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README_GLSL.md

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LYGIA relies on #include "path/to/file.glsl" which is defined by Khronos GLSL standard but it's up to the project developer to implement. Good news is that it's not that hard, it just requires a typical C-like MACRO pre-compiler, which is easy to implement with just basic string operations to resolve dependencies.

Here you can find some examples in different languages: