diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index cb012ba6f1d..d555085d1da 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -472,13 +472,13 @@ void Player::UpdateDamagePhysical(WeaponAttackType attType) float Player::GetWeaponBasedAuraModifier(WeaponAttackType attType, AuraType auraType) const { - float chance = 0.0f; - AuraList const& hitAurasList = GetAurasByType(auraType); - if (hitAurasList.empty()) - return chance; + float amount = 0.0f; + AuraList const& auras = GetAurasByType(auraType); + if (auras.empty()) + return amount; Item* pWeapon = GetWeaponForAttack(attType); - for (auto const& i : hitAurasList) + for (auto const& i : auras) { SpellEntry const* pSpellEntry = i->GetSpellProto(); if (pSpellEntry->EquippedItemClass >= 0) @@ -490,9 +490,9 @@ float Player::GetWeaponBasedAuraModifier(WeaponAttackType attType, AuraType aura continue; } - chance += i->GetModifier()->m_amount; + amount += i->GetModifier()->m_amount; } - return chance; + return amount; } void Player::UpdateDefenseBonusesMod() @@ -975,9 +975,9 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) float Creature::GetWeaponBasedAuraModifier(WeaponAttackType attType, AuraType auraType) const { - float chance = 0.0f; - AuraList const& mTotalAuraList = GetAurasByType(auraType); - for (auto const& i : mTotalAuraList) + float amount = 0.0f; + AuraList const& auras = GetAurasByType(auraType); + for (auto const& i : auras) { SpellEntry const* pSpellEntry = i->GetSpellProto(); if (pSpellEntry->EquippedItemClass >= 0) @@ -989,9 +989,9 @@ float Creature::GetWeaponBasedAuraModifier(WeaponAttackType attType, AuraType au continue; } - chance += i->GetModifier()->m_amount; + amount += i->GetModifier()->m_amount; } - return chance; + return amount; } /*#######################################