from tdw.vr_data.fove.eye import Eye
FOVE eye data.
-
state
The state of the eye: not_connected, opened, or closed. -
direction
Where the eye is looking. -
gaze_id
The ID of the object that the eye is gazing at. Can be None. -
gaze_position
The position hit by the eye's ray. The ray can hit either an object or a scene mesh. Can be None.
Eye(state, direction, gaze_id, gaze_position)
Parameter | Type | Default | Description |
---|---|---|---|
state | EyeState | The state of the eye: not_connected, opened, or closed. | |
direction | np.ndarray | Where the eye is looking. | |
gaze_id | Optional[int] | The ID of the object that the eye is gazing at. Can be None. | |
gaze_position | Optional[np.ndarray] | The position hit by the eye's ray. The ray can hit either an object or a scene mesh. Can be None. |