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Thank you for this awesome work! While I successfully set up the system on a local Linux PC, I'm encountering some issue when trying to configure it on a remote server.
I want to confirm two things:
X11 Configuration: I'm not very familiar with X11. Could you please confirm if tutorial is meant to run TDW with remote headless server and forward the display to local PC with a monitor?
Shell Communication: The two shells outlined in the tutorial seem to fail to communicate with each other. Could you kindly provide some pointers on what may cause the issue?
Completed reload, in 0.037 seconds
XRGeneral Settings awakening...
Default vsync count 0
requesting resize 256 x 256
resizing window to 256 x 256
Desktop is 2560 x 1440 @ 60 Hz
UnloadTime: 0.690262 ms
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/AudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/AudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
DllNotFoundException: AudioPluginOculusSpatializer
at (wrapper managed-to-native) ONSPAudioSource.OSP_SetGlobalVoiceLimit(int)
at ONSPAudioSource.OnBeforeSceneLoadRuntimeMethod () [0x00005] in :0
Setting up 12 worker threads for Enlighten.
Thread -> id: 7f42575fd700 -> priority: 1
Thread -> id: 7f4256dfc700 -> priority: 1
Thread -> id: 7f42565fb700 -> priority: 1
Thread -> id: 7f4255dfa700 -> priority: 1
Thread -> id: 7f42555f9700 -> priority: 1
requesting resize 256 x 256
Thread -> id: 7f4254df8700 -> priority: 1
Thread -> id: 7f42545f7700 -> priority: 1
Thread -> id: 7f4253df6700 -> priority: 1
Thread -> id: 7f42535f5700 -> priority: 1
Thread -> id: 7f4252df4700 -> priority: 1
Thread -> id: 7f42525f3700 -> priority: 1
Thread -> id: 7f4251df2700 -> priority: 1
resizing window to 256 x 256
Desktop is 2560 x 1440 @ 60 Hz
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/Kernel32
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32
Thanks!
The text was updated successfully, but these errors were encountered:
I just figured that when I changed the port back to the default value 1071, the code works just fine. When I change the port to 1072 for example (changing the port argument to 1072 in controller and starting the TDW with ./TDW.x86_64 -port 1072), it does not work. However, no other processes are using the port 1072. Could you kindly give me some guidance on how to change the communication port?
Hi,
Thank you for this awesome work! While I successfully set up the system on a local Linux PC, I'm encountering some issue when trying to configure it on a remote server.
I want to confirm two things:
I am attaching my Player.log here:
Mono path[0] = '/home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Managed'
Mono config path = '/home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/MonoBleedingEdge/etc'
Preloaded 'libOni.so'
Preloaded 'libaudiopluginresonanceaudio.so'
Unable to preload the following plugins:
libflexUtils.so
Display 0 'T27qs-20 27"': 2560x1440 (primary device).
Desktop is 2560 x 1440 @ 60 Hz
Initialize engine version: 2020.3.24f1 (79c78de19888)
Plugins: Couldn't open OculusXRPlugin, error: OculusXRPlugin: cannot open shared object file: No such file or directory
[Subsystems] Discovering subsystems at path /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
[Subsystems] No descriptors matched for examples in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json
[Subsystems] 1 'meshings' descriptors matched in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json
GfxDevice: creating device client; threaded=1
Renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.5.0 NVIDIA 550.120
GLES: 0
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 24069368
Begin MonoManager ReloadAssembly
XRGeneral Settings awakening...
Default vsync count 0
requesting resize 256 x 256
resizing window to 256 x 256
Desktop is 2560 x 1440 @ 60 Hz
UnloadTime: 0.690262 ms
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/AudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/AudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libAudioPluginOculusSpatializer
DllNotFoundException: AudioPluginOculusSpatializer
at (wrapper managed-to-native) ONSPAudioSource.OSP_SetGlobalVoiceLimit(int)
at ONSPAudioSource.OnBeforeSceneLoadRuntimeMethod () [0x00005] in :0
Setting up 12 worker threads for Enlighten.
Thread -> id: 7f42575fd700 -> priority: 1
Thread -> id: 7f4256dfc700 -> priority: 1
Thread -> id: 7f42565fb700 -> priority: 1
Thread -> id: 7f4255dfa700 -> priority: 1
Thread -> id: 7f42555f9700 -> priority: 1
requesting resize 256 x 256
Thread -> id: 7f4254df8700 -> priority: 1
Thread -> id: 7f42545f7700 -> priority: 1
Thread -> id: 7f4253df6700 -> priority: 1
Thread -> id: 7f42535f5700 -> priority: 1
Thread -> id: 7f4252df4700 -> priority: 1
Thread -> id: 7f42525f3700 -> priority: 1
Thread -> id: 7f4251df2700 -> priority: 1
resizing window to 256 x 256
Desktop is 2560 x 1440 @ 60 Hz
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/Kernel32
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32.so
Fallback handler could not load library /home/lixinran/embodied_MA/Co-LLM-Agents/dependencies/TDW/TDW_Data/Mono/libKernel32
Thanks!
The text was updated successfully, but these errors were encountered: