The object pool creational design pattern is used to prepare and keep multiple instances according to the demand expectation.
package pool
type Pool chan *Object
func New(total int) *Pool {
p := make(Pool, total)
for i := 0; i < total; i++ {
p <- new(Object)
}
return &p
}
Given below is a simple lifecycle example on an object pool.
p := pool.New(2)
select {
case obj := <-p:
obj.Do( /*...*/ )
p <- obj
default:
// No more objects left — retry later or fail
return
}
- Object pool pattern is useful in cases where object initialization is more expensive than the object maintenance.
- If there are spikes in demand as opposed to a steady demand, the maintenance overhead might overweigh the benefits of an object pool.
- It has positive effects on performance due to objects being initialized beforehand.