Note
Hi MonoGame community, MonoGame.Extended is currently being updated to resolve outstanding bug issues, included those surrounding Tiled, and to update for MonoGame 3.8.1.303. Please bear with me as I work through the backlog. You can follow the progress in the v4.0.0 Milestones page.
- AristurtleDev
MonoGame.Extended is a set of utilities (in the form of libraries/tools) to MonoGame that makes it easier to make games. Choose what you want, the rest stays out of your way. It makes MonoGame more awesome.
Code is distributed as NuGet packages in the form of libraries (.dll
files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.
Current Stable Release
Warning
The current stable release is not compatible with MonoGame 3.8.1.303.
dotnet add package MonoGame.Extended --version 3.8.0
Current Prerelease
Note
Prerelease is based on current develop
branch snapshot. There it is not considered stable and may contain bugs
dotnet add package MonoGame.Extended --version 3.9.0-prerelease.4
To use the content pipeline extensions, you will need to edit your .mgcb
file to reference the .dll
. To see an example of how to do this with NuGet see the samples at https://github.com/craftworkgames/MonoGame.Extended-samples. The important pieces are the NuGet.config
file and the .mgcb
file.
- Check out the samples
- Join our live Discord
- Read the Documentation
- Submit an issue on GitHub
- Ask a question on gamedev stack overflow
- Post on our MonoGame community forum
- Follow development on Patreon
We're in the process of developing MonoGame.Extended 4.0! Stay tuned.
The patreon has been removed. If you would like to support the maintainers of this project, please consider using the GitHub sponsors link for one of the maintainers.
As a special thanks to those that supported this project through Patreon in the past, their websites were linked in this readme and have been preserved below:
- Matthew-Davey for letting us use the Mercury Particle Engine.
- John McDonald for 2D XNA Primitives
- LibGDX for a whole lot of inspiration.
- @prime31 for
Nez
. BothMonoGame.Extended
andNez
are in communication with each other to share ideas. - All of our contributors!
MonoGame.Extended is released under the The MIT License (MIT).