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We've noticed a strange bug using vimeo player SDK with a live and ios. If you trigger the play()method on a live event, you won't randomly have the hint to enable audio on ios device.
We also randomly have the message 'Live not yet started' in the player if we omit autoplay: true while initializing the SDK. Note that this message is then replaced by the live after a short time, but randomly, you wont either be able to enable audio.
It is not really a bug but i think, you may add some details regarding initializing SDK for a live.
Steps to reproduce the issue
First, you need a ios device.
Prepare a live event but dont start it now. Go to a page with your device with the following code:
<div id="vimeo_target"></div>
<script>
var options = {
url: 'https://player.vimeo.com/video/VIDEO_ID'
};
var player = new Vimeo.Player('vimeo_target', options);
player.ready().then(function() {
player.play()
});
</script>
Start the live. You now have a chance to not be able to enable audio on your ios device. You can also have a random message indicating that the live event is not yet started, this message will then be replaced by the live.
Steps to fix the issue
Prepare a live event but dont start it now. Go to a page with your device with the following code:
<div id="vimeo_target"></div>
<script>
var options = {
url: 'https://player.vimeo.com/video/VIDEO_ID',
autoplay: true
};
var player = new Vimeo.Player('vimeo_target', options);
</script>
Start the live. It should be okay now.
Best regards,
The text was updated successfully, but these errors were encountered:
Hello,
We've noticed a strange bug using vimeo player SDK with a live and ios. If you trigger the
play()
method on a live event, you won't randomly have the hint to enable audio on ios device.We also randomly have the message 'Live not yet started' in the player if we omit
autoplay: true
while initializing the SDK. Note that this message is then replaced by the live after a short time, but randomly, you wont either be able to enable audio.It is not really a bug but i think, you may add some details regarding initializing SDK for a live.
Steps to reproduce the issue
First, you need a ios device.
Prepare a live event but dont start it now. Go to a page with your device with the following code:
Start the live. You now have a chance to not be able to enable audio on your ios device. You can also have a random message indicating that the live event is not yet started, this message will then be replaced by the live.
Steps to fix the issue
Prepare a live event but dont start it now. Go to a page with your device with the following code:
Start the live. It should be okay now.
Best regards,
The text was updated successfully, but these errors were encountered: