A repository with articles about personal research and ideas on computer graphics.
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WebGL-2 GPU-based vertex/edge snapping: a novel tecnique for running snap to vertex and snap to edge almost completely on the GPU. Scales seamlessly to mid-size models (above 50M triangles).
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Experiment: entropy preservation under sorting: an interesting observation about how entropy can be split in two dimensions: "variability" and "sorted-ness"; and how you can move entropy between the two dimensions.