(t.destroy(),delete this._occlusionLayers[t.originHash],this._occlusionLayersListDirty=!0):t.removeMarker(e);let s=this._occlusionLayers[i];s||(s=new De(this._scene,e.origin),this._occlusionLayers[i]=t,this._occlusionLayersListDirty=!0),s.addMarker(e),this._markersToOcclusionLayersMap[e.id]=s}else t.markerWorldPosUpdated(e)}removeMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i&&(1===i.numMarkers?(i.destroy(),delete this._occlusionLayers[i.originHash],this._occlusionLayersListDirty=!0):i.removeMarker(e),delete this._markersToOcclusionLayersMap[e.id])}get needOcclusionTest(){return this._occlusionTestListDirty}bindRenderBuf(){const e=[this._scene.canvas.canvas.id,this._scene._sectionPlanesState.getHash()].join(";");if(e!==this._shaderSourceHash&&(this._shaderSourceHash=e,this._shaderSourceDirty=!0),this._shaderSourceDirty&&(this._buildShaderSource(),this._shaderSourceDirty=!1,this._programDirty=!0),this._programDirty&&(this._buildProgram(),this._programDirty=!1,this._occlusionTestListDirty=!0),this._occlusionLayersListDirty&&(this._buildOcclusionLayersList(),this._occlusionLayersListDirty=!1),this._occlusionTestListDirty){for(let e=0,t=this._occlusionLayersList.length;e0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):i.push("clipPos.z += -0.001;"),i.push(" gl_Position = clipPos;"),i.push("}"),i}_buildFragmentShaderSource(){const e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// OcclusionTester fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),s.push("}"),s}_buildProgram(){this._program&&this._program.destroy();const e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new Fe(t,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=i.sectionPlanes.length;e0){const e=s.sectionPlanes;for(let s=0;s{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=d.mat4();return()=>(e&&d.inverseMat4(s.camera.projMatrix,t),t)})());const t=this._scene.canvas.gl,i=this._program,s=this._scene,r=s.sao,o=t.drawingBufferWidth,n=t.drawingBufferHeight,a=s.camera.project._state,l=a.near,A=a.far,h=a.matrix,c=this._getInverseProjectMat(),u=Math.random(),p="perspective"===s.camera.projection;Le[0]=o,Le[1]=n,t.viewport(0,0,o,n),t.clearColor(0,0,0,1),t.disable(t.DEPTH_TEST),t.disable(t.BLEND),t.frontFace(t.CCW),t.clear(t.COLOR_BUFFER_BIT),i.bind(),t.uniform1f(this._uCameraNear,l),t.uniform1f(this._uCameraFar,A),t.uniformMatrix4fv(this._uCameraProjectionMatrix,!1,h),t.uniformMatrix4fv(this._uCameraInverseProjectionMatrix,!1,c),t.uniform1i(this._uPerspective,p),t.uniform1f(this._uScale,r.scale*(A/5)),t.uniform1f(this._uIntensity,r.intensity),t.uniform1f(this._uBias,r.bias),t.uniform1f(this._uKernelRadius,r.kernelRadius),t.uniform1f(this._uMinResolution,r.minResolution),t.uniform2fv(this._uViewport,Le),t.uniform1f(this._uRandomSeed,u);const g=e.getDepthTexture();i.bindTexture(this._uDepthTexture,g,0),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),t.drawElements(t.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}_build(){let e=!1;const t=this._scene.sao;if(t.numSamples!==this._numSamples&&(this._numSamples=Math.floor(t.numSamples),e=!0),!e)return;const i=this._scene.canvas.gl;if(this._program&&(this._program.destroy(),this._program=null),this._program=new Fe(i,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV; \n \n out vec2 vUV;\n \n void main () {\n gl_Position = vec4(aPosition, 1.0);\n vUV = aUV;\n }"],fragment:[`#version 300 es \n precision highp float;\n precision highp int; \n \n #define NORMAL_TEXTURE 0\n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n #define NUM_SAMPLES ${this._numSamples}\n #define NUM_RINGS 4 \n \n in vec2 vUV;\n \n uniform sampler2D uDepthTexture;\n \n uniform float uCameraNear;\n uniform float uCameraFar;\n uniform mat4 uProjectMatrix;\n uniform mat4 uInverseProjectMatrix;\n \n uniform bool uPerspective;\n\n uniform float uScale;\n uniform float uIntensity;\n uniform float uBias;\n uniform float uKernelRadius;\n uniform float uMinResolution;\n uniform vec2 uViewport;\n uniform float uRandomSeed;\n\n float pow2( const in float x ) { return x*x; }\n \n highp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n }\n\n vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n }\n\n vec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n }\n\n const float packUpscale = 256. / 255.;\n const float unpackDownScale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. ); \n\n const float shiftRights = 1. / 256.;\n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float unpackRGBAToFloat( const in vec4 v ) { \n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n }\n\n float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n }\n \n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n if (uPerspective) {\n return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );\n } else {\n return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );\n }\n }\n\n vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {\n \tfloat clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];\n \tvec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );\n \tclipPosition *= clipW; \n \treturn ( uInverseProjectMatrix * clipPosition ).xyz;\n }\n\n vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) { \n return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );\n }\n\n float scaleDividedByCameraFar;\n float minResolutionMultipliedByCameraFar;\n\n float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n \tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n \tfloat viewDistance = length( viewDelta );\n \tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n \treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );\n }\n\n const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n float getAmbientOcclusion( const in vec3 centerViewPosition ) {\n \n \tscaleDividedByCameraFar = uScale / uCameraFar;\n \tminResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;\n \tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );\n\n \tfloat angle = rand( vUV + uRandomSeed ) * PI2;\n \tvec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;\n \tvec2 radiusStep = radius;\n\n \tfloat occlusionSum = 0.0;\n \tfloat weightSum = 0.0;\n\n \tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n \t\tvec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;\n \t\tradius += radiusStep;\n \t\tangle += ANGLE_STEP;\n\n \t\tfloat sampleDepth = getDepth( sampleUv );\n \t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }`]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const s=new Float32Array([1,1,0,1,0,0,1,0]),r=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),o=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Ie(i,i.ARRAY_BUFFER,r,r.length,3,i.STATIC_DRAW),this._uvBuf=new Ie(i,i.ARRAY_BUFFER,s,s.length,2,i.STATIC_DRAW),this._indicesBuf=new Ie(i,i.ELEMENT_ARRAY_BUFFER,o,o.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}destroy(){this._program&&(this._program.destroy(),this._program=null)}}const ke=new Float32Array(He(17,[0,1])),Oe=new Float32Array(He(17,[1,0])),Ne=new Float32Array(function(e,t){const i=[];for(let s=0;s<=e;s++)i.push(je(s,t));return i}(17,4)),Qe=new Float32Array(2);class Ve{constructor(e){this._scene=e,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}init(){const e=this._scene.canvas.gl;if(this._program=new Fe(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS 16\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }"]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),s=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Ie(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new Ie(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new Ie(e,e.ELEMENT_ARRAY_BUFFER,s,s.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}render(e,t,i){if(this._programError)return;this._getInverseProjectMat||(this._getInverseProjectMat=(()=>{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=d.mat4();return()=>(e&&d.inverseMat4(o.camera.projMatrix,t),t)})());const s=this._scene.canvas.gl,r=this._program,o=this._scene,n=s.drawingBufferWidth,a=s.drawingBufferHeight,l=o.camera.project._state,A=l.near,h=l.far;s.viewport(0,0,n,a),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),r.bind(),Qe[0]=n,Qe[1]=a,s.uniform2fv(this._uViewport,Qe),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,h),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,Oe):s.uniform2fv(this._uSampleOffsets,ke),s.uniform1fv(this._uSampleWeights,Ne);const c=e.getDepthTexture(),u=t.getTexture();r.bindTexture(this._uDepthTexture,c,0),r.bindTexture(this._uOcclusionTexture,u,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}destroy(){this._program.destroy()}}function je(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function He(e,t){const i=[];for(let s=0;s<=e;s++)i.push(t[0]*s),i.push(t[1]*s);return i}class ze{constructor(e,t,i){i=i||{},this.gl=t,this.allocated=!1,this.canvas=e,this.buffer=null,this.bound=!1,this.size=i.size,this._hasDepthTexture=!!i.depthTexture}setSize(e){this.size=e}webglContextRestored(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}bind(...e){if(this._touch(...e),this.bound)return;const t=this.gl;t.bindFramebuffer(t.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}createTexture(e,t,i=null){const s=this.gl,r=s.createTexture();return s.bindTexture(s.TEXTURE_2D,r),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),i?s.texStorage2D(s.TEXTURE_2D,1,i,e,t):s.texImage2D(s.TEXTURE_2D,0,s.RGBA,e,t,0,s.RGBA,s.UNSIGNED_BYTE,null),r}_touch(...e){let t,i;const s=this.gl;if(this.size?(t=this.size[0],i=this.size[1]):(t=s.drawingBufferWidth,i=s.drawingBufferHeight),this.buffer){if(this.buffer.width===t&&this.buffer.height===i)return;this.buffer.textures.forEach((e=>s.deleteTexture(e))),s.deleteFramebuffer(this.buffer.framebuf),s.deleteRenderbuffer(this.buffer.renderbuf)}const r=[];let o;e.length>0?r.push(...e.map((e=>this.createTexture(t,i,e)))):r.push(this.createTexture(t,i)),this._hasDepthTexture&&(o=s.createTexture(),s.bindTexture(s.TEXTURE_2D,o),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),s.texImage2D(s.TEXTURE_2D,0,s.DEPTH_COMPONENT32F,t,i,0,s.DEPTH_COMPONENT,s.FLOAT,null));const n=s.createRenderbuffer();s.bindRenderbuffer(s.RENDERBUFFER,n),s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT32F,t,i);const a=s.createFramebuffer();s.bindFramebuffer(s.FRAMEBUFFER,a);for(let e=0;e0&&s.drawBuffers(r.map(((e,t)=>s.COLOR_ATTACHMENT0+t))),this._hasDepthTexture?s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,o,0):s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,n),s.bindTexture(s.TEXTURE_2D,null),s.bindRenderbuffer(s.RENDERBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,a),!s.isFramebuffer(a))throw"Invalid framebuffer";s.bindFramebuffer(s.FRAMEBUFFER,null);const l=s.checkFramebufferStatus(s.FRAMEBUFFER);switch(l){case s.FRAMEBUFFER_COMPLETE:break;case s.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case s.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+l}this.buffer={framebuf:a,renderbuf:n,texture:r[0],textures:r,depthTexture:o,width:t,height:i},this.bound=!1}clear(){if(!this.bound)throw"Render buffer not bound";const e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}read(e,t,i=null,s=null,r=Uint8Array,o=4,n=0){const a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,A=new r(o),h=this.gl;return h.readBuffer(h.COLOR_ATTACHMENT0+n),h.readPixels(a,l,1,1,i||h.RGBA,s||h.UNSIGNED_BYTE,A,0),A}readArray(e=null,t=null,i=Uint8Array,s=4,r=0){const o=new i(this.buffer.width*this.buffer.height*s),n=this.gl;return n.readBuffer(n.COLOR_ATTACHMENT0+r),n.readPixels(0,0,this.buffer.width,this.buffer.height,e||n.RGBA,t||n.UNSIGNED_BYTE,o,0),o}readImageAsCanvas(){const e=this.gl,t=this._getImageDataCache(),i=t.pixelData,s=t.canvas,r=t.imageData,o=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);const n=this.buffer.width,a=this.buffer.height,l=a/2|0,A=4*n,h=new Uint8Array(4*n);for(let e=0;ee.deleteTexture(t))),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}class Ge{constructor(e){this.scene=e,this._renderBuffersBasic={},this._renderBuffersScaled={}}getRenderBuffer(e,t){const i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled;let s=i[e];return s||(s=new ze(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=s),s}destroy(){for(let e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(let e in this._renderBuffersScaled)this._renderBuffersScaled[e].destroy()}}function We(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];let i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}const Ke=function(e,i){i=i||{};const s=new ve(e),r=e.canvas.canvas,o=e.canvas.gl,n=!!i.transparent,a=i.alphaDepthMask,l=new t({});let A={},h={},c=!0,u=!0,g=!0,m=!0,f=!0,_=!0,v=!0,b=!0;const x=new Ge(e);let w=!1;const y=new Ue(e),P=new Ve(e);function B(){c&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableMap,s=t.drawableListPreCull;let r=0;for(let e in i)i.hasOwnProperty(e)&&(s[r++]=i[e]);s.length=r}}(),c=!1,u=!0),u&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e];t.isStateSortable&&t.drawableListPreCull.sort(t.stateSortCompare)}}(),u=!1,g=!0),g&&function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableListPreCull,s=t.drawableList;let r=0;for(let e=0,t=i.length;e0)for(s.withSAO=!0,S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||H>0||O>0||N>0){if(o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):(o.blendEquation(o.FUNC_ADD),o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA)),s.backfaces=!1,a||o.depthMask(!1),(O>0||N>0)&&o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),N>0)for(S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||G>0){if(s.lastProgramId=null,e.highlightMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),G>0)for(S=0;S0)for(S=0;S0||K>0||z>0){if(s.lastProgramId=null,e.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),o.enable(o.CULL_FACE),K>0)for(S=0;S0)for(S=0;S0||Y>0){if(s.lastProgramId=null,e.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),Y>0)for(S=0;S0)for(S=0;S0||Z>0){if(s.lastProgramId=null,e.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),Z>0)for(S=0;S0)for(S=0;S0){const t=Math.floor(e/4),i=u.size[0],s=t%i-Math.floor(i/2),r=Math.floor(t/i)-Math.floor(i/2),o=Math.sqrt(Math.pow(s,2)+Math.pow(r,2));M.push({x:s,y:r,dist:o,isVertex:n&&a?_[e+3]>f.length/2:n,result:[_[e+0],_[e+1],_[e+2],_[e+3]],normal:[v[e+0],v[e+1],v[e+2],v[e+3]],id:[b[e+0],b[e+1],b[e+2],b[e+3]]})}let D=null,S=null,T=null,R=null;if(M.length>0){M.sort(((e,t)=>e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist)),R=M[0].isVertex?"vertex":"edge";const e=M[0].result,t=M[0].normal,i=M[0].id,s=f[e[3]],r=s.origin,o=s.coordinateScale;S=d.normalizeVec3([t[0]/d.MAX_INT,t[1]/d.MAX_INT,t[2]/d.MAX_INT]),D=[e[0]*o[0]+r[0],e[1]*o[1]+r[1],e[2]*o[2]+r[2]],T=l.items[i[0]+(i[1]<<8)+(i[2]<<16)+(i[3]<<24)]}if(null===w&&null==D)return null;let L=null;null!==D&&(L=e.camera.projectWorldPos(D));const U=T&&T.delegatePickedEntity?T.delegatePickedEntity():T;return h.reset(),h.snappedToEdge="edge"===R,h.snappedToVertex="vertex"===R,h.worldPos=D,h.worldNormal=S,h.entity=U,h.canvasPos=i,h.snappedCanvasPos=L||i,h}}(),this.addMarker=function(t){this._occlusionTester=this._occlusionTester||new Re(e,x),this._occlusionTester.addMarker(t),e.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){B(),this._occlusionTester.bindRenderBuf(),s.reset(),s.backfaces=!0,s.frontface=!0,o.viewport(0,0,o.drawingBufferWidth,o.drawingBufferHeight),o.clearColor(0,0,0,0),o.enable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.disable(o.BLEND),o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT);for(let e in A)if(A.hasOwnProperty(e)){const t=A[e].drawableList;for(let e=0,i=t.length;e{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}});const e=this.scene.tickify((()=>this.fire("mousemove",this.mouseCanvasPos,!0)));this.element.addEventListener("mousemove",this._mouseMoveListener=t=>{this.enabled&&(this._getMouseCanvasPos(t),e(),this.mouseover&&t.preventDefault())});const t=this.scene.tickify((e=>{this.fire("mousewheel",e,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=(e,i)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));t(s)},{passive:!0});{let e,t;const i=2;this.on("mousedown",(i=>{e=i[0],t=i[1]})),this.on("mouseup",(s=>{e>=s[0]-i&&e<=s[0]+i&&t>=s[1]-i&&t<=s[1]+i&&this.fire("mouseclicked",s,!0)}))}this._eventsBound=!0}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("wheel",this._mouseWheelListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getMouseCanvasPos(e){if(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-s}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}const Ye=new t({});class qe{constructor(e){this.id=Ye.addItem({});for(const t in e)e.hasOwnProperty(t)&&(this[t]=e[t])}destroy(){Ye.removeItem(this.id)}}class Ze extends D{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new qe({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class Je extends D{get type(){return"Perspective"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new qe({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this._fov=60,this._canvasResized=this.scene.canvas.on("boundary",this._needUpdate,this),this.fov=t.fov,this.fovAxis=t.fovAxis,this.near=t.near,this.far=t.far}_update(){const e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis;let s=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(s/=t),s=Math.min(s,120),d.perspectiveMat4(s*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}set fov(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}get fov(){return this._fov}set fovAxis(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}get fovAxis(){return this._fovAxis}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}class $e extends D{get type(){return"Ortho"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new qe({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.scale=t.scale,this.near=t.near,this.far=t.far,this._onCanvasBoundary=this.scene.canvas.on("boundary",this._needUpdate,this)}_update(){const e=this.scene,t=.5*this._scale,i=e.canvas.boundary,s=i[2],r=i[3],o=s/r;let n,a,l,A;s>r?(n=-t,a=t,l=t/o,A=-t/o):(n=-t*o,a=t*o,l=t,A=-t),d.orthoMat4c(n,a,A,l,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set scale(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}get scale(){return this._scale}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}class et extends D{get type(){return"Frustum"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new qe({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._left=-1,this._right=1,this._bottom=-1,this._top=1,this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.left=t.left,this.right=t.right,this.bottom=t.bottom,this.top=t.top,this.near=t.near,this.far=t.far}_update(){d.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set left(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}get left(){return this._left}set right(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}get right(){return this._right}set top(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}get top(){return this._top}set bottom(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}get bottom(){return this._bottom}set near(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}get near(){return this._state.near}set far(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),super.destroy()}}class tt extends D{get type(){return"CustomProjection"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new qe({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4()}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!1,this.matrix=t.matrix}set matrix(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}get matrix(){return this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy()}}const it=d.vec3(),st=d.vec3(),rt=d.vec3(),ot=d.vec3(),nt=d.vec3(),at=d.vec3(),lt=d.vec4(),At=d.vec4(),ht=d.vec4(),ct=d.mat4(),ut=d.mat4(),dt=d.vec3(),pt=d.vec3(),gt=d.vec3(),mt=d.vec3();class ft extends D{get type(){return"Camera"}constructor(e,t={}){super(e,t),this._state=new qe({deviceMatrix:d.mat4(),hasDeviceMatrix:!1,matrix:d.mat4(),normalMatrix:d.mat4(),inverseMatrix:d.mat4()}),this._perspective=new Je(this),this._ortho=new $e(this),this._frustum=new et(this),this._customProjection=new tt(this),this._project=this._perspective,this._eye=d.vec3([0,0,10]),this._look=d.vec3([0,0,0]),this._up=d.vec3([0,1,0]),this._worldUp=d.vec3([0,1,0]),this._worldRight=d.vec3([1,0,0]),this._worldForward=d.vec3([0,0,-1]),this.deviceMatrix=t.deviceMatrix,this.eye=t.eye,this.look=t.look,this.up=t.up,this.worldAxis=t.worldAxis,this.gimbalLock=t.gimbalLock,this.constrainPitch=t.constrainPitch,this.projection=t.projection,this._perspective.on("matrix",(()=>{"perspective"===this._projectionType&&this.fire("projMatrix",this._perspective.matrix)})),this._ortho.on("matrix",(()=>{"ortho"===this._projectionType&&this.fire("projMatrix",this._ortho.matrix)})),this._frustum.on("matrix",(()=>{"frustum"===this._projectionType&&this.fire("projMatrix",this._frustum.matrix)})),this._customProjection.on("matrix",(()=>{"customProjection"===this._projectionType&&this.fire("projMatrix",this._customProjection.matrix)}))}_update(){const e=this._state;let t;"ortho"===this.projection?(d.subVec3(this._eye,this._look,dt),d.normalizeVec3(dt,pt),d.mulVec3Scalar(pt,1e3,gt),d.addVec3(this._look,gt,mt),t=mt):t=this._eye,e.hasDeviceMatrix?(d.lookAtMat4v(t,this._look,this._up,ut),d.mulMat4(e.deviceMatrix,ut,e.matrix)):d.lookAtMat4v(t,this._look,this._up,e.matrix),d.inverseMat4(this._state.matrix,this._state.inverseMatrix),d.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}orbitYaw(e){let t=d.subVec3(this._eye,this._look,it);d.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,ct),t=d.transformPoint3(ct,t,st),this.eye=d.addVec3(this._look,t,rt),this.up=d.transformPoint3(ct,this._up,ot)}orbitPitch(e){if(this._constrainPitch&&(e=d.dotVec3(this._up,this._worldUp)/d.DEGTORAD)<1)return;let t=d.subVec3(this._eye,this._look,it);const i=d.cross3Vec3(d.normalizeVec3(t,st),d.normalizeVec3(this._up,rt));d.rotationMat4v(.0174532925*e,i,ct),t=d.transformPoint3(ct,t,ot),this.up=d.transformPoint3(ct,this._up,nt),this.eye=d.addVec3(t,this._look,at)}yaw(e){let t=d.subVec3(this._look,this._eye,it);d.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,ct),t=d.transformPoint3(ct,t,st),this.look=d.addVec3(t,this._eye,rt),this._gimbalLock&&(this.up=d.transformPoint3(ct,this._up,ot))}pitch(e){if(this._constrainPitch&&(e=d.dotVec3(this._up,this._worldUp)/d.DEGTORAD)<1)return;let t=d.subVec3(this._look,this._eye,it);const i=d.cross3Vec3(d.normalizeVec3(t,st),d.normalizeVec3(this._up,rt));d.rotationMat4v(.0174532925*e,i,ct),this.up=d.transformPoint3(ct,this._up,at),t=d.transformPoint3(ct,t,ot),this.look=d.addVec3(t,this._eye,nt)}pan(e){const t=d.subVec3(this._eye,this._look,it),i=[0,0,0];let s;if(0!==e[0]){const r=d.cross3Vec3(d.normalizeVec3(t,[]),d.normalizeVec3(this._up,st));s=d.mulVec3Scalar(r,e[0]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]}0!==e[1]&&(s=d.mulVec3Scalar(d.normalizeVec3(this._up,rt),e[1]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),0!==e[2]&&(s=d.mulVec3Scalar(d.normalizeVec3(t,ot),e[2]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),this.eye=d.addVec3(this._eye,i,nt),this.look=d.addVec3(this._look,i,at)}zoom(e){const t=d.subVec3(this._eye,this._look,it),i=Math.abs(d.lenVec3(t,st)),s=Math.abs(i+e);if(s<.5)return;const r=d.normalizeVec3(t,rt);this.eye=d.addVec3(this._look,d.mulVec3Scalar(r,s),ot)}set eye(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}get eye(){return this._eye}set look(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}get look(){return this._look}set up(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}get up(){return this._up}set deviceMatrix(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}get deviceMatrix(){return this._state.deviceMatrix}set worldAxis(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=d.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}get worldAxis(){return this._worldAxis}get worldUp(){return this._worldUp}get xUp(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}get yUp(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}get zUp(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}get worldRight(){return this._worldRight}get worldForward(){return this._worldForward}set gimbalLock(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}get gimbalLock(){return this._gimbalLock}set constrainPitch(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}get eyeLookDist(){return d.lenVec3(d.subVec3(this._look,this._eye,it))}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get viewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get normalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get viewNormalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get inverseViewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}get projMatrix(){return this[this.projection].matrix}get perspective(){return this._perspective}get ortho(){return this._ortho}get frustum(){return this._frustum}get customProjection(){return this._customProjection}set projection(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}get projection(){return this._projectionType}get project(){return this._project}projectWorldPos(e){const t=lt,i=At,s=ht;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,d.mulMat4v4(this.viewMatrix,t,i),d.mulMat4v4(this.projMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1;const r=this.scene.canvas.canvas,o=r.offsetWidth/2,n=r.offsetHeight/2;return[s[0]*o+o,s[1]*n+n]}destroy(){super.destroy(),this._state.destroy()}}class _t extends D{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class vt extends _t{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const i=this.scene.camera,s=this.scene.canvas;this._onCameraViewMatrix=i.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=i.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=s.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new qe({type:"dir",dir:d.vec3([1,1,1]),color:d.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=d.identityMat4());const e=this.scene.camera,t=this._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]],r=[0,1,0];d.lookAtMat4v(s,i,r,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=d.identityMat4()),d.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new ze(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class bt extends _t{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:d.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class xt extends D{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),p.memory.meshes++}destroy(){super.destroy(),p.memory.meshes--}}var wt=function(){const e=[],t=[],i=[],s=[],r=[];let o=0;const n=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),A=d.vec3(),h=d.vec3(),c=d.vec3(),u=d.vec3(),p=d.vec3(),g=d.vec3(),m=d.vec3();return function(f,_,v,b){!function(r,o){const n={};let a,l,A,h;const c=Math.pow(10,4);let u,d,p=0;for(u=0,d=r.length;uw)||(T=i[F.index1],R=i[F.index2],(!L&&T>65535||R>65535)&&(L=!0),x.push(T),x.push(R));return L?new Uint32Array(x):new Uint16Array(x)}}();const yt=function(){const e=d.mat4(),t=d.mat4();return function(i,s){s=s||d.mat4();const r=i[0],o=i[1],n=i[2],a=i[3]-r,l=i[4]-o,A=i[5]-n,h=65535;return d.identityMat4(e),d.translationMat4v(i,e),d.identityMat4(t),d.scalingMat4v([a/h,l/h,A/h],t),d.mulMat4(e,t,s),s}}();var Pt=function(){const e=d.mat4(),t=d.mat4();return function(i,s,r){const o=new Uint16Array(i.length),n=new Float32Array([r[0]!==s[0]?65535/(r[0]-s[0]):0,r[1]!==s[1]?65535/(r[1]-s[1]):0,r[2]!==s[2]?65535/(r[2]-s[2]):0]);let a;for(a=0;a=0?1:-1),t=(1-Math.abs(r))*(o>=0?1:-1);r=e,o=t}return new Int8Array([Math[i](127.5*r+(r<0?-1:0)),Math[s](127.5*o+(o<0?-1:0))])}function Mt(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}function Et(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}const Ft={getPositionsBounds:function(e){const t=new Float32Array(3),i=new Float32Array(3);let s,r;for(s=0;s<3;s++)t[s]=Number.MAX_VALUE,i[s]=-Number.MAX_VALUE;for(s=0;sn&&(r=i,n=o),i=Ct(e,a,"floor","ceil"),s=Mt(i),o=Et(e,a,s),o>n&&(r=i,n=o),i=Ct(e,a,"ceil","ceil"),s=Mt(i),o=Et(e,a,s),o>n&&(r=i,n=o),t[a]=r[0],t[a+1]=r[1];return t},decompressNormals:function(e,t){for(let i=0,s=0,r=e.length;i=0?1:-1),o=(1-Math.abs(r))*(o>=0?1:-1));const a=Math.sqrt(r*r+o*o+n*n);t[s+0]=r/a,t[s+1]=o/a,t[s+2]=n/a,s+=3}return t},decompressNormal:function(e,t){let i=e[0],s=e[1];i=(2*i+1)/255,s=(2*s+1)/255;const r=1-Math.abs(i)-Math.abs(s);r<0&&(i=(1-Math.abs(s))*(i>=0?1:-1),s=(1-Math.abs(i))*(s>=0?1:-1));const o=Math.sqrt(i*i+s*s+r*r);return t[0]=i/o,t[1]=s/o,t[2]=r/o,t}},It=p.memory,Dt=d.AABB3();class St extends xt{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new qe({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=Ft.getPositionsBounds(t.positions),s=Ft.compressPositions(t.positions,e.min,e.max);i.positions=s.quantized,i.positionsDecodeMatrix=s.decodeMatrix}else i.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(i.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=Ft.getUVBounds(t.uv),s=Ft.compressUVs(t.uv,e.min,e.max);i.uv=s.quantized,i.uvDecodeMatrix=s.decodeMatrix}else i.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?i.normals=Ft.compressNormals(t.normals):i.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(i.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),It.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),It.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),It.positions+=e.positionsBuf.numItems),e.normals){let i=e.compressGeometry;e.normalsBuf=new Ie(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),It.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Ie(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),It.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Ie(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),It.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=wt(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),It.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=d.buildPickTriangles(e.positions,e.indices,e.compressGeometry),s=i.positions,r=i.colors;this._pickTrianglePositionsBuf=new Ie(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Ie(t,t.ARRAY_BUFFER,r,r.length,4,t.STATIC_DRAW,!0),It.positions+=this._pickTrianglePositionsBuf.numItems,It.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Ft.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){const i=Ft.getPositionsBounds(e),s=Ft.compressPositions(e,i.min,i.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Ft.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Ft.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=d.AABB3()),d.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=d.OBB3()),d.positions3ToAABB3(this._state.positions,Dt,this._state.positionsDecodeMatrix),d.AABB3ToOBB3(Dt,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),It.meshes--}}function Tt(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return _.apply(e,{positions:[c,u,d,l,u,d,l,A,d,c,A,d,c,u,d,c,A,d,c,A,h,c,u,h,c,u,d,c,u,h,l,u,h,l,u,d,l,u,d,l,u,h,l,A,h,l,A,d,l,A,h,c,A,h,c,A,d,l,A,d,c,A,h,l,A,h,l,u,h,c,u,h],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class Rt extends D{get type(){return"Material"}constructor(e,t={}){super(e,t),p.memory.materials++}destroy(){super.destroy(),p.memory.materials--}}const Lt={opaque:0,mask:1,blend:2},Ut=["opaque","mask","blend"];class kt extends Rt{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new qe({type:"PhongMaterial",ambient:d.vec3([1,1,1]),diffuse:d.vec3([1,1,1]),specular:d.vec3([1,1,1]),emissive:d.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Lt[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Ut[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const Ot={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class Nt extends Rt{get type(){return"EmphasisMaterial"}get presets(){return Ot}constructor(e,t={}){super(e,t),this._state=new qe({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=Ot[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Ot).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Qt={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class Vt extends Rt{get type(){return"EdgeMaterial"}get presets(){return Qt}constructor(e,t={}){super(e,t),this._state=new qe({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Qt[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Qt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const jt={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class Ht extends D{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=d.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return jt}set units(e){e||(e="meters");jt[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=d.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=d.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class zt extends D{constructor(e,t={}){super(e,t),this._supported=be.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}const Gt={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class Wt extends Rt{get type(){return"PointsMaterial"}get presets(){return Gt}constructor(e,t={}){super(e,t),this._state=new qe({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=Gt[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Gt).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const Kt={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class Xt extends Rt{get type(){return"LinesMaterial"}get presets(){return Kt}constructor(e,t={}){super(e,t),this._state=new qe({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Kt[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Kt).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function Yt(e,t){const i={};let s,r;for(let o=0,n=t.length;o{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new Ke(this,{transparent:s,alphaDepthMask:r}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;let e=null;this.getHash=function(){if(e)return e;const t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";const i=[];for(let e=0,s=t;ethis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},this._sectionPlanesState.setNumCachedSectionPlanes(t.numCachedSectionPlanes||0),this._lightsState=new function(){const e=d.vec4([0,0,0,0]),t=d.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let i=null,s=null;this.getHash=function(){if(i)return i;const e=[],t=this.lights;let s;for(let i=0,r=t.length;i0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),i=e.join(""),i},this.addLight=function(e){this.lights.push(e),s=null,i=null},this.removeLight=function(e){for(let t=0,r=this.lights.length;t{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+_.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=d.createUUID();this.components[e.id]=e;const t=e.type;let i=this.types[e.type];i||(i=this.types[t]={}),i[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,i=e.type;delete this.components[t];const s=this.types[i];s&&(delete s[t],_.isEmptyObject(s)&&delete this.types[i]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_deRegisterVisibleObject(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_deRegisterXRayedObject(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}_objectHighlightedUpdated(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}_deRegisterHighlightedObject(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_deRegisterSelectedObject(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_deRegisterColorizedObject(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_deRegisterOpacityObject(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_deRegisterOffsetObject(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set numCachedSectionPlanes(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}get numCachedSectionPlanes(){return this._sectionPlanesState.getNumCachedSectionPlanes()}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&M.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const i=this._passes,s=this._clearEachPass;let r,o;for(r=0;rr&&(r=e[3]),e[4]>o&&(o=e[4]),e[5]>n&&(n=e[5]),A=!0}A||(t=-100,i=-100,s=-100,r=100,o=100,n=100),this._aabb[0]=t,this._aabb[1]=i,this._aabb[2]=s,this._aabb[3]=r,this._aabb[4]=o,this._aabb[5]=n,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const i=e.includeEntities||e.include;i&&(e.includeEntityIds=Yt(this,i));const s=e.excludeEntities||e.exclude;return s&&(e.excludeEntityIds=Yt(this,s)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}snapPick(e){return void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge)}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,i=e.length;t{if(e.collidable){const l=e.aabb;l[0]o&&(o=l[3]),l[4]>n&&(n=l[4]),l[5]>a&&(a=l[5]),t=!0}})),t){const e=d.AABB3();return e[0]=i,e[1]=s,e[2]=r,e[3]=o,e[4]=n,e[5]=a,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const i=e.visible!==t;return e.visible=t,i}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const i=e.collidable!==t;return e.collidable=t,i}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const i=e.culled!==t;return e.culled=t,i}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const i=e.selected!==t;return e.selected=t,i}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const i=e.highlighted!==t;return e.highlighted=t,i}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const i=e.xrayed!==t;return e.xrayed=t,i}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const i=e.edges!==t;return e.edges=t,i}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const i=e.opacity!==t;return e.opacity=t,i}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const i=e.pickable!==t;return e.pickable=t,i}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){_.isString(e)&&(e=[e]);let i=!1;for(let s=0,r=e.length;s{r>s&&(s=r,e(...i))}));return this._tickifiedFunctions[t]={tickSubId:n,wrapperFunc:o},o}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const Zt=1e3,Jt=1001,$t=1002,ei=1003,ti=1004,ii=1005,si=1006,ri=1007,oi=1008,ni=1008,ai=1023,li=33776,Ai=33777,hi=33778,ci=33779,ui=35840,di=35842,pi=37492,gi=37496,mi=37808,fi=36492,_i=3e3,vi=3001,bi=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene._lightsState,r=e._geometry._state,o=e._state.billboard,n=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!r.compressGeometry,A=[];A.push("#version 300 es"),A.push("// Lambertian drawing vertex shader"),A.push("in vec3 position;"),A.push("uniform mat4 modelMatrix;"),A.push("uniform mat4 viewMatrix;"),A.push("uniform mat4 projMatrix;"),A.push("uniform vec4 colorize;"),A.push("uniform vec3 offset;"),l&&A.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(A.push("uniform float logDepthBufFC;"),A.push("out float vFragDepth;"),A.push("bool isPerspectiveMatrix(mat4 m) {"),A.push(" return (m[2][3] == - 1.0);"),A.push("}"),A.push("out float isPerspective;"));a&&A.push("out vec4 vWorldPosition;");if(A.push("uniform vec4 lightAmbient;"),A.push("uniform vec4 materialColor;"),A.push("uniform vec3 materialEmissive;"),r.normalsBuf){A.push("in vec3 normal;"),A.push("uniform mat4 modelNormalMatrix;"),A.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),A.push(" }"),A.push(" return normalize(v);"),A.push("}"))}A.push("out vec4 vColor;"),"points"===r.primitiveName&&A.push("uniform float pointSize;");"spherical"!==o&&"cylindrical"!==o||(A.push("void billboard(inout mat4 mat) {"),A.push(" mat[0][0] = 1.0;"),A.push(" mat[0][1] = 0.0;"),A.push(" mat[0][2] = 0.0;"),"spherical"===o&&(A.push(" mat[1][0] = 0.0;"),A.push(" mat[1][1] = 1.0;"),A.push(" mat[1][2] = 0.0;")),A.push(" mat[2][0] = 0.0;"),A.push(" mat[2][1] = 0.0;"),A.push(" mat[2][2] =1.0;"),A.push("}"));A.push("void main(void) {"),A.push("vec4 localPosition = vec4(position, 1.0); "),A.push("vec4 worldPosition;"),l&&A.push("localPosition = positionsDecodeMatrix * localPosition;");r.normalsBuf&&(l?A.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):A.push("vec4 localNormal = vec4(normal, 0.0); "),A.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),A.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));A.push("mat4 viewMatrix2 = viewMatrix;"),A.push("mat4 modelMatrix2 = modelMatrix;"),n&&A.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(A.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),A.push("billboard(modelMatrix2);"),A.push("billboard(viewMatrix2);"),A.push("billboard(modelViewMatrix);"),r.normalsBuf&&(A.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),A.push("billboard(modelNormalMatrix2);"),A.push("billboard(viewNormalMatrix2);"),A.push("billboard(modelViewNormalMatrix);")),A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.normalsBuf&&A.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(A.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),A.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),A.push("float lambertian = 1.0;"),r.normalsBuf)for(let e=0,t=s.lights.length;e0,o=t.gammaOutput,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));if(r){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}"points"===s.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");o?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(e)):(this.vertex=function(e){const t=e.scene;e._material;const i=e._state,s=t._sectionPlanesState,r=e._geometry._state,o=t._lightsState;let n;const a=i.billboard,l=i.background,A=i.stationary,h=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=yi(e),u=s.getNumAllocatedSectionPlanes()>0,d=wi(e),p=!!r.compressGeometry,g=[];g.push("#version 300 es"),g.push("// Drawing vertex shader"),g.push("in vec3 position;"),p&&g.push("uniform mat4 positionsDecodeMatrix;");g.push("uniform mat4 modelMatrix;"),g.push("uniform mat4 viewMatrix;"),g.push("uniform mat4 projMatrix;"),g.push("out vec3 vViewPosition;"),g.push("uniform vec3 offset;"),u&&g.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(g.push("uniform float logDepthBufFC;"),g.push("out float vFragDepth;"),g.push("bool isPerspectiveMatrix(mat4 m) {"),g.push(" return (m[2][3] == - 1.0);"),g.push("}"),g.push("out float isPerspective;"));o.lightMaps.length>0&&g.push("out vec3 vWorldNormal;");if(c){g.push("in vec3 normal;"),g.push("uniform mat4 modelNormalMatrix;"),g.push("uniform mat4 viewNormalMatrix;"),g.push("out vec3 vViewNormal;");for(let e=0,t=o.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),g.push(" }"),g.push(" return normalize(v);"),g.push("}"))}h&&(g.push("in vec2 uv;"),g.push("out vec2 vUV;"),p&&g.push("uniform mat3 uvDecodeMatrix;"));r.colors&&(g.push("in vec4 color;"),g.push("out vec4 vColor;"));"points"===r.primitiveName&&g.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(g.push("void billboard(inout mat4 mat) {"),g.push(" mat[0][0] = 1.0;"),g.push(" mat[0][1] = 0.0;"),g.push(" mat[0][2] = 0.0;"),"spherical"===a&&(g.push(" mat[1][0] = 0.0;"),g.push(" mat[1][1] = 1.0;"),g.push(" mat[1][2] = 0.0;")),g.push(" mat[2][0] = 0.0;"),g.push(" mat[2][1] = 0.0;"),g.push(" mat[2][2] =1.0;"),g.push("}"));if(d){g.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=o.lights.length;e0&&g.push("vWorldNormal = worldNormal;"),g.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),g.push("vec3 tmpVec3;"),g.push("float lightDist;");for(let e=0,t=o.lights.length;e0,l=yi(e),A=s.uvBuf,h="PhongMaterial"===n.type,c="MetallicMaterial"===n.type,u="SpecularMaterial"===n.type,d=wi(e);t.gammaInput;const p=t.gammaOutput,g=[];g.push("#version 300 es"),g.push("// Drawing fragment shader"),g.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),g.push("precision highp float;"),g.push("precision highp int;"),g.push("#else"),g.push("precision mediump float;"),g.push("precision mediump int;"),g.push("#endif"),t.logarithmicDepthBufferEnabled&&(g.push("in float isPerspective;"),g.push("uniform float logDepthBufFC;"),g.push("in float vFragDepth;"));d&&(g.push("float unpackDepth (vec4 color) {"),g.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),g.push(" return dot(color, bitShift);"),g.push("}"));g.push("uniform float gammaFactor;"),g.push("vec4 linearToLinear( in vec4 value ) {"),g.push(" return value;"),g.push("}"),g.push("vec4 sRGBToLinear( in vec4 value ) {"),g.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),g.push("}"),g.push("vec4 gammaToLinear( in vec4 value) {"),g.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),g.push("}"),p&&(g.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),g.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),g.push("}"));if(a){g.push("in vec4 vWorldPosition;"),g.push("uniform bool clippable;");for(var m=0;m0&&(g.push("uniform samplerCube lightMap;"),g.push("uniform mat4 viewNormalMatrix;")),o.reflectionMaps.length>0&&g.push("uniform samplerCube reflectionMap;"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("uniform mat4 viewMatrix;"),g.push("#define PI 3.14159265359"),g.push("#define RECIPROCAL_PI 0.31830988618"),g.push("#define RECIPROCAL_PI2 0.15915494"),g.push("#define EPSILON 1e-6"),g.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),g.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),g.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),g.push("}"),g.push("struct IncidentLight {"),g.push(" vec3 color;"),g.push(" vec3 direction;"),g.push("};"),g.push("struct ReflectedLight {"),g.push(" vec3 diffuse;"),g.push(" vec3 specular;"),g.push("};"),g.push("struct Geometry {"),g.push(" vec3 position;"),g.push(" vec3 viewNormal;"),g.push(" vec3 worldNormal;"),g.push(" vec3 viewEyeDir;"),g.push("};"),g.push("struct Material {"),g.push(" vec3 diffuseColor;"),g.push(" float specularRoughness;"),g.push(" vec3 specularColor;"),g.push(" float shine;"),g.push("};"),h&&((o.lightMaps.length>0||o.reflectionMaps.length>0)&&(g.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(g.push(" vec3 irradiance = "+xi[o.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),g.push(" irradiance *= PI;"),g.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(g.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),g.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),g.push(" radiance *= PI;"),g.push(" reflectedLight.specular += radiance;")),g.push("}")),g.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),g.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),g.push(" vec3 irradiance = dotNL * directLight.color * PI;"),g.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),g.push("}")),(c||u)&&(g.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),g.push(" float r = ggxRoughness + 0.0001;"),g.push(" return (2.0 / (r * r) - 2.0);"),g.push("}"),g.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),g.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),g.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),g.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),g.push("}"),o.reflectionMaps.length>0&&(g.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),g.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),g.push(" vec3 envMapColor = "+xi[o.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),g.push(" return envMapColor;"),g.push("}")),g.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),g.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),g.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),g.push("}"),g.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),g.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),g.push(" return 1.0 / ( gl * gv );"),g.push("}"),g.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),g.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),g.push(" return 0.5 / max( gv + gl, EPSILON );"),g.push("}"),g.push("float D_GGX(const in float alpha, const in float dotNH) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),g.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),g.push("}"),g.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),g.push(" float alpha = ( roughness * roughness );"),g.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),g.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),g.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),g.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),g.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),g.push(" vec3 F = F_Schlick( specularColor, dotLH );"),g.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),g.push(" float D = D_GGX( alpha, dotNH );"),g.push(" return F * (G * D);"),g.push("}"),g.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),g.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),g.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),g.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),g.push(" vec4 r = roughness * c0 + c1;"),g.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),g.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),g.push(" return specularColor * AB.x + AB.y;"),g.push("}"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&(g.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(g.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),g.push(" irradiance *= PI;"),g.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(g.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),g.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),g.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),g.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),g.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),g.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),g.push("}")),g.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),g.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),g.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),g.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),g.push("}")));g.push("in vec3 vViewPosition;"),s.colors&&g.push("in vec4 vColor;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&g.push("in vec2 vUV;");l&&(o.lightMaps.length>0&&g.push("in vec3 vWorldNormal;"),g.push("in vec3 vViewNormal;"));n.ambient&&g.push("uniform vec3 materialAmbient;");n.baseColor&&g.push("uniform vec3 materialBaseColor;");void 0!==n.alpha&&null!==n.alpha&&g.push("uniform vec4 materialAlphaModeCutoff;");n.emissive&&g.push("uniform vec3 materialEmissive;");n.diffuse&&g.push("uniform vec3 materialDiffuse;");void 0!==n.glossiness&&null!==n.glossiness&&g.push("uniform float materialGlossiness;");void 0!==n.shininess&&null!==n.shininess&&g.push("uniform float materialShininess;");n.specular&&g.push("uniform vec3 materialSpecular;");void 0!==n.metallic&&null!==n.metallic&&g.push("uniform float materialMetallic;");void 0!==n.roughness&&null!==n.roughness&&g.push("uniform float materialRoughness;");void 0!==n.specularF0&&null!==n.specularF0&&g.push("uniform float materialSpecularF0;");A&&i._ambientMap&&(g.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&g.push("uniform mat4 ambientMapMatrix;"));A&&i._baseColorMap&&(g.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&g.push("uniform mat4 baseColorMapMatrix;"));A&&i._diffuseMap&&(g.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&g.push("uniform mat4 diffuseMapMatrix;"));A&&i._emissiveMap&&(g.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&g.push("uniform mat4 emissiveMapMatrix;"));l&&A&&i._metallicMap&&(g.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&g.push("uniform mat4 metallicMapMatrix;"));l&&A&&i._roughnessMap&&(g.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&g.push("uniform mat4 roughnessMapMatrix;"));l&&A&&i._metallicRoughnessMap&&(g.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&g.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(g.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&g.push("uniform mat4 normalMapMatrix;"),g.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),g.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),g.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),g.push(" vec2 st0 = dFdx( uv.st );"),g.push(" vec2 st1 = dFdy( uv.st );"),g.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),g.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),g.push(" vec3 N = normalize( surf_norm );"),g.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),g.push(" mat3 tsn = mat3( S, T, N );"),g.push(" return normalize( tsn * mapN );"),g.push("}"));A&&i._occlusionMap&&(g.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&g.push("uniform mat4 occlusionMapMatrix;"));A&&i._alphaMap&&(g.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&g.push("uniform mat4 alphaMapMatrix;"));l&&A&&i._specularMap&&(g.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&g.push("uniform mat4 specularMapMatrix;"));l&&A&&i._glossinessMap&&(g.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&g.push("uniform mat4 glossinessMapMatrix;"));l&&A&&i._specularGlossinessMap&&(g.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&g.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(g.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),g.push(" float fr = abs(dot(eyeDir, normal));"),g.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),g.push(" return pow(finalFr, power);"),g.push("}"),i._diffuseFresnel&&(g.push("uniform float diffuseFresnelCenterBias;"),g.push("uniform float diffuseFresnelEdgeBias;"),g.push("uniform float diffuseFresnelPower;"),g.push("uniform vec3 diffuseFresnelCenterColor;"),g.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(g.push("uniform float specularFresnelCenterBias;"),g.push("uniform float specularFresnelEdgeBias;"),g.push("uniform float specularFresnelPower;"),g.push("uniform vec3 specularFresnelCenterColor;"),g.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(g.push("uniform float alphaFresnelCenterBias;"),g.push("uniform float alphaFresnelEdgeBias;"),g.push("uniform float alphaFresnelPower;"),g.push("uniform vec3 alphaFresnelCenterColor;"),g.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(g.push("uniform float materialSpecularF0FresnelCenterBias;"),g.push("uniform float materialSpecularF0FresnelEdgeBias;"),g.push("uniform float materialSpecularF0FresnelPower;"),g.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),g.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(g.push("uniform float emissiveFresnelCenterBias;"),g.push("uniform float emissiveFresnelEdgeBias;"),g.push("uniform float emissiveFresnelPower;"),g.push("uniform vec3 emissiveFresnelCenterColor;"),g.push("uniform vec3 emissiveFresnelEdgeColor;")));if(g.push("uniform vec4 lightAmbient;"),l)for(let e=0,t=o.lights.length;e 0.0) { discard; }"),g.push("}")}"points"===s.primitiveName&&(g.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),g.push("float r = dot(cxy, cxy);"),g.push("if (r > 1.0) {"),g.push(" discard;"),g.push("}"));g.push("float occlusion = 1.0;"),n.ambient?g.push("vec3 ambientColor = materialAmbient;"):g.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");n.diffuse?g.push("vec3 diffuseColor = materialDiffuse;"):n.baseColor?g.push("vec3 diffuseColor = materialBaseColor;"):g.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");s.colors&&g.push("diffuseColor *= vColor.rgb;");n.emissive?g.push("vec3 emissiveColor = materialEmissive;"):g.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");n.specular?g.push("vec3 specular = materialSpecular;"):g.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==n.alpha?g.push("float alpha = materialAlphaModeCutoff[0];"):g.push("float alpha = 1.0;");s.colors&&g.push("alpha *= vColor.a;");void 0!==n.glossiness?g.push("float glossiness = materialGlossiness;"):g.push("float glossiness = 1.0;");void 0!==n.metallic?g.push("float metallic = materialMetallic;"):g.push("float metallic = 1.0;");void 0!==n.roughness?g.push("float roughness = materialRoughness;"):g.push("float roughness = 1.0;");void 0!==n.specularF0?g.push("float specularF0 = materialSpecularF0;"):g.push("float specularF0 = 1.0;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(g.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),g.push("vec2 textureCoord;"));A&&i._ambientMap&&(i._ambientMap._state.matrix?g.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),g.push("ambientTexel = "+xi[i._ambientMap._state.encoding]+"(ambientTexel);"),g.push("ambientColor *= ambientTexel.rgb;"));A&&i._diffuseMap&&(i._diffuseMap._state.matrix?g.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),g.push("diffuseTexel = "+xi[i._diffuseMap._state.encoding]+"(diffuseTexel);"),g.push("diffuseColor *= diffuseTexel.rgb;"),g.push("alpha *= diffuseTexel.a;"));A&&i._baseColorMap&&(i._baseColorMap._state.matrix?g.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),g.push("baseColorTexel = "+xi[i._baseColorMap._state.encoding]+"(baseColorTexel);"),g.push("diffuseColor *= baseColorTexel.rgb;"),g.push("alpha *= baseColorTexel.a;"));A&&i._emissiveMap&&(i._emissiveMap._state.matrix?g.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),g.push("emissiveTexel = "+xi[i._emissiveMap._state.encoding]+"(emissiveTexel);"),g.push("emissiveColor = emissiveTexel.rgb;"));A&&i._alphaMap&&(i._alphaMap._state.matrix?g.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("alpha *= texture(alphaMap, textureCoord).r;"));A&&i._occlusionMap&&(i._occlusionMap._state.matrix?g.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(o.lights.length>0||o.lightMaps.length>0||o.reflectionMaps.length>0)){A&&i._normalMap?(i._normalMap._state.matrix?g.push("textureCoord = (normalMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):g.push("vec3 viewNormal = normalize(vViewNormal);"),A&&i._specularMap&&(i._specularMap._state.matrix?g.push("textureCoord = (specularMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("specular *= texture(specularMap, textureCoord).rgb;")),A&&i._glossinessMap&&(i._glossinessMap._state.matrix?g.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("glossiness *= texture(glossinessMap, textureCoord).r;")),A&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?g.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),g.push("specular *= specGlossRGB.rgb;"),g.push("glossiness *= specGlossRGB.a;")),A&&i._metallicMap&&(i._metallicMap._state.matrix?g.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("metallic *= texture(metallicMap, textureCoord).r;")),A&&i._roughnessMap&&(i._roughnessMap._state.matrix?g.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("roughness *= texture(roughnessMap, textureCoord).r;")),A&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?g.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),g.push("metallic *= metalRoughRGB.b;"),g.push("roughness *= metalRoughRGB.g;")),g.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(g.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),g.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(g.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),g.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(g.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),g.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(g.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),g.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),g.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),g.push(" discard;"),g.push("}"),g.push("IncidentLight light;"),g.push("Material material;"),g.push("Geometry geometry;"),g.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),g.push("vec3 viewLightDir;"),h&&(g.push("material.diffuseColor = diffuseColor;"),g.push("material.specularColor = specular;"),g.push("material.shine = materialShininess;")),u&&(g.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),g.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),g.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),g.push("material.specularColor = specular;")),c&&(g.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),g.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),g.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),g.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),g.push("geometry.position = vViewPosition;"),o.lightMaps.length>0&&g.push("geometry.worldNormal = normalize(vWorldNormal);"),g.push("geometry.viewNormal = viewNormal;"),g.push("geometry.viewEyeDir = viewEyeDir;"),h&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("computePhongLightMapping(geometry, material, reflectedLight);"),(u||c)&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("computePBRLightMapping(geometry, material, reflectedLight);"),g.push("float shadow = 1.0;"),g.push("float shadowAcneRemover = 0.007;"),g.push("vec3 fragmentDepth;"),g.push("float texelSize = 1.0 / 1024.0;"),g.push("float amountInLight = 0.0;"),g.push("vec3 shadowCoord;"),g.push("vec4 rgbaDepth;"),g.push("float depth;");for(let e=0,t=o.lights.length;e0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0&&(this._uLightMap="lightMap"),r.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(h=0,c=o.sectionPlanes.length;h0&&r.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,r.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),r.reflectionMaps.length>0&&r.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,r.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,i.gammaFactor),this._baseTextureUnit=e.textureUnit};class Ei{constructor(e){this.vertex=function(e){const t=e.scene,i=t._lightsState,s=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),r=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,o=!!e._geometry._state.compressGeometry,n=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),o&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));r&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),s){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===n||"cylindrical"===n)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===n&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),o&&l.push("localPosition = positionsDecodeMatrix * localPosition;");s&&(o?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),s&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),s)for(let e=0,t=i.lights.length;e0,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}"points"===e._geometry._state.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const Fi=new t({}),Ii=d.vec3(),Di=function(e,t){this.id=Fi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ei(t),this._allocate(t)},Si={};Di.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Si[t];return i||(i=new Di(t,e),Si[t]=i,p.memory.programs++),i._useCount++,i},Di.prototype.put=function(){0==--this._useCount&&(Fi.removeItem(this.id),this._program&&this._program.destroy(),delete Si[this._hash],p.memory.programs--)},Di.prototype.webglContextRestored=function(){this._program=null},Di.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl,n=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,A=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,A?e.getRTCViewMatrix(a.originHash,A):r.viewMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,r.viewNormalMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Edges drawing vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec4 edgeColor;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));i&&n.push("out vec4 vWorldPosition;");n.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n.push("vColor = edgeColor;"),i&&n.push("vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene.gammaOutput,r=i.getNumAllocatedSectionPlanes()>0,o=[];o.push("#version 300 es"),o.push("// Edges drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const Ri=new t({}),Li=d.vec3(),Ui=function(e,t){this.id=Ri.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ti(t),this._allocate(t)},ki={};Ui.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=ki[t];return i||(i=new Ui(t,e),ki[t]=i,p.memory.programs++),i._useCount++,i},Ui.prototype.put=function(){0==--this._useCount&&(Ri.removeItem(this.id),this._program&&this._program.destroy(),delete ki[this._hash],p.memory.programs--)},Ui.prototype.webglContextRestored=function(){this._program=null},Ui.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl;let n;const a=t._state,l=t._geometry,A=l._state,h=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(a.originHash,h):r.viewMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh picking vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("out vec4 vViewPosition;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("uniform vec2 pickClipPos;"),n.push("vec4 remapClipPos(vec4 clipPos) {"),n.push(" clipPos.xy /= clipPos.w;"),n.push(" clipPos.xy -= pickClipPos;"),n.push(" clipPos.xy *= clipPos.w;"),n.push(" return clipPos;"),n.push("}"),n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==r&&"cylindrical"!==r||(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"));n.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = remapClipPos(clipPos);"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(r.push("uniform vec4 pickColor;"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = pickColor; "),r.push("}"),r}(e)}}const Ni=d.vec3(),Qi=function(e,t){this._hash=e,this._shaderSource=new Oi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Vi={};Qi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let i=Vi[t];if(!i){if(i=new Qi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Vi[t]=i,p.memory.programs++}return i._useCount++,i},Qi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Vi[this._hash],p.memory.programs--)},Qi.prototype.webglContextRestored=function(){this._program=null},Qi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(r.originHash,a):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t>24&255,h=l>>16&255,c=l>>8&255,u=255&l;s.uniform4f(this._uPickColor,u/255,c/255,h/255,A/255),s.uniform2fv(this._uPickClipPos,e.pickClipPos),n.indicesBuf?(s.drawElements(n.primitive,n.indicesBuf.numItems,n.indicesBuf.itemType,0),e.drawElements++):n.positions&&s.drawArrays(s.TRIANGLES,0,n.positions.numItems)},Qi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Fe(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0,s=!!e._geometry._state.compressGeometry,r=[];r.push("#version 300 es"),r.push("// Surface picking vertex shader"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),i&&(r.push("uniform bool clippable;"),r.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("out vec4 vColor;"),s&&r.push("uniform mat4 positionsDecodeMatrix;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),s&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push(" vec4 worldPosition = modelMatrix * localPosition; "),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&r.push(" vWorldPosition = worldPosition;");r.push(" vColor = color;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Surface picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),r.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = vColor;"),r.push("}"),r}(e)}}const Hi=d.vec3(),zi=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new ji(t),this._allocate(t)},Gi={};zi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Gi[t];if(!i){if(i=new zi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Gi[t]=i,p.memory.programs++}return i._useCount++,i},zi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Gi[this._hash],p.memory.programs--)},zi.prototype.webglContextRestored=function(){this._program=null},zi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry,a=t._geometry._state,l=t.origin,A=o.backfaces,h=o.frontface,c=i.camera.project,u=n._getPickTrianglePositions(),d=n._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){const e=2/(Math.log(c.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}if(s.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(r.originHash,l):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh occlusion vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push("}"),r}(e)}}const Ki=d.vec3(),Xi=function(e,t){this._hash=e,this._shaderSource=new Wi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Yi={};Xi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let i=Yi[t];if(!i){if(i=new Xi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Yi[t]=i,p.memory.programs++}return i._useCount++,i},Xi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Yi[this._hash],p.memory.programs--)},Xi.prototype.webglContextRestored=function(){this._program=null},Xi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._material._state,o=t._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){const t=r.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=r.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),this._lastMaterialId=r.id}const l=i.camera;if(s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(o.originHash,a):l.viewMatrix),o.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,i=!!e._geometry._state.compressGeometry,s=[];s.push("// Mesh shadow vertex shader"),s.push("in vec3 position;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),s.push("uniform vec3 offset;"),i&&s.push("uniform mat4 positionsDecodeMatrix;");t&&s.push("out vec4 vWorldPosition;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),s.push("vec4 worldPosition;"),i&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push("worldPosition = modelMatrix * localPosition;"),s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&s.push("vWorldPosition = worldPosition;");return s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("// Mesh shadow fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}return r.push("outColor = encodeFloat(gl_FragCoord.z);"),r.push("}"),r}(e)}}const Zi=function(e,t){this._hash=e,this._shaderSource=new qi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ji={};Zi.get=function(e){const t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=Ji[i];if(!s){if(s=new Zi(i,e),s.errors)return console.log(s.errors.join("\n")),null;Ji[i]=s,p.memory.programs++}return s._useCount++,s},Zi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ji[this._hash],p.memory.programs--)},Zi.prototype.webglContextRestored=function(){this._program=null},Zi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene.canvas.gl,s=t._material._state,r=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){const t=s.backfaces;e.backfaces!==t&&(t?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=t);const r=s.frontface;e.frontface!==r&&(r?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=r),e.lineWidth!==s.lineWidth&&(i.lineWidth(s.lineWidth),e.lineWidth=s.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,s.pointSize),this._lastMaterialId=s.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),r.combineGeometry){const s=t.vertexBufs;s.id!==this._lastVertexBufsId&&(s.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=s.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),r.combineGeometry?r.indicesBufCombined&&(r.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=r.id),r.combineGeometry?r.indicesBufCombined&&(i.drawElements(r.primitive,r.indicesBufCombined.numItems,r.indicesBufCombined.itemType,0),e.drawElements++):r.indicesBuf?(i.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&(i.drawArrays(i.TRIANGLES,0,r.positions.numItems),e.drawArrays++)},Zi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Fe(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uShadowViewMatrix=s.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=s.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0){let e,t,r,o,n;for(let a=0,l=this._uSectionPlanes.length;a0)for(let i=0;i0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const cs=function(){const e=d.vec3(),t=d.vec3(),i=d.vec3(),s=d.vec3(),r=d.vec3(),o=d.vec3(),n=d.vec4(),a=d.vec3(),l=d.vec3(),A=d.vec3(),h=d.vec3(),c=d.vec3(),u=d.vec3(),p=d.vec3(),g=d.vec3(),m=d.vec3(),f=d.vec4(),_=d.vec4(),v=d.vec4(),b=d.vec3(),x=d.vec3(),w=d.vec3(),y=d.vec3(),P=d.vec3(),B=d.vec3(),C=d.vec3(),M=d.vec3(),E=d.vec3(),F=d.vec3(),I=d.vec3();return function(D,S,T,R){var L=R.primIndex;if(null!=L&&L>-1){const N=D.geometry._state,Q=D.scene,V=Q.camera,H=Q.canvas;if("triangles"===N.primitiveName){R.primitive="triangle";const Q=L,z=N.indices,G=N.positions;let W,K,X;if(z){var U=z[Q+0],k=z[Q+1],O=z[Q+2];o[0]=U,o[1]=k,o[2]=O,R.indices=o,W=3*U,K=3*k,X=3*O}else W=3*Q,K=W+3,X=K+3;if(i[0]=G[W+0],i[1]=G[W+1],i[2]=G[W+2],s[0]=G[K+0],s[1]=G[K+1],s[2]=G[K+2],r[0]=G[X+0],r[1]=G[X+1],r[2]=G[X+2],N.compressGeometry){const e=N.positionsDecodeMatrix;e&&(Ft.decompressPosition(i,e,i),Ft.decompressPosition(s,e,s),Ft.decompressPosition(r,e,r))}R.canvasPos?d.canvasPosToLocalRay(H.canvas,D.origin?j(S,D.origin):S,T,D.worldMatrix,R.canvasPos,e,t):R.origin&&R.direction&&d.worldRayToLocalRay(D.worldMatrix,R.origin,R.direction,e,t),d.normalizeVec3(t),d.rayPlaneIntersect(e,t,i,s,r,n),R.localPos=n,R.position=n,f[0]=n[0],f[1]=n[1],f[2]=n[2],f[3]=1,d.transformVec4(D.worldMatrix,f,_),a[0]=_[0],a[1]=_[1],a[2]=_[2],R.canvasPos&&D.origin&&(a[0]+=D.origin[0],a[1]+=D.origin[1],a[2]+=D.origin[2]),R.worldPos=a,d.transformVec4(V.matrix,_,v),l[0]=v[0],l[1]=v[1],l[2]=v[2],R.viewPos=l,d.cartesianToBarycentric(n,i,s,r,A),R.bary=A;const Y=N.normals;if(Y){if(N.compressGeometry){const e=3*U,t=3*k,i=3*O;Ft.decompressNormal(Y.subarray(e,e+2),h),Ft.decompressNormal(Y.subarray(t,t+2),c),Ft.decompressNormal(Y.subarray(i,i+2),u)}else h[0]=Y[W],h[1]=Y[W+1],h[2]=Y[W+2],c[0]=Y[K],c[1]=Y[K+1],c[2]=Y[K+2],u[0]=Y[X],u[1]=Y[X+1],u[2]=Y[X+2];const e=d.addVec3(d.addVec3(d.mulVec3Scalar(h,A[0],b),d.mulVec3Scalar(c,A[1],x),w),d.mulVec3Scalar(u,A[2],y),P);R.worldNormal=d.normalizeVec3(d.transformVec3(D.worldNormalMatrix,e,B))}const q=N.uv;if(q){if(p[0]=q[2*U],p[1]=q[2*U+1],g[0]=q[2*k],g[1]=q[2*k+1],m[0]=q[2*O],m[1]=q[2*O+1],N.compressGeometry){const e=N.uvDecodeMatrix;e&&(Ft.decompressUV(p,e,p),Ft.decompressUV(g,e,g),Ft.decompressUV(m,e,m))}R.uv=d.addVec3(d.addVec3(d.mulVec2Scalar(p,A[0],C),d.mulVec2Scalar(g,A[1],M),E),d.mulVec2Scalar(m,A[2],F),I)}}}}}();function us(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);let s=e.height||1;s<0&&(console.error("negative height not allowed - will invert"),s*=-1);let r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<3&&(r=3);let o=e.heightSegments||1;o<0&&(console.error("negative heightSegments not allowed - will invert"),o*=-1),o<1&&(o=1);const n=!!e.openEnded;let a=e.center;const l=a?a[0]:0,A=a?a[1]:0,h=a?a[2]:0,c=s/2,u=s/o,d=2*Math.PI/r,p=1/r,g=(t-i)/o,m=[],f=[],v=[],b=[];let x,w,y,P,B,C,M,E,F,I,D;const S=(90-180*Math.atan(s/(i-t))/Math.PI)/90;for(x=0;x<=o;x++)for(B=t-x*g,C=c-x*u,w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),f.push(B*y),f.push(S),f.push(B*P),v.push(w*p),v.push(1*x/o),m.push(B*y+l),m.push(C+A),m.push(B*P+h);for(x=0;x0){for(F=m.length/3,f.push(0),f.push(1),f.push(0),v.push(.5),v.push(.5),m.push(0+l),m.push(c+A),m.push(0+h),w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),I=.5*Math.sin(w*d)+.5,D=.5*Math.cos(w*d)+.5,f.push(t*y),f.push(1),f.push(t*P),v.push(I),v.push(D),m.push(t*y+l),m.push(c+A),m.push(t*P+h);for(w=0;w0){for(F=m.length/3,f.push(0),f.push(-1),f.push(0),v.push(.5),v.push(.5),m.push(0+l),m.push(0-c+A),m.push(0+h),w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),I=.5*Math.sin(w*d)+.5,D=.5*Math.cos(w*d)+.5,f.push(i*y),f.push(-1),f.push(i*P),v.push(I),v.push(D),m.push(i*y+l),m.push(0-c+A),m.push(i*P+h);for(w=0;w0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let i=0,s=e.length;i1;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);const o=Bs(i,this.wrapS);o&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,o);const n=Bs(i,this.wrapT);if(n&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,n),this.type===i.TEXTURE_3D||this.type===i.TEXTURE_2D_ARRAY){const e=Bs(i,this.wrapR);e&&i.texParameteri(this.target,i.TEXTURE_WRAP_R,e),i.texParameteri(this.type,i.TEXTURE_WRAP_R,e)}r?(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,Fs(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,Fs(i,this.magFilter))):(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,Bs(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,Bs(i,this.magFilter)));const a=Bs(i,this.format,this.encoding),l=Bs(i,this.type),A=Es(i,this.internalFormat,a,l,this.encoding,!1);i.texStorage2D(i.TEXTURE_2D,s,A,e[0].width,e[0].height);for(let t=0,s=e.length;t>t;return e+1}class Ts extends D{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new qe({texture:new Ms({gl:this.scene.canvas.gl}),matrix:d.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=d.vec2([0,0]),this._scale=d.vec2([1,1]),this._rotate=d.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),p.memory.textures++}_checkMinFilter(e){return(e=e||ni)!==si&&e!==ri&&e!==ni&&e!==ii&&e!==ti&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=ni),e}_checkMagFilter(e){return(e=e||si)!==si&&e!==ei&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=si),e}_checkWrapS(e){return(e=e||Zt)!==Jt&&e!==$t&&e!==Zt&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=Zt),e}_checkWrapT(e){return(e=e||Zt)!==Jt&&e!==$t&&e!==Zt&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=Zt),e}_checkFlipY(e){return!!e}_checkEncoding(e){return(e=e||_i)!==_i&&e!==vi&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=_i),e}_webglContextRestored(){this._state.texture=new Ms({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,i;0===this._translate[0]&&0===this._translate[1]||(t=d.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(i=d.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?d.mulMat4(t,i):i),0!==this._rotate&&(i=d.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?d.mulMat4(t,i):i),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=Is(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let i=new Image;i.onload=function(){i=Is(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),p.memory.textures--}}const Rs=p.memory,Ls=d.AABB3();class Us extends xt{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new qe({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=d.OBB3();const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(t.indices){var r;if(t.positionsDecodeMatrix);else{const e=Ft.getPositionsBounds(t.positions),o=Ft.compressPositions(t.positions,e.min,e.max);r=o.quantized,i.positionsDecodeMatrix=o.decodeMatrix,i.positionsBuf=new Ie(s,s.ARRAY_BUFFER,r,r.length,3,s.STATIC_DRAW),Rs.positions+=i.positionsBuf.numItems,d.positions3ToAABB3(t.positions,this._aabb),d.positions3ToAABB3(r,Ls,i.positionsDecodeMatrix),d.AABB3ToOBB3(Ls,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);i.colorsBuf=new Ie(s,s.ARRAY_BUFFER,e,e.length,4,s.STATIC_DRAW),Rs.colors+=i.colorsBuf.numItems}if(t.uv){const e=Ft.getUVBounds(t.uv),r=Ft.compressUVs(t.uv,e.min,e.max),o=r.quantized;i.uvDecodeMatrix=r.decodeMatrix,i.uvBuf=new Ie(s,s.ARRAY_BUFFER,o,o.length,2,s.STATIC_DRAW),Rs.uvs+=i.uvBuf.numItems}if(t.normals){const e=Ft.compressNormals(t.normals);let r=i.compressGeometry;i.normalsBuf=new Ie(s,s.ARRAY_BUFFER,e,e.length,3,s.STATIC_DRAW,r),Rs.normals+=i.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);i.indicesBuf=new Ie(s,s.ELEMENT_ARRAY_BUFFER,e,e.length,1,s.STATIC_DRAW),Rs.indices+=i.indicesBuf.numItems;const o=wt(r,e,i.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Ie(s,s.ELEMENT_ARRAY_BUFFER,o,o.length,1,s.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),Rs.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Rs.meshes--}}var ks={};function Os(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);let s=e.xSegments||1;s<0&&(console.error("negative xSegments not allowed - will invert"),s*=-1),s<1&&(s=1);let r=e.xSegments||1;r<0&&(console.error("negative zSegments not allowed - will invert"),r*=-1),r<1&&(r=1);const o=e.center,n=o?o[0]:0,a=o?o[1]:0,l=o?o[2]:0,A=t/2,h=i/2,c=Math.floor(s)||1,u=Math.floor(r)||1,d=c+1,p=u+1,g=t/c,m=i/u,f=new Float32Array(d*p*3),v=new Float32Array(d*p*3),b=new Float32Array(d*p*2);let x,w,y,P,B,C,M,E=0,F=0;for(x=0;x65535?Uint32Array:Uint16Array)(c*u*6);for(x=0;x360&&(o=360);const n=e.center;let a=n?n[0]:0,l=n?n[1]:0;const A=n?n[2]:0,h=[],c=[],u=[],p=[];let g,m,f,v,b,x,w,y,P,B,C,M;for(y=0;y<=r;y++)for(w=0;w<=s;w++)g=w/s*o,m=.785398+y/r*Math.PI*2,a=t*Math.cos(g),l=t*Math.sin(g),f=(t+i*Math.cos(m))*Math.cos(g),v=(t+i*Math.cos(m))*Math.sin(g),b=i*Math.sin(m),h.push(f+a),h.push(v+l),h.push(b+A),u.push(1-w/s),u.push(y/r),x=d.normalizeVec3(d.subVec3([f,v,b],[a,l,A],[]),[]),c.push(x[0]),c.push(x[1]),c.push(x[2]);for(y=1;y<=r;y++)for(w=1;w<=s;w++)P=(s+1)*y+w-1,B=(s+1)*(y-1)+w-1,C=(s+1)*(y-1)+w,M=(s+1)*y+w,p.push(P),p.push(B),p.push(C),p.push(C),p.push(M),p.push(P);return _.apply(e,{positions:h,normals:c,uv:u,indices:p})}ks.load=function(e,t){var i=new XMLHttpRequest;i.open("GET",e,!0),i.responseType="arraybuffer",i.onload=function(e){t(e.target.response)},i.send()},ks.save=function(e,t){var i="data:application/octet-stream;base64,"+btoa(ks.parse._buffToStr(e));window.location.href=i},ks.clone=function(e){return JSON.parse(JSON.stringify(e))},ks.bin={},ks.bin.f=new Float32Array(1),ks.bin.fb=new Uint8Array(ks.bin.f.buffer),ks.bin.rf=function(e,t){for(var i=ks.bin.f,s=ks.bin.fb,r=0;r<4;r++)s[r]=e[t+r];return i[0]},ks.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},ks.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},ks.bin.rASCII0=function(e,t){for(var i="";0!=e[t];)i+=String.fromCharCode(e[t++]);return i},ks.bin.wf=function(e,t,i){new Float32Array(e.buffer,t,1)[0]=i},ks.bin.wsl=function(e,t,i){e[t]=i,e[t+1]=i>>8},ks.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},ks.parse={},ks.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",s=0;sr&&(r=l),Ao&&(o=A),hn&&(n=h)}return{min:{x:t,y:i,z:s},max:{x:r,y:o,z:n}}};class Qs extends D{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=d.vec3(t.pos||[0,0,0]),this._up=d.vec3(t.up||[0,1,0]),this._normal=d.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=d.vec3(),this._rtcPos=d.vec3(),this._imageSize=d.vec2(),this._texture=new Ts(this,{flipY:!0}),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new Ps(this,{matrix:d.inverseMat4(d.lookAtMat4v(this._pos,d.subVec3(this._pos,this._normal,d.mat4()),this._up,d.mat4())),children:[this._bitmapMesh=new hs(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new St(this,Os({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new kt(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}const Vs=d.OBB3(),js=d.OBB3(),Hs=d.OBB3();class zs{constructor(e,t,i,s,r,o,n=null,a=0){this.model=e,this.object=null,this.parent=null,this.transform=r,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=t,this.obb=null,this._aabbLocal=null,this._aabbWorld=d.AABB3(),this._aabbWorldDirty=!1,this.layer=n,this.portionId=a,this._color=new Uint8Array([i[0],i[1],i[2],s]),this._colorize=new Uint8Array([i[0],i[1],i[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,r&&r._addMesh(this)}_sceneModelDirty(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}_transformDirty(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}_updateMatrix(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const i=e<255,s=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),s&&this.layer.setTransparent(this.portionId,t,i)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,i,s){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,s)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabbLocal=e}get aabb(){if(this._aabbWorldDirty){if(d.AABB3ToOBB3(this._aabbLocal,Vs),this.transform?(d.transformOBB3(this.transform.worldMatrix,Vs,js),d.transformOBB3(this.model.worldMatrix,js,Hs),d.OBB3ToAABB3(Hs,this._aabbWorld)):(d.transformOBB3(this.model.worldMatrix,Vs,js),d.OBB3ToAABB3(js,this._aabbWorld)),this.origin){const e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const Gs=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let Ws=0;const Ks={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},Xs=new Float32Array([1,1,1,1]),Ys=new Float32Array([0,0,0,1]),qs=d.vec4(),Zs=d.vec3(),Js=d.vec3(),$s=d.mat4();class er{constructor(e,t=!1,{instancing:i=!1,edges:s=!1}={}){this._scene=e,this._withSAO=t,this._instancing=i,this._edges=s,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:i}=t.canvas,{model:s,layerIndex:r}=e,o=t._sectionPlanesState.getNumAllocatedSectionPlanes(),n=t._sectionPlanesState.sectionPlanes.length;if(o>0){const a=t._sectionPlanesState.sectionPlanes,l=r*n,A=s.renderFlags;for(let t=0;t0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,i=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0&&p.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,p.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),p.lightMaps.length>0&&p.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,p.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),this._withSAO){const t=n.sao;if(t.possible){const i=a.drawingBufferWidth,s=a.drawingBufferHeight;qs[0]=i,qs[1]=s,qs[2]=t.blendCutoff,qs[3]=t.blendFactor,a.uniform4fv(this._uSAOParams,qs),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++}}if(s){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(i===Ks[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const i=n.xrayMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===Ks[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const i=n.highlightMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===Ks[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const i=n.selectedMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else a.uniform4fv(this._uColor,this._edges?Ys:Xs)}this._draw({state:l,frameCtx:e,incrementDrawState:r}),a.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,p.memory.programs--}}class tr extends er{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!1,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{const e=s.pickElementsCount||i.indicesBuf.numItems,o=s.pickElementsOffset?s.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,i.indicesBuf.itemType,o),r&&s.drawElements++}}}class ir extends tr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r;const o=[];o.push("#version 300 es"),o.push("// Triangles batching draw vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;")),o.push("out vec4 vColor;"),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}}class sr extends tr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._lightsState,i=e._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching flat-shading draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),s){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,i=t.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching silhouette fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = vColor;"),o.push("}"),o}}class or extends tr{constructor(e){super(e,!1,{instancing:!1,edges:!0})}}class nr extends or{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ar extends or{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry edges drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class lr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class Ar extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class hr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class cr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class ur extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching depth fragment shader"),s.push("precision highp float;"),s.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),s.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),s.push("}"),s}}class dr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class pr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}class gr extends tr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Triangles batching quality draw vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),o.push("vFragDepth = 1.0 + clipPos.w;")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Triangles batching quality draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),n.push("uniform sampler2D uAOMap;"),n.push("in vec4 vViewPosition;"),n.push("in vec3 vViewNormal;"),n.push("in vec4 vColor;"),n.push("in vec2 vUV;"),n.push("in vec2 vMetallicRoughness;"),s.lightMaps.length>0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick flat normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class fr extends tr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._lightsState,s=e._sectionPlanesState,r=s.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching color texture fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),o.push("uniform float gammaFactor;"),o.push("vec4 linearToLinear( in vec4 value ) {"),o.push(" return value;"),o.push("}"),o.push("vec4 sRGBToLinear( in vec4 value ) {"),o.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),o.push("}"),o.push("vec4 gammaToLinear( in vec4 value) {"),o.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),o.push("}"),t&&(o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}")),r){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e 0.0) { "),o.push(" discard;"),o.push(" }"),o.push("}")}o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=i.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Pr=d.vec3(),Br=d.vec3(),Cr=d.vec3(),Mr=d.vec3(),Er=d.mat4();class Fr extends er{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Pr;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Br;if(l){const e=Cr;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,Er),f=Mr,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElements(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Ir{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new rr(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new lr(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Ar(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new yr(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Fr(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ir(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new ir(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new sr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new sr(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new fr(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new fr(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new gr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new gr(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new rr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new ur(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new dr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new nr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ar(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new lr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new hr(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new mr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Ar(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new cr(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new pr(this._scene)),this._shadowRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Fr(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new yr(this._scene)),this._snapInitRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Dr={};let Sr=65536,Tr=5e6;class Rr{constructor(){}set doublePrecisionEnabled(e){d.setDoublePrecisionEnabled(e)}get doublePrecisionEnabled(){return d.getDoublePrecisionEnabled()}set maxDataTextureHeight(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),Sr=e}get maxDataTextureHeight(){return Sr}set maxGeometryBatchSize(e){e<1e5?e=1e5:e>5e6&&(e=5e6),Tr=e}get maxGeometryBatchSize(){return Tr}}const Lr=new Rr;class Ur{constructor(){this.maxVerts=Lr.maxGeometryBatchSize,this.maxIndices=3*Lr.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const kr=d.mat4(),Or=d.mat4();function Nr(e,t,i){const s=e.length,r=new Uint16Array(s),o=t[0],n=t[1],a=t[2],l=t[3]-o,A=t[4]-n,h=t[5]-a,c=65525,u=c/l,p=c/A,g=c/h,m=e=>e>=0?e:0;for(let t=0;t=0?1:-1),t=(1-Math.abs(s))*(r>=0?1:-1),s=e,r=t}return new Int8Array([Math[t](127.5*s+(s<0?-1:0)),Math[i](127.5*r+(r<0?-1:0))])}function jr(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}const Hr=d.mat4(),zr=d.mat4(),Gr=d.vec4([0,0,0,1]),Wr=d.vec3(),Kr=d.vec3(),Xr=d.vec3(),Yr=d.vec3(),qr=d.vec3(),Zr=d.vec3(),Jr=d.vec3();class $r{constructor(e){console.info("Creating VBOBatchingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Dr[t];return i||(i=new Ir(e),Dr[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Dr[t],i._destroy()}))),i}(e.model.scene),this._buffer=new Ur(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new qe({origin:d.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=d.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=d.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.solid=!!e.solid}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)for(let e=0,t=o.length;e0){const e=Hr;f?d.inverseMat4(d.transposeMat4(f,zr),e):d.identityMat4(e,e),function(e,t,i,s,r){function o(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let n,a,l,A,h,c,u=new Float32Array([0,0,0,0]),p=new Float32Array([0,0,0,0]);for(c=0;ch&&(l=n,h=A),n=Vr(p,"floor","ceil"),a=jr(n),A=o(p,a),A>h&&(l=n,h=A),n=Vr(p,"ceil","ceil"),a=jr(n),A=o(p,a),A>h&&(l=n,h=A),s[r+c+0]=l[0],s[r+c+1]=l[1],s[r+c+2]=0}(e,r,r.length,b.normals,b.normals.length)}if(l)for(let e=0,t=l.length;e0)for(let e=0,t=n.length;e0)for(let e=0,t=a.length;e0){const s=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):Nr(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=d.mat4());if(e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e0){const s=new Int8Array(i.normals);let r=!0;e.normalsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.normals.length,3,t.STATIC_DRAW,r)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.uv.length>0)if(e.uvDecodeMatrix){let s=!1;e.uvBuf=new Ie(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,s)}else{const s=Ft.getUVBounds(i.uv),r=Ft.compressUVs(i.uv,s.min,s.max),o=r.quantized;let n=!1;e.uvDecodeMatrix=d.mat3(r.decodeMatrix),e.uvBuf=new Ie(t,t.ARRAY_BUFFER,o,o.length,2,t.STATIC_DRAW,n)}if(i.metallicRoughness.length>0){const s=new Uint8Array(i.metallicRoughness);let r=!1;e.metallicRoughnessBuf=new Ie(t,t.ARRAY_BUFFER,s,i.metallicRoughness.length,2,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s),o=!1;e.flagsBuf=new Ie(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){const s=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,s,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=e,s=this._portions[i],r=4*s.vertsBaseIndex,o=4*s.numVerts,n=this._scratchMemory.getUInt8Array(o),a=t[0],l=t[1],A=t[2],h=t[3];for(let e=0;e_)&&(_=e,s.set(v),r&&d.triangleNormal(p,g,m,r),f=!0)}}return f&&r&&(d.transformVec3(this.model.worldNormalMatrix,r,r),d.normalizeVec3(r)),f}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class eo extends er{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!0,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),r&&s.drawElements++)}}class to extends eo{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r,o,n;const a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),r=0,o=i.lights.length;r= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),s&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),r=0,o=i.lights.length;r0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}}class io extends eo{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState;let s,r;const o=t.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry flat-shading drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),o){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}for(n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),s=0,r=i.lights.length;s0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing fill fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ro extends eo{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class oo extends ro{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class no extends ro{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ao extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class lo extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Ao extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class ho extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class co extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry depth drawing fragment shader"),o.push("precision highp float;"),o.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),o.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),o.push("}"),o}}class uo extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class po extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const go={3e3:"linearToLinear",3001:"sRGBToLinear"};class mo extends eo{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Instancing geometry quality drawing vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),o.push("in vec4 modelMatrixCol0;"),o.push("in vec4 modelMatrixCol1;"),o.push("in vec4 modelMatrixCol2;"),o.push("in vec4 modelNormalMatrixCol0;"),o.push("in vec4 modelNormalMatrixCol1;"),o.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),o.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),o.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Instancing geometry quality drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),n.push("#define PI 3.14159265359"),n.push("#define RECIPROCAL_PI 0.31830988618"),n.push("#define RECIPROCAL_PI2 0.15915494"),n.push("#define EPSILON 1e-6"),n.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),n.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),n.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),n.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),n.push(" return normalize(surf_norm );"),n.push(" }"),n.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),n.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),n.push(" vec2 st0 = dFdx( uv.st );"),n.push(" vec2 st1 = dFdy( uv.st );"),n.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),n.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),n.push(" vec3 N = normalize( surf_norm );"),n.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),n.push(" mat3 tsn = mat3( S, T, N );"),n.push(" return normalize( tsn * mapN );"),n.push("}"),n.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),n.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),n.push("}"),n.push("struct IncidentLight {"),n.push(" vec3 color;"),n.push(" vec3 direction;"),n.push("};"),n.push("struct ReflectedLight {"),n.push(" vec3 diffuse;"),n.push(" vec3 specular;"),n.push("};"),n.push("struct Geometry {"),n.push(" vec3 position;"),n.push(" vec3 viewNormal;"),n.push(" vec3 worldNormal;"),n.push(" vec3 viewEyeDir;"),n.push("};"),n.push("struct Material {"),n.push(" vec3 diffuseColor;"),n.push(" float specularRoughness;"),n.push(" vec3 specularColor;"),n.push(" float shine;"),n.push("};"),n.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),n.push(" float r = ggxRoughness + 0.0001;"),n.push(" return (2.0 / (r * r) - 2.0);"),n.push("}"),n.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),n.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),n.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),n.push("}"),s.reflectionMaps.length>0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = "+go[s.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = "+go[s.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class _o extends eo{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState;let r,o;const n=i.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),n){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { "),a.push(" discard;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),r=0,o=s.lights.length;r0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Bo=d.vec3(),Co=d.vec3(),Mo=d.vec3(),Eo=d.vec3(),Fo=d.mat4();class Io extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Bo;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Co;if(l){const e=d.transformPoint3(h,l,Mo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,Fo),f=Eo,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Do{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new so(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new ao(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new lo(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Po(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Io(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new to(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new to(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new io(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new io(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new mo(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new mo(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new _o(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new _o(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new so(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new co(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new uo(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new oo(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new no(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new ao(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Ao(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new fo(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new lo(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new ho(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new po(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Po(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Io(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const So={};const To=new Uint8Array(4),Ro=new Float32Array(1),Lo=d.vec4([0,0,0,1]),Uo=new Float32Array(3),ko=d.vec3(),Oo=d.vec3(),No=d.vec3(),Qo=d.vec3(),Vo=d.vec3(),jo=d.vec3(),Ho=d.vec3(),zo=new Float32Array(4);class Go{constructor(e){console.info("Creating VBOInstancingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=So[t];return i||(i=new Do(e),So[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete So[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new qe({numInstances:0,obb:d.OBB3(),origin:d.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;e.colorsBuf=new Ie(s,s.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,s.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Ie(s,s.ARRAY_BUFFER,t,this._metallicRoughness.length,2,s.STATIC_DRAW,i)}if(o>0){let t=!1;e.flagsBuf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(o),o,1,s.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,s.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const i=!1;e.positionsBuf=new Ie(s,s.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,s.STATIC_DRAW,i),e.positionsDecodeMatrix=d.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const i=new Uint8Array(t.colorsCompressed),r=!1;e.colorsBuf=new Ie(s,s.ARRAY_BUFFER,i,i.length,4,s.STATIC_DRAW,r)}if(t.uvCompressed&&t.uvCompressed.length>0){const i=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Ie(s,s.ARRAY_BUFFER,i,i.length,2,s.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Ie(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,s.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Ie(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,s.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelMatrixCol1Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelMatrixCol2Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new Ie(s,s.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,s.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";To[0]=t[0],To[1]=t[1],To[2]=t[2],To[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(To,4*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&W),r=!!(t&Z),o=!!(t&J),n=!!(t&$),a=!!(t&ee),l=!!(t&X),A=!!(t&K);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Ks.NOT_RENDERED:i?Ks.COLOR_TRANSPARENT:Ks.COLOR_OPAQUE,c=!s||A?Ks.NOT_RENDERED:n?Ks.SILHOUETTE_SELECTED:o?Ks.SILHOUETTE_HIGHLIGHTED:r?Ks.SILHOUETTE_XRAYED:Ks.NOT_RENDERED;let u=0;u=!s||A?Ks.NOT_RENDERED:n?Ks.EDGES_SELECTED:o?Ks.EDGES_HIGHLIGHTED:r?Ks.EDGES_XRAYED:a?i?Ks.EDGES_COLOR_TRANSPARENT:Ks.EDGES_COLOR_OPAQUE:Ks.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Ks.PICK:Ks.NOT_RENDERED)<<12,d|=(t&Y?1:0)<<16,Ro[0]=d,this._state.flagsBuf&&this._state.flagsBuf.setData(Ro,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Uo[0]=t[0],Uo[1]=t[1],Uo[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(Uo,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const i=this._state,s=i.geometry,r=this._portions[e];if(!r)return void this.model.error("portion not found: "+e);const o=s.quantizedPositions,n=i.origin,a=r.offset,l=n[0]+a[0],A=n[1]+a[1],h=n[2]+a[2],c=Lo,u=r.matrix,p=this.model.sceneModelMatrix,g=i.positionsDecodeMatrix;for(let e=0,i=o.length;ev)&&(v=e,s.set(b),r&&d.triangleNormal(g,m,f,r),_=!0)}}return _&&r&&(d.transformVec3(a.normalMatrix,r,r),d.transformVec3(this.model.worldNormalMatrix,r,r),d.normalizeVec3(r)),_}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class Wo extends er{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),r&&s.drawElements++}}class Ko extends Wo{drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Xo extends Wo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const Yo=d.vec3(),qo=d.vec3(),Zo=d.vec3(),Jo=d.vec3(),$o=d.mat4();class en extends er{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Yo;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=qo;if(l){const e=Zo;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,$o),f=Jo,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const tn=d.vec3(),sn=d.vec3(),rn=d.vec3(),on=d.vec3(),nn=d.mat4();class an extends er{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=tn;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=sn;if(l){const e=rn;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,nn),f=on,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class ln{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ko(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Xo(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new en(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new an(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const An={};class hn{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}class cn{constructor(e){console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=An[t];return i||(i=new ln(e),An[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete An[t],i._destroy()}))),i}(e.model.scene),this.model=e.model,this._buffer=new hn(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new qe({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:d.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=d.vec3(e.origin))}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=Nr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.colors.length>0){const s=i.colors.length/4,r=new Float32Array(s);let o=!1;e.flagsBuf=new Ie(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2],A=t[3];for(let e=0;e0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Lines instancing color fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return this._withSAO?(o.push(" float viewportWidth = uSAOParams[0];"),o.push(" float viewportHeight = uSAOParams[1];"),o.push(" float blendCutoff = uSAOParams[2];"),o.push(" float blendFactor = uSAOParams[3];"),o.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),o.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),o.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):o.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class pn extends un{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const gn=d.vec3(),mn=d.vec3(),fn=d.vec3();d.vec3();const _n=d.mat4();class vn extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=gn;let m;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=mn;if(l){const e=d.transformPoint3(h,l,fn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,_n),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,g),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const bn=d.vec3(),xn=d.vec3(),wn=d.vec3();d.vec3();const yn=d.mat4();class Pn extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=bn;let m;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=xn;if(l){const e=d.transformPoint3(h,l,wn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,yn),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Bn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._snapInitRenderer||(this._snapInitRenderer=new vn(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Pn(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new dn(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new pn(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new vn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Pn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Cn={};const Mn=new Uint8Array(4),En=new Float32Array(1),Fn=new Float32Array(3),In=new Float32Array(4);class Dn{constructor(e){console.info("VBOInstancingLinesLayer"),this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Cn[t];return i||(i=new Bn(e),Cn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Cn[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new qe({obb:d.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,e.origin&&(this._state.origin=d.vec3(e.origin)),this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;this._state.colorsBuf=new Ie(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(r>0){let t=!1;this._state.flagsBuf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(r),r,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){const s=new Uint8Array(i.colorsCompressed),r=!1;t.colorsBuf=new Ie(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,r)}if(i.positionsCompressed&&i.positionsCompressed.length>0){const s=!1;t.positionsBuf=new Ie(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,s),t.positionsDecodeMatrix=d.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new Ie(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";Mn[0]=t[0],Mn[1]=t[1],Mn[2]=t[2],Mn[3]=t[3],this._state.colorsBuf.setData(Mn,4*e,4)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&W),r=!!(t&Z),o=!!(t&J),n=!!(t&$),a=!!(t&ee),l=!!(t&X),A=!!(t&K);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Ks.NOT_RENDERED:i?Ks.COLOR_TRANSPARENT:Ks.COLOR_OPAQUE,c=!s||A?Ks.NOT_RENDERED:n?Ks.SILHOUETTE_SELECTED:o?Ks.SILHOUETTE_HIGHLIGHTED:r?Ks.SILHOUETTE_XRAYED:Ks.NOT_RENDERED;let u=0;u=!s||A?Ks.NOT_RENDERED:n?Ks.EDGES_SELECTED:o?Ks.EDGES_HIGHLIGHTED:r?Ks.EDGES_XRAYED:a?i?Ks.EDGES_COLOR_TRANSPARENT:Ks.EDGES_COLOR_OPAQUE:Ks.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Ks.PICK:Ks.NOT_RENDERED)<<12,d|=(t&Y?255:0)<<16,En[0]=d,this._state.flagsBuf.setData(En,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Fn[0]=t[0],Fn[1]=t[1],Fn[2]=t[2],this._state.offsetsBuf.setData(Fn,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;In[0]=t[0],In[1]=t[4],In[2]=t[8],In[3]=t[12],this._state.modelMatrixCol0Buf.setData(In,i),In[0]=t[1],In[1]=t[5],In[2]=t[9],In[3]=t[13],this._state.modelMatrixCol1Buf.setData(In,i),In[0]=t[2],In[1]=t[6],In[2]=t[10],In[3]=t[14],this._state.modelMatrixCol2Buf.setData(In,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Ks.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Ks.PICK)}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class Sn extends er{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),r&&s.drawArrays++}}class Tn extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,s=[];return s.push("#version 300 es"),s.push("// Points batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Rn extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points batching silhouette vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = color;"),o.push("}"),o}}class Ln extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class Un extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batched pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batched pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class kn extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push(" gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}const On=d.vec3(),Nn=d.vec3(),Qn=d.vec3(),Vn=d.vec3(),jn=d.mat4();class Hn extends er{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=On;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Nn;if(l){const e=Qn;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,jn),f=Vn,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const zn=d.vec3(),Gn=d.vec3(),Wn=d.vec3(),Kn=d.vec3(),Xn=d.mat4();class Yn extends er{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=zn;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Gn;if(l){const e=Wn;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,Xn),f=Kn,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class qn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Tn(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Rn(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Ln(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Un(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new kn(this._scene)),this._occlusionRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Hn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Yn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Zn={};class Jn{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}class $n{constructor(e){console.info("Creating VBOBatchingPointsLayer"),this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Zn[t];return i||(i=new qn(e),Zn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Zn[t],i._destroy()}))),i}(e.model.scene),this._buffer=new Jn(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new qe({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:d.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=d.vec3(e.origin))}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=Nr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s);let o=!1;e.flagsBuf=new Ie(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2];for(let e=0;e0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class ia extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 silhouetteColor;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class sa extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick mesh fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class ra extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class oa extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class na extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points instancing depth vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return o.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class aa extends ea{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }"),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const la=d.vec3(),Aa=d.vec3(),ha=d.vec3();d.vec3();const ca=d.mat4();class ua extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=la;let m;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Aa;if(l){const e=d.transformPoint3(h,l,ha);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,ca),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,g),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const da=d.vec3(),pa=d.vec3(),ga=d.vec3();d.vec3();const ma=d.mat4();class fa extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=da;let m;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=pa;if(l){const e=d.transformPoint3(h,l,ga);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,ma),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class _a{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ta(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ia(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new na(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new sa(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new ra(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new oa(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new aa(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new ua(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new fa(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const va={};const ba=new Uint8Array(4),xa=new Float32Array(1),wa=new Float32Array(3),ya=new Float32Array(4);class Pa{constructor(e){console.info("VBOInstancingPointsLayer"),this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=va[t];return i||(i=new _a(e),va[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete va[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new qe({obb:d.OBB3(),numInstances:0,origin:e.origin?d.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let s=!1;i.flagsBuf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;i.offsetsBuf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(s.positionsCompressed&&s.positionsCompressed.length>0){const t=!1;i.positionsBuf=new Ie(e,e.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,e.STATIC_DRAW,t),i.positionsDecodeMatrix=d.mat4(s.positionsDecodeMatrix)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const t=new Uint8Array(s.colorsCompressed),r=!1;i.colorsBuf=new Ie(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,r)}if(this._modelMatrixCol0.length>0){const t=!1;i.modelMatrixCol0Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),i.modelMatrixCol1Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),i.modelMatrixCol2Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;i.pickColorsBuf=new Ie(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}i.geometry=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";ba[0]=t[0],ba[1]=t[1],ba[2]=t[2],this._state.colorsBuf.setData(ba,3*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&W),r=!!(t&Z),o=!!(t&J),n=!!(t&$),a=!!(t&ee),l=!!(t&X),A=!!(t&K);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Ks.NOT_RENDERED:i?Ks.COLOR_TRANSPARENT:Ks.COLOR_OPAQUE,c=!s||A?Ks.NOT_RENDERED:n?Ks.SILHOUETTE_SELECTED:o?Ks.SILHOUETTE_HIGHLIGHTED:r?Ks.SILHOUETTE_XRAYED:Ks.NOT_RENDERED;let u=0;u=!s||A?Ks.NOT_RENDERED:n?Ks.EDGES_SELECTED:o?Ks.EDGES_HIGHLIGHTED:r?Ks.EDGES_XRAYED:a?i?Ks.EDGES_COLOR_TRANSPARENT:Ks.EDGES_COLOR_OPAQUE:Ks.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Ks.PICK:Ks.NOT_RENDERED)<<12,d|=(t&Y?255:0)<<16,xa[0]=d,this._state.flagsBuf.setData(xa,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(wa[0]=t[0],wa[1]=t[1],wa[2]=t[2],this._state.offsetsBuf.setData(wa,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;ya[0]=t[0],ya[1]=t[4],ya[2]=t[8],ya[3]=t[12],this._state.modelMatrixCol0Buf.setData(ya,i),ya[0]=t[1],ya[1]=t[5],ya[2]=t[9],ya[3]=t[13],this._state.modelMatrixCol1Buf.setData(ya,i),ya[0]=t[2],ya[1]=t[6],ya[2]=t[10],ya[3]=t[14],this._state.modelMatrixCol2Buf.setData(ya,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,Ks.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,Ks.PICK)}drawPickNormals(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Ks.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Ks.PICK)}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}const Ba=d.vec3(),Ca=d.vec3(),Ma=d.mat4();class Ea{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Ba;if(m){const t=d.transformPoint3(c,A,Ca);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,Ma)}else g=p;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),n.drawArrays(n.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),n.drawArrays(n.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),n.drawArrays(n.LINES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// LinesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Fa{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}eagerCreateRenders(){}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ea(this._scene,!1)),this._colorRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy()}}const Ia={};class Da{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]}}class Sa{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindLineIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}}class Ta{constructor(e,t,i,s,r=null){this._gl=e,this._texture=t,this._textureWidth=i,this._textureHeight=s,this._textureData=r}bindTexture(e,t,i){return e.bindTexture(t,this,i)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const Ra={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Ra,null,4));let e=0;Object.keys(Ra).forEach((t=>{t.startsWith("size")&&(e+=Ra[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/Ra.totalLines).toFixed(2)}`);let t={};Object.keys(Ra).forEach((i=>{i.startsWith("size")&&(t[i]=`${(Ra[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class La{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateTextureForColorsAndFlags(e,t,i,s,r){const o=t.length;this.numPortions=o;const n=4096,a=Math.ceil(o/512);if(0===a)throw"texture height===0";const l=new Uint8Array(16384*a);Ra.sizeDataColorsAndFlags+=l.byteLength,Ra.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),l.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20);const A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,n,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Ta(e,A,n,a,l)}generateTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);Ra.sizeDataTextureOffsets+=r.byteLength,Ra.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Ta(e,o,i,s,r)}generateTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);Ra.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Ia[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new Da,this._dataTextureState=new Sa,this._dataTextureGenerator=new La,this._state=new qe({origin:d.vec3(t.origin),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&Ra.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/2})),(this._state.numVertices+s>4096*ka||t+r>4096*ka)&&Ra.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*ka&&t+r<=4096*ka}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/2/8)*2;Ra.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}const i=t.positionsCompressed,s=t.indices,r=this._buffer;r.positionsCompressed.push(i);const o=r.lenPositionsCompressed/3,n=i.length/3;let a;r.lenPositionsCompressed+=i.length;let l=0;if(s){let e;l=s.length/2,n<=256?(e=r.indices8Bits,a=r.lenIndices8Bits/2,r.lenIndices8Bits+=s.length):n<=65536?(e=r.indices16Bits,a=r.lenIndices16Bits/2,r.lenIndices16Bits+=s.length):(e=r.indices32Bits,a=r.lenIndices32Bits/2,r.lenIndices32Bits+=s.length),e.push(s)}this._state.numVertices+=n,Ra.numberOfGeometries++;return{vertexBase:o,numVertices:n,numLines:l,indicesBase:a}}_createSubPortion(e,t){const i=e.color,s=e.colors,r=e.opacity,o=e.meshMatrix,n=e.pickColor,a=this._buffer,l=this._state;a.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),a.perObjectInstancePositioningMatrices.push(o||ja),a.perObjectSolid.push(!!e.solid),s?a.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):i&&a.perObjectColors.push([i[0],i[1],i[2],r]),a.perObjectPickColors.push(n),a.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?l.numIndices8Bits:t.numVertices<=65536?l.numIndices16Bits:l.numIndices32Bits,a.perObjectIndexBaseOffsets.push(e/2-t.indicesBase)}const A=this._subPortions.length;if(t.numLines>0){let e,i=2*t.numLines;t.numVertices<=256?(e=a.perLineNumberPortionId8Bits,l.numIndices8Bits+=i,Ra.totalLines8Bits+=t.numLines):t.numVertices<=65536?(e=a.perLineNumberPortionId16Bits,l.numIndices16Bits+=i,Ra.totalLines16Bits+=t.numLines):(e=a.perLineNumberPortionId32Bits,l.numIndices32Bits+=i,Ra.totalLines32Bits+=t.numLines),Ra.totalLines+=t.numLines;for(let i=0;i0&&(t.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,Na))}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),c.bindTexture(c.TEXTURE_2D,h.texturePerObjectColorsAndFlags._texture),c.texSubImage2D(c.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,c.RGBA_INTEGER,c.UNSIGNED_BYTE,Na))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,Na))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,Qa))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,Oa))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){}drawSilhouetteHighlighted(e,t){}drawSilhouetteSelected(e,t){}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}setPickMatrices(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawSnapInit(e,t){}drawSnap(e,t){}drawPickNormals(e,t){}destroy(){if(this._destroyed)return;const e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const za=d.vec3(),Ga=d.vec3(),Wa=d.vec3();d.vec3();const Ka=d.vec4(),Xa=d.mat4();class Ya{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=za;if(m){const t=d.transformPoint3(c,A,Ga);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Xa),g=Wa,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uLightAmbient=s.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const r=i.lights;let o;for(let e=0,t=r.length;e0;let r;const o=[];o.push("#version 300 es"),o.push("// TrianglesDataTextureColorRenderer vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("uniform mat4 sceneModelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),o.push("uniform highp sampler2D uTexturePerObjectMatrix;"),o.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),o.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),o.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),o.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),o.push("uniform vec3 uCameraEyeRtc;"),o.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("out float isPerspective;")),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e> 3) & 4095;"),o.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),o.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),o.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),o.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),o.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),o.push("if (int(flags.x) != renderPass) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("} else {"),o.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),o.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),o.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),o.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),o.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),o.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),o.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),o.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),o.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),o.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),o.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),o.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),o.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),o.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),o.push("if (color.a == 0u) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("};"),o.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),o.push("vec3 position;"),o.push("position = positions[gl_VertexID % 3];"),o.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),o.push("if (solid != 1u) {"),o.push("if (isPerspectiveMatrix(projMatrix)) {"),o.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),o.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("} else {"),o.push("if (viewNormal.z < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("}"),o.push("}"),o.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const qa=new Float32Array([1,1,1]),Za=d.vec3(),Ja=d.vec3(),$a=d.vec3();d.vec3();const el=d.mat4();class tl{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g,m;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Za;if(A){const t=Ja;d.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,el),m=$a,m[0]=r.eye[0]-e[0],m[1]=r.eye[1]-e[1],m[2]=r.eye[2]-e[2]}else g=p,m=r.eye;if(n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),i===Ks.SILHOUETTE_XRAYED){const e=s.xrayMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Ks.SILHOUETTE_HIGHLIGHTED){const e=s.highlightMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Ks.SILHOUETTE_SELECTED){const e=s.selectedMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,qa);if(s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const f=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(f>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,r=o.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const il=new Float32Array([0,0,0,1]),sl=d.vec3(),rl=d.vec3();d.vec3();const ol=d.mat4();class nl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=sl;if(m){const t=d.transformPoint3(c,A,rl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,ol)}else g=p;if(n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),i===Ks.EDGES_XRAYED){const e=r.xrayMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Ks.EDGES_HIGHLIGHTED){const e=r.highlightMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Ks.EDGES_SELECTED){const e=r.selectedMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,il);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const al=d.vec3(),ll=d.vec3(),Al=d.mat4();class hl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=al;if(m){const t=d.transformPoint3(c,A,ll);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,Al)}else g=p;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const cl=d.vec3(),ul=d.vec3(),dl=d.vec3(),pl=d.mat4();class gl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s;let p,g;l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=cl;if(m){const t=d.transformPoint3(c,A,ul);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(o.viewMatrix,e,pl),g=dl,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else p=o.viewMatrix,g=o.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){const e=2/(Math.log(o.project.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var s=0;s 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ml=d.vec3(),fl=d.vec3(),_l=d.vec3();d.vec3();const vl=d.mat4();class bl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=e.pickViewMatrix||o.viewMatrix;let g,m;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const t=ml;if(A){const e=fl;d.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],g=j(p,t,vl),m=_l,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniform1f(this._uPickZNear,e.pickZNear),n.uniform1f(this._uPickZFar,e.pickZFar),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),r.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const f=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(f>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var s=0;s 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const xl=d.vec3(),wl=d.vec3(),yl=d.vec3(),Pl=d.vec3();d.vec3();const Bl=d.mat4();class Cl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=t.aabb,g=e.pickViewMatrix||o.viewMatrix,m=xl;let f,_;m[0]=d.safeInv(p[3]-p[0])*d.MAX_INT,m[1]=d.safeInv(p[4]-p[1])*d.MAX_INT,m[2]=d.safeInv(p[5]-p[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(m[0]),e.snapPickCoordinateScale[1]=d.safeInv(m[1]),e.snapPickCoordinateScale[2]=d.safeInv(m[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=wl;if(v){const e=d.transformPoint3(c,A,yl);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=j(g,t,Bl),_=Pl,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=g,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const x=r._sectionPlanesState.getNumAllocatedSectionPlanes(),w=r._sectionPlanesState.sectionPlanes.length;if(x>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*w,o=s.renderFlags;for(let t=0;t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(y,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(y,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(y,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ml=d.vec3(),El=d.vec3(),Fl=d.vec3(),Il=d.vec3();d.vec3();const Dl=d.mat4();class Sl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=t.aabb,g=e.pickViewMatrix||o.viewMatrix,m=Ml;let f,_;m[0]=d.safeInv(p[3]-p[0])*d.MAX_INT,m[1]=d.safeInv(p[4]-p[1])*d.MAX_INT,m[2]=d.safeInv(p[5]-p[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(m[0]),e.snapPickCoordinateScale[1]=d.safeInv(m[1]),e.snapPickCoordinateScale[2]=d.safeInv(m[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=El;if(v){const e=Fl;d.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=j(g,t,Dl),_=Il,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=g,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this._uVectorA,e.snapVectorA),n.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const x=r._sectionPlanesState.getNumAllocatedSectionPlanes(),w=r._sectionPlanesState.sectionPlanes.length;if(x>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*w,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Tl=d.vec3(),Rl=d.vec3(),Ll=d.vec3();d.vec3();const Ul=d.mat4();class kl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=e.pickViewMatrix||o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let g,m;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Tl;if(A){const t=Rl;d.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,Ul),m=Ll,m[0]=o.eye[0]-e[0],m[1]=o.eye[1]-e[1],m[2]=o.eye[2]-e[2]}else g=p,m=o.eye;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const f=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(f>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ol=d.vec3(),Nl=d.vec3(),Ql=d.vec3();d.vec3();const Vl=d.mat4();class jl{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Ol;if(m){const t=d.transformPoint3(c,A,Nl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Vl),g=Ql,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Hl=d.vec3(),zl=d.vec3(),Gl=d.vec3();d.vec3();const Wl=d.mat4();class Kl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const m=0!==l[0]||0!==l[1]||0!==l[2],f=0!==A[0]||0!==A[1]||0!==A[2];if(m||f){const e=Hl;if(m){const t=zl;d.transformPoint3(h,l,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=A[0],e[1]+=A[1],e[2]+=A[2],p=j(u,e,Wl),g=Gl,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else p=u,g=o.eye;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,c),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,o.viewNormalMatrix),n.uniformMatrix4fv(this._uWorldNormalMatrix,!1,s.worldNormalMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(be.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Xl=d.vec3(),Yl=d.vec3(),ql=d.vec3();d.vec3(),d.vec4();const Zl=d.mat4();class Jl{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Xl;if(m){const t=d.transformPoint3(c,A,Yl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Zl),g=ql,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class $l{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new tl(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new gl(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new bl(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new Jl(this._scene)),this._snapRenderer||(this._snapRenderer=new Cl(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Sl(this._scene)),this._snapRenderer||(this._snapRenderer=new Cl(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ya(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Ya(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new tl(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new jl(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Kl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new nl(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new hl(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new gl(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Jl(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Jl(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new bl(this._scene)),this._pickDepthRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Cl(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Sl(this._scene)),this._snapInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new kl(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const eA={};class tA{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class iA{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindTriangleIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}bindEdgeIndicesTextures(e,t,i,s){this.edgeIndicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[s].bindTexture(e,i,6)}}const sA={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(sA,null,4));let e=0;Object.keys(sA).forEach((t=>{t.startsWith("size")&&(e+=sA[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/sA.totalPolygons).toFixed(2)}`);let t={};Object.keys(sA).forEach((i=>{i.startsWith("size")&&(t[i]=`${(sA[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class rA{constructor(){}disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}createTextureForColorsAndFlags(e,t,i,s,r,o,n){const a=t.length;this.numPortions=a;const l=4096,A=Math.ceil(a/512);if(0===A)throw"texture height===0";const h=new Uint8Array(16384*A);sA.sizeDataColorsAndFlags+=h.byteLength,sA.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),h.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20),h.set([o[e]>>24&255,o[e]>>16&255,o[e]>>8&255,255&o[e]],32*e+24),h.set([n[e]?1:0,0,0,0],32*e+28);const c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,A),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,A,e.RGBA_INTEGER,e.UNSIGNED_BYTE,h,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Ta(e,c,l,A,h)}createTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);sA.sizeDataTextureOffsets+=r.byteLength,sA.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Ta(e,o,i,s,r)}createTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);sA.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete eA[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new tA,this._dtxState=new iA,this._dtxTextureFactory=new rA,this._state=new qe({origin:d.vec3(t.origin),metallicRoughnessBuf:null,textureState:this._dtxState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&sA.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/3})),(this._state.numVertices+s>4096*nA||t+r>4096*nA)&&sA.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*nA&&t+r<=4096*nA}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;sA.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;sA.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.edgeIndices),t.edgeIndices=i}const i=t.positionsCompressed,s=t.indices,r=t.edgeIndices,o=this._buffer;o.positionsCompressed.push(i);const n=o.lenPositionsCompressed/3,a=i.length/3;let l;o.lenPositionsCompressed+=i.length;let A,h=0;if(s){let e;h=s.length/3,a<=256?(e=o.indices8Bits,l=o.lenIndices8Bits/3,o.lenIndices8Bits+=s.length):a<=65536?(e=o.indices16Bits,l=o.lenIndices16Bits/3,o.lenIndices16Bits+=s.length):(e=o.indices32Bits,l=o.lenIndices32Bits/3,o.lenIndices32Bits+=s.length),e.push(s)}let c=0;if(r){let e;c=r.length/2,a<=256?(e=o.edgeIndices8Bits,A=o.lenEdgeIndices8Bits/2,o.lenEdgeIndices8Bits+=r.length):a<=65536?(e=o.edgeIndices16Bits,A=o.lenEdgeIndices16Bits/2,o.lenEdgeIndices16Bits+=r.length):(e=o.edgeIndices32Bits,A=o.lenEdgeIndices32Bits/2,o.lenEdgeIndices32Bits+=r.length),e.push(r)}this._state.numVertices+=a,sA.numberOfGeometries++;return{vertexBase:n,numVertices:a,numTriangles:h,numEdges:c,indicesBase:l,edgeIndicesBase:A}}_createSubPortion(e,t,i,s){const r=e.color;e.metallic,e.roughness;const o=e.colors,n=e.opacity,a=e.meshMatrix,l=e.pickColor,A=this._buffer,h=this._state;A.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),A.perObjectInstancePositioningMatrices.push(a||cA),A.perObjectSolid.push(!!e.solid),o?A.perObjectColors.push([255*o[0],255*o[1],255*o[2],255]):r&&A.perObjectColors.push([r[0],r[1],r[2],n]),A.perObjectPickColors.push(l),A.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,A.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,A.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const c=this._subPortions.length;if(t.numTriangles>0){let e,i=3*t.numTriangles;t.numVertices<=256?(e=A.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=i,sA.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=A.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=i,sA.totalPolygons16Bits+=t.numTriangles):(e=A.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=i,sA.totalPolygons32Bits+=t.numTriangles),sA.totalPolygons+=t.numTriangles;for(let i=0;i0){let e,i=2*t.numEdges;t.numVertices<=256?(e=A.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=i,sA.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=A.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=i,sA.totalEdges16Bits+=t.numEdges):(e=A.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=i,sA.totalEdges32Bits+=t.numEdges),sA.totalEdges+=t.numEdges;for(let i=0;i0&&(t.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(t.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(i,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(i,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(i,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,lA)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),p.bindTexture(p.TEXTURE_2D,d.texturePerObjectColorsAndFlags._texture),p.texSubImage2D(p.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,p.RGBA_INTEGER,p.UNSIGNED_BYTE,lA))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,lA))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,AA))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,aA))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,Ks.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){const e=t.gl;i?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=i}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,Ks.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,Ks.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Ks.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Ks.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Ks.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}setPickMatrices(e,t){}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,Ks.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,Ks.PICK))}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Ks.PICK))}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Ks.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,Ks.PICK))}destroy(){if(this._destroyed)return;const 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t=4294967295*Math.random()|0,i=4294967295*Math.random()|0,s=4294967295*Math.random()|0,r=4294967295*Math.random()|0;return`${e[255&t]+e[t>>8&255]+e[t>>16&255]+e[t>>24&255]}-${e[255&i]}${e[i>>8&255]}-${e[i>>16&15|64]}${e[i>>24&255]}-${e[63&s|128]}${e[s>>8&255]}-${e[s>>16&255]}${e[s>>24&255]}${e[255&r]}${e[r>>8&255]}${e[r>>16&255]}${e[r>>24&255]}`}})(),clamp:(e,t,i)=>Math.max(t,Math.min(i,e)),fmod(e,t){if(ee[0]===t[0]&&e[1]===t[1]&&e[2]===t[2],negateVec3:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t),negateVec4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t),addVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i),addVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i),addVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i),addVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i),subVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i),subVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i),subVec2:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i),geometricMeanVec2(...e){const t=new l(e[0]);for(let i=1;i(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i),subScalarVec4:(e,t,i)=>(i||(i=e),i[0]=t-e[0],i[1]=t-e[1],i[2]=t-e[2],i[3]=t-e[3],i),mulVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]*t[0],i[1]=e[1]*t[1],i[2]=e[2]*t[2],i[3]=e[3]*t[3],i),mulVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i),mulVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i),mulVec2Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i),divVec3:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i),divVec4:(e,t,i)=>(i||(i=e),i[0]=e[0]/t[0],i[1]=e[1]/t[1],i[2]=e[2]/t[2],i[3]=e[3]/t[3],i),divScalarVec3:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i),divVec3Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i),divVec4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]/t,i[1]=e[1]/t,i[2]=e[2]/t,i[3]=e[3]/t,i),divScalarVec4:(e,t,i)=>(i||(i=t),i[0]=e/t[0],i[1]=e/t[1],i[2]=e/t[2],i[3]=e/t[3],i),dotVec4:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2]+e[3]*t[3],cross3Vec4(e,t){const i=e[0],s=e[1],r=e[2],o=t[0],n=t[1],a=t[2];return[s*a-r*n,r*o-i*a,i*n-s*o,0]},cross3Vec3(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=t[0],a=t[1],l=t[2];return i[0]=r*l-o*a,i[1]=o*n-s*l,i[2]=s*a-r*n,i},sqLenVec4:e=>d.dotVec4(e,e),lenVec4:e=>Math.sqrt(d.sqLenVec4(e)),dotVec3:(e,t)=>e[0]*t[0]+e[1]*t[1]+e[2]*t[2],dotVec2:(e,t)=>e[0]*t[0]+e[1]*t[1],sqLenVec3:e=>d.dotVec3(e,e),sqLenVec2:e=>d.dotVec2(e,e),lenVec3:e=>Math.sqrt(d.sqLenVec3(e)),distVec3:(()=>{const e=new l(3);return(t,i)=>d.lenVec3(d.subVec3(t,i,e))})(),lenVec2:e=>Math.sqrt(d.sqLenVec2(e)),distVec2:(()=>{const e=new l(2);return(t,i)=>d.lenVec2(d.subVec2(t,i,e))})(),rcpVec3:(e,t)=>d.divScalarVec3(1,e,t),normalizeVec4(e,t){const i=1/d.lenVec4(e);return d.mulVec4Scalar(e,i,t)},normalizeVec3(e,t){const i=1/d.lenVec3(e);return d.mulVec3Scalar(e,i,t)},normalizeVec2(e,t){const i=1/d.lenVec2(e);return d.mulVec2Scalar(e,i,t)},angleVec3(e,t){let i=d.dotVec3(e,t)/Math.sqrt(d.sqLenVec3(e)*d.sqLenVec3(t));return i=i<-1?-1:i>1?1:i,Math.acos(i)},vec3FromMat4Scale:(()=>{const e=new l(3);return(t,i)=>(e[0]=t[0],e[1]=t[1],e[2]=t[2],i[0]=d.lenVec3(e),e[0]=t[4],e[1]=t[5],e[2]=t[6],i[1]=d.lenVec3(e),e[0]=t[8],e[1]=t[9],e[2]=t[10],i[2]=d.lenVec3(e),i)})(),vecToArray:(()=>{function e(e){return Math.round(1e5*e)/1e5}return t=>{for(let i=0,s=(t=Array.prototype.slice.call(t)).length;i({x:e[0],y:e[1],z:e[2]}),xyzObjectToArray:(e,t)=>((t=t||d.vec3())[0]=e.x,t[1]=e.y,t[2]=e.z,t),dupMat4:e=>e.slice(0,16),mat4To3:e=>[e[0],e[1],e[2],e[4],e[5],e[6],e[8],e[9],e[10]],m4s:e=>[e,e,e,e,e,e,e,e,e,e,e,e,e,e,e,e],setMat4ToZeroes:()=>d.m4s(0),setMat4ToOnes:()=>d.m4s(1),diagonalMat4v:e=>new l([e[0],0,0,0,0,e[1],0,0,0,0,e[2],0,0,0,0,e[3]]),diagonalMat4c:(e,t,i,s)=>d.diagonalMat4v([e,t,i,s]),diagonalMat4s:e=>d.diagonalMat4c(e,e,e,e),identityMat4:(e=new l(16))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e),identityMat3:(e=new l(9))=>(e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e),isIdentityMat4:e=>1===e[0]&&0===e[1]&&0===e[2]&&0===e[3]&&0===e[4]&&1===e[5]&&0===e[6]&&0===e[7]&&0===e[8]&&0===e[9]&&1===e[10]&&0===e[11]&&0===e[12]&&0===e[13]&&0===e[14]&&1===e[15],negateMat4:(e,t)=>(t||(t=e),t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=-e[3],t[4]=-e[4],t[5]=-e[5],t[6]=-e[6],t[7]=-e[7],t[8]=-e[8],t[9]=-e[9],t[10]=-e[10],t[11]=-e[11],t[12]=-e[12],t[13]=-e[13],t[14]=-e[14],t[15]=-e[15],t),addMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]+t[0],i[1]=e[1]+t[1],i[2]=e[2]+t[2],i[3]=e[3]+t[3],i[4]=e[4]+t[4],i[5]=e[5]+t[5],i[6]=e[6]+t[6],i[7]=e[7]+t[7],i[8]=e[8]+t[8],i[9]=e[9]+t[9],i[10]=e[10]+t[10],i[11]=e[11]+t[11],i[12]=e[12]+t[12],i[13]=e[13]+t[13],i[14]=e[14]+t[14],i[15]=e[15]+t[15],i),addMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]+t,i[1]=e[1]+t,i[2]=e[2]+t,i[3]=e[3]+t,i[4]=e[4]+t,i[5]=e[5]+t,i[6]=e[6]+t,i[7]=e[7]+t,i[8]=e[8]+t,i[9]=e[9]+t,i[10]=e[10]+t,i[11]=e[11]+t,i[12]=e[12]+t,i[13]=e[13]+t,i[14]=e[14]+t,i[15]=e[15]+t,i),addScalarMat4:(e,t,i)=>d.addMat4Scalar(t,e,i),subMat4:(e,t,i)=>(i||(i=e),i[0]=e[0]-t[0],i[1]=e[1]-t[1],i[2]=e[2]-t[2],i[3]=e[3]-t[3],i[4]=e[4]-t[4],i[5]=e[5]-t[5],i[6]=e[6]-t[6],i[7]=e[7]-t[7],i[8]=e[8]-t[8],i[9]=e[9]-t[9],i[10]=e[10]-t[10],i[11]=e[11]-t[11],i[12]=e[12]-t[12],i[13]=e[13]-t[13],i[14]=e[14]-t[14],i[15]=e[15]-t[15],i),subMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]-t,i[1]=e[1]-t,i[2]=e[2]-t,i[3]=e[3]-t,i[4]=e[4]-t,i[5]=e[5]-t,i[6]=e[6]-t,i[7]=e[7]-t,i[8]=e[8]-t,i[9]=e[9]-t,i[10]=e[10]-t,i[11]=e[11]-t,i[12]=e[12]-t,i[13]=e[13]-t,i[14]=e[14]-t,i[15]=e[15]-t,i),subScalarMat4:(e,t,i)=>(i||(i=t),i[0]=e-t[0],i[1]=e-t[1],i[2]=e-t[2],i[3]=e-t[3],i[4]=e-t[4],i[5]=e-t[5],i[6]=e-t[6],i[7]=e-t[7],i[8]=e-t[8],i[9]=e-t[9],i[10]=e-t[10],i[11]=e-t[11],i[12]=e-t[12],i[13]=e-t[13],i[14]=e-t[14],i[15]=e-t[15],i),mulMat4(e,t,i){i||(i=e);const s=e[0],r=e[1],o=e[2],n=e[3],a=e[4],l=e[5],A=e[6],h=e[7],c=e[8],u=e[9],d=e[10],p=e[11],g=e[12],m=e[13],f=e[14],_=e[15],v=t[0],b=t[1],x=t[2],w=t[3],y=t[4],P=t[5],B=t[6],C=t[7],M=t[8],E=t[9],F=t[10],I=t[11],D=t[12],S=t[13],T=t[14],R=t[15];return i[0]=v*s+b*a+x*c+w*g,i[1]=v*r+b*l+x*u+w*m,i[2]=v*o+b*A+x*d+w*f,i[3]=v*n+b*h+x*p+w*_,i[4]=y*s+P*a+B*c+C*g,i[5]=y*r+P*l+B*u+C*m,i[6]=y*o+P*A+B*d+C*f,i[7]=y*n+P*h+B*p+C*_,i[8]=M*s+E*a+F*c+I*g,i[9]=M*r+E*l+F*u+I*m,i[10]=M*o+E*A+F*d+I*f,i[11]=M*n+E*h+F*p+I*_,i[12]=D*s+S*a+T*c+R*g,i[13]=D*r+S*l+T*u+R*m,i[14]=D*o+S*A+T*d+R*f,i[15]=D*n+S*h+T*p+R*_,i},mulMat3(e,t,i){i||(i=new l(9));const s=e[0],r=e[3],o=e[6],n=e[1],a=e[4],A=e[7],h=e[2],c=e[5],u=e[8],d=t[0],p=t[3],g=t[6],m=t[1],f=t[4],_=t[7],v=t[2],b=t[5],x=t[8];return i[0]=s*d+r*m+o*v,i[3]=s*p+r*f+o*b,i[6]=s*g+r*_+o*x,i[1]=n*d+a*m+A*v,i[4]=n*p+a*f+A*b,i[7]=n*g+a*_+A*x,i[2]=h*d+c*m+u*v,i[5]=h*p+c*f+u*b,i[8]=h*g+c*_+u*x,i},mulMat4Scalar:(e,t,i)=>(i||(i=e),i[0]=e[0]*t,i[1]=e[1]*t,i[2]=e[2]*t,i[3]=e[3]*t,i[4]=e[4]*t,i[5]=e[5]*t,i[6]=e[6]*t,i[7]=e[7]*t,i[8]=e[8]*t,i[9]=e[9]*t,i[10]=e[10]*t,i[11]=e[11]*t,i[12]=e[12]*t,i[13]=e[13]*t,i[14]=e[14]*t,i[15]=e[15]*t,i),mulMat4v4(e,t,i=d.vec4()){const s=t[0],r=t[1],o=t[2],n=t[3];return i[0]=e[0]*s+e[4]*r+e[8]*o+e[12]*n,i[1]=e[1]*s+e[5]*r+e[9]*o+e[13]*n,i[2]=e[2]*s+e[6]*r+e[10]*o+e[14]*n,i[3]=e[3]*s+e[7]*r+e[11]*o+e[15]*n,i},transposeMat4(e,t){const i=e[4],s=e[14],r=e[8],o=e[13],n=e[12],a=e[9];if(!t||e===t){const t=e[1],l=e[2],A=e[3],h=e[6],c=e[7],u=e[11];return e[1]=i,e[2]=r,e[3]=n,e[4]=t,e[6]=a,e[7]=o,e[8]=l,e[9]=h,e[11]=s,e[12]=A,e[13]=c,e[14]=u,e}return t[0]=e[0],t[1]=i,t[2]=r,t[3]=n,t[4]=e[1],t[5]=e[5],t[6]=a,t[7]=o,t[8]=e[2],t[9]=e[6],t[10]=e[10],t[11]=s,t[12]=e[3],t[13]=e[7],t[14]=e[11],t[15]=e[15],t},transposeMat3(e,t){if(t===e){const i=e[1],s=e[2],r=e[5];t[1]=e[3],t[2]=e[6],t[3]=i,t[5]=e[7],t[6]=s,t[7]=r}else t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8];return t},determinantMat4(e){const t=e[0],i=e[1],s=e[2],r=e[3],o=e[4],n=e[5],a=e[6],l=e[7],A=e[8],h=e[9],c=e[10],u=e[11],d=e[12],p=e[13],g=e[14],m=e[15];return d*h*a*r-A*p*a*r-d*n*c*r+o*p*c*r+A*n*g*r-o*h*g*r-d*h*s*l+A*p*s*l+d*i*c*l-t*p*c*l-A*i*g*l+t*h*g*l+d*n*s*u-o*p*s*u-d*i*a*u+t*p*a*u+o*i*g*u-t*n*g*u-A*n*s*m+o*h*s*m+A*i*a*m-t*h*a*m-o*i*c*m+t*n*c*m},inverseMat4(e,t){t||(t=e);const i=e[0],s=e[1],r=e[2],o=e[3],n=e[4],a=e[5],l=e[6],A=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],g=e[13],m=e[14],f=e[15],_=i*a-s*n,v=i*l-r*n,b=i*A-o*n,x=s*l-r*a,w=s*A-o*a,y=r*A-o*l,P=h*g-c*p,B=h*m-u*p,C=h*f-d*p,M=c*m-u*g,E=c*f-d*g,F=u*f-d*m,I=1/(_*F-v*E+b*M+x*C-w*B+y*P);return t[0]=(a*F-l*E+A*M)*I,t[1]=(-s*F+r*E-o*M)*I,t[2]=(g*y-m*w+f*x)*I,t[3]=(-c*y+u*w-d*x)*I,t[4]=(-n*F+l*C-A*B)*I,t[5]=(i*F-r*C+o*B)*I,t[6]=(-p*y+m*b-f*v)*I,t[7]=(h*y-u*b+d*v)*I,t[8]=(n*E-a*C+A*P)*I,t[9]=(-i*E+s*C-o*P)*I,t[10]=(p*w-g*b+f*_)*I,t[11]=(-h*w+c*b-d*_)*I,t[12]=(-n*M+a*B-l*P)*I,t[13]=(i*M-s*B+r*P)*I,t[14]=(-p*x+g*v-m*_)*I,t[15]=(h*x-c*v+u*_)*I,t},traceMat4:e=>e[0]+e[5]+e[10]+e[15],translationMat4v(e,t){const i=t||d.identityMat4();return i[12]=e[0],i[13]=e[1],i[14]=e[2],i},translationMat3v(e,t){const i=t||d.identityMat3();return i[6]=e[0],i[7]=e[1],i},translationMat4c:(()=>{const e=new l(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,d.translationMat4v(e,r))})(),translationMat4s:(e,t)=>d.translationMat4c(e,e,e,t),translateMat4v:(e,t)=>d.translateMat4c(e[0],e[1],e[2],t),translateMat4c(e,t,i,s){const r=s[3];s[0]+=r*e,s[1]+=r*t,s[2]+=r*i;const o=s[7];s[4]+=o*e,s[5]+=o*t,s[6]+=o*i;const n=s[11];s[8]+=n*e,s[9]+=n*t,s[10]+=n*i;const a=s[15];return s[12]+=a*e,s[13]+=a*t,s[14]+=a*i,s},setMat4Translation:(e,t,i)=>(i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=e[3],i[4]=e[4],i[5]=e[5],i[6]=e[6],i[7]=e[7],i[8]=e[8],i[9]=e[9],i[10]=e[10],i[11]=e[11],i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=e[15],i),rotationMat4v(e,t,i){const s=d.normalizeVec4([t[0],t[1],t[2],0],[]),r=Math.sin(e),o=Math.cos(e),n=1-o,a=s[0],l=s[1],A=s[2];let h,c,u,p,g,m;return h=a*l,c=l*A,u=A*a,p=a*r,g=l*r,m=A*r,(i=i||d.mat4())[0]=n*a*a+o,i[1]=n*h+m,i[2]=n*u-g,i[3]=0,i[4]=n*h-m,i[5]=n*l*l+o,i[6]=n*c+p,i[7]=0,i[8]=n*u+g,i[9]=n*c-p,i[10]=n*A*A+o,i[11]=0,i[12]=0,i[13]=0,i[14]=0,i[15]=1,i},rotationMat4c:(e,t,i,s,r)=>d.rotationMat4v(e,[t,i,s],r),scalingMat4v:(e,t=d.identityMat4())=>(t[0]=e[0],t[5]=e[1],t[10]=e[2],t),scalingMat3v:(e,t=d.identityMat3())=>(t[0]=e[0],t[4]=e[1],t),scalingMat4c:(()=>{const e=new l(3);return(t,i,s,r)=>(e[0]=t,e[1]=i,e[2]=s,d.scalingMat4v(e,r))})(),scaleMat4c:(e,t,i,s)=>(s[0]*=e,s[4]*=t,s[8]*=i,s[1]*=e,s[5]*=t,s[9]*=i,s[2]*=e,s[6]*=t,s[10]*=i,s[3]*=e,s[7]*=t,s[11]*=i,s),scaleMat4v(e,t){const i=e[0],s=e[1],r=e[2];return t[0]*=i,t[4]*=s,t[8]*=r,t[1]*=i,t[5]*=s,t[9]*=r,t[2]*=i,t[6]*=s,t[10]*=r,t[3]*=i,t[7]*=s,t[11]*=r,t},scalingMat4s:e=>d.scalingMat4c(e,e,e),rotationTranslationMat4(e,t,i=d.mat4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=s+s,l=r+r,A=o+o,h=s*a,c=s*l,u=s*A,p=r*l,g=r*A,m=o*A,f=n*a,_=n*l,v=n*A;return i[0]=1-(p+m),i[1]=c+v,i[2]=u-_,i[3]=0,i[4]=c-v,i[5]=1-(h+m),i[6]=g+f,i[7]=0,i[8]=u+_,i[9]=g-f,i[10]=1-(h+p),i[11]=0,i[12]=t[0],i[13]=t[1],i[14]=t[2],i[15]=1,i},mat4ToEuler(e,t,i=d.vec4()){const 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e=new l(3),t=new l(16);return function(i,s,r,o){e[0]=i[0],e[1]=i[1],e[2]=i[2];let n=d.lenVec3(e);e[0]=i[4],e[1]=i[5],e[2]=i[6];const a=d.lenVec3(e);e[8]=i[8],e[9]=i[9],e[10]=i[10];const l=d.lenVec3(e);d.determinantMat4(i)<0&&(n=-n),s[0]=i[12],s[1]=i[13],s[2]=i[14],t.set(i);const A=1/n,h=1/a,c=1/l;return t[0]*=A,t[1]*=A,t[2]*=A,t[4]*=h,t[5]*=h,t[6]*=h,t[8]*=c,t[9]*=c,t[10]*=c,d.mat4ToQuaternion(t,r),o[0]=n,o[1]=a,o[2]=l,this}})(),getColMat4(e,t){const i=4*t;return[e[i],e[i+1],e[i+2],e[i+3]]},setRowMat4(e,t,i){e[t]=i[0],e[t+4]=i[1],e[t+8]=i[2],e[t+12]=i[3]},lookAtMat4v(e,t,i,s){s||(s=d.mat4());const r=e[0],o=e[1],n=e[2],a=i[0],l=i[1],A=i[2],h=t[0],c=t[1],u=t[2];if(r===h&&o===c&&n===u)return d.identityMat4();let p,g,m,f,_,v,b,x,w,y;return 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u>0?(c=.5/Math.sqrt(u+1),t[3]=.25/c,t[0]=(A-a)*c,t[1]=(r-l)*c,t[2]=(o-s)*c):i>n&&i>h?(c=2*Math.sqrt(1+i-n-h),t[3]=(A-a)/c,t[0]=.25*c,t[1]=(s+o)/c,t[2]=(r+l)/c):n>h?(c=2*Math.sqrt(1+n-i-h),t[3]=(r-l)/c,t[0]=(s+o)/c,t[1]=.25*c,t[2]=(a+A)/c):(c=2*Math.sqrt(1+h-i-n),t[3]=(o-s)/c,t[0]=(r+l)/c,t[1]=(a+A)/c,t[2]=.25*c),t},vec3PairToQuaternion(e,t,i=d.vec4()){const s=Math.sqrt(d.dotVec3(e,e)*d.dotVec3(t,t));let r=s+d.dotVec3(e,t);return r<1e-8*s?(r=0,Math.abs(e[0])>Math.abs(e[2])?(i[0]=-e[1],i[1]=e[0],i[2]=0):(i[0]=0,i[1]=-e[2],i[2]=e[1])):d.cross3Vec3(e,t,i),i[3]=r,d.normalizeQuaternion(i)},angleAxisToQuaternion(e,t=d.vec4()){const i=e[3]/2,s=Math.sin(i);return t[0]=s*e[0],t[1]=s*e[1],t[2]=s*e[2],t[3]=Math.cos(i),t},quaternionToEuler:(()=>{const e=new l(16);return(t,i,s)=>(s=s||d.vec3(),d.quaternionToRotationMat4(t,e),d.mat4ToEuler(e,i,s),s)})(),mulQuaternions(e,t,i=d.vec4()){const s=e[0],r=e[1],o=e[2],n=e[3],a=t[0],l=t[1],A=t[2],h=t[3];return i[0]=n*a+s*h+r*A-o*l,i[1]=n*l+r*h+o*a-s*A,i[2]=n*A+o*h+s*l-r*a,i[3]=n*h-s*a-r*l-o*A,i},vec3ApplyQuaternion(e,t,i=d.vec3()){const s=t[0],r=t[1],o=t[2],n=e[0],a=e[1],l=e[2],A=e[3],h=A*s+a*o-l*r,c=A*r+l*s-n*o,u=A*o+n*r-a*s,p=-n*s-a*r-l*o;return i[0]=h*A+p*-n+c*-l-u*-a,i[1]=c*A+p*-a+u*-n-h*-l,i[2]=u*A+p*-l+h*-a-c*-n,i},quaternionToMat4(e,t){t=d.identityMat4(t);const i=e[0],s=e[1],r=e[2],o=e[3],n=2*i,a=2*s,l=2*r,A=n*o,h=a*o,c=l*o,u=n*i,p=a*i,g=l*i,m=a*s,f=l*s,_=l*r;return t[0]=1-(m+_),t[1]=p+c,t[2]=g-h,t[4]=p-c,t[5]=1-(u+_),t[6]=f+A,t[8]=g+h,t[9]=f-A,t[10]=1-(u+m),t},quaternionToRotationMat4(e,t){const i=e[0],s=e[1],r=e[2],o=e[3],n=i+i,a=s+s,l=r+r,A=i*n,h=i*a,c=i*l,u=s*a,d=s*l,p=r*l,g=o*n,m=o*a,f=o*l;return t[0]=1-(u+p),t[4]=h-f,t[8]=c+m,t[1]=h+f,t[5]=1-(A+p),t[9]=d-g,t[2]=c-m,t[6]=d+g,t[10]=1-(A+u),t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},normalizeQuaternion(e,t=e){const i=d.lenVec4([e[0],e[1],e[2],e[3]]);return 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Component";this.scene=e.scene}this._owner=e}this._dontClear=!!t.dontClear,this._renderer=this.scene._renderer,this.meta=t.meta||{},this.id=t.id,this.destroyed=!1,this._attached={},this._attachments=null,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,this._ownedComponents=null,this!==this.scene&&this.scene._addComponent(this),this._updateScheduled=!1,e&&e._own(this)}glRedraw(){this._renderer&&(this._renderer.imageDirty(),this.castsShadow&&this._renderer.shadowsDirty())}glResort(){this._renderer&&this._renderer.needStateSort()}get owner(){return this._owner}isType(e){return this.type===e}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(e,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new t),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[e];r?this._eventSubsNum[e]++:(r={},this._eventSubs[e]=r,this._eventSubsNum[e]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=e;const n=this._events[e];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){e="[LOG]"+this._message(e),window.console.log(e),this.scene.fire("log",e)}_message(e){return" ["+this.type+" "+_.inQuotes(this.id)+"]: "+e}warn(e){e="[WARN]"+this._message(e),window.console.warn(e),this.scene.fire("warn",e)}error(e){e="[ERROR]"+this._message(e),window.console.error(e),this.scene.fire("error",e)}_attach(e){const t=e.name;if(!t)return void this.error("Component 'name' expected");let i=e.component;const s=e.sceneDefault,r=e.sceneSingleton,o=e.type,n=e.on,a=!1!==e.recompiles;if(i&&(_.isNumeric(i)||_.isString(i))){const e=i;if(i=this.scene.components[e],!i)return void this.error("Component not found: "+_.inQuotes(e))}if(!i)if(!0===r){const e=this.scene.types[o];for(const t in e)if(e.hasOwnProperty){i=e[t];break}if(!i)return this.error("Scene has no default component for '"+t+"'"),null}else if(!0===s&&(i=this.scene[t],!i))return this.error("Scene has no default component for '"+t+"'"),null;if(i){if(i.scene.id!==this.scene.id)return void this.error("Not in same scene: "+i.type+" "+_.inQuotes(i.id));if(o&&!i.isType(o))return void this.error("Expected a "+o+" type or subtype: "+i.type+" "+_.inQuotes(i.id))}this._attachments||(this._attachments={});const l=this._attached[t];let A,h,c;if(l){if(i&&l.id===i.id)return;const e=this._attachments[l.id];for(A=e.subs,h=0,c=A.length;h{delete this._ownedComponents[e.id]}),this)}_needUpdate(e){this._updateScheduled||(this._updateScheduled=!0,0===e?this._doUpdate():M.scheduleTask(this._doUpdate,this))}_doUpdate(){this._updateScheduled&&(this._updateScheduled=!1,this._update&&this._update())}scheduleTask(e){M.scheduleTask(e,null)}_update(){}clear(){if(this._ownedComponents)for(var e in this._ownedComponents)if(this._ownedComponents.hasOwnProperty(e)){this._ownedComponents[e].destroy(),delete this._ownedComponents[e]}}destroy(){if(this.destroyed)return;let e,t,i,s,r,o;if(this.fire("destroyed",this.destroyed=!0),this._attachments)for(e in this._attachments)if(this._attachments.hasOwnProperty(e)){for(t=this._attachments[e],i=t.component,s=t.subs,r=0,o=s.length;r=0?1:0,this.testVertex[1]=this.normal[1]>=0?1:0,this.testVertex[2]=this.normal[2]>=0?1:0}}class U{constructor(){this.planes=[new L,new L,new L,new L,new L,new L]}}function k(e,t,i){const s=d.mulMat4(i,t,R),r=s[0],o=s[1],n=s[2],a=s[3],l=s[4],A=s[5],h=s[6],c=s[7],u=s[8],p=s[9],g=s[10],m=s[11],f=s[12],_=s[13],v=s[14],b=s[15];e.planes[0].set(a-r,c-l,m-u,b-f),e.planes[1].set(a+r,c+l,m+u,b+f),e.planes[2].set(a-o,c-A,m-p,b-_),e.planes[3].set(a+o,c+A,m+p,b+_),e.planes[4].set(a-n,c-h,m-g,b-v),e.planes[5].set(a+n,c+h,m+g,b+v)}function O(e,t){let i=U.INSIDE;const s=S,r=T;s[0]=t[0],s[1]=t[1],s[2]=t[2],r[0]=t[3],r[1]=t[4],r[2]=t[5];const o=[s,r];for(let t=0;t<6;++t){const s=e.planes[t];if(s.normal[0]*o[s.testVertex[0]][0]+s.normal[1]*o[s.testVertex[1]][1]+s.normal[2]*o[s.testVertex[2]][2]+s.offset<0)return U.OUTSIDE;s.normal[0]*o[1-s.testVertex[0]][0]+s.normal[1]*o[1-s.testVertex[1]][1]+s.normal[2]*o[1-s.testVertex[2]][2]+s.offset<0&&(i=U.INTERSECT)}return i}U.INSIDE=0,U.INTERSECT=1,U.OUTSIDE=2;class N extends D{constructor(e={}){if(!e.viewer)throw"[MarqueePicker] Missing config: viewer";if(!e.objectsKdTree3)throw"[MarqueePicker] Missing config: objectsKdTree3";super(e.viewer.scene,e),this.viewer=e.viewer,this._objectsKdTree3=e.objectsKdTree3,this._canvasMarqueeCorner1=d.vec2(),this._canvasMarqueeCorner2=d.vec2(),this._canvasMarquee=d.AABB2(),this._marqueeFrustum=new U,this._marqueeFrustumProjMat=d.mat4(),this._pickMode=!1,this._marqueeElement=document.createElement("div"),document.body.appendChild(this._marqueeElement),this._marqueeElement.style.position="absolute",this._marqueeElement.style["z-index"]="40000005",this._marqueeElement.style.width="8px",this._marqueeElement.style.height="8px",this._marqueeElement.style.visibility="hidden",this._marqueeElement.style.top="0px",this._marqueeElement.style.left="0px",this._marqueeElement.style["box-shadow"]="0 2px 5px 0 #182A3D;",this._marqueeElement.style.opacity=1,this._marqueeElement.style["pointer-events"]="none"}setMarqueeCorner1(e){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarqueeCorner2(e){this._canvasMarqueeCorner2.set(e),this._updateMarquee()}setMarquee(e,t){this._canvasMarqueeCorner1.set(e),this._canvasMarqueeCorner2.set(t),this._updateMarquee()}setMarqueeVisible(e){this._marqueVisible=e,this._marqueeElement.style.visibility=e?"visible":"hidden"}getMarqueeVisible(){return this._marqueVisible}setPickMode(e){if(e!==N.PICK_MODE_INSIDE&&e!==N.PICK_MODE_INTERSECTS)throw"Illegal MarqueePicker pickMode: must be MarqueePicker.PICK_MODE_INSIDE or MarqueePicker.PICK_MODE_INTERSECTS";e!==this._pickMode&&(this._marqueeElement.style["background-image"]=e===N.PICK_MODE_INSIDE?"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4'/%3e%3c/svg%3e\")":"url(\"data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' rx='6' ry='6' stroke='%23333' stroke-width='4' stroke-dasharray='6%2c 14' stroke-dashoffset='0' stroke-linecap='square'/%3e%3c/svg%3e\")",this._pickMode=e)}getPickMode(){return this._pickMode}clear(){this.fire("clear",{})}pick(){this._updateMarquee(),this._buildMarqueeFrustum();const e=[],t=(i,s=U.INTERSECT)=>{if(s===U.INTERSECT&&(s=O(this._marqueeFrustum,i.aabb)),s!==U.OUTSIDE){if(i.entities){const t=i.entities;for(let i=0,s=t.length;i3||this._canvasMarquee[3]-this._canvasMarquee[1]>3)&&t(this._objectsKdTree3.root),this.fire("picked",e),e}_updateMarquee(){this._canvasMarquee[0]=Math.min(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[1]=Math.min(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._canvasMarquee[2]=Math.max(this._canvasMarqueeCorner1[0],this._canvasMarqueeCorner2[0]),this._canvasMarquee[3]=Math.max(this._canvasMarqueeCorner1[1],this._canvasMarqueeCorner2[1]),this._marqueeElement.style.width=this._canvasMarquee[2]-this._canvasMarquee[0]+"px",this._marqueeElement.style.height=this._canvasMarquee[3]-this._canvasMarquee[1]+"px",this._marqueeElement.style.left=`${this._canvasMarquee[0]}px`,this._marqueeElement.style.top=`${this._canvasMarquee[1]}px`}_buildMarqueeFrustum(){const e=this.viewer.scene.canvas.canvas,t=e.clientWidth,i=e.clientHeight,s=e.clientLeft,r=e.clientTop,o=2/t,n=2/i,a=e.clientHeight/e.clientWidth,l=(this._canvasMarquee[0]-s)*o-1,A=(this._canvasMarquee[2]-s)*o-1,h=-(this._canvasMarquee[3]-r)*n+1,c=-(this._canvasMarquee[1]-r)*n+1,u=this.viewer.scene.camera.frustum.near*(17*a);d.frustumMat4(l,A,h*a,c*a,u,1e4,this._marqueeFrustumProjMat),k(this._marqueeFrustum,this.viewer.scene.camera.viewMatrix,this._marqueeFrustumProjMat)}destroy(){super.destroy(),this._marqueeElement.parentElement&&(this._marqueeElement.parentElement.removeChild(this._marqueeElement),this._marqueeElement=null,this._objectsKdTree3=null)}}N.PICK_MODE_INTERSECTS=0,N.PICK_MODE_INSIDE=1;class Q{constructor(e,t,i){this.id=i&&i.id?i.id:e,this.viewer=t,this._subIdMap=null,this._subIdEvents=null,this._eventSubs=null,this._eventSubsNum=null,this._events=null,this._eventCallDepth=0,t.addPlugin(this)}scheduleTask(e){M.scheduleTask(e,null)}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={},this._eventSubsNum={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];let r;if(s)for(const i in s)s.hasOwnProperty(i)&&(r=s[i],this._eventCallDepth++,this._eventCallDepth<300?r.callback.call(r.scope,t):this.error("fire: potential stack overflow from recursive event '"+e+"' - dropping this event"),this._eventCallDepth--)}on(e,i,s){this._events||(this._events={}),this._subIdMap||(this._subIdMap=new t),this._subIdEvents||(this._subIdEvents={}),this._eventSubs||(this._eventSubs={}),this._eventSubsNum||(this._eventSubsNum={});let r=this._eventSubs[e];r?this._eventSubsNum[e]++:(r={},this._eventSubs[e]=r,this._eventSubsNum[e]=1);const o=this._subIdMap.addItem();r[o]={callback:i,scope:s||this},this._subIdEvents[o]=e;const n=this._events[e];return void 0!==n&&i.call(s||this,n),o}off(e){if(null==e)return;if(!this._subIdEvents)return;const t=this._subIdEvents[e];if(t){delete this._subIdEvents[e];const i=this._eventSubs[t];i&&(delete i[e],this._eventSubsNum[t]--),this._subIdMap.removeItem(e)}}once(e,t,i){const s=this,r=this.on(e,(function(e){s.off(r),t.call(i||this,e)}),i)}hasSubs(e){return this._eventSubsNum&&this._eventSubsNum[e]>0}log(e){console.log(`[xeokit plugin ${this.id}]: ${e}`)}warn(e){console.warn(`[xeokit plugin ${this.id}]: ${e}`)}error(e){console.error(`[xeokit plugin ${this.id}]: ${e}`)}send(e,t){}destroy(){this.viewer.removePlugin(this)}}const V=d.vec3(),j=function(){const e=new Float64Array(16),t=new Float64Array(4),i=new Float64Array(4);return function(s,r,o){return o=o||e,t[0]=r[0],t[1]=r[1],t[2]=r[2],t[3]=1,d.transformVec4(s,t,i),d.setMat4Translation(s,i,o),o.slice()}}();function H(e,t,i){const s=Float32Array.from([e[0]])[0],r=e[0]-s,o=Float32Array.from([e[1]])[0],n=e[1]-o,a=Float32Array.from([e[2]])[0],l=e[2]-a;t[0]=s,t[1]=o,t[2]=a,i[0]=r,i[1]=n,i[2]=l}function z(e,t,i,s=1e3){const r=d.getPositionsCenter(e,V),o=Math.round(r[0]/s)*s,n=Math.round(r[1]/s)*s,a=Math.round(r[2]/s)*s;i[0]=o,i[1]=n,i[2]=a;const l=0!==i[0]||0!==i[1]||0!==i[2];if(l)for(let i=0,s=e.length;i0?this.meshes[0]._colorize[3]/255:1}set opacity(e){if(0===this.meshes.length)return;const t=null!=e,i=this.meshes[0]._colorize[3];let s=255;if(t){if(e<0?e=0:e>1&&(e=1),s=Math.floor(255*e),i===s)return}else if(s=255,i===s)return;for(let e=0,t=this.meshes.length;e{this._viewPosDirty=!0,this._needUpdate()})),this._onCameraProjMatrix=this.scene.camera.on("projMatrix",(()=>{this._canvasPosDirty=!0,this._needUpdate()})),this._onEntityDestroyed=null,this._onEntityModelDestroyed=null,this._renderer.addMarker(this),this.entity=t.entity,this.worldPos=t.worldPos,this.occludable=t.occludable}_update(){if(this._viewPosDirty&&(d.transformPoint3(this.scene.camera.viewMatrix,this._worldPos,this._viewPos),this._viewPosDirty=!1,this._canvasPosDirty=!0,this.fire("viewPos",this._viewPos)),this._canvasPosDirty){re.set(this._viewPos),re[3]=1,d.transformPoint4(this.scene.camera.projMatrix,re,oe);const e=this.scene.canvas.boundary;this._canvasPos[0]=Math.floor((1+oe[0]/oe[3])*e[2]/2),this._canvasPos[1]=Math.floor((1-oe[1]/oe[3])*e[3]/2),this._canvasPosDirty=!1,this.fire("canvasPos",this._canvasPos)}}_setVisible(e){this._visible,this._visible=e,this.fire("visible",this._visible)}set entity(e){if(this._entity){if(this._entity===e)return;null!==this._onEntityDestroyed&&(this._entity.off(this._onEntityDestroyed),this._onEntityDestroyed=null),null!==this._onEntityModelDestroyed&&(this._entity.model.off(this._onEntityModelDestroyed),this._onEntityModelDestroyed=null)}this._entity=e,this._entity&&(this._entity instanceof se?this._onEntityModelDestroyed=this._entity.model.on("destroyed",(()=>{this._entity=null,this._onEntityModelDestroyed=null})):this._onEntityDestroyed=this._entity.on("destroyed",(()=>{this._entity=null,this._onEntityDestroyed=null}))),this.fire("entity",this._entity,!0)}get entity(){return this._entity}set occludable(e){(e=!!e)!==this._occludable&&(this._occludable=e)}get occludable(){return this._occludable}set worldPos(e){this._worldPos.set(e||[0,0,0]),H(this._worldPos,this._origin,this._rtcPos),this._occludable&&this._renderer.markerWorldPosUpdated(this),this._viewPosDirty=!0,this.fire("worldPos",this._worldPos),this._needUpdate()}get worldPos(){return this._worldPos}get origin(){return this._origin}get rtcPos(){return this._rtcPos}get viewPos(){return this._update(),this._viewPos}get canvasPos(){return this._update(),this._canvasPos}get visible(){return!!this._visible}destroy(){this.fire("destroyed",!0),this.scene.camera.off(this._onCameraViewMatrix),this.scene.camera.off(this._onCameraProjMatrix),this._entity&&(null!==this._onEntityDestroyed&&this._entity.off(this._onEntityDestroyed),null!==this._onEntityModelDestroyed&&this._entity.model.off(this._onEntityModelDestroyed)),this._renderer.removeMarker(this),super.destroy()}}class ae{constructor(e,t={}){this._color=t.color||"black",this._highlightClass="viewer-ruler-wire-highlighted",this._wire=document.createElement("div"),this._wire.className+=this._wire.className?" viewer-ruler-wire":"viewer-ruler-wire",this._wireClickable=document.createElement("div"),this._wireClickable.className+=this._wireClickable.className?" viewer-ruler-wire-clickable":"viewer-ruler-wire-clickable",this._thickness=t.thickness||1,this._thicknessClickable=t.thicknessClickable||6,this._visible=!0,this._culled=!1;var i=this._wire,s=i.style;s.border="solid "+this._thickness+"px "+this._color,s.position="absolute",s["z-index"]=void 0===t.zIndex?"2000001":t.zIndex,s.width="0px",s.height="0px",s.visibility="visible",s.top="0px",s.left="0px",s["-webkit-transform-origin"]="0 0",s["-moz-transform-origin"]="0 0",s["-ms-transform-origin"]="0 0",s["-o-transform-origin"]="0 0",s["transform-origin"]="0 0",s["-webkit-transform"]="rotate(0deg)",s["-moz-transform"]="rotate(0deg)",s["-ms-transform"]="rotate(0deg)",s["-o-transform"]="rotate(0deg)",s.transform="rotate(0deg)",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._wireClickable,o=r.style;o.border="solid "+this._thicknessClickable+"px "+this._color,o.position="absolute",o["z-index"]=void 0===t.zIndex?"2000002":t.zIndex+1,o.width="0px",o.height="0px",o.visibility="visible",o.top="0px",o.left="0px",o["-webkit-transform-origin"]="0 0",o["-moz-transform-origin"]="0 0",o["-ms-transform-origin"]="0 0",o["-o-transform-origin"]="0 0",o["transform-origin"]="0 0",o["-webkit-transform"]="rotate(0deg)",o["-moz-transform"]="rotate(0deg)",o["-ms-transform"]="rotate(0deg)",o["-o-transform"]="rotate(0deg)",o.transform="rotate(0deg)",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),t.onMouseOver&&r.addEventListener("mouseover",(e=>{t.onMouseOver(e,this)})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&r.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()})),this._x1=0,this._y1=0,this._x2=0,this._y2=0,this._update()}get visible(){return"visible"===this._wire.style.visibility}_update(){var e=Math.abs(Math.sqrt((this._x1-this._x2)*(this._x1-this._x2)+(this._y1-this._y2)*(this._y1-this._y2))),t=180*Math.atan2(this._y2-this._y1,this._x2-this._x1)/Math.PI,i=this._wire.style;i.width=Math.round(e)+"px",i.left=Math.round(this._x1)+"px",i.top=Math.round(this._y1)+"px",i["-webkit-transform"]="rotate("+t+"deg)",i["-moz-transform"]="rotate("+t+"deg)",i["-ms-transform"]="rotate("+t+"deg)",i["-o-transform"]="rotate("+t+"deg)",i.transform="rotate("+t+"deg)";var s=this._wireClickable.style;s.width=Math.round(e)+"px",s.left=Math.round(this._x1)+"px",s.top=Math.round(this._y1)+"px",s["-webkit-transform"]="rotate("+t+"deg)",s["-moz-transform"]="rotate("+t+"deg)",s["-ms-transform"]="rotate("+t+"deg)",s["-o-transform"]="rotate("+t+"deg)",s.transform="rotate("+t+"deg)"}setStartAndEnd(e,t,i,s){this._x1=e,this._y1=t,this._x2=i,this._y2=s,this._update()}setColor(e){this._color=e||"black",this._wire.style.border="solid "+this._thickness+"px "+this._color}setOpacity(e){this._wire.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._wire.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._wireClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._wire.classList.add(this._highlightClass):this._wire.classList.remove(this._highlightClass))}destroy(e){this._wire.parentElement&&this._wire.parentElement.removeChild(this._wire),this._wireClickable.parentElement&&this._wireClickable.parentElement.removeChild(this._wireClickable)}}class le{constructor(e,t={}){this._highlightClass="viewer-ruler-dot-highlighted",this._x=0,this._y=0,this._dot=document.createElement("div"),this._dot.className+=this._dot.className?" viewer-ruler-dot":"viewer-ruler-dot",this._dotClickable=document.createElement("div"),this._dotClickable.className+=this._dotClickable.className?" viewer-ruler-dot-clickable":"viewer-ruler-dot-clickable",this._visible=!!t.visible,this._culled=!1;var i=this._dot,s=i.style;s["border-radius"]="25px",s.border="solid 2px white",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"40000005":t.zIndex,s.width="8px",s.height="8px",s.visibility=!1!==t.visible?"visible":"hidden",s.top="0px",s.left="0px",s["box-shadow"]="0 2px 5px 0 #182A3D;",s.opacity=1,s["pointer-events"]="none",t.onContextMenu,e.appendChild(i);var r=this._dotClickable,o=r.style;o["border-radius"]="35px",o.border="solid 10px white",o.position="absolute",o["z-index"]=void 0===t.zIndex?"40000007":t.zIndex+1,o.width="8px",o.height="8px",o.visibility="visible",o.top="0px",o.left="0px",o.opacity=0,o["pointer-events"]="none",t.onContextMenu,e.appendChild(r),r.addEventListener("click",(t=>{e.dispatchEvent(new MouseEvent("mouseover",t))})),t.onMouseOver&&r.addEventListener("mouseover",(i=>{t.onMouseOver(i,this),e.dispatchEvent(new MouseEvent("mouseover",i))})),t.onMouseLeave&&r.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this)})),t.onMouseWheel&&r.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&r.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&r.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&r.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&r.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()})),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.borderColor)}setPos(e,t){this._x=e,this._y=t;var i=this._dot.style;i.left=Math.round(e)-4+"px",i.top=Math.round(t)-4+"px";var s=this._dotClickable.style;s.left=Math.round(e)-9+"px",s.top=Math.round(t)-9+"px"}setFillColor(e){this._dot.style.background=e||"lightgreen"}setBorderColor(e){this._dot.style.border="solid 2px"+(e||"black")}setOpacity(e){this._dot.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._dot.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setClickable(e){this._dotClickable.style["pointer-events"]=e?"all":"none"}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._dot.classList.add(this._highlightClass):this._dot.classList.remove(this._highlightClass))}destroy(){this.setVisible(!1),this._dot.parentElement&&this._dot.parentElement.removeChild(this._dot),this._dotClickable.parentElement&&this._dotClickable.parentElement.removeChild(this._dotClickable)}}class Ae{constructor(e,t={}){this._highlightClass="viewer-ruler-label-highlighted",this._prefix=t.prefix||"",this._x=0,this._y=0,this._visible=!0,this._culled=!1,this._label=document.createElement("div"),this._label.className+=this._label.className?" viewer-ruler-label":"viewer-ruler-label";var i=this._label,s=i.style;s["border-radius"]="5px",s.color="white",s.padding="4px",s.border="solid 1px",s.background="lightgreen",s.position="absolute",s["z-index"]=void 0===t.zIndex?"5000005":t.zIndex,s.width="auto",s.height="auto",s.visibility="visible",s.top="0px",s.left="0px",s["pointer-events"]="all",s.opacity=1,t.onContextMenu,i.innerText="",e.appendChild(i),this.setPos(t.x||0,t.y||0),this.setFillColor(t.fillColor),this.setBorderColor(t.fillColor),this.setText(t.text),t.onMouseOver&&i.addEventListener("mouseover",(e=>{t.onMouseOver(e,this),e.preventDefault()})),t.onMouseLeave&&i.addEventListener("mouseleave",(e=>{t.onMouseLeave(e,this),e.preventDefault()})),t.onMouseWheel&&i.addEventListener("wheel",(e=>{t.onMouseWheel(e,this)})),t.onMouseDown&&i.addEventListener("mousedown",(e=>{t.onMouseDown(e,this)})),t.onMouseUp&&i.addEventListener("mouseup",(e=>{t.onMouseUp(e,this)})),t.onMouseMove&&i.addEventListener("mousemove",(e=>{t.onMouseMove(e,this)})),t.onContextMenu&&i.addEventListener("contextmenu",(e=>{t.onContextMenu(e,this),e.preventDefault()}))}setPos(e,t){this._x=e,this._y=t;var i=this._label.style;i.left=Math.round(e)-20+"px",i.top=Math.round(t)-12+"px"}setPosOnWire(e,t,i,s){var r=e+.5*(i-e),o=t+.5*(s-t),n=this._label.style;n.left=Math.round(r)-20+"px",n.top=Math.round(o)-12+"px"}setPosBetweenWires(e,t,i,s,r,o){var n=(e+i+r)/3,a=(t+s+o)/3,l=this._label.style;l.left=Math.round(n)-20+"px",l.top=Math.round(a)-12+"px"}setText(e){this._label.innerHTML=this._prefix+(e||"")}setFillColor(e){this._fillColor=e||"lightgreen",this._label.style.background=this._fillColor}setBorderColor(e){this._borderColor=e||"black",this._label.style.border="solid 1px "+this._borderColor}setOpacity(e){this._label.style.opacity=e}setVisible(e){this._visible!==e&&(this._visible=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setCulled(e){this._culled!==e&&(this._culled=!!e,this._label.style.visibility=this._visible&&!this._culled?"visible":"hidden")}setHighlighted(e){this._highlighted!==e&&(this._highlighted=!!e,this._highlighted?this._label.classList.add(this._highlightClass):this._label.classList.remove(this._highlightClass))}setClickable(e){this._label.style["pointer-events"]=e?"all":"none"}destroy(){this._label.parentElement&&this._label.parentElement.removeChild(this._label)}}var he=d.vec3(),ce=d.vec3();class ue extends D{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._color=t.color||e.defaultColor;var i=this.plugin.viewer.scene;this._originMarker=new ne(i,t.origin),this._cornerMarker=new ne(i,t.corner),this._targetMarker=new ne(i,t.target),this._originWorld=d.vec3(),this._cornerWorld=d.vec3(),this._targetWorld=d.vec3(),this._wp=new Float64Array(12),this._vp=new Float64Array(12),this._pp=new Float64Array(12),this._cp=new Int16Array(6);const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},l=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))};this._originDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._cornerDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._originWire=new ae(this._container,{color:this._color||"blue",thickness:1,zIndex:e.zIndex,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._targetWire=new ae(this._container,{color:this._color||"red",thickness:1,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._angleLabel=new Ae(this._container,{fillColor:this._color||"#00BBFF",prefix:"",text:"",zIndex:e.zIndex+2,onMouseOver:s,onMouseLeave:r,onMouseWheel:n,onMouseDown:a,onMouseUp:l,onMouseMove:A,onContextMenu:o}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._visible=!1,this._originVisible=!1,this._cornerVisible=!1,this._targetVisible=!1,this._originWireVisible=!1,this._targetWireVisible=!1,this._angleVisible=!1,this._labelsVisible=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._cornerMarker.on("worldPos",(e=>{this._cornerWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.cornerVisible=t.cornerVisible,this.targetVisible=t.targetVisible,this.originWireVisible=t.originWireVisible,this.targetWireVisible=t.targetWireVisible,this.angleVisible=t.angleVisible,this.labelsVisible=t.labelsVisible}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._cornerWorld[0],this._wp[5]=this._cornerWorld[1],this._wp[6]=this._cornerWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._targetWorld[2],this._wp[11]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(d.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._angleLabel.setCulled(!0),this._originWire.setCulled(!0),this._targetWire.setCulled(!0),this._originDot.setCulled(!0),this._cornerDot.setCulled(!0),void this._targetDot.setCulled(!0);this._angleLabel.setCulled(!1),this._originWire.setCulled(!1),this._targetWire.setCulled(!1),this._originDot.setCulled(!1),this._cornerDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}if(this._cpDirty){const u=-.3,p=this._originMarker.viewPos[2],g=this._cornerMarker.viewPos[2],m=this._targetMarker.viewPos[2];if(p>u||g>u||m>u)return this._originDot.setVisible(!1),this._cornerDot.setVisible(!1),this._targetDot.setVisible(!1),this._originWire.setVisible(!1),this._targetWire.setVisible(!1),void this._angleLabel.setCulled(!0);d.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var t=this._pp,i=this._cp,s=e.canvas.canvas.getBoundingClientRect();const f=this._container.getBoundingClientRect();for(var r=s.top-f.top,o=s.left-f.left,n=e.canvas.boundary,a=n[2],l=n[3],A=0,h=0,c=t.length;he.offsetTop+(e.offsetParent&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&c(e.offsetParent)),u=d.vec2();this._onMouseHoverSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{e.snappedToVertex||e.snappedToEdge?(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!0),this.markerDiv.style.background="greenyellow",this.markerDiv.style.border="2px solid green"):(s&&(s.visible=!0,s.canvasPos=e.canvasPos,s.snappedCanvasPos=e.canvasPos,s.snapped=!1),this.markerDiv.style.background="pink",this.markerDiv.style.border="2px solid red");const i=e.snappedCanvasPos||e.canvasPos;switch(r=!0,o=e.entity,l.set(e.worldPos),A.set(i),this._mouseState){case 0:this._canvasToPagePos?(this._canvasToPagePos(t,i,u),this.markerDiv.style.left=u[0]-5+"px",this.markerDiv.style.top=u[1]-5+"px"):(this.markerDiv.style.left=c(t)+i[0]-5+"px",this.markerDiv.style.top=h(t)+i[1]-5+"px");break;case 1:this._currentAngleMeasurement&&(this._currentAngleMeasurement.originWireVisible=!0,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.cornerVisible=!0,this._currentAngleMeasurement.angleVisible=!1,this._currentAngleMeasurement.corner.worldPos=e.worldPos,this._currentAngleMeasurement.corner.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer";break;case 2:this._currentAngleMeasurement&&(this._currentAngleMeasurement.targetWireVisible=!0,this._currentAngleMeasurement.targetVisible=!0,this._currentAngleMeasurement.angleVisible=!0,this._currentAngleMeasurement.target.worldPos=e.worldPos,this._currentAngleMeasurement.target.entity=e.entity),this.markerDiv.style.left="-10000px",this.markerDiv.style.top="-10000px",t.style.cursor="pointer"}})),t.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(n=e.clientX,a=e.clientY)}),t.addEventListener("mouseup",this._onMouseUp=e=>{if(1===e.which&&!(e.clientX>n+20||e.clientXa+20||e.clientY{if(r=!1,s&&(s.visible=!0,s.pointerPos=e.canvasPos,s.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,s.snapped=!1),this.markerDiv.style.left="-100px",this.markerDiv.style.top="-100px",this._currentAngleMeasurement){switch(this._mouseState){case 0:this._currentAngleMeasurement.originVisible=!1;break;case 1:this._currentAngleMeasurement.cornerVisible=!1,this._currentAngleMeasurement.originWireVisible=!1,this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1;break;case 2:this._currentAngleMeasurement.targetVisible=!1,this._currentAngleMeasurement.targetWireVisible=!1,this._currentAngleMeasurement.angleVisible=!1}t.style.cursor="default"}})),this._active=!0}deactivate(){if(!this._active)return;this.pointerLens&&(this.pointerLens.visible=!1),this.markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.angleMeasurementsPlugin.viewer.cameraControl;t.off(this._onMouseHoverSurface),t.off(this._onPickedSurface),t.off(this._onHoverNothing),t.off(this._onPickedNothing),this._currentAngleMeasurement=null,this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentAngleMeasurement&&(this._currentAngleMeasurement.destroy(),this._currentAngleMeasurement=null),this._mouseState=0)}destroy(){this.deactivate(),super.destroy()}}class ge extends Q{constructor(e,t={}){super("AngleMeasurements",e),this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.zIndex=t.zIndex||1e4,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,angleMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,angleMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get control(){return this._defaultControl||(this._defaultControl=new pe(this,{})),this._defaultControl}get measurements(){return this._measurements}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.corner,s=e.target,r=new ue(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},corner:{entity:i.entity,worldPos:i.worldPos},target:{entity:s.entity,worldPos:s.worldPos},visible:e.visible,originVisible:!0,originWireVisible:!0,cornerVisible:!0,targetWireVisible:!0,targetVisible:!0,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[r.id]=r,r.on("destroyed",(()=>{delete this._measurements[r.id]})),r.clickable=!0,this.fire("measurementCreated",r),r}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("AngleMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t
',this._canvas.parentElement.appendChild(e),this._element=e,this._isCustom=!1,this._adjustPosition()}_injectDefaultCSS(){const e="xeokit-spinner-css";if(document.getElementById(e))return;const t=document.createElement("style");t.innerHTML=".sk-fading-circle { background: transparent; margin: 20px auto; width: 50px; height:50px; position: relative; } .sk-fading-circle .sk-circle { width: 120%; height: 120%; position: absolute; left: 0; top: 0; } .sk-fading-circle .sk-circle:before { content: ''; display: block; margin: 0 auto; width: 15%; height: 15%; background-color: #ff8800; border-radius: 100%; -webkit-animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; animation: sk-circleFadeDelay 1.2s infinite ease-in-out both; } .sk-fading-circle .sk-circle2 { -webkit-transform: rotate(30deg); -ms-transform: rotate(30deg); transform: rotate(30deg); } .sk-fading-circle .sk-circle3 { -webkit-transform: rotate(60deg); -ms-transform: rotate(60deg); transform: rotate(60deg); } .sk-fading-circle .sk-circle4 { -webkit-transform: rotate(90deg); -ms-transform: rotate(90deg); transform: rotate(90deg); } .sk-fading-circle .sk-circle5 { -webkit-transform: rotate(120deg); -ms-transform: rotate(120deg); transform: rotate(120deg); } .sk-fading-circle .sk-circle6 { -webkit-transform: rotate(150deg); -ms-transform: rotate(150deg); transform: rotate(150deg); } .sk-fading-circle .sk-circle7 { -webkit-transform: rotate(180deg); -ms-transform: rotate(180deg); transform: rotate(180deg); } .sk-fading-circle .sk-circle8 { -webkit-transform: rotate(210deg); -ms-transform: rotate(210deg); transform: rotate(210deg); } .sk-fading-circle .sk-circle9 { -webkit-transform: rotate(240deg); -ms-transform: rotate(240deg); transform: rotate(240deg); } .sk-fading-circle .sk-circle10 { -webkit-transform: rotate(270deg); -ms-transform: rotate(270deg); transform: rotate(270deg); } .sk-fading-circle .sk-circle11 { -webkit-transform: rotate(300deg); -ms-transform: rotate(300deg); transform: rotate(300deg); } .sk-fading-circle .sk-circle12 { -webkit-transform: rotate(330deg); -ms-transform: rotate(330deg); transform: rotate(330deg); } .sk-fading-circle .sk-circle2:before { -webkit-animation-delay: -1.1s; animation-delay: -1.1s; } .sk-fading-circle .sk-circle3:before { -webkit-animation-delay: -1s; animation-delay: -1s; } .sk-fading-circle .sk-circle4:before { -webkit-animation-delay: -0.9s; animation-delay: -0.9s; } .sk-fading-circle .sk-circle5:before { -webkit-animation-delay: -0.8s; animation-delay: -0.8s; } .sk-fading-circle .sk-circle6:before { -webkit-animation-delay: -0.7s; animation-delay: -0.7s; } .sk-fading-circle .sk-circle7:before { -webkit-animation-delay: -0.6s; animation-delay: -0.6s; } .sk-fading-circle .sk-circle8:before { -webkit-animation-delay: -0.5s; animation-delay: -0.5s; } .sk-fading-circle .sk-circle9:before { -webkit-animation-delay: -0.4s; animation-delay: -0.4s; } .sk-fading-circle .sk-circle10:before { -webkit-animation-delay: -0.3s; animation-delay: -0.3s; } .sk-fading-circle .sk-circle11:before { -webkit-animation-delay: -0.2s; animation-delay: -0.2s; } .sk-fading-circle .sk-circle12:before { -webkit-animation-delay: -0.1s; animation-delay: -0.1s; } @-webkit-keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } } @keyframes sk-circleFadeDelay { 0%, 39%, 100% { opacity: 0; } 40% { opacity: 1; } }",t.id=e,document.body.appendChild(t)}_adjustPosition(){if(this._isCustom)return;const e=this._canvas,t=this._element,i=t.style;i.left=e.offsetLeft+.5*e.clientWidth-.5*t.clientWidth+"px",i.top=e.offsetTop+.5*e.clientHeight-.5*t.clientHeight+"px"}set processes(e){if(e=e||0,this._processes===e)return;if(e<0)return;const t=this._processes;this._processes=e;const i=this._element;i&&(i.style.visibility=this._processes>0?"visible":"hidden"),this.fire("processes",this._processes),0===this._processes&&this._processes!==t&&this.fire("zeroProcesses",this._processes)}get processes(){return this._processes}_destroy(){this._element&&!this._isCustom&&(this._element.parentNode.removeChild(this._element),this._element=null);const e=document.getElementById("xeokit-spinner-css");e&&e.parentNode.removeChild(e)}}const fe=["webgl2","experimental-webgl","webkit-3d","moz-webgl","moz-glweb20"];class _e extends D{constructor(e,t={}){super(e,t),this._backgroundColor=d.vec3([t.backgroundColor?t.backgroundColor[0]:1,t.backgroundColor?t.backgroundColor[1]:1,t.backgroundColor?t.backgroundColor[2]:1]),this._backgroundColorFromAmbientLight=!!t.backgroundColorFromAmbientLight,this.canvas=t.canvas,this.gl=null,this.webgl2=!1,this.transparent=!!t.transparent,this.contextAttr=t.contextAttr||{},this.contextAttr.alpha=this.transparent,this.contextAttr.preserveDrawingBuffer=!!this.contextAttr.preserveDrawingBuffer,this.contextAttr.stencil=!1,this.contextAttr.premultipliedAlpha=!!this.contextAttr.premultipliedAlpha,this.contextAttr.antialias=!1!==this.contextAttr.antialias,this.resolutionScale=t.resolutionScale,this.canvas.width=Math.round(this.canvas.clientWidth*this._resolutionScale),this.canvas.height=Math.round(this.canvas.clientHeight*this._resolutionScale),this.boundary=[this.canvas.offsetLeft,this.canvas.offsetTop,this.canvas.clientWidth,this.canvas.clientHeight],this._initWebGL(t);const i=this;this.canvas.addEventListener("webglcontextlost",this._webglcontextlostListener=function(e){console.time("webglcontextrestored"),i.scene._webglContextLost(),i.fire("webglcontextlost"),e.preventDefault()},!1),this.canvas.addEventListener("webglcontextrestored",this._webglcontextrestoredListener=function(e){i._initWebGL(),i.gl&&(i.scene._webglContextRestored(i.gl),i.fire("webglcontextrestored",i.gl),e.preventDefault()),console.timeEnd("webglcontextrestored")},!1);let s=!0;new ResizeObserver((e=>{for(const t of e)t.contentBoxSize&&(s=!0)})).observe(this.canvas),this._tick=this.scene.on("tick",(()=>{s&&(s=!1,i.canvas.width=Math.round(i.canvas.clientWidth*i._resolutionScale),i.canvas.height=Math.round(i.canvas.clientHeight*i._resolutionScale),i.boundary[0]=i.canvas.offsetLeft,i.boundary[1]=i.canvas.offsetTop,i.boundary[2]=i.canvas.clientWidth,i.boundary[3]=i.canvas.clientHeight,i.fire("boundary",i.boundary))})),this._spinner=new me(this.scene,{canvas:this.canvas,elementId:t.spinnerElementId})}get type(){return"Canvas"}get backgroundColorFromAmbientLight(){return this._backgroundColorFromAmbientLight}set backgroundColorFromAmbientLight(e){this._backgroundColorFromAmbientLight=!1!==e,this.glRedraw()}get backgroundColor(){return this._backgroundColor}set backgroundColor(e){e?(this._backgroundColor[0]=e[0],this._backgroundColor[1]=e[1],this._backgroundColor[2]=e[2]):(this._backgroundColor[0]=1,this._backgroundColor[1]=1,this._backgroundColor[2]=1),this.glRedraw()}get resolutionScale(){return this._resolutionScale}set resolutionScale(e){if((e=e||1)===this._resolutionScale)return;this._resolutionScale=e;const t=this.canvas;t.width=Math.round(t.clientWidth*this._resolutionScale),t.height=Math.round(t.clientHeight*this._resolutionScale),this.glRedraw()}get spinner(){return this._spinner}_createCanvas(){const e="xeokit-canvas-"+d.createUUID(),t=document.getElementsByTagName("body")[0],i=document.createElement("div"),s=i.style;s.height="100%",s.width="100%",s.padding="0",s.margin="0",s.background="rgba(0,0,0,0);",s.float="left",s.left="0",s.top="0",s.position="absolute",s.opacity="1.0",s["z-index"]="-10000",i.innerHTML+='',t.appendChild(i),this.canvas=document.getElementById(e)}_getElementXY(e){let t=0,i=0;for(;e;)t+=e.offsetLeft-e.scrollLeft,i+=e.offsetTop-e.scrollTop,e=e.offsetParent;return{x:t,y:i}}_initWebGL(){if(!this.gl)for(let e=0;!this.gl&&e0?be.FS_MAX_FLOAT_PRECISION="highp":e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?be.FS_MAX_FLOAT_PRECISION="mediump":be.FS_MAX_FLOAT_PRECISION="lowp":be.FS_MAX_FLOAT_PRECISION="mediump",be.DEPTH_BUFFER_BITS=e.getParameter(e.DEPTH_BITS),be.MAX_TEXTURE_SIZE=e.getParameter(e.MAX_TEXTURE_SIZE),be.MAX_CUBE_MAP_SIZE=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),be.MAX_RENDERBUFFER_SIZE=e.getParameter(e.MAX_RENDERBUFFER_SIZE),be.MAX_TEXTURE_UNITS=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),be.MAX_TEXTURE_IMAGE_UNITS=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),be.MAX_VERTEX_ATTRIBS=e.getParameter(e.MAX_VERTEX_ATTRIBS),be.MAX_VERTEX_UNIFORM_VECTORS=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),be.MAX_FRAGMENT_UNIFORM_VECTORS=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),be.MAX_VARYING_VECTORS=e.getParameter(e.MAX_VARYING_VECTORS),e.getSupportedExtensions().forEach((function(e){be.SUPPORTED_EXTENSIONS[e]=!0})))}class we{constructor(){this.entity=null,this.primitive=null,this.primIndex=-1,this.pickSurfacePrecision=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1,this._origin=new Float64Array([0,0,0]),this._direction=new Float64Array([0,0,0]),this._indices=new Int32Array(3),this._localPos=new Float64Array([0,0,0]),this._worldPos=new Float64Array([0,0,0]),this._viewPos=new Float64Array([0,0,0]),this._canvasPos=new Int16Array([0,0]),this._snappedCanvasPos=new Int16Array([0,0]),this._bary=new Float64Array([0,0,0]),this._worldNormal=new Float64Array([0,0,0]),this._uv=new Float64Array([0,0]),this.reset()}get canvasPos(){return this._gotCanvasPos?this._canvasPos:null}set canvasPos(e){e?(this._canvasPos[0]=e[0],this._canvasPos[1]=e[1],this._gotCanvasPos=!0):this._gotCanvasPos=!1}get origin(){return this._gotOrigin?this._origin:null}set origin(e){e?(this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this._gotOrigin=!0):this._gotOrigin=!1}get direction(){return this._gotDirection?this._direction:null}set direction(e){e?(this._direction[0]=e[0],this._direction[1]=e[1],this._direction[2]=e[2],this._gotDirection=!0):this._gotDirection=!1}get indices(){return this.entity&&this._gotIndices?this._indices:null}set indices(e){e?(this._indices[0]=e[0],this._indices[1]=e[1],this._indices[2]=e[2],this._gotIndices=!0):this._gotIndices=!1}get localPos(){return this.entity&&this._gotLocalPos?this._localPos:null}set localPos(e){e?(this._localPos[0]=e[0],this._localPos[1]=e[1],this._localPos[2]=e[2],this._gotLocalPos=!0):this._gotLocalPos=!1}get snappedCanvasPos(){return this._gotSnappedCanvasPos?this._snappedCanvasPos:null}set snappedCanvasPos(e){e?(this._snappedCanvasPos[0]=e[0],this._snappedCanvasPos[1]=e[1],this._gotSnappedCanvasPos=!0):this._gotSnappedCanvasPos=!1}get worldPos(){return this._gotWorldPos?this._worldPos:null}set worldPos(e){e?(this._worldPos[0]=e[0],this._worldPos[1]=e[1],this._worldPos[2]=e[2],this._gotWorldPos=!0):this._gotWorldPos=!1}get viewPos(){return this.entity&&this._gotViewPos?this._viewPos:null}set viewPos(e){e?(this._viewPos[0]=e[0],this._viewPos[1]=e[1],this._viewPos[2]=e[2],this._gotViewPos=!0):this._gotViewPos=!1}get bary(){return this.entity&&this._gotBary?this._bary:null}set bary(e){e?(this._bary[0]=e[0],this._bary[1]=e[1],this._bary[2]=e[2],this._gotBary=!0):this._gotBary=!1}get worldNormal(){return this.entity&&this._gotWorldNormal?this._worldNormal:null}set worldNormal(e){e?(this._worldNormal[0]=e[0],this._worldNormal[1]=e[1],this._worldNormal[2]=e[2],this._gotWorldNormal=!0):this._gotWorldNormal=!1}get uv(){return this.entity&&this._gotUV?this._uv:null}set uv(e){e?(this._uv[0]=e[0],this._uv[1]=e[1],this._gotUV=!0):this._gotUV=!1}get snapped(){return this.snappedToEdge||this.snappedToVertex}reset(){this.entity=null,this.primIndex=-1,this.primitive=null,this.pickSurfacePrecision=!1,this._gotCanvasPos=!1,this._gotSnappedCanvasPos=!1,this._gotOrigin=!1,this._gotDirection=!1,this._gotIndices=!1,this._gotLocalPos=!1,this._gotWorldPos=!1,this._gotViewPos=!1,this._gotBary=!1,this._gotWorldNormal=!1,this._gotUV=!1,this.touchInput=!1,this.snappedToEdge=!1,this.snappedToVertex=!1}}class ye{constructor(e,t,i){if(this.allocated=!1,this.compiled=!1,this.handle=e.createShader(t),this.handle){if(this.allocated=!0,e.shaderSource(this.handle,i),e.compileShader(this.handle),this.compiled=e.getShaderParameter(this.handle,e.COMPILE_STATUS),!this.compiled&&!e.isContextLost()){const t=i.split("\n"),s=[];for(let e=0;e0&&"/"===i.charAt(s+1)&&(i=i.substring(0,s)),t.push(i);return t.join("\n")}function Ee(e){console.error(e.join("\n"))}class Fe{constructor(e,t){this.id=Ce.addItem({}),this.source=t,this.init(e)}init(e){if(this.gl=e,this.allocated=!1,this.compiled=!1,this.linked=!1,this.validated=!1,this.errors=null,this.uniforms={},this.samplers={},this.attributes={},this._vertexShader=new ye(e,e.VERTEX_SHADER,Me(this.source.vertex)),this._fragmentShader=new ye(e,e.FRAGMENT_SHADER,Me(this.source.fragment)),!this._vertexShader.allocated)return this.errors=["Vertex shader failed to allocate"].concat(this._vertexShader.errors),void Ee(this.errors);if(!this._fragmentShader.allocated)return this.errors=["Fragment shader failed to allocate"].concat(this._fragmentShader.errors),void Ee(this.errors);if(this.allocated=!0,!this._vertexShader.compiled)return this.errors=["Vertex shader failed to compile"].concat(this._vertexShader.errors),void Ee(this.errors);if(!this._fragmentShader.compiled)return this.errors=["Fragment shader failed to compile"].concat(this._fragmentShader.errors),void Ee(this.errors);let t,i,s,r,o;if(this.compiled=!0,this.handle=e.createProgram(),!this.handle)return void(this.errors=["Failed to allocate program"]);if(e.attachShader(this.handle,this._vertexShader.handle),e.attachShader(this.handle,this._fragmentShader.handle),e.linkProgram(this.handle),this.linked=e.getProgramParameter(this.handle,e.LINK_STATUS),this.validated=!0,!this.linked||!this.validated)return this.errors=[],this.errors.push(""),this.errors.push(e.getProgramInfoLog(this.handle)),this.errors.push("\nVertex shader:\n"),this.errors=this.errors.concat(this.source.vertex),this.errors.push("\nFragment shader:\n"),this.errors=this.errors.concat(this.source.fragment),void Ee(this.errors);const n=e.getProgramParameter(this.handle,e.ACTIVE_UNIFORMS);for(i=0;ithis.dataLength?e.slice(0,this.dataLength):e,this.usage),this._gl.bindBuffer(this.type,null),this.length=e.length,this.numItems=this.length/this.itemSize,this.allocated=!0)}setData(e,t){this.allocated&&(e.length+(t||0)>this.length?(this.destroy(),this._allocate(e)):(this._gl.bindBuffer(this.type,this._handle),t||0===t?this._gl.bufferSubData(this.type,t*this.itemByteSize,e):this._gl.bufferData(this.type,e,this.usage),this._gl.bindBuffer(this.type,null)))}bind(){this.allocated&&this._gl.bindBuffer(this.type,this._handle)}unbind(){this.allocated&&this._gl.bindBuffer(this.type,null)}destroy(){this.allocated&&(this._gl.deleteBuffer(this._handle),this._handle=null,this.allocated=!1)}}class De{constructor(e,t){this.scene=e,this.aabb=d.AABB3(),this.origin=d.vec3(t),this.originHash=this.origin.join(),this.numMarkers=0,this.markers={},this.markerList=[],this.markerIndices={},this.positions=[],this.indices=[],this.positionsBuf=null,this.lenPositionsBuf=0,this.indicesBuf=null,this.sectionPlanesActive=[],this.culledBySectionPlanes=!1,this.occlusionTestList=[],this.lenOcclusionTestList=0,this.pixels=[],this.aabbDirty=!1,this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!1}addMarker(e){this.markers[e.id]=e,this.markerListDirty=!0,this.numMarkers++}markerWorldPosUpdated(e){if(!this.markers[e.id])return;const t=this.markerIndices[e.id];this.positions[3*t+0]=e.worldPos[0],this.positions[3*t+1]=e.worldPos[1],this.positions[3*t+2]=e.worldPos[2],this.positionsDirty=!0}removeMarker(e){delete this.markers[e.id],this.markerListDirty=!0,this.numMarkers--}update(){this.markerListDirty&&(this._buildMarkerList(),this.markerListDirty=!1,this.positionsDirty=!0,this.occlusionTestListDirty=!0),this.positionsDirty&&(this._buildPositions(),this.positionsDirty=!1,this.aabbDirty=!0,this.vbosDirty=!0),this.aabbDirty&&(this._buildAABB(),this.aabbDirty=!1),this.vbosDirty&&(this._buildVBOs(),this.vbosDirty=!1),this.occlusionTestListDirty&&this._buildOcclusionTestList(),this._updateActiveSectionPlanes()}_buildMarkerList(){for(var e in this.numMarkers=0,this.markers)this.markers.hasOwnProperty(e)&&(this.markerList[this.numMarkers]=this.markers[e],this.markerIndices[e]=this.numMarkers,this.numMarkers++);this.markerList.length=this.numMarkers}_buildPositions(){let e=0;for(let t=0;t-t){i._setVisible(!1);continue}const n=i.canvasPos,a=n[0],l=n[1];a+10<0||l+10<0||a-10>s||l-10>r?i._setVisible(!1):!i.entity||i.entity.visible?i.occludable?(this.occlusionTestList[this.lenOcclusionTestList++]=i,this.pixels[o++]=a,this.pixels[o++]=l):i._setVisible(!0):i._setVisible(!1)}}_updateActiveSectionPlanes(){const e=this.scene._sectionPlanesState.sectionPlanes,t=e.length;if(t>0)for(let i=0;i{this._occlusionTestListDirty=!0})),this._onCameraProjMatrix=e.camera.on("projMatrix",(()=>{this._occlusionTestListDirty=!0})),this._onCanvasBoundary=e.canvas.on("boundary",(()=>{this._occlusionTestListDirty=!0}))}addMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i||(i=new De(this._scene,e.origin),this._occlusionLayers[i.originHash]=i,this._occlusionLayersListDirty=!0),i.addMarker(e),this._markersToOcclusionLayersMap[e.id]=i,this._occlusionTestListDirty=!0}markerWorldPosUpdated(e){const t=this._markersToOcclusionLayersMap[e.id];if(!t)return void e.error("Marker has not been added to OcclusionTester");const i=e.origin.join();if(i!==t.originHash){1===t.numMarkers?(t.destroy(),delete this._occlusionLayers[t.originHash],this._occlusionLayersListDirty=!0):t.removeMarker(e);let s=this._occlusionLayers[i];s||(s=new De(this._scene,e.origin),this._occlusionLayers[i]=t,this._occlusionLayersListDirty=!0),s.addMarker(e),this._markersToOcclusionLayersMap[e.id]=s}else t.markerWorldPosUpdated(e)}removeMarker(e){const t=e.origin.join();let i=this._occlusionLayers[t];i&&(1===i.numMarkers?(i.destroy(),delete this._occlusionLayers[i.originHash],this._occlusionLayersListDirty=!0):i.removeMarker(e),delete this._markersToOcclusionLayersMap[e.id])}get needOcclusionTest(){return this._occlusionTestListDirty}bindRenderBuf(){const e=[this._scene.canvas.canvas.id,this._scene._sectionPlanesState.getHash()].join(";");if(e!==this._shaderSourceHash&&(this._shaderSourceHash=e,this._shaderSourceDirty=!0),this._shaderSourceDirty&&(this._buildShaderSource(),this._shaderSourceDirty=!1,this._programDirty=!0),this._programDirty&&(this._buildProgram(),this._programDirty=!1,this._occlusionTestListDirty=!0),this._occlusionLayersListDirty&&(this._buildOcclusionLayersList(),this._occlusionLayersListDirty=!1),this._occlusionTestListDirty){for(let e=0,t=this._occlusionLayersList.length;e0,i=[];return i.push("#version 300 es"),i.push("// OcclusionTester vertex shader"),i.push("in vec3 position;"),i.push("uniform mat4 modelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("vec4 worldPosition = vec4(position, 1.0); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition;"),t&&i.push(" vWorldPosition = worldPosition;"),i.push(" vec4 clipPos = projMatrix * viewPosition;"),i.push(" gl_PointSize = 20.0;"),e.logarithmicDepthBufferEnabled?i.push("vFragDepth = 1.0 + clipPos.w;"):i.push("clipPos.z += -0.001;"),i.push(" gl_Position = clipPos;"),i.push("}"),i}_buildFragmentShaderSource(){const e=this._scene,t=e._sectionPlanesState,i=t.sectionPlanes.length>0,s=[];if(s.push("#version 300 es"),s.push("// OcclusionTester fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); "),s.push("}"),s}_buildProgram(){this._program&&this._program.destroy();const e=this._scene,t=e.canvas.gl,i=e._sectionPlanesState;if(this._program=new Fe(t,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,t=i.sectionPlanes.length;e0){const e=s.sectionPlanes;for(let s=0;s{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=d.mat4();return()=>(e&&d.inverseMat4(s.camera.projMatrix,t),t)})());const t=this._scene.canvas.gl,i=this._program,s=this._scene,r=s.sao,o=t.drawingBufferWidth,n=t.drawingBufferHeight,a=s.camera.project._state,l=a.near,A=a.far,h=a.matrix,c=this._getInverseProjectMat(),u=Math.random(),p="perspective"===s.camera.projection;Le[0]=o,Le[1]=n,t.viewport(0,0,o,n),t.clearColor(0,0,0,1),t.disable(t.DEPTH_TEST),t.disable(t.BLEND),t.frontFace(t.CCW),t.clear(t.COLOR_BUFFER_BIT),i.bind(),t.uniform1f(this._uCameraNear,l),t.uniform1f(this._uCameraFar,A),t.uniformMatrix4fv(this._uCameraProjectionMatrix,!1,h),t.uniformMatrix4fv(this._uCameraInverseProjectionMatrix,!1,c),t.uniform1i(this._uPerspective,p),t.uniform1f(this._uScale,r.scale*(A/5)),t.uniform1f(this._uIntensity,r.intensity),t.uniform1f(this._uBias,r.bias),t.uniform1f(this._uKernelRadius,r.kernelRadius),t.uniform1f(this._uMinResolution,r.minResolution),t.uniform2fv(this._uViewport,Le),t.uniform1f(this._uRandomSeed,u);const g=e.getDepthTexture();i.bindTexture(this._uDepthTexture,g,0),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),t.drawElements(t.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}_build(){let e=!1;const t=this._scene.sao;if(t.numSamples!==this._numSamples&&(this._numSamples=Math.floor(t.numSamples),e=!0),!e)return;const i=this._scene.canvas.gl;if(this._program&&(this._program.destroy(),this._program=null),this._program=new Fe(i,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV; \n \n out vec2 vUV;\n \n void main () {\n gl_Position = vec4(aPosition, 1.0);\n vUV = aUV;\n }"],fragment:[`#version 300 es \n precision highp float;\n precision highp int; \n \n #define NORMAL_TEXTURE 0\n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n #define NUM_SAMPLES ${this._numSamples}\n #define NUM_RINGS 4 \n \n in vec2 vUV;\n \n uniform sampler2D uDepthTexture;\n \n uniform float uCameraNear;\n uniform float uCameraFar;\n uniform mat4 uProjectMatrix;\n uniform mat4 uInverseProjectMatrix;\n \n uniform bool uPerspective;\n\n uniform float uScale;\n uniform float uIntensity;\n uniform float uBias;\n uniform float uKernelRadius;\n uniform float uMinResolution;\n uniform vec2 uViewport;\n uniform float uRandomSeed;\n\n float pow2( const in float x ) { return x*x; }\n \n highp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n }\n\n vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n }\n\n vec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n }\n\n const float packUpscale = 256. / 255.;\n const float unpackDownScale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. ); \n\n const float shiftRights = 1. / 256.;\n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float unpackRGBAToFloat( const in vec4 v ) { \n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n }\n\n float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n }\n \n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n if (uPerspective) {\n return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );\n } else {\n return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );\n }\n }\n\n vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {\n \tfloat clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];\n \tvec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );\n \tclipPosition *= clipW; \n \treturn ( uInverseProjectMatrix * clipPosition ).xyz;\n }\n\n vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) { \n return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );\n }\n\n float scaleDividedByCameraFar;\n float minResolutionMultipliedByCameraFar;\n\n float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {\n \tvec3 viewDelta = sampleViewPosition - centerViewPosition;\n \tfloat viewDistance = length( viewDelta );\n \tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;\n \treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );\n }\n\n const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );\n const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );\n\n float getAmbientOcclusion( const in vec3 centerViewPosition ) {\n \n \tscaleDividedByCameraFar = uScale / uCameraFar;\n \tminResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;\n \tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );\n\n \tfloat angle = rand( vUV + uRandomSeed ) * PI2;\n \tvec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;\n \tvec2 radiusStep = radius;\n\n \tfloat occlusionSum = 0.0;\n \tfloat weightSum = 0.0;\n\n \tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {\n \t\tvec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;\n \t\tradius += radiusStep;\n \t\tangle += ANGLE_STEP;\n\n \t\tfloat sampleDepth = getDepth( sampleUv );\n \t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {\n \t\t\tcontinue;\n \t\t}\n\n \t\tfloat sampleViewZ = getViewZ( sampleDepth );\n \t\tvec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );\n \t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );\n \t\tweightSum += 1.0;\n \t}\n\n \tif( weightSum == 0.0 ) discard;\n\n \treturn occlusionSum * ( uIntensity / weightSum );\n }\n\n out vec4 outColor;\n \n void main() {\n \n \tfloat centerDepth = getDepth( vUV );\n \t\n \tif( centerDepth >= ( 1.0 - EPSILON ) ) {\n \t\tdiscard;\n \t}\n\n \tfloat centerViewZ = getViewZ( centerDepth );\n \tvec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );\n\n \tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );\n \n \toutColor = packFloatToRGBA( 1.0- ambientOcclusion );\n }`]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const s=new Float32Array([1,1,0,1,0,0,1,0]),r=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),o=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Ie(i,i.ARRAY_BUFFER,r,r.length,3,i.STATIC_DRAW),this._uvBuf=new Ie(i,i.ARRAY_BUFFER,s,s.length,2,i.STATIC_DRAW),this._indicesBuf=new Ie(i,i.ELEMENT_ARRAY_BUFFER,o,o.length,1,i.STATIC_DRAW),this._program.bind(),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uCameraProjectionMatrix=this._program.getLocation("uProjectMatrix"),this._uCameraInverseProjectionMatrix=this._program.getLocation("uInverseProjectMatrix"),this._uPerspective=this._program.getLocation("uPerspective"),this._uScale=this._program.getLocation("uScale"),this._uIntensity=this._program.getLocation("uIntensity"),this._uBias=this._program.getLocation("uBias"),this._uKernelRadius=this._program.getLocation("uKernelRadius"),this._uMinResolution=this._program.getLocation("uMinResolution"),this._uViewport=this._program.getLocation("uViewport"),this._uRandomSeed=this._program.getLocation("uRandomSeed"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV"),this._dirty=!1}destroy(){this._program&&(this._program.destroy(),this._program=null)}}const ke=new Float32Array(He(17,[0,1])),Oe=new Float32Array(He(17,[1,0])),Ne=new Float32Array(function(e,t){const i=[];for(let s=0;s<=e;s++)i.push(je(s,t));return i}(17,4)),Qe=new Float32Array(2);class Ve{constructor(e){this._scene=e,this._program=null,this._programError=!1,this._aPosition=null,this._aUV=null,this._uDepthTexture="uDepthTexture",this._uOcclusionTexture="uOcclusionTexture",this._uViewport=null,this._uCameraNear=null,this._uCameraFar=null,this._uCameraProjectionMatrix=null,this._uCameraInverseProjectionMatrix=null,this._uvBuf=null,this._positionsBuf=null,this._indicesBuf=null,this.init()}init(){const e=this._scene.canvas.gl;if(this._program=new Fe(e,{vertex:["#version 300 es\n precision highp float;\n precision highp int;\n \n in vec3 aPosition;\n in vec2 aUV;\n uniform vec2 uViewport;\n out vec2 vUV;\n out vec2 vInvSize;\n void main () {\n vUV = aUV;\n vInvSize = 1.0 / uViewport;\n gl_Position = vec4(aPosition, 1.0);\n }"],fragment:["#version 300 es\n precision highp float;\n precision highp int;\n \n #define PI 3.14159265359\n #define PI2 6.28318530718\n #define EPSILON 1e-6\n\n #define KERNEL_RADIUS 16\n\n in vec2 vUV;\n in vec2 vInvSize;\n \n uniform sampler2D uDepthTexture;\n uniform sampler2D uOcclusionTexture; \n \n uniform float uCameraNear;\n uniform float uCameraFar; \n uniform float uDepthCutoff;\n\n uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];\n uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];\n\n const float unpackDownscale = 255. / 256.; \n\n const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\n const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. ); \n\n const float packUpscale = 256. / 255.;\n \n const float shiftRights = 1. / 256.;\n \n float unpackRGBAToFloat( const in vec4 v ) {\n return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );\n } \n\n vec4 packFloatToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * packFactors ), v );\n r.yzw -= r.xyz * shiftRights; \n return r * packUpscale;\n }\n\n float viewZToOrthographicDepth( const in float viewZ) {\n return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );\n }\n \n float orthographicDepthToViewZ( const in float linearClipZ) {\n return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;\n }\n\n float viewZToPerspectiveDepth( const in float viewZ) {\n return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );\n }\n \n float perspectiveDepthToViewZ( const in float invClipZ) {\n return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );\n }\n\n float getDepth( const in vec2 screenPosition ) {\n return vec4(texture(uDepthTexture, screenPosition)).r;\n }\n\n float getViewZ( const in float depth ) {\n return perspectiveDepthToViewZ( depth );\n }\n\n out vec4 outColor;\n \n void main() {\n \n float depth = getDepth( vUV );\n if( depth >= ( 1.0 - EPSILON ) ) {\n discard;\n }\n\n float centerViewZ = -getViewZ( depth );\n bool rBreak = false;\n bool lBreak = false;\n\n float weightSum = uSampleWeights[0];\n float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;\n\n for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {\n\n float sampleWeight = uSampleWeights[i];\n vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;\n\n vec2 sampleUV = vUV + sampleUVOffset;\n float viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n rBreak = true;\n }\n\n if( ! rBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n\n sampleUV = vUV - sampleUVOffset;\n viewZ = -getViewZ( getDepth( sampleUV ) );\n\n if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {\n lBreak = true;\n }\n\n if( ! lBreak ) {\n occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;\n weightSum += sampleWeight;\n }\n }\n\n outColor = packFloatToRGBA(occlusionSum / weightSum);\n }"]}),this._program.errors)return console.error(this._program.errors.join("\n")),void(this._programError=!0);const t=new Float32Array([1,1,0,1,0,0,1,0]),i=new Float32Array([1,1,0,-1,1,0,-1,-1,0,1,-1,0]),s=new Uint32Array([0,1,2,0,2,3]);this._positionsBuf=new Ie(e,e.ARRAY_BUFFER,i,i.length,3,e.STATIC_DRAW),this._uvBuf=new Ie(e,e.ARRAY_BUFFER,t,t.length,2,e.STATIC_DRAW),this._indicesBuf=new Ie(e,e.ELEMENT_ARRAY_BUFFER,s,s.length,1,e.STATIC_DRAW),this._program.bind(),this._uViewport=this._program.getLocation("uViewport"),this._uCameraNear=this._program.getLocation("uCameraNear"),this._uCameraFar=this._program.getLocation("uCameraFar"),this._uDepthCutoff=this._program.getLocation("uDepthCutoff"),this._uSampleOffsets=e.getUniformLocation(this._program.handle,"uSampleOffsets"),this._uSampleWeights=e.getUniformLocation(this._program.handle,"uSampleWeights"),this._aPosition=this._program.getAttribute("aPosition"),this._aUV=this._program.getAttribute("aUV")}render(e,t,i){if(this._programError)return;this._getInverseProjectMat||(this._getInverseProjectMat=(()=>{let e=!0;this._scene.camera.on("projMatrix",(function(){e=!0}));const t=d.mat4();return()=>(e&&d.inverseMat4(o.camera.projMatrix,t),t)})());const s=this._scene.canvas.gl,r=this._program,o=this._scene,n=s.drawingBufferWidth,a=s.drawingBufferHeight,l=o.camera.project._state,A=l.near,h=l.far;s.viewport(0,0,n,a),s.clearColor(0,0,0,1),s.enable(s.DEPTH_TEST),s.disable(s.BLEND),s.frontFace(s.CCW),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT),r.bind(),Qe[0]=n,Qe[1]=a,s.uniform2fv(this._uViewport,Qe),s.uniform1f(this._uCameraNear,A),s.uniform1f(this._uCameraFar,h),s.uniform1f(this._uDepthCutoff,.01),0===i?s.uniform2fv(this._uSampleOffsets,Oe):s.uniform2fv(this._uSampleOffsets,ke),s.uniform1fv(this._uSampleWeights,Ne);const c=e.getDepthTexture(),u=t.getTexture();r.bindTexture(this._uDepthTexture,c,0),r.bindTexture(this._uOcclusionTexture,u,1),this._aUV.bindArrayBuffer(this._uvBuf),this._aPosition.bindArrayBuffer(this._positionsBuf),this._indicesBuf.bind(),s.drawElements(s.TRIANGLES,this._indicesBuf.numItems,this._indicesBuf.itemType,0)}destroy(){this._program.destroy()}}function je(e,t){return Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t)}function He(e,t){const i=[];for(let s=0;s<=e;s++)i.push(t[0]*s),i.push(t[1]*s);return i}class ze{constructor(e,t,i){i=i||{},this.gl=t,this.allocated=!1,this.canvas=e,this.buffer=null,this.bound=!1,this.size=i.size,this._hasDepthTexture=!!i.depthTexture}setSize(e){this.size=e}webglContextRestored(e){this.gl=e,this.buffer=null,this.allocated=!1,this.bound=!1}bind(...e){if(this._touch(...e),this.bound)return;const t=this.gl;t.bindFramebuffer(t.FRAMEBUFFER,this.buffer.framebuf),this.bound=!0}createTexture(e,t,i=null){const s=this.gl,r=s.createTexture();return s.bindTexture(s.TEXTURE_2D,r),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),i?s.texStorage2D(s.TEXTURE_2D,1,i,e,t):s.texImage2D(s.TEXTURE_2D,0,s.RGBA,e,t,0,s.RGBA,s.UNSIGNED_BYTE,null),r}_touch(...e){let t,i;const s=this.gl;if(this.size?(t=this.size[0],i=this.size[1]):(t=s.drawingBufferWidth,i=s.drawingBufferHeight),this.buffer){if(this.buffer.width===t&&this.buffer.height===i)return;this.buffer.textures.forEach((e=>s.deleteTexture(e))),s.deleteFramebuffer(this.buffer.framebuf),s.deleteRenderbuffer(this.buffer.renderbuf)}const r=[];let o;e.length>0?r.push(...e.map((e=>this.createTexture(t,i,e)))):r.push(this.createTexture(t,i)),this._hasDepthTexture&&(o=s.createTexture(),s.bindTexture(s.TEXTURE_2D,o),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),s.texImage2D(s.TEXTURE_2D,0,s.DEPTH_COMPONENT32F,t,i,0,s.DEPTH_COMPONENT,s.FLOAT,null));const n=s.createRenderbuffer();s.bindRenderbuffer(s.RENDERBUFFER,n),s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT32F,t,i);const a=s.createFramebuffer();s.bindFramebuffer(s.FRAMEBUFFER,a);for(let e=0;e0&&s.drawBuffers(r.map(((e,t)=>s.COLOR_ATTACHMENT0+t))),this._hasDepthTexture?s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,o,0):s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,n),s.bindTexture(s.TEXTURE_2D,null),s.bindRenderbuffer(s.RENDERBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,null),s.bindFramebuffer(s.FRAMEBUFFER,a),!s.isFramebuffer(a))throw"Invalid framebuffer";s.bindFramebuffer(s.FRAMEBUFFER,null);const l=s.checkFramebufferStatus(s.FRAMEBUFFER);switch(l){case s.FRAMEBUFFER_COMPLETE:break;case s.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";case s.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw"Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS";case s.FRAMEBUFFER_UNSUPPORTED:throw"Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED";default:throw"Incomplete framebuffer: "+l}this.buffer={framebuf:a,renderbuf:n,texture:r[0],textures:r,depthTexture:o,width:t,height:i},this.bound=!1}clear(){if(!this.bound)throw"Render buffer not bound";const e=this.gl;e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}read(e,t,i=null,s=null,r=Uint8Array,o=4,n=0){const a=e,l=this.buffer.height?this.buffer.height-t-1:this.gl.drawingBufferHeight-t,A=new r(o),h=this.gl;return h.readBuffer(h.COLOR_ATTACHMENT0+n),h.readPixels(a,l,1,1,i||h.RGBA,s||h.UNSIGNED_BYTE,A,0),A}readArray(e=null,t=null,i=Uint8Array,s=4,r=0){const o=new i(this.buffer.width*this.buffer.height*s),n=this.gl;return n.readBuffer(n.COLOR_ATTACHMENT0+r),n.readPixels(0,0,this.buffer.width,this.buffer.height,e||n.RGBA,t||n.UNSIGNED_BYTE,o,0),o}readImageAsCanvas(){const e=this.gl,t=this._getImageDataCache(),i=t.pixelData,s=t.canvas,r=t.imageData,o=t.context;e.readPixels(0,0,this.buffer.width,this.buffer.height,e.RGBA,e.UNSIGNED_BYTE,i);const n=this.buffer.width,a=this.buffer.height,l=a/2|0,A=4*n,h=new Uint8Array(4*n);for(let e=0;ee.deleteTexture(t))),e.deleteTexture(this.buffer.depthTexture),e.deleteFramebuffer(this.buffer.framebuf),e.deleteRenderbuffer(this.buffer.renderbuf),this.allocated=!1,this.buffer=null,this.bound=!1}this._imageDataCache=null,this._texture=null,this._depthTexture=null}}class Ge{constructor(e){this.scene=e,this._renderBuffersBasic={},this._renderBuffersScaled={}}getRenderBuffer(e,t){const i=1===this.scene.canvas.resolutionScale?this._renderBuffersBasic:this._renderBuffersScaled;let s=i[e];return s||(s=new ze(this.scene.canvas.canvas,this.scene.canvas.gl,t),i[e]=s),s}destroy(){for(let e in this._renderBuffersBasic)this._renderBuffersBasic[e].destroy();for(let e in this._renderBuffersScaled)this._renderBuffersScaled[e].destroy()}}function We(e,t){if(void 0===e._cachedExtensions&&(e._cachedExtensions={}),void 0!==e._cachedExtensions[t])return e._cachedExtensions[t];let i;switch(t){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(t)}return e._cachedExtensions[t]=i,i}const Ke=function(e,i){i=i||{};const s=new ve(e),r=e.canvas.canvas,o=e.canvas.gl,n=!!i.transparent,a=i.alphaDepthMask,l=new t({});let A={},h={},c=!0,u=!0,g=!0,m=!0,f=!0,_=!0,v=!0,b=!0;const x=new Ge(e);let w=!1;const y=new Ue(e),P=new Ve(e);function B(){c&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableMap,s=t.drawableListPreCull;let r=0;for(let e in i)i.hasOwnProperty(e)&&(s[r++]=i[e]);s.length=r}}(),c=!1,u=!0),u&&(!function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e];t.isStateSortable&&t.drawableListPreCull.sort(t.stateSortCompare)}}(),u=!1,g=!0),g&&function(){for(let e in A)if(A.hasOwnProperty(e)){const t=A[e],i=t.drawableListPreCull,s=t.drawableList;let r=0;for(let e=0,t=i.length;e0)for(s.withSAO=!0,S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||H>0||O>0||N>0){if(o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):(o.blendEquation(o.FUNC_ADD),o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA)),s.backfaces=!1,a||o.depthMask(!1),(O>0||N>0)&&o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),N>0)for(S=0;S0)for(S=0;S0)for(S=0;S0)for(S=0;S0||G>0){if(s.lastProgramId=null,e.highlightMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),G>0)for(S=0;S0)for(S=0;S0||K>0||z>0){if(s.lastProgramId=null,e.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),o.enable(o.CULL_FACE),K>0)for(S=0;S0)for(S=0;S0||Y>0){if(s.lastProgramId=null,e.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),Y>0)for(S=0;S0)for(S=0;S0||Z>0){if(s.lastProgramId=null,e.selectedMaterial.glowThrough&&o.clear(o.DEPTH_BUFFER_BIT),o.enable(o.CULL_FACE),o.enable(o.BLEND),n?(o.blendEquation(o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)):o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA),Z>0)for(S=0;S0)for(S=0;S0){const t=Math.floor(e/4),i=u.size[0],s=t%i-Math.floor(i/2),r=Math.floor(t/i)-Math.floor(i/2),o=Math.sqrt(Math.pow(s,2)+Math.pow(r,2));M.push({x:s,y:r,dist:o,isVertex:n&&a?_[e+3]>f.length/2:n,result:[_[e+0],_[e+1],_[e+2],_[e+3]],normal:[v[e+0],v[e+1],v[e+2],v[e+3]],id:[b[e+0],b[e+1],b[e+2],b[e+3]]})}let D=null,S=null,T=null,R=null;if(M.length>0){M.sort(((e,t)=>e.isVertex!==t.isVertex?e.isVertex?-1:1:e.dist-t.dist)),R=M[0].isVertex?"vertex":"edge";const e=M[0].result,t=M[0].normal,i=M[0].id,s=f[e[3]],r=s.origin,o=s.coordinateScale;S=d.normalizeVec3([t[0]/d.MAX_INT,t[1]/d.MAX_INT,t[2]/d.MAX_INT]),D=[e[0]*o[0]+r[0],e[1]*o[1]+r[1],e[2]*o[2]+r[2]],T=l.items[i[0]+(i[1]<<8)+(i[2]<<16)+(i[3]<<24)]}if(null===w&&null==D)return null;let L=null;null!==D&&(L=e.camera.projectWorldPos(D));const U=T&&T.delegatePickedEntity?T.delegatePickedEntity():T;return h.reset(),h.snappedToEdge="edge"===R,h.snappedToVertex="vertex"===R,h.worldPos=D,h.worldNormal=S,h.entity=U,h.canvasPos=i,h.snappedCanvasPos=L||i,h}}(),this.addMarker=function(t){this._occlusionTester=this._occlusionTester||new Re(e,x),this._occlusionTester.addMarker(t),e.occlusionTestCountdown=0},this.markerWorldPosUpdated=function(e){this._occlusionTester.markerWorldPosUpdated(e)},this.removeMarker=function(e){this._occlusionTester.removeMarker(e)},this.doOcclusionTest=function(){if(this._occlusionTester&&this._occlusionTester.needOcclusionTest){B(),this._occlusionTester.bindRenderBuf(),s.reset(),s.backfaces=!0,s.frontface=!0,o.viewport(0,0,o.drawingBufferWidth,o.drawingBufferHeight),o.clearColor(0,0,0,0),o.enable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.disable(o.BLEND),o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT);for(let e in A)if(A.hasOwnProperty(e)){const t=A[e].drawableList;for(let e=0,i=t.length;e{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!0:e.keyCode===this.KEY_ALT?this.altDown=!0:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!0),this.keyDown[e.keyCode]=!0,this.fire("keydown",e.keyCode,!0))},!1),this._keyboardEventsElement.addEventListener("keyup",this._keyUpListener=e=>{this.enabled&&this.keyboardEnabled&&"INPUT"!==e.target.tagName&&"TEXTAREA"!==e.target.tagName&&(e.keyCode===this.KEY_CTRL?this.ctrlDown=!1:e.keyCode===this.KEY_ALT?this.altDown=!1:e.keyCode===this.KEY_SHIFT&&(this.shiftDown=!1),this.keyDown[e.keyCode]=!1,this.fire("keyup",e.keyCode,!0))}),this.element.addEventListener("mouseenter",this._mouseEnterListener=e=>{this.enabled&&(this.mouseover=!0,this._getMouseCanvasPos(e),this.fire("mouseenter",this.mouseCanvasPos,!0))}),this.element.addEventListener("mouseleave",this._mouseLeaveListener=e=>{this.enabled&&(this.mouseover=!1,this._getMouseCanvasPos(e),this.fire("mouseleave",this.mouseCanvasPos,!0))}),this.element.addEventListener("mousedown",this._mouseDownListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!0;break;case 2:this.mouseDownMiddle=!0;break;case 3:this.mouseDownRight=!0}this._getMouseCanvasPos(e),this.element.focus(),this.fire("mousedown",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("mouseup",this._mouseUpListener=e=>{if(this.enabled){switch(e.which){case 1:this.mouseDownLeft=!1;break;case 2:this.mouseDownMiddle=!1;break;case 3:this.mouseDownRight=!1}this.fire("mouseup",this.mouseCanvasPos,!0)}},!0),document.addEventListener("click",this._clickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("click",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}}),document.addEventListener("dblclick",this._dblClickListener=e=>{if(this.enabled){switch(e.which){case 1:case 3:this.mouseDownLeft=!1,this.mouseDownRight=!1;break;case 2:this.mouseDownMiddle=!1}this._getMouseCanvasPos(e),this.fire("dblclick",this.mouseCanvasPos,!0),this.mouseover&&e.preventDefault()}});const e=this.scene.tickify((()=>this.fire("mousemove",this.mouseCanvasPos,!0)));this.element.addEventListener("mousemove",this._mouseMoveListener=t=>{this.enabled&&(this._getMouseCanvasPos(t),e(),this.mouseover&&t.preventDefault())});const t=this.scene.tickify((e=>{this.fire("mousewheel",e,!0)}));this.element.addEventListener("wheel",this._mouseWheelListener=(e,i)=>{if(!this.enabled)return;const s=Math.max(-1,Math.min(1,40*-e.deltaY));t(s)},{passive:!0});{let e,t;const i=2;this.on("mousedown",(i=>{e=i[0],t=i[1]})),this.on("mouseup",(s=>{e>=s[0]-i&&e<=s[0]+i&&t>=s[1]-i&&t<=s[1]+i&&this.fire("mouseclicked",s,!0)}))}this._eventsBound=!0}_unbindEvents(){this._eventsBound&&(this._keyboardEventsElement.removeEventListener("keydown",this._keyDownListener),this._keyboardEventsElement.removeEventListener("keyup",this._keyUpListener),this.element.removeEventListener("mouseenter",this._mouseEnterListener),this.element.removeEventListener("mouseleave",this._mouseLeaveListener),this.element.removeEventListener("mousedown",this._mouseDownListener),document.removeEventListener("mouseup",this._mouseDownListener),document.removeEventListener("click",this._clickListener),document.removeEventListener("dblclick",this._dblClickListener),this.element.removeEventListener("mousemove",this._mouseMoveListener),this.element.removeEventListener("wheel",this._mouseWheelListener),window.OrientationChangeEvent&&window.removeEventListener("orientationchange",this._orientationchangedListener),window.DeviceMotionEvent&&window.removeEventListener("devicemotion",this._deviceMotionListener),window.DeviceOrientationEvent&&window.removeEventListener("deviceorientation",this._deviceOrientListener),this._eventsBound=!1)}_getMouseCanvasPos(e){if(e){let t=e.target,i=0,s=0;for(;t.offsetParent;)i+=t.offsetLeft,s+=t.offsetTop,t=t.offsetParent;this.mouseCanvasPos[0]=e.pageX-i,this.mouseCanvasPos[1]=e.pageY-s}else e=window.event,this.mouseCanvasPos[0]=e.x,this.mouseCanvasPos[1]=e.y}setEnabled(e){this.enabled!==e&&this.fire("enabled",this.enabled=e)}getEnabled(){return this.enabled}setKeyboardEnabled(e){this.keyboardEnabled=e}getKeyboardEnabled(){return this.keyboardEnabled}destroy(){super.destroy(),this._unbindEvents()}}const Ye=new t({});class qe{constructor(e){this.id=Ye.addItem({});for(const t in e)e.hasOwnProperty(t)&&(this[t]=e[t])}destroy(){Ye.removeItem(this.id)}}class Ze extends D{get type(){return"Viewport"}constructor(e,t={}){super(e,t),this._state=new qe({boundary:[0,0,100,100]}),this.boundary=t.boundary,this.autoBoundary=t.autoBoundary}set boundary(e){if(!this._autoBoundary){if(!e){const t=this.scene.canvas.boundary;e=[0,0,t[2],t[3]]}this._state.boundary=e,this.glRedraw(),this.fire("boundary",this._state.boundary)}}get boundary(){return this._state.boundary}set autoBoundary(e){(e=!!e)!==this._autoBoundary&&(this._autoBoundary=e,this._autoBoundary?this._onCanvasSize=this.scene.canvas.on("boundary",(function(e){const t=e[2],i=e[3];this._state.boundary=[0,0,t,i],this.glRedraw(),this.fire("boundary",this._state.boundary)}),this):this._onCanvasSize&&(this.scene.canvas.off(this._onCanvasSize),this._onCanvasSize=null),this.fire("autoBoundary",this._autoBoundary))}get autoBoundary(){return this._autoBoundary}_getState(){return this._state}destroy(){super.destroy(),this._state.destroy()}}class Je extends D{get type(){return"Perspective"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new qe({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this._fov=60,this._canvasResized=this.scene.canvas.on("boundary",this._needUpdate,this),this.fov=t.fov,this.fovAxis=t.fovAxis,this.near=t.near,this.far=t.far}_update(){const e=this.scene.canvas.boundary,t=e[2]/e[3],i=this._fovAxis;let s=this._fov;("x"===i||"min"===i&&t<1||"max"===i&&t>1)&&(s/=t),s=Math.min(s,120),d.perspectiveMat4(s*(Math.PI/180),t,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.camera._updateScheduled=!0,this.fire("matrix",this._state.matrix)}set fov(e){(e=null!=e?e:60)!==this._fov&&(this._fov=e,this._needUpdate(0),this.fire("fov",this._fov))}get fov(){return this._fov}set fovAxis(e){e=e||"min",this._fovAxis!==e&&("x"!==e&&"y"!==e&&"min"!==e&&(this.error("Unsupported value for 'fovAxis': "+e+" - defaulting to 'min'"),e="min"),this._fovAxis=e,this._needUpdate(0),this.fire("fovAxis",this._fovAxis))}get fovAxis(){return this._fovAxis}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._canvasResized)}}class $e extends D{get type(){return"Ortho"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new qe({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.scale=t.scale,this.near=t.near,this.far=t.far,this._onCanvasBoundary=this.scene.canvas.on("boundary",this._needUpdate,this)}_update(){const e=this.scene,t=.5*this._scale,i=e.canvas.boundary,s=i[2],r=i[3],o=s/r;let n,a,l,A;s>r?(n=-t,a=t,l=t/o,A=-t/o):(n=-t*o,a=t*o,l=t,A=-t),d.orthoMat4c(n,a,A,l,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set scale(e){null==e&&(e=1),e<=0&&(e=.01),this._scale=e,this._needUpdate(0),this.fire("scale",this._scale)}get scale(){return this._scale}set near(e){const t=null!=e?e:.1;this._state.near!==t&&(this._state.near=t,this._needUpdate(0),this.fire("near",this._state.near))}get near(){return this._state.near}set far(e){const t=null!=e?e:1e4;this._state.far!==t&&(this._state.far=t,this._needUpdate(0),this.fire("far",this._state.far))}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),this.scene.canvas.off(this._onCanvasBoundary)}}class et extends D{get type(){return"Frustum"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new qe({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4(),near:.1,far:1e4}),this._left=-1,this._right=1,this._bottom=-1,this._top=1,this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.left=t.left,this.right=t.right,this.bottom=t.bottom,this.top=t.top,this.near=t.near,this.far=t.far}_update(){d.frustumMat4(this._left,this._right,this._bottom,this._top,this._state.near,this._state.far,this._state.matrix),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}set left(e){this._left=null!=e?e:-1,this._needUpdate(0),this.fire("left",this._left)}get left(){return this._left}set right(e){this._right=null!=e?e:1,this._needUpdate(0),this.fire("right",this._right)}get right(){return this._right}set top(e){this._top=null!=e?e:1,this._needUpdate(0),this.fire("top",this._top)}get top(){return this._top}set bottom(e){this._bottom=null!=e?e:-1,this._needUpdate(0),this.fire("bottom",this._bottom)}get bottom(){return this._bottom}set near(e){this._state.near=null!=e?e:.1,this._needUpdate(0),this.fire("near",this._state.near)}get near(){return this._state.near}set far(e){this._state.far=null!=e?e:1e4,this._needUpdate(0),this.fire("far",this._state.far)}get far(){return this._state.far}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy(),super.destroy()}}class tt extends D{get type(){return"CustomProjection"}constructor(e,t={}){super(e,t),this.camera=e,this._state=new qe({matrix:d.mat4(),inverseMatrix:d.mat4(),transposedMatrix:d.mat4()}),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!1,this.matrix=t.matrix}set matrix(e){this._state.matrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._inverseMatrixDirty=!0,this._transposedMatrixDirty=!0,this.glRedraw(),this.fire("matrix",this._state.matrix)}get matrix(){return this._state.matrix}get inverseMatrix(){return this._updateScheduled&&this._doUpdate(),this._inverseMatrixDirty&&(d.inverseMat4(this._state.matrix,this._state.inverseMatrix),this._inverseMatrixDirty=!1),this._state.inverseMatrix}get transposedMatrix(){return this._updateScheduled&&this._doUpdate(),this._transposedMatrixDirty&&(d.transposeMat4(this._state.matrix,this._state.transposedMatrix),this._transposedMatrixDirty=!1),this._state.transposedMatrix}unproject(e,t,i,s,r){const o=this.scene.canvas.canvas,n=o.offsetWidth/2,a=o.offsetHeight/2;return i[0]=(e[0]-n)/n,i[1]=(e[1]-a)/a,i[2]=t,i[3]=1,d.mulMat4v4(this.inverseMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1,d.mulMat4v4(this.camera.inverseViewMatrix,s,r),r}destroy(){super.destroy(),this._state.destroy()}}const it=d.vec3(),st=d.vec3(),rt=d.vec3(),ot=d.vec3(),nt=d.vec3(),at=d.vec3(),lt=d.vec4(),At=d.vec4(),ht=d.vec4(),ct=d.mat4(),ut=d.mat4(),dt=d.vec3(),pt=d.vec3(),gt=d.vec3(),mt=d.vec3();class ft extends D{get type(){return"Camera"}constructor(e,t={}){super(e,t),this._state=new qe({deviceMatrix:d.mat4(),hasDeviceMatrix:!1,matrix:d.mat4(),normalMatrix:d.mat4(),inverseMatrix:d.mat4()}),this._perspective=new Je(this),this._ortho=new $e(this),this._frustum=new et(this),this._customProjection=new tt(this),this._project=this._perspective,this._eye=d.vec3([0,0,10]),this._look=d.vec3([0,0,0]),this._up=d.vec3([0,1,0]),this._worldUp=d.vec3([0,1,0]),this._worldRight=d.vec3([1,0,0]),this._worldForward=d.vec3([0,0,-1]),this.deviceMatrix=t.deviceMatrix,this.eye=t.eye,this.look=t.look,this.up=t.up,this.worldAxis=t.worldAxis,this.gimbalLock=t.gimbalLock,this.constrainPitch=t.constrainPitch,this.projection=t.projection,this._perspective.on("matrix",(()=>{"perspective"===this._projectionType&&this.fire("projMatrix",this._perspective.matrix)})),this._ortho.on("matrix",(()=>{"ortho"===this._projectionType&&this.fire("projMatrix",this._ortho.matrix)})),this._frustum.on("matrix",(()=>{"frustum"===this._projectionType&&this.fire("projMatrix",this._frustum.matrix)})),this._customProjection.on("matrix",(()=>{"customProjection"===this._projectionType&&this.fire("projMatrix",this._customProjection.matrix)}))}_update(){const e=this._state;let t;"ortho"===this.projection?(d.subVec3(this._eye,this._look,dt),d.normalizeVec3(dt,pt),d.mulVec3Scalar(pt,1e3,gt),d.addVec3(this._look,gt,mt),t=mt):t=this._eye,e.hasDeviceMatrix?(d.lookAtMat4v(t,this._look,this._up,ut),d.mulMat4(e.deviceMatrix,ut,e.matrix)):d.lookAtMat4v(t,this._look,this._up,e.matrix),d.inverseMat4(this._state.matrix,this._state.inverseMatrix),d.transposeMat4(this._state.inverseMatrix,this._state.normalMatrix),this.glRedraw(),this.fire("matrix",this._state.matrix),this.fire("viewMatrix",this._state.matrix)}orbitYaw(e){let t=d.subVec3(this._eye,this._look,it);d.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,ct),t=d.transformPoint3(ct,t,st),this.eye=d.addVec3(this._look,t,rt),this.up=d.transformPoint3(ct,this._up,ot)}orbitPitch(e){if(this._constrainPitch&&(e=d.dotVec3(this._up,this._worldUp)/d.DEGTORAD)<1)return;let t=d.subVec3(this._eye,this._look,it);const i=d.cross3Vec3(d.normalizeVec3(t,st),d.normalizeVec3(this._up,rt));d.rotationMat4v(.0174532925*e,i,ct),t=d.transformPoint3(ct,t,ot),this.up=d.transformPoint3(ct,this._up,nt),this.eye=d.addVec3(t,this._look,at)}yaw(e){let t=d.subVec3(this._look,this._eye,it);d.rotationMat4v(.0174532925*e,this._gimbalLock?this._worldUp:this._up,ct),t=d.transformPoint3(ct,t,st),this.look=d.addVec3(t,this._eye,rt),this._gimbalLock&&(this.up=d.transformPoint3(ct,this._up,ot))}pitch(e){if(this._constrainPitch&&(e=d.dotVec3(this._up,this._worldUp)/d.DEGTORAD)<1)return;let t=d.subVec3(this._look,this._eye,it);const i=d.cross3Vec3(d.normalizeVec3(t,st),d.normalizeVec3(this._up,rt));d.rotationMat4v(.0174532925*e,i,ct),this.up=d.transformPoint3(ct,this._up,at),t=d.transformPoint3(ct,t,ot),this.look=d.addVec3(t,this._eye,nt)}pan(e){const t=d.subVec3(this._eye,this._look,it),i=[0,0,0];let s;if(0!==e[0]){const r=d.cross3Vec3(d.normalizeVec3(t,[]),d.normalizeVec3(this._up,st));s=d.mulVec3Scalar(r,e[0]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]}0!==e[1]&&(s=d.mulVec3Scalar(d.normalizeVec3(this._up,rt),e[1]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),0!==e[2]&&(s=d.mulVec3Scalar(d.normalizeVec3(t,ot),e[2]),i[0]+=s[0],i[1]+=s[1],i[2]+=s[2]),this.eye=d.addVec3(this._eye,i,nt),this.look=d.addVec3(this._look,i,at)}zoom(e){const t=d.subVec3(this._eye,this._look,it),i=Math.abs(d.lenVec3(t,st)),s=Math.abs(i+e);if(s<.5)return;const r=d.normalizeVec3(t,rt);this.eye=d.addVec3(this._look,d.mulVec3Scalar(r,s),ot)}set eye(e){this._eye.set(e||[0,0,10]),this._needUpdate(0),this.fire("eye",this._eye)}get eye(){return this._eye}set look(e){this._look.set(e||[0,0,0]),this._needUpdate(0),this.fire("look",this._look)}get look(){return this._look}set up(e){this._up.set(e||[0,1,0]),this._needUpdate(0),this.fire("up",this._up)}get up(){return this._up}set deviceMatrix(e){this._state.deviceMatrix.set(e||[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this._state.hasDeviceMatrix=!!e,this._needUpdate(0),this.fire("deviceMatrix",this._state.deviceMatrix)}get deviceMatrix(){return this._state.deviceMatrix}set worldAxis(e){e=e||[1,0,0,0,1,0,0,0,1],this._worldAxis?this._worldAxis.set(e):this._worldAxis=d.vec3(e),this._worldRight[0]=this._worldAxis[0],this._worldRight[1]=this._worldAxis[1],this._worldRight[2]=this._worldAxis[2],this._worldUp[0]=this._worldAxis[3],this._worldUp[1]=this._worldAxis[4],this._worldUp[2]=this._worldAxis[5],this._worldForward[0]=this._worldAxis[6],this._worldForward[1]=this._worldAxis[7],this._worldForward[2]=this._worldAxis[8],this.fire("worldAxis",this._worldAxis)}get worldAxis(){return this._worldAxis}get worldUp(){return this._worldUp}get xUp(){return this._worldUp[0]>this._worldUp[1]&&this._worldUp[0]>this._worldUp[2]}get yUp(){return this._worldUp[1]>this._worldUp[0]&&this._worldUp[1]>this._worldUp[2]}get zUp(){return this._worldUp[2]>this._worldUp[0]&&this._worldUp[2]>this._worldUp[1]}get worldRight(){return this._worldRight}get worldForward(){return this._worldForward}set gimbalLock(e){this._gimbalLock=!1!==e,this.fire("gimbalLock",this._gimbalLock)}get gimbalLock(){return this._gimbalLock}set constrainPitch(e){this._constrainPitch=!!e,this.fire("constrainPitch",this._constrainPitch)}get eyeLookDist(){return d.lenVec3(d.subVec3(this._look,this._eye,it))}get matrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get viewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.matrix}get normalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get viewNormalMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.normalMatrix}get inverseViewMatrix(){return this._updateScheduled&&this._doUpdate(),this._state.inverseMatrix}get projMatrix(){return this[this.projection].matrix}get perspective(){return this._perspective}get ortho(){return this._ortho}get frustum(){return this._frustum}get customProjection(){return this._customProjection}set projection(e){e=e||"perspective",this._projectionType!==e&&("perspective"===e?this._project=this._perspective:"ortho"===e?this._project=this._ortho:"frustum"===e?this._project=this._frustum:"customProjection"===e?this._project=this._customProjection:(this.error("Unsupported value for 'projection': "+e+" defaulting to 'perspective'"),this._project=this._perspective,e="perspective"),this._project._update(),this._projectionType=e,this.glRedraw(),this._update(),this.fire("dirty"),this.fire("projection",this._projectionType),this.fire("projMatrix",this._project.matrix))}get projection(){return this._projectionType}get project(){return this._project}projectWorldPos(e){const t=lt,i=At,s=ht;t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,d.mulMat4v4(this.viewMatrix,t,i),d.mulMat4v4(this.projMatrix,i,s),d.mulVec3Scalar(s,1/s[3]),s[3]=1,s[1]*=-1;const r=this.scene.canvas.canvas,o=r.offsetWidth/2,n=r.offsetHeight/2;return[s[0]*o+o,s[1]*n+n]}destroy(){super.destroy(),this._state.destroy()}}class _t extends D{get type(){return"Light"}get isLight(){return!0}constructor(e,t={}){super(e,t)}}class vt extends _t{get type(){return"DirLight"}constructor(e,t={}){super(e,t),this._shadowRenderBuf=null,this._shadowViewMatrix=null,this._shadowProjMatrix=null,this._shadowViewMatrixDirty=!0,this._shadowProjMatrixDirty=!0;const i=this.scene.camera,s=this.scene.canvas;this._onCameraViewMatrix=i.on("viewMatrix",(()=>{this._shadowViewMatrixDirty=!0})),this._onCameraProjMatrix=i.on("projMatrix",(()=>{this._shadowProjMatrixDirty=!0})),this._onCanvasBoundary=s.on("boundary",(()=>{this._shadowProjMatrixDirty=!0})),this._state=new qe({type:"dir",dir:d.vec3([1,1,1]),color:d.vec3([.7,.7,.8]),intensity:1,space:t.space||"view",castsShadow:!1,getShadowViewMatrix:()=>{if(this._shadowViewMatrixDirty){this._shadowViewMatrix||(this._shadowViewMatrix=d.identityMat4());const e=this.scene.camera,t=this._state.dir,i=e.look,s=[i[0]-t[0],i[1]-t[1],i[2]-t[2]],r=[0,1,0];d.lookAtMat4v(s,i,r,this._shadowViewMatrix),this._shadowViewMatrixDirty=!1}return this._shadowViewMatrix},getShadowProjMatrix:()=>(this._shadowProjMatrixDirty&&(this._shadowProjMatrix||(this._shadowProjMatrix=d.identityMat4()),d.orthoMat4c(-40,40,-40,40,-40,80,this._shadowProjMatrix),this._shadowProjMatrixDirty=!1),this._shadowProjMatrix),getShadowRenderBuf:()=>(this._shadowRenderBuf||(this._shadowRenderBuf=new ze(this.scene.canvas.canvas,this.scene.canvas.gl,{size:[1024,1024]})),this._shadowRenderBuf)}),this.dir=t.dir,this.color=t.color,this.intensity=t.intensity,this.castsShadow=t.castsShadow,this.scene._lightCreated(this)}set dir(e){this._state.dir.set(e||[1,1,1]),this._shadowViewMatrixDirty=!0,this.glRedraw()}get dir(){return this._state.dir}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){e=void 0!==e?e:1,this._state.intensity=e,this.glRedraw()}get intensity(){return this._state.intensity}set castsShadow(e){e=!!e,this._state.castsShadow!==e&&(this._state.castsShadow=e,this._shadowViewMatrixDirty=!0,this.glRedraw())}get castsShadow(){return this._state.castsShadow}destroy(){const e=this.scene.camera,t=this.scene.canvas;e.off(this._onCameraViewMatrix),e.off(this._onCameraProjMatrix),t.off(this._onCanvasBoundary),super.destroy(),this._state.destroy(),this._shadowRenderBuf&&this._shadowRenderBuf.destroy(),this.scene._lightDestroyed(this),this.glRedraw()}}class bt extends _t{get type(){return"AmbientLight"}constructor(e,t={}){super(e,t),this._state={type:"ambient",color:d.vec3([.7,.7,.7]),intensity:1},this.color=t.color,this.intensity=t.intensity,this.scene._lightCreated(this)}set color(e){this._state.color.set(e||[.7,.7,.8]),this.glRedraw()}get color(){return this._state.color}set intensity(e){this._state.intensity=void 0!==e?e:1,this.glRedraw()}get intensity(){return this._state.intensity}destroy(){super.destroy(),this.scene._lightDestroyed(this)}}class xt extends D{get type(){return"Geometry"}get isGeometry(){return!0}constructor(e,t={}){super(e,t),p.memory.meshes++}destroy(){super.destroy(),p.memory.meshes--}}var wt=function(){const e=[],t=[],i=[],s=[],r=[];let o=0;const n=new Uint16Array(3),a=new Uint16Array(3),l=new Uint16Array(3),A=d.vec3(),h=d.vec3(),c=d.vec3(),u=d.vec3(),p=d.vec3(),g=d.vec3(),m=d.vec3();return function(f,_,v,b){!function(r,o){const n={};let a,l,A,h;const c=Math.pow(10,4);let u,d,p=0;for(u=0,d=r.length;uw)||(T=i[F.index1],R=i[F.index2],(!L&&T>65535||R>65535)&&(L=!0),x.push(T),x.push(R));return L?new Uint32Array(x):new Uint16Array(x)}}();const yt=function(){const e=d.mat4(),t=d.mat4();return function(i,s){s=s||d.mat4();const r=i[0],o=i[1],n=i[2],a=i[3]-r,l=i[4]-o,A=i[5]-n,h=65535;return d.identityMat4(e),d.translationMat4v(i,e),d.identityMat4(t),d.scalingMat4v([a/h,l/h,A/h],t),d.mulMat4(e,t,s),s}}();var Pt=function(){const e=d.mat4(),t=d.mat4();return function(i,s,r){const o=new Uint16Array(i.length),n=new Float32Array([r[0]!==s[0]?65535/(r[0]-s[0]):0,r[1]!==s[1]?65535/(r[1]-s[1]):0,r[2]!==s[2]?65535/(r[2]-s[2]):0]);let a;for(a=0;a=0?1:-1),t=(1-Math.abs(r))*(o>=0?1:-1);r=e,o=t}return new Int8Array([Math[i](127.5*r+(r<0?-1:0)),Math[s](127.5*o+(o<0?-1:0))])}function Mt(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}function Et(e,t,i){return e[t]*i[0]+e[t+1]*i[1]+e[t+2]*i[2]}const Ft={getPositionsBounds:function(e){const t=new Float32Array(3),i=new Float32Array(3);let s,r;for(s=0;s<3;s++)t[s]=Number.MAX_VALUE,i[s]=-Number.MAX_VALUE;for(s=0;sn&&(r=i,n=o),i=Ct(e,a,"floor","ceil"),s=Mt(i),o=Et(e,a,s),o>n&&(r=i,n=o),i=Ct(e,a,"ceil","ceil"),s=Mt(i),o=Et(e,a,s),o>n&&(r=i,n=o),t[a]=r[0],t[a+1]=r[1];return t},decompressNormals:function(e,t){for(let i=0,s=0,r=e.length;i=0?1:-1),o=(1-Math.abs(r))*(o>=0?1:-1));const a=Math.sqrt(r*r+o*o+n*n);t[s+0]=r/a,t[s+1]=o/a,t[s+2]=n/a,s+=3}return t},decompressNormal:function(e,t){let i=e[0],s=e[1];i=(2*i+1)/255,s=(2*s+1)/255;const r=1-Math.abs(i)-Math.abs(s);r<0&&(i=(1-Math.abs(s))*(i>=0?1:-1),s=(1-Math.abs(i))*(s>=0?1:-1));const o=Math.sqrt(i*i+s*s+r*r);return t[0]=i/o,t[1]=s/o,t[2]=r/o,t}},It=p.memory,Dt=d.AABB3();class St extends xt{get type(){return"ReadableGeometry"}get isReadableGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new qe({compressGeometry:!!t.compressGeometry,primitive:null,primitiveName:null,positions:null,normals:null,colors:null,uv:null,indices:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._edgeIndicesBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._aabbDirty=!0,this._boundingSphere=!0,this._aabb=null,this._aabbDirty=!0,this._obb=null,this._obbDirty=!0;const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(this._state.compressGeometry){const e=Ft.getPositionsBounds(t.positions),s=Ft.compressPositions(t.positions,e.min,e.max);i.positions=s.quantized,i.positionsDecodeMatrix=s.decodeMatrix}else i.positions=t.positions.constructor===Float32Array?t.positions:new Float32Array(t.positions);if(t.colors&&(i.colors=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors)),t.uv)if(this._state.compressGeometry){const e=Ft.getUVBounds(t.uv),s=Ft.compressUVs(t.uv,e.min,e.max);i.uv=s.quantized,i.uvDecodeMatrix=s.decodeMatrix}else i.uv=t.uv.constructor===Float32Array?t.uv:new Float32Array(t.uv);t.normals&&(this._state.compressGeometry?i.normals=Ft.compressNormals(t.normals):i.normals=t.normals.constructor===Float32Array?t.normals:new Float32Array(t.normals)),t.indices&&(i.indices=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)),this._buildHash(),It.meshes++,this._buildVBOs()}_buildVBOs(){const e=this._state,t=this.scene.canvas.gl;if(e.indices&&(e.indicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,e.indices,e.indices.length,1,t.STATIC_DRAW),It.indices+=e.indicesBuf.numItems),e.positions&&(e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,e.positions,e.positions.length,3,t.STATIC_DRAW),It.positions+=e.positionsBuf.numItems),e.normals){let i=e.compressGeometry;e.normalsBuf=new Ie(t,t.ARRAY_BUFFER,e.normals,e.normals.length,3,t.STATIC_DRAW,i),It.normals+=e.normalsBuf.numItems}e.colors&&(e.colorsBuf=new Ie(t,t.ARRAY_BUFFER,e.colors,e.colors.length,4,t.STATIC_DRAW),It.colors+=e.colorsBuf.numItems),e.uv&&(e.uvBuf=new Ie(t,t.ARRAY_BUFFER,e.uv,e.uv.length,2,t.STATIC_DRAW),It.uvs+=e.uvBuf.numItems)}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positions&&t.push("p"),e.colors&&t.push("c"),(e.normals||e.autoVertexNormals)&&t.push("n"),e.uv&&t.push("u"),e.compressGeometry&&t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf||this._buildEdgeIndices(),this._edgeIndicesBuf}_getPickTrianglePositions(){return this._pickTrianglePositionsBuf||this._buildPickTriangleVBOs(),this._pickTrianglePositionsBuf}_getPickTriangleColors(){return this._pickTriangleColorsBuf||this._buildPickTriangleVBOs(),this._pickTriangleColorsBuf}_buildEdgeIndices(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=wt(e.positions,e.indices,e.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,i,i.length,1,t.STATIC_DRAW),It.indices+=this._edgeIndicesBuf.numItems}_buildPickTriangleVBOs(){const e=this._state;if(!e.positions||!e.indices)return;const t=this.scene.canvas.gl,i=d.buildPickTriangles(e.positions,e.indices,e.compressGeometry),s=i.positions,r=i.colors;this._pickTrianglePositionsBuf=new Ie(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this._pickTriangleColorsBuf=new Ie(t,t.ARRAY_BUFFER,r,r.length,4,t.STATIC_DRAW,!0),It.positions+=this._pickTrianglePositionsBuf.numItems,It.colors+=this._pickTriangleColorsBuf.numItems}_buildPickVertexVBOs(){}_webglContextLost(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextLost()}_webglContextRestored(){this._sceneVertexBufs&&this._sceneVertexBufs.webglContextRestored(),this._buildVBOs(),this._edgeIndicesBuf=null,this._pickVertexPositionsBuf=null,this._pickTrianglePositionsBuf=null,this._pickTriangleColorsBuf=null,this._pickVertexPositionsBuf=null,this._pickVertexColorsBuf=null}get primitive(){return this._state.primitiveName}get compressGeometry(){return this._state.compressGeometry}get positions(){return this._state.positions?this._state.compressGeometry?(this._decompressedPositions||(this._decompressedPositions=new Float32Array(this._state.positions.length),Ft.decompressPositions(this._state.positions,this._state.positionsDecodeMatrix,this._decompressedPositions)),this._decompressedPositions):this._state.positions:null}set positions(e){const t=this._state,i=t.positions;if(i)if(i.length===e.length){if(this._state.compressGeometry){const i=Ft.getPositionsBounds(e),s=Ft.compressPositions(e,i.min,i.max);e=s.quantized,t.positionsDecodeMatrix=s.decodeMatrix}i.set(e),t.positionsBuf&&t.positionsBuf.setData(i),this._setAABBDirty(),this.glRedraw()}else this.error("can't update geometry positions - new positions are wrong length");else this.error("can't update geometry positions - geometry has no positions")}get normals(){if(this._state.normals){if(!this._state.compressGeometry)return this._state.normals;if(!this._decompressedNormals){const e=this._state.normals.length,t=e+e/2;this._decompressedNormals=new Float32Array(t),Ft.decompressNormals(this._state.normals,this._decompressedNormals)}return this._decompressedNormals}}set normals(e){if(this._state.compressGeometry)return void this.error("can't update geometry normals - quantized geometry is immutable");const t=this._state,i=t.normals;i?i.length===e.length?(i.set(e),t.normalsBuf&&t.normalsBuf.setData(i),this.glRedraw()):this.error("can't update geometry normals - new normals are wrong length"):this.error("can't update geometry normals - geometry has no normals")}get uv(){return this._state.uv?this._state.compressGeometry?(this._decompressedUV||(this._decompressedUV=new Float32Array(this._state.uv.length),Ft.decompressUVs(this._state.uv,this._state.uvDecodeMatrix,this._decompressedUV)),this._decompressedUV):this._state.uv:null}set uv(e){if(this._state.compressGeometry)return void this.error("can't update geometry UVs - quantized geometry is immutable");const t=this._state,i=t.uv;i?i.length===e.length?(i.set(e),t.uvBuf&&t.uvBuf.setData(i),this.glRedraw()):this.error("can't update geometry UVs - new UVs are wrong length"):this.error("can't update geometry UVs - geometry has no UVs")}get colors(){return this._state.colors}set colors(e){if(this._state.compressGeometry)return void this.error("can't update geometry colors - quantized geometry is immutable");const t=this._state,i=t.colors;i?i.length===e.length?(i.set(e),t.colorsBuf&&t.colorsBuf.setData(i),this.glRedraw()):this.error("can't update geometry colors - new colors are wrong length"):this.error("can't update geometry colors - geometry has no colors")}get indices(){return this._state.indices}get aabb(){return this._aabbDirty&&(this._aabb||(this._aabb=d.AABB3()),d.positions3ToAABB3(this._state.positions,this._aabb,this._state.positionsDecodeMatrix),this._aabbDirty=!1),this._aabb}get obb(){return this._obbDirty&&(this._obb||(this._obb=d.OBB3()),d.positions3ToAABB3(this._state.positions,Dt,this._state.positionsDecodeMatrix),d.AABB3ToOBB3(Dt,this._obb),this._obbDirty=!1),this._obb}get numTriangles(){return this._numTriangles}_setAABBDirty(){this._aabbDirty||(this._aabbDirty=!0,this._aabbDirty=!0,this._obbDirty=!0)}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),this._pickTrianglePositionsBuf&&this._pickTrianglePositionsBuf.destroy(),this._pickTriangleColorsBuf&&this._pickTriangleColorsBuf.destroy(),this._pickVertexPositionsBuf&&this._pickVertexPositionsBuf.destroy(),this._pickVertexColorsBuf&&this._pickVertexColorsBuf.destroy(),e.destroy(),It.meshes--}}function Tt(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.ySize||1;i<0&&(console.error("negative ySize not allowed - will invert"),i*=-1);let s=e.zSize||1;s<0&&(console.error("negative zSize not allowed - will invert"),s*=-1);const r=e.center,o=r?r[0]:0,n=r?r[1]:0,a=r?r[2]:0,l=-t+o,A=-i+n,h=-s+a,c=t+o,u=i+n,d=s+a;return _.apply(e,{positions:[c,u,d,l,u,d,l,A,d,c,A,d,c,u,d,c,A,d,c,A,h,c,u,h,c,u,d,c,u,h,l,u,h,l,u,d,l,u,d,l,u,h,l,A,h,l,A,d,l,A,h,c,A,h,c,A,d,l,A,d,c,A,h,l,A,h,l,u,h,c,u,h],normals:[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],uv:[1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0],indices:[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]})}class Rt extends D{get type(){return"Material"}constructor(e,t={}){super(e,t),p.memory.materials++}destroy(){super.destroy(),p.memory.materials--}}const Lt={opaque:0,mask:1,blend:2},Ut=["opaque","mask","blend"];class kt extends Rt{get type(){return"PhongMaterial"}constructor(e,t={}){super(e,t),this._state=new qe({type:"PhongMaterial",ambient:d.vec3([1,1,1]),diffuse:d.vec3([1,1,1]),specular:d.vec3([1,1,1]),emissive:d.vec3([0,0,0]),alpha:null,shininess:null,reflectivity:null,alphaMode:null,alphaCutoff:null,lineWidth:null,pointSize:null,backfaces:null,frontface:null,hash:null}),this.ambient=t.ambient,this.diffuse=t.diffuse,this.specular=t.specular,this.emissive=t.emissive,this.alpha=t.alpha,this.shininess=t.shininess,this.reflectivity=t.reflectivity,this.lineWidth=t.lineWidth,this.pointSize=t.pointSize,t.ambientMap&&(this._ambientMap=this._checkComponent("Texture",t.ambientMap)),t.diffuseMap&&(this._diffuseMap=this._checkComponent("Texture",t.diffuseMap)),t.specularMap&&(this._specularMap=this._checkComponent("Texture",t.specularMap)),t.emissiveMap&&(this._emissiveMap=this._checkComponent("Texture",t.emissiveMap)),t.alphaMap&&(this._alphaMap=this._checkComponent("Texture",t.alphaMap)),t.reflectivityMap&&(this._reflectivityMap=this._checkComponent("Texture",t.reflectivityMap)),t.normalMap&&(this._normalMap=this._checkComponent("Texture",t.normalMap)),t.occlusionMap&&(this._occlusionMap=this._checkComponent("Texture",t.occlusionMap)),t.diffuseFresnel&&(this._diffuseFresnel=this._checkComponent("Fresnel",t.diffuseFresnel)),t.specularFresnel&&(this._specularFresnel=this._checkComponent("Fresnel",t.specularFresnel)),t.emissiveFresnel&&(this._emissiveFresnel=this._checkComponent("Fresnel",t.emissiveFresnel)),t.alphaFresnel&&(this._alphaFresnel=this._checkComponent("Fresnel",t.alphaFresnel)),t.reflectivityFresnel&&(this._reflectivityFresnel=this._checkComponent("Fresnel",t.reflectivityFresnel)),this.alphaMode=t.alphaMode,this.alphaCutoff=t.alphaCutoff,this.backfaces=t.backfaces,this.frontface=t.frontface,this._makeHash()}_makeHash(){const e=this._state,t=["/p"];this._normalMap&&(t.push("/nm"),this._normalMap.hasMatrix&&t.push("/mat")),this._ambientMap&&(t.push("/am"),this._ambientMap.hasMatrix&&t.push("/mat"),t.push("/"+this._ambientMap.encoding)),this._diffuseMap&&(t.push("/dm"),this._diffuseMap.hasMatrix&&t.push("/mat"),t.push("/"+this._diffuseMap.encoding)),this._specularMap&&(t.push("/sm"),this._specularMap.hasMatrix&&t.push("/mat")),this._emissiveMap&&(t.push("/em"),this._emissiveMap.hasMatrix&&t.push("/mat"),t.push("/"+this._emissiveMap.encoding)),this._alphaMap&&(t.push("/opm"),this._alphaMap.hasMatrix&&t.push("/mat")),this._reflectivityMap&&(t.push("/rm"),this._reflectivityMap.hasMatrix&&t.push("/mat")),this._occlusionMap&&(t.push("/ocm"),this._occlusionMap.hasMatrix&&t.push("/mat")),this._diffuseFresnel&&t.push("/df"),this._specularFresnel&&t.push("/sf"),this._emissiveFresnel&&t.push("/ef"),this._alphaFresnel&&t.push("/of"),this._reflectivityFresnel&&t.push("/rf"),t.push(";"),e.hash=t.join("")}set ambient(e){let t=this._state.ambient;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.ambient=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get ambient(){return this._state.ambient}set diffuse(e){let t=this._state.diffuse;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.diffuse=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get diffuse(){return this._state.diffuse}set specular(e){let t=this._state.specular;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.specular=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=1,t[1]=1,t[2]=1),this.glRedraw()}get specular(){return this._state.specular}set emissive(e){let t=this._state.emissive;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.emissive=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=0,t[1]=0,t[2]=0),this.glRedraw()}get emissive(){return this._state.emissive}set alpha(e){e=null!=e?e:1,this._state.alpha!==e&&(this._state.alpha=e,this.glRedraw())}get alpha(){return this._state.alpha}set shininess(e){this._state.shininess=void 0!==e?e:80,this.glRedraw()}get shininess(){return this._state.shininess}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set pointSize(e){this._state.pointSize=e||1,this.glRedraw()}get pointSize(){return this._state.pointSize}set reflectivity(e){this._state.reflectivity=void 0!==e?e:1,this.glRedraw()}get reflectivity(){return this._state.reflectivity}get normalMap(){return this._normalMap}get ambientMap(){return this._ambientMap}get diffuseMap(){return this._diffuseMap}get specularMap(){return this._specularMap}get emissiveMap(){return this._emissiveMap}get alphaMap(){return this._alphaMap}get reflectivityMap(){return this._reflectivityMap}get occlusionMap(){return this._occlusionMap}get diffuseFresnel(){return this._diffuseFresnel}get specularFresnel(){return this._specularFresnel}get emissiveFresnel(){return this._emissiveFresnel}get alphaFresnel(){return this._alphaFresnel}get reflectivityFresnel(){return this._reflectivityFresnel}set alphaMode(e){let t=Lt[e=e||"opaque"];void 0===t&&(this.error("Unsupported value for 'alphaMode': "+e+" - defaulting to 'opaque'"),t="opaque"),this._state.alphaMode!==t&&(this._state.alphaMode=t,this.glRedraw())}get alphaMode(){return Ut[this._state.alphaMode]}set alphaCutoff(e){null==e&&(e=.5),this._state.alphaCutoff!==e&&(this._state.alphaCutoff=e)}get alphaCutoff(){return this._state.alphaCutoff}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set frontface(e){e="cw"!==e,this._state.frontface!==e&&(this._state.frontface=e,this.glRedraw())}get frontface(){return this._state.frontface?"ccw":"cw"}destroy(){super.destroy(),this._state.destroy()}}const Ot={default:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultWhiteBG:{fill:!0,fillColor:[1,1,1],fillAlpha:.6,edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.2,.2,.2],edgeAlpha:.5,edgeWidth:1},defaultDarkBG:{fill:!0,fillColor:[.4,.4,.4],fillAlpha:.2,edges:!0,edgeColor:[.5,.5,.5],edgeAlpha:.5,edgeWidth:1},phosphorous:{fill:!0,fillColor:[0,0,0],fillAlpha:.4,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:2},sunset:{fill:!0,fillColor:[.9,.9,.6],fillAlpha:.2,edges:!0,edgeColor:[.9,.9,.9],edgeAlpha:.5,edgeWidth:1},vectorscope:{fill:!0,fillColor:[0,0,0],fillAlpha:.7,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:2},battlezone:{fill:!0,fillColor:[0,0,0],fillAlpha:1,edges:!0,edgeColor:[.2,1,.2],edgeAlpha:1,edgeWidth:3},sepia:{fill:!0,fillColor:[.970588207244873,.7965892553329468,.6660899519920349],fillAlpha:.4,edges:!0,edgeColor:[.529411792755127,.4577854573726654,.4100345969200134],edgeAlpha:1,edgeWidth:1},yellowHighlight:{fill:!0,fillColor:[1,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},greenSelected:{fill:!0,fillColor:[0,1,0],fillAlpha:.5,edges:!0,edgeColor:[1,1,1],edgeAlpha:1,edgeWidth:1},gamegrid:{fill:!0,fillColor:[.2,.2,.7],fillAlpha:.9,edges:!0,edgeColor:[.4,.4,1.6],edgeAlpha:.8,edgeWidth:3}};class Nt extends Rt{get type(){return"EmphasisMaterial"}get presets(){return Ot}constructor(e,t={}){super(e,t),this._state=new qe({type:"EmphasisMaterial",fill:null,fillColor:null,fillAlpha:null,edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null,backfaces:!0,glowThrough:!0}),this._preset="default",t.preset?(this.preset=t.preset,void 0!==t.fill&&(this.fill=t.fill),t.fillColor&&(this.fillColor=t.fillColor),void 0!==t.fillAlpha&&(this.fillAlpha=t.fillAlpha),void 0!==t.edges&&(this.edges=t.edges),t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth),void 0!==t.backfaces&&(this.backfaces=t.backfaces),void 0!==t.glowThrough&&(this.glowThrough=t.glowThrough)):(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.backfaces=t.backfaces,this.glowThrough=t.glowThrough)}set fill(e){e=!1!==e,this._state.fill!==e&&(this._state.fill=e,this.glRedraw())}get fill(){return this._state.fill}set fillColor(e){let t=this._state.fillColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.fillColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.4,t[1]=.4,t[2]=.4),this.glRedraw()}get fillColor(){return this._state.fillColor}set fillAlpha(e){e=null!=e?e:.2,this._state.fillAlpha!==e&&(this._state.fillAlpha=e,this.glRedraw())}get fillAlpha(){return this._state.fillAlpha}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:.5,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set backfaces(e){e=!!e,this._state.backfaces!==e&&(this._state.backfaces=e,this.glRedraw())}get backfaces(){return this._state.backfaces}set glowThrough(e){e=!1!==e,this._state.glowThrough!==e&&(this._state.glowThrough=e,this.glRedraw())}get glowThrough(){return this._state.glowThrough}set preset(e){if(e=e||"default",this._preset===e)return;const t=Ot[e];t?(this.fill=t.fill,this.fillColor=t.fillColor,this.fillAlpha=t.fillAlpha,this.edges=t.edges,this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this.glowThrough=t.glowThrough,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Ot).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const Qt={default:{edgeColor:[0,0,0],edgeAlpha:1,edgeWidth:1},defaultWhiteBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultLightBG:{edgeColor:[.2,.2,.2],edgeAlpha:1,edgeWidth:1},defaultDarkBG:{edgeColor:[.5,.5,.5],edgeAlpha:1,edgeWidth:1}};class Vt extends Rt{get type(){return"EdgeMaterial"}get presets(){return Qt}constructor(e,t={}){super(e,t),this._state=new qe({type:"EdgeMaterial",edges:null,edgeColor:null,edgeAlpha:null,edgeWidth:null}),this._preset="default",t.preset?(this.preset=t.preset,t.edgeColor&&(this.edgeColor=t.edgeColor),void 0!==t.edgeAlpha&&(this.edgeAlpha=t.edgeAlpha),void 0!==t.edgeWidth&&(this.edgeWidth=t.edgeWidth)):(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth),this.edges=!1!==t.edges}set edges(e){e=!1!==e,this._state.edges!==e&&(this._state.edges=e,this.glRedraw())}get edges(){return this._state.edges}set edgeColor(e){let t=this._state.edgeColor;if(t){if(e&&t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2])return}else t=this._state.edgeColor=new Float32Array(3);e?(t[0]=e[0],t[1]=e[1],t[2]=e[2]):(t[0]=.2,t[1]=.2,t[2]=.2),this.glRedraw()}get edgeColor(){return this._state.edgeColor}set edgeAlpha(e){e=null!=e?e:1,this._state.edgeAlpha!==e&&(this._state.edgeAlpha=e,this.glRedraw())}get edgeAlpha(){return this._state.edgeAlpha}set edgeWidth(e){this._state.edgeWidth=e||1,this.glRedraw()}get edgeWidth(){return this._state.edgeWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Qt[e];t?(this.edgeColor=t.edgeColor,this.edgeAlpha=t.edgeAlpha,this.edgeWidth=t.edgeWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Qt).join(", "))}get preset(){return this._preset}destroy(){super.destroy(),this._state.destroy()}}const jt={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"},centimetres:{abbrev:"cm"},millimeters:{abbrev:"mm"},millimetres:{abbrev:"mm"},yards:{abbrev:"yd"},feet:{abbrev:"ft"},inches:{abbrev:"in"}};class Ht extends D{constructor(e,t={}){super(e,t),this._units="meters",this._scale=1,this._origin=d.vec3([0,0,0]),this.units=t.units,this.scale=t.scale,this.origin=t.origin}get unitsInfo(){return jt}set units(e){e||(e="meters");jt[e]||(this.error("Unsupported value for 'units': "+e+" defaulting to 'meters'"),e="meters"),this._units=e,this.fire("units",this._units)}get units(){return this._units}set scale(e){(e=e||1)<=0?this.error("scale value should be larger than zero"):(this._scale=e,this.fire("scale",this._scale))}get scale(){return this._scale}set origin(e){if(!e)return this._origin[0]=0,this._origin[1]=0,void(this._origin[2]=0);this._origin[0]=e[0],this._origin[1]=e[1],this._origin[2]=e[2],this.fire("origin",this._origin)}get origin(){return this._origin}worldToRealPos(e,t=d.vec3(3)){t[0]=this._origin[0]+this._scale*e[0],t[1]=this._origin[1]+this._scale*e[1],t[2]=this._origin[2]+this._scale*e[2]}realToWorldPos(e,t=d.vec3(3)){return t[0]=(e[0]-this._origin[0])/this._scale,t[1]=(e[1]-this._origin[1])/this._scale,t[2]=(e[2]-this._origin[2])/this._scale,t}}class zt extends D{constructor(e,t={}){super(e,t),this._supported=be.SUPPORTED_EXTENSIONS.OES_standard_derivatives,this.enabled=t.enabled,this.kernelRadius=t.kernelRadius,this.intensity=t.intensity,this.bias=t.bias,this.scale=t.scale,this.minResolution=t.minResolution,this.numSamples=t.numSamples,this.blur=t.blur,this.blendCutoff=t.blendCutoff,this.blendFactor=t.blendFactor}get supported(){return this._supported}set enabled(e){e=!!e,this._enabled!==e&&(this._enabled=e,this.glRedraw())}get enabled(){return this._enabled}get possible(){if(!this._supported)return!1;if(!this._enabled)return!1;const e=this.scene.camera.projection;return"customProjection"!==e&&"frustum"!==e}get active(){return this._active}set kernelRadius(e){null==e&&(e=100),this._kernelRadius!==e&&(this._kernelRadius=e,this.glRedraw())}get kernelRadius(){return this._kernelRadius}set intensity(e){null==e&&(e=.15),this._intensity!==e&&(this._intensity=e,this.glRedraw())}get intensity(){return this._intensity}set bias(e){null==e&&(e=.5),this._bias!==e&&(this._bias=e,this.glRedraw())}get bias(){return this._bias}set scale(e){null==e&&(e=1),this._scale!==e&&(this._scale=e,this.glRedraw())}get scale(){return this._scale}set minResolution(e){null==e&&(e=0),this._minResolution!==e&&(this._minResolution=e,this.glRedraw())}get minResolution(){return this._minResolution}set numSamples(e){null==e&&(e=10),this._numSamples!==e&&(this._numSamples=e,this.glRedraw())}get numSamples(){return this._numSamples}set blur(e){e=!1!==e,this._blur!==e&&(this._blur=e,this.glRedraw())}get blur(){return this._blur}set blendCutoff(e){null==e&&(e=.3),this._blendCutoff!==e&&(this._blendCutoff=e,this.glRedraw())}get blendCutoff(){return this._blendCutoff}set blendFactor(e){null==e&&(e=1),this._blendFactor!==e&&(this._blendFactor=e,this.glRedraw())}get blendFactor(){return this._blendFactor}destroy(){super.destroy()}}const Gt={default:{pointSize:4,roundPoints:!0,perspectivePoints:!0},square:{pointSize:4,roundPoints:!1,perspectivePoints:!0},round:{pointSize:4,roundPoints:!0,perspectivePoints:!0}};class Wt extends Rt{get type(){return"PointsMaterial"}get presets(){return Gt}constructor(e,t={}){super(e,t),this._state=new qe({type:"PointsMaterial",pointSize:null,roundPoints:null,perspectivePoints:null,minPerspectivePointSize:null,maxPerspectivePointSize:null,filterIntensity:null,minIntensity:null,maxIntensity:null}),t.preset?(this.preset=t.preset,void 0!==t.pointSize&&(this.pointSize=t.pointSize),void 0!==t.roundPoints&&(this.roundPoints=t.roundPoints),void 0!==t.perspectivePoints&&(this.perspectivePoints=t.perspectivePoints),void 0!==t.minPerspectivePointSize&&(this.minPerspectivePointSize=t.minPerspectivePointSize),void 0!==t.maxPerspectivePointSize&&(this.maxPerspectivePointSize=t.minPerspectivePointSize)):(this._preset="default",this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize),this.filterIntensity=t.filterIntensity,this.minIntensity=t.minIntensity,this.maxIntensity=t.maxIntensity}set pointSize(e){this._state.pointSize=e||2,this.glRedraw()}get pointSize(){return this._state.pointSize}set roundPoints(e){e=!1!==e,this._state.roundPoints!==e&&(this._state.roundPoints=e,this.scene._needRecompile=!0,this.glRedraw())}get roundPoints(){return this._state.roundPoints}set perspectivePoints(e){e=!1!==e,this._state.perspectivePoints!==e&&(this._state.perspectivePoints=e,this.scene._needRecompile=!0,this.glRedraw())}get perspectivePoints(){return this._state.perspectivePoints}set minPerspectivePointSize(e){this._state.minPerspectivePointSize=e||1,this.scene._needRecompile=!0,this.glRedraw()}get minPerspectivePointSize(){return this._state.minPerspectivePointSize}set maxPerspectivePointSize(e){this._state.maxPerspectivePointSize=e||6,this.scene._needRecompile=!0,this.glRedraw()}get maxPerspectivePointSize(){return this._state.maxPerspectivePointSize}set filterIntensity(e){e=!1!==e,this._state.filterIntensity!==e&&(this._state.filterIntensity=e,this.scene._needRecompile=!0,this.glRedraw())}get filterIntensity(){return this._state.filterIntensity}set minIntensity(e){this._state.minIntensity=null!=e?e:0,this.glRedraw()}get minIntensity(){return this._state.minIntensity}set maxIntensity(e){this._state.maxIntensity=null!=e?e:1,this.glRedraw()}get maxIntensity(){return this._state.maxIntensity}set preset(e){if(e=e||"default",this._preset===e)return;const t=Gt[e];t?(this.pointSize=t.pointSize,this.roundPoints=t.roundPoints,this.perspectivePoints=t.perspectivePoints,this.minPerspectivePointSize=t.minPerspectivePointSize,this.maxPerspectivePointSize=t.maxPerspectivePointSize,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Gt).join(", "))}get preset(){return this._preset}get hash(){return[this.pointSize,this.roundPoints,this.perspectivePoints,this.minPerspectivePointSize,this.maxPerspectivePointSize,this.filterIntensity].join(";")}destroy(){super.destroy(),this._state.destroy()}}const Kt={default:{lineWidth:1},thick:{lineWidth:2},thicker:{lineWidth:4}};class Xt extends Rt{get type(){return"LinesMaterial"}get presets(){return Kt}constructor(e,t={}){super(e,t),this._state=new qe({type:"LinesMaterial",lineWidth:null}),t.preset?(this.preset=t.preset,void 0!==t.lineWidth&&(this.lineWidth=t.lineWidth)):(this._preset="default",this.lineWidth=t.lineWidth)}set lineWidth(e){this._state.lineWidth=e||1,this.glRedraw()}get lineWidth(){return this._state.lineWidth}set preset(e){if(e=e||"default",this._preset===e)return;const t=Kt[e];t?(this.lineWidth=t.lineWidth,this._preset=e):this.error("unsupported preset: '"+e+"' - supported values are "+Object.keys(Kt).join(", "))}get preset(){return this._preset}get hash(){return[""+this.lineWidth].join(";")}destroy(){super.destroy(),this._state.destroy()}}function Yt(e,t){const i={};let s,r;for(let o=0,n=t.length;o{this.glRedraw()})),this.canvas.on("webglContextFailed",(()=>{alert("xeokit failed to find WebGL!")})),this._renderer=new Ke(this,{transparent:s,alphaDepthMask:r}),this._sectionPlanesState=new function(){this.sectionPlanes=[],this.clippingCaps=!1,this._numCachedSectionPlanes=0;let e=null;this.getHash=function(){if(e)return e;const t=this.getNumAllocatedSectionPlanes();if(this.sectionPlanes,0===t)return this.hash=";";const i=[];for(let e=0,s=t;ethis._numCachedSectionPlanes?e:this._numCachedSectionPlanes}},this._sectionPlanesState.setNumCachedSectionPlanes(t.numCachedSectionPlanes||0),this._lightsState=new function(){const e=d.vec4([0,0,0,0]),t=d.vec4();this.lights=[],this.reflectionMaps=[],this.lightMaps=[];let i=null,s=null;this.getHash=function(){if(i)return i;const e=[],t=this.lights;let s;for(let i=0,r=t.length;i0&&e.push("/lm"),this.reflectionMaps.length>0&&e.push("/rm"),e.push(";"),i=e.join(""),i},this.addLight=function(e){this.lights.push(e),s=null,i=null},this.removeLight=function(e){for(let t=0,r=this.lights.length;t{this._renderer.imageDirty()}))}_initDefaults(){}_addComponent(e){if(e.id&&this.components[e.id]&&(this.error("Component "+_.inQuotes(e.id)+" already exists in Scene - ignoring ID, will randomly-generate instead"),e.id=null),!e.id)for(void 0===window.nextID&&(window.nextID=0),e.id="__"+window.nextID++;this.components[e.id];)e.id=d.createUUID();this.components[e.id]=e;const t=e.type;let i=this.types[e.type];i||(i=this.types[t]={}),i[e.id]=e,e.compile&&(this._compilables[e.id]=e),e.isDrawable&&(this._renderer.addDrawable(e.id,e),this._collidables[e.id]=e)}_removeComponent(e){var t=e.id,i=e.type;delete this.components[t];const s=this.types[i];s&&(delete s[t],_.isEmptyObject(s)&&delete this.types[i]),e.compile&&delete this._compilables[e.id],e.isDrawable&&(this._renderer.removeDrawable(e.id),delete this._collidables[e.id])}_sectionPlaneCreated(e){this.sectionPlanes[e.id]=e,this.scene._sectionPlanesState.addSectionPlane(e._state),this.scene.fire("sectionPlaneCreated",e,!0),this._needRecompile=!0}_bitmapCreated(e){this.bitmaps[e.id]=e,this.scene.fire("bitmapCreated",e,!0)}_lineSetCreated(e){this.lineSets[e.id]=e,this.scene.fire("lineSetCreated",e,!0)}_lightCreated(e){this.lights[e.id]=e,this.scene._lightsState.addLight(e._state),this._needRecompile=!0}_lightMapCreated(e){this.lightMaps[e.id]=e,this.scene._lightsState.addLightMap(e._state),this._needRecompile=!0}_reflectionMapCreated(e){this.reflectionMaps[e.id]=e,this.scene._lightsState.addReflectionMap(e._state),this._needRecompile=!0}_sectionPlaneDestroyed(e){delete this.sectionPlanes[e.id],this.scene._sectionPlanesState.removeSectionPlane(e._state),this.scene.fire("sectionPlaneDestroyed",e,!0),this._needRecompile=!0}_bitmapDestroyed(e){delete this.bitmaps[e.id],this.scene.fire("bitmapDestroyed",e,!0)}_lineSetDestroyed(e){delete this.lineSets[e.id],this.scene.fire("lineSetDestroyed",e,!0)}_lightDestroyed(e){delete this.lights[e.id],this.scene._lightsState.removeLight(e._state),this._needRecompile=!0}_lightMapDestroyed(e){delete this.lightMaps[e.id],this.scene._lightsState.removeLightMap(e._state),this._needRecompile=!0}_reflectionMapDestroyed(e){delete this.reflectionMaps[e.id],this.scene._lightsState.removeReflectionMap(e._state),this._needRecompile=!0}_registerModel(e){this.models[e.id]=e,this._modelIds=null}_deregisterModel(e){const t=e.id;delete this.models[t],this._modelIds=null,this.fire("modelUnloaded",t)}_registerObject(e){this.objects[e.id]=e,this._numObjects++,this._objectIds=null}_deregisterObject(e){delete this.objects[e.id],this._numObjects--,this._objectIds=null}_objectVisibilityUpdated(e,t=!0){e.visible?(this.visibleObjects[e.id]=e,this._numVisibleObjects++):(delete this.visibleObjects[e.id],this._numVisibleObjects--),this._visibleObjectIds=null,t&&this.fire("objectVisibility",e,!0)}_deRegisterVisibleObject(e){delete this.visibleObjects[e.id],this._numVisibleObjects--,this._visibleObjectIds=null}_objectXRayedUpdated(e,t=!0){e.xrayed?(this.xrayedObjects[e.id]=e,this._numXRayedObjects++):(delete this.xrayedObjects[e.id],this._numXRayedObjects--),this._xrayedObjectIds=null,t&&this.fire("objectXRayed",e,!0)}_deRegisterXRayedObject(e){delete this.xrayedObjects[e.id],this._numXRayedObjects--,this._xrayedObjectIds=null}_objectHighlightedUpdated(e){e.highlighted?(this.highlightedObjects[e.id]=e,this._numHighlightedObjects++):(delete this.highlightedObjects[e.id],this._numHighlightedObjects--),this._highlightedObjectIds=null}_deRegisterHighlightedObject(e){delete this.highlightedObjects[e.id],this._numHighlightedObjects--,this._highlightedObjectIds=null}_objectSelectedUpdated(e,t=!0){e.selected?(this.selectedObjects[e.id]=e,this._numSelectedObjects++):(delete this.selectedObjects[e.id],this._numSelectedObjects--),this._selectedObjectIds=null,t&&this.fire("objectSelected",e,!0)}_deRegisterSelectedObject(e){delete this.selectedObjects[e.id],this._numSelectedObjects--,this._selectedObjectIds=null}_objectColorizeUpdated(e,t){t?(this.colorizedObjects[e.id]=e,this._numColorizedObjects++):(delete this.colorizedObjects[e.id],this._numColorizedObjects--),this._colorizedObjectIds=null}_deRegisterColorizedObject(e){delete this.colorizedObjects[e.id],this._numColorizedObjects--,this._colorizedObjectIds=null}_objectOpacityUpdated(e,t){t?(this.opacityObjects[e.id]=e,this._numOpacityObjects++):(delete this.opacityObjects[e.id],this._numOpacityObjects--),this._opacityObjectIds=null}_deRegisterOpacityObject(e){delete this.opacityObjects[e.id],this._numOpacityObjects--,this._opacityObjectIds=null}_objectOffsetUpdated(e,t){!t||0===t[0]&&0===t[1]&&0===t[2]?(this.offsetObjects[e.id]=e,this._numOffsetObjects++):(delete this.offsetObjects[e.id],this._numOffsetObjects--),this._offsetObjectIds=null}_deRegisterOffsetObject(e){delete this.offsetObjects[e.id],this._numOffsetObjects--,this._offsetObjectIds=null}_webglContextLost(){this.canvas.spinner.processes++;for(const e in this.components)if(this.components.hasOwnProperty(e)){const t=this.components[e];t._webglContextLost&&t._webglContextLost()}this._renderer.webglContextLost()}_webglContextRestored(){const e=this.canvas.gl;for(const t in this.components)if(this.components.hasOwnProperty(t)){const i=this.components[t];i._webglContextRestored&&i._webglContextRestored(e)}this._renderer.webglContextRestored(e),this.canvas.spinner.processes--}get capabilities(){return this._renderer.capabilities}get entityOffsetsEnabled(){return this._entityOffsetsEnabled}get pickSurfacePrecisionEnabled(){return!1}get logarithmicDepthBufferEnabled(){return this._logarithmicDepthBufferEnabled}set numCachedSectionPlanes(e){e=e||0,this._sectionPlanesState.getNumCachedSectionPlanes()!==e&&(this._sectionPlanesState.setNumCachedSectionPlanes(e),this._needRecompile=!0,this.glRedraw())}get numCachedSectionPlanes(){return this._sectionPlanesState.getNumCachedSectionPlanes()}set pbrEnabled(e){this._pbrEnabled=!!e,this.glRedraw()}get pbrEnabled(){return this._pbrEnabled}set dtxEnabled(e){e=!!e,this._dtxEnabled!==e&&(this._dtxEnabled=e)}get dtxEnabled(){return this._dtxEnabled}set colorTextureEnabled(e){this._colorTextureEnabled=!!e,this.glRedraw()}get colorTextureEnabled(){return this._colorTextureEnabled}doOcclusionTest(){this._needRecompile&&(this._recompile(),this._needRecompile=!1),this._renderer.doOcclusionTest()}render(e){e&&M.runTasks();const t={sceneId:null,pass:0};if(this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),!e&&!this._renderer.needsRender())return;t.sceneId=this.id;const i=this._passes,s=this._clearEachPass;let r,o;for(r=0;rr&&(r=e[3]),e[4]>o&&(o=e[4]),e[5]>n&&(n=e[5]),A=!0}A||(t=-100,i=-100,s=-100,r=100,o=100,n=100),this._aabb[0]=t,this._aabb[1]=i,this._aabb[2]=s,this._aabb[3]=r,this._aabb[4]=o,this._aabb[5]=n,this._aabbDirty=!1}return this._aabb}_setAABBDirty(){this._aabbDirty=!0,this.fire("boundary")}pick(e,t){if(0===this.canvas.boundary[2]||0===this.canvas.boundary[3])return this.error("Picking not allowed while canvas has zero width or height"),null;(e=e||{}).pickSurface=e.pickSurface||e.rayPick,e.canvasPos||e.matrix||e.origin&&e.direction||this.warn("picking without canvasPos, matrix, or ray origin and direction");const i=e.includeEntities||e.include;i&&(e.includeEntityIds=Yt(this,i));const s=e.excludeEntities||e.exclude;return s&&(e.excludeEntityIds=Yt(this,s)),this._needRecompile&&(this._recompile(),this._renderer.imageDirty(),this._needRecompile=!1),(t=e.snapToEdge||e.snapToVertex?this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge,t):this._renderer.pick(e,t))&&t.entity&&t.entity.fire&&t.entity.fire("picked",t),t}snapPick(e){return void 0===this._warnSnapPickDeprecated&&(this._warnSnapPickDeprecated=!0,this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")),this._renderer.snapPick(e.canvasPos,e.snapRadius||30,e.snapToVertex,e.snapToEdge)}clear(){var e;for(const t in this.components)this.components.hasOwnProperty(t)&&((e=this.components[t])._dontClear||e.destroy())}clearLights(){const e=Object.keys(this.lights);for(let t=0,i=e.length;t{if(e.collidable){const l=e.aabb;l[0]o&&(o=l[3]),l[4]>n&&(n=l[4]),l[5]>a&&(a=l[5]),t=!0}})),t){const e=d.AABB3();return e[0]=i,e[1]=s,e[2]=r,e[3]=o,e[4]=n,e[5]=a,e}return this.aabb}setObjectsVisible(e,t){return this.withObjects(e,(e=>{const i=e.visible!==t;return e.visible=t,i}))}setObjectsCollidable(e,t){return this.withObjects(e,(e=>{const i=e.collidable!==t;return e.collidable=t,i}))}setObjectsCulled(e,t){return this.withObjects(e,(e=>{const i=e.culled!==t;return e.culled=t,i}))}setObjectsSelected(e,t){return this.withObjects(e,(e=>{const i=e.selected!==t;return e.selected=t,i}))}setObjectsHighlighted(e,t){return this.withObjects(e,(e=>{const i=e.highlighted!==t;return e.highlighted=t,i}))}setObjectsXRayed(e,t){return this.withObjects(e,(e=>{const i=e.xrayed!==t;return e.xrayed=t,i}))}setObjectsEdges(e,t){return this.withObjects(e,(e=>{const i=e.edges!==t;return e.edges=t,i}))}setObjectsColorized(e,t){return this.withObjects(e,(e=>{e.colorize=t}))}setObjectsOpacity(e,t){return this.withObjects(e,(e=>{const i=e.opacity!==t;return e.opacity=t,i}))}setObjectsPickable(e,t){return this.withObjects(e,(e=>{const i=e.pickable!==t;return e.pickable=t,i}))}setObjectsOffset(e,t){this.withObjects(e,(e=>{e.offset=t}))}withObjects(e,t){_.isString(e)&&(e=[e]);let i=!1;for(let s=0,r=e.length;s{r>s&&(s=r,e(...i))}));return this._tickifiedFunctions[t]={tickSubId:n,wrapperFunc:o},o}destroy(){super.destroy();for(const e in this.components)this.components.hasOwnProperty(e)&&this.components[e].destroy();this.canvas.gl=null,this.components=null,this.models=null,this.objects=null,this.visibleObjects=null,this.xrayedObjects=null,this.highlightedObjects=null,this.selectedObjects=null,this.colorizedObjects=null,this.opacityObjects=null,this.sectionPlanes=null,this.lights=null,this.lightMaps=null,this.reflectionMaps=null,this._objectIds=null,this._visibleObjectIds=null,this._xrayedObjectIds=null,this._highlightedObjectIds=null,this._selectedObjectIds=null,this._colorizedObjectIds=null,this.types=null,this.components=null,this.canvas=null,this._renderer=null,this.input=null,this._viewport=null,this._camera=null}}const Zt=1e3,Jt=1001,$t=1002,ei=1003,ti=1004,ii=1005,si=1006,ri=1007,oi=1008,ni=1008,ai=1023,li=33776,Ai=33777,hi=33778,ci=33779,ui=35840,di=35842,pi=37492,gi=37496,mi=37808,fi=36492,_i=3e3,vi=3001,bi=function(e){"LambertMaterial"===e._material._state.type?(this.vertex=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene._lightsState,r=e._geometry._state,o=e._state.billboard,n=e._state.stationary,a=i.getNumAllocatedSectionPlanes()>0,l=!!r.compressGeometry,A=[];A.push("#version 300 es"),A.push("// Lambertian drawing vertex shader"),A.push("in vec3 position;"),A.push("uniform mat4 modelMatrix;"),A.push("uniform mat4 viewMatrix;"),A.push("uniform mat4 projMatrix;"),A.push("uniform vec4 colorize;"),A.push("uniform vec3 offset;"),l&&A.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(A.push("uniform float logDepthBufFC;"),A.push("out float vFragDepth;"),A.push("bool isPerspectiveMatrix(mat4 m) {"),A.push(" return (m[2][3] == - 1.0);"),A.push("}"),A.push("out float isPerspective;"));a&&A.push("out vec4 vWorldPosition;");if(A.push("uniform vec4 lightAmbient;"),A.push("uniform vec4 materialColor;"),A.push("uniform vec3 materialEmissive;"),r.normalsBuf){A.push("in vec3 normal;"),A.push("uniform mat4 modelNormalMatrix;"),A.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=s.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),A.push(" }"),A.push(" return normalize(v);"),A.push("}"))}A.push("out vec4 vColor;"),"points"===r.primitiveName&&A.push("uniform float pointSize;");"spherical"!==o&&"cylindrical"!==o||(A.push("void billboard(inout mat4 mat) {"),A.push(" mat[0][0] = 1.0;"),A.push(" mat[0][1] = 0.0;"),A.push(" mat[0][2] = 0.0;"),"spherical"===o&&(A.push(" mat[1][0] = 0.0;"),A.push(" mat[1][1] = 1.0;"),A.push(" mat[1][2] = 0.0;")),A.push(" mat[2][0] = 0.0;"),A.push(" mat[2][1] = 0.0;"),A.push(" mat[2][2] =1.0;"),A.push("}"));A.push("void main(void) {"),A.push("vec4 localPosition = vec4(position, 1.0); "),A.push("vec4 worldPosition;"),l&&A.push("localPosition = positionsDecodeMatrix * localPosition;");r.normalsBuf&&(l?A.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):A.push("vec4 localNormal = vec4(normal, 0.0); "),A.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),A.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));A.push("mat4 viewMatrix2 = viewMatrix;"),A.push("mat4 modelMatrix2 = modelMatrix;"),n&&A.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===o||"cylindrical"===o?(A.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),A.push("billboard(modelMatrix2);"),A.push("billboard(viewMatrix2);"),A.push("billboard(modelViewMatrix);"),r.normalsBuf&&(A.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),A.push("billboard(modelNormalMatrix2);"),A.push("billboard(viewNormalMatrix2);"),A.push("billboard(modelViewNormalMatrix);")),A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(A.push("worldPosition = modelMatrix2 * localPosition;"),A.push("worldPosition.xyz = worldPosition.xyz + offset;"),A.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));r.normalsBuf&&A.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(A.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),A.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),A.push("float lambertian = 1.0;"),r.normalsBuf)for(let e=0,t=s.lights.length;e0,o=t.gammaOutput,n=[];n.push("#version 300 es"),n.push("// Lambertian drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),t.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;"));if(r){n.push("in vec4 vWorldPosition;"),n.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),n.push("}")}"points"===s.primitiveName&&(n.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),n.push("float r = dot(cxy, cxy);"),n.push("if (r > 1.0) {"),n.push(" discard;"),n.push("}"));t.logarithmicDepthBufferEnabled&&n.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");o?n.push("outColor = linearToGamma(vColor, gammaFactor);"):n.push("outColor = vColor;");return n.push("}"),n}(e)):(this.vertex=function(e){const t=e.scene;e._material;const i=e._state,s=t._sectionPlanesState,r=e._geometry._state,o=t._lightsState;let n;const a=i.billboard,l=i.background,A=i.stationary,h=function(e){if(!e._geometry._state.uvBuf)return!1;const t=e._material;return!!(t._ambientMap||t._occlusionMap||t._baseColorMap||t._diffuseMap||t._alphaMap||t._specularMap||t._glossinessMap||t._specularGlossinessMap||t._emissiveMap||t._metallicMap||t._roughnessMap||t._metallicRoughnessMap||t._reflectivityMap||t._normalMap)}(e),c=yi(e),u=s.getNumAllocatedSectionPlanes()>0,d=wi(e),p=!!r.compressGeometry,g=[];g.push("#version 300 es"),g.push("// Drawing vertex shader"),g.push("in vec3 position;"),p&&g.push("uniform mat4 positionsDecodeMatrix;");g.push("uniform mat4 modelMatrix;"),g.push("uniform mat4 viewMatrix;"),g.push("uniform mat4 projMatrix;"),g.push("out vec3 vViewPosition;"),g.push("uniform vec3 offset;"),u&&g.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(g.push("uniform float logDepthBufFC;"),g.push("out float vFragDepth;"),g.push("bool isPerspectiveMatrix(mat4 m) {"),g.push(" return (m[2][3] == - 1.0);"),g.push("}"),g.push("out float isPerspective;"));o.lightMaps.length>0&&g.push("out vec3 vWorldNormal;");if(c){g.push("in vec3 normal;"),g.push("uniform mat4 modelNormalMatrix;"),g.push("uniform mat4 viewNormalMatrix;"),g.push("out vec3 vViewNormal;");for(let e=0,t=o.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),g.push(" }"),g.push(" return normalize(v);"),g.push("}"))}h&&(g.push("in vec2 uv;"),g.push("out vec2 vUV;"),p&&g.push("uniform mat3 uvDecodeMatrix;"));r.colors&&(g.push("in vec4 color;"),g.push("out vec4 vColor;"));"points"===r.primitiveName&&g.push("uniform float pointSize;");"spherical"!==a&&"cylindrical"!==a||(g.push("void billboard(inout mat4 mat) {"),g.push(" mat[0][0] = 1.0;"),g.push(" mat[0][1] = 0.0;"),g.push(" mat[0][2] = 0.0;"),"spherical"===a&&(g.push(" mat[1][0] = 0.0;"),g.push(" mat[1][1] = 1.0;"),g.push(" mat[1][2] = 0.0;")),g.push(" mat[2][0] = 0.0;"),g.push(" mat[2][1] = 0.0;"),g.push(" mat[2][2] =1.0;"),g.push("}"));if(d){g.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");for(let e=0,t=o.lights.length;e0&&g.push("vWorldNormal = worldNormal;"),g.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"),g.push("vec3 tmpVec3;"),g.push("float lightDist;");for(let e=0,t=o.lights.length;e0,l=yi(e),A=s.uvBuf,h="PhongMaterial"===n.type,c="MetallicMaterial"===n.type,u="SpecularMaterial"===n.type,d=wi(e);t.gammaInput;const p=t.gammaOutput,g=[];g.push("#version 300 es"),g.push("// Drawing fragment shader"),g.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),g.push("precision highp float;"),g.push("precision highp int;"),g.push("#else"),g.push("precision mediump float;"),g.push("precision mediump int;"),g.push("#endif"),t.logarithmicDepthBufferEnabled&&(g.push("in float isPerspective;"),g.push("uniform float logDepthBufFC;"),g.push("in float vFragDepth;"));d&&(g.push("float unpackDepth (vec4 color) {"),g.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"),g.push(" return dot(color, bitShift);"),g.push("}"));g.push("uniform float gammaFactor;"),g.push("vec4 linearToLinear( in vec4 value ) {"),g.push(" return value;"),g.push("}"),g.push("vec4 sRGBToLinear( in vec4 value ) {"),g.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),g.push("}"),g.push("vec4 gammaToLinear( in vec4 value) {"),g.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),g.push("}"),p&&(g.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),g.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),g.push("}"));if(a){g.push("in vec4 vWorldPosition;"),g.push("uniform bool clippable;");for(var m=0;m0&&(g.push("uniform samplerCube lightMap;"),g.push("uniform mat4 viewNormalMatrix;")),o.reflectionMaps.length>0&&g.push("uniform samplerCube reflectionMap;"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("uniform mat4 viewMatrix;"),g.push("#define PI 3.14159265359"),g.push("#define RECIPROCAL_PI 0.31830988618"),g.push("#define RECIPROCAL_PI2 0.15915494"),g.push("#define EPSILON 1e-6"),g.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),g.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),g.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),g.push("}"),g.push("struct IncidentLight {"),g.push(" vec3 color;"),g.push(" vec3 direction;"),g.push("};"),g.push("struct ReflectedLight {"),g.push(" vec3 diffuse;"),g.push(" vec3 specular;"),g.push("};"),g.push("struct Geometry {"),g.push(" vec3 position;"),g.push(" vec3 viewNormal;"),g.push(" vec3 worldNormal;"),g.push(" vec3 viewEyeDir;"),g.push("};"),g.push("struct Material {"),g.push(" vec3 diffuseColor;"),g.push(" float specularRoughness;"),g.push(" vec3 specularColor;"),g.push(" float shine;"),g.push("};"),h&&((o.lightMaps.length>0||o.reflectionMaps.length>0)&&(g.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(g.push(" vec3 irradiance = "+xi[o.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),g.push(" irradiance *= PI;"),g.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(g.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),g.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"),g.push(" radiance *= PI;"),g.push(" reflectedLight.specular += radiance;")),g.push("}")),g.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),g.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"),g.push(" vec3 irradiance = dotNL * directLight.color * PI;"),g.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"),g.push("}")),(c||u)&&(g.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),g.push(" float r = ggxRoughness + 0.0001;"),g.push(" return (2.0 / (r * r) - 2.0);"),g.push("}"),g.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),g.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),g.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),g.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),g.push("}"),o.reflectionMaps.length>0&&(g.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),g.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),g.push(" vec3 envMapColor = "+xi[o.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),g.push(" return envMapColor;"),g.push("}")),g.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),g.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),g.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),g.push("}"),g.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),g.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),g.push(" return 1.0 / ( gl * gv );"),g.push("}"),g.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),g.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),g.push(" return 0.5 / max( gv + gl, EPSILON );"),g.push("}"),g.push("float D_GGX(const in float alpha, const in float dotNH) {"),g.push(" float a2 = ( alpha * alpha );"),g.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),g.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),g.push("}"),g.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),g.push(" float alpha = ( roughness * roughness );"),g.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),g.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),g.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),g.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),g.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),g.push(" vec3 F = F_Schlick( specularColor, dotLH );"),g.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),g.push(" float D = D_GGX( alpha, dotNH );"),g.push(" return F * (G * D);"),g.push("}"),g.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),g.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),g.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),g.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),g.push(" vec4 r = roughness * c0 + c1;"),g.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),g.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),g.push(" return specularColor * AB.x + AB.y;"),g.push("}"),(o.lightMaps.length>0||o.reflectionMaps.length>0)&&(g.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),o.lightMaps.length>0&&(g.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),g.push(" irradiance *= PI;"),g.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),o.reflectionMaps.length>0&&(g.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"),g.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),g.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),g.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),g.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),g.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),g.push("}")),g.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),g.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),g.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),g.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),g.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),g.push("}")));g.push("in vec3 vViewPosition;"),s.colors&&g.push("in vec4 vColor;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._occlusionMap||i._alphaMap)&&g.push("in vec2 vUV;");l&&(o.lightMaps.length>0&&g.push("in vec3 vWorldNormal;"),g.push("in vec3 vViewNormal;"));n.ambient&&g.push("uniform vec3 materialAmbient;");n.baseColor&&g.push("uniform vec3 materialBaseColor;");void 0!==n.alpha&&null!==n.alpha&&g.push("uniform vec4 materialAlphaModeCutoff;");n.emissive&&g.push("uniform vec3 materialEmissive;");n.diffuse&&g.push("uniform vec3 materialDiffuse;");void 0!==n.glossiness&&null!==n.glossiness&&g.push("uniform float materialGlossiness;");void 0!==n.shininess&&null!==n.shininess&&g.push("uniform float materialShininess;");n.specular&&g.push("uniform vec3 materialSpecular;");void 0!==n.metallic&&null!==n.metallic&&g.push("uniform float materialMetallic;");void 0!==n.roughness&&null!==n.roughness&&g.push("uniform float materialRoughness;");void 0!==n.specularF0&&null!==n.specularF0&&g.push("uniform float materialSpecularF0;");A&&i._ambientMap&&(g.push("uniform sampler2D ambientMap;"),i._ambientMap._state.matrix&&g.push("uniform mat4 ambientMapMatrix;"));A&&i._baseColorMap&&(g.push("uniform sampler2D baseColorMap;"),i._baseColorMap._state.matrix&&g.push("uniform mat4 baseColorMapMatrix;"));A&&i._diffuseMap&&(g.push("uniform sampler2D diffuseMap;"),i._diffuseMap._state.matrix&&g.push("uniform mat4 diffuseMapMatrix;"));A&&i._emissiveMap&&(g.push("uniform sampler2D emissiveMap;"),i._emissiveMap._state.matrix&&g.push("uniform mat4 emissiveMapMatrix;"));l&&A&&i._metallicMap&&(g.push("uniform sampler2D metallicMap;"),i._metallicMap._state.matrix&&g.push("uniform mat4 metallicMapMatrix;"));l&&A&&i._roughnessMap&&(g.push("uniform sampler2D roughnessMap;"),i._roughnessMap._state.matrix&&g.push("uniform mat4 roughnessMapMatrix;"));l&&A&&i._metallicRoughnessMap&&(g.push("uniform sampler2D metallicRoughnessMap;"),i._metallicRoughnessMap._state.matrix&&g.push("uniform mat4 metallicRoughnessMapMatrix;"));l&&i._normalMap&&(g.push("uniform sampler2D normalMap;"),i._normalMap._state.matrix&&g.push("uniform mat4 normalMapMatrix;"),g.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),g.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),g.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),g.push(" vec2 st0 = dFdx( uv.st );"),g.push(" vec2 st1 = dFdy( uv.st );"),g.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),g.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),g.push(" vec3 N = normalize( surf_norm );"),g.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"),g.push(" mat3 tsn = mat3( S, T, N );"),g.push(" return normalize( tsn * mapN );"),g.push("}"));A&&i._occlusionMap&&(g.push("uniform sampler2D occlusionMap;"),i._occlusionMap._state.matrix&&g.push("uniform mat4 occlusionMapMatrix;"));A&&i._alphaMap&&(g.push("uniform sampler2D alphaMap;"),i._alphaMap._state.matrix&&g.push("uniform mat4 alphaMapMatrix;"));l&&A&&i._specularMap&&(g.push("uniform sampler2D specularMap;"),i._specularMap._state.matrix&&g.push("uniform mat4 specularMapMatrix;"));l&&A&&i._glossinessMap&&(g.push("uniform sampler2D glossinessMap;"),i._glossinessMap._state.matrix&&g.push("uniform mat4 glossinessMapMatrix;"));l&&A&&i._specularGlossinessMap&&(g.push("uniform sampler2D materialSpecularGlossinessMap;"),i._specularGlossinessMap._state.matrix&&g.push("uniform mat4 materialSpecularGlossinessMapMatrix;"));l&&(i._diffuseFresnel||i._specularFresnel||i._alphaFresnel||i._emissiveFresnel||i._reflectivityFresnel)&&(g.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"),g.push(" float fr = abs(dot(eyeDir, normal));"),g.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"),g.push(" return pow(finalFr, power);"),g.push("}"),i._diffuseFresnel&&(g.push("uniform float diffuseFresnelCenterBias;"),g.push("uniform float diffuseFresnelEdgeBias;"),g.push("uniform float diffuseFresnelPower;"),g.push("uniform vec3 diffuseFresnelCenterColor;"),g.push("uniform vec3 diffuseFresnelEdgeColor;")),i._specularFresnel&&(g.push("uniform float specularFresnelCenterBias;"),g.push("uniform float specularFresnelEdgeBias;"),g.push("uniform float specularFresnelPower;"),g.push("uniform vec3 specularFresnelCenterColor;"),g.push("uniform vec3 specularFresnelEdgeColor;")),i._alphaFresnel&&(g.push("uniform float alphaFresnelCenterBias;"),g.push("uniform float alphaFresnelEdgeBias;"),g.push("uniform float alphaFresnelPower;"),g.push("uniform vec3 alphaFresnelCenterColor;"),g.push("uniform vec3 alphaFresnelEdgeColor;")),i._reflectivityFresnel&&(g.push("uniform float materialSpecularF0FresnelCenterBias;"),g.push("uniform float materialSpecularF0FresnelEdgeBias;"),g.push("uniform float materialSpecularF0FresnelPower;"),g.push("uniform vec3 materialSpecularF0FresnelCenterColor;"),g.push("uniform vec3 materialSpecularF0FresnelEdgeColor;")),i._emissiveFresnel&&(g.push("uniform float emissiveFresnelCenterBias;"),g.push("uniform float emissiveFresnelEdgeBias;"),g.push("uniform float emissiveFresnelPower;"),g.push("uniform vec3 emissiveFresnelCenterColor;"),g.push("uniform vec3 emissiveFresnelEdgeColor;")));if(g.push("uniform vec4 lightAmbient;"),l)for(let e=0,t=o.lights.length;e 0.0) { discard; }"),g.push("}")}"points"===s.primitiveName&&(g.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),g.push("float r = dot(cxy, cxy);"),g.push("if (r > 1.0) {"),g.push(" discard;"),g.push("}"));g.push("float occlusion = 1.0;"),n.ambient?g.push("vec3 ambientColor = materialAmbient;"):g.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");n.diffuse?g.push("vec3 diffuseColor = materialDiffuse;"):n.baseColor?g.push("vec3 diffuseColor = materialBaseColor;"):g.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");s.colors&&g.push("diffuseColor *= vColor.rgb;");n.emissive?g.push("vec3 emissiveColor = materialEmissive;"):g.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");n.specular?g.push("vec3 specular = materialSpecular;"):g.push("vec3 specular = vec3(1.0, 1.0, 1.0);");void 0!==n.alpha?g.push("float alpha = materialAlphaModeCutoff[0];"):g.push("float alpha = 1.0;");s.colors&&g.push("alpha *= vColor.a;");void 0!==n.glossiness?g.push("float glossiness = materialGlossiness;"):g.push("float glossiness = 1.0;");void 0!==n.metallic?g.push("float metallic = materialMetallic;"):g.push("float metallic = 1.0;");void 0!==n.roughness?g.push("float roughness = materialRoughness;"):g.push("float roughness = 1.0;");void 0!==n.specularF0?g.push("float specularF0 = materialSpecularF0;"):g.push("float specularF0 = 1.0;");A&&(l&&i._normalMap||i._ambientMap||i._baseColorMap||i._diffuseMap||i._occlusionMap||i._emissiveMap||i._metallicMap||i._roughnessMap||i._metallicRoughnessMap||i._specularMap||i._glossinessMap||i._specularGlossinessMap||i._alphaMap)&&(g.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);"),g.push("vec2 textureCoord;"));A&&i._ambientMap&&(i._ambientMap._state.matrix?g.push("textureCoord = (ambientMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;"),g.push("ambientTexel = "+xi[i._ambientMap._state.encoding]+"(ambientTexel);"),g.push("ambientColor *= ambientTexel.rgb;"));A&&i._diffuseMap&&(i._diffuseMap._state.matrix?g.push("textureCoord = (diffuseMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);"),g.push("diffuseTexel = "+xi[i._diffuseMap._state.encoding]+"(diffuseTexel);"),g.push("diffuseColor *= diffuseTexel.rgb;"),g.push("alpha *= diffuseTexel.a;"));A&&i._baseColorMap&&(i._baseColorMap._state.matrix?g.push("textureCoord = (baseColorMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);"),g.push("baseColorTexel = "+xi[i._baseColorMap._state.encoding]+"(baseColorTexel);"),g.push("diffuseColor *= baseColorTexel.rgb;"),g.push("alpha *= baseColorTexel.a;"));A&&i._emissiveMap&&(i._emissiveMap._state.matrix?g.push("textureCoord = (emissiveMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);"),g.push("emissiveTexel = "+xi[i._emissiveMap._state.encoding]+"(emissiveTexel);"),g.push("emissiveColor = emissiveTexel.rgb;"));A&&i._alphaMap&&(i._alphaMap._state.matrix?g.push("textureCoord = (alphaMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("alpha *= texture(alphaMap, textureCoord).r;"));A&&i._occlusionMap&&(i._occlusionMap._state.matrix?g.push("textureCoord = (occlusionMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("occlusion *= texture(occlusionMap, textureCoord).r;"));if(l&&(o.lights.length>0||o.lightMaps.length>0||o.reflectionMaps.length>0)){A&&i._normalMap?(i._normalMap._state.matrix?g.push("textureCoord = (normalMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );")):g.push("vec3 viewNormal = normalize(vViewNormal);"),A&&i._specularMap&&(i._specularMap._state.matrix?g.push("textureCoord = (specularMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("specular *= texture(specularMap, textureCoord).rgb;")),A&&i._glossinessMap&&(i._glossinessMap._state.matrix?g.push("textureCoord = (glossinessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("glossiness *= texture(glossinessMap, textureCoord).r;")),A&&i._specularGlossinessMap&&(i._specularGlossinessMap._state.matrix?g.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"),g.push("specular *= specGlossRGB.rgb;"),g.push("glossiness *= specGlossRGB.a;")),A&&i._metallicMap&&(i._metallicMap._state.matrix?g.push("textureCoord = (metallicMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("metallic *= texture(metallicMap, textureCoord).r;")),A&&i._roughnessMap&&(i._roughnessMap._state.matrix?g.push("textureCoord = (roughnessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("roughness *= texture(roughnessMap, textureCoord).r;")),A&&i._metallicRoughnessMap&&(i._metallicRoughnessMap._state.matrix?g.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;"):g.push("textureCoord = texturePos.xy;"),g.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;"),g.push("metallic *= metalRoughRGB.b;"),g.push("roughness *= metalRoughRGB.g;")),g.push("vec3 viewEyeDir = normalize(-vViewPosition);"),i._diffuseFresnel&&(g.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);"),g.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);")),i._specularFresnel&&(g.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);"),g.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);")),i._alphaFresnel&&(g.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);"),g.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);")),i._emissiveFresnel&&(g.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);"),g.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);")),g.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"),g.push(" discard;"),g.push("}"),g.push("IncidentLight light;"),g.push("Material material;"),g.push("Geometry geometry;"),g.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),g.push("vec3 viewLightDir;"),h&&(g.push("material.diffuseColor = diffuseColor;"),g.push("material.specularColor = specular;"),g.push("material.shine = materialShininess;")),u&&(g.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"),g.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;"),g.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );"),g.push("material.specularColor = specular;")),c&&(g.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),g.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),g.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),g.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);")),g.push("geometry.position = vViewPosition;"),o.lightMaps.length>0&&g.push("geometry.worldNormal = normalize(vWorldNormal);"),g.push("geometry.viewNormal = viewNormal;"),g.push("geometry.viewEyeDir = viewEyeDir;"),h&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("computePhongLightMapping(geometry, material, reflectedLight);"),(u||c)&&(o.lightMaps.length>0||o.reflectionMaps.length>0)&&g.push("computePBRLightMapping(geometry, material, reflectedLight);"),g.push("float shadow = 1.0;"),g.push("float shadowAcneRemover = 0.007;"),g.push("vec3 fragmentDepth;"),g.push("float texelSize = 1.0 / 1024.0;"),g.push("float amountInLight = 0.0;"),g.push("vec3 shadowCoord;"),g.push("vec4 rgbaDepth;"),g.push("float depth;");for(let e=0,t=o.lights.length;e0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0&&(this._uLightMap="lightMap"),r.reflectionMaps.length>0&&(this._uReflectionMap="reflectionMap"),this._uSectionPlanes=[];for(h=0,c=o.sectionPlanes.length;h0&&r.lightMaps[0].texture&&this._uLightMap&&(a.bindTexture(this._uLightMap,r.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),r.reflectionMaps.length>0&&r.reflectionMaps[0].texture&&this._uReflectionMap&&(a.bindTexture(this._uReflectionMap,r.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%t,e.bindTexture++),this._uGammaFactor&&s.uniform1f(this._uGammaFactor,i.gammaFactor),this._baseTextureUnit=e.textureUnit};class Ei{constructor(e){this.vertex=function(e){const t=e.scene,i=t._lightsState,s=function(e){const t=e._geometry._state.primitiveName;if((e._geometry._state.autoVertexNormals||e._geometry._state.normalsBuf)&&("triangles"===t||"triangle-strip"===t||"triangle-fan"===t))return!0;return!1}(e),r=t._sectionPlanesState.getNumAllocatedSectionPlanes()>0,o=!!e._geometry._state.compressGeometry,n=e._state.billboard,a=e._state.stationary,l=[];l.push("#version 300 es"),l.push("// EmphasisFillShaderSource vertex shader"),l.push("in vec3 position;"),l.push("uniform mat4 modelMatrix;"),l.push("uniform mat4 viewMatrix;"),l.push("uniform mat4 projMatrix;"),l.push("uniform vec4 colorize;"),l.push("uniform vec3 offset;"),o&&l.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(l.push("uniform float logDepthBufFC;"),l.push("out float vFragDepth;"),l.push("bool isPerspectiveMatrix(mat4 m) {"),l.push(" return (m[2][3] == - 1.0);"),l.push("}"),l.push("out float isPerspective;"));r&&l.push("out vec4 vWorldPosition;");if(l.push("uniform vec4 lightAmbient;"),l.push("uniform vec4 fillColor;"),s){l.push("in vec3 normal;"),l.push("uniform mat4 modelNormalMatrix;"),l.push("uniform mat4 viewNormalMatrix;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),l.push(" }"),l.push(" return normalize(v);"),l.push("}"))}l.push("out vec4 vColor;"),("spherical"===n||"cylindrical"===n)&&(l.push("void billboard(inout mat4 mat) {"),l.push(" mat[0][0] = 1.0;"),l.push(" mat[0][1] = 0.0;"),l.push(" mat[0][2] = 0.0;"),"spherical"===n&&(l.push(" mat[1][0] = 0.0;"),l.push(" mat[1][1] = 1.0;"),l.push(" mat[1][2] = 0.0;")),l.push(" mat[2][0] = 0.0;"),l.push(" mat[2][1] = 0.0;"),l.push(" mat[2][2] =1.0;"),l.push("}"));l.push("void main(void) {"),l.push("vec4 localPosition = vec4(position, 1.0); "),l.push("vec4 worldPosition;"),o&&l.push("localPosition = positionsDecodeMatrix * localPosition;");s&&(o?l.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "):l.push("vec4 localNormal = vec4(normal, 0.0); "),l.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"),l.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"));l.push("mat4 viewMatrix2 = viewMatrix;"),l.push("mat4 modelMatrix2 = modelMatrix;"),a&&l.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===n||"cylindrical"===n?(l.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),l.push("billboard(modelMatrix2);"),l.push("billboard(viewMatrix2);"),l.push("billboard(modelViewMatrix);"),s&&(l.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"),l.push("billboard(modelNormalMatrix2);"),l.push("billboard(viewNormalMatrix2);"),l.push("billboard(modelViewNormalMatrix);")),l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(l.push("worldPosition = modelMatrix2 * localPosition;"),l.push("worldPosition.xyz = worldPosition.xyz + offset;"),l.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));s&&l.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");if(l.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),l.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),l.push("float lambertian = 1.0;"),s)for(let e=0,t=i.lights.length;e0,o=[];o.push("#version 300 es"),o.push("// Lambertian drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}"points"===e._geometry._state.primitiveName&&(o.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"),o.push("float r = dot(cxy, cxy);"),o.push("if (r > 1.0) {"),o.push(" discard;"),o.push("}"));t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const Fi=new t({}),Ii=d.vec3(),Di=function(e,t){this.id=Fi.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ei(t),this._allocate(t)},Si={};Di.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.normalsBuf?"n":"",e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Si[t];return i||(i=new Di(t,e),Si[t]=i,p.memory.programs++),i._useCount++,i},Di.prototype.put=function(){0==--this._useCount&&(Fi.removeItem(this.id),this._program&&this._program.destroy(),delete Si[this._hash],p.memory.programs--)},Di.prototype.webglContextRestored=function(){this._program=null},Di.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl,n=0===i?t._xrayMaterial._state:1===i?t._highlightMaterial._state:t._selectedMaterial._state,a=t._state,l=t._geometry._state,A=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,A?e.getRTCViewMatrix(a.originHash,A):r.viewMatrix),o.uniformMatrix4fv(this._uViewNormalMatrix,!1,r.viewNormalMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Edges drawing vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec4 edgeColor;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));i&&n.push("out vec4 vWorldPosition;");n.push("out vec4 vColor;"),("spherical"===r||"cylindrical"===r)&&(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));n.push("vColor = edgeColor;"),i&&n.push("vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=e.scene._sectionPlanesState,s=e.scene.gammaOutput,r=i.getNumAllocatedSectionPlanes()>0,o=[];o.push("#version 300 es"),o.push("// Edges drawing fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),t.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;"));s&&(o.push("uniform float gammaFactor;"),o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}"));if(r){o.push("in vec4 vWorldPosition;"),o.push("uniform bool clippable;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),o.push("}")}t.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");s?o.push("outColor = linearToGamma(vColor, gammaFactor);"):o.push("outColor = vColor;");return o.push("}"),o}(e)}}const Ri=new t({}),Li=d.vec3(),Ui=function(e,t){this.id=Ri.addItem({}),this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new Ti(t),this._allocate(t)},ki={};Ui.get=function(e){const t=[e.scene.id,e.scene.gammaOutput?"go":"",e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=ki[t];return i||(i=new Ui(t,e),ki[t]=i,p.memory.programs++),i._useCount++,i},Ui.prototype.put=function(){0==--this._useCount&&(Ri.removeItem(this.id),this._program&&this._program.destroy(),delete ki[this._hash],p.memory.programs--)},Ui.prototype.webglContextRestored=function(){this._program=null},Ui.prototype.drawMesh=function(e,t,i){this._program||this._allocate(t);const s=this._scene,r=s.camera,o=s.canvas.gl;let n;const a=t._state,l=t._geometry,A=l._state,h=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),o.uniformMatrix4fv(this._uViewMatrix,!1,h?e.getRTCViewMatrix(a.originHash,h):r.viewMatrix),a.clippable){const e=s._sectionPlanesState.getNumAllocatedSectionPlanes(),i=s._sectionPlanesState.sectionPlanes.length;if(e>0){const r=s._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh picking vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("out vec4 vViewPosition;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("uniform vec2 pickClipPos;"),n.push("vec4 remapClipPos(vec4 clipPos) {"),n.push(" clipPos.xy /= clipPos.w;"),n.push(" clipPos.xy -= pickClipPos;"),n.push(" clipPos.xy *= clipPos.w;"),n.push(" return clipPos;"),n.push("}"),n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"!==r&&"cylindrical"!==r||(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"));n.push(" vec4 worldPosition = modelMatrix2 * localPosition;"),n.push(" worldPosition.xyz = worldPosition.xyz + offset;"),n.push(" vec4 viewPosition = viewMatrix2 * worldPosition;"),i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = remapClipPos(clipPos);"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(r.push("uniform vec4 pickColor;"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = pickColor; "),r.push("}"),r}(e)}}const Ni=d.vec3(),Qi=function(e,t){this._hash=e,this._shaderSource=new Oi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Vi={};Qi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let i=Vi[t];if(!i){if(i=new Qi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Vi[t]=i,p.memory.programs++}return i._useCount++,i},Qi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Vi[this._hash],p.memory.programs--)},Qi.prototype.webglContextRestored=function(){this._program=null},Qi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCPickViewMatrix(r.originHash,a):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t>24&255,h=l>>16&255,c=l>>8&255,u=255&l;s.uniform4f(this._uPickColor,u/255,c/255,h/255,A/255),s.uniform2fv(this._uPickClipPos,e.pickClipPos),n.indicesBuf?(s.drawElements(n.primitive,n.indicesBuf.numItems,n.indicesBuf.itemType,0),e.drawElements++):n.positions&&s.drawArrays(s.TRIANGLES,0,n.positions.numItems)},Qi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Fe(i,this._shaderSource),this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uViewMatrix=s.getLocation("viewMatrix"),this._uProjMatrix=s.getLocation("projMatrix"),this._uSectionPlanes=[];for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0,s=!!e._geometry._state.compressGeometry,r=[];r.push("#version 300 es"),r.push("// Surface picking vertex shader"),r.push("in vec3 position;"),r.push("in vec4 color;"),r.push("uniform mat4 modelMatrix;"),r.push("uniform mat4 viewMatrix;"),r.push("uniform mat4 projMatrix;"),r.push("uniform vec3 offset;"),i&&(r.push("uniform bool clippable;"),r.push("out vec4 vWorldPosition;"));t.logarithmicDepthBufferEnabled&&(r.push("uniform float logDepthBufFC;"),r.push("out float vFragDepth;"),r.push("bool isPerspectiveMatrix(mat4 m) {"),r.push(" return (m[2][3] == - 1.0);"),r.push("}"),r.push("out float isPerspective;"));r.push("uniform vec2 pickClipPos;"),r.push("vec4 remapClipPos(vec4 clipPos) {"),r.push(" clipPos.xy /= clipPos.w;"),r.push(" clipPos.xy -= pickClipPos;"),r.push(" clipPos.xy *= clipPos.w;"),r.push(" return clipPos;"),r.push("}"),r.push("out vec4 vColor;"),s&&r.push("uniform mat4 positionsDecodeMatrix;");r.push("void main(void) {"),r.push("vec4 localPosition = vec4(position, 1.0); "),s&&r.push("localPosition = positionsDecodeMatrix * localPosition;");r.push(" vec4 worldPosition = modelMatrix * localPosition; "),r.push(" worldPosition.xyz = worldPosition.xyz + offset;"),r.push(" vec4 viewPosition = viewMatrix * worldPosition;"),i&&r.push(" vWorldPosition = worldPosition;");r.push(" vColor = color;"),r.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(r.push("vFragDepth = 1.0 + clipPos.w;"),r.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return r.push("gl_Position = remapClipPos(clipPos);"),r.push("}"),r}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Surface picking fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),r.push("in vec4 vColor;"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(let e=0;e 0.0) { discard; }"),r.push("}")}t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push(" outColor = vColor;"),r.push("}"),r}(e)}}const Hi=d.vec3(),zi=function(e,t){this._hash=e,this._scene=t.scene,this._useCount=0,this._shaderSource=new ji(t),this._allocate(t)},Gi={};zi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.compressGeometry?"cp":"",e._state.hash].join(";");let i=Gi[t];if(!i){if(i=new zi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Gi[t]=i,p.memory.programs++}return i._useCount++,i},zi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Gi[this._hash],p.memory.programs--)},zi.prototype.webglContextRestored=function(){this._program=null},zi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._state,o=t._material._state,n=t._geometry,a=t._geometry._state,l=t.origin,A=o.backfaces,h=o.frontface,c=i.camera.project,u=n._getPickTrianglePositions(),d=n._getPickTriangleColors();if(this._program.bind(),e.useProgram++,i.logarithmicDepthBufferEnabled){const e=2/(Math.log(c.far+1)/Math.LN2);s.uniform1f(this._uLogDepthBufFC,e)}if(s.uniformMatrix4fv(this._uViewMatrix,!1,l?e.getRTCPickViewMatrix(r.originHash,l):e.pickViewMatrix),r.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,s=!!e._geometry._state.compressGeometry,r=e._state.billboard,o=e._state.stationary,n=[];n.push("#version 300 es"),n.push("// Mesh occlusion vertex shader"),n.push("in vec3 position;"),n.push("uniform mat4 modelMatrix;"),n.push("uniform mat4 viewMatrix;"),n.push("uniform mat4 projMatrix;"),n.push("uniform vec3 offset;"),s&&n.push("uniform mat4 positionsDecodeMatrix;");i&&n.push("out vec4 vWorldPosition;");t.logarithmicDepthBufferEnabled&&(n.push("uniform float logDepthBufFC;"),n.push("out float vFragDepth;"),n.push("bool isPerspectiveMatrix(mat4 m) {"),n.push(" return (m[2][3] == - 1.0);"),n.push("}"),n.push("out float isPerspective;"));"spherical"!==r&&"cylindrical"!==r||(n.push("void billboard(inout mat4 mat) {"),n.push(" mat[0][0] = 1.0;"),n.push(" mat[0][1] = 0.0;"),n.push(" mat[0][2] = 0.0;"),"spherical"===r&&(n.push(" mat[1][0] = 0.0;"),n.push(" mat[1][1] = 1.0;"),n.push(" mat[1][2] = 0.0;")),n.push(" mat[2][0] = 0.0;"),n.push(" mat[2][1] = 0.0;"),n.push(" mat[2][2] =1.0;"),n.push("}"));n.push("void main(void) {"),n.push("vec4 localPosition = vec4(position, 1.0); "),n.push("vec4 worldPosition;"),s&&n.push("localPosition = positionsDecodeMatrix * localPosition;");n.push("mat4 viewMatrix2 = viewMatrix;"),n.push("mat4 modelMatrix2 = modelMatrix;"),o&&n.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");"spherical"===r||"cylindrical"===r?(n.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"),n.push("billboard(modelMatrix2);"),n.push("billboard(viewMatrix2);"),n.push("billboard(modelViewMatrix);"),n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = modelViewMatrix * localPosition;")):(n.push("worldPosition = modelMatrix2 * localPosition;"),n.push("worldPosition.xyz = worldPosition.xyz + offset;"),n.push("vec4 viewPosition = viewMatrix2 * worldPosition; "));i&&n.push(" vWorldPosition = worldPosition;");n.push("vec4 clipPos = projMatrix * viewPosition;"),t.logarithmicDepthBufferEnabled&&(n.push("vFragDepth = 1.0 + clipPos.w;"),n.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"));return n.push("gl_Position = clipPos;"),n.push("}"),n}(e),this.fragment=function(e){const t=e.scene,i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];r.push("#version 300 es"),r.push("// Mesh occlusion fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),t.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;"));if(s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}r.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),t.logarithmicDepthBufferEnabled&&r.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");return r.push("}"),r}(e)}}const Ki=d.vec3(),Xi=function(e,t){this._hash=e,this._shaderSource=new Wi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Yi={};Xi.get=function(e){const t=[e.scene.canvas.canvas.id,e.scene._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.occlusionHash].join(";");let i=Yi[t];if(!i){if(i=new Xi(t,e),i.errors)return console.log(i.errors.join("\n")),null;Yi[t]=i,p.memory.programs++}return i._useCount++,i},Xi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Yi[this._hash],p.memory.programs--)},Xi.prototype.webglContextRestored=function(){this._program=null},Xi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene,s=i.canvas.gl,r=t._material._state,o=t._state,n=t._geometry._state,a=t.origin;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),r.id!==this._lastMaterialId){const t=r.backfaces;e.backfaces!==t&&(t?s.disable(s.CULL_FACE):s.enable(s.CULL_FACE),e.backfaces=t);const i=r.frontface;e.frontface!==i&&(i?s.frontFace(s.CCW):s.frontFace(s.CW),e.frontface=i),this._lastMaterialId=r.id}const l=i.camera;if(s.uniformMatrix4fv(this._uViewMatrix,!1,a?e.getRTCViewMatrix(o.originHash,a):l.viewMatrix),o.clippable){const e=i._sectionPlanesState.getNumAllocatedSectionPlanes(),r=i._sectionPlanesState.sectionPlanes.length;if(e>0){const o=i._sectionPlanesState.sectionPlanes,n=t.renderFlags;for(let t=0;t0,i=!!e._geometry._state.compressGeometry,s=[];s.push("// Mesh shadow vertex shader"),s.push("in vec3 position;"),s.push("uniform mat4 modelMatrix;"),s.push("uniform mat4 shadowViewMatrix;"),s.push("uniform mat4 shadowProjMatrix;"),s.push("uniform vec3 offset;"),i&&s.push("uniform mat4 positionsDecodeMatrix;");t&&s.push("out vec4 vWorldPosition;");s.push("void main(void) {"),s.push("vec4 localPosition = vec4(position, 1.0); "),s.push("vec4 worldPosition;"),i&&s.push("localPosition = positionsDecodeMatrix * localPosition;");s.push("worldPosition = modelMatrix * localPosition;"),s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&s.push("vWorldPosition = worldPosition;");return s.push(" gl_Position = shadowProjMatrix * viewPosition;"),s.push("}"),s}(e),this.fragment=function(e){const t=e.scene;t.canvas.gl;const i=t._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("// Mesh shadow fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),s){r.push("uniform bool clippable;"),r.push("in vec4 vWorldPosition;");for(var o=0;o 0.0) { discard; }"),r.push("}")}return r.push("outColor = encodeFloat(gl_FragCoord.z);"),r.push("}"),r}(e)}}const Zi=function(e,t){this._hash=e,this._shaderSource=new qi(t),this._scene=t.scene,this._useCount=0,this._allocate(t)},Ji={};Zi.get=function(e){const t=e.scene,i=[t.canvas.canvas.id,t._sectionPlanesState.getHash(),e._geometry._state.hash,e._state.hash].join(";");let s=Ji[i];if(!s){if(s=new Zi(i,e),s.errors)return console.log(s.errors.join("\n")),null;Ji[i]=s,p.memory.programs++}return s._useCount++,s},Zi.prototype.put=function(){0==--this._useCount&&(this._program&&this._program.destroy(),delete Ji[this._hash],p.memory.programs--)},Zi.prototype.webglContextRestored=function(){this._program=null},Zi.prototype.drawMesh=function(e,t){this._program||this._allocate(t);const i=this._scene.canvas.gl,s=t._material._state,r=t._geometry._state;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e)),s.id!==this._lastMaterialId){const t=s.backfaces;e.backfaces!==t&&(t?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE),e.backfaces=t);const r=s.frontface;e.frontface!==r&&(r?i.frontFace(i.CCW):i.frontFace(i.CW),e.frontface=r),e.lineWidth!==s.lineWidth&&(i.lineWidth(s.lineWidth),e.lineWidth=s.lineWidth),this._uPointSize&&i.uniform1i(this._uPointSize,s.pointSize),this._lastMaterialId=s.id}if(i.uniformMatrix4fv(this._uModelMatrix,i.FALSE,t.worldMatrix),r.combineGeometry){const s=t.vertexBufs;s.id!==this._lastVertexBufsId&&(s.positionsBuf&&this._aPosition&&(this._aPosition.bindArrayBuffer(s.positionsBuf,s.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),this._lastVertexBufsId=s.id)}this._uClippable&&i.uniform1i(this._uClippable,t._state.clippable),i.uniform3fv(this._uOffset,t._state.offset),r.id!==this._lastGeometryId&&(this._uPositionsDecodeMatrix&&i.uniformMatrix4fv(this._uPositionsDecodeMatrix,!1,r.positionsDecodeMatrix),r.combineGeometry?r.indicesBufCombined&&(r.indicesBufCombined.bind(),e.bindArray++):(this._aPosition&&(this._aPosition.bindArrayBuffer(r.positionsBuf,r.compressGeometry?i.UNSIGNED_SHORT:i.FLOAT),e.bindArray++),r.indicesBuf&&(r.indicesBuf.bind(),e.bindArray++)),this._lastGeometryId=r.id),r.combineGeometry?r.indicesBufCombined&&(i.drawElements(r.primitive,r.indicesBufCombined.numItems,r.indicesBufCombined.itemType,0),e.drawElements++):r.indicesBuf?(i.drawElements(r.primitive,r.indicesBuf.numItems,r.indicesBuf.itemType,0),e.drawElements++):r.positions&&(i.drawArrays(i.TRIANGLES,0,r.positions.numItems),e.drawArrays++)},Zi.prototype._allocate=function(e){const t=e.scene,i=t.canvas.gl;if(this._program=new Fe(i,this._shaderSource),this._scene=t,this._useCount=0,this._program.errors)return void(this.errors=this._program.errors);const s=this._program;this._uPositionsDecodeMatrix=s.getLocation("positionsDecodeMatrix"),this._uModelMatrix=s.getLocation("modelMatrix"),this._uShadowViewMatrix=s.getLocation("shadowViewMatrix"),this._uShadowProjMatrix=s.getLocation("shadowProjMatrix"),this._uSectionPlanes={};for(let e=0,i=t._sectionPlanesState.sectionPlanes.length;e0){let e,t,r,o,n;for(let a=0,l=this._uSectionPlanes.length;a0)for(let i=0;i0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this.glRedraw()}}const cs=function(){const e=d.vec3(),t=d.vec3(),i=d.vec3(),s=d.vec3(),r=d.vec3(),o=d.vec3(),n=d.vec4(),a=d.vec3(),l=d.vec3(),A=d.vec3(),h=d.vec3(),c=d.vec3(),u=d.vec3(),p=d.vec3(),g=d.vec3(),m=d.vec3(),f=d.vec4(),_=d.vec4(),v=d.vec4(),b=d.vec3(),x=d.vec3(),w=d.vec3(),y=d.vec3(),P=d.vec3(),B=d.vec3(),C=d.vec3(),M=d.vec3(),E=d.vec3(),F=d.vec3(),I=d.vec3();return function(D,S,T,R){var L=R.primIndex;if(null!=L&&L>-1){const N=D.geometry._state,Q=D.scene,V=Q.camera,H=Q.canvas;if("triangles"===N.primitiveName){R.primitive="triangle";const Q=L,z=N.indices,G=N.positions;let W,K,X;if(z){var U=z[Q+0],k=z[Q+1],O=z[Q+2];o[0]=U,o[1]=k,o[2]=O,R.indices=o,W=3*U,K=3*k,X=3*O}else W=3*Q,K=W+3,X=K+3;if(i[0]=G[W+0],i[1]=G[W+1],i[2]=G[W+2],s[0]=G[K+0],s[1]=G[K+1],s[2]=G[K+2],r[0]=G[X+0],r[1]=G[X+1],r[2]=G[X+2],N.compressGeometry){const e=N.positionsDecodeMatrix;e&&(Ft.decompressPosition(i,e,i),Ft.decompressPosition(s,e,s),Ft.decompressPosition(r,e,r))}R.canvasPos?d.canvasPosToLocalRay(H.canvas,D.origin?j(S,D.origin):S,T,D.worldMatrix,R.canvasPos,e,t):R.origin&&R.direction&&d.worldRayToLocalRay(D.worldMatrix,R.origin,R.direction,e,t),d.normalizeVec3(t),d.rayPlaneIntersect(e,t,i,s,r,n),R.localPos=n,R.position=n,f[0]=n[0],f[1]=n[1],f[2]=n[2],f[3]=1,d.transformVec4(D.worldMatrix,f,_),a[0]=_[0],a[1]=_[1],a[2]=_[2],R.canvasPos&&D.origin&&(a[0]+=D.origin[0],a[1]+=D.origin[1],a[2]+=D.origin[2]),R.worldPos=a,d.transformVec4(V.matrix,_,v),l[0]=v[0],l[1]=v[1],l[2]=v[2],R.viewPos=l,d.cartesianToBarycentric(n,i,s,r,A),R.bary=A;const Y=N.normals;if(Y){if(N.compressGeometry){const e=3*U,t=3*k,i=3*O;Ft.decompressNormal(Y.subarray(e,e+2),h),Ft.decompressNormal(Y.subarray(t,t+2),c),Ft.decompressNormal(Y.subarray(i,i+2),u)}else h[0]=Y[W],h[1]=Y[W+1],h[2]=Y[W+2],c[0]=Y[K],c[1]=Y[K+1],c[2]=Y[K+2],u[0]=Y[X],u[1]=Y[X+1],u[2]=Y[X+2];const e=d.addVec3(d.addVec3(d.mulVec3Scalar(h,A[0],b),d.mulVec3Scalar(c,A[1],x),w),d.mulVec3Scalar(u,A[2],y),P);R.worldNormal=d.normalizeVec3(d.transformVec3(D.worldNormalMatrix,e,B))}const q=N.uv;if(q){if(p[0]=q[2*U],p[1]=q[2*U+1],g[0]=q[2*k],g[1]=q[2*k+1],m[0]=q[2*O],m[1]=q[2*O+1],N.compressGeometry){const e=N.uvDecodeMatrix;e&&(Ft.decompressUV(p,e,p),Ft.decompressUV(g,e,g),Ft.decompressUV(m,e,m))}R.uv=d.addVec3(d.addVec3(d.mulVec2Scalar(p,A[0],C),d.mulVec2Scalar(g,A[1],M),E),d.mulVec2Scalar(m,A[2],F),I)}}}}}();function us(e={}){let t=e.radiusTop||1;t<0&&(console.error("negative radiusTop not allowed - will invert"),t*=-1);let i=e.radiusBottom||1;i<0&&(console.error("negative radiusBottom not allowed - will invert"),i*=-1);let s=e.height||1;s<0&&(console.error("negative height not allowed - will invert"),s*=-1);let r=e.radialSegments||32;r<0&&(console.error("negative radialSegments not allowed - will invert"),r*=-1),r<3&&(r=3);let o=e.heightSegments||1;o<0&&(console.error("negative heightSegments not allowed - will invert"),o*=-1),o<1&&(o=1);const n=!!e.openEnded;let a=e.center;const l=a?a[0]:0,A=a?a[1]:0,h=a?a[2]:0,c=s/2,u=s/o,d=2*Math.PI/r,p=1/r,g=(t-i)/o,m=[],f=[],v=[],b=[];let x,w,y,P,B,C,M,E,F,I,D;const S=(90-180*Math.atan(s/(i-t))/Math.PI)/90;for(x=0;x<=o;x++)for(B=t-x*g,C=c-x*u,w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),f.push(B*y),f.push(S),f.push(B*P),v.push(w*p),v.push(1*x/o),m.push(B*y+l),m.push(C+A),m.push(B*P+h);for(x=0;x0){for(F=m.length/3,f.push(0),f.push(1),f.push(0),v.push(.5),v.push(.5),m.push(0+l),m.push(c+A),m.push(0+h),w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),I=.5*Math.sin(w*d)+.5,D=.5*Math.cos(w*d)+.5,f.push(t*y),f.push(1),f.push(t*P),v.push(I),v.push(D),m.push(t*y+l),m.push(c+A),m.push(t*P+h);for(w=0;w0){for(F=m.length/3,f.push(0),f.push(-1),f.push(0),v.push(.5),v.push(.5),m.push(0+l),m.push(0-c+A),m.push(0+h),w=0;w<=r;w++)y=Math.sin(w*d),P=Math.cos(w*d),I=.5*Math.sin(w*d)+.5,D=.5*Math.cos(w*d)+.5,f.push(i*y),f.push(-1),f.push(i*P),v.push(I),v.push(D),m.push(i*y+l),m.push(0-c+A),m.push(i*P+h);for(w=0;w0!==e))&&this.scene._objectOffsetUpdated(this,!1)),this._isModel&&this.scene._deregisterModel(this),this._children.length){const e=this._children.splice();let t;for(let i=0,s=e.length;i1;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,this.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,this.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,i.NONE);const o=Bs(i,this.wrapS);o&&i.texParameteri(this.target,i.TEXTURE_WRAP_S,o);const n=Bs(i,this.wrapT);if(n&&i.texParameteri(this.target,i.TEXTURE_WRAP_T,n),this.type===i.TEXTURE_3D||this.type===i.TEXTURE_2D_ARRAY){const e=Bs(i,this.wrapR);e&&i.texParameteri(this.target,i.TEXTURE_WRAP_R,e),i.texParameteri(this.type,i.TEXTURE_WRAP_R,e)}r?(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,Fs(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,Fs(i,this.magFilter))):(i.texParameteri(this.target,i.TEXTURE_MIN_FILTER,Bs(i,this.minFilter)),i.texParameteri(this.target,i.TEXTURE_MAG_FILTER,Bs(i,this.magFilter)));const a=Bs(i,this.format,this.encoding),l=Bs(i,this.type),A=Es(i,this.internalFormat,a,l,this.encoding,!1);i.texStorage2D(i.TEXTURE_2D,s,A,e[0].width,e[0].height);for(let t=0,s=e.length;t>t;return e+1}class Ts extends D{get type(){return"Texture"}constructor(e,t={}){super(e,t),this._state=new qe({texture:new Ms({gl:this.scene.canvas.gl}),matrix:d.identityMat4(),hasMatrix:t.translate&&(0!==t.translate[0]||0!==t.translate[1])||!!t.rotate||t.scale&&(0!==t.scale[0]||0!==t.scale[1]),minFilter:this._checkMinFilter(t.minFilter),magFilter:this._checkMagFilter(t.magFilter),wrapS:this._checkWrapS(t.wrapS),wrapT:this._checkWrapT(t.wrapT),flipY:this._checkFlipY(t.flipY),encoding:this._checkEncoding(t.encoding)}),this._src=null,this._image=null,this._translate=d.vec2([0,0]),this._scale=d.vec2([1,1]),this._rotate=d.vec2([0,0]),this._matrixDirty=!1,this.translate=t.translate,this.scale=t.scale,this.rotate=t.rotate,t.src?this.src=t.src:t.image&&(this.image=t.image),p.memory.textures++}_checkMinFilter(e){return(e=e||ni)!==si&&e!==ri&&e!==ni&&e!==ii&&e!==ti&&(this.error("Unsupported value for 'minFilter' - supported values are LinearFilter, LinearMipMapNearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter and LinearMipMapLinearFilter. Defaulting to LinearMipMapLinearFilter."),e=ni),e}_checkMagFilter(e){return(e=e||si)!==si&&e!==ei&&(this.error("Unsupported value for 'magFilter' - supported values are LinearFilter and NearestFilter. Defaulting to LinearFilter."),e=si),e}_checkWrapS(e){return(e=e||Zt)!==Jt&&e!==$t&&e!==Zt&&(this.error("Unsupported value for 'wrapS' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=Zt),e}_checkWrapT(e){return(e=e||Zt)!==Jt&&e!==$t&&e!==Zt&&(this.error("Unsupported value for 'wrapT' - supported values are ClampToEdgeWrapping, MirroredRepeatWrapping and RepeatWrapping. Defaulting to RepeatWrapping."),e=Zt),e}_checkFlipY(e){return!!e}_checkEncoding(e){return(e=e||_i)!==_i&&e!==vi&&(this.error("Unsupported value for 'encoding' - supported values are LinearEncoding and sRGBEncoding. Defaulting to LinearEncoding."),e=_i),e}_webglContextRestored(){this._state.texture=new Ms({gl:this.scene.canvas.gl}),this._image?this.image=this._image:this._src&&(this.src=this._src)}_update(){const e=this._state;if(this._matrixDirty){let t,i;0===this._translate[0]&&0===this._translate[1]||(t=d.translationMat4v([this._translate[0],this._translate[1],0],this._state.matrix)),1===this._scale[0]&&1===this._scale[1]||(i=d.scalingMat4v([this._scale[0],this._scale[1],1]),t=t?d.mulMat4(t,i):i),0!==this._rotate&&(i=d.rotationMat4v(.0174532925*this._rotate,[0,0,1]),t=t?d.mulMat4(t,i):i),t&&(e.matrix=t),this._matrixDirty=!1}this.glRedraw()}set image(e){this._image=Is(e),this._image.crossOrigin="Anonymous",this._state.texture.setImage(this._image,this._state),this._src=null,this.glRedraw()}get image(){return this._image}set src(e){this.scene.loading++,this.scene.canvas.spinner.processes++;const t=this;let i=new Image;i.onload=function(){i=Is(i),t._state.texture.setImage(i,t._state),t.scene.loading--,t.glRedraw(),t.scene.canvas.spinner.processes--},i.src=e,this._src=e,this._image=null}get src(){return this._src}set translate(e){this._translate.set(e||[0,0]),this._matrixDirty=!0,this._needUpdate()}get translate(){return this._translate}set scale(e){this._scale.set(e||[1,1]),this._matrixDirty=!0,this._needUpdate()}get scale(){return this._scale}set rotate(e){e=e||0,this._rotate!==e&&(this._rotate=e,this._matrixDirty=!0,this._needUpdate())}get rotate(){return this._rotate}get minFilter(){return this._state.minFilter}get magFilter(){return this._state.magFilter}get wrapS(){return this._state.wrapS}get wrapT(){return this._state.wrapT}get flipY(){return this._state.flipY}get encoding(){return this._state.encoding}destroy(){super.destroy(),this._state.texture&&this._state.texture.destroy(),this._state.destroy(),p.memory.textures--}}const Rs=p.memory,Ls=d.AABB3();class Us extends xt{get type(){return"VBOGeometry"}get isVBOGeometry(){return!0}constructor(e,t={}){super(e,t),this._state=new qe({compressGeometry:!0,primitive:null,primitiveName:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,positionsBuf:null,normalsBuf:null,colorsbuf:null,uvBuf:null,indicesBuf:null,hash:""}),this._numTriangles=0,this._edgeThreshold=t.edgeThreshold||10,this._aabb=null,this._obb=d.OBB3();const i=this._state,s=this.scene.canvas.gl;switch(t.primitive=t.primitive||"triangles",t.primitive){case"points":i.primitive=s.POINTS,i.primitiveName=t.primitive;break;case"lines":i.primitive=s.LINES,i.primitiveName=t.primitive;break;case"line-loop":i.primitive=s.LINE_LOOP,i.primitiveName=t.primitive;break;case"line-strip":i.primitive=s.LINE_STRIP,i.primitiveName=t.primitive;break;case"triangles":i.primitive=s.TRIANGLES,i.primitiveName=t.primitive;break;case"triangle-strip":i.primitive=s.TRIANGLE_STRIP,i.primitiveName=t.primitive;break;case"triangle-fan":i.primitive=s.TRIANGLE_FAN,i.primitiveName=t.primitive;break;default:this.error("Unsupported value for 'primitive': '"+t.primitive+"' - supported values are 'points', 'lines', 'line-loop', 'line-strip', 'triangles', 'triangle-strip' and 'triangle-fan'. Defaulting to 'triangles'."),i.primitive=s.TRIANGLES,i.primitiveName=t.primitive}if(t.positions)if(t.indices){var r;if(t.positionsDecodeMatrix);else{const e=Ft.getPositionsBounds(t.positions),o=Ft.compressPositions(t.positions,e.min,e.max);r=o.quantized,i.positionsDecodeMatrix=o.decodeMatrix,i.positionsBuf=new Ie(s,s.ARRAY_BUFFER,r,r.length,3,s.STATIC_DRAW),Rs.positions+=i.positionsBuf.numItems,d.positions3ToAABB3(t.positions,this._aabb),d.positions3ToAABB3(r,Ls,i.positionsDecodeMatrix),d.AABB3ToOBB3(Ls,this._obb)}if(t.colors){const e=t.colors.constructor===Float32Array?t.colors:new Float32Array(t.colors);i.colorsBuf=new Ie(s,s.ARRAY_BUFFER,e,e.length,4,s.STATIC_DRAW),Rs.colors+=i.colorsBuf.numItems}if(t.uv){const e=Ft.getUVBounds(t.uv),r=Ft.compressUVs(t.uv,e.min,e.max),o=r.quantized;i.uvDecodeMatrix=r.decodeMatrix,i.uvBuf=new Ie(s,s.ARRAY_BUFFER,o,o.length,2,s.STATIC_DRAW),Rs.uvs+=i.uvBuf.numItems}if(t.normals){const e=Ft.compressNormals(t.normals);let r=i.compressGeometry;i.normalsBuf=new Ie(s,s.ARRAY_BUFFER,e,e.length,3,s.STATIC_DRAW,r),Rs.normals+=i.normalsBuf.numItems}{const e=t.indices.constructor===Uint32Array||t.indices.constructor===Uint16Array?t.indices:new Uint32Array(t.indices);i.indicesBuf=new Ie(s,s.ELEMENT_ARRAY_BUFFER,e,e.length,1,s.STATIC_DRAW),Rs.indices+=i.indicesBuf.numItems;const o=wt(r,e,i.positionsDecodeMatrix,this._edgeThreshold);this._edgeIndicesBuf=new Ie(s,s.ELEMENT_ARRAY_BUFFER,o,o.length,1,s.STATIC_DRAW),"triangles"===this._state.primitiveName&&(this._numTriangles=t.indices.length/3)}this._buildHash(),Rs.meshes++}else this.error("Config expected: indices");else this.error("Config expected: positions")}_buildHash(){const e=this._state,t=["/g"];t.push("/"+e.primitive+";"),e.positionsBuf&&t.push("p"),e.colorsBuf&&t.push("c"),(e.normalsBuf||e.autoVertexNormals)&&t.push("n"),e.uvBuf&&t.push("u"),t.push("cp"),t.push(";"),e.hash=t.join("")}_getEdgeIndices(){return this._edgeIndicesBuf}get primitive(){return this._state.primitiveName}get aabb(){return this._aabb}get obb(){return this._obb}get numTriangles(){return this._numTriangles}_getState(){return this._state}destroy(){super.destroy();const e=this._state;e.indicesBuf&&e.indicesBuf.destroy(),e.positionsBuf&&e.positionsBuf.destroy(),e.normalsBuf&&e.normalsBuf.destroy(),e.uvBuf&&e.uvBuf.destroy(),e.colorsBuf&&e.colorsBuf.destroy(),this._edgeIndicesBuf&&this._edgeIndicesBuf.destroy(),e.destroy(),Rs.meshes--}}var ks={};function Os(e={}){let t=e.xSize||1;t<0&&(console.error("negative xSize not allowed - will invert"),t*=-1);let i=e.zSize||1;i<0&&(console.error("negative zSize not allowed - will invert"),i*=-1);let s=e.xSegments||1;s<0&&(console.error("negative xSegments not allowed - will invert"),s*=-1),s<1&&(s=1);let r=e.xSegments||1;r<0&&(console.error("negative zSegments not allowed - will invert"),r*=-1),r<1&&(r=1);const o=e.center,n=o?o[0]:0,a=o?o[1]:0,l=o?o[2]:0,A=t/2,h=i/2,c=Math.floor(s)||1,u=Math.floor(r)||1,d=c+1,p=u+1,g=t/c,m=i/u,f=new Float32Array(d*p*3),v=new Float32Array(d*p*3),b=new Float32Array(d*p*2);let x,w,y,P,B,C,M,E=0,F=0;for(x=0;x65535?Uint32Array:Uint16Array)(c*u*6);for(x=0;x360&&(o=360);const n=e.center;let a=n?n[0]:0,l=n?n[1]:0;const A=n?n[2]:0,h=[],c=[],u=[],p=[];let g,m,f,v,b,x,w,y,P,B,C,M;for(y=0;y<=r;y++)for(w=0;w<=s;w++)g=w/s*o,m=.785398+y/r*Math.PI*2,a=t*Math.cos(g),l=t*Math.sin(g),f=(t+i*Math.cos(m))*Math.cos(g),v=(t+i*Math.cos(m))*Math.sin(g),b=i*Math.sin(m),h.push(f+a),h.push(v+l),h.push(b+A),u.push(1-w/s),u.push(y/r),x=d.normalizeVec3(d.subVec3([f,v,b],[a,l,A],[]),[]),c.push(x[0]),c.push(x[1]),c.push(x[2]);for(y=1;y<=r;y++)for(w=1;w<=s;w++)P=(s+1)*y+w-1,B=(s+1)*(y-1)+w-1,C=(s+1)*(y-1)+w,M=(s+1)*y+w,p.push(P),p.push(B),p.push(C),p.push(C),p.push(M),p.push(P);return _.apply(e,{positions:h,normals:c,uv:u,indices:p})}ks.load=function(e,t){var i=new XMLHttpRequest;i.open("GET",e,!0),i.responseType="arraybuffer",i.onload=function(e){t(e.target.response)},i.send()},ks.save=function(e,t){var i="data:application/octet-stream;base64,"+btoa(ks.parse._buffToStr(e));window.location.href=i},ks.clone=function(e){return JSON.parse(JSON.stringify(e))},ks.bin={},ks.bin.f=new Float32Array(1),ks.bin.fb=new Uint8Array(ks.bin.f.buffer),ks.bin.rf=function(e,t){for(var i=ks.bin.f,s=ks.bin.fb,r=0;r<4;r++)s[r]=e[t+r];return i[0]},ks.bin.rsl=function(e,t){return e[t]|e[t+1]<<8},ks.bin.ril=function(e,t){return e[t]|e[t+1]<<8|e[t+2]<<16|e[t+3]<<24},ks.bin.rASCII0=function(e,t){for(var i="";0!=e[t];)i+=String.fromCharCode(e[t++]);return i},ks.bin.wf=function(e,t,i){new Float32Array(e.buffer,t,1)[0]=i},ks.bin.wsl=function(e,t,i){e[t]=i,e[t+1]=i>>8},ks.bin.wil=function(e,t,i){e[t]=i,e[t+1]=i>>8,e[t+2]=i>>16,e[t+3]},ks.parse={},ks.parse._buffToStr=function(e){for(var t=new Uint8Array(e),i="",s=0;sr&&(r=l),Ao&&(o=A),hn&&(n=h)}return{min:{x:t,y:i,z:s},max:{x:r,y:o,z:n}}};class Qs extends D{constructor(e,t={}){super(e,t),this._type=t.type||(t.src?t.src.split(".").pop():null)||"jpg",this._pos=d.vec3(t.pos||[0,0,0]),this._up=d.vec3(t.up||[0,1,0]),this._normal=d.vec3(t.normal||[0,0,1]),this._height=t.height||1,this._origin=d.vec3(),this._rtcPos=d.vec3(),this._imageSize=d.vec2(),this._texture=new Ts(this,{flipY:!0}),this._image=new Image,"jpg"!==this._type&&"png"!==this._type&&(this.error('Unsupported type - defaulting to "jpg"'),this._type="jpg"),this._node=new Ps(this,{matrix:d.inverseMat4(d.lookAtMat4v(this._pos,d.subVec3(this._pos,this._normal,d.mat4()),this._up,d.mat4())),children:[this._bitmapMesh=new hs(this,{scale:[1,1,1],rotation:[-90,0,0],collidable:t.collidable,pickable:t.pickable,opacity:t.opacity,clippable:t.clippable,geometry:new St(this,Os({center:[0,0,0],xSize:1,zSize:1,xSegments:2,zSegments:2})),material:new kt(this,{diffuse:[0,0,0],ambient:[0,0,0],specular:[0,0,0],diffuseMap:this._texture,emissiveMap:this._texture,backfaces:!0})})]}),t.image?this.image=t.image:t.src?this.src=t.src:t.imageData&&(this.imageData=t.imageData),this.scene._bitmapCreated(this)}set visible(e){this._bitmapMesh.visible=e}get visible(){return this._bitmapMesh.visible}set image(e){this._image=e,this._image&&(this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale())}get image(){return this._image}set src(e){if(e){this._image.onload=()=>{this._texture.image=this._image,this._imageSize[0]=this._image.width,this._imageSize[1]=this._image.height,this._updateBitmapMeshScale()},this._image.src=e;switch(e.split(".").pop()){case"jpeg":case"jpg":this._type="jpg";break;case"png":this._type="png"}}}get src(){return this._image.src}set imageData(e){this._image.onload=()=>{this._texture.image=image,this._imageSize[0]=image.width,this._imageSize[1]=image.height,this._updateBitmapMeshScale()},this._image.src=e}get imageData(){const e=document.createElement("canvas"),t=e.getContext("2d");return e.width=this._image.width,e.height=this._image.height,t.drawImage(this._image,0,0),e.toDataURL("jpg"===this._type?"image/jpeg":"image/png")}set type(e){"png"===(e=e||"jpg")&&"jpg"===e||(this.error("Unsupported value for `type` - supported types are `jpg` and `png` - defaulting to `jpg`"),e="jpg"),this._type=e}get type(){return this._type}get pos(){return this._pos}get normal(){return this._normal}get up(){return this._up}set height(e){this._height=null==e?1:e,this._image&&this._updateBitmapMeshScale()}get height(){return this._height}set collidable(e){this._bitmapMesh.collidable=!1!==e}get collidable(){return this._bitmapMesh.collidable}set clippable(e){this._bitmapMesh.clippable=!1!==e}get clippable(){return this._bitmapMesh.clippable}set pickable(e){this._bitmapMesh.pickable=!1!==e}get pickable(){return this._bitmapMesh.pickable}set opacity(e){this._bitmapMesh.opacity=e}get opacity(){return this._bitmapMesh.opacity}destroy(){super.destroy(),this.scene._bitmapDestroyed(this)}_updateBitmapMeshScale(){const e=this._imageSize[1]/this._imageSize[0];this._bitmapMesh.scale=[this._height/e,1,this._height]}}const Vs=d.OBB3(),js=d.OBB3(),Hs=d.OBB3();class zs{constructor(e,t,i,s,r,o,n=null,a=0){this.model=e,this.object=null,this.parent=null,this.transform=r,this.textureSet=o,this._matrixDirty=!1,this._matrixUpdateScheduled=!1,this.id=t,this.obb=null,this._aabbLocal=null,this._aabbWorld=d.AABB3(),this._aabbWorldDirty=!1,this.layer=n,this.portionId=a,this._color=new Uint8Array([i[0],i[1],i[2],s]),this._colorize=new Uint8Array([i[0],i[1],i[2],s]),this._colorizing=!1,this._transparent=s<255,this.numTriangles=0,this.origin=null,this.entity=null,r&&r._addMesh(this)}_sceneModelDirty(){this._aabbWorldDirty=!0,this.layer.aabbDirty=!0}_transformDirty(){this._matrixDirty||this._matrixUpdateScheduled||(this.model._meshMatrixDirty(this),this._matrixDirty=!0,this._matrixUpdateScheduled=!0),this._aabbWorldDirty=!0,this.layer.aabbDirty=!0,this.entity&&this.entity._transformDirty()}_updateMatrix(){this.transform&&this._matrixDirty&&this.layer.setMatrix(this.portionId,this.transform.worldMatrix),this._matrixDirty=!1,this._matrixUpdateScheduled=!1}_finalize(e){this.layer.initFlags(this.portionId,e,this._transparent)}_finalize2(){this.layer.flushInitFlags&&this.layer.flushInitFlags()}_setVisible(e){this.layer.setVisible(this.portionId,e,this._transparent)}_setColor(e){this._color[0]=e[0],this._color[1]=e[1],this._color[2]=e[2],this._colorizing||this.layer.setColor(this.portionId,this._color,!1)}_setColorize(e){e?(this._colorize[0]=e[0],this._colorize[1]=e[1],this._colorize[2]=e[2],this.layer.setColor(this.portionId,this._colorize,false),this._colorizing=!0):(this.layer.setColor(this.portionId,this._color,false),this._colorizing=!1)}_setOpacity(e,t){const i=e<255,s=this._transparent!==i;this._color[3]=e,this._colorize[3]=e,this._transparent=i,this._colorizing?this.layer.setColor(this.portionId,this._colorize):this.layer.setColor(this.portionId,this._color),s&&this.layer.setTransparent(this.portionId,t,i)}_setOffset(e){this.layer.setOffset(this.portionId,e)}_setHighlighted(e){this.layer.setHighlighted(this.portionId,e,this._transparent)}_setXRayed(e){this.layer.setXRayed(this.portionId,e,this._transparent)}_setSelected(e){this.layer.setSelected(this.portionId,e,this._transparent)}_setEdges(e){this.layer.setEdges(this.portionId,e,this._transparent)}_setClippable(e){this.layer.setClippable(this.portionId,e,this._transparent)}_setCollidable(e){this.layer.setCollidable(this.portionId,e)}_setPickable(e){this.layer.setPickable(this.portionId,e,this._transparent)}_setCulled(e){this.layer.setCulled(this.portionId,e,this._transparent)}canPickTriangle(){return!1}drawPickTriangles(e,t){}pickTriangleSurface(e){}precisionRayPickSurface(e,t,i,s){return!!this.layer.precisionRayPickSurface&&this.layer.precisionRayPickSurface(this.portionId,e,t,i,s)}canPickWorldPos(){return!0}drawPickDepths(e){this.model.drawPickDepths(e)}drawPickNormals(e){this.model.drawPickNormals(e)}delegatePickedEntity(){return this.parent}getEachVertex(e){this.layer.getEachVertex(this.portionId,e)}set aabb(e){this._aabbLocal=e}get aabb(){if(this._aabbWorldDirty){if(d.AABB3ToOBB3(this._aabbLocal,Vs),this.transform?(d.transformOBB3(this.transform.worldMatrix,Vs,js),d.transformOBB3(this.model.worldMatrix,js,Hs),d.OBB3ToAABB3(Hs,this._aabbWorld)):(d.transformOBB3(this.model.worldMatrix,Vs,js),d.OBB3ToAABB3(js,this._aabbWorld)),this.origin){const e=this.origin;this._aabbWorld[0]+=e[0],this._aabbWorld[1]+=e[1],this._aabbWorld[2]+=e[2],this._aabbWorld[3]+=e[0],this._aabbWorld[4]+=e[1],this._aabbWorld[5]+=e[2]}this._aabbWorldDirty=!1}return this._aabbWorld}_destroy(){this.model.scene._renderer.putPickID(this.pickId)}}const Gs=new class{constructor(){this._uint8Arrays={},this._float32Arrays={}}_clear(){this._uint8Arrays={},this._float32Arrays={}}getUInt8Array(e){let t=this._uint8Arrays[e];return t||(t=new Uint8Array(e),this._uint8Arrays[e]=t),t}getFloat32Array(e){let t=this._float32Arrays[e];return t||(t=new Float32Array(e),this._float32Arrays[e]=t),t}};let Ws=0;const Ks={NOT_RENDERED:0,COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,PICK:11},Xs=new Float32Array([1,1,1,1]),Ys=new Float32Array([0,0,0,1]),qs=d.vec4(),Zs=d.vec3(),Js=d.vec3(),$s=d.mat4();class er{constructor(e,t=!1,{instancing:i=!1,edges:s=!1}={}){this._scene=e,this._withSAO=t,this._instancing=i,this._edges=s,this._hash=this._getHash(),this._matricesUniformBlockBufferBindingPoint=0,this._matricesUniformBlockBuffer=this._scene.canvas.gl.createBuffer(),this._matricesUniformBlockBufferData=new Float32Array(96),this._vaoCache=new WeakMap,this._allocate()}_getHash(){return this._scene._sectionPlanesState.getHash()}_buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()}}_buildVertexShader(){return[""]}_buildFragmentShader(){return[""]}_addMatricesUniformBlockLines(e,t=!1){return e.push("uniform Matrices {"),e.push(" mat4 worldMatrix;"),e.push(" mat4 viewMatrix;"),e.push(" mat4 projMatrix;"),e.push(" mat4 positionsDecodeMatrix;"),t&&(e.push(" mat4 worldNormalMatrix;"),e.push(" mat4 viewNormalMatrix;")),e.push("};"),e}_addRemapClipPosLines(e,t=1){return e.push("uniform vec2 drawingBufferSize;"),e.push("uniform vec2 pickClipPos;"),e.push("vec4 remapClipPos(vec4 clipPos) {"),e.push(" clipPos.xy /= clipPos.w;"),1===t?e.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"):e.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / float(${t}));`),e.push(" clipPos.xy *= clipPos.w;"),e.push(" return clipPos;"),e.push("}"),e}getValid(){return this._hash===this._getHash()}setSectionPlanesStateUniforms(e){const t=this._scene,{gl:i}=t.canvas,{model:s,layerIndex:r}=e,o=t._sectionPlanesState.getNumAllocatedSectionPlanes(),n=t._sectionPlanesState.sectionPlanes.length;if(o>0){const a=t._sectionPlanesState.sectionPlanes,l=r*n,A=s.renderFlags;for(let t=0;t0&&(this._uReflectionMap="reflectionMap"),i.lightMaps.length>0&&(this._uLightMap="lightMap"),this._uSectionPlanes=[];for(let t=0,i=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0&&p.reflectionMaps[0].texture&&this._uReflectionMap&&(this._program.bindTexture(this._uReflectionMap,p.reflectionMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),p.lightMaps.length>0&&p.lightMaps[0].texture&&this._uLightMap&&(this._program.bindTexture(this._uLightMap,p.lightMaps[0].texture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++),this._withSAO){const t=n.sao;if(t.possible){const i=a.drawingBufferWidth,s=a.drawingBufferHeight;qs[0]=i,qs[1]=s,qs[2]=t.blendCutoff,qs[3]=t.blendFactor,a.uniform4fv(this._uSAOParams,qs),this._program.bindTexture(this._uOcclusionTexture,e.occlusionTexture,e.textureUnit),e.textureUnit=(e.textureUnit+1)%o,e.bindTexture++}}if(s){const e=this._edges?"edgeColor":"fillColor",t=this._edges?"edgeAlpha":"fillAlpha";if(i===Ks[(this._edges?"EDGES":"SILHOUETTE")+"_XRAYED"]){const i=n.xrayMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===Ks[(this._edges?"EDGES":"SILHOUETTE")+"_HIGHLIGHTED"]){const i=n.highlightMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else if(i===Ks[(this._edges?"EDGES":"SILHOUETTE")+"_SELECTED"]){const i=n.selectedMaterial._state,s=i[e],r=i[t];a.uniform4f(this._uColor,s[0],s[1],s[2],r)}else a.uniform4fv(this._uColor,this._edges?Ys:Xs)}this._draw({state:l,frameCtx:e,incrementDrawState:r}),a.bindVertexArray(null)}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null,p.memory.programs--}}class tr extends er{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!1,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;if(this._edges)t.drawElements(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0);else{const e=s.pickElementsCount||i.indicesBuf.numItems,o=s.pickElementsOffset?s.pickElementsOffset*i.indicesBuf.itemByteSize:0;t.drawElements(t.TRIANGLES,e,i.indicesBuf.itemType,o),r&&s.drawElements++}}}class ir extends tr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r;const o=[];o.push("#version 300 es"),o.push("// Triangles batching draw vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;")),o.push("out vec4 vColor;"),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching draw fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}}class sr extends tr{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching flat-shading draw vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._lightsState,i=e._sectionPlanesState,s=i.getNumAllocatedSectionPlanes()>0,r=[];if(r.push("#version 300 es"),r.push("// Triangles batching flat-shading draw fragment shader"),r.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),r.push("precision highp float;"),r.push("precision highp int;"),r.push("#else"),r.push("precision mediump float;"),r.push("precision mediump int;"),r.push("#endif"),e.logarithmicDepthBufferEnabled&&(r.push("in float isPerspective;"),r.push("uniform float logDepthBufFC;"),r.push("in float vFragDepth;")),this._withSAO&&(r.push("uniform sampler2D uOcclusionTexture;"),r.push("uniform vec4 uSAOParams;"),r.push("const float packUpscale = 256. / 255.;"),r.push("const float unpackDownScale = 255. / 256.;"),r.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),r.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),r.push("float unpackRGBToFloat( const in vec4 v ) {"),r.push(" return dot( v, unPackFactors );"),r.push("}")),s){r.push("in vec4 vWorldPosition;"),r.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),r.push(" if (clippable) {"),r.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { "),r.push(" discard;"),r.push(" }"),r.push("}")}r.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),r.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),r.push("float lambertian = 1.0;"),r.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),r.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),r.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,i=t.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching silhouette fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = vColor;"),o.push("}"),o}}class or extends tr{constructor(e){super(e,!1,{instancing:!1,edges:!0})}}class nr extends or{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ar extends or{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry edges drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class lr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class Ar extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),this._addRemapClipPosLines(i),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class hr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec3 worldNormal = octDecode(normal.xy); "),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class cr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching occlusion vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles batching occlusion fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class ur extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching depth fragment shader"),s.push("precision highp float;"),s.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),s.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),s.push("}"),s}}class dr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class pr extends tr{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry shadow vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 outColor;"),i.push("void main(void) {"),i.push(" int colorFlag = int(flags) & 0xF;"),i.push(" bool visible = (colorFlag > 0);"),i.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push(" if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry shadow fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = encodeFloat( gl_FragCoord.z); "),i.push("}"),i}}class gr extends tr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Triangles batching quality draw vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&o.push("worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),o.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),o.push("vFragDepth = 1.0 + clipPos.w;")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Triangles batching quality draw fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),n.push("uniform sampler2D uAOMap;"),n.push("in vec4 vViewPosition;"),n.push("in vec3 vViewNormal;"),n.push("in vec4 vColor;"),n.push("in vec2 vUV;"),n.push("in vec2 vMetallicRoughness;"),s.lightMaps.length>0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = sRGBToLinear(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb(vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching pick flat normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Triangles batching pick flat normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(var r=0;r> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class fr extends tr{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Triangles batching color texture vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._lightsState,s=e._sectionPlanesState,r=s.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Triangles batching color texture fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),o.push("uniform sampler2D uColorMap;"),this._withSAO&&(o.push("uniform sampler2D uOcclusionTexture;"),o.push("uniform vec4 uSAOParams;"),o.push("const float packUpscale = 256. / 255.;"),o.push("const float unpackDownScale = 255. / 256.;"),o.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),o.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),o.push("float unpackRGBToFloat( const in vec4 v ) {"),o.push(" return dot( v, unPackFactors );"),o.push("}")),o.push("uniform float gammaFactor;"),o.push("vec4 linearToLinear( in vec4 value ) {"),o.push(" return value;"),o.push("}"),o.push("vec4 sRGBToLinear( in vec4 value ) {"),o.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),o.push("}"),o.push("vec4 gammaToLinear( in vec4 value) {"),o.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),o.push("}"),t&&(o.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),o.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),o.push("}")),r){o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;");for(let e=0,t=s.getNumAllocatedSectionPlanes();e 0.0) { "),o.push(" discard;"),o.push(" }"),o.push("}")}o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;"),o.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),o.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),o.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(let e=0,t=i.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Pr=d.vec3(),Br=d.vec3(),Cr=d.vec3(),Mr=d.vec3(),Er=d.mat4();class Fr extends er{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Pr;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Br;if(l){const e=Cr;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,Er),f=Mr,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElements(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0),a.edgeIndicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Ir{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new rr(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new lr(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new Ar(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new yr(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Fr(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ir(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new ir(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new sr(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new sr(this._scene,!0)),this._flatColorRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new fr(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new fr(this._scene,!0)),this._colorTextureRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new gr(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new gr(this._scene,!0)),this._pbrRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new rr(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new ur(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new dr(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new nr(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new ar(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new lr(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new hr(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new mr(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Ar(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new cr(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new pr(this._scene)),this._shadowRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Fr(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new yr(this._scene)),this._snapInitRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Dr={};let Sr=65536,Tr=5e6;class Rr{constructor(){}set doublePrecisionEnabled(e){d.setDoublePrecisionEnabled(e)}get doublePrecisionEnabled(){return d.getDoublePrecisionEnabled()}set maxDataTextureHeight(e){(e=1024*Math.ceil(e/1024))>4096?e=4096:e<1024&&(e=1024),Sr=e}get maxDataTextureHeight(){return Sr}set maxGeometryBatchSize(e){e<1e5?e=1e5:e>5e6&&(e=5e6),Tr=e}get maxGeometryBatchSize(){return Tr}}const Lr=new Rr;class Ur{constructor(){this.maxVerts=Lr.maxGeometryBatchSize,this.maxIndices=3*Lr.maxGeometryBatchSize,this.positions=[],this.colors=[],this.uv=[],this.metallicRoughness=[],this.normals=[],this.pickColors=[],this.offsets=[],this.indices=[],this.edgeIndices=[]}}const kr=d.mat4(),Or=d.mat4();function Nr(e,t,i){const s=e.length,r=new Uint16Array(s),o=t[0],n=t[1],a=t[2],l=t[3]-o,A=t[4]-n,h=t[5]-a,c=65525,u=c/l,p=c/A,g=c/h,m=e=>e>=0?e:0;for(let t=0;t=0?1:-1),t=(1-Math.abs(s))*(r>=0?1:-1),s=e,r=t}return new Int8Array([Math[t](127.5*s+(s<0?-1:0)),Math[i](127.5*r+(r<0?-1:0))])}function jr(e){let t=e[0],i=e[1];t/=t<0?127:128,i/=i<0?127:128;const s=1-Math.abs(t)-Math.abs(i);s<0&&(t=(1-Math.abs(i))*(t>=0?1:-1),i=(1-Math.abs(t))*(i>=0?1:-1));const r=Math.sqrt(t*t+i*i+s*s);return[t/r,i/r,s/r]}const Hr=d.mat4(),zr=d.mat4(),Gr=d.vec4([0,0,0,1]),Wr=d.vec3(),Kr=d.vec3(),Xr=d.vec3(),Yr=d.vec3(),qr=d.vec3(),Zr=d.vec3(),Jr=d.vec3();class $r{constructor(e){console.info("Creating VBOBatchingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesBatchingLayer"+(e.solid?"-solid":"-surface")+(e.autoNormals?"-autonormals":"-normals")+(e.textureSet&&e.textureSet.colorTexture?"-colorTexture":"")+(e.textureSet&&e.textureSet.metallicRoughnessTexture?"-metallicRoughnessTexture":""),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Dr[t];return i||(i=new Ir(e),Dr[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Dr[t],i._destroy()}))),i}(e.model.scene),this._buffer=new Ur(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new qe({origin:d.vec3(),positionsBuf:null,offsetsBuf:null,normalsBuf:null,colorsBuf:null,uvBuf:null,metallicRoughnessBuf:null,flagsBuf:null,indicesBuf:null,edgeIndicesBuf:null,positionsDecodeMatrix:null,uvDecodeMatrix:null,textureSet:e.textureSet,pbrSupported:!1}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix&&(this._state.positionsDecodeMatrix=d.mat4(e.positionsDecodeMatrix)),e.uvDecodeMatrix?(this._state.uvDecodeMatrix=d.mat3(e.uvDecodeMatrix),this._preCompressedUVsExpected=!0):this._preCompressedUVsExpected=!1,e.origin&&this._state.origin.set(e.origin),this.solid=!!e.solid}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)for(let e=0,t=o.length;e0){const e=Hr;f?d.inverseMat4(d.transposeMat4(f,zr),e):d.identityMat4(e,e),function(e,t,i,s,r){function o(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}let n,a,l,A,h,c,u=new Float32Array([0,0,0,0]),p=new Float32Array([0,0,0,0]);for(c=0;ch&&(l=n,h=A),n=Vr(p,"floor","ceil"),a=jr(n),A=o(p,a),A>h&&(l=n,h=A),n=Vr(p,"ceil","ceil"),a=jr(n),A=o(p,a),A>h&&(l=n,h=A),s[r+c+0]=l[0],s[r+c+1]=l[1],s[r+c+2]=0}(e,r,r.length,b.normals,b.normals.length)}if(l)for(let e=0,t=l.length;e0)for(let e=0,t=n.length;e0)for(let e=0,t=a.length;e0){const s=this._state.positionsDecodeMatrix?new Uint16Array(i.positions):Nr(i.positions,this._modelAABB,this._state.positionsDecodeMatrix=d.mat4());if(e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,s.length,3,t.STATIC_DRAW),this.model.scene.pickSurfacePrecisionEnabled)for(let e=0,t=this._portions.length;e0){const s=new Int8Array(i.normals);let r=!0;e.normalsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.normals.length,3,t.STATIC_DRAW,r)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.uv.length>0)if(e.uvDecodeMatrix){let s=!1;e.uvBuf=new Ie(t,t.ARRAY_BUFFER,i.uv,i.uv.length,2,t.STATIC_DRAW,s)}else{const s=Ft.getUVBounds(i.uv),r=Ft.compressUVs(i.uv,s.min,s.max),o=r.quantized;let n=!1;e.uvDecodeMatrix=d.mat3(r.decodeMatrix),e.uvBuf=new Ie(t,t.ARRAY_BUFFER,o,o.length,2,t.STATIC_DRAW,n)}if(i.metallicRoughness.length>0){const s=new Uint8Array(i.metallicRoughness);let r=!1;e.metallicRoughnessBuf=new Ie(t,t.ARRAY_BUFFER,s,i.metallicRoughness.length,2,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s),o=!1;e.flagsBuf=new Ie(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}if(i.edgeIndices.length>0){const s=new Uint32Array(i.edgeIndices);e.edgeIndicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,s,i.edgeIndices.length,1,t.STATIC_DRAW)}this._state.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&e.textureSet&&e.textureSet.colorTexture&&e.textureSet.metallicRoughnessTexture),this._state.colorTextureSupported=!!e.uvBuf&&!!e.textureSet&&!!e.textureSet.colorTexture,this._buffer=null,this._finalized=!0}isEmpty(){return!this._state.indicesBuf}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=e,s=this._portions[i],r=4*s.vertsBaseIndex,o=4*s.numVerts,n=this._scratchMemory.getUInt8Array(o),a=t[0],l=t[1],A=t[2],h=t[3];for(let e=0;e_)&&(_=e,s.set(v),r&&d.triangleNormal(p,g,m,r),f=!0)}}return f&&r&&(d.transformVec3(this.model.worldNormalMatrix,r,r),d.normalizeVec3(r)),f}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.normalsBuf&&(e.normalsBuf.destroy(),e.normalsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.indicesBuf&&(e.indicesBuf.destroy(),e.indicessBuf=null),e.edgeIndicesBuf&&(e.edgeIndicesBuf.destroy(),e.edgeIndicessBuf=null),e.destroy()}}class eo extends er{constructor(e,t,{edges:i=!1}={}){super(e,t,{instancing:!0,edges:i})}_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;this._edges?t.drawElementsInstanced(t.LINES,i.edgeIndicesBuf.numItems,i.edgeIndicesBuf.itemType,0,i.numInstances):(t.drawElementsInstanced(t.TRIANGLES,i.indicesBuf.numItems,i.indicesBuf.itemType,0,i.numInstances),r&&s.drawElements++)}}class to extends eo{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0;let r,o,n;const a=[];for(a.push("#version 300 es"),a.push("// Instancing geometry drawing vertex shader"),a.push("uniform int renderPass;"),a.push("in vec3 position;"),a.push("in vec2 normal;"),a.push("in vec4 color;"),a.push("in float flags;"),e.entityOffsetsEnabled&&a.push("in vec3 offset;"),a.push("in vec4 modelMatrixCol0;"),a.push("in vec4 modelMatrixCol1;"),a.push("in vec4 modelMatrixCol2;"),a.push("in vec4 modelNormalMatrixCol0;"),a.push("in vec4 modelNormalMatrixCol1;"),a.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(a,!0),e.logarithmicDepthBufferEnabled&&(a.push("uniform float logDepthBufFC;"),a.push("out float vFragDepth;"),a.push("bool isPerspectiveMatrix(mat4 m) {"),a.push(" return (m[2][3] == - 1.0);"),a.push("}"),a.push("out float isPerspective;")),a.push("uniform vec4 lightAmbient;"),r=0,o=i.lights.length;r= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),a.push(" }"),a.push(" return normalize(v);"),a.push("}"),s&&(a.push("out vec4 vWorldPosition;"),a.push("out float vFlags;")),a.push("out vec4 vColor;"),a.push("void main(void) {"),a.push("int colorFlag = int(flags) & 0xF;"),a.push("if (colorFlag != renderPass) {"),a.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),a.push("} else {"),a.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),a.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&a.push("worldPosition.xyz = worldPosition.xyz + offset;"),a.push("vec4 viewPosition = viewMatrix * worldPosition; "),a.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),a.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);"),a.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);"),a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),r=0,o=i.lights.length;r0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}}class io extends eo{_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry flat-shading drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState;let s,r;const o=t.getNumAllocatedSectionPlanes()>0,n=[];if(n.push("#version 300 es"),n.push("// Instancing geometry flat-shading drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),o){n.push("in vec4 vWorldPosition;"),n.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),n.push(" discard;"),n.push(" }"),n.push("}")}for(n.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),n.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),n.push("float lambertian = 1.0;"),n.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),n.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),n.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),s=0,r=i.lights.length;s0,i=[];return i.push("#version 300 es"),i.push("// Instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 color;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 silhouetteColor;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing fill fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ro extends eo{constructor(e,t){super(e,t,{instancing:!0,edges:!0})}}class oo extends ro{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesEmphasisRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("uniform vec4 color;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesEmphasisRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class no extends ro{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!1})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// EdgesColorRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeFlag = int(flags) >> 8 & 0xF;"),i.push("if (edgeFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// EdgesColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class ao extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry picking vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 pickColor;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry picking fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class lo extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push(" vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class Ao extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec2 normal;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("in vec4 modelNormalMatrixCol0;"),i.push("in vec4 modelNormalMatrixCol1;"),i.push("in vec4 modelNormalMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vWorldNormal;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));"),i.push(" vWorldNormal = worldNormal;"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(` outNormal = ivec4(vWorldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class ho extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesInstancingOcclusionRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}}class co extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry depth drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec2 vHighPrecisionZW;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Instancing geometry depth drawing fragment shader"),o.push("precision highp float;"),o.push("precision highp int;"),e.logarithmicDepthBufferEnabled&&(o.push("in float isPerspective;"),o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),o.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),o.push("}"),o}}class uo extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec3 normal;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i,!0),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}class po extends eo{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const go={3e3:"linearToLinear",3001:"sRGBToLinear"};class mo extends eo{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState,i=e._lightsState,s=t.getNumAllocatedSectionPlanes()>0,r=t.clippingCaps,o=[];return o.push("#version 300 es"),o.push("// Instancing geometry quality drawing vertex shader"),o.push("uniform int renderPass;"),o.push("in vec3 position;"),o.push("in vec3 normal;"),o.push("in vec4 color;"),o.push("in vec2 uv;"),o.push("in vec2 metallicRoughness;"),o.push("in float flags;"),e.entityOffsetsEnabled&&o.push("in vec3 offset;"),o.push("in vec4 modelMatrixCol0;"),o.push("in vec4 modelMatrixCol1;"),o.push("in vec4 modelMatrixCol2;"),o.push("in vec4 modelNormalMatrixCol0;"),o.push("in vec4 modelNormalMatrixCol1;"),o.push("in vec4 modelNormalMatrixCol2;"),this._addMatricesUniformBlockLines(o,!0),o.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("out float isPerspective;")),o.push("vec3 octDecode(vec2 oct) {"),o.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),o.push(" if (v.z < 0.0) {"),o.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),o.push(" }"),o.push(" return normalize(v);"),o.push("}"),o.push("out vec4 vViewPosition;"),o.push("out vec3 vViewNormal;"),o.push("out vec4 vColor;"),o.push("out vec2 vUV;"),o.push("out vec2 vMetallicRoughness;"),i.lightMaps.length>0&&o.push("out vec3 vWorldNormal;"),s&&(o.push("out vec4 vWorldPosition;"),o.push("out float vFlags;"),r&&o.push("out vec4 vClipPosition;")),o.push("void main(void) {"),o.push("int colorFlag = int(flags) & 0xF;"),o.push("if (colorFlag != renderPass) {"),o.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),o.push("} else {"),o.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),o.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&o.push(" worldPosition.xyz = worldPosition.xyz + offset;"),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); "),o.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);"),o.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;"),o.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(o.push("vFragDepth = 1.0 + clipPos.w;"),o.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),s&&(o.push("vWorldPosition = worldPosition;"),o.push("vFlags = flags;"),r&&o.push("vClipPosition = clipPos;")),o.push("vViewPosition = viewPosition;"),o.push("vViewNormal = viewNormal;"),o.push("vColor = color;"),o.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),o.push("vMetallicRoughness = metallicRoughness;"),i.lightMaps.length>0&&o.push("vWorldNormal = worldNormal.xyz;"),o.push("gl_Position = clipPos;"),o.push("}"),o.push("}"),o}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState,r=i.getNumAllocatedSectionPlanes()>0,o=i.clippingCaps,n=[];n.push("#version 300 es"),n.push("// Instancing geometry quality drawing fragment shader"),n.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),n.push("precision highp float;"),n.push("precision highp int;"),n.push("#else"),n.push("precision mediump float;"),n.push("precision mediump int;"),n.push("#endif"),e.logarithmicDepthBufferEnabled&&(n.push("in float isPerspective;"),n.push("uniform float logDepthBufFC;"),n.push("in float vFragDepth;")),n.push("uniform sampler2D uColorMap;"),n.push("uniform sampler2D uMetallicRoughMap;"),n.push("uniform sampler2D uEmissiveMap;"),n.push("uniform sampler2D uNormalMap;"),this._withSAO&&(n.push("uniform sampler2D uOcclusionTexture;"),n.push("uniform vec4 uSAOParams;"),n.push("const float packUpscale = 256. / 255.;"),n.push("const float unpackDownScale = 255. / 256.;"),n.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),n.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),n.push("float unpackRGBToFloat( const in vec4 v ) {"),n.push(" return dot( v, unPackFactors );"),n.push("}")),s.reflectionMaps.length>0&&n.push("uniform samplerCube reflectionMap;"),s.lightMaps.length>0&&n.push("uniform samplerCube lightMap;"),n.push("uniform vec4 lightAmbient;");for(let e=0,t=s.lights.length;e0&&n.push("in vec3 vWorldNormal;"),this._addMatricesUniformBlockLines(n,!0),n.push("#define PI 3.14159265359"),n.push("#define RECIPROCAL_PI 0.31830988618"),n.push("#define RECIPROCAL_PI2 0.15915494"),n.push("#define EPSILON 1e-6"),n.push("#define saturate(a) clamp( a, 0.0, 1.0 )"),n.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"),n.push(" vec3 texel = texture( uNormalMap, uv ).xyz;"),n.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {"),n.push(" return normalize(surf_norm );"),n.push(" }"),n.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"),n.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"),n.push(" vec2 st0 = dFdx( uv.st );"),n.push(" vec2 st1 = dFdy( uv.st );"),n.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"),n.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"),n.push(" vec3 N = normalize( surf_norm );"),n.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;"),n.push(" mat3 tsn = mat3( S, T, N );"),n.push(" return normalize( tsn * mapN );"),n.push("}"),n.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"),n.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"),n.push("}"),n.push("struct IncidentLight {"),n.push(" vec3 color;"),n.push(" vec3 direction;"),n.push("};"),n.push("struct ReflectedLight {"),n.push(" vec3 diffuse;"),n.push(" vec3 specular;"),n.push("};"),n.push("struct Geometry {"),n.push(" vec3 position;"),n.push(" vec3 viewNormal;"),n.push(" vec3 worldNormal;"),n.push(" vec3 viewEyeDir;"),n.push("};"),n.push("struct Material {"),n.push(" vec3 diffuseColor;"),n.push(" float specularRoughness;"),n.push(" vec3 specularColor;"),n.push(" float shine;"),n.push("};"),n.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"),n.push(" float r = ggxRoughness + 0.0001;"),n.push(" return (2.0 / (r * r) - 2.0);"),n.push("}"),n.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float maxMIPLevelScalar = float( maxMIPLevel );"),n.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"),n.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"),n.push("}"),s.reflectionMaps.length>0&&(n.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"),n.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"),n.push(" vec3 envMapColor = "+go[s.reflectionMaps[0].encoding]+"(texture(reflectionMap, reflectVec, mipLevel)).rgb;"),n.push(" return envMapColor;"),n.push("}")),n.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"),n.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"),n.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"),n.push("}"),n.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" return 1.0 / ( gl * gv );"),n.push("}"),n.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"),n.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"),n.push(" return 0.5 / max( gv + gl, EPSILON );"),n.push("}"),n.push("float D_GGX(const in float alpha, const in float dotNH) {"),n.push(" float a2 = ( alpha * alpha );"),n.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"),n.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float alpha = ( roughness * roughness );"),n.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"),n.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"),n.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"),n.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"),n.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"),n.push(" vec3 F = F_Schlick( specularColor, dotLH );"),n.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"),n.push(" float D = D_GGX( alpha, dotNH );"),n.push(" return F * (G * D);"),n.push("}"),n.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"),n.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"),n.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"),n.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"),n.push(" vec4 r = roughness * c0 + c1;"),n.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"),n.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"),n.push(" return specularColor * AB.x + AB.y;"),n.push("}"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&(n.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),s.lightMaps.length>0&&(n.push(" vec3 irradiance = "+go[s.lightMaps[0].encoding]+"(texture(lightMap, geometry.worldNormal)).rgb;"),n.push(" irradiance *= PI;"),n.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;")),s.reflectionMaps.length>0&&(n.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);"),n.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"),n.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"),n.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"),n.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"),n.push(" reflectedLight.specular += radiance * specularBRDFContrib;")),n.push("}")),n.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"),n.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"),n.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"),n.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"),n.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"),n.push("}"),n.push("out vec4 outColor;"),n.push("void main(void) {"),r){n.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),n.push(" if (clippable) {"),n.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e (0.002 * vClipPosition.w)) {"),n.push(" discard;"),n.push(" }"),n.push(" if (dist > 0.0) { "),n.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);"),e.logarithmicDepthBufferEnabled&&n.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),n.push(" return;"),n.push("}")):(n.push(" if (dist > 0.0) { "),n.push(" discard;"),n.push(" }")),n.push("}")}n.push("IncidentLight light;"),n.push("Material material;"),n.push("Geometry geometry;"),n.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));"),n.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));"),n.push("float opacity = float(vColor.a) / 255.0;"),n.push("vec3 baseColor = rgb;"),n.push("float specularF0 = 1.0;"),n.push("float metallic = float(vMetallicRoughness.r) / 255.0;"),n.push("float roughness = float(vMetallicRoughness.g) / 255.0;"),n.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;"),n.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));"),n.push("baseColor *= colorTexel.rgb;"),n.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;"),n.push("metallic *= metalRoughTexel.b;"),n.push("roughness *= metalRoughTexel.g;"),n.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );"),n.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);"),n.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);"),n.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);"),n.push("geometry.position = vViewPosition.xyz;"),n.push("geometry.viewNormal = -normalize(viewNormal);"),n.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);"),s.lightMaps.length>0&&n.push("geometry.worldNormal = normalize(vWorldNormal);"),(s.lightMaps.length>0||s.reflectionMaps.length>0)&&n.push("computePBRLightMapping(geometry, material, reflectedLight);");for(let e=0,t=s.lights.length;e0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry normals vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),this._addRemapClipPosLines(i,3),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&i.push("out float vFlags;"),i.push("out vec4 vWorldPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&i.push("vFlags = flags;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Batched geometry normals fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("in vec4 vWorldPosition;"),i){s.push("in float vFlags;");for(let e=0;e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),s.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),s.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),s.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),s.push("}"),s}}class _o extends eo{_getHash(){const e=this._scene;return[e.gammaOutput,e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry drawing vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in vec2 uv;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),i.push("uniform mat3 uvDecodeMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vViewPosition;"),i.push("out vec4 vColor;"),i.push("out vec2 vUV;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vViewPosition = viewPosition;"),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),i.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e.gammaOutput,i=e._sectionPlanesState,s=e._lightsState;let r,o;const n=i.getNumAllocatedSectionPlanes()>0,a=[];if(a.push("#version 300 es"),a.push("// Instancing geometry drawing fragment shader"),a.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),a.push("precision highp float;"),a.push("precision highp int;"),a.push("#else"),a.push("precision mediump float;"),a.push("precision mediump int;"),a.push("#endif"),e.logarithmicDepthBufferEnabled&&(a.push("in float isPerspective;"),a.push("uniform float logDepthBufFC;"),a.push("in float vFragDepth;")),a.push("uniform sampler2D uColorMap;"),this._withSAO&&(a.push("uniform sampler2D uOcclusionTexture;"),a.push("uniform vec4 uSAOParams;"),a.push("const float packUpscale = 256. / 255.;"),a.push("const float unpackDownScale = 255. / 256.;"),a.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),a.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),a.push("float unpackRGBToFloat( const in vec4 v ) {"),a.push(" return dot( v, unPackFactors );"),a.push("}")),a.push("uniform float gammaFactor;"),a.push("vec4 linearToLinear( in vec4 value ) {"),a.push(" return value;"),a.push("}"),a.push("vec4 sRGBToLinear( in vec4 value ) {"),a.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"),a.push("}"),a.push("vec4 gammaToLinear( in vec4 value) {"),a.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"),a.push("}"),t&&(a.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"),a.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"),a.push("}")),n){a.push("in vec4 vWorldPosition;"),a.push("in float vFlags;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),a.push(" if (clippable) {"),a.push(" float dist = 0.0;");for(let e=0,t=i.getNumAllocatedSectionPlanes();e 0.0) { "),a.push(" discard;"),a.push(" }"),a.push("}")}for(a.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),a.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),a.push("float lambertian = 1.0;"),a.push("vec3 xTangent = dFdx( vViewPosition.xyz );"),a.push("vec3 yTangent = dFdy( vViewPosition.xyz );"),a.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );"),r=0,o=s.lights.length;r0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Bo=d.vec3(),Co=d.vec3(),Mo=d.vec3(),Eo=d.vec3(),Fo=d.mat4();class Io extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Bo;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Co;if(l){const e=d.transformPoint3(h,l,Mo);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,Fo),f=Eo,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.edgeIndicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.edgeIndicesBuf.numItems,a.edgeIndicesBuf.itemType,0,a.numInstances),a.edgeIndicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Do{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._pbrRenderer&&!this._pbrRenderer.getValid()&&(this._pbrRenderer.destroy(),this._pbrRenderer=null),this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()&&(this._pbrRendererWithSAO.destroy(),this._pbrRendererWithSAO=null),this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()&&(this._colorTextureRenderer.destroy(),this._colorTextureRenderer=null),this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()&&(this._colorTextureRendererWithSAO.destroy(),this._colorTextureRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new so(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new ao(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new lo(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Po(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Io(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new to(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new to(this._scene,!0)),this._colorRendererWithSAO}get flatColorRenderer(){return this._flatColorRenderer||(this._flatColorRenderer=new io(this._scene,!1)),this._flatColorRenderer}get flatColorRendererWithSAO(){return this._flatColorRendererWithSAO||(this._flatColorRendererWithSAO=new io(this._scene,!0)),this._flatColorRendererWithSAO}get pbrRenderer(){return this._pbrRenderer||(this._pbrRenderer=new mo(this._scene,!1)),this._pbrRenderer}get pbrRendererWithSAO(){return this._pbrRendererWithSAO||(this._pbrRendererWithSAO=new mo(this._scene,!0)),this._pbrRendererWithSAO}get colorTextureRenderer(){return this._colorTextureRenderer||(this._colorTextureRenderer=new _o(this._scene,!1)),this._colorTextureRenderer}get colorTextureRendererWithSAO(){return this._colorTextureRendererWithSAO||(this._colorTextureRendererWithSAO=new _o(this._scene,!0)),this._colorTextureRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new so(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new co(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new uo(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new oo(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new no(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new ao(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Ao(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new fo(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new lo(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new ho(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new po(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Po(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Io(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._pbrRenderer&&this._pbrRenderer.destroy(),this._pbrRendererWithSAO&&this._pbrRendererWithSAO.destroy(),this._colorTextureRenderer&&this._colorTextureRenderer.destroy(),this._colorTextureRendererWithSAO&&this._colorTextureRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const So={};const To=new Uint8Array(4),Ro=new Float32Array(1),Lo=d.vec4([0,0,0,1]),Uo=new Float32Array(3),ko=d.vec3(),Oo=d.vec3(),No=d.vec3(),Qo=d.vec3(),Vo=d.vec3(),jo=d.vec3(),Ho=d.vec3(),zo=new Float32Array(4);class Go{constructor(e){console.info("Creating VBOInstancingTrianglesLayer"),this.model=e.model,this.sortId="TrianglesInstancingLayer"+(e.solid?"-solid":"-surface")+(e.normals?"-normals":"-autoNormals"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=So[t];return i||(i=new Do(e),So[t]=i,i._compile(),i.eagerCreateRenders(),e.on("compile",(()=>{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete So[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new qe({numInstances:0,obb:d.OBB3(),origin:d.vec3(),geometry:e.geometry,textureSet:e.textureSet,pbrSupported:!1,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,metallicRoughnessBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,modelNormalMatrixCol0Buf:null,modelNormalMatrixCol1Buf:null,modelNormalMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._metallicRoughness=[],this._pickColors=[],this._offsets=[],this._modelMatrix=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,e.origin&&this._state.origin.set(e.origin),this._finalized=!1,this.solid=!!e.solid,this.numIndices=e.geometry.numIndices}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;e.colorsBuf=new Ie(s,s.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,s.DYNAMIC_DRAW,t),this._colors=[]}if(this._metallicRoughness.length>0){const t=new Uint8Array(this._metallicRoughness);let i=!1;e.metallicRoughnessBuf=new Ie(s,s.ARRAY_BUFFER,t,this._metallicRoughness.length,2,s.STATIC_DRAW,i)}if(o>0){let t=!1;e.flagsBuf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(o),o,1,s.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;e.offsetsBuf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,s.DYNAMIC_DRAW,t),this._offsets=[]}if(t.positionsCompressed&&t.positionsCompressed.length>0){const i=!1;e.positionsBuf=new Ie(s,s.ARRAY_BUFFER,t.positionsCompressed,t.positionsCompressed.length,3,s.STATIC_DRAW,i),e.positionsDecodeMatrix=d.mat4(t.positionsDecodeMatrix)}if(t.colorsCompressed&&t.colorsCompressed.length>0){const i=new Uint8Array(t.colorsCompressed),r=!1;e.colorsBuf=new Ie(s,s.ARRAY_BUFFER,i,i.length,4,s.STATIC_DRAW,r)}if(t.uvCompressed&&t.uvCompressed.length>0){const i=t.uvCompressed;e.uvDecodeMatrix=t.uvDecodeMatrix,e.uvBuf=new Ie(s,s.ARRAY_BUFFER,i,i.length,2,s.STATIC_DRAW,!1)}if(t.indices&&t.indices.length>0&&(e.indicesBuf=new Ie(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.indices),t.indices.length,1,s.STATIC_DRAW),e.numIndices=t.indices.length),"triangles"!==t.primitive&&"solid"!==t.primitive&&"surface"!==t.primitive||(e.edgeIndicesBuf=new Ie(s,s.ELEMENT_ARRAY_BUFFER,new Uint32Array(t.edgeIndices),t.edgeIndices.length,1,s.STATIC_DRAW)),this._modelMatrixCol0.length>0){const t=!1;e.modelMatrixCol0Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelMatrixCol1Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelMatrixCol2Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],e.normalsBuf&&(e.modelNormalMatrixCol0Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol0),this._modelNormalMatrixCol0.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol1Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol1),this._modelNormalMatrixCol1.length,4,s.STATIC_DRAW,t),e.modelNormalMatrixCol2Buf=new Ie(s,s.ARRAY_BUFFER,new Float32Array(this._modelNormalMatrixCol2),this._modelNormalMatrixCol2.length,4,s.STATIC_DRAW,t),this._modelNormalMatrixCol0=[],this._modelNormalMatrixCol1=[],this._modelNormalMatrixCol2=[])}if(this._pickColors.length>0){const t=!1;e.pickColorsBuf=new Ie(s,s.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,s.STATIC_DRAW,t),this._pickColors=[]}e.pbrSupported=!!(e.metallicRoughnessBuf&&e.uvBuf&&e.normalsBuf&&i&&i.colorTexture&&i.metallicRoughnessTexture),e.colorTextureSupported=!!e.uvBuf&&!!i&&!!i.colorTexture,this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";To[0]=t[0],To[1]=t[1],To[2]=t[2],To[3]=t[3],this._state.colorsBuf&&this._state.colorsBuf.setData(To,4*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&W),r=!!(t&Z),o=!!(t&J),n=!!(t&$),a=!!(t&ee),l=!!(t&X),A=!!(t&K);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Ks.NOT_RENDERED:i?Ks.COLOR_TRANSPARENT:Ks.COLOR_OPAQUE,c=!s||A?Ks.NOT_RENDERED:n?Ks.SILHOUETTE_SELECTED:o?Ks.SILHOUETTE_HIGHLIGHTED:r?Ks.SILHOUETTE_XRAYED:Ks.NOT_RENDERED;let u=0;u=!s||A?Ks.NOT_RENDERED:n?Ks.EDGES_SELECTED:o?Ks.EDGES_HIGHLIGHTED:r?Ks.EDGES_XRAYED:a?i?Ks.EDGES_COLOR_TRANSPARENT:Ks.EDGES_COLOR_OPAQUE:Ks.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Ks.PICK:Ks.NOT_RENDERED)<<12,d|=(t&Y?1:0)<<16,Ro[0]=d,this._state.flagsBuf&&this._state.flagsBuf.setData(Ro,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Uo[0]=t[0],Uo[1]=t[1],Uo[2]=t[2],this._state.offsetsBuf&&this._state.offsetsBuf.setData(Uo,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}getEachVertex(e,t){if(!this.model.scene.pickSurfacePrecisionEnabled)return!1;const i=this._state,s=i.geometry,r=this._portions[e];if(!r)return void this.model.error("portion not found: "+e);const o=s.quantizedPositions,n=i.origin,a=r.offset,l=n[0]+a[0],A=n[1]+a[1],h=n[2]+a[2],c=Lo,u=r.matrix,p=this.model.sceneModelMatrix,g=i.positionsDecodeMatrix;for(let e=0,i=o.length;ev)&&(v=e,s.set(b),r&&d.triangleNormal(g,m,f,r),_=!0)}}return _&&r&&(d.transformVec3(a.normalMatrix,r,r),d.transformVec3(this.model.worldNormalMatrix,r,r),d.normalizeVec3(r)),_}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.modelNormalMatrixCol0Buf&&(e.modelNormalMatrixCol0Buf.destroy(),e.modelNormalMatrixCol0Buf=null),e.modelNormalMatrixCol1Buf&&(e.modelNormalMatrixCol1Buf.destroy(),e.modelNormalMatrixCol1Buf=null),e.modelNormalMatrixCol2Buf&&(e.modelNormalMatrixCol2Buf.destroy(),e.modelNormalMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy(),this._state=null}}class Wo extends er{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawElements(t.LINES,i.indicesBuf.numItems,i.indicesBuf.itemType,0),r&&s.drawElements++}}class Ko extends Wo{drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push("worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Xo extends Wo{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines batching silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines batching silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const Yo=d.vec3(),qo=d.vec3(),Zo=d.vec3(),Jo=d.vec3(),$o=d.mat4();class en extends er{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=Yo;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=qo;if(l){const e=Zo;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,$o),f=Jo,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const tn=d.vec3(),sn=d.vec3(),rn=d.vec3(),on=d.vec3(),nn=d.mat4();class an extends er{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=tn;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=sn;if(l){const e=rn;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,nn),f=on,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElements(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0),a.indicesBuf.unbind()):n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapBatchingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class ln{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ko(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Xo(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new en(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new an(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const An={};class hn{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.offsets=[],this.indices=[]}}class cn{constructor(e){console.info("Creating VBOBatchingLinesLayer"),this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=An[t];return i||(i=new ln(e),An[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete An[t],i._destroy()}))),i}(e.model.scene),this.model=e.model,this._buffer=new hn(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new qe({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,indicesBuf:null,positionsDecodeMatrix:d.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._numVerts=0,this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=d.vec3(e.origin))}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=Nr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.DYNAMIC_DRAW,r)}if(i.colors.length>0){const s=i.colors.length/4,r=new Float32Array(s);let o=!1;e.flagsBuf=new Ie(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}if(i.indices.length>0){const s=new Uint32Array(i.indices);e.indicesBuf=new Ie(t,t.ELEMENT_ARRAY_BUFFER,s,i.indices.length,1,t.STATIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,!0)}flushInitFlags(){this._setDeferredFlags()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2],A=t[3];for(let e=0;e0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing color vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),i.push("in vec4 color;"),i.push("in float flags;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 lightAmbient;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("if (colorFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Lines instancing color fragment shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return this._withSAO?(o.push(" float viewportWidth = uSAOParams[0];"),o.push(" float viewportHeight = uSAOParams[1];"),o.push(" float blendCutoff = uSAOParams[2];"),o.push(" float blendFactor = uSAOParams[3];"),o.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),o.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;"),o.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);")):o.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class pn extends un{drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Lines instancing silhouette vertex shader"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(i),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;")),i.push("uniform vec4 color;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),i.push("if (silhouetteFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Lines instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = color;"),s.push("}"),s}}const gn=d.vec3(),mn=d.vec3(),fn=d.vec3();d.vec3();const _n=d.mat4();class vn extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=gn;let m;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=mn;if(l){const e=d.transformPoint3(h,l,fn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,_n),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,g),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),a.indicesBuf.bind(),o.drawElementsInstanced(o.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind(),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const bn=d.vec3(),xn=d.vec3(),wn=d.vec3();d.vec3();const yn=d.mat4();class Pn extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=bn;let m;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=xn;if(l){const e=d.transformPoint3(h,l,wn);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,yn),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),"edge"===e.snapMode?(a.indicesBuf.bind(),n.drawElementsInstanced(n.LINES,a.indicesBuf.numItems,a.indicesBuf.itemType,0,a.numInstances),a.indicesBuf.unbind()):n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Bn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}eagerCreateRenders(){this._snapInitRenderer||(this._snapInitRenderer=new vn(this._scene,!1)),this._snapRenderer||(this._snapRenderer=new Pn(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new dn(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new pn(this._scene)),this._silhouetteRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new vn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Pn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Cn={};const Mn=new Uint8Array(4),En=new Float32Array(1),Fn=new Float32Array(3),In=new Float32Array(4);class Dn{constructor(e){console.info("VBOInstancingLinesLayer"),this.model=e.model,this.material=e.material,this.sortId="LinesInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Cn[t];return i||(i=new Bn(e),Cn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Cn[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new qe({obb:d.OBB3(),numInstances:0,origin:null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,positionsBuf:null,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._colors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,e.origin&&(this._state.origin=d.vec3(e.origin)),this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let t=!1;this._state.colorsBuf=new Ie(e,e.ARRAY_BUFFER,new Uint8Array(this._colors),this._colors.length,4,e.DYNAMIC_DRAW,t),this._colors=[]}if(r>0){let t=!1;this._state.flagsBuf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(r),r,1,e.DYNAMIC_DRAW,t)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;this._state.offsetsBuf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(i.colorsCompressed&&i.colorsCompressed.length>0){const s=new Uint8Array(i.colorsCompressed),r=!1;t.colorsBuf=new Ie(e,e.ARRAY_BUFFER,s,s.length,4,e.STATIC_DRAW,r)}if(i.positionsCompressed&&i.positionsCompressed.length>0){const s=!1;t.positionsBuf=new Ie(e,e.ARRAY_BUFFER,i.positionsCompressed,i.positionsCompressed.length,3,e.STATIC_DRAW,s),t.positionsDecodeMatrix=d.mat4(i.positionsDecodeMatrix)}if(i.indices&&i.indices.length>0&&(t.indicesBuf=new Ie(e,e.ELEMENT_ARRAY_BUFFER,new Uint32Array(i.indices),i.indices.length,1,e.STATIC_DRAW),t.numIndices=i.indices.length),this._modelMatrixCol0.length>0){const t=!1;this._state.modelMatrixCol0Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol1Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),this._state.modelMatrixCol2Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}this._state.geometry=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";Mn[0]=t[0],Mn[1]=t[1],Mn[2]=t[2],Mn[3]=t[3],this._state.colorsBuf.setData(Mn,4*e,4)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&W),r=!!(t&Z),o=!!(t&J),n=!!(t&$),a=!!(t&ee),l=!!(t&X),A=!!(t&K);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Ks.NOT_RENDERED:i?Ks.COLOR_TRANSPARENT:Ks.COLOR_OPAQUE,c=!s||A?Ks.NOT_RENDERED:n?Ks.SILHOUETTE_SELECTED:o?Ks.SILHOUETTE_HIGHLIGHTED:r?Ks.SILHOUETTE_XRAYED:Ks.NOT_RENDERED;let u=0;u=!s||A?Ks.NOT_RENDERED:n?Ks.EDGES_SELECTED:o?Ks.EDGES_HIGHLIGHTED:r?Ks.EDGES_XRAYED:a?i?Ks.EDGES_COLOR_TRANSPARENT:Ks.EDGES_COLOR_OPAQUE:Ks.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Ks.PICK:Ks.NOT_RENDERED)<<12,d|=(t&Y?255:0)<<16,En[0]=d,this._state.flagsBuf.setData(En,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(Fn[0]=t[0],Fn[1]=t[1],Fn[2]=t[2],this._state.offsetsBuf.setData(Fn,3*e,3)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;In[0]=t[0],In[1]=t[4],In[2]=t[8],In[3]=t[12],this._state.modelMatrixCol0Buf.setData(In,i),In[0]=t[1],In[1]=t[5],In[2]=t[9],In[3]=t[13],this._state.modelMatrixCol1Buf.setData(In,i),In[0]=t[2],In[1]=t[6],In[2]=t[10],In[3]=t[14],this._state.modelMatrixCol2Buf.setData(In,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesXRayed(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Ks.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Ks.PICK)}drawOcclusion(e,t){}drawShadow(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawPickNormals(e,t){}destroy(){const e=this._state;e.positionsBuf&&(e.positionsBuf.destroy(),e.positionsBuf=null),e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.destroy()}}class Sn extends er{_draw(e){const{gl:t}=this._scene.canvas,{state:i,frameCtx:s,incrementDrawState:r}=e;t.drawArrays(t.POINTS,0,i.positionsBuf.numItems),r&&s.drawArrays++}}class Tn extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{incrementDrawState:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial,s=[];return s.push("#version 300 es"),s.push("// Points batching color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push("worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class Rn extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform vec4 color;"),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points batching silhouette vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("outColor = color;"),o.push("}"),o}}class Ln extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching pick mesh vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(var r=0;r 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vPickColor; "),s.push("}"),s}}class Un extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batched pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("gl_PointSize += 10.0;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batched pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(var r=0;r 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class kn extends Sn{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points batching occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push(" } else {"),s.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push(" gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push(" }"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points batching occlusion fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push(" }")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),s.push("}"),s}}const On=d.vec3(),Nn=d.vec3(),Qn=d.vec3(),Vn=d.vec3(),jn=d.mat4();class Hn extends er{drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=On;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Nn;if(l){const e=Qn;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,jn),f=Vn,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const zn=d.vec3(),Gn=d.vec3(),Wn=d.vec3(),Kn=d.vec3(),Xn=d.mat4();class Yn extends er{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=zn;let m,f;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Gn;if(l){const e=Wn;d.transformPoint3(h,l,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,Xn),f=Kn,f[0]=o.eye[0]-t[0],f[1]=o.eye[1]-t[1],f[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,f=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,f),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let _=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,_+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,_+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,_+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),n.drawArrays(n.POINTS,0,a.positionsBuf.numItems)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this._uCameraEyeRtc=e.getLocation("uCameraEyeRtc"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0;e.pointsMaterial._state;const i=[];return i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// VBOBatchingPointsSnapRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class qn{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Tn(this._scene)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new Rn(this._scene)),this._silhouetteRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new Ln(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new Un(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new kn(this._scene)),this._occlusionRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Hn(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Yn(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const Zn={};class Jn{constructor(e=5e6){e>5e6&&(e=5e6),this.maxVerts=e,this.maxIndices=3*e,this.positions=[],this.colors=[],this.intensities=[],this.pickColors=[],this.offsets=[]}}class $n{constructor(e){console.info("Creating VBOBatchingPointsLayer"),this.model=e.model,this.sortId="PointsBatchingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=Zn[t];return i||(i=new qn(e),Zn[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete Zn[t],i._destroy()}))),i}(e.model.scene),this._buffer=new Jn(e.maxGeometryBatchSize),this._scratchMemory=e.scratchMemory,this._state=new qe({positionsBuf:null,offsetsBuf:null,colorsBuf:null,flagsBuf:null,positionsDecodeMatrix:d.mat4(),origin:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._modelAABB=d.collapseAABB3(),this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1,e.positionsDecodeMatrix?(this._state.positionsDecodeMatrix.set(e.positionsDecodeMatrix),this._preCompressedPositionsExpected=!0):this._preCompressedPositionsExpected=!1,e.origin&&(this._state.origin=d.vec3(e.origin))}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0)if(this._preCompressedPositionsExpected){const s=new Uint16Array(i.positions);e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}else{const s=Nr(new Float32Array(i.positions),this._modelAABB,e.positionsDecodeMatrix);e.positionsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.positions.length,3,t.STATIC_DRAW)}if(i.colors.length>0){const s=new Uint8Array(i.colors);let r=!1;e.colorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.colors.length,4,t.STATIC_DRAW,r)}if(i.positions.length>0){const s=i.positions.length/3,r=new Float32Array(s);let o=!1;e.flagsBuf=new Ie(t,t.ARRAY_BUFFER,r,r.length,1,t.DYNAMIC_DRAW,o)}if(i.pickColors.length>0){const s=new Uint8Array(i.pickColors);let r=!1;e.pickColorsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.pickColors.length,4,t.STATIC_DRAW,r)}if(this.model.scene.entityOffsetsEnabled&&i.offsets.length>0){const s=new Float32Array(i.offsets);e.offsetsBuf=new Ie(t,t.ARRAY_BUFFER,s,i.offsets.length,3,t.DYNAMIC_DRAW)}this._buffer=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized"}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";const i=2*e,s=4*this._portions[i],r=4*this._portions[i+1],o=this._scratchMemory.getUInt8Array(r),n=t[0],a=t[1],l=t[2];for(let e=0;e0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing color vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),s.push("in vec4 color;"),s.push("in float flags;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),i.filterIntensity&&s.push("uniform vec2 intensityRange;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),i.filterIntensity&&(s.push("float intensity = float(color.a) / 255.0;"),s.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {")),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),s.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);"),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),i.filterIntensity&&s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing color fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vColor;"),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class ia extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}drawLayer(e,t,i){super.drawLayer(e,t,i,{colorUniform:!0})}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing silhouette vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 color;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),s.push("uniform vec4 silhouetteColor;"),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vColor;"),s.push("void main(void) {"),s.push("int silhouetteFlag = int(flags) >> 4 & 0xF;"),s.push("if (silhouetteFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing silhouette fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vColor;"),s.push("}"),s}}class sa extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick mesh vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 pickColor;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vPickColor;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),s.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);"),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick mesh fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("outColor = vPickColor; "),s.push("}"),s}}class ra extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing pick depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),s.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(s),this._addRemapClipPosLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("out vec4 vViewPosition;"),s.push("void main(void) {"),s.push("int pickFlag = int(flags) >> 12 & 0xF;"),s.push("if (pickFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push(" vFlags = flags;")),s.push(" vViewPosition = viewPosition;"),s.push("vec4 clipPos = projMatrix * viewPosition;"),s.push("gl_Position = remapClipPos(clipPos);"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = remapClipPos(clipPos);"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing pick depth fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),s.push("uniform float pickZNear;"),s.push("uniform float pickZFar;"),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),s.push(" outColor = packDepth(zNormalizedDepth); "),s.push("}"),s}}class oa extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in vec4 color;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push(" vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Points instancing occlusion vertex shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0;e 1.0) {"),s.push(" discard;"),s.push(" }")),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0;e 0.0) { discard; }"),s.push("}")}return s.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push("}"),s}}class na extends ea{_getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=e.pointsMaterial._state,s=[];return s.push("#version 300 es"),s.push("// Points instancing depth vertex shader"),s.push("uniform int renderPass;"),s.push("in vec3 position;"),e.entityOffsetsEnabled&&s.push("in vec3 offset;"),s.push("in float flags;"),s.push("in vec4 modelMatrixCol0;"),s.push("in vec4 modelMatrixCol1;"),s.push("in vec4 modelMatrixCol2;"),this._addMatricesUniformBlockLines(s),s.push("uniform float pointSize;"),i.perspectivePoints&&s.push("uniform float nearPlaneHeight;"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("out float vFragDepth;")),t&&(s.push("out vec4 vWorldPosition;"),s.push("out float vFlags;")),s.push("void main(void) {"),s.push("int colorFlag = int(flags) & 0xF;"),s.push("if (colorFlag != renderPass) {"),s.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),s.push("} else {"),s.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),s.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&s.push(" worldPosition.xyz = worldPosition.xyz + offset;"),s.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(s.push("vWorldPosition = worldPosition;"),s.push("vFlags = flags;")),s.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&s.push("vFragDepth = 1.0 + clipPos.w;"),s.push("gl_Position = clipPos;"),i.perspectivePoints?(s.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;"),s.push("gl_PointSize = max(gl_PointSize, "+Math.floor(i.minPerspectivePointSize)+".0);"),s.push("gl_PointSize = min(gl_PointSize, "+Math.floor(i.maxPerspectivePointSize)+".0);")):s.push("gl_PointSize = pointSize;"),s.push("}"),s.push("}"),s}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState;let i,s;const r=t.getNumAllocatedSectionPlanes()>0,o=[];if(o.push("#version 300 es"),o.push("// Points instancing depth vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("#endif"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("in float vFragDepth;")),r)for(o.push("in vec4 vWorldPosition;"),o.push("in float vFlags;"),i=0,s=t.getNumAllocatedSectionPlanes();i 1.0) {"),o.push(" discard;"),o.push(" }")),r){for(o.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),o.push(" if (clippable) {"),o.push(" float dist = 0.0;"),i=0,s=t.getNumAllocatedSectionPlanes();i 0.0) { discard; }"),o.push("}")}return o.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "),e.logarithmicDepthBufferEnabled&&o.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),o.push("}"),o}}class aa extends ea{_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// Instancing geometry shadow drawing vertex shader"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in vec4 color;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform mat4 shadowViewMatrix;"),i.push("uniform mat4 shadowProjMatrix;"),this._addMatricesUniformBlockLines(i),i.push("uniform float pointSize;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("void main(void) {"),i.push("int colorFlag = int(flags) & 0xF;"),i.push("bool visible = (colorFlag > 0);"),i.push("bool transparent = ((float(color.a) / 255.0) < 1.0);"),i.push("if (!visible || transparent) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; "),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags = flags;")),i.push(" gl_Position = shadowProjMatrix * viewPosition;"),i.push("}"),i.push("gl_PointSize = pointSize;"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// Instancing geometry depth drawing fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("in float vFlags;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 1.0) {"),s.push(" discard;"),s.push(" }"),i){s.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { discard; }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),s.push("}"),s}}const la=d.vec3(),Aa=d.vec3(),ha=d.vec3();d.vec3();const ca=d.mat4();class ua extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.canvas.gl,n=r.camera,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||n.viewMatrix;this._vaoCache.has(t)?o.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=la;let m;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=Aa;if(l){const e=d.transformPoint3(h,l,ha);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,ca),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;o.uniform2fv(this.uVectorA,e.snapVectorA),o.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),o.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),o.uniform3fv(this._uCoordinateScaler,g),o.uniform1i(this._uRenderPass,i),o.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(n.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),o.bindBuffer(o.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),o.bufferData(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,o.DYNAMIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);o.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),o.vertexAttribDivisor(this._aModelMatrixCol0.location,1),o.vertexAttribDivisor(this._aModelMatrixCol1.location,1),o.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags&&(this._aFlags.bindArrayBuffer(a.flagsBuf),o.vertexAttribDivisor(this._aFlags.location,1)),o.drawArraysInstanced(o.POINTS,0,a.positionsBuf.numItems,a.numInstances),o.vertexAttribDivisor(this._aModelMatrixCol0.location,0),o.vertexAttribDivisor(this._aModelMatrixCol1.location,0),o.vertexAttribDivisor(this._aModelMatrixCol2.location,0),this._aFlags&&o.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&o.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthBufInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec4 pickColor;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("out float vFlags;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vWorldPosition = worldPosition;"),t&&i.push(" vFlags = flags;"),i.push("vPickColor = pickColor;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Points instancing pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);"),i.push("outNormal = ivec4(1.0, 1.0, 1.0, 1.0);"),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const da=d.vec3(),pa=d.vec3(),ga=d.vec3();d.vec3();const ma=d.mat4();class fa extends er{constructor(e){super(e,!1,{instancing:!0})}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=t.aabb,p=e.pickViewMatrix||o.viewMatrix;this._vaoCache.has(t)?n.bindVertexArray(this._vaoCache.get(t)):this._vaoCache.set(t,this._makeVAO(a));const g=da;let m;if(g[0]=d.safeInv(u[3]-u[0])*d.MAX_INT,g[1]=d.safeInv(u[4]-u[1])*d.MAX_INT,g[2]=d.safeInv(u[5]-u[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(g[0]),e.snapPickCoordinateScale[1]=d.safeInv(g[1]),e.snapPickCoordinateScale[2]=d.safeInv(g[2]),l||0!==A[0]||0!==A[1]||0!==A[2]){const t=pa;if(l){const e=d.transformPoint3(h,l,ga);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=A[0],t[1]+=A[1],t[2]+=A[2],m=j(p,t,ma),e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else m=p,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,g),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible);let f=0;this._matricesUniformBlockBufferData.set(c,0),this._matricesUniformBlockBufferData.set(m,f+=16),this._matricesUniformBlockBufferData.set(o.projMatrix,f+=16),this._matricesUniformBlockBufferData.set(a.positionsDecodeMatrix,f+=16),n.bindBuffer(n.UNIFORM_BUFFER,this._matricesUniformBlockBuffer),n.bufferData(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,n.DYNAMIC_DRAW),n.bindBufferBase(n.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}this.setSectionPlanesStateUniforms(t),this._aModelMatrixCol0.bindArrayBuffer(a.modelMatrixCol0Buf),this._aModelMatrixCol1.bindArrayBuffer(a.modelMatrixCol1Buf),this._aModelMatrixCol2.bindArrayBuffer(a.modelMatrixCol2Buf),n.vertexAttribDivisor(this._aModelMatrixCol0.location,1),n.vertexAttribDivisor(this._aModelMatrixCol1.location,1),n.vertexAttribDivisor(this._aModelMatrixCol2.location,1),this._aFlags.bindArrayBuffer(a.flagsBuf),n.vertexAttribDivisor(this._aFlags.location,1),n.drawArraysInstanced(n.POINTS,0,a.positionsBuf.numItems,a.numInstances),n.vertexAttribDivisor(this._aModelMatrixCol0.location,0),n.vertexAttribDivisor(this._aModelMatrixCol1.location,0),n.vertexAttribDivisor(this._aModelMatrixCol2.location,0),n.vertexAttribDivisor(this._aFlags.location,0),this._aOffset&&n.vertexAttribDivisor(this._aOffset.location,0)}_allocate(){super._allocate();const e=this._program;this._uLogDepthBufFC=e.getLocation("logDepthBufFC"),this.uVectorA=e.getLocation("snapVectorA"),this.uInverseVectorAB=e.getLocation("snapInvVectorAB"),this._uLayerNumber=e.getLocation("layerNumber"),this._uCoordinateScaler=e.getLocation("coordinateScaler")}_bindProgram(){this._program.bind()}_buildVertexShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];return i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("in vec3 position;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("in float flags;"),i.push("in vec4 modelMatrixCol0;"),i.push("in vec4 modelMatrixCol1;"),i.push("in vec4 modelMatrixCol2;"),i.push("uniform bool pickInvisible;"),this._addMatricesUniformBlockLines(i),i.push("uniform vec2 snapVectorA;"),i.push("uniform vec2 snapInvVectorAB;"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;"),i.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out float vFlags;")),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int pickFlag = int(flags) >> 12 & 0xF;"),i.push("if (pickFlag != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push("} else {"),i.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); "),i.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);"),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags = flags;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// SnapInstancingDepthRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int layerNumber;"),i.push("uniform vec3 coordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("in float vFlags;");for(let t=0;t> 16 & 0xF) == 1;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push("}")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class _a{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null),this._shadowRenderer&&!this._shadowRenderer.getValid()&&(this._shadowRenderer.destroy(),this._shadowRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null)}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new ta(this._scene,!1)),this._colorRenderer}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new ia(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new na(this._scene)),this._depthRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new sa(this._scene)),this._pickMeshRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new ra(this._scene)),this._pickDepthRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new oa(this._scene)),this._occlusionRenderer}get shadowRenderer(){return this._shadowRenderer||(this._shadowRenderer=new aa(this._scene)),this._shadowRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new ua(this._scene,!1)),this._snapInitRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new fa(this._scene)),this._snapRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy(),this._shadowRenderer&&this._shadowRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy()}}const va={};const ba=new Uint8Array(4),xa=new Float32Array(1),wa=new Float32Array(3),ya=new Float32Array(4);class Pa{constructor(e){console.info("VBOInstancingPointsLayer"),this.model=e.model,this.material=e.material,this.sortId="PointsInstancingLayer",this.layerIndex=e.layerIndex,this._renderers=function(e){const t=e.id;let i=va[t];return i||(i=new _a(e),va[t]=i,i._compile(),e.on("compile",(()=>{i._compile()})),e.on("destroyed",(()=>{delete va[t],i._destroy()}))),i}(e.model.scene),this._aabb=d.collapseAABB3(),this._state=new qe({obb:d.OBB3(),numInstances:0,origin:e.origin?d.vec3(e.origin):null,geometry:e.geometry,positionsDecodeMatrix:e.geometry.positionsDecodeMatrix,colorsBuf:null,flagsBuf:null,offsetsBuf:null,modelMatrixCol0Buf:null,modelMatrixCol1Buf:null,modelMatrixCol2Buf:null,pickColorsBuf:null}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numSelectedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this.numIndices=e.geometry.numIndices,this._pickColors=[],this._offsets=[],this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[],this._portions=[],this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e0){let s=!1;i.flagsBuf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(t),t,1,e.DYNAMIC_DRAW,s)}if(this.model.scene.entityOffsetsEnabled&&this._offsets.length>0){const t=!1;i.offsetsBuf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._offsets),this._offsets.length,3,e.DYNAMIC_DRAW,t),this._offsets=[]}if(s.positionsCompressed&&s.positionsCompressed.length>0){const t=!1;i.positionsBuf=new Ie(e,e.ARRAY_BUFFER,s.positionsCompressed,s.positionsCompressed.length,3,e.STATIC_DRAW,t),i.positionsDecodeMatrix=d.mat4(s.positionsDecodeMatrix)}if(s.colorsCompressed&&s.colorsCompressed.length>0){const t=new Uint8Array(s.colorsCompressed),r=!1;i.colorsBuf=new Ie(e,e.ARRAY_BUFFER,t,t.length,4,e.STATIC_DRAW,r)}if(this._modelMatrixCol0.length>0){const t=!1;i.modelMatrixCol0Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol0),this._modelMatrixCol0.length,4,e.STATIC_DRAW,t),i.modelMatrixCol1Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol1),this._modelMatrixCol1.length,4,e.STATIC_DRAW,t),i.modelMatrixCol2Buf=new Ie(e,e.ARRAY_BUFFER,new Float32Array(this._modelMatrixCol2),this._modelMatrixCol2.length,4,e.STATIC_DRAW,t),this._modelMatrixCol0=[],this._modelMatrixCol1=[],this._modelMatrixCol2=[]}if(this._pickColors.length>0){const t=!1;i.pickColorsBuf=new Ie(e,e.ARRAY_BUFFER,new Uint8Array(this._pickColors),this._pickColors.length,4,e.STATIC_DRAW,t),this._pickColors=[]}i.geometry=null,this._finalized=!0}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++),this._setFlags(e,t,i)}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags(e,t)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions--,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){if(!this._finalized)throw"Not finalized";ba[0]=t[0],ba[1]=t[1],ba[2]=t[2],this._state.colorsBuf.setData(ba,3*e)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i){if(!this._finalized)throw"Not finalized";const s=!!(t&W),r=!!(t&Z),o=!!(t&J),n=!!(t&$),a=!!(t&ee),l=!!(t&X),A=!!(t&K);let h,c;h=!s||A||r||o&&!this.model.scene.highlightMaterial.glowThrough||n&&!this.model.scene.selectedMaterial.glowThrough?Ks.NOT_RENDERED:i?Ks.COLOR_TRANSPARENT:Ks.COLOR_OPAQUE,c=!s||A?Ks.NOT_RENDERED:n?Ks.SILHOUETTE_SELECTED:o?Ks.SILHOUETTE_HIGHLIGHTED:r?Ks.SILHOUETTE_XRAYED:Ks.NOT_RENDERED;let u=0;u=!s||A?Ks.NOT_RENDERED:n?Ks.EDGES_SELECTED:o?Ks.EDGES_HIGHLIGHTED:r?Ks.EDGES_XRAYED:a?i?Ks.EDGES_COLOR_TRANSPARENT:Ks.EDGES_COLOR_OPAQUE:Ks.NOT_RENDERED;let d=0;d|=h,d|=c<<4,d|=u<<8,d|=(s&&!A&&l?Ks.PICK:Ks.NOT_RENDERED)<<12,d|=(t&Y?255:0)<<16,xa[0]=d,this._state.flagsBuf.setData(xa,e)}setOffset(e,t){if(!this._finalized)throw"Not finalized";this.model.scene.entityOffsetsEnabled?(wa[0]=t[0],wa[1]=t[1],wa[2]=t[2],this._state.offsetsBuf.setData(wa,3*e)):this.model.error("Entity#offset not enabled for this Viewer")}setMatrix(e,t){if(!this._finalized)throw"Not finalized";const i=4*e;ya[0]=t[0],ya[1]=t[4],ya[2]=t[8],ya[3]=t[12],this._state.modelMatrixCol0Buf.setData(ya,i),ya[0]=t[1],ya[1]=t[5],ya[2]=t[9],ya[3]=t[13],this._state.modelMatrixCol1Buf.setData(ya,i),ya[0]=t[2],ya[1]=t[6],ya[2]=t[10],ya[3]=t[14],this._state.modelMatrixCol2Buf.setData(ya,i)}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_XRAYED)}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_HIGHLIGHTED)}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_SELECTED)}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE)}drawShadow(e,t){}drawPickMesh(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,Ks.PICK)}drawPickDepths(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,Ks.PICK)}drawPickNormals(e,t){}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Ks.PICK)}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Ks.PICK)}destroy(){const e=this._state;e.colorsBuf&&(e.colorsBuf.destroy(),e.colorsBuf=null),e.flagsBuf&&(e.flagsBuf.destroy(),e.flagsBuf=null),e.offsetsBuf&&(e.offsetsBuf.destroy(),e.offsetsBuf=null),e.modelMatrixCol0Buf&&(e.modelMatrixCol0Buf.destroy(),e.modelMatrixCol0Buf=null),e.modelMatrixCol1Buf&&(e.modelMatrixCol1Buf.destroy(),e.modelMatrixCol1Buf=null),e.modelMatrixCol2Buf&&(e.modelMatrixCol2Buf.destroy(),e.modelMatrixCol2Buf=null),e.pickColorsBuf&&(e.pickColorsBuf.destroy(),e.pickColorsBuf=null),e.destroy()}}const Ba=d.vec3(),Ca=d.vec3(),Ma=d.mat4();class Ea{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uPerObjectDecodeMatrix,this._uPerVertexPosition,this.uPerObjectColorAndFlags,this._uPerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Ba;if(m){const t=d.transformPoint3(c,A,Ca);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,Ma)}else g=p;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,8),n.drawArrays(n.LINES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,16),n.drawArrays(n.LINES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindLineIndicesTextures(this._program,this._uPerLineObject,this._uPerLineIndices,32),n.drawArrays(n.LINES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// LinesDataTextureColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uPerObjectDecodeMatrix;"),i.push("uniform highp sampler2D uPerObjectMatrix;"),i.push("uniform lowp usampler2D uPerObjectColorAndFlags;"),i.push("uniform mediump usampler2D uPerVertexPosition;"),i.push("uniform highp usampler2D uPerLineIndices;"),i.push("uniform mediump usampler2D uPerLineObject;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push(" int lineIndex = gl_VertexID / 2;"),i.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;"),i.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;"),i.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" } else {"),i.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;"),i.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;"),i.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;"),i.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));"),i.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));"),i.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push(" if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push(" };"),i.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push(" vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push(" vFragDepth = 1.0 + clipPos.w;"),i.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push(" gl_Position = clipPos;"),i.push(" vec4 rgb = vec4(color.rgba);"),i.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState,i=t.getNumAllocatedSectionPlanes()>0,s=[];if(s.push("#version 300 es"),s.push("// LinesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class Fa{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null)}eagerCreateRenders(){}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ea(this._scene,!1)),this._colorRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy()}}const Ia={};class Da{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perLineNumberPortionId8Bits=[],this.perLineNumberPortionId16Bits=[],this.perLineNumberPortionId32Bits=[]}}class Sa{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerLineIdPortionIds8Bits=null,this.texturePerLineIdPortionIds16Bits=null,this.texturePerLineIdPortionIds32Bits=null,this.texturePerLineIdIndices8Bits=null,this.texturePerLineIdIndices16Bits=null,this.texturePerLineIdIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerLineIdIndices8Bits,16:this.texturePerLineIdIndices16Bits,32:this.texturePerLineIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerLineIdPortionIds8Bits,16:this.texturePerLineIdPortionIds16Bits,32:this.texturePerLineIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindLineIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}}class Ta{constructor(e,t,i,s,r=null){this._gl=e,this._texture=t,this._textureWidth=i,this._textureHeight=s,this._textureData=r}bindTexture(e,t,i){return e.bindTexture(t,this,i)}bind(e){return this._gl.activeTexture(this._gl["TEXTURE"+e]),this._gl.bindTexture(this._gl.TEXTURE_2D,this._texture),!0}unbind(e){}}const Ra={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalLines:0,totalLines8Bits:0,totalLines16Bits:0,totalLines32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(Ra,null,4));let e=0;Object.keys(Ra).forEach((t=>{t.startsWith("size")&&(e+=Ra[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/Ra.totalLines).toFixed(2)}`);let t={};Object.keys(Ra).forEach((i=>{i.startsWith("size")&&(t[i]=`${(Ra[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class La{disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}generateTextureForColorsAndFlags(e,t,i,s,r){const o=t.length;this.numPortions=o;const n=4096,a=Math.ceil(o/512);if(0===a)throw"texture height===0";const l=new Uint8Array(16384*a);Ra.sizeDataColorsAndFlags+=l.byteLength,Ra.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),l.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20);const A=e.createTexture();return e.bindTexture(e.TEXTURE_2D,A),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,n,a),e.texSubImage2D(e.TEXTURE_2D,0,0,0,n,a,e.RGBA_INTEGER,e.UNSIGNED_BYTE,l,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Ta(e,A,n,a,l)}generateTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);Ra.sizeDataTextureOffsets+=r.byteLength,Ra.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Ta(e,o,i,s,r)}generateTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);Ra.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete Ia[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new Da,this._dataTextureState=new Sa,this._dataTextureGenerator=new La,this._state=new qe({origin:d.vec3(t.origin),textureState:this._dataTextureState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&Ra.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/2})),(this._state.numVertices+s>4096*ka||t+r>4096*ka)&&Ra.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*ka&&t+r<=4096*ka}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/2/8)*2;Ra.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}const i=t.positionsCompressed,s=t.indices,r=this._buffer;r.positionsCompressed.push(i);const o=r.lenPositionsCompressed/3,n=i.length/3;let a;r.lenPositionsCompressed+=i.length;let l=0;if(s){let e;l=s.length/2,n<=256?(e=r.indices8Bits,a=r.lenIndices8Bits/2,r.lenIndices8Bits+=s.length):n<=65536?(e=r.indices16Bits,a=r.lenIndices16Bits/2,r.lenIndices16Bits+=s.length):(e=r.indices32Bits,a=r.lenIndices32Bits/2,r.lenIndices32Bits+=s.length),e.push(s)}this._state.numVertices+=n,Ra.numberOfGeometries++;return{vertexBase:o,numVertices:n,numLines:l,indicesBase:a}}_createSubPortion(e,t){const i=e.color,s=e.colors,r=e.opacity,o=e.meshMatrix,n=e.pickColor,a=this._buffer,l=this._state;a.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),a.perObjectInstancePositioningMatrices.push(o||ja),a.perObjectSolid.push(!!e.solid),s?a.perObjectColors.push([255*s[0],255*s[1],255*s[2],255]):i&&a.perObjectColors.push([i[0],i[1],i[2],r]),a.perObjectPickColors.push(n),a.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?l.numIndices8Bits:t.numVertices<=65536?l.numIndices16Bits:l.numIndices32Bits,a.perObjectIndexBaseOffsets.push(e/2-t.indicesBase)}const A=this._subPortions.length;if(t.numLines>0){let e,i=2*t.numLines;t.numVertices<=256?(e=a.perLineNumberPortionId8Bits,l.numIndices8Bits+=i,Ra.totalLines8Bits+=t.numLines):t.numVertices<=65536?(e=a.perLineNumberPortionId16Bits,l.numIndices16Bits+=i,Ra.totalLines16Bits+=t.numLines):(e=a.perLineNumberPortionId32Bits,l.numIndices32Bits+=i,Ra.totalLines32Bits+=t.numLines),Ra.totalLines+=t.numLines;for(let i=0;i0&&(t.texturePerLineIdIndices8Bits=this._dataTextureGenerator.generateTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerLineIdIndices16Bits=this._dataTextureGenerator.generateTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerLineIdIndices32Bits=this._dataTextureGenerator.generateTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dataTextureState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,Na))}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),c.bindTexture(c.TEXTURE_2D,h.texturePerObjectColorsAndFlags._texture),c.texSubImage2D(c.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,c.RGBA_INTEGER,c.UNSIGNED_BYTE,Na))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,Na))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,Qa))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,Oa))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE)}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_TRANSPARENT)}drawDepth(e,t){}drawNormals(e,t){}drawSilhouetteXRayed(e,t){}drawSilhouetteHighlighted(e,t){}drawSilhouetteSelected(e,t){}drawEdgesColorOpaque(e,t){}drawEdgesColorTransparent(e,t){}drawEdgesHighlighted(e,t){}drawEdgesSelected(e,t){}drawEdgesXRayed(e,t){}drawOcclusion(e,t){}drawShadow(e,t){}setPickMatrices(e,t){}drawPickMesh(e,t){}drawPickDepths(e,t){}drawSnapInit(e,t){}drawSnap(e,t){}drawPickNormals(e,t){}destroy(){if(this._destroyed)return;const e=this._state;this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}const za=d.vec3(),Ga=d.vec3(),Wa=d.vec3();d.vec3();const Ka=d.vec4(),Xa=d.mat4();class Ya{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=za;if(m){const t=d.transformPoint3(c,A,Ga);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Xa),g=Wa,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl,i=e._lightsState;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return this.errors=this._program.errors,void console.error(this.errors);const s=this._program;this._uRenderPass=s.getLocation("renderPass"),this._uLightAmbient=s.getLocation("lightAmbient"),this._uLightColor=[],this._uLightDir=[],this._uLightPos=[],this._uLightAttenuation=[];const r=i.lights;let o;for(let e=0,t=r.length;e0;let r;const o=[];o.push("#version 300 es"),o.push("// TrianglesDataTextureColorRenderer vertex shader"),o.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),o.push("precision highp float;"),o.push("precision highp int;"),o.push("precision highp usampler2D;"),o.push("precision highp isampler2D;"),o.push("precision highp sampler2D;"),o.push("#else"),o.push("precision mediump float;"),o.push("precision mediump int;"),o.push("precision mediump usampler2D;"),o.push("precision mediump isampler2D;"),o.push("precision mediump sampler2D;"),o.push("#endif"),o.push("uniform int renderPass;"),o.push("uniform mat4 sceneModelMatrix;"),o.push("uniform mat4 viewMatrix;"),o.push("uniform mat4 projMatrix;"),o.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),o.push("uniform highp sampler2D uTexturePerObjectMatrix;"),o.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),o.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),o.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),o.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),o.push("uniform vec3 uCameraEyeRtc;"),o.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(o.push("uniform float logDepthBufFC;"),o.push("out float vFragDepth;"),o.push("out float isPerspective;")),o.push("bool isPerspectiveMatrix(mat4 m) {"),o.push(" return (m[2][3] == - 1.0);"),o.push("}"),o.push("uniform vec4 lightAmbient;");for(let e=0,t=i.lights.length;e> 3) & 4095;"),o.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),o.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),o.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),o.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),o.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),o.push("if (int(flags.x) != renderPass) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("} else {"),o.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),o.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),o.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),o.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),o.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),o.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),o.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),o.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),o.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),o.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),o.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),o.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),o.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),o.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),o.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),o.push("if (color.a == 0u) {"),o.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),o.push(" return;"),o.push("};"),o.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),o.push("vec3 position;"),o.push("position = positions[gl_VertexID % 3];"),o.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),o.push("if (solid != 1u) {"),o.push("if (isPerspectiveMatrix(projMatrix)) {"),o.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),o.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("} else {"),o.push("if (viewNormal.z < 0.0) {"),o.push("position = positions[2 - (gl_VertexID % 3)];"),o.push("viewNormal = -viewNormal;"),o.push("}"),o.push("}"),o.push("}"),o.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); "),o.push("vec4 viewPosition = viewMatrix * worldPosition; "),o.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"),o.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"),o.push("float lambertian = 1.0;");for(let e=0,t=i.lights.length;e0,s=[];if(s.push("#version 300 es"),s.push("// TrianglesDataTextureColorRenderer fragment shader"),s.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),s.push("precision highp float;"),s.push("precision highp int;"),s.push("#else"),s.push("precision mediump float;"),s.push("precision mediump int;"),s.push("#endif"),e.logarithmicDepthBufferEnabled&&(s.push("in float isPerspective;"),s.push("uniform float logDepthBufFC;"),s.push("in float vFragDepth;")),this._withSAO&&(s.push("uniform sampler2D uOcclusionTexture;"),s.push("uniform vec4 uSAOParams;"),s.push("const float packUpscale = 256. / 255.;"),s.push("const float unpackDownScale = 255. / 256.;"),s.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );"),s.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );"),s.push("float unpackRGBToFloat( const in vec4 v ) {"),s.push(" return dot( v, unPackFactors );"),s.push("}")),i){s.push("in vec4 vWorldPosition;"),s.push("flat in uint vFlags2;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0u;"),s.push(" if (clippable) {"),s.push(" float dist = 0.0;");for(let e=0,i=t.getNumAllocatedSectionPlanes();e 0.0) { "),s.push(" discard;"),s.push(" }"),s.push("}")}return e.logarithmicDepthBufferEnabled&&s.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),this._withSAO?(s.push(" float viewportWidth = uSAOParams[0];"),s.push(" float viewportHeight = uSAOParams[1];"),s.push(" float blendCutoff = uSAOParams[2];"),s.push(" float blendFactor = uSAOParams[3];"),s.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);"),s.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;"),s.push(" outColor = vec4(vColor.rgb * ambient, 1.0);")):s.push(" outColor = vColor;"),s.push("}"),s}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const qa=new Float32Array([1,1,1]),Za=d.vec3(),Ja=d.vec3(),$a=d.vec3();d.vec3();const el=d.mat4();class tl{constructor(e,t){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o,p=r.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g,m;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Za;if(A){const t=Ja;d.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,el),m=$a,m[0]=r.eye[0]-e[0],m[1]=r.eye[1]-e[1],m[2]=r.eye[2]-e[2]}else g=p,m=r.eye;if(n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),i===Ks.SILHOUETTE_XRAYED){const e=s.xrayMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Ks.SILHOUETTE_HIGHLIGHTED){const e=s.highlightMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Ks.SILHOUETTE_SELECTED){const e=s.selectedMaterial._state,t=e.fillColor,i=e.fillAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,qa);if(s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const f=s._sectionPlanesState.getNumAllocatedSectionPlanes(),_=s._sectionPlanesState.sectionPlanes.length;if(f>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,r=o.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture silhouette vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.y) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = color;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const il=new Float32Array([0,0,0,1]),sl=d.vec3(),rl=d.vec3();d.vec3();const ol=d.mat4();class nl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=sl;if(m){const t=d.transformPoint3(c,A,rl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,ol)}else g=p;if(n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),i===Ks.EDGES_XRAYED){const e=r.xrayMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Ks.EDGES_HIGHLIGHTED){const e=r.highlightMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else if(i===Ks.EDGES_SELECTED){const e=r.selectedMaterial._state,t=e.edgeColor,i=e.edgeAlpha;n.uniform4f(this._uColor,t[0],t[1],t[2],i)}else n.uniform4fv(this._uColor,il);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uColor=i.getLocation("color"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uWorldMatrix=i.getLocation("worldMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec4 color;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("mat4 matrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vColor = vec4(color.r, color.g, color.b, color.a);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesEdgesRenderer fragment shader"),e.logarithmicDepthBufferEnabled&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const al=d.vec3(),ll=d.vec3(),Al=d.mat4();class hl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=o.viewMatrix;if(!this._program&&(this._allocate(),this.errors))return;let g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=al;if(m){const t=d.transformPoint3(c,A,ll);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,Al)}else g=p;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(n.LINES,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(n.LINES,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(n.LINES,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled,i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uObjectPerObjectOffsets;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;")),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vColor;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.z) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push("vec4 rgb = vec4(color.rgba);"),i.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureEdgesColorRenderer"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { discard; }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outColor = vColor;"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const cl=d.vec3(),ul=d.vec3(),dl=d.vec3(),pl=d.mat4();class gl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(t),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e));const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s;let p,g;l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=cl;if(m){const t=d.transformPoint3(c,A,ul);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(o.viewMatrix,e,pl),g=dl,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else p=o.viewMatrix,g=o.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),r.logarithmicDepthBufferEnabled){const e=2/(Math.log(o.project.far+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,e)}const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry picking vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("smooth out vec4 vWorldPosition;"),i.push("flat out uvec4 vFlags2;")),i.push("out vec4 vPickColor;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry picking fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uvec4 vFlags2;");for(var s=0;s 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" outPickColor = vPickColor; "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const ml=d.vec3(),fl=d.vec3(),_l=d.vec3();d.vec3();const vl=d.mat4();class bl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=e.pickViewMatrix||o.viewMatrix;let g,m;if(this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const t=ml;if(A){const e=fl;d.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],g=j(p,t,vl),m=_l,m[0]=o.eye[0]-t[0],m[1]=o.eye[1]-t[1],m[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else g=p,m=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;if(n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniform1f(this._uPickZNear,e.pickZNear),n.uniform1f(this._uPickZFar,e.pickZFar),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),r.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const f=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(f>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform bool pickInvisible;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = remapClipPos(clipPos);"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("uniform float pickZNear;"),i.push("uniform float pickZFar;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(var s=0;s 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));"),i.push(" outPackedDepth = packDepth(zNormalizedDepth); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const xl=d.vec3(),wl=d.vec3(),yl=d.vec3(),Pl=d.vec3();d.vec3();const Bl=d.mat4();class Cl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){if(!this._program&&(this._allocate(),this.errors))return;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=t.aabb,g=e.pickViewMatrix||o.viewMatrix,m=xl;let f,_;m[0]=d.safeInv(p[3]-p[0])*d.MAX_INT,m[1]=d.safeInv(p[4]-p[1])*d.MAX_INT,m[2]=d.safeInv(p[5]-p[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(m[0]),e.snapPickCoordinateScale[1]=d.safeInv(m[1]),e.snapPickCoordinateScale[2]=d.safeInv(m[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=wl;if(v){const e=d.transformPoint3(c,A,yl);t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=j(g,t,Bl),_=Pl,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=g,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this.uVectorA,e.snapVectorA),n.uniform2fv(this.uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const x=r._sectionPlanesState.getNumAllocatedSectionPlanes(),w=r._sectionPlanesState.sectionPlanes.length;if(x>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*w,o=s.renderFlags;for(let t=0;t0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8),n.drawArrays(y,0,a.numEdgeIndices8Bits)),a.numEdgeIndices16Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16),n.drawArrays(y,0,a.numEdgeIndices16Bits)),a.numEdgeIndices32Bits>0&&(l.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32),n.drawArrays(y,0,a.numEdgeIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Batched geometry edges drawing vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;"),i.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uSnapVectorA;"),i.push("uniform vec2 uSnapInvVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out float isPerspective;"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uSnapVectorA.x) * uSnapInvVectorAB.x;"),i.push(" float y = (clipPos.y - uSnapVectorA.y) * uSnapInvVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("out vec4 vViewPosition;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int edgeIndex = gl_VertexID / 2;"),i.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));"),i.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;"),i.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;"),i.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;"),i.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2.r;")),i.push("vViewPosition = viewPosition;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vViewPosition = clipPos;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push("gl_PointSize = 1.0;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture pick depth fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, uLayerNumber);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ml=d.vec3(),El=d.vec3(),Fl=d.vec3(),Il=d.vec3();d.vec3();const Dl=d.mat4();class Sl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){this._program||this._allocate(),e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram());const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=t.aabb,g=e.pickViewMatrix||o.viewMatrix,m=Ml;let f,_;m[0]=d.safeInv(p[3]-p[0])*d.MAX_INT,m[1]=d.safeInv(p[4]-p[1])*d.MAX_INT,m[2]=d.safeInv(p[5]-p[2])*d.MAX_INT,e.snapPickCoordinateScale[0]=d.safeInv(m[0]),e.snapPickCoordinateScale[1]=d.safeInv(m[1]),e.snapPickCoordinateScale[2]=d.safeInv(m[2]),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const v=0!==A[0]||0!==A[1]||0!==A[2],b=0!==h[0]||0!==h[1]||0!==h[2];if(v||b){const t=El;if(v){const e=Fl;d.transformPoint3(c,A,e),t[0]=e[0],t[1]=e[1],t[2]=e[2]}else t[0]=0,t[1]=0,t[2]=0;t[0]+=h[0],t[1]+=h[1],t[2]+=h[2],f=j(g,t,Dl),_=Il,_[0]=o.eye[0]-t[0],_[1]=o.eye[1]-t[1],_[2]=o.eye[2]-t[2],e.snapPickOrigin[0]=t[0],e.snapPickOrigin[1]=t[1],e.snapPickOrigin[2]=t[2]}else f=g,_=o.eye,e.snapPickOrigin[0]=0,e.snapPickOrigin[1]=0,e.snapPickOrigin[2]=0;n.uniform3fv(this._uCameraEyeRtc,_),n.uniform2fv(this._uVectorA,e.snapVectorA),n.uniform2fv(this._uInverseVectorAB,e.snapInvVectorAB),n.uniform1i(this._uLayerNumber,e.snapPickLayerNumber),n.uniform3fv(this._uCoordinateScaler,m),n.uniform1i(this._uRenderPass,i),n.uniform1i(this._uPickInvisible,e.pickInvisible),n.uniformMatrix4fv(this._uSceneWorldModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,f),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);{const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const x=r._sectionPlanesState.getNumAllocatedSectionPlanes(),w=r._sectionPlanesState.sectionPlanes.length;if(x>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*w,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uSceneWorldModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("uniform vec2 uVectorAB;"),i.push("uniform vec2 uInverseVectorAB;"),i.push("vec3 positions[3];"),i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("vec2 remapClipPos(vec2 clipPos) {"),i.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;"),i.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;"),i.push(" return vec2(x, y);"),i.push("}"),i.push("flat out vec4 vPickColor;"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("out highp vec3 relativeToOriginPosition;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("{"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" } else {"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" viewNormal = -viewNormal;"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("relativeToOriginPosition = worldPosition.xyz;"),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));"),i.push("vec4 clipPos = projMatrix * viewPosition;"),i.push("float tmp = clipPos.w;"),i.push("clipPos.xyzw /= tmp;"),i.push("clipPos.xy = remapClipPos(clipPos.xy);"),i.push("clipPos.xyzw *= tmp;"),i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// DTXTrianglesSnapInitRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;"),i.push("uniform int uLayerNumber;"),i.push("uniform vec3 uCoordinateScaler;"),i.push("in vec4 vWorldPosition;"),i.push("flat in vec4 vPickColor;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return i.push(" float dx = dFdx(vFragDepth);"),i.push(" float dy = dFdy(vFragDepth);"),i.push(" float diff = sqrt(dx*dx+dy*dy);"),i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;"),i.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);"),i.push("vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push("vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(`outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("outPickColor = uvec4(vPickColor);"),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Tl=d.vec3(),Rl=d.vec3(),Ll=d.vec3();d.vec3();const Ul=d.mat4();class kl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=s,p=e.pickViewMatrix||o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let g,m;if(e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram()),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix),A||0!==h[0]||0!==h[1]||0!==h[2]){const e=Tl;if(A){const t=Rl;d.transformPoint3(c,A,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],g=j(p,e,Ul),m=Ll,m[0]=o.eye[0]-e[0],m[1]=o.eye[1]-e[1],m[2]=o.eye[2]-e[2]}else g=p,m=o.eye;n.uniform3fv(this._uCameraEyeRtc,m),n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,g),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix);const f=r._sectionPlanesState.getNumAllocatedSectionPlanes(),_=r._sectionPlanesState.sectionPlanes.length;if(f>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*_,o=s.renderFlags;for(let t=0;t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uWorldMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// TrianglesDataTextureOcclusionRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("if (solid != 1u) {"),i.push(" if (isPerspectiveMatrix(projMatrix)) {"),i.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" } else {"),i.push(" vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push(" if (viewNormal.z < 0.0) {"),i.push(" position = positions[2 - (gl_VertexID % 3)];"),i.push(" }"),i.push(" }"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene._sectionPlanesState,t=e.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTextureColorRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0;t 0.0) { discard; }"),i.push(" }")}return i.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Ol=d.vec3(),Nl=d.vec3(),Ql=d.vec3();d.vec3();const Vl=d.mat4();class jl{constructor(e){this._scene=e,this._allocate(),this._hash=this._getHash()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Ol;if(m){const t=d.transformPoint3(c,A,Nl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Vl),g=Ql,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPositionsDecodeMatrix=i.getLocation("objectDecodeAndInstanceMatrix"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// Triangles dataTexture draw vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out highp vec2 vHighPrecisionZW;"),t&&(i.push("out vec4 vWorldPosition;"),i.push("flat out uint vFlags2;")),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),t&&(i.push("vWorldPosition = worldPosition;"),i.push("vFlags2 = flags2.r;")),i.push("gl_Position = clipPos;"),i.push("vHighPrecisionZW = gl_Position.zw;"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Triangles dataTexture draw fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),i.push("in highp vec2 vHighPrecisionZW;"),i.push("out vec4 outColor;"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;"),i.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Hl=d.vec3(),zl=d.vec3(),Gl=d.vec3();d.vec3();const Wl=d.mat4();class Kl{constructor(e){this._scene=e,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){return this._scene._sectionPlanesState.getHash()}drawLayer(e,t,i){const s=t.model,r=s.scene,o=r.camera,n=r.canvas.gl,a=t._state,l=t._state.origin,{position:A,rotationMatrix:h,rotationMatrixConjugate:c}=s,u=o.viewMatrix;if(!this._program&&(this._allocate(t),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(t));const m=0!==l[0]||0!==l[1]||0!==l[2],f=0!==A[0]||0!==A[1]||0!==A[2];if(m||f){const e=Hl;if(m){const t=zl;d.transformPoint3(h,l,t),e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=A[0],e[1]+=A[1],e[2]+=A[2],p=j(u,e,Wl),g=Gl,g[0]=o.eye[0]-e[0],g[1]=o.eye[1]-e[1],g[2]=o.eye[2]-e[2]}else p=u,g=o.eye;n.uniform1i(this._uRenderPass,i),n.uniformMatrix4fv(this._uWorldMatrix,!1,c),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,o.projMatrix),n.uniformMatrix4fv(this._uViewNormalMatrix,!1,o.viewNormalMatrix),n.uniformMatrix4fv(this._uWorldNormalMatrix,!1,s.worldNormalMatrix);const _=r._sectionPlanesState.getNumAllocatedSectionPlanes(),v=r._sectionPlanesState.sectionPlanes.length;if(_>0){const e=r._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,o=s.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0,i=[];return i.push("// Batched geometry normals vertex shader"),e.logarithmicDepthBufferEnabled&&be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("uniform int renderPass;"),i.push("attribute vec3 position;"),e.entityOffsetsEnabled&&i.push("attribute vec3 offset;"),i.push("attribute vec3 normal;"),i.push("attribute vec4 color;"),i.push("attribute vec4 flags;"),i.push("attribute vec4 flags2;"),i.push("uniform mat4 worldMatrix;"),i.push("uniform mat4 worldNormalMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform mat4 viewNormalMatrix;"),i.push("uniform mat4 objectDecodeAndInstanceMatrix;"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("out float vFragDepth;"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("varying float isPerspective;")),i.push("vec3 octDecode(vec2 oct) {"),i.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"),i.push(" if (v.z < 0.0) {"),i.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"),i.push(" }"),i.push(" return normalize(v);"),i.push("}"),t&&(i.push("out vec4 vWorldPosition;"),i.push("out vec4 vFlags2;")),i.push("out vec3 vViewNormal;"),i.push("void main(void) {"),i.push("if (int(flags.x) != renderPass) {"),i.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"),i.push(" } else {"),i.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),e.entityOffsetsEnabled&&i.push(" worldPosition.xyz = worldPosition.xyz + offset;"),i.push(" vec4 viewPosition = viewMatrix * worldPosition; "),i.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); "),i.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);"),t&&(i.push(" vWorldPosition = worldPosition;"),i.push(" vFlags2 = flags2;")),i.push(" vViewNormal = viewNormal;"),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(be.SUPPORTED_EXTENSIONS.EXT_frag_depth?i.push("vFragDepth = 1.0 + clipPos.w;"):(i.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;"),i.push("clipPos.z *= clipPos.w;")),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("gl_Position = clipPos;"),i.push(" }"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// Batched geometry normals fragment shader"),e.logarithmicDepthBufferEnabled&&be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push("#extension GL_EXT_frag_depth : enable"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),t){i.push("in vec4 vWorldPosition;"),i.push("in vec4 vFlags2;");for(let t=0;t 0.0);"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(var s=0;s 0.0) { discard; }"),i.push(" }")}return e.logarithmicDepthBufferEnabled&&be.SUPPORTED_EXTENSIONS.EXT_frag_depth&&i.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); "),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}const Xl=d.vec3(),Yl=d.vec3(),ql=d.vec3();d.vec3(),d.vec4();const Zl=d.mat4();class Jl{constructor(e,t){this._scene=e,this._withSAO=t,this._hash=this._getHash(),this._allocate()}getValid(){return this._hash===this._getHash()}_getHash(){const e=this._scene;return[e._lightsState.getHash(),e._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";")}drawLayer(e,t,i){const s=this._scene,r=s.camera,o=t.model,n=s.canvas.gl,a=t._state,l=a.textureState,A=t._state.origin,{position:h,rotationMatrix:c,rotationMatrixConjugate:u}=o;if(!this._program&&(this._allocate(),this.errors))return;let p,g;e.lastProgramId!==this._program.id&&(e.lastProgramId=this._program.id,this._bindProgram(e,a)),l.bindCommonTextures(this._program,this.uTexturePerObjectPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this.uTexturePerObjectColorsAndFlags,this._uTexturePerObjectMatrix);const m=0!==A[0]||0!==A[1]||0!==A[2],f=0!==h[0]||0!==h[1]||0!==h[2];if(m||f){const e=Xl;if(m){const t=d.transformPoint3(c,A,Yl);e[0]=t[0],e[1]=t[1],e[2]=t[2]}else e[0]=0,e[1]=0,e[2]=0;e[0]+=h[0],e[1]+=h[1],e[2]+=h[2],p=j(r.viewMatrix,e,Zl),g=ql,g[0]=r.eye[0]-e[0],g[1]=r.eye[1]-e[1],g[2]=r.eye[2]-e[2]}else p=r.viewMatrix,g=r.eye;if(n.uniform2fv(this._uPickClipPos,e.pickClipPos),n.uniform2f(this._uDrawingBufferSize,n.drawingBufferWidth,n.drawingBufferHeight),n.uniformMatrix4fv(this._uSceneModelMatrix,!1,u),n.uniformMatrix4fv(this._uViewMatrix,!1,p),n.uniformMatrix4fv(this._uProjMatrix,!1,r.projMatrix),n.uniform3fv(this._uCameraEyeRtc,g),n.uniform1i(this._uRenderPass,i),s.logarithmicDepthBufferEnabled){const t=2/(Math.log(e.pickZFar+1)/Math.LN2);n.uniform1f(this._uLogDepthBufFC,t)}const _=s._sectionPlanesState.getNumAllocatedSectionPlanes(),v=s._sectionPlanesState.sectionPlanes.length;if(_>0){const e=s._sectionPlanesState.sectionPlanes,i=t.layerIndex*v,r=o.renderFlags;for(let t=0;t<_;t++){const s=this._uSectionPlanes[t];if(s)if(t0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8),n.drawArrays(n.TRIANGLES,0,a.numIndices8Bits)),a.numIndices16Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16),n.drawArrays(n.TRIANGLES,0,a.numIndices16Bits)),a.numIndices32Bits>0&&(l.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32),n.drawArrays(n.TRIANGLES,0,a.numIndices32Bits)),e.drawElements++}_allocate(){const e=this._scene,t=e.canvas.gl;if(this._program=new Fe(t,this._buildShader()),this._program.errors)return void(this.errors=this._program.errors);const i=this._program;this._uRenderPass=i.getLocation("renderPass"),this._uPickInvisible=i.getLocation("pickInvisible"),this._uPickClipPos=i.getLocation("pickClipPos"),this._uDrawingBufferSize=i.getLocation("drawingBufferSize"),this._uSceneModelMatrix=i.getLocation("sceneModelMatrix"),this._uViewMatrix=i.getLocation("viewMatrix"),this._uProjMatrix=i.getLocation("projMatrix"),this._uSectionPlanes=[];for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t0,i=[];return i.push("#version 300 es"),i.push("// trianglesDatatextureNormalsRenderer vertex shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("precision highp usampler2D;"),i.push("precision highp isampler2D;"),i.push("precision highp sampler2D;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("precision mediump usampler2D;"),i.push("precision mediump isampler2D;"),i.push("precision mediump sampler2D;"),i.push("#endif"),i.push("uniform int renderPass;"),e.entityOffsetsEnabled&&i.push("in vec3 offset;"),i.push("uniform mat4 sceneModelMatrix;"),i.push("uniform mat4 viewMatrix;"),i.push("uniform mat4 projMatrix;"),i.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;"),i.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;"),i.push("uniform highp sampler2D uTexturePerObjectMatrix;"),i.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;"),i.push("uniform highp usampler2D uTexturePerPolygonIdIndices;"),i.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;"),i.push("uniform vec3 uCameraEyeRtc;"),i.push("vec3 positions[3];"),e.logarithmicDepthBufferEnabled&&(i.push("uniform float logDepthBufFC;"),i.push("out float vFragDepth;"),i.push("out float isPerspective;")),i.push("uniform vec2 pickClipPos;"),i.push("uniform vec2 drawingBufferSize;"),i.push("vec4 remapClipPos(vec4 clipPos) {"),i.push(" clipPos.xy /= clipPos.w;"),i.push(" clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;"),i.push(" clipPos.xy *= clipPos.w;"),i.push(" return clipPos;"),i.push("}"),i.push("bool isPerspectiveMatrix(mat4 m) {"),i.push(" return (m[2][3] == - 1.0);"),i.push("}"),i.push("out vec4 vWorldPosition;"),t&&i.push("flat out uint vFlags2;"),i.push("void main(void) {"),i.push("int polygonIndex = gl_VertexID / 3;"),i.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;"),i.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;"),i.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);"),i.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);"),i.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);"),i.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"),i.push("if (int(flags.w) != renderPass) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("} else {"),i.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"),i.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));"),i.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;"),i.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;"),i.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;"),i.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));"),i.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;"),i.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;"),i.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;"),i.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));"),i.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;"),i.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));"),i.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));"),i.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));"),i.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);"),i.push("if (color.a == 0u) {"),i.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"),i.push(" return;"),i.push("};"),i.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));"),i.push("vec3 position;"),i.push("position = positions[gl_VertexID % 3];"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (solid != 1u) {"),i.push("if (isPerspectiveMatrix(projMatrix)) {"),i.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;"),i.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("viewNormal = -viewNormal;"),i.push("}"),i.push("} else {"),i.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);"),i.push("if (viewNormal.z < 0.0) {"),i.push("position = positions[2 - (gl_VertexID % 3)];"),i.push("}"),i.push("}"),i.push("}"),i.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); "),i.push("vec4 viewPosition = viewMatrix * worldPosition; "),i.push("vec4 clipPos = projMatrix * viewPosition;"),e.logarithmicDepthBufferEnabled&&(i.push("vFragDepth = 1.0 + clipPos.w;"),i.push("isPerspective = float (isPerspectiveMatrix(projMatrix));")),i.push("vWorldPosition = worldPosition;"),t&&i.push("vFlags2 = flags2.r;"),i.push("gl_Position = remapClipPos(clipPos);"),i.push("}"),i.push("}"),i}_buildFragmentShader(){const e=this._scene,t=e._sectionPlanesState.getNumAllocatedSectionPlanes()>0,i=[];if(i.push("#version 300 es"),i.push("// TrianglesDataTexturePickNormalsRenderer fragment shader"),i.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"),i.push("precision highp float;"),i.push("precision highp int;"),i.push("#else"),i.push("precision mediump float;"),i.push("precision mediump int;"),i.push("#endif"),e.logarithmicDepthBufferEnabled&&(i.push("in float isPerspective;"),i.push("uniform float logDepthBufFC;"),i.push("in float vFragDepth;")),i.push("in vec4 vWorldPosition;"),t){i.push("flat in uint vFlags2;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0u;"),i.push(" if (clippable) {"),i.push(" float dist = 0.0;");for(let t=0,s=e._sectionPlanesState.getNumAllocatedSectionPlanes();t 0.0) { "),i.push(" discard;"),i.push(" }"),i.push("}")}return e.logarithmicDepthBufferEnabled&&i.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"),i.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );"),i.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );"),i.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );"),i.push(` outNormal = ivec4(worldNormal * float(${d.MAX_INT}), 1.0);`),i.push("}"),i}webglContextRestored(){this._program=null}destroy(){this._program&&this._program.destroy(),this._program=null}}class $l{constructor(e){this._scene=e}_compile(){this._colorRenderer&&!this._colorRenderer.getValid()&&(this._colorRenderer.destroy(),this._colorRenderer=null),this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()&&(this._colorRendererWithSAO.destroy(),this._colorRendererWithSAO=null),this._flatColorRenderer&&!this._flatColorRenderer.getValid()&&(this._flatColorRenderer.destroy(),this._flatColorRenderer=null),this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()&&(this._flatColorRendererWithSAO.destroy(),this._flatColorRendererWithSAO=null),this._colorQualityRendererWithSAO&&!this._colorQualityRendererWithSAO.getValid()&&(this._colorQualityRendererWithSAO.destroy(),this._colorQualityRendererWithSAO=null),this._depthRenderer&&!this._depthRenderer.getValid()&&(this._depthRenderer.destroy(),this._depthRenderer=null),this._normalsRenderer&&!this._normalsRenderer.getValid()&&(this._normalsRenderer.destroy(),this._normalsRenderer=null),this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()&&(this._silhouetteRenderer.destroy(),this._silhouetteRenderer=null),this._edgesRenderer&&!this._edgesRenderer.getValid()&&(this._edgesRenderer.destroy(),this._edgesRenderer=null),this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()&&(this._edgesColorRenderer.destroy(),this._edgesColorRenderer=null),this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()&&(this._pickMeshRenderer.destroy(),this._pickMeshRenderer=null),this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()&&(this._pickDepthRenderer.destroy(),this._pickDepthRenderer=null),this._snapRenderer&&!this._snapRenderer.getValid()&&(this._snapRenderer.destroy(),this._snapRenderer=null),this._snapInitRenderer&&!this._snapInitRenderer.getValid()&&(this._snapInitRenderer.destroy(),this._snapInitRenderer=null),this._pickNormalsRenderer&&!1===this._pickNormalsRenderer.getValid()&&(this._pickNormalsRenderer.destroy(),this._pickNormalsRenderer=null),this._pickNormalsFlatRenderer&&!1===this._pickNormalsFlatRenderer.getValid()&&(this._pickNormalsFlatRenderer.destroy(),this._pickNormalsFlatRenderer=null),this._occlusionRenderer&&!1===this._occlusionRenderer.getValid()&&(this._occlusionRenderer.destroy(),this._occlusionRenderer=null)}eagerCreateRenders(){this._silhouetteRenderer||(this._silhouetteRenderer=new tl(this._scene)),this._pickMeshRenderer||(this._pickMeshRenderer=new gl(this._scene)),this._pickDepthRenderer||(this._pickDepthRenderer=new bl(this._scene)),this._pickNormalsRenderer||(this._pickNormalsRenderer=new Jl(this._scene)),this._snapRenderer||(this._snapRenderer=new Cl(this._scene)),this._snapInitRenderer||(this._snapInitRenderer=new Sl(this._scene)),this._snapRenderer||(this._snapRenderer=new Cl(this._scene))}get colorRenderer(){return this._colorRenderer||(this._colorRenderer=new Ya(this._scene,!1)),this._colorRenderer}get colorRendererWithSAO(){return this._colorRendererWithSAO||(this._colorRendererWithSAO=new Ya(this._scene,!0)),this._colorRendererWithSAO}get colorQualityRendererWithSAO(){return this._colorQualityRendererWithSAO}get silhouetteRenderer(){return this._silhouetteRenderer||(this._silhouetteRenderer=new tl(this._scene)),this._silhouetteRenderer}get depthRenderer(){return this._depthRenderer||(this._depthRenderer=new jl(this._scene)),this._depthRenderer}get normalsRenderer(){return this._normalsRenderer||(this._normalsRenderer=new Kl(this._scene)),this._normalsRenderer}get edgesRenderer(){return this._edgesRenderer||(this._edgesRenderer=new nl(this._scene)),this._edgesRenderer}get edgesColorRenderer(){return this._edgesColorRenderer||(this._edgesColorRenderer=new hl(this._scene)),this._edgesColorRenderer}get pickMeshRenderer(){return this._pickMeshRenderer||(this._pickMeshRenderer=new gl(this._scene)),this._pickMeshRenderer}get pickNormalsRenderer(){return this._pickNormalsRenderer||(this._pickNormalsRenderer=new Jl(this._scene)),this._pickNormalsRenderer}get pickNormalsFlatRenderer(){return this._pickNormalsFlatRenderer||(this._pickNormalsFlatRenderer=new Jl(this._scene)),this._pickNormalsFlatRenderer}get pickDepthRenderer(){return this._pickDepthRenderer||(this._pickDepthRenderer=new bl(this._scene)),this._pickDepthRenderer}get snapRenderer(){return this._snapRenderer||(this._snapRenderer=new Cl(this._scene)),this._snapRenderer}get snapInitRenderer(){return this._snapInitRenderer||(this._snapInitRenderer=new Sl(this._scene)),this._snapInitRenderer}get occlusionRenderer(){return this._occlusionRenderer||(this._occlusionRenderer=new kl(this._scene)),this._occlusionRenderer}_destroy(){this._colorRenderer&&this._colorRenderer.destroy(),this._colorRendererWithSAO&&this._colorRendererWithSAO.destroy(),this._flatColorRenderer&&this._flatColorRenderer.destroy(),this._flatColorRendererWithSAO&&this._flatColorRendererWithSAO.destroy(),this._colorQualityRendererWithSAO&&this._colorQualityRendererWithSAO.destroy(),this._depthRenderer&&this._depthRenderer.destroy(),this._normalsRenderer&&this._normalsRenderer.destroy(),this._silhouetteRenderer&&this._silhouetteRenderer.destroy(),this._edgesRenderer&&this._edgesRenderer.destroy(),this._edgesColorRenderer&&this._edgesColorRenderer.destroy(),this._pickMeshRenderer&&this._pickMeshRenderer.destroy(),this._pickDepthRenderer&&this._pickDepthRenderer.destroy(),this._snapRenderer&&this._snapRenderer.destroy(),this._snapInitRenderer&&this._snapInitRenderer.destroy(),this._pickNormalsRenderer&&this._pickNormalsRenderer.destroy(),this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.destroy(),this._occlusionRenderer&&this._occlusionRenderer.destroy()}}const eA={};class tA{constructor(){this.positionsCompressed=[],this.lenPositionsCompressed=0,this.metallicRoughness=[],this.indices8Bits=[],this.lenIndices8Bits=0,this.indices16Bits=[],this.lenIndices16Bits=0,this.indices32Bits=[],this.lenIndices32Bits=0,this.edgeIndices8Bits=[],this.lenEdgeIndices8Bits=0,this.edgeIndices16Bits=[],this.lenEdgeIndices16Bits=0,this.edgeIndices32Bits=[],this.lenEdgeIndices32Bits=0,this.perObjectColors=[],this.perObjectPickColors=[],this.perObjectSolid=[],this.perObjectOffsets=[],this.perObjectPositionsDecodeMatrices=[],this.perObjectInstancePositioningMatrices=[],this.perObjectVertexBases=[],this.perObjectIndexBaseOffsets=[],this.perObjectEdgeIndexBaseOffsets=[],this.perTriangleNumberPortionId8Bits=[],this.perTriangleNumberPortionId16Bits=[],this.perTriangleNumberPortionId32Bits=[],this.perEdgeNumberPortionId8Bits=[],this.perEdgeNumberPortionId16Bits=[],this.perEdgeNumberPortionId32Bits=[]}}class iA{constructor(){this.texturePerObjectColorsAndFlags=null,this.texturePerObjectOffsets=null,this.texturePerObjectInstanceMatrices=null,this.texturePerObjectPositionsDecodeMatrix=null,this.texturePerVertexIdCoordinates=null,this.texturePerPolygonIdPortionIds8Bits=null,this.texturePerPolygonIdPortionIds16Bits=null,this.texturePerPolygonIdPortionIds32Bits=null,this.texturePerEdgeIdPortionIds8Bits=null,this.texturePerEdgeIdPortionIds16Bits=null,this.texturePerEdgeIdPortionIds32Bits=null,this.texturePerPolygonIdIndices8Bits=null,this.texturePerPolygonIdIndices16Bits=null,this.texturePerPolygonIdIndices32Bits=null,this.texturePerPolygonIdEdgeIndices8Bits=null,this.texturePerPolygonIdEdgeIndices16Bits=null,this.texturePerPolygonIdEdgeIndices32Bits=null,this.textureModelMatrices=null}finalize(){this.indicesPerBitnessTextures={8:this.texturePerPolygonIdIndices8Bits,16:this.texturePerPolygonIdIndices16Bits,32:this.texturePerPolygonIdIndices32Bits},this.indicesPortionIdsPerBitnessTextures={8:this.texturePerPolygonIdPortionIds8Bits,16:this.texturePerPolygonIdPortionIds16Bits,32:this.texturePerPolygonIdPortionIds32Bits},this.edgeIndicesPerBitnessTextures={8:this.texturePerPolygonIdEdgeIndices8Bits,16:this.texturePerPolygonIdEdgeIndices16Bits,32:this.texturePerPolygonIdEdgeIndices32Bits},this.edgeIndicesPortionIdsPerBitnessTextures={8:this.texturePerEdgeIdPortionIds8Bits,16:this.texturePerEdgeIdPortionIds16Bits,32:this.texturePerEdgeIdPortionIds32Bits}}bindCommonTextures(e,t,i,s,r){this.texturePerObjectPositionsDecodeMatrix.bindTexture(e,t,1),this.texturePerVertexIdCoordinates.bindTexture(e,i,2),this.texturePerObjectColorsAndFlags.bindTexture(e,s,3),this.texturePerObjectInstanceMatrices.bindTexture(e,r,4)}bindTriangleIndicesTextures(e,t,i,s){this.indicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.indicesPerBitnessTextures[s].bindTexture(e,i,6)}bindEdgeIndicesTextures(e,t,i,s){this.edgeIndicesPortionIdsPerBitnessTextures[s].bindTexture(e,t,5),this.edgeIndicesPerBitnessTextures[s].bindTexture(e,i,6)}}const sA={sizeDataColorsAndFlags:0,sizeDataPositionDecodeMatrices:0,sizeDataTextureOffsets:0,sizeDataTexturePositions:0,sizeDataTextureIndices:0,sizeDataTextureEdgeIndices:0,sizeDataTexturePortionIds:0,numberOfGeometries:0,numberOfPortions:0,numberOfLayers:0,numberOfTextures:0,totalPolygons:0,totalPolygons8Bits:0,totalPolygons16Bits:0,totalPolygons32Bits:0,totalEdges:0,totalEdges8Bits:0,totalEdges16Bits:0,totalEdges32Bits:0,cannotCreatePortion:{because10BitsObjectId:0,becauseTextureSize:0},overheadSizeAlignementIndices:0,overheadSizeAlignementEdgeIndices:0};window.printDataTextureRamStats=function(){console.log(JSON.stringify(sA,null,4));let e=0;Object.keys(sA).forEach((t=>{t.startsWith("size")&&(e+=sA[t])})),console.log(`Total size ${e} bytes (${(e/1e3/1e3).toFixed(2)} MB)`),console.log(`Avg bytes / triangle: ${(e/sA.totalPolygons).toFixed(2)}`);let t={};Object.keys(sA).forEach((i=>{i.startsWith("size")&&(t[i]=`${(sA[i]/e*100).toFixed(2)} % of total`)})),console.log(JSON.stringify({percentualRamUsage:t},null,4))};class rA{constructor(){}disableBindedTextureFiltering(e){e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}createTextureForColorsAndFlags(e,t,i,s,r,o,n){const a=t.length;this.numPortions=a;const l=4096,A=Math.ceil(a/512);if(0===A)throw"texture height===0";const h=new Uint8Array(16384*A);sA.sizeDataColorsAndFlags+=h.byteLength,sA.numberOfTextures++;for(let e=0;e>24&255,s[e]>>16&255,s[e]>>8&255,255&s[e]],32*e+16),h.set([r[e]>>24&255,r[e]>>16&255,r[e]>>8&255,255&r[e]],32*e+20),h.set([o[e]>>24&255,o[e]>>16&255,o[e]>>8&255,255&o[e]],32*e+24),h.set([n[e]?1:0,0,0,0],32*e+28);const c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texStorage2D(e.TEXTURE_2D,1,e.RGBA8UI,l,A),e.texSubImage2D(e.TEXTURE_2D,0,0,0,l,A,e.RGBA_INTEGER,e.UNSIGNED_BYTE,h,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Ta(e,c,l,A,h)}createTextureForObjectOffsets(e,t){const i=512,s=Math.ceil(t/i);if(0===s)throw"texture height===0";const r=new Float32Array(1536*s).fill(0);sA.sizeDataTextureOffsets+=r.byteLength,sA.numberOfTextures++;const o=e.createTexture();return e.bindTexture(e.TEXTURE_2D,o),e.texStorage2D(e.TEXTURE_2D,1,e.RGB32F,i,s),e.texSubImage2D(e.TEXTURE_2D,0,0,0,i,s,e.RGB,e.FLOAT,r,0),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),new Ta(e,o,i,s,r)}createTextureForInstancingMatrices(e,t){const i=t.length;if(0===i)throw"num instance matrices===0";const s=2048,r=Math.ceil(i/512),o=new Float32Array(8192*r);sA.numberOfTextures++;for(let e=0;e{i._compile(),i.eagerCreateRenders()})),e.on("destroyed",(()=>{delete eA[t],i._destroy()}))),i}(e.scene),this.model=e,this._buffer=new tA,this._dtxState=new iA,this._dtxTextureFactory=new rA,this._state=new qe({origin:d.vec3(t.origin),metallicRoughnessBuf:null,textureState:this._dtxState,numIndices8Bits:0,numIndices16Bits:0,numIndices32Bits:0,numEdgeIndices8Bits:0,numEdgeIndices16Bits:0,numEdgeIndices32Bits:0,numVertices:0}),this._numPortions=0,this._numVisibleLayerPortions=0,this._numTransparentLayerPortions=0,this._numXRayedLayerPortions=0,this._numSelectedLayerPortions=0,this._numHighlightedLayerPortions=0,this._numClippableLayerPortions=0,this._numEdgesLayerPortions=0,this._numPickableLayerPortions=0,this._numCulledLayerPortions=0,this._subPortions=[],this._portionToSubPortionsMap=[],this._bucketGeometries={},this._meshes=[],this._aabb=d.collapseAABB3(),this.aabbDirty=!0,this._numUpdatesInFrame=0,this._finalized=!1}get aabb(){if(this.aabbDirty){d.collapseAABB3(this._aabb);for(let e=0,t=this._meshes.length;e65536&&sA.cannotCreatePortion.because10BitsObjectId++;let i=this._numPortions+t<=65536;const s=void 0!==e.geometryId&&null!==e.geometryId?`${e.geometryId}#0`:`${e.id}#0`;if(!this._bucketGeometries[s]){const t=Math.max(this._state.numIndices8Bits,this._state.numIndices16Bits,this._state.numIndices32Bits);let s=0,r=0;e.buckets.forEach((e=>{s+=e.positionsCompressed.length/3,r+=e.indices.length/3})),(this._state.numVertices+s>4096*nA||t+r>4096*nA)&&sA.cannotCreatePortion.becauseTextureSize++,i&&=this._state.numVertices+s<=4096*nA&&t+r<=4096*nA}return i}createPortion(e,t){if(this._finalized)throw"Already finalized";const i=[];t.buckets.forEach(((e,s)=>{const r=void 0!==t.geometryId&&null!==t.geometryId?`${t.geometryId}#${s}`:`${t.id}#${s}`;let o=this._bucketGeometries[r];o||(o=this._createBucketGeometry(t,e),this._bucketGeometries[r]=o);const n=this._createSubPortion(t,o,e);i.push(n)}));const s=this._portionToSubPortionsMap.length;return this._portionToSubPortionsMap.push(i),this.model.numPortions++,this._meshes.push(e),s}_createBucketGeometry(e,t){if(t.indices){const e=8*Math.ceil(t.indices.length/3/8)*3;sA.overheadSizeAlignementIndices+=2*(e-t.indices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.indices),t.indices=i}if(t.edgeIndices){const e=8*Math.ceil(t.edgeIndices.length/2/8)*2;sA.overheadSizeAlignementEdgeIndices+=2*(e-t.edgeIndices.length);const i=new Uint32Array(e);i.fill(0),i.set(t.edgeIndices),t.edgeIndices=i}const i=t.positionsCompressed,s=t.indices,r=t.edgeIndices,o=this._buffer;o.positionsCompressed.push(i);const n=o.lenPositionsCompressed/3,a=i.length/3;let l;o.lenPositionsCompressed+=i.length;let A,h=0;if(s){let e;h=s.length/3,a<=256?(e=o.indices8Bits,l=o.lenIndices8Bits/3,o.lenIndices8Bits+=s.length):a<=65536?(e=o.indices16Bits,l=o.lenIndices16Bits/3,o.lenIndices16Bits+=s.length):(e=o.indices32Bits,l=o.lenIndices32Bits/3,o.lenIndices32Bits+=s.length),e.push(s)}let c=0;if(r){let e;c=r.length/2,a<=256?(e=o.edgeIndices8Bits,A=o.lenEdgeIndices8Bits/2,o.lenEdgeIndices8Bits+=r.length):a<=65536?(e=o.edgeIndices16Bits,A=o.lenEdgeIndices16Bits/2,o.lenEdgeIndices16Bits+=r.length):(e=o.edgeIndices32Bits,A=o.lenEdgeIndices32Bits/2,o.lenEdgeIndices32Bits+=r.length),e.push(r)}this._state.numVertices+=a,sA.numberOfGeometries++;return{vertexBase:n,numVertices:a,numTriangles:h,numEdges:c,indicesBase:l,edgeIndicesBase:A}}_createSubPortion(e,t,i,s){const r=e.color;e.metallic,e.roughness;const o=e.colors,n=e.opacity,a=e.meshMatrix,l=e.pickColor,A=this._buffer,h=this._state;A.perObjectPositionsDecodeMatrices.push(e.positionsDecodeMatrix),A.perObjectInstancePositioningMatrices.push(a||cA),A.perObjectSolid.push(!!e.solid),o?A.perObjectColors.push([255*o[0],255*o[1],255*o[2],255]):r&&A.perObjectColors.push([r[0],r[1],r[2],n]),A.perObjectPickColors.push(l),A.perObjectVertexBases.push(t.vertexBase);{let e;e=t.numVertices<=256?h.numIndices8Bits:t.numVertices<=65536?h.numIndices16Bits:h.numIndices32Bits,A.perObjectIndexBaseOffsets.push(e/3-t.indicesBase)}{let e;e=t.numVertices<=256?h.numEdgeIndices8Bits:t.numVertices<=65536?h.numEdgeIndices16Bits:h.numEdgeIndices32Bits,A.perObjectEdgeIndexBaseOffsets.push(e/2-t.edgeIndicesBase)}const c=this._subPortions.length;if(t.numTriangles>0){let e,i=3*t.numTriangles;t.numVertices<=256?(e=A.perTriangleNumberPortionId8Bits,h.numIndices8Bits+=i,sA.totalPolygons8Bits+=t.numTriangles):t.numVertices<=65536?(e=A.perTriangleNumberPortionId16Bits,h.numIndices16Bits+=i,sA.totalPolygons16Bits+=t.numTriangles):(e=A.perTriangleNumberPortionId32Bits,h.numIndices32Bits+=i,sA.totalPolygons32Bits+=t.numTriangles),sA.totalPolygons+=t.numTriangles;for(let i=0;i0){let e,i=2*t.numEdges;t.numVertices<=256?(e=A.perEdgeNumberPortionId8Bits,h.numEdgeIndices8Bits+=i,sA.totalEdges8Bits+=t.numEdges):t.numVertices<=65536?(e=A.perEdgeNumberPortionId16Bits,h.numEdgeIndices16Bits+=i,sA.totalEdges16Bits+=t.numEdges):(e=A.perEdgeNumberPortionId32Bits,h.numEdgeIndices32Bits+=i,sA.totalEdges32Bits+=t.numEdges),sA.totalEdges+=t.numEdges;for(let i=0;i0&&(t.texturePerEdgeIdPortionIds8Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId8Bits)),s.perEdgeNumberPortionId16Bits.length>0&&(t.texturePerEdgeIdPortionIds16Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId16Bits)),s.perEdgeNumberPortionId32Bits.length>0&&(t.texturePerEdgeIdPortionIds32Bits=this._dtxTextureFactory.createTextureForPackedPortionIds(i,s.perEdgeNumberPortionId32Bits)),s.lenIndices8Bits>0&&(t.texturePerPolygonIdIndices8Bits=this._dtxTextureFactory.createTextureFor8BitIndices(i,s.indices8Bits,s.lenIndices8Bits)),s.lenIndices16Bits>0&&(t.texturePerPolygonIdIndices16Bits=this._dtxTextureFactory.createTextureFor16BitIndices(i,s.indices16Bits,s.lenIndices16Bits)),s.lenIndices32Bits>0&&(t.texturePerPolygonIdIndices32Bits=this._dtxTextureFactory.createTextureFor32BitIndices(i,s.indices32Bits,s.lenIndices32Bits)),s.lenEdgeIndices8Bits>0&&(t.texturePerPolygonIdEdgeIndices8Bits=this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(i,s.edgeIndices8Bits,s.lenEdgeIndices8Bits)),s.lenEdgeIndices16Bits>0&&(t.texturePerPolygonIdEdgeIndices16Bits=this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(i,s.edgeIndices16Bits,s.lenEdgeIndices16Bits)),s.lenEdgeIndices32Bits>0&&(t.texturePerPolygonIdEdgeIndices32Bits=this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(i,s.edgeIndices32Bits,s.lenEdgeIndices32Bits)),t.finalize(),this._buffer=null,this._bucketGeometries={},this._finalized=!0,this._deferredSetFlagsDirty=!1,this._onSceneRendering=this.model.scene.on("rendering",(()=>{this._deferredSetFlagsDirty&&this._uploadDeferredFlags(),this._numUpdatesInFrame=0}))}isEmpty(){return 0===this._numPortions}initFlags(e,t,i){t&W&&(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++),t&J&&(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++),t&Z&&(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++),t&$&&(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++),t&Y&&(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++),t&ee&&(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++),t&X&&(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++),t&K&&(this._numCulledLayerPortions++,this.model.numCulledLayerPortions++),i&&(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++);this._setFlags(e,t,i,true),this._setFlags2(e,t,true)}flushInitFlags(){this._setDeferredFlags(),this._setDeferredFlags2()}setVisible(e,t,i){if(!this._finalized)throw"Not finalized";t&W?(this._numVisibleLayerPortions++,this.model.numVisibleLayerPortions++):(this._numVisibleLayerPortions--,this.model.numVisibleLayerPortions--),this._setFlags(e,t,i)}setHighlighted(e,t,i){if(!this._finalized)throw"Not finalized";t&J?(this._numHighlightedLayerPortions++,this.model.numHighlightedLayerPortions++):(this._numHighlightedLayerPortions--,this.model.numHighlightedLayerPortions--),this._setFlags(e,t,i)}setXRayed(e,t,i){if(!this._finalized)throw"Not finalized";t&Z?(this._numXRayedLayerPortions++,this.model.numXRayedLayerPortions++):(this._numXRayedLayerPortions--,this.model.numXRayedLayerPortions--),this._setFlags(e,t,i)}setSelected(e,t,i){if(!this._finalized)throw"Not finalized";t&$?(this._numSelectedLayerPortions++,this.model.numSelectedLayerPortions++):(this._numSelectedLayerPortions--,this.model.numSelectedLayerPortions--),this._setFlags(e,t,i)}setEdges(e,t,i){if(!this._finalized)throw"Not finalized";t&ee?(this._numEdgesLayerPortions++,this.model.numEdgesLayerPortions++):(this._numEdgesLayerPortions--,this.model.numEdgesLayerPortions--),this._setFlags(e,t,i)}setClippable(e,t){if(!this._finalized)throw"Not finalized";t&Y?(this._numClippableLayerPortions++,this.model.numClippableLayerPortions++):(this._numClippableLayerPortions--,this.model.numClippableLayerPortions--),this._setFlags2(e,t)}_beginDeferredFlags(){this._deferredSetFlagsActive=!0}_uploadDeferredFlags(){if(this._deferredSetFlagsActive=!1,!this._deferredSetFlagsDirty)return;this._deferredSetFlagsDirty=!1;const e=this.model.scene.canvas.gl,t=this._dtxState;e.bindTexture(e.TEXTURE_2D,t.texturePerObjectColorsAndFlags._texture),e.texSubImage2D(e.TEXTURE_2D,0,0,0,t.texturePerObjectColorsAndFlags._textureWidth,t.texturePerObjectColorsAndFlags._textureHeight,e.RGBA_INTEGER,e.UNSIGNED_BYTE,t.texturePerObjectColorsAndFlags._textureData)}setCulled(e,t,i){if(!this._finalized)throw"Not finalized";t&K?(this._numCulledLayerPortions+=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions++):(this._numCulledLayerPortions-=this._portionToSubPortionsMap[e].length,this.model.numCulledLayerPortions--),this._setFlags(e,t,i)}setCollidable(e,t){if(!this._finalized)throw"Not finalized"}setPickable(e,t,i){if(!this._finalized)throw"Not finalized";t&X?(this._numPickableLayerPortions++,this.model.numPickableLayerPortions++):(this._numPickableLayerPortions--,this.model.numPickableLayerPortions--),this._setFlags(e,t,i)}setColor(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),console.info("_subPortionSetColor write through"),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectColorsAndFlags._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*8,Math.floor(e/512),1,1,s.RGBA_INTEGER,s.UNSIGNED_BYTE,lA)}setTransparent(e,t,i){i?(this._numTransparentLayerPortions++,this.model.numTransparentLayerPortions++):(this._numTransparentLayerPortions--,this.model.numTransparentLayerPortions--),this._setFlags(e,t,i)}_setFlags(e,t,i,s=!1){const r=this._portionToSubPortionsMap[e];for(let e=0,o=r.length;e=10&&this._beginDeferredFlags(),m.bindTexture(m.TEXTURE_2D,g.texturePerObjectColorsAndFlags._texture),m.texSubImage2D(m.TEXTURE_2D,0,e%512*8+2,Math.floor(e/512),1,1,m.RGBA_INTEGER,m.UNSIGNED_BYTE,lA))}_setDeferredFlags(){}_setFlags2(e,t,i=!1){const s=this._portionToSubPortionsMap[e];for(let e=0,r=s.length;e=10&&this._beginDeferredFlags(),o.bindTexture(o.TEXTURE_2D,r.texturePerObjectColorsAndFlags._texture),o.texSubImage2D(o.TEXTURE_2D,0,e%512*8+3,Math.floor(e/512),1,1,o.RGBA_INTEGER,o.UNSIGNED_BYTE,lA))}_setDeferredFlags2(){}setOffset(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectOffsets._texture),s.texSubImage2D(s.TEXTURE_2D,0,0,e,1,1,s.RGB,s.FLOAT,AA))}setMatrix(e,t){const i=this._portionToSubPortionsMap[e];for(let e=0,s=i.length;e=10&&this._beginDeferredFlags(),s.bindTexture(s.TEXTURE_2D,i.texturePerObjectInstanceMatrices._texture),s.texSubImage2D(s.TEXTURE_2D,0,e%512*4,Math.floor(e/512),4,1,s.RGBA,s.FLOAT,aA))}drawColorOpaque(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),t.withSAO&&this.model.saoEnabled?this._renderers.colorRendererWithSAO&&this._renderers.colorRendererWithSAO.drawLayer(t,this,Ks.COLOR_OPAQUE):this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}_updateBackfaceCull(e,t){const i=this.model.backfaces||e.sectioned;if(t.backfaces!==i){const e=t.gl;i?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),t.backfaces=i}}drawColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numTransparentLayerPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.colorRenderer&&this._renderers.colorRenderer.drawLayer(t,this,Ks.COLOR_TRANSPARENT))}drawDepth(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.depthRenderer&&this._renderers.depthRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}drawNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&this._numTransparentLayerPortions!==this._numPortions&&this._numXRayedLayerPortions!==this._numPortions&&(this._updateBackfaceCull(e,t),this._renderers.normalsRenderer&&this._renderers.normalsRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}drawSilhouetteXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_XRAYED))}drawSilhouetteHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_HIGHLIGHTED))}drawSilhouetteSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.silhouetteRenderer&&this._renderers.silhouetteRenderer.drawLayer(t,this,Ks.SILHOUETTE_SELECTED))}drawEdgesColorOpaque(e,t){this.model.scene.logarithmicDepthBufferEnabled?this.model.scene._loggedWarning||(console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer"),this.model.scene._loggedWarning=!0):this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,Ks.EDGES_COLOR_OPAQUE)}drawEdgesColorTransparent(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numEdgesLayerPortions&&0!==this._numTransparentLayerPortions&&this._renderers.edgesColorRenderer&&this._renderers.edgesColorRenderer.drawLayer(t,this,Ks.EDGES_COLOR_TRANSPARENT)}drawEdgesHighlighted(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numHighlightedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Ks.EDGES_HIGHLIGHTED)}drawEdgesSelected(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numSelectedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Ks.EDGES_SELECTED)}drawEdgesXRayed(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&0!==this._numXRayedLayerPortions&&this._renderers.edgesRenderer&&this._renderers.edgesRenderer.drawLayer(t,this,Ks.EDGES_XRAYED)}drawOcclusion(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.occlusionRenderer&&this._renderers.occlusionRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}drawShadow(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.shadowRenderer&&this._renderers.shadowRenderer.drawLayer(t,this,Ks.COLOR_OPAQUE))}setPickMatrices(e,t){}drawPickMesh(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickMeshRenderer&&this._renderers.pickMeshRenderer.drawLayer(t,this,Ks.PICK))}drawPickDepths(e,t){0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickDepthRenderer&&this._renderers.pickDepthRenderer.drawLayer(t,this,Ks.PICK))}drawSnapInit(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapInitRenderer&&this._renderers.snapInitRenderer.drawLayer(t,this,Ks.PICK))}drawSnap(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.snapRenderer&&this._renderers.snapRenderer.drawLayer(t,this,Ks.PICK))}drawPickNormals(e,t){this._numCulledLayerPortions!==this._numPortions&&0!==this._numVisibleLayerPortions&&(this._updateBackfaceCull(e,t),this._renderers.pickNormalsRenderer&&this._renderers.pickNormalsRenderer.drawLayer(t,this,Ks.PICK))}destroy(){if(this._destroyed)return;const e=this._state;e.metallicRoughnessBuf&&(e.metallicRoughnessBuf.destroy(),e.metallicRoughnessBuf=null),this.model.scene.off(this._onSceneRendering),e.destroy(),this._destroyed=!0}}class dA{constructor(e){this.id=e.id,this.colorTexture=e.colorTexture,this.metallicRoughnessTexture=e.metallicRoughnessTexture,this.normalsTexture=e.normalsTexture,this.emissiveTexture=e.emissiveTexture,this.occlusionTexture=e.occlusionTexture}destroy(){}}class pA{constructor(e){this.id=e.id,this.texture=e.texture}destroy(){this.texture&&(this.texture.destroy(),this.texture=null)}}const gA={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};const mA=new class{constructor(e,t,i){this.isLoading=!1,this.itemsLoaded=0,this.itemsTotal=0,this.urlModifier=void 0,this.handlers=[],this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=i}itemStart(e){this.itemsTotal++,!1===this.isLoading&&void 0!==this.onStart&&this.onStart(e,this.itemsLoaded,this.itemsTotal),this.isLoading=!0}itemEnd(e){this.itemsLoaded++,void 0!==this.onProgress&&this.onProgress(e,this.itemsLoaded,this.itemsTotal),this.itemsLoaded===this.itemsTotal&&(this.isLoading=!1,void 0!==this.onLoad&&this.onLoad())}itemError(e){void 0!==this.onError&&this.onError(e)}resolveURL(e){return this.urlModifier?this.urlModifier(e):e}setURLModifier(e){return this.urlModifier=e,this}addHandler(e,t){return this.handlers.push(e,t),this}removeHandler(e){const t=this.handlers.indexOf(e);return-1!==t&&this.handlers.splice(t,2),this}getHandler(e){for(let t=0,i=this.handlers.length;t{t&&t(r),this.manager.itemEnd(e)}),0),r;if(void 0!==fA[e])return void fA[e].push({onLoad:t,onProgress:i,onError:s});fA[e]=[],fA[e].push({onLoad:t,onProgress:i,onError:s});const o=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),n=this.mimeType,a=this.responseType;fetch(o).then((t=>{if(200===t.status||0===t.status){if(0===t.status&&console.warn("FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===t.body.getReader)return t;const i=fA[e],s=t.body.getReader(),r=t.headers.get("Content-Length"),o=r?parseInt(r):0,n=0!==o;let a=0;const l=new ReadableStream({start(e){!function t(){s.read().then((({done:s,value:r})=>{if(s)e.close();else{a+=r.byteLength;const s=new ProgressEvent("progress",{lengthComputable:n,loaded:a,total:o});for(let e=0,t=i.length;e{switch(a){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then((e=>(new DOMParser).parseFromString(e,n)));case"json":return e.json();default:if(void 0===n)return e.text();{const t=/charset="?([^;"\s]*)"?/i.exec(n),i=t&&t[1]?t[1].toLowerCase():void 0,s=new TextDecoder(i);return e.arrayBuffer().then((e=>s.decode(e)))}}})).then((t=>{gA.add(e,t);const i=fA[e];delete fA[e];for(let e=0,s=i.length;e{const i=fA[e];if(void 0===i)throw this.manager.itemError(e),t;delete fA[e];for(let e=0,s=i.length;e{this.manager.itemEnd(e)})),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class vA{constructor(e=4){this.pool=e,this.queue=[],this.workers=[],this.workersResolve=[],this.workerStatus=0}_initWorker(e){if(!this.workers[e]){const t=this.workerCreator();t.addEventListener("message",this._onMessage.bind(this,e)),this.workers[e]=t}}_getIdleWorker(){for(let e=0;e{const s=this._getIdleWorker();-1!==s?(this._initWorker(s),this.workerStatus|=1<e.terminate())),this.workersResolve.length=0,this.workers.length=0,this.queue.length=0,this.workerStatus=0}}let bA=0;class xA{constructor({viewer:e,transcoderPath:t,workerLimit:i}){this._transcoderPath=t||"https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/basis/",this._transcoderBinary=null,this._transcoderPending=null,this._workerPool=new vA,this._workerSourceURL="",i&&this._workerPool.setWorkerLimit(i);const s=e.capabilities;this._workerConfig={astcSupported:s.astcSupported,etc1Supported:s.etc1Supported,etc2Supported:s.etc2Supported,dxtSupported:s.dxtSupported,bptcSupported:s.bptcSupported,pvrtcSupported:s.pvrtcSupported},this._supportedFileTypes=["xkt2"]}_init(){if(!this._transcoderPending){const e=new _A;e.setPath(this._transcoderPath),e.setWithCredentials(this.withCredentials);const t=e.loadAsync("basis_transcoder.js"),i=new _A;i.setPath(this._transcoderPath),i.setResponseType("arraybuffer"),i.setWithCredentials(this.withCredentials);const s=i.loadAsync("basis_transcoder.wasm");this._transcoderPending=Promise.all([t,s]).then((([e,t])=>{const i=xA.BasisWorker.toString(),s=["/* constants */","let _EngineFormat = "+JSON.stringify(xA.EngineFormat),"let _TranscoderFormat = "+JSON.stringify(xA.TranscoderFormat),"let _BasisFormat = "+JSON.stringify(xA.BasisFormat),"/* basis_transcoder.js */",e,"/* worker */",i.substring(i.indexOf("{")+1,i.lastIndexOf("}"))].join("\n");this._workerSourceURL=URL.createObjectURL(new Blob([s])),this._transcoderBinary=t,this._workerPool.setWorkerCreator((()=>{const e=new Worker(this._workerSourceURL),t=this._transcoderBinary.slice(0);return e.postMessage({type:"init",config:this._workerConfig,transcoderBinary:t},[t]),e}))})),bA>0&&console.warn("KTX2TextureTranscoder: Multiple active KTX2TextureTranscoder may cause performance issues. Use a single KTX2TextureTranscoder instance, or call .dispose() on old instances."),bA++}return this._transcoderPending}transcode(e,t,i={}){return new Promise(((s,r)=>{const o=i;this._init().then((()=>this._workerPool.postMessage({type:"transcode",buffers:e,taskConfig:o},e))).then((e=>{const i=e.data,{mipmaps:o,width:n,height:a,format:l,type:A,error:h,dfdTransferFn:c,dfdFlags:u}=i;if("error"===A)return r(h);t.setCompressedData({mipmaps:o,props:{format:l,minFilter:1===o.length?si:oi,magFilter:1===o.length?si:oi,encoding:2===c?vi:_i,premultiplyAlpha:!!(1&u)}}),s()}))}))}destroy(){URL.revokeObjectURL(this._workerSourceURL),this._workerPool.destroy(),bA--}}xA.BasisFormat={ETC1S:0,UASTC_4x4:1},xA.TranscoderFormat={ETC1:0,ETC2:1,BC1:2,BC3:3,BC4:4,BC5:5,BC7_M6_OPAQUE_ONLY:6,BC7_M5:7,PVRTC1_4_RGB:8,PVRTC1_4_RGBA:9,ASTC_4x4:10,ATC_RGB:11,ATC_RGBA_INTERPOLATED_ALPHA:12,RGBA32:13,RGB565:14,BGR565:15,RGBA4444:16},xA.EngineFormat={RGBAFormat:ai,RGBA_ASTC_4x4_Format:mi,RGBA_BPTC_Format:fi,RGBA_ETC2_EAC_Format:gi,RGBA_PVRTC_4BPPV1_Format:di,RGBA_S3TC_DXT5_Format:ci,RGB_ETC1_Format:36196,RGB_ETC2_Format:pi,RGB_PVRTC_4BPPV1_Format:ui,RGB_S3TC_DXT1_Format:li},xA.BasisWorker=function(){let e,t,i;const s=_EngineFormat,r=_TranscoderFormat,o=_BasisFormat;self.addEventListener("message",(function(n){const h=n.data;switch(h.type){case"init":e=h.config,c=h.transcoderBinary,t=new Promise((e=>{i={wasmBinary:c,onRuntimeInitialized:e},BASIS(i)})).then((()=>{i.initializeBasis(),void 0===i.KTX2File&&console.warn("KTX2TextureTranscoder: Please update Basis Universal transcoder.")}));break;case"transcode":t.then((()=>{try{const{width:t,height:n,hasAlpha:c,mipmaps:u,format:d,dfdTransferFn:p,dfdFlags:g}=function(t){const n=new i.KTX2File(new Uint8Array(t));function h(){n.close(),n.delete()}if(!n.isValid())throw h(),new Error("KTX2TextureTranscoder: Invalid or unsupported .ktx2 file");const c=n.isUASTC()?o.UASTC_4x4:o.ETC1S,u=n.getWidth(),d=n.getHeight(),p=n.getLevels(),g=n.getHasAlpha(),m=n.getDFDTransferFunc(),f=n.getDFDFlags(),{transcoderFormat:_,engineFormat:v}=function(t,i,n,h){let c,u;const d=t===o.ETC1S?a:l;for(let s=0;s>t;i.sort(EA);const s=new Int32Array(e.length);for(let t=0,r=i.length;te[t+1]){let i=e[t];e[t]=e[t+1],e[t+1]=i}FA=new Int32Array(e),t.sort(IA);const i=new Int32Array(e.length);for(let s=0,r=t.length;st){let i=e;e=t,t=i}function i(i,s){return i!==e?e-i:s!==t?t-s:0}let s=0,r=(o.length>>1)-1;for(;s<=r;){const e=r+s>>1,t=i(o[2*e],o[2*e+1]);if(t>0)s=e+1;else{if(!(t<0))return e;r=e-1}}return-s-1}const a=new Int32Array(o.length/2);a.fill(0);const l=s.length/3;if(l>8*(1<u.maxNumPositions&&(u=c()),u.bucketNumber>8)return[e];let p;-1===A[l]&&(A[l]=u.numPositions++,u.positionsCompressed.push(s[3*l]),u.positionsCompressed.push(s[3*l+1]),u.positionsCompressed.push(s[3*l+2])),-1===A[h]&&(A[h]=u.numPositions++,u.positionsCompressed.push(s[3*h]),u.positionsCompressed.push(s[3*h+1]),u.positionsCompressed.push(s[3*h+2])),-1===A[d]&&(A[d]=u.numPositions++,u.positionsCompressed.push(s[3*d]),u.positionsCompressed.push(s[3*d+1]),u.positionsCompressed.push(s[3*d+2])),u.indices.push(A[l]),u.indices.push(A[h]),u.indices.push(A[d]),(p=n(l,h))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]])),(p=n(l,d))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]])),(p=n(h,d))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]]))}const d=t/8*2,p=t/8,g=2*s.length+(r.length+o.length)*d;let m=0,f=-s.length/3;return h.forEach((e=>{m+=2*e.positionsCompressed.length+(e.indices.length+e.edgeIndices.length)*p,f+=e.positionsCompressed.length/3})),m>g?[e]:(i&&function(e,t){const i={};let s=0;e.forEach((e=>{const t=e.indices,r=e.edgeIndices,o=e.positionsCompressed;for(let e=0,s=t.length;e0){const e=t._meshes;for(let t=0,i=e.length;t0){const e=this._meshes;for(let t=0,i=e.length;t{delete wA[t],i.destroy()}))),i}(this.scene.viewer),this._maxGeometryBatchSize=t.maxGeometryBatchSize,this._aabb=d.collapseAABB3(),this._aabbDirty=!0,this._quantizationRanges={},this._vboInstancingLayers={},this._vboBatchingLayers={},this._dtxLayers={},this._meshList=[],this.layerList=[],this._entityList=[],this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._transforms={},this._meshes={},this._unusedMeshes={},this._entities={},this.renderFlags=new $i,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._numLines=0,this._numPoints=0,this._edgeThreshold=t.edgeThreshold||10,this._origin=d.vec3(t.origin||[0,0,0]),this._position=d.vec3(t.position||[0,0,0]),this._rotation=d.vec3(t.rotation||[0,0,0]),this._quaternion=d.vec4(t.quaternion||[0,0,0,1]),this._conjugateQuaternion=d.vec4(t.quaternion||[0,0,0,1]),t.rotation&&d.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=d.vec3(t.scale||[1,1,1]),this._worldRotationMatrix=d.mat4(),this._worldRotationMatrixConjugate=d.mat4(),this._matrix=d.mat4(),this._matrixDirty=!0,this._rebuildMatrices(),this._worldNormalMatrix=d.mat4(),d.inverseMat4(this._matrix,this._worldNormalMatrix),d.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=d.mat4(),this._viewNormalMatrix=d.mat4(),this._viewMatrixDirty=!0,this._matrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1!==t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0})),this._meshesWithDirtyMatrices=[],this._numMeshesWithDirtyMatrices=0,this._onTick=this.scene.on("tick",(()=>{for(;this._numMeshesWithDirtyMatrices>0;)this._meshesWithDirtyMatrices[--this._numMeshesWithDirtyMatrices]._updateMatrix()})),this._createDefaultTextureSet(),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces}_meshMatrixDirty(e){this._meshesWithDirtyMatrices[this._numMeshesWithDirtyMatrices++]=e}_createDefaultTextureSet(){const e=new pA({id:KA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})}),t=new pA({id:XA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[0,1,1,1]})}),i=new pA({id:YA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[0,0,0,0]})}),s=new pA({id:qA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[0,0,0,1]})}),r=new pA({id:ZA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})});this._textures.defaultColorTexture=e,this._textures.defaultMetalRoughTexture=t,this._textures.defaultNormalsTexture=i,this._textures.defaultEmissiveTexture=s,this._textures.defaultOcclusionTexture=r,this._textureSets.defaultTextureSet=new dA({id:JA,model:this,colorTexture:e,metallicRoughnessTexture:t,normalsTexture:i,emissiveTexture:s,occlusionTexture:r})}get isPerformanceModel(){return!0}get transforms(){return this._transforms}get textures(){return this._textures}get textureSets(){return this._textureSets}get meshes(){return this._meshes}get objects(){return this._entities}get origin(){return this._origin}set position(e){this._position.set(e||[0,0,0]),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),d.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),d.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){}get scale(){return this._scale}set matrix(e){this._matrix.set(e||WA),d.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),d.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),d.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),d.translateMat4v(this._position,this._matrix),this._matrixDirty=!1,this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get matrix(){return this._matrixDirty&&this._rebuildMatrices(),this._matrix}get rotationMatrix(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrix}_rebuildMatrices(){this._matrixDirty&&(d.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),d.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),d.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),d.translateMat4v(this._position,this._matrix),this._matrixDirty=!1)}get rotationMatrixConjugate(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrixConjugate}_setWorldMatrixDirty(){this._matrixDirty=!0,this._aabbDirty=!0}_transformDirty(){this._matrixDirty=!0,this._aabbDirty=!0,this.scene._aabbDirty=!0}_sceneModelDirty(){this.scene._aabbDirty=!0,this._aabbDirty=!0,this.scene._aabbDirty=!0,this._matrixDirty=!0;for(let e=0,t=this._entityList.length;e0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,i=this._entityList.length;t0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,i=this._entityList.length;t0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,i=this._entityList.length;t0}set selected(e){e=!!e,this._selected=e;for(let t=0,i=this._entityList.length;t0}set edges(e){e=!!e,this._edges=e;for(let t=0,i=this._entityList.length;t0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,i=this._entityList.length;t0)e.colorsCompressed=new Uint8Array(e.colorsCompressed);else if(e.colors&&e.colors.length>0){const t=e.colors,i=new Uint8Array(t.length);for(let e=0,s=t.length;e{l.setImage(A,{minFilter:i,magFilter:s,wrapS:r,wrapT:o,wrapR:n,flipY:e.flipY,encoding:a}),this.glRedraw()},A.src=e.src;break;default:this._textureTranscoder?_.loadArraybuffer(e.src,(e=>{e.byteLength?this._textureTranscoder.transcode([e],l).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'src': file data is zero length")}),(function(e){this.error(`[createTexture] Can't create texture from 'src': ${e}`)})):this.error(`[createTexture] Can't create texture from 'src' - SceneModel needs to be configured with a TextureTranscoder for this file type ('${t}')`)}}else e.buffers&&(this._textureTranscoder?this._textureTranscoder.transcode(e.buffers,l).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'buffers' - SceneModel needs to be configured with a TextureTranscoder for this option"));this._textures[t]=new pA({id:t,texture:l})}createTextureSet(e){const t=e.id;if(null==t)return void this.error("[createTextureSet] Config missing: id");if(this._textureSets[t])return void this.error(`[createTextureSet] Texture set already created: ${t}`);let i,s,r,o,n;if(void 0!==e.colorTextureId&&null!==e.colorTextureId){if(i=this._textures[e.colorTextureId],!i)return void this.error(`[createTextureSet] Texture not found: ${e.colorTextureId} - ensure that you create it first with createTexture()`)}else i=this._textures.defaultColorTexture;if(void 0!==e.metallicRoughnessTextureId&&null!==e.metallicRoughnessTextureId){if(s=this._textures[e.metallicRoughnessTextureId],!s)return void this.error(`[createTextureSet] Texture not found: ${e.metallicRoughnessTextureId} - ensure that you create it first with createTexture()`)}else s=this._textures.defaultMetalRoughTexture;if(void 0!==e.normalsTextureId&&null!==e.normalsTextureId){if(r=this._textures[e.normalsTextureId],!r)return void this.error(`[createTextureSet] Texture not found: ${e.normalsTextureId} - ensure that you create it first with createTexture()`)}else r=this._textures.defaultNormalsTexture;if(void 0!==e.emissiveTextureId&&null!==e.emissiveTextureId){if(o=this._textures[e.emissiveTextureId],!o)return void this.error(`[createTextureSet] Texture not found: ${e.emissiveTextureId} - ensure that you create it first with createTexture()`)}else o=this._textures.defaultEmissiveTexture;if(void 0!==e.occlusionTextureId&&null!==e.occlusionTextureId){if(n=this._textures[e.occlusionTextureId],!n)return void this.error(`[createTextureSet] Texture not found: ${e.occlusionTextureId} - ensure that you create it first with createTexture()`)}else n=this._textures.defaultOcclusionTexture;const a=new dA({id:t,model:this,colorTexture:i,metallicRoughnessTexture:s,normalsTexture:r,emissiveTexture:o,occlusionTexture:n});return this._textureSets[t]=a,a}createTransform(e){if(void 0===e.id||null===e.id)return void this.error("[createTransform] SceneModel.createTransform() config missing: id");if(this._transforms[e.id])return void this.error(`[createTransform] SceneModel already has a transform with this ID: ${e.id}`);let t;if(this.parentTransformId&&(t=this._transforms[e.parentTransformId],!t))return void this.error("[createTransform] SceneModel.createTransform() config missing: id");const i=new NA({id:e.id,model:this,parentTransform:t,matrix:e.matrix,position:e.position,scale:e.scale,rotation:e.rotation,quaternion:e.quaternion});return this._transforms[i.id]=i,i}createMesh(e){if(void 0===e.id||null===e.id)return this.error("[createMesh] SceneModel.createMesh() config missing: id"),!1;if(this._meshes[e.id])return this.error(`[createMesh] SceneModel already has a mesh with this ID: ${e.id}`),!1;if(!(void 0!==e.geometryId)){if(void 0!==e.primitive&&null!==e.primitive||(e.primitive="triangles"),"points"!==e.primitive&&"lines"!==e.primitive&&"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)return this.error(`Unsupported value for 'primitive': '${primitive}' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'.`),!1;if(!e.positions&&!e.positionsCompressed&&!e.buckets)return this.error("Param expected: 'positions', 'positionsCompressed' or `buckets` ('geometryId' is absent)"),!1;if(e.positions&&(e.positionsDecodeMatrix||e.positionsDecodeBoundary))return this.error("Illegal params: 'positions' not expected with 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),!1;if(e.positionsCompressed&&!e.positionsDecodeMatrix&&!e.positionsDecodeBoundary)return this.error("Param expected: 'positionsCompressed' should be accompanied by 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),!1;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: 'uvCompressed' should be accompanied by `uvDecodeMatrix` ('geometryId' is absent)"),!1;if(!(e.buckets||e.indices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)){const t=(e.positions||e.positionsCompressed).length/3;e.indices=this._createDefaultIndices(t)}if(!e.buckets&&!e.indices&&"points"!==e.primitive)return e.indices=this._createDefaultIndices(numIndices),this.error(`Param expected: indices (required for '${e.primitive}' primitive type)`),!1;if((e.matrix||e.position||e.rotation||e.scale)&&(e.positionsCompressed||e.positionsDecodeBoundary))return this.error("Unexpected params: 'matrix', 'rotation', 'scale', 'position' not allowed with 'positionsCompressed'"),!1;const t=!(!this._dtxEnabled||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||e.textureSetId);if(e.origin=e.origin?d.addVec3(this._origin,e.origin,d.vec3()):this._origin,e.matrix)e.meshMatrix=e.matrix;else if(e.scale||e.rotation||e.position){const t=e.scale||jA,i=e.position||HA,s=e.rotation||zA;d.eulerToQuaternion(s,"XYZ",GA),e.meshMatrix=d.composeMat4(i,GA,t,d.mat4())}if(e.positionsDecodeBoundary&&(e.positionsDecodeMatrix=Qr(e.positionsDecodeBoundary,d.mat4())),t){if(e.type=2,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):$A,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.positions){const t=d.vec3(),i=[];z(e.positions,i,t)&&(e.positions=i,e.origin=d.addVec3(e.origin,t,t))}if(e.positions){const t=d.collapseAABB3();e.positionsDecodeMatrix=d.mat4(),d.expandAABB3Points3(t,e.positions),e.positionsCompressed=Nr(e.positions,t,e.positionsDecodeMatrix),e.aabb=t}else if(e.positionsCompressed){const t=d.collapseAABB3();d.expandAABB3Points3(t,e.positionsCompressed),Ft.decompressAABB(t,e.positionsDecodeMatrix),e.aabb=t}if(e.buckets){const t=d.collapseAABB3();for(let i=0,s=e.buckets.length;i>24&255,r=i>>16&255,o=i>>8&255,n=255&i;switch(e.pickColor=new Uint8Array([n,o,r,s]),e.solid="solid"===e.primitive,t.origin=d.vec3(e.origin),e.type){case 2:t.layer=this._getDTXLayer(e),t.aabb=e.aabb;break;case 1:t.layer=this._getVBOBatchingLayer(e),t.aabb=e.aabb;break;case 0:t.layer=this._getVBOInstancingLayer(e),t.aabb=e.aabb}return e.transform&&(e.meshMatrix=e.transform.worldMatrix),t.portionId=t.layer.createPortion(t,e),this._meshes[e.id]=t,this._unusedMeshes[e.id]=t,this._meshList.push(t),t}_getNumPrimitives(e){let t=0;switch(e.geometry?e.geometry.primitive:e.primitive){case"triangles":case"solid":case"surface":switch(e.type){case 2:for(let i=0,s=e.buckets.length;i>>0).toString(16)}_getVBOInstancingLayer(e){const t=this,i=e.origin,s=e.textureSetId||"-",r=e.geometryId,o=`${Math.round(i[0])}.${Math.round(i[1])}.${Math.round(i[2])}.${s}.${r}`;let n=this._vboInstancingLayers[o];if(n)return n;let a=e.textureSet;const l=e.geometry;for(;!n;)switch(l.primitive){case"triangles":case"surface":n=new Go({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0,solid:!1});break;case"solid":n=new Go({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0,solid:!0});break;case"lines":n=new Dn({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0});break;case"points":n=new Pa({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0})}return this._vboInstancingLayers[o]=n,this.layerList.push(n),n}createEntity(e){if(void 0===e.id?e.id=d.createUUID():this.scene.components[e.id]&&(this.error(`Scene already has a Component with this ID: ${e.id} - will assign random ID`),e.id=d.createUUID()),void 0===e.meshIds)return void this.error("Config missing: meshIds");let t=0;this._visible&&!1!==e.visible&&(t|=W),this._pickable&&!1!==e.pickable&&(t|=X),this._culled&&!1!==e.culled&&(t|=K),this._clippable&&!1!==e.clippable&&(t|=Y),this._collidable&&!1!==e.collidable&&(t|=q),this._edges&&!1!==e.edges&&(t|=ee),this._xrayed&&!1!==e.xrayed&&(t|=Z),this._highlighted&&!1!==e.highlighted&&(t|=J),this._selected&&!1!==e.selected&&(t|=$),e.flags=t,this._createEntity(e)}_createEntity(e){let t=[];for(let i=0,s=e.meshIds.length;ie.sortIdt.sortId?1:0));for(let e=0,t=this.layerList.length;e0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this.layerList.length,e.numVisibleLayers=0;for(let t=0,i=this.layerList.length;t0){const t=`${this.id}-dummyEntityForUnusedMeshes`;this.warn(`Creating dummy SceneModelEntity "${t}" for unused SceneMeshes: [${e.join(",")}]`),this.createEntity({id:t,meshIds:e,isObject:!0})}this._unusedMeshes={}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,i=this.scene._sectionPlanesState.sectionPlanes,s=i.length,r=e.layerIndex*s;if(s>0)for(let e=0;e0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let i=0,s=t.visibleLayers.length;i65536?16:8)}else n=[{positionsCompressed:s,indices:r,edgeIndices:o}];return n}class ih extends D{constructor(e,t={}){if(super(e,t),this._positions=t.positions||[],t.indices)this._indices=t.indices;else{this._indices=[];for(let e=0,t=this._positions.length/3-1;ep.has(e.id)||m.has(e.id)||g.has(e.id))).reduce(((e,i)=>{let s,r=function(e){let t="";return t+=Math.round(255*e[0]).toString(16).padStart(2,"0"),t+=Math.round(255*e[1]).toString(16).padStart(2,"0"),t+=Math.round(255*e[2]).toString(16).padStart(2,"0"),t}(i.colorize);i.xrayed?(s=0===t.xrayMaterial.fillAlpha&&0!==t.xrayMaterial.edgeAlpha?.1:t.xrayMaterial.fillAlpha,s=Math.round(255*s).toString(16).padStart(2,"0"),r=s+r):p.has(i.id)&&(s=Math.round(255*i.opacity).toString(16).padStart(2,"0"),r=s+r),e[r]||(e[r]=[]);const o=i.id,n=i.originalSystemId,a={ifc_guid:n,originating_system:this.originatingSystem};return n!==o&&(a.authoring_tool_id=o),e[r].push(a),e}),{}),_=Object.entries(f).map((([e,t])=>({color:e,components:t})));o.components.coloring=_;const v=t.objectIds,b=t.visibleObjects,x=t.visibleObjectIds,w=v.filter((e=>!b[e])),y=t.selectedObjectIds;return e.defaultInvisible||x.length0&&e.clipping_planes.forEach((function(e){let t=Ah(e.location,sh),i=Ah(e.direction,sh);A&&d.negateVec3(i),d.subVec3(t,l),r.yUp&&(t=ch(t),i=ch(i)),new ps(s,{pos:t,dir:i})})),s.clearLines(),e.lines&&e.lines.length>0){const t=[],i=[];let r=0;e.lines.forEach((e=>{e.start_point&&e.end_point&&(t.push(e.start_point.x),t.push(e.start_point.y),t.push(e.start_point.z),t.push(e.end_point.x),t.push(e.end_point.y),t.push(e.end_point.z),i.push(r++),i.push(r++))})),new ih(s,{positions:t,indices:i,clippable:!1,collidable:!0})}if(s.clearBitmaps(),e.bitmaps&&e.bitmaps.length>0&&e.bitmaps.forEach((function(e){const t=e.bitmap_type||"jpg",i=e.bitmap_data;let o=Ah(e.location,rh),n=Ah(e.normal,oh),a=Ah(e.up,nh),l=e.height||1;t&&i&&o&&n&&a&&(r.yUp&&(o=ch(o),n=ch(n),a=ch(a)),new Qs(s,{src:i,type:t,pos:o,normal:n,up:a,clippable:!1,collidable:!0,height:l}))})),a&&(s.setObjectsXRayed(s.xrayedObjectIds,!1),s.setObjectsHighlighted(s.highlightedObjectIds,!1),s.setObjectsSelected(s.selectedObjectIds,!1)),e.components){if(e.components.visibility){e.components.visibility.default_visibility?(s.setObjectsVisible(s.objectIds,!0),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!1))))):(s.setObjectsVisible(s.objectIds,!1),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!0)))));const r=e.components.visibility.view_setup_hints;r&&(!1===r.spaces_visible&&s.setObjectsVisible(i.metaScene.getObjectIDsByType("IfcSpace"),!0),void 0!==r.spaces_translucent&&s.setObjectsXRayed(i.metaScene.getObjectIDsByType("IfcSpace"),!0),r.space_boundaries_visible,!1===r.openings_visible&&s.setObjectsVisible(i.metaScene.getObjectIDsByType("IfcOpening"),!0),r.space_boundaries_translucent,void 0!==r.openings_translucent&&s.setObjectsXRayed(i.metaScene.getObjectIDsByType("IfcOpening"),!0))}e.components.selection&&(s.setObjectsSelected(s.selectedObjectIds,!1),e.components.selection.forEach((e=>this._withBCFComponent(t,e,(e=>e.selected=!0))))),e.components.translucency&&(s.setObjectsXRayed(s.xrayedObjectIds,!1),e.components.translucency.forEach((e=>this._withBCFComponent(t,e,(e=>e.xrayed=!0))))),e.components.coloring&&e.components.coloring.forEach((e=>{let i=e.color,s=0,r=!1;8===i.length&&(s=parseInt(i.substring(0,2),16)/256,s<=1&&s>=.95&&(s=1),i=i.substring(2),r=!0);const o=[parseInt(i.substring(0,2),16)/256,parseInt(i.substring(2,4),16)/256,parseInt(i.substring(4,6),16)/256];e.components.map((e=>this._withBCFComponent(t,e,(e=>{e.colorize=o,r&&(e.opacity=s)}))))}))}if(e.perspective_camera||e.orthogonal_camera){let a,A,h,c;if(e.perspective_camera?(a=Ah(e.perspective_camera.camera_view_point,sh),A=Ah(e.perspective_camera.camera_direction,sh),h=Ah(e.perspective_camera.camera_up_vector,sh),r.perspective.fov=e.perspective_camera.field_of_view,c="perspective"):(a=Ah(e.orthogonal_camera.camera_view_point,sh),A=Ah(e.orthogonal_camera.camera_direction,sh),h=Ah(e.orthogonal_camera.camera_up_vector,sh),r.ortho.scale=e.orthogonal_camera.view_to_world_scale,c="ortho"),d.subVec3(a,l),r.yUp&&(a=ch(a),A=ch(A),h=ch(h)),o){const e=s.pick({pickSurface:!0,origin:a,direction:A});A=e?e.worldPos:d.addVec3(a,A,sh)}else A=d.addVec3(a,A,sh);n?(r.eye=a,r.look=A,r.up=h,r.projection=c):i.cameraFlight.flyTo({eye:a,look:A,up:h,duration:t.duration,projection:c})}}_withBCFComponent(e,t,i){const s=this.viewer,r=s.scene;if(t.authoring_tool_id&&t.originating_system===this.originatingSystem){const o=t.authoring_tool_id,n=r.objects[o];if(n)return void i(n);if(e.updateCompositeObjects){if(s.metaScene.metaObjects[o])return void r.withObjects(s.metaScene.getObjectIDsInSubtree(o),i)}}if(t.ifc_guid){const o=t.ifc_guid,n=r.objects[o];if(n)return void i(n);if(e.updateCompositeObjects){if(s.metaScene.metaObjects[o])return void r.withObjects(s.metaScene.getObjectIDsInSubtree(o),i)}Object.keys(r.models).forEach((t=>{const n=d.globalizeObjectId(t,o),a=r.objects[n];if(a)i(a);else if(e.updateCompositeObjects){s.metaScene.metaObjects[n]&&r.withObjects(s.metaScene.getObjectIDsInSubtree(n),i)}}))}}destroy(){super.destroy()}}function lh(e){return{x:e[0],y:e[1],z:e[2]}}function Ah(e,t){return(t=new Float64Array(3))[0]=e.x,t[1]=e.y,t[2]=e.z,t}function hh(e){return new Float64Array([e[0],-e[2],e[1]])}function ch(e){return new Float64Array([e[0],e[2],-e[1]])}const uh=d.vec3(),dh=(e,t,i,s)=>{var r=e-i,o=t-s;return Math.sqrt(r*r+o*o)};class ph extends D{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._eventSubs={};var i=this.plugin.viewer.scene;this._originMarker=new ne(i,t.origin),this._targetMarker=new ne(i,t.target),this._originWorld=d.vec3(),this._targetWorld=d.vec3(),this._wp=new Float64Array(24),this._vp=new Float64Array(24),this._pp=new Float64Array(24),this._cp=new Float64Array(8),this._xAxisLabelCulled=!1,this._yAxisLabelCulled=!1,this._zAxisLabelCulled=!1,this._color=t.color||this.plugin.defaultColor;const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))},l=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))};this._originDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._targetDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._lengthWire=new ae(this._container,{color:this._color,thickness:2,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._xAxisWire=new ae(this._container,{color:"#FF0000",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._yAxisWire=new ae(this._container,{color:"green",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._zAxisWire=new ae(this._container,{color:"blue",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._lengthLabel=new Ae(this._container,{fillColor:this._color,prefix:"",text:"",zIndex:void 0!==e.zIndex?e.zIndex+4:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._xAxisLabel=new Ae(this._container,{fillColor:"red",prefix:"X",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._yAxisLabel=new Ae(this._container,{fillColor:"green",prefix:"Y",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._zAxisLabel=new Ae(this._container,{fillColor:"blue",prefix:"Z",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._sectionPlanesDirty=!0,this._visible=!1,this._originVisible=!1,this._targetVisible=!1,this._wireVisible=!1,this._axisVisible=!1,this._xAxisVisible=!1,this._yAxisVisible=!1,this._zAxisVisible=!1,this._axisEnabled=!0,this._labelsVisible=!1,this._labelsOnWires=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onMetricsUnits=i.metrics.on("units",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsScale=i.metrics.on("scale",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsOrigin=i.metrics.on("origin",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.targetVisible=t.targetVisible,this.wireVisible=t.wireVisible,this.axisVisible=t.axisVisible,this.xAxisVisible=t.xAxisVisible,this.yAxisVisible=t.yAxisVisible,this.zAxisVisible=t.zAxisVisible,this.labelsVisible=t.labelsVisible,this.labelsOnWires=t.labelsOnWires}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._targetWorld[0],this._wp[5]=this._originWorld[1],this._wp[6]=this._originWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._originWorld[2],this._wp[11]=1,this._wp[12]=this._targetWorld[0],this._wp[13]=this._targetWorld[1],this._wp[14]=this._targetWorld[2],this._wp[15]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(d.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vp[15]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._wp))return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setCulled(!0),this._yAxisWire.setCulled(!0),this._zAxisWire.setCulled(!0),this._lengthWire.setCulled(!0),this._originDot.setCulled(!0),void this._targetDot.setCulled(!0);this._xAxisLabel.setCulled(!1),this._yAxisLabel.setCulled(!1),this._zAxisLabel.setCulled(!1),this._lengthLabel.setCulled(!1),this._xAxisWire.setCulled(!1),this._yAxisWire.setCulled(!1),this._zAxisWire.setCulled(!1),this._lengthWire.setCulled(!1),this._originDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}const t=this._originMarker.viewPos[2],i=this._targetMarker.viewPos[2];if(t>-.3||i>-.3)return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setVisible(!1),this._yAxisWire.setVisible(!1),this._zAxisWire.setVisible(!1),this._lengthWire.setVisible(!1),this._originDot.setVisible(!1),void this._targetDot.setVisible(!1);if(this._cpDirty){d.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var s=this._pp,r=this._cp,o=e.canvas.canvas.getBoundingClientRect();const t=this._container.getBoundingClientRect();var n=o.top-t.top,a=o.left-t.left,l=e.canvas.boundary,A=l[2],h=l[3],c=0;const i=this.plugin.viewer.scene.metrics,g=i.scale,m=i.units,f=i.unitsInfo[m].abbrev;for(var u=0,p=s.length;ue.offsetTop+(e.offsetParent&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&c(e.offsetParent));this._onCameraControlHoverSnapOrSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{const t=e.snappedCanvasPos||e.canvasPos;r=!0,o.set(e.worldPos),n.set(e.canvasPos),0===this._mouseState?(this._markerDiv.style.left=c(s)+t[0]-5+"px",this._markerDiv.style.top=h(s)+t[1]-5+"px",this._markerDiv.style.background="pink",e.snappedToVertex||e.snappedToEdge?(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,this.pointerLens.snapped=!0),this._markerDiv.style.background="greenyellow",this._markerDiv.style.border="2px solid green"):(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.canvasPos,this.pointerLens.snapped=!1),this._markerDiv.style.background="pink",this._markerDiv.style.border="2px solid red"),A=e.entity):(this._markerDiv.style.left="-10000px",this._markerDiv.style.top="-10000px"),s.style.cursor="pointer",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=this._currentDistanceMeasurementInitState.wireVisible,this._currentDistanceMeasurement.axisVisible=this._currentDistanceMeasurementInitState.axisVisible&&this.distanceMeasurementsPlugin.defaultAxisVisible,this._currentDistanceMeasurement.xAxisVisible=this._currentDistanceMeasurementInitState.xAxisVisible&&this.distanceMeasurementsPlugin.defaultXAxisVisible,this._currentDistanceMeasurement.yAxisVisible=this._currentDistanceMeasurementInitState.yAxisVisible&&this.distanceMeasurementsPlugin.defaultYAxisVisible,this._currentDistanceMeasurement.zAxisVisible=this._currentDistanceMeasurementInitState.zAxisVisible&&this.distanceMeasurementsPlugin.defaultZAxisVisible,this._currentDistanceMeasurement.targetVisible=this._currentDistanceMeasurementInitState.targetVisible,this._currentDistanceMeasurement.target.worldPos=o.slice(),this._markerDiv.style.left="-10000px",this._markerDiv.style.top="-10000px")})),s.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(a=e.clientX,l=e.clientY)}),s.addEventListener("mouseup",this._onMouseUp=t=>{1===t.which&&(t.clientX>a+20||t.clientXl+20||t.clientY{this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos),r=!1,this._markerDiv.style.left="-100px",this._markerDiv.style.top="-100px",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=!1,this._currentDistanceMeasurement.targetVisible=!1,this._currentDistanceMeasurement.axisVisible=!1),s.style.cursor="default"})),this._active=!0}deactivate(){if(!this._active)return;this.fire("activated",!1),this.pointerLens&&(this.pointerLens.visible=!1),this._markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.distanceMeasurementsPlugin.viewer.cameraControl;t.off(this._onCameraControlHoverSnapOrSurface),t.off(this._onCameraControlHoverSnapOrSurfaceOff),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null),this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null))}destroy(){this.deactivate(),super.destroy()}}class fh extends Q{constructor(e,t={}){super("DistanceMeasurements",e),this._pointerLens=t.pointerLens,this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.labelMinAxisLength=t.labelMinAxisLength,this.defaultVisible=!1!==t.defaultVisible,this.defaultOriginVisible=!1!==t.defaultOriginVisible,this.defaultTargetVisible=!1!==t.defaultTargetVisible,this.defaultWireVisible=!1!==t.defaultWireVisible,this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.defaultAxisVisible=!1!==t.defaultAxisVisible,this.defaultXAxisVisible=!1!==t.defaultXAxisVisible,this.defaultYAxisVisible=!1!==t.defaultYAxisVisible,this.defaultZAxisVisible=!1!==t.defaultZAxisVisible,this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.zIndex=t.zIndex||1e4,this.defaultLabelsOnWires=!1!==t.defaultLabelsOnWires,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,distanceMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get pointerLens(){return this._pointerLens}get control(){return this._defaultControl||(this._defaultControl=new mh(this,{})),this._defaultControl}get measurements(){return this._measurements}set labelMinAxisLength(e){e<1&&(this.error("labelMinAxisLength must be >= 1; defaulting to 25"),e=25),this._labelMinAxisLength=e||25}get labelMinAxisLength(){return this._labelMinAxisLength}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.target,s=new ph(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},target:{entity:i.entity,worldPos:i.worldPos},visible:e.visible,wireVisible:e.wireVisible,axisVisible:!1!==e.axisVisible&&!1!==this.defaultAxisVisible,xAxisVisible:!1!==e.xAxisVisible&&!1!==this.defaultXAxisVisible,yAxisVisible:!1!==e.yAxisVisible&&!1!==this.defaultYAxisVisible,zAxisVisible:!1!==e.zAxisVisible&&!1!==this.defaultZAxisVisible,labelsVisible:!1!==e.labelsVisible&&!1!==this.defaultLabelsVisible,originVisible:e.originVisible,targetVisible:e.targetVisible,color:e.color,labelsOnWires:!1!==e.labelsOnWires&&!1!==this.defaultLabelsOnWires,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[s.id]=s,s.on("destroyed",(()=>{delete this._measurements[s.id]})),this.fire("measurementCreated",s),s}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("DistanceMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}setAxisVisible(e){for(const[t,i]of Object.entries(this.measurements))i.axisVisible=e;this.defaultAxisVisible=e}getAxisVisible(){return this.defaultAxisVisible}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t{i=1e3*this._delayBeforeRestoreSeconds,s||(e.scene._renderer.setColorTextureEnabled(!this._hideColorTexture),e.scene._renderer.setPBREnabled(!this._hidePBR),e.scene._renderer.setSAOEnabled(!this._hideSAO),e.scene._renderer.setTransparentEnabled(!this._hideTransparentObjects),e.scene._renderer.setEdgesEnabled(!this._hideEdges),this._scaleCanvasResolution?e.scene.canvas.resolutionScale=this._scaleCanvasResolutionFactor:e.scene.canvas.resolutionScale=1,s=!0)};this._onCanvasBoundary=e.scene.canvas.on("boundary",r),this._onCameraMatrix=e.scene.camera.on("matrix",r),this._onSceneTick=e.scene.on("tick",(t=>{s&&(i-=t.deltaTime,(!this._delayBeforeRestore||i<=0)&&(e.scene.canvas.resolutionScale=1,e.scene._renderer.setEdgesEnabled(!0),e.scene._renderer.setColorTextureEnabled(!0),e.scene._renderer.setPBREnabled(!0),e.scene._renderer.setSAOEnabled(!0),e.scene._renderer.setTransparentEnabled(!0),s=!1))}));let o=!1;this._onSceneMouseDown=e.scene.input.on("mousedown",(()=>{o=!0})),this._onSceneMouseUp=e.scene.input.on("mouseup",(()=>{o=!1})),this._onSceneMouseMove=e.scene.input.on("mousemove",(()=>{o&&r()}))}get hideColorTexture(){return this._hideColorTexture}set hideColorTexture(e){this._hideColorTexture=e}get hidePBR(){return this._hidePBR}set hidePBR(e){this._hidePBR=e}get hideSAO(){return this._hideSAO}set hideSAO(e){this._hideSAO=e}get hideEdges(){return this._hideEdges}set hideEdges(e){this._hideEdges=e}get hideTransparentObjects(){return this._hideTransparentObjects}set hideTransparentObjects(e){this._hideTransparentObjects=!1!==e}get scaleCanvasResolution(){return this._scaleCanvasResolution}set scaleCanvasResolution(e){this._scaleCanvasResolution=e}get scaleCanvasResolutionFactor(){return this._scaleCanvasResolutionFactor}set scaleCanvasResolutionFactor(e){this._scaleCanvasResolutionFactor=e||.6}get delayBeforeRestore(){return this._delayBeforeRestore}set delayBeforeRestore(e){this._delayBeforeRestore=e}get delayBeforeRestoreSeconds(){return this._delayBeforeRestoreSeconds}set delayBeforeRestoreSeconds(e){this._delayBeforeRestoreSeconds=null!=e?e:.5}send(e,t){}destroy(){this.viewer.scene.camera.off(this._onCameraMatrix),this.viewer.scene.canvas.off(this._onCanvasBoundary),this.viewer.scene.input.off(this._onSceneMouseDown),this.viewer.scene.input.off(this._onSceneMouseUp),this.viewer.scene.input.off(this._onSceneMouseMove),this.viewer.scene.off(this._onSceneTick),super.destroy()}}class vh{constructor(e={}){this._eventSubIDMap=null,this._eventSubEvents=null,this._eventSubs=null,this._events=null,this._locale="en",this._messages={},this._locales=[],this._locale="en",this.messages=e.messages,this.locale=e.locale}set messages(e){this._messages=e||{},this._locales=Object.keys(this._messages),this.fire("updated",this)}loadMessages(e={}){for(let t in e)this._messages[t]=e[t];this.messages=this._messages}clearMessages(){this.messages={}}get locales(){return this._locales}set locale(e){e=e||"de",this._locale!==e&&(this._locale=e,this.fire("updated",e))}get locale(){return this._locale}translate(e,t){const i=this._messages[this._locale];if(!i)return null;const s=bh(e,i);return s?t?xh(s,t):s:null}translatePlurals(e,t,i){const s=this._messages[this._locale];if(!s)return null;let r=bh(e,s);return r=0===(t=parseInt(""+t,10))?r.zero:t>1?r.other:r.one,r?(r=xh(r,[t]),i&&(r=xh(r,i)),r):null}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];if(s)for(const e in s)if(s.hasOwnProperty(e)){s[e].callback(t)}}on(e,i){this._events||(this._events={}),this._eventSubIDMap||(this._eventSubIDMap=new t),this._eventSubEvents||(this._eventSubEvents={}),this._eventSubs||(this._eventSubs={});let s=this._eventSubs[e];s||(s={},this._eventSubs[e]=s);const r=this._eventSubIDMap.addItem();s[r]={callback:i},this._eventSubEvents[r]=e;const o=this._events[e];return void 0!==o&&i(o),r}off(e){if(null==e)return;if(!this._eventSubEvents)return;const t=this._eventSubEvents[e];if(t){delete this._eventSubEvents[e];const i=this._eventSubs[t];i&&delete i[e],this._eventSubIDMap.removeItem(e)}}}function bh(e,t){if(t[e])return t[e];const i=e.split(".");let s=t;for(let e=0,t=i.length;s&&e=1;e>1&&(e=1);const i=this.easing?Mh._ease(e,0,1,1):e,s=this.scene.camera;if(this._flyingEye||this._flyingLook?this._flyingEye?(d.subVec3(s.eye,s.look,Ch),s.eye=d.lerpVec3(i,0,1,this._eye1,this._eye2,Ph),s.look=d.subVec3(Ph,Ch,yh)):this._flyingLook&&(s.look=d.lerpVec3(i,0,1,this._look1,this._look2,yh),s.up=d.lerpVec3(i,0,1,this._up1,this._up2,Bh)):this._flyingEyeLookUp&&(s.eye=d.lerpVec3(i,0,1,this._eye1,this._eye2,Ph),s.look=d.lerpVec3(i,0,1,this._look1,this._look2,yh),s.up=d.lerpVec3(i,0,1,this._up1,this._up2,Bh)),this._projection2){const t="ortho"===this._projection2?Mh._easeOutExpo(e,0,1,1):Mh._easeInCubic(e,0,1,1);s.customProjection.matrix=d.lerpMat4(t,0,1,this._projMatrix1,this._projMatrix2)}else s.ortho.scale=this._orthoScale1+e*(this._orthoScale2-this._orthoScale1);if(t)return s.ortho.scale=this._orthoScale2,void this.stop();M.scheduleTask(this._update,this)}static _ease(e,t,i,s){return-i*(e/=s)*(e-2)+t}static _easeInCubic(e,t,i,s){return i*(e/=s)*e*e+t}static _easeOutExpo(e,t,i,s){return i*(1-Math.pow(2,-10*e/s))+t}stop(){if(!this._flying)return;this._flying=!1,this._time1=null,this._time2=null,this._projection2&&(this.scene.camera.projection=this._projection2);const e=this._callback;e&&(this._callback=null,this._callbackScope?e.call(this._callbackScope):e()),this.fire("stopped",!0,!0)}cancel(){this._flying&&(this._flying=!1,this._time1=null,this._time2=null,this._callback&&(this._callback=null),this.fire("canceled",!0,!0))}set duration(e){this._duration=e?1e3*e:500,this.stop()}get duration(){return this._duration/1e3}set fit(e){this._fit=!1!==e}get fit(){return this._fit}set fitFOV(e){this._fitFOV=e||45}get fitFOV(){return this._fitFOV}set trail(e){this._trail=!!e}get trail(){return this._trail}destroy(){this.stop(),super.destroy()}}class Eh extends D{get type(){return"CameraPathAnimation"}constructor(e,t={}){super(e,t),this._cameraFlightAnimation=new Mh(this),this._t=0,this.state=Eh.SCRUBBING,this._playingFromT=0,this._playingToT=0,this._playingRate=t.playingRate||1,this._playingDir=1,this._lastTime=null,this.cameraPath=t.cameraPath,this._tick=this.scene.on("tick",this._updateT,this)}_updateT(){const e=this._cameraPath;if(!e)return;let t,i;const s=performance.now(),r=this._lastTime?.001*(s-this._lastTime):0;if(this._lastTime=s,0!==r)switch(this.state){case Eh.SCRUBBING:return;case Eh.PLAYING:if(this._t+=this._playingRate*r,t=this._cameraPath.frames.length,0===t||this._playingDir<0&&this._t<=0||this._playingDir>0&&this._t>=this._cameraPath.frames[t-1].t)return this.state=Eh.SCRUBBING,this._t=this._cameraPath.frames[t-1].t,void this.fire("stopped");e.loadFrame(this._t);break;case Eh.PLAYING_TO:i=this._t+this._playingRate*r*this._playingDir,(this._playingDir<0&&i<=this._playingToT||this._playingDir>0&&i>=this._playingToT)&&(i=this._playingToT,this.state=Eh.SCRUBBING,this.fire("stopped")),this._t=i,e.loadFrame(this._t)}}_ease(e,t,i,s){return-i*(e/=s)*(e-2)+t}set cameraPath(e){this._cameraPath=e}get cameraPath(){return this._cameraPath}set rate(e){this._playingRate=e}get rate(){return this._playingRate}play(){this._cameraPath&&(this._lastTime=null,this.state=Eh.PLAYING)}playToT(e){this._cameraPath&&(this._playingFromT=this._t,this._playingToT=e,this._playingDir=this._playingToT-this._playingFromT<0?-1:1,this._lastTime=null,this.state=Eh.PLAYING_TO)}playToFrame(e){const t=this._cameraPath;if(!t)return;const i=t.frames[e];i?this.playToT(i.t):this.error("playToFrame - frame index out of range: "+e)}flyToFrame(e,t){const i=this._cameraPath;if(!i)return;const s=i.frames[e];s?(this.state=Eh.SCRUBBING,this._cameraFlightAnimation.flyTo(s,t)):this.error("flyToFrame - frame index out of range: "+e)}scrubToT(e){const t=this._cameraPath;if(!t)return;this.scene.camera&&(this._t=e,t.loadFrame(this._t),this.state=Eh.SCRUBBING)}scrubToFrame(e){const t=this._cameraPath;if(!t)return;if(!this.scene.camera)return;t.frames[e]?(t.loadFrame(this._t),this.state=Eh.SCRUBBING):this.error("playToFrame - frame index out of range: "+e)}stop(){this.state=Eh.SCRUBBING,this.fire("stopped")}destroy(){super.destroy(),this.scene.off(this._tick)}}Eh.STOPPED=0,Eh.SCRUBBING=1,Eh.PLAYING=2,Eh.PLAYING_TO=3,d.vec3(),d.vec3(),d.vec3(),d.vec3([0,-1,0]),d.vec4([0,0,0,1]);const Fh=d.vec3();class Ih{constructor(e){if(this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsOpacity=[],this.numObjects=0,e){const t=e.metaScene.scene;this.saveObjects(t,e)}}saveObjects(e,t,i){this.numObjects=0,this._mask=i?_.apply(i,{}):null;const s=!i||i.visible,r=!i||i.edges,o=!i||i.xrayed,n=!i||i.highlighted,a=!i||i.selected,l=!i||i.clippable,A=!i||i.pickable,h=!i||i.colorize,c=!i||i.opacity,u=t.metaObjects,d=e.objects;for(let e=0,t=u.length;e{this._cameraDirty=!0})),this._onProjMatrix=this._scene.camera.on("projMatrix",(()=>{this._cameraDirty=!0})),this._onTick=this._scene.on("tick",(()=>{this.updatePivotElement(),this.updatePivotSphere()}))}createPivotSphere(){const e=this.getPivotPos(),t=d.vec3();d.decomposeMat4(d.inverseMat4(this._scene.viewer.camera.viewMatrix,d.mat4()),t,d.vec4(),d.vec3());const i=d.distVec3(t,e);let s=Math.tan(Math.PI/500)*i*this._pivotSphereSize;"ortho"==this._scene.camera.projection&&(s/=this._scene.camera.ortho.scale/2),H(e,this._rtcCenter,this._rtcPos),this._pivotSphereGeometry=new Us(this._scene,ds({radius:s})),this._pivotSphere=new hs(this._scene,{geometry:this._pivotSphereGeometry,material:this._pivotSphereMaterial,pickable:!1,position:this._rtcPos,rtcCenter:this._rtcCenter})}destroyPivotSphere(){this._pivotSphere&&(this._pivotSphere.destroy(),this._pivotSphere=null),this._pivotSphereGeometry&&(this._pivotSphereGeometry.destroy(),this._pivotSphereGeometry=null)}updatePivotElement(){const e=this._scene.camera,t=this._scene.canvas;if(this._pivoting&&this._cameraDirty){d.transformPoint3(e.viewMatrix,this.getPivotPos(),this._pivotViewPos),this._pivotViewPos[3]=1,d.transformPoint4(e.projMatrix,this._pivotViewPos,this._pivotProjPos);const i=t.boundary,s=i[2],r=i[3];this._pivotCanvasPos[0]=Math.floor((1+this._pivotProjPos[0]/this._pivotProjPos[3])*s/2),this._pivotCanvasPos[1]=Math.floor((1-this._pivotProjPos[1]/this._pivotProjPos[3])*r/2);let o=t._lastBoundingClientRect;if(!o||t._canvasSizeChanged){const e=t.canvas;o=t._lastBoundingClientRect=e.getBoundingClientRect()}this._pivotElement&&(this._pivotElement.style.left=Math.floor(o.left+this._pivotCanvasPos[0])-this._pivotElement.clientWidth/2+window.scrollX+"px",this._pivotElement.style.top=Math.floor(o.top+this._pivotCanvasPos[1])-this._pivotElement.clientHeight/2+window.scrollY+"px"),this._cameraDirty=!1}}updatePivotSphere(){this._pivoting&&this._pivotSphere&&(H(this.getPivotPos(),this._rtcCenter,this._rtcPos),d.compareVec3(this._rtcPos,this._pivotSphere.position)||(this.destroyPivotSphere(),this.createPivotSphere()))}setPivotElement(e){this._pivotElement=e}enablePivotSphere(e={}){this.destroyPivotSphere(),this._pivotSphereEnabled=!0,e.size&&(this._pivotSphereSize=e.size);const t=e.color||[1,0,0];this._pivotSphereMaterial=new kt(this._scene,{emissive:t,ambient:t,specular:[0,0,0],diffuse:[0,0,0]})}disablePivotSphere(){this.destroyPivotSphere(),this._pivotSphereEnabled=!1}startPivot(){if(this._cameraLookingDownwards())return this._pivoting=!1,!1;const e=this._scene.camera;let t=d.lookAtMat4v(e.eye,e.look,e.worldUp);d.transformPoint3(t,this.getPivotPos(),this._cameraOffset);const i=this.getPivotPos();this._cameraOffset[2]+=d.distVec3(e.eye,i),t=d.inverseMat4(t);const s=d.transformVec3(t,this._cameraOffset),r=d.vec3();if(d.subVec3(e.eye,i,r),d.addVec3(r,s),e.zUp){const e=r[1];r[1]=r[2],r[2]=e}this._radius=d.lenVec3(r),this._polar=Math.acos(r[1]/this._radius),this._azimuth=Math.atan2(r[0],r[2]),this._pivoting=!0}_cameraLookingDownwards(){const e=this._scene.camera,t=d.normalizeVec3(d.subVec3(e.look,e.eye,Qh)),i=d.cross3Vec3(t,e.worldUp,Vh);return d.sqLenVec3(i)<=1e-4}getPivoting(){return this._pivoting}setPivotPos(e){this._pivotWorldPos.set(e),this._pivotPosSet=!0}setCanvasPivotPos(e){const t=this._scene.camera,i=Math.abs(d.distVec3(this._scene.center,t.eye)),s=t.project.transposedMatrix,r=s.subarray(8,12),o=s.subarray(12),n=[0,0,-1,1],a=d.dotVec4(n,r)/d.dotVec4(n,o),l=Hh;t.project.unproject(e,a,zh,Gh,l);const A=d.normalizeVec3(d.subVec3(l,t.eye,Qh)),h=d.addVec3(t.eye,d.mulVec3Scalar(A,i,Vh),jh);this.setPivotPos(h)}getPivotPos(){return this._pivotPosSet?this._pivotWorldPos:this._scene.camera.look}continuePivot(e,t){if(!this._pivoting)return;if(0===e&&0===t)return;const i=this._scene.camera;var s=-e;const r=-t;1===i.worldUp[2]&&(s=-s),this._azimuth+=.01*-s,this._polar+=.01*r,this._polar=d.clamp(this._polar,.001,Math.PI-.001);const o=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(1===i.worldUp[2]){const e=o[1];o[1]=o[2],o[2]=e}const n=d.lenVec3(d.subVec3(i.look,i.eye,d.vec3())),a=this.getPivotPos();d.addVec3(o,a);let l=d.lookAtMat4v(o,a,i.worldUp);l=d.inverseMat4(l);const A=d.transformVec3(l,this._cameraOffset);l[12]-=A[0],l[13]-=A[1],l[14]-=A[2];const h=[l[8],l[9],l[10]];i.eye=[l[12],l[13],l[14]],d.subVec3(i.eye,d.mulVec3Scalar(h,n),i.look),i.up=[l[4],l[5],l[6]],this.showPivot()}showPivot(){this._shown||(this._pivotElement&&(this.updatePivotElement(),this._pivotElement.style.visibility="visible"),this._pivotSphereEnabled&&(this.destroyPivotSphere(),this.createPivotSphere()),this._shown=!0)}hidePivot(){this._shown&&(this._pivotElement&&(this._pivotElement.style.visibility="hidden"),this._pivotSphereEnabled&&this.destroyPivotSphere(),this._shown=!1)}endPivot(){this._pivoting=!1}destroy(){this.destroyPivotSphere(),this._scene.camera.off(this._onViewMatrix),this._scene.camera.off(this._onProjMatrix),this._scene.off(this._onTick)}}class Kh{constructor(e,t){this._scene=e.scene,this._cameraControl=e,this._scene.canvas.canvas.oncontextmenu=function(e){e.preventDefault()},this._configs=t,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick=!1,this.pickCursorPos=d.vec2(),this.picked=!1,this.pickedSurface=!1,this.pickResult=null,this._lastPickedEntityId=null,this._lastHash=null,this._needFireEvents=0}update(){if(!this._configs.pointerEnabled)return;if(!this.schedulePickEntity&&!this.schedulePickSurface)return;const e=`${~~this.pickCursorPos[0]}-${~~this.pickCursorPos[1]}-${this.scheduleSnapOrPick}-${this.schedulePickSurface}-${this.schedulePickEntity}`;if(this._lastHash===e)return;this.picked=!1,this.pickedSurface=!1,this.snappedOrPicked=!1,this.hoveredSnappedOrSurfaceOff=!1;const t=this._cameraControl.hasSubs("hoverSurface");if(this.scheduleSnapOrPick){const e=this._scene.pick({canvasPos:this.pickCursorPos,snapRadius:this._configs.snapRadius,snapToVertex:this._configs.snapToVertex,snapToEdge:this._configs.snapToEdge});e&&(e.snappedToEdge||e.snappedToVertex)?(this.snapPickResult=e,this.snappedOrPicked=!0,this._needFireEvents++):(this.schedulePickSurface=!0,this.snapPickResult=null)}if(this.schedulePickSurface&&this.pickResult&&this.pickResult.worldPos){const e=this.pickResult.canvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!0,this._needFireEvents+=t?1:0,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.hoveredSnappedOrSurfaceOff=!0,void(this.scheduleSnapOrPick=!1)}if(this.schedulePickEntity&&this.pickResult&&(this.pickResult.canvasPos||this.pickResult.snappedCanvasPos)){const e=this.pickResult.canvasPos||this.pickResult.snappedCanvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!1,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}this.schedulePickSurface||this.scheduleSnapOrPick&&!this.snapPickResult?(this.pickResult=this._scene.pick({pickSurface:!0,pickSurfaceNormal:!1,canvasPos:this.pickCursorPos}),this.pickResult?(this.picked=!0,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.pickedSurface=!0,this._needFireEvents++):this.scheduleSnapOrPick&&(this.hoveredSnappedOrSurfaceOff=!0,this._needFireEvents++)):(this.pickResult=this._scene.pick({canvasPos:this.pickCursorPos}),this.pickResult&&(this.picked=!0,this.pickedSurface=!1,this._needFireEvents++)),this.scheduleSnapOrPick=!1,this.schedulePickEntity=!1,this.schedulePickSurface=!1}fireEvents(){if(0!==this._needFireEvents){if(this.hoveredSnappedOrSurfaceOff&&this._cameraControl.fire("hoverSnapOrSurfaceOff",{canvasPos:this.pickCursorPos,pointerPos:this.pickCursorPos},!0),this.snappedOrPicked)if(this.snapPickResult){const e=new we;e.snappedToVertex=this.snapPickResult.snappedToVertex,e.snappedToEdge=this.snapPickResult.snappedToEdge,e.worldPos=this.snapPickResult.worldPos,e.canvasPos=this.pickCursorPos,e.snappedCanvasPos=this.snapPickResult.snappedCanvasPos,this._cameraControl.fire("hoverSnapOrSurface",e,!0),this.snapPickResult=null}else this._cameraControl.fire("hoverSnapOrSurface",this.pickResult,!0);if(this.picked&&this.pickResult&&(this.pickResult.entity||this.pickResult.worldPos)){if(this.pickResult.entity){const e=this.pickResult.entity.id;this._lastPickedEntityId!==e&&(void 0!==this._lastPickedEntityId&&this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._cameraControl.fire("hoverEnter",this.pickResult,!0),this._lastPickedEntityId=e)}this._cameraControl.fire("hover",this.pickResult,!0),this.pickResult.worldPos&&(this.pickedSurface=!0,this._cameraControl.fire("hoverSurface",this.pickResult,!0))}else void 0!==this._lastPickedEntityId&&(this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),this._cameraControl.fire("hoverOff",{canvasPos:this.pickCursorPos},!0);this.pickResult=null,this._needFireEvents=0}}}const Xh=d.vec2();class Yh{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController;let n,a,l,A=0,h=0,c=0,u=0,p=!1;const g=d.vec3();let m=!0;const f=this._scene.canvas.canvas,_=[];function v(e=!0){f.style.cursor="move",A=s.pointerCanvasPos[0],h=s.pointerCanvasPos[1],c=s.pointerCanvasPos[0],u=s.pointerCanvasPos[1],e&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickSurface=!0,o.update(),o.picked&&o.pickedSurface&&o.pickResult&&o.pickResult.worldPos?(p=!0,g.set(o.pickResult.worldPos)):p=!1)}document.addEventListener("keydown",this._documentKeyDownHandler=t=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;const s=t.keyCode;_[s]=!0}),document.addEventListener("keyup",this._documentKeyUpHandler=t=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;const s=t.keyCode;_[s]=!1}),f.addEventListener("mousedown",this._mouseDownHandler=t=>{if(i.active&&i.pointerEnabled)switch(t.which){case 1:_[e.input.KEY_SHIFT]||i.planView?(n=!0,v()):(n=!0,v(!1));break;case 2:a=!0,v();break;case 3:l=!0,i.panRightClick&&v()}}),document.addEventListener("mousemove",this._documentMouseMoveHandler=()=>{if(!i.active||!i.pointerEnabled)return;if(!n&&!a&&!l)return;const t=e.canvas.boundary,o=t[2],c=t[3],u=s.pointerCanvasPos[0],m=s.pointerCanvasPos[1];if(_[e.input.KEY_SHIFT]||i.planView||!i.panRightClick&&a||i.panRightClick&&l){const t=u-A,i=m-h,s=e.camera;if("perspective"===s.projection){const o=Math.abs(p?d.lenVec3(d.subVec3(g,e.camera.eye,[])):e.camera.eyeLookDist)*Math.tan(s.perspective.fov/2*Math.PI/180);r.panDeltaX+=1.5*t*o/c,r.panDeltaY+=1.5*i*o/c}else r.panDeltaX+=.5*s.ortho.scale*(t/c),r.panDeltaY+=.5*s.ortho.scale*(i/c)}else!n||a||l||i.planView||(i.firstPerson?(r.rotateDeltaY-=(u-A)/o*i.dragRotationRate/2,r.rotateDeltaX+=(m-h)/c*(i.dragRotationRate/4)):(r.rotateDeltaY-=(u-A)/o*(1.5*i.dragRotationRate),r.rotateDeltaX+=(m-h)/c*(1.5*i.dragRotationRate)));A=u,h=m}),f.addEventListener("mousemove",this._canvasMouseMoveHandler=e=>{i.active&&i.pointerEnabled&&s.mouseover&&(m=!0)}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{if(i.active&&i.pointerEnabled)switch(e.which){case 1:case 2:case 3:n=!1,a=!1,l=!1}}),f.addEventListener("mouseup",this._mouseUpHandler=e=>{if(i.active&&i.pointerEnabled){if(3===e.which){!function(e,t){if(e){let i=e.target,s=0,r=0,o=0,n=0;for(;i.offsetParent;)s+=i.offsetLeft,r+=i.offsetTop,o+=i.scrollLeft,n+=i.scrollTop,i=i.offsetParent;t[0]=e.pageX+o-s,t[1]=e.pageY+n-r}else e=window.event,t[0]=e.x,t[1]=e.y}(e,Xh);const i=Xh[0],s=Xh[1];Math.abs(i-c)<3&&Math.abs(s-u)<3&&t.cameraControl.fire("rightClick",{pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:Xh,event:e},!0)}f.style.removeProperty("cursor")}}),f.addEventListener("mouseenter",this._mouseEnterHandler=()=>{i.active&&i.pointerEnabled});const b=1/60;let x=null;f.addEventListener("wheel",this._mouseWheelHandler=e=>{if(!i.active||!i.pointerEnabled)return;const t=performance.now()/1e3;var o=null!==x?t-x:0;x=t,o>.05&&(o=.05),o{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;if(!s.mouseover)return;const n=r._isKeyDownForAction(r.AXIS_VIEW_RIGHT),a=r._isKeyDownForAction(r.AXIS_VIEW_BACK),l=r._isKeyDownForAction(r.AXIS_VIEW_LEFT),A=r._isKeyDownForAction(r.AXIS_VIEW_FRONT),h=r._isKeyDownForAction(r.AXIS_VIEW_TOP),c=r._isKeyDownForAction(r.AXIS_VIEW_BOTTOM);if(!(n||a||l||A||h||c))return;const u=e.aabb,p=d.getAABB3Diag(u);d.getAABB3Center(u,qh);const g=Math.abs(p/Math.tan(t.cameraFlight.fitFOV*d.DEGTORAD)),m=1.1*p;tc.orthoScale=m,n?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldRight,g,Zh),ec)),tc.look.set(qh),tc.up.set(o.worldUp)):a?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldForward,g,Zh),ec)),tc.look.set(qh),tc.up.set(o.worldUp)):l?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldRight,-g,Zh),ec)),tc.look.set(qh),tc.up.set(o.worldUp)):A?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldForward,-g,Zh),ec)),tc.look.set(qh),tc.up.set(o.worldUp)):h?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldUp,g,Zh),ec)),tc.look.set(qh),tc.up.set(d.normalizeVec3(d.mulVec3Scalar(o.worldForward,1,Jh),$h))):c&&(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldUp,-g,Zh),ec)),tc.look.set(qh),tc.up.set(d.normalizeVec3(d.mulVec3Scalar(o.worldForward,-1,Jh)))),!i.firstPerson&&i.followPointer&&t.pivotController.setPivotPos(qh),t.cameraFlight.duration>0?t.cameraFlight.flyTo(tc,(()=>{t.pivotController.getPivoting()&&i.followPointer&&t.pivotController.showPivot()})):(t.cameraFlight.jumpTo(tc),t.pivotController.getPivoting()&&i.followPointer&&t.pivotController.showPivot())}))}reset(){}destroy(){this._scene.input.off(this._onSceneKeyDown)}}class sc{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController,n=t.pivotController,a=t.cameraControl;this._clicks=0,this._timeout=null,this._lastPickedEntityId=null;let l=!1,A=!1;const h=this._scene.canvas.canvas,c=i=>{let s;i&&i.worldPos&&(s=i.worldPos);const r=i&&i.entity?i.entity.aabb:e.aabb;if(s){const i=e.camera;d.subVec3(i.eye,i.look,[]),t.cameraFlight.flyTo({aabb:r})}else t.cameraFlight.flyTo({aabb:r})},u=e.tickify(this._canvasMouseMoveHandler=t=>{if(!i.active||!i.pointerEnabled)return;if(l||A)return;const r=a.hasSubs("hover"),n=a.hasSubs("hoverEnter"),h=a.hasSubs("hoverOut"),c=a.hasSubs("hoverOff"),u=a.hasSubs("hoverSurface"),d=a.hasSubs("hoverSnapOrSurface");if(r||n||h||c||u||d)if(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=!0,o.schedulePickSurface=u,o.scheduleSnapOrPick=d,o.update(),o.pickResult){if(o.pickResult.entity){const t=o.pickResult.entity.id;this._lastPickedEntityId!==t&&(void 0!==this._lastPickedEntityId&&a.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),a.fire("hoverEnter",o.pickResult,!0),this._lastPickedEntityId=t)}a.fire("hover",o.pickResult,!0),(o.pickResult.worldPos||o.pickResult.snappedWorldPos)&&a.fire("hoverSurface",o.pickResult,!0)}else void 0!==this._lastPickedEntityId&&(a.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),a.fire("hoverOff",{canvasPos:o.pickCursorPos},!0)});h.addEventListener("mousemove",u),h.addEventListener("mousedown",this._canvasMouseDownHandler=t=>{1===t.which&&(l=!0),3===t.which&&(A=!0);if(1===t.which&&i.active&&i.pointerEnabled&&(s.mouseDownClientX=t.clientX,s.mouseDownClientY=t.clientY,s.mouseDownCursorX=s.pointerCanvasPos[0],s.mouseDownCursorY=s.pointerCanvasPos[1],!i.firstPerson&&i.followPointer&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickSurface=!0,o.update(),1===t.which))){const t=o.pickResult;t&&t.worldPos?(n.setPivotPos(t.worldPos),n.startPivot()):(i.smartPivot?n.setCanvasPivotPos(s.pointerCanvasPos):n.setPivotPos(e.camera.look),n.startPivot())}}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{1===e.which&&(l=!1),3===e.which&&(A=!1),n.getPivoting()&&n.endPivot()}),h.addEventListener("mouseup",this._canvasMouseUpHandler=r=>{if(!i.active||!i.pointerEnabled)return;if(!(1===r.which))return;if(n.hidePivot(),Math.abs(r.clientX-s.mouseDownClientX)>3||Math.abs(r.clientY-s.mouseDownClientY)>3)return;const l=a.hasSubs("picked"),A=a.hasSubs("pickedNothing"),h=a.hasSubs("pickedSurface"),u=a.hasSubs("doublePicked"),p=a.hasSubs("doublePickedSurface"),g=a.hasSubs("doublePickedNothing");if(!(i.doublePickFlyTo||u||p||g))return(l||A||h)&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=!0,o.schedulePickSurface=h,o.update(),o.pickResult?(a.fire("picked",o.pickResult,!0),o.pickedSurface&&a.fire("pickedSurface",o.pickResult,!0)):a.fire("pickedNothing",{canvasPos:s.pointerCanvasPos},!0)),void(this._clicks=0);if(this._clicks++,1===this._clicks){o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=i.doublePickFlyTo,o.schedulePickSurface=h,o.update();const e=o.pickResult,r=o.pickedSurface;this._timeout=setTimeout((()=>{e?(a.fire("picked",e,!0),r&&(a.fire("pickedSurface",e,!0),!i.firstPerson&&i.followPointer&&(t.pivotController.setPivotPos(e.worldPos),t.pivotController.startPivot()&&t.pivotController.showPivot()))):a.fire("pickedNothing",{canvasPos:s.pointerCanvasPos},!0),this._clicks=0}),i.doubleClickTimeFrame)}else{if(null!==this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null),o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=i.doublePickFlyTo||u||p,o.schedulePickSurface=o.schedulePickEntity&&p,o.update(),o.pickResult){if(a.fire("doublePicked",o.pickResult,!0),o.pickedSurface&&a.fire("doublePickedSurface",o.pickResult,!0),i.doublePickFlyTo&&(c(o.pickResult),!i.firstPerson&&i.followPointer)){const e=o.pickResult.entity.aabb,i=d.getAABB3Center(e);t.pivotController.setPivotPos(i),t.pivotController.startPivot()&&t.pivotController.showPivot()}}else if(a.fire("doublePickedNothing",{canvasPos:s.pointerCanvasPos},!0),i.doublePickFlyTo&&(c(),!i.firstPerson&&i.followPointer)){const i=e.aabb,s=d.getAABB3Center(i);t.pivotController.setPivotPos(s),t.pivotController.startPivot()&&t.pivotController.showPivot()}this._clicks=0}},!1)}reset(){this._clicks=0,this._lastPickedEntityId=null,this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("mousemove",this._canvasMouseMoveHandler),e.removeEventListener("mousedown",this._canvasMouseDownHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._canvasMouseUpHandler),this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}}class rc{constructor(e,t,i,s,r){this._scene=e;const o=e.input,n=[],a=e.canvas.canvas;let l=!0;this._onSceneMouseMove=o.on("mousemove",(()=>{l=!0})),this._onSceneKeyDown=o.on("keydown",(t=>{i.active&&i.pointerEnabled&&e.input.keyboardEnabled&&s.mouseover&&(n[t]=!0,t===o.KEY_SHIFT&&(a.style.cursor="move"))})),this._onSceneKeyUp=o.on("keyup",(s=>{i.active&&i.pointerEnabled&&e.input.keyboardEnabled&&(n[s]=!1,s===o.KEY_SHIFT&&(a.style.cursor=null),t.pivotController.getPivoting()&&t.pivotController.endPivot())})),this._onTick=e.on("tick",(a=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;if(!s.mouseover)return;const A=t.cameraControl,h=a.deltaTime/1e3;if(!i.planView){const e=A._isKeyDownForAction(A.ROTATE_Y_POS,n),s=A._isKeyDownForAction(A.ROTATE_Y_NEG,n),o=A._isKeyDownForAction(A.ROTATE_X_POS,n),a=A._isKeyDownForAction(A.ROTATE_X_NEG,n),l=h*i.keyboardRotationRate;(e||s||o||a)&&(!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),e?r.rotateDeltaY+=l:s&&(r.rotateDeltaY-=l),o?r.rotateDeltaX+=l:a&&(r.rotateDeltaX-=l),!i.firstPerson&&i.followPointer&&t.pivotController.startPivot())}if(!n[o.KEY_CTRL]&&!n[o.KEY_ALT]){const e=A._isKeyDownForAction(A.DOLLY_BACKWARDS,n),o=A._isKeyDownForAction(A.DOLLY_FORWARDS,n);if(e||o){const n=h*i.keyboardDollyRate;!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),o?r.dollyDelta-=n:e&&(r.dollyDelta+=n),l&&(s.followPointerDirty=!0,l=!1)}}const c=A._isKeyDownForAction(A.PAN_FORWARDS,n),u=A._isKeyDownForAction(A.PAN_BACKWARDS,n),d=A._isKeyDownForAction(A.PAN_LEFT,n),p=A._isKeyDownForAction(A.PAN_RIGHT,n),g=A._isKeyDownForAction(A.PAN_UP,n),m=A._isKeyDownForAction(A.PAN_DOWN,n),f=(n[o.KEY_ALT]?.3:1)*h*i.keyboardPanRate;(c||u||d||p||g||m)&&(!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),m?r.panDeltaY+=f:g&&(r.panDeltaY+=-f),p?r.panDeltaX+=-f:d&&(r.panDeltaX+=f),u?r.panDeltaZ+=f:c&&(r.panDeltaZ+=-f))}))}reset(){}destroy(){this._scene.off(this._onTick),this._scene.input.off(this._onSceneMouseMove),this._scene.input.off(this._onSceneKeyDown),this._scene.input.off(this._onSceneKeyUp)}}const oc=.001,nc=d.vec3();class ac{constructor(e,t,i,s,r){this._scene=e;const o=e.camera,n=t.pickController,a=t.pivotController,l=t.panController;let A=1,h=1,c=null;this._onTick=e.on("tick",(()=>{if(!i.active||!i.pointerEnabled)return;let t="default";if(Math.abs(r.dollyDelta){s.mouseover=!0}),o.addEventListener("mouseleave",this._mouseLeaveHandler=()=>{s.mouseover=!1,o.style.cursor=null}),document.addEventListener("mousemove",this._mouseMoveHandler=e=>{Ac(e,o,s.pointerCanvasPos)}),o.addEventListener("mousedown",this._mouseDownHandler=e=>{i.active&&i.pointerEnabled&&(Ac(e,o,s.pointerCanvasPos),s.mouseover=!0)}),o.addEventListener("mouseup",this._mouseUpHandler=e=>{i.active&&i.pointerEnabled})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("mousemove",this._mouseMoveHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("mouseleave",this._mouseLeaveHandler),e.removeEventListener("mousedown",this._mouseDownHandler),e.removeEventListener("mouseup",this._mouseUpHandler)}}function Ac(e,t,i){if(e){const{left:s,top:r}=t.getBoundingClientRect();i[0]=e.clientX-s-window.scrollX,i[1]=e.clientY-r-window.scrollY}else e=window.event,i[0]=e.x,i[1]=e.y;return i}const hc=function(e,t){if(e){let i=e.target,s=0,r=0;for(;i.offsetParent;)s+=i.offsetLeft,r+=i.offsetTop,i=i.offsetParent;t[0]=e.pageX-s,t[1]=e.pageY-r}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class cc{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController,n=t.pivotController,a=d.vec2(),l=d.vec2(),A=d.vec2(),h=d.vec2(),c=[],u=this._scene.canvas.canvas;let p=0,g=!1;this._onTick=e.on("tick",(()=>{g=!1})),u.addEventListener("touchstart",this._canvasTouchStartHandler=t=>{if(!i.active||!i.pointerEnabled)return;t.preventDefault();const r=t.touches,l=t.changedTouches;for(s.touchStartTime=Date.now(),1===r.length&&1===l.length&&(hc(r[0],a),i.followPointer&&(o.pickCursorPos=a,o.schedulePickSurface=!0,o.update(),i.planView||(o.picked&&o.pickedSurface&&o.pickResult&&o.pickResult.worldPos?(n.setPivotPos(o.pickResult.worldPos),!i.firstPerson&&n.startPivot()&&n.showPivot()):(i.smartPivot?n.setCanvasPivotPos(s.pointerCanvasPos):n.setPivotPos(e.camera.look),!i.firstPerson&&n.startPivot()&&n.showPivot()))));c.length{n.getPivoting()&&n.endPivot()}),u.addEventListener("touchmove",this._canvasTouchMoveHandler=t=>{if(!i.active||!i.pointerEnabled)return;if(t.stopPropagation(),t.preventDefault(),g)return;g=!0;const n=e.canvas.boundary,a=n[2],u=n[3],m=t.touches;if(t.touches.length===p){if(1===p){hc(m[0],l),d.subVec2(l,c[0],h);const t=h[0],o=h[1];if(null!==s.longTouchTimeout&&(Math.abs(t)>i.longTapRadius||Math.abs(o)>i.longTapRadius)&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null),i.planView){const s=e.camera;if("perspective"===s.projection){const n=Math.abs(e.camera.eyeLookDist)*Math.tan(s.perspective.fov/2*Math.PI/180);r.panDeltaX+=t*n/u*i.touchPanRate,r.panDeltaY+=o*n/u*i.touchPanRate}else r.panDeltaX+=.5*s.ortho.scale*(t/u)*i.touchPanRate,r.panDeltaY+=.5*s.ortho.scale*(o/u)*i.touchPanRate}else r.rotateDeltaY-=t/a*(1*i.dragRotationRate),r.rotateDeltaX+=o/u*(1.5*i.dragRotationRate)}else if(2===p){const t=m[0],n=m[1];hc(t,l),hc(n,A);const a=d.geometricMeanVec2(c[0],c[1]),h=d.geometricMeanVec2(l,A),p=d.vec2();d.subVec2(a,h,p);const g=p[0],f=p[1],_=e.camera,v=d.distVec2([t.pageX,t.pageY],[n.pageX,n.pageY]),b=(d.distVec2(c[0],c[1])-v)*i.touchDollyRate;if(r.dollyDelta=b,Math.abs(b)<1)if("perspective"===_.projection){const t=o.pickResult?o.pickResult.worldPos:e.center,s=Math.abs(d.lenVec3(d.subVec3(t,e.camera.eye,[])))*Math.tan(_.perspective.fov/2*Math.PI/180);r.panDeltaX-=g*s/u*i.touchPanRate,r.panDeltaY-=f*s/u*i.touchPanRate}else r.panDeltaX-=.5*_.ortho.scale*(g/u)*i.touchPanRate,r.panDeltaY-=.5*_.ortho.scale*(f/u)*i.touchPanRate;s.pointerCanvasPos=h}for(let e=0;e{let s;i&&i.worldPos&&(s=i.worldPos);const r=i?i.entity.aabb:e.aabb;if(s){const i=e.camera;d.subVec3(i.eye,i.look,[]),t.cameraFlight.flyTo({aabb:r})}else t.cameraFlight.flyTo({aabb:r})};u.addEventListener("touchstart",this._canvasTouchStartHandler=e=>{if(!i.active||!i.pointerEnabled)return;null!==s.longTouchTimeout&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null);const r=e.touches,o=e.changedTouches;if(a=Date.now(),1===r.length&&1===o.length){h=a,uc(r[0],A);const o=A[0],n=A[1],l=r[0].pageX,c=r[0].pageY;s.longTouchTimeout=setTimeout((()=>{t.cameraControl.fire("rightClick",{pagePos:[Math.round(l),Math.round(c)],canvasPos:[Math.round(o),Math.round(n)],event:e},!0),s.longTouchTimeout=null}),i.longTapTimeout)}else h=-1;for(;l.length{if(!i.active||!i.pointerEnabled)return;const t=Date.now(),r=e.touches,a=e.changedTouches,u=n.hasSubs("pickedSurface");null!==s.longTouchTimeout&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null),0===r.length&&1===a.length&&h>-1&&t-h<150&&(c>-1&&h-c<325?(uc(a[0],o.pickCursorPos),o.schedulePickEntity=!0,o.schedulePickSurface=u,o.update(),o.pickResult?(o.pickResult.touchInput=!0,n.fire("doublePicked",o.pickResult),o.pickedSurface&&n.fire("doublePickedSurface",o.pickResult),i.doublePickFlyTo&&p(o.pickResult)):(n.fire("doublePickedNothing"),i.doublePickFlyTo&&p()),c=-1):d.distVec2(l[0],A)<4&&(uc(a[0],o.pickCursorPos),o.schedulePickEntity=!0,o.schedulePickSurface=u,o.update(),o.pickResult?(o.pickResult.touchInput=!0,n.fire("picked",o.pickResult),o.pickedSurface&&n.fire("pickedSurface",o.pickResult)):n.fire("pickedNothing"),c=t),h=-1),l.length=r.length;for(let e=0,t=r.length;e{e.preventDefault()},this._configs={longTapTimeout:600,longTapRadius:5,active:!0,keyboardLayout:"qwerty",navMode:"orbit",planView:!1,firstPerson:!1,followPointer:!0,doublePickFlyTo:!0,panRightClick:!0,showPivot:!1,pointerEnabled:!0,constrainVertical:!1,smartPivot:!1,doubleClickTimeFrame:250,snapToVertex:true,snapToEdge:true,snapRadius:30,dragRotationRate:360,keyboardRotationRate:90,rotationInertia:0,keyboardPanRate:1,touchPanRate:1,panInertia:.5,keyboardDollyRate:10,mouseWheelDollyRate:100,touchDollyRate:.2,dollyInertia:0,dollyProximityThreshold:30,dollyMinSpeed:.04},this._states={pointerCanvasPos:d.vec2(),mouseover:!1,followPointerDirty:!0,mouseDownClientX:0,mouseDownClientY:0,mouseDownCursorX:0,mouseDownCursorY:0,touchStartTime:null,activeTouches:[],tapStartPos:d.vec2(),tapStartTime:-1,lastTapTime:-1,longTouchTimeout:null},this._updates={rotateDeltaX:0,rotateDeltaY:0,panDeltaX:0,panDeltaY:0,panDeltaZ:0,dollyDelta:0};const i=this.scene;this._controllers={cameraControl:this,pickController:new Kh(this,this._configs),pivotController:new Wh(i,this._configs),panController:new Nh(i),cameraFlight:new Mh(this,{duration:.5})},this._handlers=[new lc(this.scene,this._controllers,this._configs,this._states,this._updates),new cc(this.scene,this._controllers,this._configs,this._states,this._updates),new Yh(this.scene,this._controllers,this._configs,this._states,this._updates),new ic(this.scene,this._controllers,this._configs,this._states,this._updates),new sc(this.scene,this._controllers,this._configs,this._states,this._updates),new dc(this.scene,this._controllers,this._configs,this._states,this._updates),new rc(this.scene,this._controllers,this._configs,this._states,this._updates)],this._cameraUpdater=new ac(this.scene,this._controllers,this._configs,this._states,this._updates),this.navMode=t.navMode,t.planView&&(this.planView=t.planView),this.constrainVertical=t.constrainVertical,t.keyboardLayout?this.keyboardLayout=t.keyboardLayout:this.keyMap=t.keyMap,this.doublePickFlyTo=t.doublePickFlyTo,this.panRightClick=t.panRightClick,this.active=t.active,this.followPointer=t.followPointer,this.rotationInertia=t.rotationInertia,this.keyboardPanRate=t.keyboardPanRate,this.touchPanRate=t.touchPanRate,this.keyboardRotationRate=t.keyboardRotationRate,this.dragRotationRate=t.dragRotationRate,this.touchDollyRate=t.touchDollyRate,this.dollyInertia=t.dollyInertia,this.dollyProximityThreshold=t.dollyProximityThreshold,this.dollyMinSpeed=t.dollyMinSpeed,this.panInertia=t.panInertia,this.pointerEnabled=!0,this.keyboardDollyRate=t.keyboardDollyRate,this.mouseWheelDollyRate=t.mouseWheelDollyRate}set keyMap(e){if(e=e||"qwerty",_.isString(e)){const t=this.scene.input,i={};switch(e){default:this.error("Unsupported value for 'keyMap': "+e+" defaulting to 'qwerty'");case"qwerty":i[this.PAN_LEFT]=[t.KEY_A],i[this.PAN_RIGHT]=[t.KEY_D],i[this.PAN_UP]=[t.KEY_Z],i[this.PAN_DOWN]=[t.KEY_X],i[this.PAN_BACKWARDS]=[],i[this.PAN_FORWARDS]=[],i[this.DOLLY_FORWARDS]=[t.KEY_W,t.KEY_ADD],i[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],i[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],i[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],i[this.ROTATE_Y_POS]=[t.KEY_Q,t.KEY_LEFT_ARROW],i[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],i[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],i[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],i[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],i[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],i[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],i[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6];break;case"azerty":i[this.PAN_LEFT]=[t.KEY_Q],i[this.PAN_RIGHT]=[t.KEY_D],i[this.PAN_UP]=[t.KEY_W],i[this.PAN_DOWN]=[t.KEY_X],i[this.PAN_BACKWARDS]=[],i[this.PAN_FORWARDS]=[],i[this.DOLLY_FORWARDS]=[t.KEY_Z,t.KEY_ADD],i[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],i[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],i[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],i[this.ROTATE_Y_POS]=[t.KEY_A,t.KEY_LEFT_ARROW],i[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],i[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],i[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],i[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],i[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],i[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],i[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6]}this._keyMap=i}else{const t=e;this._keyMap=t}}get keyMap(){return this._keyMap}_isKeyDownForAction(e,t){const i=this._keyMap[e];if(!i)return!1;t||(t=this.scene.input.keyDown);for(let e=0,s=i.length;e0?bc(t):null,n=i&&i.length>0?bc(i):null,a=e=>{if(!e)return;var t=!0;(n&&n[e.type]||o&&!o[e.type])&&(t=!1),t&&s.push(e.id);const i=e.children;if(i)for(var r=0,l=i.length;r>t;i.sort(EA);const s=new Int32Array(e.length);for(let t=0,r=i.length;te[t+1]){let i=e[t];e[t]=e[t+1],e[t+1]=i}FA=new Int32Array(e),t.sort(IA);const i=new Int32Array(e.length);for(let s=0,r=t.length;st){let i=e;e=t,t=i}function i(i,s){return i!==e?e-i:s!==t?t-s:0}let s=0,r=(o.length>>1)-1;for(;s<=r;){const e=r+s>>1,t=i(o[2*e],o[2*e+1]);if(t>0)s=e+1;else{if(!(t<0))return e;r=e-1}}return-s-1}const a=new Int32Array(o.length/2);a.fill(0);const l=s.length/3;if(l>8*(1<u.maxNumPositions&&(u=c()),u.bucketNumber>8)return[e];let p;-1===A[l]&&(A[l]=u.numPositions++,u.positionsCompressed.push(s[3*l]),u.positionsCompressed.push(s[3*l+1]),u.positionsCompressed.push(s[3*l+2])),-1===A[h]&&(A[h]=u.numPositions++,u.positionsCompressed.push(s[3*h]),u.positionsCompressed.push(s[3*h+1]),u.positionsCompressed.push(s[3*h+2])),-1===A[d]&&(A[d]=u.numPositions++,u.positionsCompressed.push(s[3*d]),u.positionsCompressed.push(s[3*d+1]),u.positionsCompressed.push(s[3*d+2])),u.indices.push(A[l]),u.indices.push(A[h]),u.indices.push(A[d]),(p=n(l,h))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]])),(p=n(l,d))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]])),(p=n(h,d))>=0&&0===a[p]&&(a[p]=1,u.edgeIndices.push(A[o[2*p]]),u.edgeIndices.push(A[o[2*p+1]]))}const d=t/8*2,p=t/8,g=2*s.length+(r.length+o.length)*d;let m=0,f=-s.length/3;return h.forEach((e=>{m+=2*e.positionsCompressed.length+(e.indices.length+e.edgeIndices.length)*p,f+=e.positionsCompressed.length/3})),m>g?[e]:(i&&function(e,t){const i={};let s=0;e.forEach((e=>{const t=e.indices,r=e.edgeIndices,o=e.positionsCompressed;for(let e=0,s=t.length;e0){const e=t._meshes;for(let t=0,i=e.length;t0){const e=this._meshes;for(let t=0,i=e.length;t{delete wA[t],i.destroy()}))),i}(this.scene.viewer),this._maxGeometryBatchSize=t.maxGeometryBatchSize,this._aabb=d.collapseAABB3(),this._aabbDirty=!0,this._quantizationRanges={},this._vboInstancingLayers={},this._vboBatchingLayers={},this._dtxLayers={},this._meshList=[],this.layerList=[],this._entityList=[],this._geometries={},this._dtxBuckets={},this._textures={},this._textureSets={},this._transforms={},this._meshes={},this._unusedMeshes={},this._entities={},this.renderFlags=new $i,this.numGeometries=0,this.numPortions=0,this.numVisibleLayerPortions=0,this.numTransparentLayerPortions=0,this.numXRayedLayerPortions=0,this.numHighlightedLayerPortions=0,this.numSelectedLayerPortions=0,this.numEdgesLayerPortions=0,this.numPickableLayerPortions=0,this.numClippableLayerPortions=0,this.numCulledLayerPortions=0,this.numEntities=0,this._numTriangles=0,this._numLines=0,this._numPoints=0,this._edgeThreshold=t.edgeThreshold||10,this._origin=d.vec3(t.origin||[0,0,0]),this._position=d.vec3(t.position||[0,0,0]),this._rotation=d.vec3(t.rotation||[0,0,0]),this._quaternion=d.vec4(t.quaternion||[0,0,0,1]),this._conjugateQuaternion=d.vec4(t.quaternion||[0,0,0,1]),t.rotation&&d.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._scale=d.vec3(t.scale||[1,1,1]),this._worldRotationMatrix=d.mat4(),this._worldRotationMatrixConjugate=d.mat4(),this._matrix=d.mat4(),this._matrixDirty=!0,this._rebuildMatrices(),this._worldNormalMatrix=d.mat4(),d.inverseMat4(this._matrix,this._worldNormalMatrix),d.transposeMat4(this._worldNormalMatrix),(t.matrix||t.position||t.rotation||t.scale||t.quaternion)&&(this._viewMatrix=d.mat4(),this._viewNormalMatrix=d.mat4(),this._viewMatrixDirty=!0,this._matrixNonIdentity=!0),this._opacity=1,this._colorize=[1,1,1],this._saoEnabled=!1!==t.saoEnabled,this._pbrEnabled=!1!==t.pbrEnabled,this._colorTextureEnabled=!1!==t.colorTextureEnabled,this._isModel=t.isModel,this._isModel&&this.scene._registerModel(this),this._onCameraViewMatrix=this.scene.camera.on("matrix",(()=>{this._viewMatrixDirty=!0})),this._meshesWithDirtyMatrices=[],this._numMeshesWithDirtyMatrices=0,this._onTick=this.scene.on("tick",(()=>{for(;this._numMeshesWithDirtyMatrices>0;)this._meshesWithDirtyMatrices[--this._numMeshesWithDirtyMatrices]._updateMatrix()})),this._createDefaultTextureSet(),this.visible=t.visible,this.culled=t.culled,this.pickable=t.pickable,this.clippable=t.clippable,this.collidable=t.collidable,this.castsShadow=t.castsShadow,this.receivesShadow=t.receivesShadow,this.xrayed=t.xrayed,this.highlighted=t.highlighted,this.selected=t.selected,this.edges=t.edges,this.colorize=t.colorize,this.opacity=t.opacity,this.backfaces=t.backfaces}_meshMatrixDirty(e){this._meshesWithDirtyMatrices[this._numMeshesWithDirtyMatrices++]=e}_createDefaultTextureSet(){const e=new pA({id:KA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})}),t=new pA({id:XA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[0,1,1,1]})}),i=new pA({id:YA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[0,0,0,0]})}),s=new pA({id:qA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[0,0,0,1]})}),r=new pA({id:ZA,texture:new Ms({gl:this.scene.canvas.gl,preloadColor:[1,1,1,1]})});this._textures.defaultColorTexture=e,this._textures.defaultMetalRoughTexture=t,this._textures.defaultNormalsTexture=i,this._textures.defaultEmissiveTexture=s,this._textures.defaultOcclusionTexture=r,this._textureSets.defaultTextureSet=new dA({id:JA,model:this,colorTexture:e,metallicRoughnessTexture:t,normalsTexture:i,emissiveTexture:s,occlusionTexture:r})}get isPerformanceModel(){return!0}get transforms(){return this._transforms}get textures(){return this._textures}get textureSets(){return this._textureSets}get meshes(){return this._meshes}get objects(){return this._entities}get origin(){return this._origin}set position(e){this._position.set(e||[0,0,0]),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get position(){return this._position}set rotation(e){this._rotation.set(e||[0,0,0]),d.eulerToQuaternion(this._rotation,"XYZ",this._quaternion),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get rotation(){return this._rotation}set quaternion(e){this._quaternion.set(e||[0,0,0,1]),d.quaternionToEuler(this._quaternion,"XYZ",this._rotation),this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get quaternion(){return this._quaternion}set scale(e){}get scale(){return this._scale}set matrix(e){this._matrix.set(e||WA),d.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),d.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),d.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),d.translateMat4v(this._position,this._matrix),this._matrixDirty=!1,this._setWorldMatrixDirty(),this._sceneModelDirty(),this.glRedraw()}get matrix(){return this._matrixDirty&&this._rebuildMatrices(),this._matrix}get rotationMatrix(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrix}_rebuildMatrices(){this._matrixDirty&&(d.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrix),d.conjugateQuaternion(this._quaternion,this._conjugateQuaternion),d.quaternionToRotationMat4(this._quaternion,this._worldRotationMatrixConjugate),this._matrix.set(this._worldRotationMatrix),d.translateMat4v(this._position,this._matrix),this._matrixDirty=!1)}get rotationMatrixConjugate(){return this._matrixDirty&&this._rebuildMatrices(),this._worldRotationMatrixConjugate}_setWorldMatrixDirty(){this._matrixDirty=!0,this._aabbDirty=!0}_transformDirty(){this._matrixDirty=!0,this._aabbDirty=!0,this.scene._aabbDirty=!0}_sceneModelDirty(){this.scene._aabbDirty=!0,this._aabbDirty=!0,this.scene._aabbDirty=!0,this._matrixDirty=!0;for(let e=0,t=this._entityList.length;e0}set visible(e){e=!1!==e,this._visible=e;for(let t=0,i=this._entityList.length;t0}set xrayed(e){e=!!e,this._xrayed=e;for(let t=0,i=this._entityList.length;t0}set highlighted(e){e=!!e,this._highlighted=e;for(let t=0,i=this._entityList.length;t0}set selected(e){e=!!e,this._selected=e;for(let t=0,i=this._entityList.length;t0}set edges(e){e=!!e,this._edges=e;for(let t=0,i=this._entityList.length;t0}set pickable(e){e=!1!==e,this._pickable=e;for(let t=0,i=this._entityList.length;t0)e.colorsCompressed=new Uint8Array(e.colorsCompressed);else if(e.colors&&e.colors.length>0){const t=e.colors,i=new Uint8Array(t.length);for(let e=0,s=t.length;e{l.setImage(A,{minFilter:i,magFilter:s,wrapS:r,wrapT:o,wrapR:n,flipY:e.flipY,encoding:a}),this.glRedraw()},A.src=e.src;break;default:this._textureTranscoder?_.loadArraybuffer(e.src,(e=>{e.byteLength?this._textureTranscoder.transcode([e],l).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'src': file data is zero length")}),(function(e){this.error(`[createTexture] Can't create texture from 'src': ${e}`)})):this.error(`[createTexture] Can't create texture from 'src' - SceneModel needs to be configured with a TextureTranscoder for this file type ('${t}')`)}}else e.buffers&&(this._textureTranscoder?this._textureTranscoder.transcode(e.buffers,l).then((()=>{this.glRedraw()})):this.error("[createTexture] Can't create texture from 'buffers' - SceneModel needs to be configured with a TextureTranscoder for this option"));this._textures[t]=new pA({id:t,texture:l})}createTextureSet(e){const t=e.id;if(null==t)return void this.error("[createTextureSet] Config missing: id");if(this._textureSets[t])return void this.error(`[createTextureSet] Texture set already created: ${t}`);let i,s,r,o,n;if(void 0!==e.colorTextureId&&null!==e.colorTextureId){if(i=this._textures[e.colorTextureId],!i)return void this.error(`[createTextureSet] Texture not found: ${e.colorTextureId} - ensure that you create it first with createTexture()`)}else i=this._textures.defaultColorTexture;if(void 0!==e.metallicRoughnessTextureId&&null!==e.metallicRoughnessTextureId){if(s=this._textures[e.metallicRoughnessTextureId],!s)return void this.error(`[createTextureSet] Texture not found: ${e.metallicRoughnessTextureId} - ensure that you create it first with createTexture()`)}else s=this._textures.defaultMetalRoughTexture;if(void 0!==e.normalsTextureId&&null!==e.normalsTextureId){if(r=this._textures[e.normalsTextureId],!r)return void this.error(`[createTextureSet] Texture not found: ${e.normalsTextureId} - ensure that you create it first with createTexture()`)}else r=this._textures.defaultNormalsTexture;if(void 0!==e.emissiveTextureId&&null!==e.emissiveTextureId){if(o=this._textures[e.emissiveTextureId],!o)return void this.error(`[createTextureSet] Texture not found: ${e.emissiveTextureId} - ensure that you create it first with createTexture()`)}else o=this._textures.defaultEmissiveTexture;if(void 0!==e.occlusionTextureId&&null!==e.occlusionTextureId){if(n=this._textures[e.occlusionTextureId],!n)return void this.error(`[createTextureSet] Texture not found: ${e.occlusionTextureId} - ensure that you create it first with createTexture()`)}else n=this._textures.defaultOcclusionTexture;const a=new dA({id:t,model:this,colorTexture:i,metallicRoughnessTexture:s,normalsTexture:r,emissiveTexture:o,occlusionTexture:n});return this._textureSets[t]=a,a}createTransform(e){if(void 0===e.id||null===e.id)return void this.error("[createTransform] SceneModel.createTransform() config missing: id");if(this._transforms[e.id])return void this.error(`[createTransform] SceneModel already has a transform with this ID: ${e.id}`);let t;if(this.parentTransformId&&(t=this._transforms[e.parentTransformId],!t))return void this.error("[createTransform] SceneModel.createTransform() config missing: id");const i=new NA({id:e.id,model:this,parentTransform:t,matrix:e.matrix,position:e.position,scale:e.scale,rotation:e.rotation,quaternion:e.quaternion});return this._transforms[i.id]=i,i}createMesh(e){if(void 0===e.id||null===e.id)return this.error("[createMesh] SceneModel.createMesh() config missing: id"),!1;if(this._meshes[e.id])return this.error(`[createMesh] SceneModel already has a mesh with this ID: ${e.id}`),!1;if(!(void 0!==e.geometryId)){if(void 0!==e.primitive&&null!==e.primitive||(e.primitive="triangles"),"points"!==e.primitive&&"lines"!==e.primitive&&"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)return this.error(`Unsupported value for 'primitive': '${primitive}' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'.`),!1;if(!e.positions&&!e.positionsCompressed&&!e.buckets)return this.error("Param expected: 'positions', 'positionsCompressed' or `buckets` ('geometryId' is absent)"),!1;if(e.positions&&(e.positionsDecodeMatrix||e.positionsDecodeBoundary))return this.error("Illegal params: 'positions' not expected with 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),!1;if(e.positionsCompressed&&!e.positionsDecodeMatrix&&!e.positionsDecodeBoundary)return this.error("Param expected: 'positionsCompressed' should be accompanied by 'positionsDecodeMatrix'/'positionsDecodeBoundary' ('geometryId' is absent)"),!1;if(e.uvCompressed&&!e.uvDecodeMatrix)return this.error("Param expected: 'uvCompressed' should be accompanied by `uvDecodeMatrix` ('geometryId' is absent)"),!1;if(!(e.buckets||e.indices||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive)){const t=(e.positions||e.positionsCompressed).length/3;e.indices=this._createDefaultIndices(t)}if(!e.buckets&&!e.indices&&"points"!==e.primitive)return e.indices=this._createDefaultIndices(numIndices),this.error(`Param expected: indices (required for '${e.primitive}' primitive type)`),!1;if((e.matrix||e.position||e.rotation||e.scale)&&(e.positionsCompressed||e.positionsDecodeBoundary))return this.error("Unexpected params: 'matrix', 'rotation', 'scale', 'position' not allowed with 'positionsCompressed'"),!1;const t=!(!this._dtxEnabled||"triangles"!==e.primitive&&"solid"!==e.primitive&&"surface"!==e.primitive||e.textureSetId);if(e.origin=e.origin?d.addVec3(this._origin,e.origin,d.vec3()):this._origin,e.matrix)e.meshMatrix=e.matrix;else if(e.scale||e.rotation||e.position){const t=e.scale||jA,i=e.position||HA,s=e.rotation||zA;d.eulerToQuaternion(s,"XYZ",GA),e.meshMatrix=d.composeMat4(i,GA,t,d.mat4())}if(e.positionsDecodeBoundary&&(e.positionsDecodeMatrix=Qr(e.positionsDecodeBoundary,d.mat4())),t){if(e.type=2,e.color=e.color?new Uint8Array([Math.floor(255*e.color[0]),Math.floor(255*e.color[1]),Math.floor(255*e.color[2])]):$A,e.opacity=void 0!==e.opacity&&null!==e.opacity?Math.floor(255*e.opacity):255,e.positions){const t=d.vec3(),i=[];z(e.positions,i,t)&&(e.positions=i,e.origin=d.addVec3(e.origin,t,t))}if(e.positions){const t=d.collapseAABB3();e.positionsDecodeMatrix=d.mat4(),d.expandAABB3Points3(t,e.positions),e.positionsCompressed=Nr(e.positions,t,e.positionsDecodeMatrix),e.aabb=t}else if(e.positionsCompressed){const t=d.collapseAABB3();d.expandAABB3Points3(t,e.positionsCompressed),Ft.decompressAABB(t,e.positionsDecodeMatrix),e.aabb=t}if(e.buckets){const t=d.collapseAABB3();for(let i=0,s=e.buckets.length;i>24&255,r=i>>16&255,o=i>>8&255,n=255&i;switch(e.pickColor=new Uint8Array([n,o,r,s]),e.solid="solid"===e.primitive,t.origin=d.vec3(e.origin),e.type){case 2:t.layer=this._getDTXLayer(e),t.aabb=e.aabb;break;case 1:t.layer=this._getVBOBatchingLayer(e),t.aabb=e.aabb;break;case 0:t.layer=this._getVBOInstancingLayer(e),t.aabb=e.aabb}return e.transform&&(e.meshMatrix=e.transform.worldMatrix),t.portionId=t.layer.createPortion(t,e),this._meshes[e.id]=t,this._unusedMeshes[e.id]=t,this._meshList.push(t),t}_getNumPrimitives(e){let t=0;switch(e.geometry?e.geometry.primitive:e.primitive){case"triangles":case"solid":case"surface":switch(e.type){case 2:for(let i=0,s=e.buckets.length;i>>0).toString(16)}_getVBOInstancingLayer(e){const t=this,i=e.origin,s=e.textureSetId||"-",r=e.geometryId,o=`${Math.round(i[0])}.${Math.round(i[1])}.${Math.round(i[2])}.${s}.${r}`;let n=this._vboInstancingLayers[o];if(n)return n;let a=e.textureSet;const l=e.geometry;for(;!n;)switch(l.primitive){case"triangles":case"surface":n=new Go({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0,solid:!1});break;case"solid":n=new Go({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0,solid:!0});break;case"lines":n=new Dn({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0});break;case"points":n=new Pa({model:t,textureSet:a,geometry:l,origin:i,layerIndex:0})}return this._vboInstancingLayers[o]=n,this.layerList.push(n),n}createEntity(e){if(void 0===e.id?e.id=d.createUUID():this.scene.components[e.id]&&(this.error(`Scene already has a Component with this ID: ${e.id} - will assign random ID`),e.id=d.createUUID()),void 0===e.meshIds)return void this.error("Config missing: meshIds");let t=0;this._visible&&!1!==e.visible&&(t|=W),this._pickable&&!1!==e.pickable&&(t|=X),this._culled&&!1!==e.culled&&(t|=K),this._clippable&&!1!==e.clippable&&(t|=Y),this._collidable&&!1!==e.collidable&&(t|=q),this._edges&&!1!==e.edges&&(t|=ee),this._xrayed&&!1!==e.xrayed&&(t|=Z),this._highlighted&&!1!==e.highlighted&&(t|=J),this._selected&&!1!==e.selected&&(t|=$),e.flags=t,this._createEntity(e)}_createEntity(e){let t=[];for(let i=0,s=e.meshIds.length;ie.sortIdt.sortId?1:0));for(let e=0,t=this.layerList.length;e0&&0===this.renderFlags.numVisibleLayers?this.renderFlags.culled=!0:this._updateRenderFlags()}_updateRenderFlagsVisibleLayers(){const e=this.renderFlags;e.numLayers=this.layerList.length,e.numVisibleLayers=0;for(let t=0,i=this.layerList.length;t0){const t=`${this.id}-dummyEntityForUnusedMeshes`;this.warn(`Creating dummy SceneModelEntity "${t}" for unused SceneMeshes: [${e.join(",")}]`),this.createEntity({id:t,meshIds:e,isObject:!0})}this._unusedMeshes={}}_getActiveSectionPlanesForLayer(e){const t=this.renderFlags,i=this.scene._sectionPlanesState.sectionPlanes,s=i.length,r=e.layerIndex*s;if(s>0)for(let e=0;e0&&(e.colorTransparent=!0),this.numXRayedLayerPortions>0){const t=this.scene.xrayMaterial._state;t.fill&&(t.fillAlpha<1?e.xrayedSilhouetteTransparent=!0:e.xrayedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.xrayedEdgesTransparent=!0:e.xrayedEdgesOpaque=!0)}if(this.numEdgesLayerPortions>0){this.scene.edgeMaterial._state.edges&&(e.edgesOpaque=this.numTransparentLayerPortions0&&(e.edgesTransparent=!0))}if(this.numSelectedLayerPortions>0){const t=this.scene.selectedMaterial._state;t.fill&&(t.fillAlpha<1?e.selectedSilhouetteTransparent=!0:e.selectedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.selectedEdgesTransparent=!0:e.selectedEdgesOpaque=!0)}if(this.numHighlightedLayerPortions>0){const t=this.scene.highlightMaterial._state;t.fill&&(t.fillAlpha<1?e.highlightedSilhouetteTransparent=!0:e.highlightedSilhouetteOpaque=!0),t.edges&&(t.edgeAlpha<1?e.highlightedEdgesTransparent=!0:e.highlightedEdgesOpaque=!0)}}drawColorOpaque(e){const t=this.renderFlags;for(let i=0,s=t.visibleLayers.length;i65536?16:8)}else n=[{positionsCompressed:s,indices:r,edgeIndices:o}];return n}class ih extends D{constructor(e,t={}){if(super(e,t),this._positions=t.positions||[],t.indices)this._indices=t.indices;else{this._indices=[];for(let e=0,t=this._positions.length/3-1;ep.has(e.id)||m.has(e.id)||g.has(e.id))).reduce(((e,i)=>{let s,r=function(e){let t="";return t+=Math.round(255*e[0]).toString(16).padStart(2,"0"),t+=Math.round(255*e[1]).toString(16).padStart(2,"0"),t+=Math.round(255*e[2]).toString(16).padStart(2,"0"),t}(i.colorize);i.xrayed?(s=0===t.xrayMaterial.fillAlpha&&0!==t.xrayMaterial.edgeAlpha?.1:t.xrayMaterial.fillAlpha,s=Math.round(255*s).toString(16).padStart(2,"0"),r=s+r):p.has(i.id)&&(s=Math.round(255*i.opacity).toString(16).padStart(2,"0"),r=s+r),e[r]||(e[r]=[]);const o=i.id,n=i.originalSystemId,a={ifc_guid:n,originating_system:this.originatingSystem};return n!==o&&(a.authoring_tool_id=o),e[r].push(a),e}),{}),_=Object.entries(f).map((([e,t])=>({color:e,components:t})));o.components.coloring=_;const v=t.objectIds,b=t.visibleObjects,x=t.visibleObjectIds,w=v.filter((e=>!b[e])),y=t.selectedObjectIds;return e.defaultInvisible||x.length0&&e.clipping_planes.forEach((function(e){let t=Ah(e.location,sh),i=Ah(e.direction,sh);A&&d.negateVec3(i),d.subVec3(t,l),r.yUp&&(t=ch(t),i=ch(i)),new ps(s,{pos:t,dir:i})})),s.clearLines(),e.lines&&e.lines.length>0){const t=[],i=[];let r=0;e.lines.forEach((e=>{e.start_point&&e.end_point&&(t.push(e.start_point.x),t.push(e.start_point.y),t.push(e.start_point.z),t.push(e.end_point.x),t.push(e.end_point.y),t.push(e.end_point.z),i.push(r++),i.push(r++))})),new ih(s,{positions:t,indices:i,clippable:!1,collidable:!0})}if(s.clearBitmaps(),e.bitmaps&&e.bitmaps.length>0&&e.bitmaps.forEach((function(e){const t=e.bitmap_type||"jpg",i=e.bitmap_data;let o=Ah(e.location,rh),n=Ah(e.normal,oh),a=Ah(e.up,nh),l=e.height||1;t&&i&&o&&n&&a&&(r.yUp&&(o=ch(o),n=ch(n),a=ch(a)),new Qs(s,{src:i,type:t,pos:o,normal:n,up:a,clippable:!1,collidable:!0,height:l}))})),a&&(s.setObjectsXRayed(s.xrayedObjectIds,!1),s.setObjectsHighlighted(s.highlightedObjectIds,!1),s.setObjectsSelected(s.selectedObjectIds,!1)),e.components){if(e.components.visibility){e.components.visibility.default_visibility?(s.setObjectsVisible(s.objectIds,!0),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!1))))):(s.setObjectsVisible(s.objectIds,!1),e.components.visibility.exceptions&&e.components.visibility.exceptions.forEach((e=>this._withBCFComponent(t,e,(e=>e.visible=!0)))));const r=e.components.visibility.view_setup_hints;r&&(!1===r.spaces_visible&&s.setObjectsVisible(i.metaScene.getObjectIDsByType("IfcSpace"),!0),void 0!==r.spaces_translucent&&s.setObjectsXRayed(i.metaScene.getObjectIDsByType("IfcSpace"),!0),r.space_boundaries_visible,!1===r.openings_visible&&s.setObjectsVisible(i.metaScene.getObjectIDsByType("IfcOpening"),!0),r.space_boundaries_translucent,void 0!==r.openings_translucent&&s.setObjectsXRayed(i.metaScene.getObjectIDsByType("IfcOpening"),!0))}e.components.selection&&(s.setObjectsSelected(s.selectedObjectIds,!1),e.components.selection.forEach((e=>this._withBCFComponent(t,e,(e=>e.selected=!0))))),e.components.translucency&&(s.setObjectsXRayed(s.xrayedObjectIds,!1),e.components.translucency.forEach((e=>this._withBCFComponent(t,e,(e=>e.xrayed=!0))))),e.components.coloring&&e.components.coloring.forEach((e=>{let i=e.color,s=0,r=!1;8===i.length&&(s=parseInt(i.substring(0,2),16)/256,s<=1&&s>=.95&&(s=1),i=i.substring(2),r=!0);const o=[parseInt(i.substring(0,2),16)/256,parseInt(i.substring(2,4),16)/256,parseInt(i.substring(4,6),16)/256];e.components.map((e=>this._withBCFComponent(t,e,(e=>{e.colorize=o,r&&(e.opacity=s)}))))}))}if(e.perspective_camera||e.orthogonal_camera){let a,A,h,c;if(e.perspective_camera?(a=Ah(e.perspective_camera.camera_view_point,sh),A=Ah(e.perspective_camera.camera_direction,sh),h=Ah(e.perspective_camera.camera_up_vector,sh),r.perspective.fov=e.perspective_camera.field_of_view,c="perspective"):(a=Ah(e.orthogonal_camera.camera_view_point,sh),A=Ah(e.orthogonal_camera.camera_direction,sh),h=Ah(e.orthogonal_camera.camera_up_vector,sh),r.ortho.scale=e.orthogonal_camera.view_to_world_scale,c="ortho"),d.subVec3(a,l),r.yUp&&(a=ch(a),A=ch(A),h=ch(h)),o){const e=s.pick({pickSurface:!0,origin:a,direction:A});A=e?e.worldPos:d.addVec3(a,A,sh)}else A=d.addVec3(a,A,sh);n?(r.eye=a,r.look=A,r.up=h,r.projection=c):i.cameraFlight.flyTo({eye:a,look:A,up:h,duration:t.duration,projection:c})}}_withBCFComponent(e,t,i){const s=this.viewer,r=s.scene;if(t.authoring_tool_id&&t.originating_system===this.originatingSystem){const o=t.authoring_tool_id,n=r.objects[o];if(n)return void i(n);if(e.updateCompositeObjects){if(s.metaScene.metaObjects[o])return void r.withObjects(s.metaScene.getObjectIDsInSubtree(o),i)}}if(t.ifc_guid){const o=t.ifc_guid,n=r.objects[o];if(n)return void i(n);if(e.updateCompositeObjects){if(s.metaScene.metaObjects[o])return void r.withObjects(s.metaScene.getObjectIDsInSubtree(o),i)}Object.keys(r.models).forEach((t=>{const n=d.globalizeObjectId(t,o),a=r.objects[n];if(a)i(a);else if(e.updateCompositeObjects){s.metaScene.metaObjects[n]&&r.withObjects(s.metaScene.getObjectIDsInSubtree(n),i)}}))}}destroy(){super.destroy()}}function lh(e){return{x:e[0],y:e[1],z:e[2]}}function Ah(e,t){return(t=new Float64Array(3))[0]=e.x,t[1]=e.y,t[2]=e.z,t}function hh(e){return new Float64Array([e[0],-e[2],e[1]])}function ch(e){return new Float64Array([e[0],e[2],-e[1]])}const uh=d.vec3(),dh=(e,t,i,s)=>{var r=e-i,o=t-s;return Math.sqrt(r*r+o*o)};class ph extends D{constructor(e,t={}){if(super(e.viewer.scene,t),this.plugin=e,this._container=t.container,!this._container)throw"config missing: container";this._eventSubs={};var i=this.plugin.viewer.scene;this._originMarker=new ne(i,t.origin),this._targetMarker=new ne(i,t.target),this._originWorld=d.vec3(),this._targetWorld=d.vec3(),this._wp=new Float64Array(24),this._vp=new Float64Array(24),this._pp=new Float64Array(24),this._cp=new Float64Array(8),this._xAxisLabelCulled=!1,this._yAxisLabelCulled=!1,this._zAxisLabelCulled=!1,this._color=t.color||this.plugin.defaultColor;const s=t.onMouseOver?e=>{t.onMouseOver(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseover",e))}:null,r=t.onMouseLeave?e=>{t.onMouseLeave(e,this),this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseleave",e))}:null,o=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousedown",e))},n=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mouseup",e))},a=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new MouseEvent("mousemove",e))},l=t.onContextMenu?e=>{t.onContextMenu(e,this)}:null,A=e=>{this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent("wheel",e))};this._originDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._targetDot=new le(this._container,{fillColor:this._color,zIndex:void 0!==e.zIndex?e.zIndex+2:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._lengthWire=new ae(this._container,{color:this._color,thickness:2,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._xAxisWire=new ae(this._container,{color:"#FF0000",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._yAxisWire=new ae(this._container,{color:"green",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._zAxisWire=new ae(this._container,{color:"blue",thickness:1,thicknessClickable:6,zIndex:void 0!==e.zIndex?e.zIndex+1:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._lengthLabel=new Ae(this._container,{fillColor:this._color,prefix:"",text:"",zIndex:void 0!==e.zIndex?e.zIndex+4:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._xAxisLabel=new Ae(this._container,{fillColor:"red",prefix:"X",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._yAxisLabel=new Ae(this._container,{fillColor:"green",prefix:"Y",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._zAxisLabel=new Ae(this._container,{fillColor:"blue",prefix:"Z",text:"",zIndex:void 0!==e.zIndex?e.zIndex+3:void 0,onMouseOver:s,onMouseLeave:r,onMouseWheel:A,onMouseDown:o,onMouseUp:n,onMouseMove:a,onContextMenu:l}),this._wpDirty=!1,this._vpDirty=!1,this._cpDirty=!1,this._sectionPlanesDirty=!0,this._visible=!1,this._originVisible=!1,this._targetVisible=!1,this._wireVisible=!1,this._axisVisible=!1,this._xAxisVisible=!1,this._yAxisVisible=!1,this._zAxisVisible=!1,this._axisEnabled=!0,this._labelsVisible=!1,this._labelsOnWires=!1,this._clickable=!1,this._originMarker.on("worldPos",(e=>{this._originWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._targetMarker.on("worldPos",(e=>{this._targetWorld.set(e||[0,0,0]),this._wpDirty=!0,this._needUpdate(0)})),this._onViewMatrix=i.camera.on("viewMatrix",(()=>{this._vpDirty=!0,this._needUpdate(0)})),this._onProjMatrix=i.camera.on("projMatrix",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onCanvasBoundary=i.canvas.on("boundary",(()=>{this._cpDirty=!0,this._needUpdate(0)})),this._onMetricsUnits=i.metrics.on("units",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsScale=i.metrics.on("scale",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onMetricsOrigin=i.metrics.on("origin",(()=>{this._cpDirty=!0,this._needUpdate()})),this._onSectionPlaneUpdated=i.on("sectionPlaneUpdated",(()=>{this._sectionPlanesDirty=!0,this._needUpdate()})),this.approximate=t.approximate,this.visible=t.visible,this.originVisible=t.originVisible,this.targetVisible=t.targetVisible,this.wireVisible=t.wireVisible,this.axisVisible=t.axisVisible,this.xAxisVisible=t.xAxisVisible,this.yAxisVisible=t.yAxisVisible,this.zAxisVisible=t.zAxisVisible,this.labelsVisible=t.labelsVisible,this.labelsOnWires=t.labelsOnWires}_update(){if(!this._visible)return;const e=this.plugin.viewer.scene;if(this._wpDirty&&(this._wp[0]=this._originWorld[0],this._wp[1]=this._originWorld[1],this._wp[2]=this._originWorld[2],this._wp[3]=1,this._wp[4]=this._targetWorld[0],this._wp[5]=this._originWorld[1],this._wp[6]=this._originWorld[2],this._wp[7]=1,this._wp[8]=this._targetWorld[0],this._wp[9]=this._targetWorld[1],this._wp[10]=this._originWorld[2],this._wp[11]=1,this._wp[12]=this._targetWorld[0],this._wp[13]=this._targetWorld[1],this._wp[14]=this._targetWorld[2],this._wp[15]=1,this._wpDirty=!1,this._vpDirty=!0),this._vpDirty&&(d.transformPositions4(e.camera.viewMatrix,this._wp,this._vp),this._vp[3]=1,this._vp[7]=1,this._vp[11]=1,this._vp[15]=1,this._vpDirty=!1,this._cpDirty=!0),this._sectionPlanesDirty){if(this._isSliced(this._originWorld)||this._isSliced(this._targetWorld))return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setCulled(!0),this._yAxisWire.setCulled(!0),this._zAxisWire.setCulled(!0),this._lengthWire.setCulled(!0),this._originDot.setCulled(!0),void this._targetDot.setCulled(!0);this._xAxisLabel.setCulled(!1),this._yAxisLabel.setCulled(!1),this._zAxisLabel.setCulled(!1),this._lengthLabel.setCulled(!1),this._xAxisWire.setCulled(!1),this._yAxisWire.setCulled(!1),this._zAxisWire.setCulled(!1),this._lengthWire.setCulled(!1),this._originDot.setCulled(!1),this._targetDot.setCulled(!1),this._sectionPlanesDirty=!0}const t=this._originMarker.viewPos[2],i=this._targetMarker.viewPos[2];if(t>-.3||i>-.3)return this._xAxisLabel.setCulled(!0),this._yAxisLabel.setCulled(!0),this._zAxisLabel.setCulled(!0),this._lengthLabel.setCulled(!0),this._xAxisWire.setVisible(!1),this._yAxisWire.setVisible(!1),this._zAxisWire.setVisible(!1),this._lengthWire.setVisible(!1),this._originDot.setVisible(!1),void this._targetDot.setVisible(!1);if(this._cpDirty){d.transformPositions4(e.camera.project.matrix,this._vp,this._pp);var s=this._pp,r=this._cp,o=e.canvas.canvas.getBoundingClientRect();const t=this._container.getBoundingClientRect();var n=o.top-t.top,a=o.left-t.left,l=e.canvas.boundary,A=l[2],h=l[3],c=0;const i=this.plugin.viewer.scene.metrics,g=i.scale,m=i.units,f=i.unitsInfo[m].abbrev;for(var u=0,p=s.length;ue.offsetTop+(e.offsetParent&&h(e.offsetParent)),c=e=>e.offsetLeft+(e.offsetParent&&c(e.offsetParent)),u=d.vec2();this._onCameraControlHoverSnapOrSurface=i.on(this._snapping?"hoverSnapOrSurface":"hoverSurface",(e=>{const t=e.snappedCanvasPos||e.canvasPos;r=!0,o.set(e.worldPos),n.set(e.canvasPos),0===this._mouseState?(this._canvasToPagePos?(this._canvasToPagePos(s,t,u),this._markerDiv.style.left=u[0]-5+"px",this._markerDiv.style.top=u[1]-5+"px"):(this._markerDiv.style.left=c(s)+t[0]-5+"px",this._markerDiv.style.top=h(s)+t[1]-5+"px"),this._markerDiv.style.background="pink",e.snappedToVertex||e.snappedToEdge?(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos,this.pointerLens.snapped=!0),this._markerDiv.style.background="greenyellow",this._markerDiv.style.border="2px solid green"):(this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.canvasPos,this.pointerLens.snapped=!1),this._markerDiv.style.background="pink",this._markerDiv.style.border="2px solid red"),A=e.entity):(this._markerDiv.style.left="-10000px",this._markerDiv.style.top="-10000px"),s.style.cursor="pointer",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=this._currentDistanceMeasurementInitState.wireVisible,this._currentDistanceMeasurement.axisVisible=this._currentDistanceMeasurementInitState.axisVisible&&this.distanceMeasurementsPlugin.defaultAxisVisible,this._currentDistanceMeasurement.xAxisVisible=this._currentDistanceMeasurementInitState.xAxisVisible&&this.distanceMeasurementsPlugin.defaultXAxisVisible,this._currentDistanceMeasurement.yAxisVisible=this._currentDistanceMeasurementInitState.yAxisVisible&&this.distanceMeasurementsPlugin.defaultYAxisVisible,this._currentDistanceMeasurement.zAxisVisible=this._currentDistanceMeasurementInitState.zAxisVisible&&this.distanceMeasurementsPlugin.defaultZAxisVisible,this._currentDistanceMeasurement.targetVisible=this._currentDistanceMeasurementInitState.targetVisible,this._currentDistanceMeasurement.target.worldPos=o.slice(),this._markerDiv.style.left="-10000px",this._markerDiv.style.top="-10000px")})),s.addEventListener("mousedown",this._onMouseDown=e=>{1===e.which&&(a=e.clientX,l=e.clientY)}),s.addEventListener("mouseup",this._onMouseUp=t=>{1===t.which&&(t.clientX>a+20||t.clientXl+20||t.clientY{this.pointerLens&&(this.pointerLens.visible=!0,this.pointerLens.canvasPos=e.canvasPos,this.pointerLens.snappedCanvasPos=e.snappedCanvasPos||e.canvasPos),r=!1,this._markerDiv.style.left="-100px",this._markerDiv.style.top="-100px",this._currentDistanceMeasurement&&(this._currentDistanceMeasurement.wireVisible=!1,this._currentDistanceMeasurement.targetVisible=!1,this._currentDistanceMeasurement.axisVisible=!1),s.style.cursor="default"})),this._active=!0}deactivate(){if(!this._active)return;this.fire("activated",!1),this.pointerLens&&(this.pointerLens.visible=!1),this._markerDiv&&this._destroyMarkerDiv(),this.reset();const e=this.scene.canvas.canvas;e.removeEventListener("mousedown",this._onMouseDown),e.removeEventListener("mouseup",this._onMouseUp);const t=this.distanceMeasurementsPlugin.viewer.cameraControl;t.off(this._onCameraControlHoverSnapOrSurface),t.off(this._onCameraControlHoverSnapOrSurfaceOff),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null),this._active=!1}reset(){this._active&&(this._destroyMarkerDiv(),this._initMarkerDiv(),this._currentDistanceMeasurement&&(this.distanceMeasurementsPlugin.fire("measurementCancel",this._currentDistanceMeasurement),this._currentDistanceMeasurement.destroy(),this._currentDistanceMeasurement=null))}destroy(){this.deactivate(),super.destroy()}}class fh extends Q{constructor(e,t={}){super("DistanceMeasurements",e),this._pointerLens=t.pointerLens,this._container=t.container||document.body,this._defaultControl=null,this._measurements={},this.labelMinAxisLength=t.labelMinAxisLength,this.defaultVisible=!1!==t.defaultVisible,this.defaultOriginVisible=!1!==t.defaultOriginVisible,this.defaultTargetVisible=!1!==t.defaultTargetVisible,this.defaultWireVisible=!1!==t.defaultWireVisible,this.defaultLabelsVisible=!1!==t.defaultLabelsVisible,this.defaultAxisVisible=!1!==t.defaultAxisVisible,this.defaultXAxisVisible=!1!==t.defaultXAxisVisible,this.defaultYAxisVisible=!1!==t.defaultYAxisVisible,this.defaultZAxisVisible=!1!==t.defaultZAxisVisible,this.defaultColor=void 0!==t.defaultColor?t.defaultColor:"#00BBFF",this.zIndex=t.zIndex||1e4,this.defaultLabelsOnWires=!1!==t.defaultLabelsOnWires,this._onMouseOver=(e,t)=>{this.fire("mouseOver",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onMouseLeave=(e,t)=>{this.fire("mouseLeave",{plugin:this,distanceMeasurement:t,measurement:t,event:e})},this._onContextMenu=(e,t)=>{this.fire("contextMenu",{plugin:this,distanceMeasurement:t,measurement:t,event:e})}}getContainerElement(){return this._container}send(e,t){}get pointerLens(){return this._pointerLens}get control(){return this._defaultControl||(this._defaultControl=new mh(this,{})),this._defaultControl}get measurements(){return this._measurements}set labelMinAxisLength(e){e<1&&(this.error("labelMinAxisLength must be >= 1; defaulting to 25"),e=25),this._labelMinAxisLength=e||25}get labelMinAxisLength(){return this._labelMinAxisLength}createMeasurement(e={}){this.viewer.scene.components[e.id]&&(this.error("Viewer scene component with this ID already exists: "+e.id),delete e.id);const t=e.origin,i=e.target,s=new ph(this,{id:e.id,plugin:this,container:this._container,origin:{entity:t.entity,worldPos:t.worldPos},target:{entity:i.entity,worldPos:i.worldPos},visible:e.visible,wireVisible:e.wireVisible,axisVisible:!1!==e.axisVisible&&!1!==this.defaultAxisVisible,xAxisVisible:!1!==e.xAxisVisible&&!1!==this.defaultXAxisVisible,yAxisVisible:!1!==e.yAxisVisible&&!1!==this.defaultYAxisVisible,zAxisVisible:!1!==e.zAxisVisible&&!1!==this.defaultZAxisVisible,labelsVisible:!1!==e.labelsVisible&&!1!==this.defaultLabelsVisible,originVisible:e.originVisible,targetVisible:e.targetVisible,color:e.color,labelsOnWires:!1!==e.labelsOnWires&&!1!==this.defaultLabelsOnWires,onMouseOver:this._onMouseOver,onMouseLeave:this._onMouseLeave,onContextMenu:this._onContextMenu});return this._measurements[s.id]=s,s.on("destroyed",(()=>{delete this._measurements[s.id]})),this.fire("measurementCreated",s),s}destroyMeasurement(e){const t=this._measurements[e];t?(t.destroy(),this.fire("measurementDestroyed",t)):this.log("DistanceMeasurement not found: "+e)}setLabelsShown(e){for(const[t,i]of Object.entries(this.measurements))i.labelShown=e}setAxisVisible(e){for(const[t,i]of Object.entries(this.measurements))i.axisVisible=e;this.defaultAxisVisible=e}getAxisVisible(){return this.defaultAxisVisible}clear(){const e=Object.keys(this._measurements);for(var t=0,i=e.length;t{i=1e3*this._delayBeforeRestoreSeconds,s||(e.scene._renderer.setColorTextureEnabled(!this._hideColorTexture),e.scene._renderer.setPBREnabled(!this._hidePBR),e.scene._renderer.setSAOEnabled(!this._hideSAO),e.scene._renderer.setTransparentEnabled(!this._hideTransparentObjects),e.scene._renderer.setEdgesEnabled(!this._hideEdges),this._scaleCanvasResolution?e.scene.canvas.resolutionScale=this._scaleCanvasResolutionFactor:e.scene.canvas.resolutionScale=this._defaultScaleCanvasResolutionFactor,s=!0)},o=()=>{e.scene.canvas.resolutionScale=this._defaultScaleCanvasResolutionFactor,e.scene._renderer.setEdgesEnabled(!0),e.scene._renderer.setColorTextureEnabled(!0),e.scene._renderer.setPBREnabled(!0),e.scene._renderer.setSAOEnabled(!0),e.scene._renderer.setTransparentEnabled(!0),s=!1};this._onCanvasBoundary=e.scene.canvas.on("boundary",r),this._onCameraMatrix=e.scene.camera.on("matrix",r),this._onSceneTick=e.scene.on("tick",(e=>{s&&(i-=e.deltaTime,(!this._delayBeforeRestore||i<=0)&&o())}));let n=!1;this._onSceneMouseDown=e.scene.input.on("mousedown",(()=>{n=!0})),this._onSceneMouseUp=e.scene.input.on("mouseup",(()=>{n=!1})),this._onSceneMouseMove=e.scene.input.on("mousemove",(()=>{n&&r()}))}get hideColorTexture(){return this._hideColorTexture}set hideColorTexture(e){this._hideColorTexture=e}get hidePBR(){return this._hidePBR}set hidePBR(e){this._hidePBR=e}get hideSAO(){return this._hideSAO}set hideSAO(e){this._hideSAO=e}get hideEdges(){return this._hideEdges}set hideEdges(e){this._hideEdges=e}get hideTransparentObjects(){return this._hideTransparentObjects}set hideTransparentObjects(e){this._hideTransparentObjects=!1!==e}get scaleCanvasResolution(){return this._scaleCanvasResolution}set scaleCanvasResolution(e){this._scaleCanvasResolution=e}get defaultScaleCanvasResolutionFactor(){return this._defaultScaleCanvasResolutionFactor}set defaultScaleCanvasResolutionFactor(e){this._defaultScaleCanvasResolutionFactor=e||1}get scaleCanvasResolutionFactor(){return this._scaleCanvasResolutionFactor}set scaleCanvasResolutionFactor(e){this._scaleCanvasResolutionFactor=e||.6}get delayBeforeRestore(){return this._delayBeforeRestore}set delayBeforeRestore(e){this._delayBeforeRestore=e}get delayBeforeRestoreSeconds(){return this._delayBeforeRestoreSeconds}set delayBeforeRestoreSeconds(e){this._delayBeforeRestoreSeconds=null!=e?e:.5}send(e,t){}destroy(){this.viewer.scene.camera.off(this._onCameraMatrix),this.viewer.scene.canvas.off(this._onCanvasBoundary),this.viewer.scene.input.off(this._onSceneMouseDown),this.viewer.scene.input.off(this._onSceneMouseUp),this.viewer.scene.input.off(this._onSceneMouseMove),this.viewer.scene.off(this._onSceneTick),super.destroy()}}class vh{constructor(e={}){this._eventSubIDMap=null,this._eventSubEvents=null,this._eventSubs=null,this._events=null,this._locale="en",this._messages={},this._locales=[],this._locale="en",this.messages=e.messages,this.locale=e.locale}set messages(e){this._messages=e||{},this._locales=Object.keys(this._messages),this.fire("updated",this)}loadMessages(e={}){for(let t in e)this._messages[t]=e[t];this.messages=this._messages}clearMessages(){this.messages={}}get locales(){return this._locales}set locale(e){e=e||"de",this._locale!==e&&(this._locale=e,this.fire("updated",e))}get locale(){return this._locale}translate(e,t){const i=this._messages[this._locale];if(!i)return null;const s=bh(e,i);return s?t?xh(s,t):s:null}translatePlurals(e,t,i){const s=this._messages[this._locale];if(!s)return null;let r=bh(e,s);return r=0===(t=parseInt(""+t,10))?r.zero:t>1?r.other:r.one,r?(r=xh(r,[t]),i&&(r=xh(r,i)),r):null}fire(e,t,i){this._events||(this._events={}),this._eventSubs||(this._eventSubs={}),!0!==i&&(this._events[e]=t||!0);const s=this._eventSubs[e];if(s)for(const e in s)if(s.hasOwnProperty(e)){s[e].callback(t)}}on(e,i){this._events||(this._events={}),this._eventSubIDMap||(this._eventSubIDMap=new t),this._eventSubEvents||(this._eventSubEvents={}),this._eventSubs||(this._eventSubs={});let s=this._eventSubs[e];s||(s={},this._eventSubs[e]=s);const r=this._eventSubIDMap.addItem();s[r]={callback:i},this._eventSubEvents[r]=e;const o=this._events[e];return void 0!==o&&i(o),r}off(e){if(null==e)return;if(!this._eventSubEvents)return;const t=this._eventSubEvents[e];if(t){delete this._eventSubEvents[e];const i=this._eventSubs[t];i&&delete i[e],this._eventSubIDMap.removeItem(e)}}}function bh(e,t){if(t[e])return t[e];const i=e.split(".");let s=t;for(let e=0,t=i.length;s&&e=1;e>1&&(e=1);const i=this.easing?Mh._ease(e,0,1,1):e,s=this.scene.camera;if(this._flyingEye||this._flyingLook?this._flyingEye?(d.subVec3(s.eye,s.look,Ch),s.eye=d.lerpVec3(i,0,1,this._eye1,this._eye2,Ph),s.look=d.subVec3(Ph,Ch,yh)):this._flyingLook&&(s.look=d.lerpVec3(i,0,1,this._look1,this._look2,yh),s.up=d.lerpVec3(i,0,1,this._up1,this._up2,Bh)):this._flyingEyeLookUp&&(s.eye=d.lerpVec3(i,0,1,this._eye1,this._eye2,Ph),s.look=d.lerpVec3(i,0,1,this._look1,this._look2,yh),s.up=d.lerpVec3(i,0,1,this._up1,this._up2,Bh)),this._projection2){const t="ortho"===this._projection2?Mh._easeOutExpo(e,0,1,1):Mh._easeInCubic(e,0,1,1);s.customProjection.matrix=d.lerpMat4(t,0,1,this._projMatrix1,this._projMatrix2)}else s.ortho.scale=this._orthoScale1+e*(this._orthoScale2-this._orthoScale1);if(t)return s.ortho.scale=this._orthoScale2,void this.stop();M.scheduleTask(this._update,this)}static _ease(e,t,i,s){return-i*(e/=s)*(e-2)+t}static _easeInCubic(e,t,i,s){return i*(e/=s)*e*e+t}static _easeOutExpo(e,t,i,s){return i*(1-Math.pow(2,-10*e/s))+t}stop(){if(!this._flying)return;this._flying=!1,this._time1=null,this._time2=null,this._projection2&&(this.scene.camera.projection=this._projection2);const e=this._callback;e&&(this._callback=null,this._callbackScope?e.call(this._callbackScope):e()),this.fire("stopped",!0,!0)}cancel(){this._flying&&(this._flying=!1,this._time1=null,this._time2=null,this._callback&&(this._callback=null),this.fire("canceled",!0,!0))}set duration(e){this._duration=e?1e3*e:500,this.stop()}get duration(){return this._duration/1e3}set fit(e){this._fit=!1!==e}get fit(){return this._fit}set fitFOV(e){this._fitFOV=e||45}get fitFOV(){return this._fitFOV}set trail(e){this._trail=!!e}get trail(){return this._trail}destroy(){this.stop(),super.destroy()}}class Eh extends D{get type(){return"CameraPathAnimation"}constructor(e,t={}){super(e,t),this._cameraFlightAnimation=new Mh(this),this._t=0,this.state=Eh.SCRUBBING,this._playingFromT=0,this._playingToT=0,this._playingRate=t.playingRate||1,this._playingDir=1,this._lastTime=null,this.cameraPath=t.cameraPath,this._tick=this.scene.on("tick",this._updateT,this)}_updateT(){const e=this._cameraPath;if(!e)return;let t,i;const s=performance.now(),r=this._lastTime?.001*(s-this._lastTime):0;if(this._lastTime=s,0!==r)switch(this.state){case Eh.SCRUBBING:return;case Eh.PLAYING:if(this._t+=this._playingRate*r,t=this._cameraPath.frames.length,0===t||this._playingDir<0&&this._t<=0||this._playingDir>0&&this._t>=this._cameraPath.frames[t-1].t)return this.state=Eh.SCRUBBING,this._t=this._cameraPath.frames[t-1].t,void this.fire("stopped");e.loadFrame(this._t);break;case Eh.PLAYING_TO:i=this._t+this._playingRate*r*this._playingDir,(this._playingDir<0&&i<=this._playingToT||this._playingDir>0&&i>=this._playingToT)&&(i=this._playingToT,this.state=Eh.SCRUBBING,this.fire("stopped")),this._t=i,e.loadFrame(this._t)}}_ease(e,t,i,s){return-i*(e/=s)*(e-2)+t}set cameraPath(e){this._cameraPath=e}get cameraPath(){return this._cameraPath}set rate(e){this._playingRate=e}get rate(){return this._playingRate}play(){this._cameraPath&&(this._lastTime=null,this.state=Eh.PLAYING)}playToT(e){this._cameraPath&&(this._playingFromT=this._t,this._playingToT=e,this._playingDir=this._playingToT-this._playingFromT<0?-1:1,this._lastTime=null,this.state=Eh.PLAYING_TO)}playToFrame(e){const t=this._cameraPath;if(!t)return;const i=t.frames[e];i?this.playToT(i.t):this.error("playToFrame - frame index out of range: "+e)}flyToFrame(e,t){const i=this._cameraPath;if(!i)return;const s=i.frames[e];s?(this.state=Eh.SCRUBBING,this._cameraFlightAnimation.flyTo(s,t)):this.error("flyToFrame - frame index out of range: "+e)}scrubToT(e){const t=this._cameraPath;if(!t)return;this.scene.camera&&(this._t=e,t.loadFrame(this._t),this.state=Eh.SCRUBBING)}scrubToFrame(e){const t=this._cameraPath;if(!t)return;if(!this.scene.camera)return;t.frames[e]?(t.loadFrame(this._t),this.state=Eh.SCRUBBING):this.error("playToFrame - frame index out of range: "+e)}stop(){this.state=Eh.SCRUBBING,this.fire("stopped")}destroy(){super.destroy(),this.scene.off(this._tick)}}Eh.STOPPED=0,Eh.SCRUBBING=1,Eh.PLAYING=2,Eh.PLAYING_TO=3,d.vec3(),d.vec3(),d.vec3(),d.vec3([0,-1,0]),d.vec4([0,0,0,1]);const Fh=d.vec3();class Ih{constructor(e){if(this.objectsVisible=[],this.objectsEdges=[],this.objectsXrayed=[],this.objectsHighlighted=[],this.objectsSelected=[],this.objectsClippable=[],this.objectsPickable=[],this.objectsColorize=[],this.objectsOpacity=[],this.numObjects=0,e){const t=e.metaScene.scene;this.saveObjects(t,e)}}saveObjects(e,t,i){this.numObjects=0,this._mask=i?_.apply(i,{}):null;const s=!i||i.visible,r=!i||i.edges,o=!i||i.xrayed,n=!i||i.highlighted,a=!i||i.selected,l=!i||i.clippable,A=!i||i.pickable,h=!i||i.colorize,c=!i||i.opacity,u=t.metaObjects,d=e.objects;for(let e=0,t=u.length;e{this._cameraDirty=!0})),this._onProjMatrix=this._scene.camera.on("projMatrix",(()=>{this._cameraDirty=!0})),this._onTick=this._scene.on("tick",(()=>{this.updatePivotElement(),this.updatePivotSphere()}))}createPivotSphere(){const e=this.getPivotPos(),t=d.vec3();d.decomposeMat4(d.inverseMat4(this._scene.viewer.camera.viewMatrix,d.mat4()),t,d.vec4(),d.vec3());const i=d.distVec3(t,e);let s=Math.tan(Math.PI/500)*i*this._pivotSphereSize;"ortho"==this._scene.camera.projection&&(s/=this._scene.camera.ortho.scale/2),H(e,this._rtcCenter,this._rtcPos),this._pivotSphereGeometry=new Us(this._scene,ds({radius:s})),this._pivotSphere=new hs(this._scene,{geometry:this._pivotSphereGeometry,material:this._pivotSphereMaterial,pickable:!1,position:this._rtcPos,rtcCenter:this._rtcCenter})}destroyPivotSphere(){this._pivotSphere&&(this._pivotSphere.destroy(),this._pivotSphere=null),this._pivotSphereGeometry&&(this._pivotSphereGeometry.destroy(),this._pivotSphereGeometry=null)}updatePivotElement(){const e=this._scene.camera,t=this._scene.canvas;if(this._pivoting&&this._cameraDirty){d.transformPoint3(e.viewMatrix,this.getPivotPos(),this._pivotViewPos),this._pivotViewPos[3]=1,d.transformPoint4(e.projMatrix,this._pivotViewPos,this._pivotProjPos);const i=t.boundary,s=i[2],r=i[3];this._pivotCanvasPos[0]=Math.floor((1+this._pivotProjPos[0]/this._pivotProjPos[3])*s/2),this._pivotCanvasPos[1]=Math.floor((1-this._pivotProjPos[1]/this._pivotProjPos[3])*r/2);let o=t._lastBoundingClientRect;if(!o||t._canvasSizeChanged){const e=t.canvas;o=t._lastBoundingClientRect=e.getBoundingClientRect()}this._pivotElement&&(this._pivotElement.style.left=Math.floor(o.left+this._pivotCanvasPos[0])-this._pivotElement.clientWidth/2+window.scrollX+"px",this._pivotElement.style.top=Math.floor(o.top+this._pivotCanvasPos[1])-this._pivotElement.clientHeight/2+window.scrollY+"px"),this._cameraDirty=!1}}updatePivotSphere(){this._pivoting&&this._pivotSphere&&(H(this.getPivotPos(),this._rtcCenter,this._rtcPos),d.compareVec3(this._rtcPos,this._pivotSphere.position)||(this.destroyPivotSphere(),this.createPivotSphere()))}setPivotElement(e){this._pivotElement=e}enablePivotSphere(e={}){this.destroyPivotSphere(),this._pivotSphereEnabled=!0,e.size&&(this._pivotSphereSize=e.size);const t=e.color||[1,0,0];this._pivotSphereMaterial=new kt(this._scene,{emissive:t,ambient:t,specular:[0,0,0],diffuse:[0,0,0]})}disablePivotSphere(){this.destroyPivotSphere(),this._pivotSphereEnabled=!1}startPivot(){if(this._cameraLookingDownwards())return this._pivoting=!1,!1;const e=this._scene.camera;let t=d.lookAtMat4v(e.eye,e.look,e.worldUp);d.transformPoint3(t,this.getPivotPos(),this._cameraOffset);const i=this.getPivotPos();this._cameraOffset[2]+=d.distVec3(e.eye,i),t=d.inverseMat4(t);const s=d.transformVec3(t,this._cameraOffset),r=d.vec3();if(d.subVec3(e.eye,i,r),d.addVec3(r,s),e.zUp){const e=r[1];r[1]=r[2],r[2]=e}this._radius=d.lenVec3(r),this._polar=Math.acos(r[1]/this._radius),this._azimuth=Math.atan2(r[0],r[2]),this._pivoting=!0}_cameraLookingDownwards(){const e=this._scene.camera,t=d.normalizeVec3(d.subVec3(e.look,e.eye,Qh)),i=d.cross3Vec3(t,e.worldUp,Vh);return d.sqLenVec3(i)<=1e-4}getPivoting(){return this._pivoting}setPivotPos(e){this._pivotWorldPos.set(e),this._pivotPosSet=!0}setCanvasPivotPos(e){const t=this._scene.camera,i=Math.abs(d.distVec3(this._scene.center,t.eye)),s=t.project.transposedMatrix,r=s.subarray(8,12),o=s.subarray(12),n=[0,0,-1,1],a=d.dotVec4(n,r)/d.dotVec4(n,o),l=Hh;t.project.unproject(e,a,zh,Gh,l);const A=d.normalizeVec3(d.subVec3(l,t.eye,Qh)),h=d.addVec3(t.eye,d.mulVec3Scalar(A,i,Vh),jh);this.setPivotPos(h)}getPivotPos(){return this._pivotPosSet?this._pivotWorldPos:this._scene.camera.look}continuePivot(e,t){if(!this._pivoting)return;if(0===e&&0===t)return;const i=this._scene.camera;var s=-e;const r=-t;1===i.worldUp[2]&&(s=-s),this._azimuth+=.01*-s,this._polar+=.01*r,this._polar=d.clamp(this._polar,.001,Math.PI-.001);const o=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(1===i.worldUp[2]){const e=o[1];o[1]=o[2],o[2]=e}const n=d.lenVec3(d.subVec3(i.look,i.eye,d.vec3())),a=this.getPivotPos();d.addVec3(o,a);let l=d.lookAtMat4v(o,a,i.worldUp);l=d.inverseMat4(l);const A=d.transformVec3(l,this._cameraOffset);l[12]-=A[0],l[13]-=A[1],l[14]-=A[2];const h=[l[8],l[9],l[10]];i.eye=[l[12],l[13],l[14]],d.subVec3(i.eye,d.mulVec3Scalar(h,n),i.look),i.up=[l[4],l[5],l[6]],this.showPivot()}showPivot(){this._shown||(this._pivotElement&&(this.updatePivotElement(),this._pivotElement.style.visibility="visible"),this._pivotSphereEnabled&&(this.destroyPivotSphere(),this.createPivotSphere()),this._shown=!0)}hidePivot(){this._shown&&(this._pivotElement&&(this._pivotElement.style.visibility="hidden"),this._pivotSphereEnabled&&this.destroyPivotSphere(),this._shown=!1)}endPivot(){this._pivoting=!1}destroy(){this.destroyPivotSphere(),this._scene.camera.off(this._onViewMatrix),this._scene.camera.off(this._onProjMatrix),this._scene.off(this._onTick)}}class Kh{constructor(e,t){this._scene=e.scene,this._cameraControl=e,this._scene.canvas.canvas.oncontextmenu=function(e){e.preventDefault()},this._configs=t,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick=!1,this.pickCursorPos=d.vec2(),this.picked=!1,this.pickedSurface=!1,this.pickResult=null,this._lastPickedEntityId=null,this._lastHash=null,this._needFireEvents=0}update(){if(!this._configs.pointerEnabled)return;if(!this.schedulePickEntity&&!this.schedulePickSurface)return;const e=`${~~this.pickCursorPos[0]}-${~~this.pickCursorPos[1]}-${this.scheduleSnapOrPick}-${this.schedulePickSurface}-${this.schedulePickEntity}`;if(this._lastHash===e)return;this.picked=!1,this.pickedSurface=!1,this.snappedOrPicked=!1,this.hoveredSnappedOrSurfaceOff=!1;const t=this._cameraControl.hasSubs("hoverSurface");if(this.scheduleSnapOrPick){const e=this._scene.pick({canvasPos:this.pickCursorPos,snapRadius:this._configs.snapRadius,snapToVertex:this._configs.snapToVertex,snapToEdge:this._configs.snapToEdge});e&&(e.snappedToEdge||e.snappedToVertex)?(this.snapPickResult=e,this.snappedOrPicked=!0,this._needFireEvents++):(this.schedulePickSurface=!0,this.snapPickResult=null)}if(this.schedulePickSurface&&this.pickResult&&this.pickResult.worldPos){const e=this.pickResult.canvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!0,this._needFireEvents+=t?1:0,this.schedulePickEntity=!1,this.schedulePickSurface=!1,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.hoveredSnappedOrSurfaceOff=!0,void(this.scheduleSnapOrPick=!1)}if(this.schedulePickEntity&&this.pickResult&&(this.pickResult.canvasPos||this.pickResult.snappedCanvasPos)){const e=this.pickResult.canvasPos||this.pickResult.snappedCanvasPos;if(e[0]===this.pickCursorPos[0]&&e[1]===this.pickCursorPos[1])return this.picked=!0,this.pickedSurface=!1,this.schedulePickEntity=!1,void(this.schedulePickSurface=!1)}this.schedulePickSurface||this.scheduleSnapOrPick&&!this.snapPickResult?(this.pickResult=this._scene.pick({pickSurface:!0,pickSurfaceNormal:!1,canvasPos:this.pickCursorPos}),this.pickResult?(this.picked=!0,this.scheduleSnapOrPick?this.snappedOrPicked=!0:this.pickedSurface=!0,this._needFireEvents++):this.scheduleSnapOrPick&&(this.hoveredSnappedOrSurfaceOff=!0,this._needFireEvents++)):(this.pickResult=this._scene.pick({canvasPos:this.pickCursorPos}),this.pickResult&&(this.picked=!0,this.pickedSurface=!1,this._needFireEvents++)),this.scheduleSnapOrPick=!1,this.schedulePickEntity=!1,this.schedulePickSurface=!1}fireEvents(){if(0!==this._needFireEvents){if(this.hoveredSnappedOrSurfaceOff&&this._cameraControl.fire("hoverSnapOrSurfaceOff",{canvasPos:this.pickCursorPos,pointerPos:this.pickCursorPos},!0),this.snappedOrPicked)if(this.snapPickResult){const e=new we;e.snappedToVertex=this.snapPickResult.snappedToVertex,e.snappedToEdge=this.snapPickResult.snappedToEdge,e.worldPos=this.snapPickResult.worldPos,e.canvasPos=this.pickCursorPos,e.snappedCanvasPos=this.snapPickResult.snappedCanvasPos,this._cameraControl.fire("hoverSnapOrSurface",e,!0),this.snapPickResult=null}else this._cameraControl.fire("hoverSnapOrSurface",this.pickResult,!0);if(this.picked&&this.pickResult&&(this.pickResult.entity||this.pickResult.worldPos)){if(this.pickResult.entity){const e=this.pickResult.entity.id;this._lastPickedEntityId!==e&&(void 0!==this._lastPickedEntityId&&this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._cameraControl.fire("hoverEnter",this.pickResult,!0),this._lastPickedEntityId=e)}this._cameraControl.fire("hover",this.pickResult,!0),this.pickResult.worldPos&&(this.pickedSurface=!0,this._cameraControl.fire("hoverSurface",this.pickResult,!0))}else void 0!==this._lastPickedEntityId&&(this._cameraControl.fire("hoverOut",{entity:this._scene.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),this._cameraControl.fire("hoverOff",{canvasPos:this.pickCursorPos},!0);this.pickResult=null,this._needFireEvents=0}}}const Xh=d.vec2();class Yh{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController;let n,a,l,A=0,h=0,c=0,u=0,p=!1;const g=d.vec3();let m=!0;const f=this._scene.canvas.canvas,_=[];function v(e=!0){f.style.cursor="move",A=s.pointerCanvasPos[0],h=s.pointerCanvasPos[1],c=s.pointerCanvasPos[0],u=s.pointerCanvasPos[1],e&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickSurface=!0,o.update(),o.picked&&o.pickedSurface&&o.pickResult&&o.pickResult.worldPos?(p=!0,g.set(o.pickResult.worldPos)):p=!1)}document.addEventListener("keydown",this._documentKeyDownHandler=t=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;const s=t.keyCode;_[s]=!0}),document.addEventListener("keyup",this._documentKeyUpHandler=t=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;const s=t.keyCode;_[s]=!1}),f.addEventListener("mousedown",this._mouseDownHandler=t=>{if(i.active&&i.pointerEnabled)switch(t.which){case 1:_[e.input.KEY_SHIFT]||i.planView?(n=!0,v()):(n=!0,v(!1));break;case 2:a=!0,v();break;case 3:l=!0,i.panRightClick&&v()}}),document.addEventListener("mousemove",this._documentMouseMoveHandler=()=>{if(!i.active||!i.pointerEnabled)return;if(!n&&!a&&!l)return;const t=e.canvas.boundary,o=t[2],c=t[3],u=s.pointerCanvasPos[0],m=s.pointerCanvasPos[1];if(_[e.input.KEY_SHIFT]||i.planView||!i.panRightClick&&a||i.panRightClick&&l){const t=u-A,i=m-h,s=e.camera;if("perspective"===s.projection){const o=Math.abs(p?d.lenVec3(d.subVec3(g,e.camera.eye,[])):e.camera.eyeLookDist)*Math.tan(s.perspective.fov/2*Math.PI/180);r.panDeltaX+=1.5*t*o/c,r.panDeltaY+=1.5*i*o/c}else r.panDeltaX+=.5*s.ortho.scale*(t/c),r.panDeltaY+=.5*s.ortho.scale*(i/c)}else!n||a||l||i.planView||(i.firstPerson?(r.rotateDeltaY-=(u-A)/o*i.dragRotationRate/2,r.rotateDeltaX+=(m-h)/c*(i.dragRotationRate/4)):(r.rotateDeltaY-=(u-A)/o*(1.5*i.dragRotationRate),r.rotateDeltaX+=(m-h)/c*(1.5*i.dragRotationRate)));A=u,h=m}),f.addEventListener("mousemove",this._canvasMouseMoveHandler=e=>{i.active&&i.pointerEnabled&&s.mouseover&&(m=!0)}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{if(i.active&&i.pointerEnabled)switch(e.which){case 1:case 2:case 3:n=!1,a=!1,l=!1}}),f.addEventListener("mouseup",this._mouseUpHandler=e=>{if(i.active&&i.pointerEnabled){if(3===e.which){!function(e,t){if(e){let i=e.target,s=0,r=0,o=0,n=0;for(;i.offsetParent;)s+=i.offsetLeft,r+=i.offsetTop,o+=i.scrollLeft,n+=i.scrollTop,i=i.offsetParent;t[0]=e.pageX+o-s,t[1]=e.pageY+n-r}else e=window.event,t[0]=e.x,t[1]=e.y}(e,Xh);const i=Xh[0],s=Xh[1];Math.abs(i-c)<3&&Math.abs(s-u)<3&&t.cameraControl.fire("rightClick",{pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:Xh,event:e},!0)}f.style.removeProperty("cursor")}}),f.addEventListener("mouseenter",this._mouseEnterHandler=()=>{i.active&&i.pointerEnabled});const b=1/60;let x=null;f.addEventListener("wheel",this._mouseWheelHandler=e=>{if(!i.active||!i.pointerEnabled)return;const t=performance.now()/1e3;var o=null!==x?t-x:0;x=t,o>.05&&(o=.05),o{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;if(!s.mouseover)return;const n=r._isKeyDownForAction(r.AXIS_VIEW_RIGHT),a=r._isKeyDownForAction(r.AXIS_VIEW_BACK),l=r._isKeyDownForAction(r.AXIS_VIEW_LEFT),A=r._isKeyDownForAction(r.AXIS_VIEW_FRONT),h=r._isKeyDownForAction(r.AXIS_VIEW_TOP),c=r._isKeyDownForAction(r.AXIS_VIEW_BOTTOM);if(!(n||a||l||A||h||c))return;const u=e.aabb,p=d.getAABB3Diag(u);d.getAABB3Center(u,qh);const g=Math.abs(p/Math.tan(t.cameraFlight.fitFOV*d.DEGTORAD)),m=1.1*p;tc.orthoScale=m,n?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldRight,g,Zh),ec)),tc.look.set(qh),tc.up.set(o.worldUp)):a?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldForward,g,Zh),ec)),tc.look.set(qh),tc.up.set(o.worldUp)):l?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldRight,-g,Zh),ec)),tc.look.set(qh),tc.up.set(o.worldUp)):A?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldForward,-g,Zh),ec)),tc.look.set(qh),tc.up.set(o.worldUp)):h?(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldUp,g,Zh),ec)),tc.look.set(qh),tc.up.set(d.normalizeVec3(d.mulVec3Scalar(o.worldForward,1,Jh),$h))):c&&(tc.eye.set(d.addVec3(qh,d.mulVec3Scalar(o.worldUp,-g,Zh),ec)),tc.look.set(qh),tc.up.set(d.normalizeVec3(d.mulVec3Scalar(o.worldForward,-1,Jh)))),!i.firstPerson&&i.followPointer&&t.pivotController.setPivotPos(qh),t.cameraFlight.duration>0?t.cameraFlight.flyTo(tc,(()=>{t.pivotController.getPivoting()&&i.followPointer&&t.pivotController.showPivot()})):(t.cameraFlight.jumpTo(tc),t.pivotController.getPivoting()&&i.followPointer&&t.pivotController.showPivot())}))}reset(){}destroy(){this._scene.input.off(this._onSceneKeyDown)}}class sc{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController,n=t.pivotController,a=t.cameraControl;this._clicks=0,this._timeout=null,this._lastPickedEntityId=null;let l=!1,A=!1;const h=this._scene.canvas.canvas,c=i=>{let s;i&&i.worldPos&&(s=i.worldPos);const r=i&&i.entity?i.entity.aabb:e.aabb;if(s){const i=e.camera;d.subVec3(i.eye,i.look,[]),t.cameraFlight.flyTo({aabb:r})}else t.cameraFlight.flyTo({aabb:r})},u=e.tickify(this._canvasMouseMoveHandler=t=>{if(!i.active||!i.pointerEnabled)return;if(l||A)return;const r=a.hasSubs("hover"),n=a.hasSubs("hoverEnter"),h=a.hasSubs("hoverOut"),c=a.hasSubs("hoverOff"),u=a.hasSubs("hoverSurface"),d=a.hasSubs("hoverSnapOrSurface");if(r||n||h||c||u||d)if(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=!0,o.schedulePickSurface=u,o.scheduleSnapOrPick=d,o.update(),o.pickResult){if(o.pickResult.entity){const t=o.pickResult.entity.id;this._lastPickedEntityId!==t&&(void 0!==this._lastPickedEntityId&&a.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),a.fire("hoverEnter",o.pickResult,!0),this._lastPickedEntityId=t)}a.fire("hover",o.pickResult,!0),(o.pickResult.worldPos||o.pickResult.snappedWorldPos)&&a.fire("hoverSurface",o.pickResult,!0)}else void 0!==this._lastPickedEntityId&&(a.fire("hoverOut",{entity:e.objects[this._lastPickedEntityId]},!0),this._lastPickedEntityId=void 0),a.fire("hoverOff",{canvasPos:o.pickCursorPos},!0)});h.addEventListener("mousemove",u),h.addEventListener("mousedown",this._canvasMouseDownHandler=t=>{1===t.which&&(l=!0),3===t.which&&(A=!0);if(1===t.which&&i.active&&i.pointerEnabled&&(s.mouseDownClientX=t.clientX,s.mouseDownClientY=t.clientY,s.mouseDownCursorX=s.pointerCanvasPos[0],s.mouseDownCursorY=s.pointerCanvasPos[1],!i.firstPerson&&i.followPointer&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickSurface=!0,o.update(),1===t.which))){const t=o.pickResult;t&&t.worldPos?(n.setPivotPos(t.worldPos),n.startPivot()):(i.smartPivot?n.setCanvasPivotPos(s.pointerCanvasPos):n.setPivotPos(e.camera.look),n.startPivot())}}),document.addEventListener("mouseup",this._documentMouseUpHandler=e=>{1===e.which&&(l=!1),3===e.which&&(A=!1),n.getPivoting()&&n.endPivot()}),h.addEventListener("mouseup",this._canvasMouseUpHandler=r=>{if(!i.active||!i.pointerEnabled)return;if(!(1===r.which))return;if(n.hidePivot(),Math.abs(r.clientX-s.mouseDownClientX)>3||Math.abs(r.clientY-s.mouseDownClientY)>3)return;const l=a.hasSubs("picked"),A=a.hasSubs("pickedNothing"),h=a.hasSubs("pickedSurface"),u=a.hasSubs("doublePicked"),p=a.hasSubs("doublePickedSurface"),g=a.hasSubs("doublePickedNothing");if(!(i.doublePickFlyTo||u||p||g))return(l||A||h)&&(o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=!0,o.schedulePickSurface=h,o.update(),o.pickResult?(a.fire("picked",o.pickResult,!0),o.pickedSurface&&a.fire("pickedSurface",o.pickResult,!0)):a.fire("pickedNothing",{canvasPos:s.pointerCanvasPos},!0)),void(this._clicks=0);if(this._clicks++,1===this._clicks){o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=i.doublePickFlyTo,o.schedulePickSurface=h,o.update();const e=o.pickResult,r=o.pickedSurface;this._timeout=setTimeout((()=>{e?(a.fire("picked",e,!0),r&&(a.fire("pickedSurface",e,!0),!i.firstPerson&&i.followPointer&&(t.pivotController.setPivotPos(e.worldPos),t.pivotController.startPivot()&&t.pivotController.showPivot()))):a.fire("pickedNothing",{canvasPos:s.pointerCanvasPos},!0),this._clicks=0}),i.doubleClickTimeFrame)}else{if(null!==this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null),o.pickCursorPos=s.pointerCanvasPos,o.schedulePickEntity=i.doublePickFlyTo||u||p,o.schedulePickSurface=o.schedulePickEntity&&p,o.update(),o.pickResult){if(a.fire("doublePicked",o.pickResult,!0),o.pickedSurface&&a.fire("doublePickedSurface",o.pickResult,!0),i.doublePickFlyTo&&(c(o.pickResult),!i.firstPerson&&i.followPointer)){const e=o.pickResult.entity.aabb,i=d.getAABB3Center(e);t.pivotController.setPivotPos(i),t.pivotController.startPivot()&&t.pivotController.showPivot()}}else if(a.fire("doublePickedNothing",{canvasPos:s.pointerCanvasPos},!0),i.doublePickFlyTo&&(c(),!i.firstPerson&&i.followPointer)){const i=e.aabb,s=d.getAABB3Center(i);t.pivotController.setPivotPos(s),t.pivotController.startPivot()&&t.pivotController.showPivot()}this._clicks=0}},!1)}reset(){this._clicks=0,this._lastPickedEntityId=null,this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}destroy(){const e=this._scene.canvas.canvas;e.removeEventListener("mousemove",this._canvasMouseMoveHandler),e.removeEventListener("mousedown",this._canvasMouseDownHandler),document.removeEventListener("mouseup",this._documentMouseUpHandler),e.removeEventListener("mouseup",this._canvasMouseUpHandler),this._timeout&&(window.clearTimeout(this._timeout),this._timeout=null)}}class rc{constructor(e,t,i,s,r){this._scene=e;const o=e.input,n=[],a=e.canvas.canvas;let l=!0;this._onSceneMouseMove=o.on("mousemove",(()=>{l=!0})),this._onSceneKeyDown=o.on("keydown",(t=>{i.active&&i.pointerEnabled&&e.input.keyboardEnabled&&s.mouseover&&(n[t]=!0,t===o.KEY_SHIFT&&(a.style.cursor="move"))})),this._onSceneKeyUp=o.on("keyup",(s=>{i.active&&i.pointerEnabled&&e.input.keyboardEnabled&&(n[s]=!1,s===o.KEY_SHIFT&&(a.style.cursor=null),t.pivotController.getPivoting()&&t.pivotController.endPivot())})),this._onTick=e.on("tick",(a=>{if(!i.active||!i.pointerEnabled||!e.input.keyboardEnabled)return;if(!s.mouseover)return;const A=t.cameraControl,h=a.deltaTime/1e3;if(!i.planView){const e=A._isKeyDownForAction(A.ROTATE_Y_POS,n),s=A._isKeyDownForAction(A.ROTATE_Y_NEG,n),o=A._isKeyDownForAction(A.ROTATE_X_POS,n),a=A._isKeyDownForAction(A.ROTATE_X_NEG,n),l=h*i.keyboardRotationRate;(e||s||o||a)&&(!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),e?r.rotateDeltaY+=l:s&&(r.rotateDeltaY-=l),o?r.rotateDeltaX+=l:a&&(r.rotateDeltaX-=l),!i.firstPerson&&i.followPointer&&t.pivotController.startPivot())}if(!n[o.KEY_CTRL]&&!n[o.KEY_ALT]){const e=A._isKeyDownForAction(A.DOLLY_BACKWARDS,n),o=A._isKeyDownForAction(A.DOLLY_FORWARDS,n);if(e||o){const n=h*i.keyboardDollyRate;!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),o?r.dollyDelta-=n:e&&(r.dollyDelta+=n),l&&(s.followPointerDirty=!0,l=!1)}}const c=A._isKeyDownForAction(A.PAN_FORWARDS,n),u=A._isKeyDownForAction(A.PAN_BACKWARDS,n),d=A._isKeyDownForAction(A.PAN_LEFT,n),p=A._isKeyDownForAction(A.PAN_RIGHT,n),g=A._isKeyDownForAction(A.PAN_UP,n),m=A._isKeyDownForAction(A.PAN_DOWN,n),f=(n[o.KEY_ALT]?.3:1)*h*i.keyboardPanRate;(c||u||d||p||g||m)&&(!i.firstPerson&&i.followPointer&&t.pivotController.startPivot(),m?r.panDeltaY+=f:g&&(r.panDeltaY+=-f),p?r.panDeltaX+=-f:d&&(r.panDeltaX+=f),u?r.panDeltaZ+=f:c&&(r.panDeltaZ+=-f))}))}reset(){}destroy(){this._scene.off(this._onTick),this._scene.input.off(this._onSceneMouseMove),this._scene.input.off(this._onSceneKeyDown),this._scene.input.off(this._onSceneKeyUp)}}const oc=.001,nc=d.vec3();class ac{constructor(e,t,i,s,r){this._scene=e;const o=e.camera,n=t.pickController,a=t.pivotController,l=t.panController;let A=1,h=1,c=null;this._onTick=e.on("tick",(()=>{if(!i.active||!i.pointerEnabled)return;let t="default";if(Math.abs(r.dollyDelta){s.mouseover=!0}),o.addEventListener("mouseleave",this._mouseLeaveHandler=()=>{s.mouseover=!1,o.style.cursor=null}),document.addEventListener("mousemove",this._mouseMoveHandler=e=>{Ac(e,o,s.pointerCanvasPos)}),o.addEventListener("mousedown",this._mouseDownHandler=e=>{i.active&&i.pointerEnabled&&(Ac(e,o,s.pointerCanvasPos),s.mouseover=!0)}),o.addEventListener("mouseup",this._mouseUpHandler=e=>{i.active&&i.pointerEnabled})}reset(){}destroy(){const e=this._scene.canvas.canvas;document.removeEventListener("mousemove",this._mouseMoveHandler),e.removeEventListener("mouseenter",this._mouseEnterHandler),e.removeEventListener("mouseleave",this._mouseLeaveHandler),e.removeEventListener("mousedown",this._mouseDownHandler),e.removeEventListener("mouseup",this._mouseUpHandler)}}function Ac(e,t,i){if(e){const{left:s,top:r}=t.getBoundingClientRect();i[0]=e.clientX-s-window.scrollX,i[1]=e.clientY-r-window.scrollY}else e=window.event,i[0]=e.x,i[1]=e.y;return i}const hc=function(e,t){if(e){let i=e.target,s=0,r=0;for(;i.offsetParent;)s+=i.offsetLeft,r+=i.offsetTop,i=i.offsetParent;t[0]=e.pageX-s,t[1]=e.pageY-r}else e=window.event,t[0]=e.x,t[1]=e.y;return t};class cc{constructor(e,t,i,s,r){this._scene=e;const o=t.pickController,n=t.pivotController,a=d.vec2(),l=d.vec2(),A=d.vec2(),h=d.vec2(),c=[],u=this._scene.canvas.canvas;let p=0,g=!1;this._onTick=e.on("tick",(()=>{g=!1})),u.addEventListener("touchstart",this._canvasTouchStartHandler=t=>{if(!i.active||!i.pointerEnabled)return;t.preventDefault();const r=t.touches,l=t.changedTouches;for(s.touchStartTime=Date.now(),1===r.length&&1===l.length&&(hc(r[0],a),i.followPointer&&(o.pickCursorPos=a,o.schedulePickSurface=!0,o.update(),i.planView||(o.picked&&o.pickedSurface&&o.pickResult&&o.pickResult.worldPos?(n.setPivotPos(o.pickResult.worldPos),!i.firstPerson&&n.startPivot()&&n.showPivot()):(i.smartPivot?n.setCanvasPivotPos(s.pointerCanvasPos):n.setPivotPos(e.camera.look),!i.firstPerson&&n.startPivot()&&n.showPivot()))));c.length{n.getPivoting()&&n.endPivot()}),u.addEventListener("touchmove",this._canvasTouchMoveHandler=t=>{if(!i.active||!i.pointerEnabled)return;if(t.stopPropagation(),t.preventDefault(),g)return;g=!0;const n=e.canvas.boundary,a=n[2],u=n[3],m=t.touches;if(t.touches.length===p){if(1===p){hc(m[0],l),d.subVec2(l,c[0],h);const t=h[0],o=h[1];if(null!==s.longTouchTimeout&&(Math.abs(t)>i.longTapRadius||Math.abs(o)>i.longTapRadius)&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null),i.planView){const s=e.camera;if("perspective"===s.projection){const n=Math.abs(e.camera.eyeLookDist)*Math.tan(s.perspective.fov/2*Math.PI/180);r.panDeltaX+=t*n/u*i.touchPanRate,r.panDeltaY+=o*n/u*i.touchPanRate}else r.panDeltaX+=.5*s.ortho.scale*(t/u)*i.touchPanRate,r.panDeltaY+=.5*s.ortho.scale*(o/u)*i.touchPanRate}else r.rotateDeltaY-=t/a*(1*i.dragRotationRate),r.rotateDeltaX+=o/u*(1.5*i.dragRotationRate)}else if(2===p){const t=m[0],n=m[1];hc(t,l),hc(n,A);const a=d.geometricMeanVec2(c[0],c[1]),h=d.geometricMeanVec2(l,A),p=d.vec2();d.subVec2(a,h,p);const g=p[0],f=p[1],_=e.camera,v=d.distVec2([t.pageX,t.pageY],[n.pageX,n.pageY]),b=(d.distVec2(c[0],c[1])-v)*i.touchDollyRate;if(r.dollyDelta=b,Math.abs(b)<1)if("perspective"===_.projection){const t=o.pickResult?o.pickResult.worldPos:e.center,s=Math.abs(d.lenVec3(d.subVec3(t,e.camera.eye,[])))*Math.tan(_.perspective.fov/2*Math.PI/180);r.panDeltaX-=g*s/u*i.touchPanRate,r.panDeltaY-=f*s/u*i.touchPanRate}else r.panDeltaX-=.5*_.ortho.scale*(g/u)*i.touchPanRate,r.panDeltaY-=.5*_.ortho.scale*(f/u)*i.touchPanRate;s.pointerCanvasPos=h}for(let e=0;e{let s;i&&i.worldPos&&(s=i.worldPos);const r=i?i.entity.aabb:e.aabb;if(s){const i=e.camera;d.subVec3(i.eye,i.look,[]),t.cameraFlight.flyTo({aabb:r})}else t.cameraFlight.flyTo({aabb:r})};u.addEventListener("touchstart",this._canvasTouchStartHandler=e=>{if(!i.active||!i.pointerEnabled)return;null!==s.longTouchTimeout&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null);const r=e.touches,o=e.changedTouches;if(a=Date.now(),1===r.length&&1===o.length){h=a,uc(r[0],A);const o=A[0],n=A[1],l=r[0].pageX,c=r[0].pageY;s.longTouchTimeout=setTimeout((()=>{t.cameraControl.fire("rightClick",{pagePos:[Math.round(l),Math.round(c)],canvasPos:[Math.round(o),Math.round(n)],event:e},!0),s.longTouchTimeout=null}),i.longTapTimeout)}else h=-1;for(;l.length{if(!i.active||!i.pointerEnabled)return;const t=Date.now(),r=e.touches,a=e.changedTouches,u=n.hasSubs("pickedSurface");null!==s.longTouchTimeout&&(clearTimeout(s.longTouchTimeout),s.longTouchTimeout=null),0===r.length&&1===a.length&&h>-1&&t-h<150&&(c>-1&&h-c<325?(uc(a[0],o.pickCursorPos),o.schedulePickEntity=!0,o.schedulePickSurface=u,o.update(),o.pickResult?(o.pickResult.touchInput=!0,n.fire("doublePicked",o.pickResult),o.pickedSurface&&n.fire("doublePickedSurface",o.pickResult),i.doublePickFlyTo&&p(o.pickResult)):(n.fire("doublePickedNothing"),i.doublePickFlyTo&&p()),c=-1):d.distVec2(l[0],A)<4&&(uc(a[0],o.pickCursorPos),o.schedulePickEntity=!0,o.schedulePickSurface=u,o.update(),o.pickResult?(o.pickResult.touchInput=!0,n.fire("picked",o.pickResult),o.pickedSurface&&n.fire("pickedSurface",o.pickResult)):n.fire("pickedNothing"),c=t),h=-1),l.length=r.length;for(let e=0,t=r.length;e{e.preventDefault()},this._configs={longTapTimeout:600,longTapRadius:5,active:!0,keyboardLayout:"qwerty",navMode:"orbit",planView:!1,firstPerson:!1,followPointer:!0,doublePickFlyTo:!0,panRightClick:!0,showPivot:!1,pointerEnabled:!0,constrainVertical:!1,smartPivot:!1,doubleClickTimeFrame:250,snapToVertex:true,snapToEdge:true,snapRadius:30,dragRotationRate:360,keyboardRotationRate:90,rotationInertia:0,keyboardPanRate:1,touchPanRate:1,panInertia:.5,keyboardDollyRate:10,mouseWheelDollyRate:100,touchDollyRate:.2,dollyInertia:0,dollyProximityThreshold:30,dollyMinSpeed:.04},this._states={pointerCanvasPos:d.vec2(),mouseover:!1,followPointerDirty:!0,mouseDownClientX:0,mouseDownClientY:0,mouseDownCursorX:0,mouseDownCursorY:0,touchStartTime:null,activeTouches:[],tapStartPos:d.vec2(),tapStartTime:-1,lastTapTime:-1,longTouchTimeout:null},this._updates={rotateDeltaX:0,rotateDeltaY:0,panDeltaX:0,panDeltaY:0,panDeltaZ:0,dollyDelta:0};const i=this.scene;this._controllers={cameraControl:this,pickController:new Kh(this,this._configs),pivotController:new Wh(i,this._configs),panController:new Nh(i),cameraFlight:new Mh(this,{duration:.5})},this._handlers=[new lc(this.scene,this._controllers,this._configs,this._states,this._updates),new cc(this.scene,this._controllers,this._configs,this._states,this._updates),new Yh(this.scene,this._controllers,this._configs,this._states,this._updates),new ic(this.scene,this._controllers,this._configs,this._states,this._updates),new sc(this.scene,this._controllers,this._configs,this._states,this._updates),new dc(this.scene,this._controllers,this._configs,this._states,this._updates),new rc(this.scene,this._controllers,this._configs,this._states,this._updates)],this._cameraUpdater=new ac(this.scene,this._controllers,this._configs,this._states,this._updates),this.navMode=t.navMode,t.planView&&(this.planView=t.planView),this.constrainVertical=t.constrainVertical,t.keyboardLayout?this.keyboardLayout=t.keyboardLayout:this.keyMap=t.keyMap,this.doublePickFlyTo=t.doublePickFlyTo,this.panRightClick=t.panRightClick,this.active=t.active,this.followPointer=t.followPointer,this.rotationInertia=t.rotationInertia,this.keyboardPanRate=t.keyboardPanRate,this.touchPanRate=t.touchPanRate,this.keyboardRotationRate=t.keyboardRotationRate,this.dragRotationRate=t.dragRotationRate,this.touchDollyRate=t.touchDollyRate,this.dollyInertia=t.dollyInertia,this.dollyProximityThreshold=t.dollyProximityThreshold,this.dollyMinSpeed=t.dollyMinSpeed,this.panInertia=t.panInertia,this.pointerEnabled=!0,this.keyboardDollyRate=t.keyboardDollyRate,this.mouseWheelDollyRate=t.mouseWheelDollyRate}set keyMap(e){if(e=e||"qwerty",_.isString(e)){const t=this.scene.input,i={};switch(e){default:this.error("Unsupported value for 'keyMap': "+e+" defaulting to 'qwerty'");case"qwerty":i[this.PAN_LEFT]=[t.KEY_A],i[this.PAN_RIGHT]=[t.KEY_D],i[this.PAN_UP]=[t.KEY_Z],i[this.PAN_DOWN]=[t.KEY_X],i[this.PAN_BACKWARDS]=[],i[this.PAN_FORWARDS]=[],i[this.DOLLY_FORWARDS]=[t.KEY_W,t.KEY_ADD],i[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],i[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],i[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],i[this.ROTATE_Y_POS]=[t.KEY_Q,t.KEY_LEFT_ARROW],i[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],i[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],i[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],i[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],i[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],i[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],i[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6];break;case"azerty":i[this.PAN_LEFT]=[t.KEY_Q],i[this.PAN_RIGHT]=[t.KEY_D],i[this.PAN_UP]=[t.KEY_W],i[this.PAN_DOWN]=[t.KEY_X],i[this.PAN_BACKWARDS]=[],i[this.PAN_FORWARDS]=[],i[this.DOLLY_FORWARDS]=[t.KEY_Z,t.KEY_ADD],i[this.DOLLY_BACKWARDS]=[t.KEY_S,t.KEY_SUBTRACT],i[this.ROTATE_X_POS]=[t.KEY_DOWN_ARROW],i[this.ROTATE_X_NEG]=[t.KEY_UP_ARROW],i[this.ROTATE_Y_POS]=[t.KEY_A,t.KEY_LEFT_ARROW],i[this.ROTATE_Y_NEG]=[t.KEY_E,t.KEY_RIGHT_ARROW],i[this.AXIS_VIEW_RIGHT]=[t.KEY_NUM_1],i[this.AXIS_VIEW_BACK]=[t.KEY_NUM_2],i[this.AXIS_VIEW_LEFT]=[t.KEY_NUM_3],i[this.AXIS_VIEW_FRONT]=[t.KEY_NUM_4],i[this.AXIS_VIEW_TOP]=[t.KEY_NUM_5],i[this.AXIS_VIEW_BOTTOM]=[t.KEY_NUM_6]}this._keyMap=i}else{const t=e;this._keyMap=t}}get keyMap(){return this._keyMap}_isKeyDownForAction(e,t){const i=this._keyMap[e];if(!i)return!1;t||(t=this.scene.input.keyDown);for(let e=0,s=i.length;e0?bc(t):null,n=i&&i.length>0?bc(i):null,a=e=>{if(!e)return;var t=!0;(n&&n[e.type]||o&&!o[e.type])&&(t=!1),t&&s.push(e.id);const i=e.children;if(i)for(var r=0,l=i.length;r * Copyright (c) 2022 Niklas von Hertzen diff --git a/dist/xeokit-bim-viewer.umd.js b/dist/xeokit-bim-viewer.umd.js index 70aa2fac..bd476e81 100644 --- a/dist/xeokit-bim-viewer.umd.js +++ b/dist/xeokit-bim-viewer.umd.js @@ -11387,6 +11387,7 @@ * * @param {AngleMeasurementsPlugin} angleMeasurementsPlugin The AngleMeasurementsPlugin to control. * @param {*} [cfg] Configuration + * @param {function} [cfg.canvasToPagePos] Optional function to map canvas-space coordinates to page coordinates. * @param {PointerLens} [cfg.pointerLens] A PointerLens to use to provide a magnified view of the cursor when snapping is enabled. * @param {boolean} [cfg.snapping=true] Whether to initially enable snap-to-vertex and snap-to-edge for this AngleMeasurementsMouseControl. */ @@ -11394,6 +11395,8 @@ super(angleMeasurementsPlugin.viewer.scene); + this._canvasToPagePos = cfg.canvasToPagePos; + this.pointerLens = cfg.pointerLens; this._active = false; @@ -11532,6 +11535,8 @@ const getTop = el => el.offsetTop + (el.offsetParent && getTop(el.offsetParent)); const getLeft = el => el.offsetLeft + (el.offsetParent && getLeft(el.offsetParent)); + const pagePos = math.vec2(); + this._onMouseHoverSurface = cameraControl.on( this._snapping ? "hoverSnapOrSurface" @@ -11563,9 +11568,14 @@ mouseHoverCanvasPos.set(canvasPos); switch (this._mouseState) { case MOUSE_FINDING_ORIGIN: - this.markerDiv.style.left = `${getLeft(canvas) + canvasPos[0] - 5}px`; - this.markerDiv.style.top = `${getTop(canvas) + canvasPos[1] - 5}px`; - + if (this._canvasToPagePos) { + this._canvasToPagePos(canvas, canvasPos, pagePos); + this.markerDiv.style.left = `${pagePos[0] - 5}px`; + this.markerDiv.style.top = `${pagePos[1] - 5}px`; + } else { + this.markerDiv.style.left = `${getLeft(canvas) + canvasPos[0] - 5}px`; + this.markerDiv.style.top = `${getTop(canvas) + canvasPos[1] - 5}px`; + } break; case MOUSE_FINDING_CORNER: if (this._currentAngleMeasurement) { @@ -11976,6 +11986,46 @@ * }); * }); * ```` + * + * ## Example 5: Creating AngleMeasurements with Touch Input + * + * In our fifth example, we'll show how to create angle measurements with touch input, with snapping + * to the nearest vertex or edge. While creating the measurements, a long-touch when setting the + * start, corner or end point will cause the point to snap to the nearest vertex or edge. A quick + * touch-release will immediately set the point at the tapped position on the object surface. + * + * [[Run example](/examples/measurement/#angle_createWithTouch_snapping)] + * + * ````javascript + * import {Viewer, XKTLoaderPlugin, AngleMeasurementsPlugin, AngleMeasurementsTouchControl} from "xeokit-sdk.es.js"; + * + * const viewer = new Viewer({ + * canvasId: "myCanvas", + * transparent: true + * }); + * + * viewer.scene.camera.eye = [-2.37, 18.97, -26.12]; + * viewer.scene.camera.look = [10.97, 5.82, -11.22]; + * viewer.scene.camera.up = [0.36, 0.83, 0.40]; + * + * const xktLoader = new XKTLoaderPlugin(viewer); + * + * const angleMeasurements = new AngleMeasurementsPlugin(viewer); + * + * const model = xktLoader.load({ + * src: "./models/xkt/duplex/duplex.xkt" + * }); + * + * const angleMeasurements = new AngleMeasurementsPlugin(viewer); + * + * const angleMeasurementsTouchControl = new AngleMeasurementsTouchControl(angleMeasurements, { + * pointerLens : new PointerLens(viewer), + * snapToVertex: true, + * snapToEdge: true + * }) + * + * angleMeasurementsTouchControl.activate(); + * ```` */ class AngleMeasurementsPlugin extends Plugin { @@ -13674,6 +13724,14 @@ } } + /** + * True if snapped to edge or vertex. + * @returns {boolean} + */ + get snapped() { + return this.snappedToEdge || this.snappedToVertex; + } + /** * @private */ @@ -70585,7 +70643,9 @@ // Color let f0; - if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive + if (!visible || culled || xrayed + || (highlighted && !this.model.scene.highlightMaterial.glowThrough) + || (selected && !this.model.scene.selectedMaterial.glowThrough)) { f0 = RENDER_PASSES.NOT_RENDERED; } else { if (transparent) { @@ -78472,7 +78532,7 @@ if (this._sectionPlanesDirty) { - if (this._isSliced(this._wp)) { + if (this._isSliced(this._originWorld) || this._isSliced(this._targetWorld)) { this._xAxisLabel.setCulled(true); this._yAxisLabel.setCulled(true); this._zAxisLabel.setCulled(true); @@ -79244,6 +79304,7 @@ * * @param {DistanceMeasurementsPlugin} distanceMeasurementsPlugin The AngleMeasurementsPlugin to control. * @param [cfg] Configuration + * @param {function} [cfg.canvasToPagePos] Optional function to map canvas-space coordinates to page coordinates. * @param {PointerLens} [cfg.pointerLens] A PointerLens to use to provide a magnified view of the cursor when snapping is enabled. * @param {boolean} [cfg.snapping=true] Whether to initially enable snap-to-vertex and snap-to-edge for this DistanceMeasurementsMouseControl. */ @@ -79251,6 +79312,8 @@ super(distanceMeasurementsPlugin.viewer.scene); + this._canvasToPagePos = cfg.canvasToPagePos; + this.pointerLens = cfg.pointerLens; this._active = false; @@ -79397,6 +79460,8 @@ const getTop = el => el.offsetTop + (el.offsetParent && getTop(el.offsetParent)); const getLeft = el => el.offsetLeft + (el.offsetParent && getLeft(el.offsetParent)); + const pagePos = math.vec2(); + this._onCameraControlHoverSnapOrSurface = cameraControl.on( this._snapping ? "hoverSnapOrSurface" @@ -79407,8 +79472,14 @@ pointerCanvasPos.set(event.canvasPos); if (this._mouseState === MOUSE_FIRST_CLICK_EXPECTED) { - this._markerDiv.style.left = `${getLeft(canvas) + canvasPos[0] - 5}px`; - this._markerDiv.style.top = `${getTop(canvas) + canvasPos[1] - 5}px`; + if (this._canvasToPagePos) { + this._canvasToPagePos(canvas, canvasPos, pagePos); + this._markerDiv.style.left = `${pagePos[0] - 5}px`; + this._markerDiv.style.top = `${pagePos[1] - 5}px`; + } else { + this._markerDiv.style.left = `${getLeft(canvas) + canvasPos[0] - 5}px`; + this._markerDiv.style.top = `${getTop(canvas) + canvasPos[1] - 5}px`; + } this._markerDiv.style.background = "pink"; if (event.snappedToVertex || event.snappedToEdge) { @@ -79814,6 +79885,46 @@ * }); * }); * ```` + * + * ## Example 5: Creating DistanceMeasurements with Touch Input + * + * In our fifth example, we'll show how to create distance measurements with touch input, with snapping + * to the nearest vertex or edge. While creating the measurements, a long-touch when setting the + * start or end point will cause the point to snap to the nearest vertex or edge. A quick + * touch-release will immediately set the point at the tapped position on the object surface. + * + * [[Run example](/examples/measurement/#distance_createWithTouch_snapping)] + * + * ````javascript + * import {Viewer, XKTLoaderPlugin, DistanceMeasurementsPlugin, DistanceMeasurementsTouchControl} from "xeokit-sdk.es.js"; + * + * const viewer = new Viewer({ + * canvasId: "myCanvas", + * transparent: true + * }); + * + * viewer.scene.camera.eye = [-2.37, 18.97, -26.12]; + * viewer.scene.camera.look = [10.97, 5.82, -11.22]; + * viewer.scene.camera.up = [0.36, 0.83, 0.40]; + * + * const xktLoader = new XKTLoaderPlugin(viewer); + * + * const distanceMeasurements = new DistanceMeasurementsPlugin(viewer); + * + * const model = xktLoader.load({ + * src: "./models/xkt/duplex/duplex.xkt" + * }); + * + * const distanceMeasurements = new DistanceMeasurementsPlugin(viewer); + * + * const distanceMeasurementsTouchControl = new DistanceMeasurementsTouchControl(distanceMeasurements, { + * pointerLens : new PointerLens(viewer), + * snapToVertex: true, + * snapToEdge: true + * }) + * + * distanceMeasurementsTouchControl.activate(); + * ```` */ class DistanceMeasurementsPlugin extends Plugin { @@ -80047,7 +80158,7 @@ } /** - * Shows all or hides the angle label of each {@link DistanceMeasurement}. + * Shows all or hides the distance label of each {@link DistanceMeasurement}. * * @param {Boolean} labelsShown Whether or not to show the labels. */ @@ -80170,6 +80281,7 @@ * hidePBR: true, // No physically-based rendering while we interact (default is true) * hideTransparentObjects: true, // Hide transparent objects while we interact (default is false) * scaleCanvasResolution: true, // Scale canvas resolution while we interact (default is false) + * defaultScaleCanvasResolutionFactor: 1.0, // Factor by which we scale canvas resolution when we stop interacting (default is 1.0) * scaleCanvasResolutionFactor: 0.5, // Factor by which we scale canvas resolution when we interact (default is 0.6) * delayBeforeRestore: true, // When we stop interacting, delay before restoring normal render (default is true) * delayBeforeRestoreSeconds: 0.5 // The delay duration, in seconds (default is 0.5) @@ -80202,6 +80314,7 @@ * @param {Boolean} [cfg.hideEdges=true] Whether to temporarily hide edges whenever we interact with the Viewer. * @param {Boolean} [cfg.hideTransparentObjects=false] Whether to temporarily hide transparent objects whenever we interact with the Viewer. * @param {Number} [cfg.scaleCanvasResolution=false] Whether to temporarily down-scale the canvas resolution whenever we interact with the Viewer. + * @param {Number} [cfg.defaultScaleCanvasResolutionFactor=0.6] The factor by which we downscale the canvas resolution whenever we stop interacting with the Viewer. * @param {Number} [cfg.scaleCanvasResolutionFactor=0.6] The factor by which we downscale the canvas resolution whenever we interact with the Viewer. * @param {Boolean} [cfg.delayBeforeRestore=true] Whether to temporarily have a delay before restoring normal rendering after we stop interacting with the Viewer. * @param {Number} [cfg.delayBeforeRestoreSeconds=0.5] Delay in seconds before restoring normal rendering after we stop interacting with the Viewer. @@ -80216,6 +80329,7 @@ this._hideEdges = cfg.hideEdges !== false; this._hideTransparentObjects = !!cfg.hideTransparentObjects; this._scaleCanvasResolution = !!cfg.scaleCanvasResolution; + this._defaultScaleCanvasResolutionFactor = cfg.defaultScaleCanvasResolutionFactor || 1.0; this._scaleCanvasResolutionFactor = cfg.scaleCanvasResolutionFactor || 0.6; this._delayBeforeRestore = (cfg.delayBeforeRestore !== false); this._delayBeforeRestoreSeconds = cfg.delayBeforeRestoreSeconds || 0.5; @@ -80234,14 +80348,14 @@ if (this._scaleCanvasResolution) { viewer.scene.canvas.resolutionScale = this._scaleCanvasResolutionFactor; } else { - viewer.scene.canvas.resolutionScale = 1; + viewer.scene.canvas.resolutionScale = this._defaultScaleCanvasResolutionFactor; } fastMode = true; } }; const switchToHighQuality = () => { - viewer.scene.canvas.resolutionScale = 1; + viewer.scene.canvas.resolutionScale = this._defaultScaleCanvasResolutionFactor; viewer.scene._renderer.setEdgesEnabled(true); viewer.scene._renderer.setColorTextureEnabled(true); viewer.scene._renderer.setPBREnabled(true); @@ -80409,7 +80523,7 @@ } /** - * Sets whether to temporarily scale the canvas resolution whenever we interact with the Viewer. + * Sets the factor to which we restore the canvas resolution scale when we stop interacting with the viewer. * * Default is ````false````. * @@ -80421,6 +80535,34 @@ this._scaleCanvasResolution = scaleCanvasResolution; } + /** + * Gets the factor to which we restore the canvas resolution scale when we stop interacting with the viewer. + * + * Default is ````1.0````. + * + * Enable canvas resolution scaling by setting {@link FastNavPlugin#scaleCanvasResolution} ````true````. + * + * @return {Number} Factor by scale canvas resolution when we stop interacting with the viewer. + */ + get defaultScaleCanvasResolutionFactor() { + return this._defaultScaleCanvasResolutionFactor; + } + + /** + * Sets the factor to which we restore the canvas resolution scale when we stop interacting with the viewer. + * + * Accepted range is ````[0.0 .. 1.0]````. + * + * Default is ````1.0````. + * + * Enable canvas resolution scaling by setting {@link FastNavPlugin#scaleCanvasResolution} ````true````. + * + * @param {Number} defaultScaleCanvasResolutionFactor Factor by scale canvas resolution when we stop interacting with the viewer. + */ + set defaultScaleCanvasResolutionFactor(defaultScaleCanvasResolutionFactor) { + this._defaultScaleCanvasResolutionFactor = defaultScaleCanvasResolutionFactor || 1.0; + } + /** * Gets the factor by which we temporarily scale the canvas resolution when we interact with the viewer. * @@ -84087,6 +84229,9 @@ } } } + } else { + dollyDistFactor = 1; + followPointerWorldPos = null; } const dollyDeltaForDist = (updates.dollyDelta * dollyDistFactor);