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After doing basic example
const genshin = require("genshin_panel"); let attribute = new genshin.AttributeBuilder() .character(keqing) .weapon(weapon) .artifact(art1) .artifact(art2) .artifact(art3) .artifact(art4) .artifact(art5) .build()
the attribute.critical and attribute.criticalDamage show incorrect values.
attribute.critical
attribute.criticalDamage
in crit dmg case it looks like calculation done is: 0.884 + 59 => 59.88 instead of 88.4 + 59 => 147,4
0.884 + 59
59.88
88.4 + 59
147,4
The text was updated successfully, but these errors were encountered:
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After doing basic example
the
attribute.critical
andattribute.criticalDamage
show incorrect values.in crit dmg case it looks like calculation done is:
0.884 + 59
=>59.88
instead of88.4 + 59
=>147,4
The text was updated successfully, but these errors were encountered: