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Spherical Joint constraints and action mapping #197

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walkerism opened this issue Mar 27, 2024 · 0 comments
Open

Spherical Joint constraints and action mapping #197

walkerism opened this issue Mar 27, 2024 · 0 comments

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@walkerism
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Hi there,

I notice that you don't apply any bullet constraints (btMultiBodySphericalJointLimit) to Spherical joints so I was wondering how you deal with these? I can see in the .txt file for the humaoid the joint limitations are provided, but I am struggling to trace where these are then applied to the character?

I was also wondering whether you map the actions to be within the constraints of each joint? If so where in the codebse do you achieve this?

Thank you!
Luke Murray

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