The next version of Uiua
- Stabilize
sort
andlast
- Compile-time code string evaluation
do
function pack- Range optimizations
- Math,
take
,drop
- Infinite ranges
rows
/each
- Math,
gpu
modifier- Algebra system?
un
under
- Allow for multi-value constant bindings
- Animated WEBP support? (
&webp
) - Split up sys backend?
Features that are planned to be implemented in the future.
- Dead code elimination
- Eliminate unused anonymous functions
- Dynamic modules
- A system by which the public interface of a module can be specified
- Instances of a dynamic module can be loaded at runtime
- Enabled things from simple config files to game mods
- System APIs
- UDP Sockets
&udpb
to bind a socket&udpc
to connect a socket?&udpr
to receive data from a socket- Returns both data and source address
&udps
to send data to a socket- Takes both data and destination address
- Change
&tcpsnb
,&tcpsrt
,&tcpswt
to work for UDP sockets as well- Rename them
- File metadata
&fmeta
to get metadata about a file- Should somehow provide:
- size
- kind (file, directory, symlink)
- create/modify/access times
- permissions
- It's possible this should be multiple functions
&fsize
&fkind
&ftime
&fperm
- UDP Sockets
Features that could be implemented, but are not currently planned.
- Channels
- Multimedia
- WEBP
- Media window
- A place for
&ims
,&gifs
, etc to display stuff
- A place for
- Sound input
- Something akin to
&ast
but for input &arec
to record audio for some duration- Maybe it should be a modifier that records until its function returns false?
- Something akin to
These features are not strictly on the roadmap, but PRs that implement them will likely be accepted.
Feel free to make PRs to the list itself as well.
- Better complex
⌈
/⌊
/⁅
/◿
,<
/>
/≤
/≥
,↥
/↧
- Pad link from Gist
- Additional optimizations
/F◫
/F⇌
⍜⇌/F